Chapter 7 - A New Day
The voice over the loudspeaker that was telling "Green Team: secure Sector Alpha. Red Team to Sec-" is cut off with the sound of a loud door banging open and gunfire. After that, the speakers are eerily silent but The cacaphony of noise from below continues to increase. The deep thump of the bean bags has all but ceased. The popping sound of pistols continues to go off amid shouting voices. There is another scream far farther off as someone is leaped or pushed from a higher tier off to your right. It seems that the zombies are spreading quickly and that is something you've never seen before. The undead take time to rise: minutes at least, though occasionally it might be an hour. They don't just pop back up and start attacking. Yet, here they do.
@Hank:
Some of those guns might be handy. A bean bag gun filled with pens and rulers might make a heck of a shrapnel thrower. Maybe even launch a few small teddy bears... filled with spikes of coarse.
@Tom:
As Tom considers the others, one of the piercing shouts from down below sounds awfully familiar.
@Dominic:
Dom takes the lead, clearly intent on getting everyone out alive. Wasting too much time here would only give the undead the advantage and being caught on an open catwalk with no way out but back into a tiny, single, patient ward would be certain death.
@All:
The motley crew head up, using the stairwell with the open door and leaving the bloodshed of the far one behind. The sounds of other potential survivor's can be heard from somewhere at the bottom of the stairs amidst banging on something trying to get through the door. Maybe it's these same muffled voices. It's too unclear what they are saying amidst all the other noise. Strangely, the stairwell is quiet by comparison. With the security door (mostly) closed behind them, there is only the sounds of the voices beneath and an eerie silence from whatever is one floor above. Rather than risk the sounds of death and chaos below, you head up the stairs.
The new catwalk isn't a surprise but you find doors and Dom leads you to them. Your crew tries a couple ones that are still sealed by security. The double doors at the center are open though. You'd cheer, except for the fact that everyone can clearly see the security pad has a smear of blood on it. ... door open... signs of blood... an intercom system that went silent...
You head into a wide room labeled PROCESSING with some seats and an empty desk. The trail of blood enters from where you came in, goes by the desk, and through a door on the left side of the room beyond the desk. You can hear violent sounds from up that way. There are two more ways out of here that can avoid going back the way you came and also avoid going to the left, they are: a freight elevator clearly labeled AERO and a security booth labeled SECURE ROOM. Dominic finds the familiar security pad near the elevator. You'll need a security card to access it.
@Hearse:
Hearse stands on her tip-toes to look through the small mesh grate of the SECURE ROOM window.
@Jonathan:
Jonathan is sadly disappointed to find nothing as sturdy as a cane from the handful of small office supplies that Tom offers him, and the sharpest thing might be the edge of the ruler if Tom is willing to give that up. In an experienced hand, that could open a jugular in a heartbeat like paper before scissors.
@All:
The sound of a gun goes off. Unlike the distant popping of the pistols from the floor of the central area, this is close, within fifty feet, somewhere beyond the door to the left. It goes off again, and again, faster and faster. Most of you duck in wise ways but no one is injured and no bullets come this way. In less than a minute, the bullets have stopped. As you are beginning to stand back up, it happens again, a long series of shooting. Apparently someone took the time to reload.
This message was last edited by the GM at 11:22, Sat 18 June 2022.