i am doing a good vs evil two party game.
both "groups" are looking to reclaim the same Mystical location from the other side.
the game will be part chess, in as much as locations and NPCs you bring to your side will aid your side.
the game will be part intrigue, in as much as you must keep your "movements" secret until your position is "less" vulnerable.
between the two groups there is a single set of locations and NPCs so maintaining thier "loyalty" will require maintenance.
quote:
all it takes for (insert opposite alignment) to succeed if for (insert your alignment) men to do nothing.
all the players know (regardless of their chosen alignment) is that you were call to defend against "the ancient enemy" you are called by "the guardian" to do so.
This message was last edited by the user at 16:32, Sun 23 Apr 2017.