Fate:
Things look a little quiet, so i wrote up the proposed rule for peeps to look at and comment on.
Don't be afraid to tell me if you think it's a bad idea, I've had them now and then and I'm okay with fair constructive criticism.
I think that the rules look pretty cool. They definitely will accomplish your goal of making familiars more useful (and more powerful, I believe).
I think that there is a typo in your verbiage though:
Fate in House Rules thread, msg#9:
... These familiars have Magic Points Equal to the number of Meta Magic Feats known plus their Master's Spell Levels...
I am not sure what Magic Points are (unless you mean Mana Points), but they appear to be equal to the number of Meta Magic Feats known plus their Master's
Class Level and not
Spell Level. Unless I am misreading/misinterpreting the table in msg#9 incorrectly (or you meant
Spell-Casting level or some such); e.g. a sixth-level wizard should only be able to cast spells of level three, I believe (which would only give six MP and not nine MP).
Honestly, I can't really comment on whether they might be over-powered, as I am still trying to wrap my head around the other house rules in the game and haven't seen a full combat in the game yet (and don't know what Magic Points are ... so, don't really know what 9 more of them at level 6 would give you - if they are Mana Points - which would allow at least, four more level 1 spells - or three (?) more level 2 or two (?) more level 3 spells, then I would say that is pretty darned powerful coupled with three more feats). Still, given that the number of levels expected to be gained during the campaign is fairly limited (i.e. we won't be getting higher than level 6), it would seem like familiars would now bring a fair amount to the table (up to three extra feats, which any arcane caster would welcome as they are all fairly feat-starved, especially sorcerer's). You'd almost be crazy not to get one if you have the opportunity. They seem better than a
Ring of Wizardry (any level/type, really) given that they also grant additional feats.
But, given that Saskia isn't an arcane caster, I am not sure that those rules would really affect her directly. So, again my input would be limited to being completely hypothetical, at this point. If the rules affected animal companions (which likely don't need tweaking), that might be different. Or if familiars are allowed for divine casters, that might be a different story ... :D
Fate:
I'm also contemplating... That once i feel better and can log in reliably to start 'side' adventures for the characters.
Either prequel stuff or stuff running on the side. Everyone has strong unique characters that are proper protagonist of their own stories. That said, I'm not going to burden players with something like this if they're just here for light party play. Let me know if you're interested in this, and if so we'll quietly talk and see what we can work out.
I am all for personal/private vignettes/RP (though I don't profess to be one of the more frequent posters, but that doesn't sound like too much of a problem for such individually-focused and -paced side-stories). I think that they can be a great way to help flesh out a character's voice without hindering too much of the main plot/storyline.
@Fate, just make sure that you don't get too burnt out by trying to juggle too many threads while trying to recover physically and get back into the swing of things.