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, welcome to Castle Whiterock (DnD3.5)

10:15, 24th April 2024 (GMT+0)

OOC.

Posted by CaninrokFor group 0
Caninrok
GM, 486 posts
Tue 26 Apr 2011
at 13:43
  • msg #612

Re: Anniversary

Indeed, a sneaky one with magic and tricks up his sleeve!

Apologies in advance if I suck as a DM this week folks. Its time once again to spend hours each day interrogating my students to verify their lack of English speaking ability (otherwise known as exam week). My schedule for these exams combined with where I do them and family and general house chore obligations means that most days I can't touch a computer until late night. Will do my best though.
Mellar
player, 179 posts
Tue 10 May 2011
at 13:13
  • msg #613

Re: Anniversary

I hope our DM is OK.
Caninrok
GM, 490 posts
Wed 11 May 2011
at 14:25
  • msg #614

Re: Anniversary

I'm ok, just worn out. My wife asked me to teach her afternoon classes (at our house) last Friday to go have a check up because she wasn't feeling well and she's been in the hospital ever since. She's mostly ok, wouldn't even be in the hospital if we were in Canada, but here in Korea doctors recommend hospital stays over pretty much every little thing and my wife, being a Korean, follows their suggestions. Anyway, that means I've been basically playing the single parent to a three year old for a few days now, leaving me without much free time.
Mellar
player, 181 posts
Wed 11 May 2011
at 16:19
  • msg #615

Re: Anniversary

Augh. I remember such times in the past.  My wife is going in for surgery at the end of June. Thankfully her parents are coming up from Florida to help with the kids for those 3 days.

Anywho, I have a rules type question:  Can my Travel Domain power, help me speed past these webs?
Mellar
player, 182 posts
Wed 11 May 2011
at 16:46
  • msg #616

Re: Anniversary

I went and looked it up.  Looks like it can.
Caninrok
GM, 493 posts
Wed 11 May 2011
at 23:49
  • msg #617

Re: Anniversary

Mellar, your last strength roll will get you to the place where the invisible creature is (though its a full round action to do so). You'll still be entangled
though. (An entangled creature moves at half speed, can’t run or charge, and takes a –2 penalty on attack rolls and a –4 penalty to Dexterity. Casting a spell while entangled requires a Concentration check (DC 15 + the spell’s level).

Your travel domain power will let you move freely, as a move action, and keep you from the entangled penalties for as long as it lasts if you still want to use it.

Mordred, you can actually get rid of the webs if you want because the web spell is dismissible.

(D) Dismissible: If the Duration line ends with “(D),” you can
dismiss the spell at will. You must be within range of the spell’s
effect and must speak words of dismissal, which are usually a mod-
ified form of the spell’s verbal component. If the spell has no verbal
component, you can dismiss the effect with a gesture. Dismissing a
spell is a standard action that does not provoke attacks of opportu-
nity. A spell that depends on concentration is dismissible by its very
nature, and dismissing it does not take an action, since all you have
to do to end the spell is to stop concentrating on your turn.
Mellar
player, 184 posts
Thu 12 May 2011
at 00:30
  • msg #618

Re: Anniversary

I do want to use the power long enough to get the farthest side of the area the webs are covering.  Or through them if possible. I want to get past the invisible target, if I can.  Mellar has no intention of attacking the invisible dwarf, but instead hopes to get through the webs to prevent his escape.  To do so, Mellar will 'double-move' until his is either out of the webs, or on the far side of the room. He will also avoid provoking OA's from the invisible dwarf. Again if he can.
Mordred
player, 298 posts
Thu 12 May 2011
at 00:37
  • msg #619

Re: Anniversary

Mellar when you are in position just yell in game and Mordred will dismiss the webs.
Ealga The Bear
player, 178 posts
Thu 12 May 2011
at 21:40
  • msg #620

Re: Anniversary

I'll be out of town and unable to post Fri, Sat, and most of Sun.  GMs feel free to NPC me as neccessary.
Caninrok
GM, 495 posts
Fri 13 May 2011
at 06:49
  • msg #621

Re: Anniversary

Ok Ealga, will do.

