Ye Olde Shippe's Plans.   Posted by Shan Yu.Group: 0
Shan Yu
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Wed 15 Sep 2010
at 14:02
Ye Olde Shippe's Plans



Ye Olde Shippe's Plans

Pictures, floorplans and schematics of the thousands and thousands of ships that will appear in this game shall be posted here.  Also, any general ship-related information (such as cargo manifests, cabin assignments, ship descriptions etc.) shall be posted here.

This message was last edited by the GM at 16:49, Wed 15 Sept 2010.

Shan Yu
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Tue 5 Oct 2010
at 13:28
Re: Ye Olde Shippe's Plans
THE UGLY DUCK







<Img src=http://i251.photobucket.com/albums/gg292/ShanYu1/ALSTshipprofilefinalmodifiedengines.jpg>
Shan Yu
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Tue 5 Oct 2010
at 13:29
Re: Ye Olde Shippe's Plans
Cabin Assignments

Top Deck
     C-1 (purple) – Greg Delatorie
     C-2 (orange) – Burne Catweazle
     C-3 (blue) –
     C-4 (pink) – Cole Jackson
     C-5 (brown) – Cole Jackson
     C-6 (green) – Jin Chu
     C-7 (aqua) –
     C-8 (yellow) – Dem Xanakis
     C-9 (maroon) – Frank Shelby

Lower Deck
     C-10 (red/blue) - Makani Ano/Lydia
     C-11 (green) - Stacey Yanoro
     P-1 – Kelly Chan
     P-2 – Madame Tang
     P-3 – Cat Fortunato
     P-4 – Jenna St. Pierre/Ping Mai

This message was last edited by the GM at 15:50, Tue 26 Oct 2010.

Shan Yu
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Sat 9 Oct 2010
at 14:29
Re: Ye Olde Shippe's Plans
ALLIANCE LANDING SHIP FOR TANKS (ALST)

The Alliance Landing Ship for Tanks (ALST) was a purpose-built transport for shipping cavalry and mechanized infantry.  While many of the Alliance’s ships were built with the highest technology available, not so with these ships.  Due to their high rate of attrition in war, they were mostly built with minimal complexity.  The lightly armed ALSTs were easy targets if not accompanied by sufficient support craft, earning the nickname on both sides of  “A Large Slow Target.”

Besides working well as a transport for mechanized ground forces, the ALST saw a good deal of service as a medical evacuation vessel.  In this configuration, the aft cargo hold was converted into operating theaters and bunks for injured or wounded, and obviously, weapons were removed.  This configuration allowed for the transport of up to 24 patients and 12 medical personnel.

After the war, the ALSTs that remained in service (some 2,000 of 8,000 produced) were stripped of their more complex military sensors, autonav systems, and weapons, and then auctioned off.

Historically, this ship is probably best known for several beachhead landings, the most spectacular of which was the final assault on Serenity Valley, where some 100 landed simultaneously, just behind a wave of support fighter aircraft.  It is somewhat ironic that they were also the vessel primarily used to perform med-evac of both Alliance and Independent forces when the war was over.

The ship never won any prizes for beauty.  As is often the case with military hardware, it was designed for utility, not looks…its blocky appearance being the antithesis of the sleek, aesthetically pleasing designs that prompted so many Captains to lovingly christen their vessels with sentimental feminine monikers.

“The Ugly Duck” has had its drive systems modified to improve its performance, and additional living quarters have been added.  The cargo hold has also been modified as an area primarily for passenger use instead of cargo.  Slightly faster than standard ALSTs, it is also more prone to mechanical breakdown and malfunctions.

SPECIFICATIONS:                                                   DIMENSIONS:

Tonnage:  750 tons                                                190 feet long
Speed Class:  4 cruise/8 hard burn                        125 feet wide
Crew:  4 (minimum)                                                  50 feet high
Crew Quarters:  4
Other Quarters:  12
Fuel Capacity:  15 tons (600 hours)
Cargo Capacity:  250 tons
Gear:  1 standard 20-ton shuttle
           1 4-seat hover mule
Shan Yu
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Tue 9 Nov 2010
at 18:06
Re: Ye Olde Shippe's Plans
The Ugly Duck's Doors/hatches

Front airlock - Outer airlock door swings outward, inner airlock hatch is heavy sliding steel door with porthole in the center.

