OOC: Off-Topic Posts II.   Posted by The Marshall.Group: archive 0
The Marshall
 GM, 787 posts
 aka "helbent4"
 aka Tony
Fri 18 Nov 2011
at 23:47
OOC: Off-Topic Posts II
Group,

Time for a new OOC thread!

For performing her Storyteller role, Rowan has lowered the Fear Level of the town by another level. It definitely feels better in Near Wichita than other communities or the wild areas of the Wasted West. Also, you get another Legend Chip to add to the pot.

Further, all PCs receive another level of Grit, which is +1 to all Fear checks.

Rejoice!

Tony
Rowan Dawson
 player, 361 posts
 Medic
 Story-Teller
Sat 19 Nov 2011
at 10:49
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #1):

Tony I know you said we had chips to spend.
Where are they quanity etc please
[Private to The Marshall: Also Rowan once alone is going to want to look at the book after careful preperation.
To see what it is and what all the fuss was about.
Ian
]
The Marshall
 GM, 789 posts
 aka "helbent4"
 aka Tony
Sat 19 Nov 2011
at 11:29
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #2):

Chips are listed on your character sheet. You can use them to improve rolls or convert them to "Bounty" (XP). White Chips give you 1 Bounty, Red are good for 2, and Blue for 3. [Private to Rowan Dawson: White: 4 Red: 2 Blue: 0] Skills cost the next level up to increase, so going from 2 to 3 is 3 Bounty. Also, adding a Concentration (say, adding Rifle to Shootin') is another 3 Bounty. This is pretty much instant.

Attributes and Edges are a lot more expensive! And, they take time. [Private to Rowan Dawson: I don't have access to the book at the moment, so you'll have to be patient until I can recover that file. Sorry!]

Tony
Rowan Dawson
 player, 362 posts
 Medic
 Story-Teller
Sat 19 Nov 2011
at 12:05
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #2):

Chips are listed on your character sheet. You can use them to improve rolls or convert them to "Bounty" (XP). White Chips give you 1 Bounty, Red are good for 2, and Blue for 3.  Skills cost the next level up to increase, so going from 2 to 3 is 3 Bounty. Also, adding a Concentration (say, adding Rifle to Shootin') is another 3 Bounty. This is pretty much instant.

Attributes and Edges are a lot more expensive! And, they take time.

Tony

Okay can I then increse the following
 Trade healer from 1 d 12 to 2 d 12
and ridding M/c from 1 d6 to 2 d6

Thanks Ian
The Marshall
 GM, 790 posts
 aka "helbent4"
 aka Tony
Mon 21 Nov 2011
at 07:43
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #4):

Ian,

Will do. Bear in mind, the Trade skill doesn't allow you to heal (that's 5d12 General Medicine) but simply to make a living as a healer. If that makes sense?



Rowan Dawson
 player, 363 posts
 Medic
 Story-Teller
Mon 21 Nov 2011
at 18:42
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #4):

Ian,

Will do. Bear in mind, the Trade skill doesn't allow you to heal (that's 5d12 General Medicine) but simply to make a living as a healer. If that makes sense?

It does she just need to be able to eara living

This message was last edited by the GM at 23:14, Mon 21 Nov 2011.

Roadkill
 player, 287 posts
 Road Warrior
 former Road Ganger
Tue 22 Nov 2011
at 11:38
Re: OOC: Off-Topic Posts II
Rowan Dawson:
The Marshall:
In reply to Rowan Dawson (msg #4):

Ian,

Will do. Bear in mind, the Trade skill doesn't allow you to heal (that's 5d12 General Medicine) but simply to make a living as a healer. If that makes sense?

It does she just need to be able to eara living


Yeah i should do this for roadkill too. pretty sure he has way too many chips.
The Marshall
 GM, 791 posts
 aka "helbent4"
 aka Tony
Wed 23 Nov 2011
at 06:56
Re: OOC: Off-Topic Posts II
Roadkill:
Yeah i should do this for roadkill too. pretty sure he has way too many chips.


Uh-huh, Roadkill is maxed out for chips!

Tony
Roadkill
 player, 289 posts
 Road Warrior
 former Road Ganger
Thu 24 Nov 2011
at 12:33
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #8):

and then some

i have sort that all out if it is a good time to do so

This message was last edited by the player at 12:33, Thu 24 Nov 2011.

