Exploring Sharn
Eberron is a setting based on taking concepts in D&D, building off of them, and seeing what interesting conclusions could be reached. This game is about playing in Eberron (in Sharn, specifically), as well as taking some of the conclusions reached in Eberron and going further with them, and then incorporating some of those results in the gameplay.
For example, the Last War depleted the number of dragonmarked heirs, which means the houses are putting their very old and very young members to work, which in turn means that the party's next skycoach driver might be a doddering old man with failing senses, or a kid who needs a stool to reach the controls.
Overall, I want to explore the setting with other interested people, both via gameplay and direct creativity. I'm welcoming people who want to play, and those who want to brainstorm, and those who want to do both.