Fantasy Homebrew Campaign Focused on Player Freedom
You awake in the bowels of a ship, tied to a wooden beam in a small cabin and with no memories save for a few scattered recollections. You turn and see a few other bewildered souls also tied up. And you hear creaking footsteps approaching your room...
Looking to start a homebrew campaign in a fantasy setting I created. I've tried to designed the gameplay rules specifically for play-by-post format, which means light dice rolling and heavy role playing. If you're interested in a Game-of-Thrones-like fantasy setting where you have the freedom to be who you want and do what you want while investigating your own backstory and while a larger plot moves forward in the shadows, this might be the game for you!