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This is an advertisement for the game [Z] Archived Westmarch.

This advertisement is available for bumping. ?

Come join the Adventurer's Guild!

Posted by Feast
Feast
member, 147 posts
Mon 10 Dec 2018
at 14:13
  • msg #1

Come join the Adventurer's Guild!

In this age of fantastic discoveries and enlightened inventions, men and women of means, adventure, and intellect band together in clubs and societies, known commonly as guilds. Over the evening booze and a friendly exchange of fists against faces, these good citizens shun petty triviality with the talk of the mundane world while ignoring their woeful paltry lives, focusing their attention instead on the world beyond the daily grind or the latest social scandal. Out there, across the mountains, over the lands, and underneath caves of old, lies a world of adventure and excitement, a world waiting to be brought to the attention of the masses by those with the means and courage to venture forth.

Beyond the smog-shrouded streets of Dene, is the unexplored vast forests of the Kingdom of Burna. Within the City of Dene, lies progress and riches, thus society prospered within its walls while the business economy boomed into popularity. This so called business is known as adventuring. A lucrative but dangerous occupation that has most youths clamor for riches and glory all in the name of exploration, treasure and for some individuals; it could be a place for justice. Being an Adventurer, is a sign of prestige, honor while all in all gaining fame.

The Adventurer's Guild is the largest known guild in all the land. They have at-least a couple dozens of branches scattered throughout Epela's seven continents. The main business of Adventurer's Guild is to receive requests instead of the individual adventurer needing to do so. The Guild examines whether or not the request is legal, and how difficult it will be. Afterwards, the guild classifies the request within the rank system, giving it an appropriate one and releases information about the quest to the public. Such requests would be listed on the guild board as specific missions for different ranked adventurers to accept. Also, if a client nominates a certain adventurer, the guild will liaise between the client and the adventurer.

The game will mostly focus in the City of Dene. Dene has the largest branch of the Adventurer's guild within all of Epela. The massive building is in the East District of the city and faces South. Its large enough to accommodate hundreds of individual within its interior, whether it be clients and would-be adventurer's alike. It is large enough that could even classify itself into its own castle dwarfing that of a king's stronghold. It has its own pub, its own board room and inn should adventurer's need a place to stay temporarily or permanently. They have recreational centers for training and other activities like arena battles for betting and practicing. Has its own brothel too, to pacify some of the most rowdier adventurer's if the booze couldn't do its job fast enough.

You start in the Kingdom of Bruna, a continent of trackless deserts to its west, vast mountain ranges unclimbed by mankind to its north, lost cities which stood proud and strong centuries before the current ruling era lay the foundation stones of their great cities can be found to its east, while virgin rainforests inhabited by primitive tribes and creatures inhabits the continent itself. The world of Epela is a treasure troll full of wonder and mysteries, aside from death and destruction lurking within its shadow.



What this game about?

Question: Are you tired of having to wait for others so you can go on an adventure? Tired of having someone leaving the party due to [RL or Disappearance issues] problems giving your current scene frozen to a grinding halt? How about situations where you can't find a good party? And for those shady types, Aren't you also bummed at the prospect of having to save your party members life and stay to risk your own all for etiquette and reputation? Wouldn't be just great for you to hightail it out of there and leave them to fend for themselves while you get to leave with your treasure?

If you think the answers to any of these questions should be YES, then come down to your local Adventurer's Guild and sign up! Be your own Hero!



This game is basically the core concept of being an adventurer or so called sell-swords or mercenaries employed by a single guild. It won't have the same usual campaign format, since it will focus more on Skirmishes and quick ascension of players through the ranks of being an adventurer. Players will have to follow the rules of this guild while under its roof and during the course of a contract that has been accepted by said individuals. This game will have a universal lounge thread where players can mingle and rp, establish lore and friendship within other players of the same establishment. You can go on quests of your own or find someone at the pub and team up with them.

Take note: The game focuses more on being an adventurer and the plots and stories revolving around a adventurer's life. That would mean there won't be any quests that will be as lengthy as the campaign itself. So most quests/requests will be expedited within a certain battle or 'rp challenges' to complete quests. More info in the rules section of my game. There maybe super special quests that can reach the length of a normal campaign (subjugating a tyrant city, or eliminating a lich) but those will be reserved for higher level players or high ranked individuals. So players must climb the ladder to get to better quests. The purpose of the game is to increase rank and popularity within the establishment.

I also made this game to [Adult], to keep it safe from immaturity, and to capitalize on players knowing that this game has a certain quality to it and I like my players to keep to that standard.

  • DnD 5th edition Based Game, using home-brew and different systems to simulate a somewhat strategical and economical system to the game.
  • Players may contribute, are encouraged, to contribute to the world and story line.
  • Players can make their own background story for their characters and just add in why they decided to join the adventurer's guild as opposed to (Ex; continuing their holy training to be a paladin of -insert name here-)
  • If a player leaves the game due to RL reasons or inactivity during a quest, parties can leave them be, or I'll have them run away back to the guild center to keep the game moving quickly.
  • Living the life of an independent adventurer.
  • An ever evolving economy keeps players interested in trade and barter management.
  • Use of skills, encouraged, Skills will heavily effect some outcomes.
  • In game training and study allow new abilities to be earned or received as rewards for accomplishments actions.


If intereseted just look up the game, and read the RTJ thread carefully.
Feast
member, 150 posts
Thu 20 Dec 2018
at 20:28
  • msg #2

Come join the Adventurer's Guild!

Bump
Feast
member, 151 posts
Fri 4 Jan 2019
at 21:48
  • msg #3

Come join the Adventurer's Guild!

Bump
Feast
member, 155 posts
Sun 21 Apr 2019
at 04:11
  • msg #4

Come join the Adventurer's Guild!

Bump
larker
member, 1 post
Sun 21 Apr 2019
at 15:17
  • msg #5

Come join the Adventurer's Guild!

Sent a request, but got no reply.
Feast
member, 160 posts
Tue 25 Jun 2019
at 22:46
  • msg #6

Come join the Adventurer's Guild!

bump
Feast
member, 162 posts
Sat 6 Jul 2019
at 10:53
  • msg #7

Come join the Adventurer's Guild!

bump
Irrorata
member, 1 post
Sat 6 Jul 2019
at 18:41
  • msg #8

Come join the Adventurer's Guild!

Bump
Feast
member, 164 posts
Sat 13 Jul 2019
at 12:09
  • msg #9

Come join the Adventurer's Guild!

bump
Isenax
member, 11 posts
Sat 13 Jul 2019
at 14:14
  • msg #10

Come join the Adventurer's Guild!

In reply to Feast (msg # 9):

I hope you are okay.  I am still waiting upon your response in our discussion.
Feast
member, 166 posts
Mon 22 Jul 2019
at 04:42
  • msg #11

Come join the Adventurer's Guild!

bump

More information about the game owner:

Game: The Adventurers' Lament.

Game: Tidal Desires.

Game: The Adventurers' Rapture.

Game: Chains Unbroken.

Game: Arcane & Auras.

Game: Darkness Unbound.

Game: [Y] Archived Light.

Game: [Y] Archived Deep.

Game: [Z] Archived Bound.

Additionally, they used to own these deleted games:

Game: TAR Player's Handbook.

Game: Absolute.

Game: The Lost Passages.

Game: The Optical.

9 games running, 4 deleted games.
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