This is an advertisement for the game Werewolf the Forsaken - The Red Centre.
  • The game is located in the Contemporary, Horror, Supernatural categories.
  • It has 228 posts and is run by Retias.
  • Its last post was made at 05:42, Sunday, 03 June.
  • The game is currently not requesting players.
  • It contains adult content.
  • The GM considers the game to be solely owned by them. ?

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Retias
 member, 203 posts
Sun 11 Mar 2018
at 09:24
Werewolf the Forsaken, 2nd edition
The sun beats down like a hammer as you straggle through the desert. Animals burrow underground or watch you as a potential meal and your water ran out two hours ago. The voice that lured you into the desert from the campsite in honeyed tones then proceeded to list your crimes against the Hisil, whatever that is.

It doesn't matter that you don't understand. Your poaching has stirred something fierce and angry and the howls harrying you to a slow, punishing death continue.

Urum Da Takus
The Wolf Must Hunt

**

To the Herd, the British settlement of Australia in the 18th century and the use of a penal colony is well known. What they lack the awareness of is how the Uratha settled there, and what that meant.

Cut off from the development of the tribes and the eons long conflict between the Pure and Forsaken, the few Uratha calling the center of Australia home formed the Dreaming Lodge, a means to communicate over long distances, essential when most packs were a single Uratha with wolfblooded family around them.

Since the tribes arrived, bringing boons, benefit and conflict with them, the Lodge has faded to an extent, but still exists among the more traditional residents of the country. The Pure and Forsaken continue to clash and spirits, emboldened by a more lenient manner of treatment until the last two hundred years, chafe under more restrictions.

The Azlu have begun to make their presence known, weakening reverence for Inurle, the spider spirit that's one of the totems of the Dreaming Lodge, the spirits unleash Claimed in their efforts to grow their influence and resist the Urdaga, the Pure act from their powerful positions and the humans.. they're as careless with the Hisil as always.
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5 games running, 0 deleted games.