ooc: Ok, it has been decided that for simplicity's sake we'll just do the Bryon transport to the horses thing. If people want to split up let me know and I'll edit the following but I figure we should just pick a direction and go with it so we can move the story along.
Stefan decides he will try to distract the creature while the rest of you are transported to the horses, which thankfully seem intact as they were far enough away from danger to be left alone. Raina instructs you to move fast and not waste time and hopefully Stefan can give you a decent head start before joining you.
Stay away from water if you see any. It can make up for lost time if it hits a river or lake, it's absurdly fast. Remember, head for the mountains she warns, pointing north.
Soon the plan is in motion and Bryon transports you to the horses, which are fortunately still saddled, poor things. You had not intended to stay in the temple as long as you did. The creature immediately springs into action, rising its black wet head high out of the water. It looks like a cross between a snake and a worm but has a gaping circular mouth with rows of sharp teeth. As it rears, Stefan makes his move, spewing ice at it and swerving in close. You have your chance, time to take it...
ooc: Ok, so this is going to be something of a lengthy pursuit so please roll a ride check and let me know your plans. Here's the DC list as well as some of your options.
http://www.d20srd.org/srd/skills/ride.htm
My biggest reason for having you roll this is to see how well you can keep on and how long your mount will last without tiring. I'm sure there are nitty gritty ways to determine this but for time's sake I'm keeping things simple and just doing a general ride check instead. If you decide to use a ranged attack on it you may as long as you succeed at your check.
This message was last edited by the GM at 15:32, Wed 25 Oct 2017.