We have now a Good group and a Bad group set up. To get this game off the ground I could use just one more Bad guy who's not a Force-user. To get the Ugly group off the ground I need three more players to join.
In case you're not familiar with the movie, the Ugly group will consist of outlaws. So smugglers, mercenaries, bounty hunters, gamblers, and all those scoundrel-types will fit. Alignment-wise they must be chaotic neutral. Your alignment will begin to change once you start acting in game, so don't think chaotic neutral is carte blanch to be as evil as you want to be. If you act evil, you will turn evil. But that doesn't much affect you in the Star Wars universe unless you're a Force-user. Speaking of which, Force-users in the Ugly group must be Gray. In other words, you cannot follow the ways of the Jedi or the Sith. You have to be part of a tradition that believes more in balance.
Class-wise in this playtest I have everything covered except for Councilor, Fighter, Monk, and Scholar. So here's a list suggested character archetypes that might fit those alignment and class requirements:
- A Councilor who follows the Path of Jolee Bindo. Basically a Jedi who doesn't go out of his way to help, but only observe the Will of the Force.
- A Mandelorian Warrior
- An Echani Mercenary
- A Physician who became a doctor not to help people but to make money.