Ventral airlock (in floor near front airlock) - The hatches to this small airlock are heavy swinging doors.  The outer door swings outward (downward), and the inner door swings inward (upward).  Neither hatch has a porthole.

Shuttle deck airlock - Heavy duty sliding doors, each has a porthole.

Hover mule bay - The bay is NOT designed to be an airlock, though it could actually work as one.  The hover mule rests on the floor (the black and yellow striped area).  When needed, the mule is unloaded by lowering the entire floor of the bay.  The floor becomes a platform that lowers on 4 hydraulic jacks, and when the platform hits the ground, the mule can just be driven off.

Main airlock (includes ramp area) -

---The innermost doors leading to the lounge are wooden doors that swing inwards.  They have glass window inserts.  These doors are designed for aesthetic purposes only.

---Just outside of the wooden doors are the inner main airlock doors.  These are the same as the doors in Serenity, with heavy-duty steel doors that open in the middle and slide outwards.  There is a porthole in each door.

---The outside airlock door is actually the ramp.  Once again, think of the cargo bay doors on Serenity.  The exterior ramp lowers, and there is a passenger door set in the middle of it that swings inwards when the ramp is raised.  This passenger door has a porthole.

There are a few heavy duty, airlock-style hatches that are designed to provide a secure barrier in case of hull breach.  The cockpit, the engine room, and the hovermule bay have such hatches.  The door in the hallway between the passenger cabin area and the infirmary area is also such a hatch, as is the one just opposite the door to cabin C-10.  These hatches have a porthole in the center, and are sliding doors.

All cabin doors (crew and passenger) - Lightweight sliding metal doors.

Other compartment/passageway doors (except engine room, cockpit, hovermule bay) - Lightweight sliding metal doors.

The door to the head in the lounge is a wooden door that swings inwards.

This message was last edited by the GM at 04:31, Thu 11 Nov 2010.

Shan Yu
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Sat 13 Nov 2010
at 02:55
Re: Ye Olde Shippe's Plans
The Ugly Duck's Comm Capabilities

Every cabin (passenger and crew) has an intercom.  These intercoms can communicate only with the cockpit.  The engine room and infirmary also have intercoms that only communicate with the cockpit.

There are several intercoms placed throughout the ship that can contact each other, either one-on-one, or all at once.  They are located:

Lower Deck
---next to forward airlock, on wall next to cabin C-10 door.
---just outside hover mule bay, on wall next to door.
---on wall outside infirmary.
---in lounge, on wall next to head.
---rear (main) airlock, on port side wall between the wooden doors and the inner airlock door.  The controls for the ramp/airlock are also here.

Upper Deck
---galley, on wall next cabin C-5, next to passageway leading back to engine room.

Shuttle Deck
---on wall next to airlock

In addition to the above details, the cockpit has the capability to open a channel to all intercoms in the ship...basically a public address capability.  The cockpit, cannot, however, select several intercoms while not selecting others.  The cockpit can contact either a single intercom, or all of them at once.
The cockpit can also route any incoming Cortex wave to any intercom, and can act as a relay to any intercom that wishes to send an outgoing Cortex wave.  Private Cortex terminals DO NOT have to go through the cockpit to transmit or received waves, but their range is much more limited than the ship's communications array.  Any transmission from within the ship will, however, be detected in the cockpit (as it was in the Firefly pilot episode).  These functions can be operated from either the pilot or co-pilot seats.

There is a small communications station in the cockpit, once used for the military comm array.  There's a fold-down seat and several small cabinets and lockers that hold various manuals, lists of frequencies, maintenance/repair logs, etc.  While the military hardware has been removed, there are still basic controls for adjusting the ship's comm array and for monitoring the operating status of the equipment.

Modifications to any of the above may conceivably be attempted by a technician.

This message was last edited by the GM at 01:04, Tue 16 Nov 2010.