Recruiting for Witch Hunt (Social Deduction Game)
Witch Hunt is a social deduction game designed for 7-22 players. It's the latest in a line of social deduction games (most well known being Resistance, Avalon and Ultimate Werewolf), with the selling point being that it improves upon what makes those games fun, while fixing what hinders them.
In Witch Hunt, you're split into three factions: Witches, Villagers and Clergy (on the Village side).
Witch Hunt alternates between night and day phases. Every day, the Village wakes up, has a discussion, and may vote to hang a target they think is a Witch. The vote must be a majority, but the Witches hiding among them are voting too!
Every night, players sleep as the Witches secretly wake up and agree on a
player to kill. Players may not talk or communicate in any way (like noisemaking or using hand signals) while they are supposed to be asleep. Players are killed off one-by-one—but their roles are not revealed. As both teams race to eliminate each other, each round grows more intense.
However, dead Villagers become Angels and continue to influence the game by protecting
those still alive. Meanwhile, dead Witches become Demons with a few tricks of their own. Dead players wield massive influence and can be as much of a factor in winning the game for their team as the living (the biggest difference from Ultimate Werewolf and Secret Hitler)!
One side wins when all members of the enemy
team are dead.
Any takers? This will be my first time moderating this game and can use the practice for when I try it irl.