Safeton Seeks Adventurers
The western shores of the Sea of Gearnat have long been called the Wild Coast, for the region has been a haven for malcontents, dissidents, demi-humans, humanoids, and the outcasts of other states. The Wild Coast remains mostly a free territory comprised of petty nobles, robber barons, guildhouse towns, freebooters, mercenaries, fishing, and forest villages. This is a remote and isolated region. It holds little in the way of resources or good farmland. Its only strategic value is in assaulting the Free City of Greyhawk from the south, and choking off its trade by sea.
For nearly six years the Orcish Empire has been trying to exploit Greyhawk's weak underbelly. The Wild Coast's towns of Fax, Badwall, and Elredd have fallen to the advancing armies of Orcs. Those to have survived the Orcish onslaught have found refuge in the remaining towns of Narwell and Safeton. Safeton is where the Orcish advance was halted thanks to its stalwart defenders made up of bandits, pirates, and mercenaries. Although you won't hear Safeton's inhabitants saying it, the real thanks goes to Greyhawk who sent an army to reinforce Safeton. Safeton's inhabitants would prefer to think it was their strong walls, built to hold back attack from Greyhawk, that saved the day.
Today the Orcs struggle to cement their hold on that half of the Wild Coast that they have overrun. They are constantly harassed by scouts from Narwell and Safeton. Pirates from the nearby Isle of Sudd raid Orcish settlements and take their peons as slaves. Unofficial the alliance is between the free peoples of the Wild Coast. Narwell, Safeton, and the Slavelords of Sudd only work together due to having a common enemy in the Orcs.
Today the truce between the coastal inhabitants and the Slavelords of Sudd ended. Driven by greed and a desire for better quality slaves, pirates from Sudd attacked the coastal town of Safeton. Believing the pirates from Sudd would protect them from an Orcish attack by sea, the inhabitants of Safeton failed to adequately defend their port fortifications. The pirates breached the walls, sacked the town, and escaped with hundreds of its people taken into slavery. Safeton has been left vulnerable to an Orcish attack. This betrayal cannot go unanswered! The Bandit Lord Orcco Rosso, Mayor of Safeton, has asked for brave volunteers to take vengeance upon the Slavelords of Sudd.
I am seeking from 4 to 10 brave adventurers to take vengeance upon the Slavelords. Now seeking up to 4 adventurers who are healing or fighting types. Now I have 10 accepted characters with a few more waiting in the wings.
Warning: slavery is not a pretty picture. There will be content that is not suitable for children. Otherwise, as a GM I enjoy a mix of roleplaying and combat. So there will be long stretches of roleplaying with long stretches of dungeon crawling in between.
This message was last edited by the user at 22:15, Tue 23 May 2017.