We just need to know what Lonhro and Radoslav are going to do now. I should mention that do to the struggling in the (now dismissed) webs and Mellar's previous information that you have a 50% chance of choosing the right square to attack if you want to try getting the dwarf (as there are only 2 he could be in).
Caninrok
GM, 501 posts
Mon 30 May 2011
at 06:00
  • msg #622

Re: Anniversary

Just updated my last IC thread post to note that the dwarf dropped the invisibility.
Caninrok
GM, 508 posts
Tue 14 Jun 2011
at 00:34
  • msg #623

Re: Anniversary

As has been pointed out to me players were probably waiting to see how the dwarf responded to Mellar, which makes sense. Sorry, my bad then. Though I will ask/remind all players that if you want to wait to post your action until you know the result of another action or for some other reason please drop a note here in teh OOC thread so everyone is aware of it. Anyway, I suspect I'll be able to put up the round summary after work today.
Mellar
player, 195 posts
Tue 14 Jun 2011
at 13:21
  • msg #624

Re: Anniversary

You had said something about nudging, but I forget to remind you.  My bad.
Mellar
player, 198 posts
Mon 20 Jun 2011
at 20:17
  • msg #625

Re: Anniversary

I'm going on vacation, of sorts, starting Friday. I  might be able to check in later in the week (June 29th, 30th), but then I'll be incommunicado again from July 1 to July 6.
Caninrok
GM, 511 posts
Wed 22 Jun 2011
at 15:21
  • msg #626

Re: Anniversary

Ok, thanks for the heads up.
Caninrok
GM, 514 posts
Tue 28 Jun 2011
at 17:00
  • msg #627

Re: Anniversary

Damn folks. Just spent a week or so of ridiculous days in the office (like in the 12+ hours variety). It was all my fault for falling way way behind in my marking and grading. The deadline for final grades was looming though and I had to get my classes in order. Its all done now though. Sorry for the delay.
Caninrok
GM, 522 posts
Fri 15 Jul 2011
at 15:55
  • msg #628

What now?

I've uploaded the level map of where you've been on the orc/slave pits/mining level to the maps thread and the game map link.

So, now where to - what to do?
Lonhro
player, 307 posts
Mon 18 Jul 2011
at 04:12
  • msg #629

Re: What now?

It could be time to head to that secret door behind the seat and what looks like a stairwell down.

The alternative I guess it to try and go down the elevator that big guy was operating.

Any thoughts?
This message was last edited by the player at 04:13, Mon 18 July 2011.
Ealga The Bear
player, 191 posts
Mon 18 Jul 2011
at 04:20
  • msg #630

Re: What now?

Or we can continue exploring the mines.
Lonhro
player, 308 posts
Mon 18 Jul 2011
at 04:58
  • msg #631

Re: What now?

Ealga The Bear:
Or we can continue exploring the mines.


Do you mean follow the tracks south out of that chamber we were in? I'm not sure where else in the mines we haven't checked (aside from down the elevator).
Mellar
player, 204 posts
Mon 18 Jul 2011
at 13:16
  • msg #632

Re: What now?

Mellar isn't interested in the mine shaft yet at this point.  The mine car tracks south, I think, are the only area we did not yet explore.  Not sure how safe that area is, but the only other area is the hidden staircase.
Mellar
player, 205 posts
Mon 18 Jul 2011
at 13:17
  • msg #633

Re: What now?

Modred hasn't checked in, in almost a month....
Ealga The Bear
player, 192 posts
Mon 18 Jul 2011
at 15:10
  • msg #634

Re: What now?

Are those not 4 more unexplored tunnels in the room with the mine tracks?
Lonhro
player, 309 posts
Mon 18 Jul 2011
at 15:51
  • msg #635

Re: What now?

I thought they were dead ends....DM?
Caninrok
GM, 523 posts
Tue 19 Jul 2011
at 03:22
  • msg #636

Re: What now?

Some will quickly turn into dead ends but the mines do continue on, especially along the tracks. They are currently silent though.

There are the stairs behind the "throne room" of course and the mine shaft. In all honesty and in a moment of meta-gameyness I would hasten to remind you that at it's heart the game is an old school dungeon crawl and in old school dungeon crawls the further down you go the tougher it gets. That shaft goes down pretty far. I won't stop you from exploring it but beware that like most large area campaigns it is possible to find your way into areas that you probably can't handle yet.

I'm sorry to say that I hadn't clued in to Mordred's long absence. I'll start trying to hunt him down and see what's what right now.
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