The Marshall
 GM, 795 posts
 aka "helbent4"
 aka Tony
Thu 24 Nov 2011
at 13:39
Re: OOC: Off-Topic Posts II
Roadkill:
In reply to The Marshall (msg #8):

and then some

i have sort that all out if it is a good time to do so


Not a problem, let me know via PM or OOC post and I'll be happy to adjust your chips. I can also make a suggestions if you like.

Tony
Roadkill
 player, 290 posts
 Road Warrior
 former Road Ganger
Thu 24 Nov 2011
at 13:42
Re: OOC: Off-Topic Posts II
The Marshall:
Roadkill:
In reply to The Marshall (msg #8):

and then some

i have sort that all out if it is a good time to do so


Not a problem, let me know via PM or OOC post and I'll be happy to adjust your chips. I can also make a suggestions if you like.

Tony


yep. i like that
Trejo
 player, 32 posts
 Veteran Templar
 Played by Richard
Thu 24 Nov 2011
at 18:49
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #11):

I have spent 6 bounty points (One red, One Blue and One White) to up Trejo's Armor of the Saint's from 2 to 3.  I have updated the character sheet.
COL Kurt L. Schaeffer
 player, 144 posts
 Fernspaeher
 Ranger
Sat 26 Nov 2011
at 08:13
Re: OOC: Off-Topic Posts II
Guys,

just for your information, I have it on good authority that there is another  Hell on Earth game being set up over this weekend. Which I am going to join ;)


Marc
Rowan Dawson
 player, 367 posts
 Medic
 Story-Teller
Sat 26 Nov 2011
at 10:06
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Guys,

just for your information, I have it on good authority that there is another  Hell on Earth game being set up over this weekend. Which I am going to join ;)


Marc


Let me know where please
Thanks
Ian
The Marshall
 GM, 796 posts
 aka "helbent4"
 aka Tony
Sat 26 Nov 2011
at 12:59
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #13):

Sure, post the link for anyone who's interested when it becomes available. I may or may not be able to join in, sounds like fun.

Tony
COL Kurt L. Schaeffer
 player, 145 posts
 Fernspaeher
 Ranger
Sat 26 Nov 2011
at 14:16
Re: OOC: Off-Topic Posts II
Will do. Actually, the GM plans to run the Unity campaign as well, but he wants to play through something about a sword.
I'm thinking about playing either a Cyborg or a Syker...

Marc

P.S.: I'm a work right now, will answer Rowan's question later ;)
COL Kurt L. Schaeffer
 player, 146 posts
 Fernspaeher
 Ranger
Sat 26 Nov 2011
at 14:48
Re: OOC: Off-Topic Posts II
link to another game

There it is.

Marc
Rowan Dawson
 player, 369 posts
 Medic
 Story-Teller
Sat 26 Nov 2011
at 14:51
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Will do. Actually, the GM plans to run the Unity campaign as well, but he wants to play through something about a sword.
I'm thinking about playing either a Cyborg or a Syker...

Marc

P.S.: I'm a work right now, will answer Rowan's question later ;)


Grin
Could be interesting, I look forwasrd to seeing wht the Colonel will do.. Chuckle
Ian
COL Kurt L. Schaeffer
 player, 147 posts
 Fernspaeher
 Ranger
Sat 26 Nov 2011
at 14:54
Re: OOC: Off-Topic Posts II
So am I Ian, so am I. We might both be surprised...

Marc
COL Kurt L. Schaeffer
 player, 151 posts
 Fernspaeher
 Ranger
Sat 26 Nov 2011
at 21:48
Re: OOC: Off-Topic Posts II
Yes, the poor Coyote. Going to have to get him a treat or two ;)
The Marshall
 GM, 797 posts
 aka "helbent4"
 aka Tony
Sat 26 Nov 2011
at 23:20
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #16):

My apologies, there may be a conflict at some point because I'm planning on doing "Unity" as well. That's probably still a long time away, you understand!

Tony
COL Kurt L. Schaeffer
 player, 152 posts
 Fernspaeher
 Ranger
Sat 26 Nov 2011
at 23:23
Re: OOC: Off-Topic Posts II
Tony,

while I see your point, that is far into the future, as we'Re goign to go through the other adventures 8Something About A Sword etc) first. Apart from that, I read Unity years ago, when I bought it and we've not had a conflict over that either ;)

Apart from that, we as players should be mature enough to be able to differtiate between what we know and what our characters know.

Marc

This message was last edited by the player at 23:24, Sat 26 Nov 2011.

Rowan Dawson
 player, 373 posts
 Medic
 Story-Teller
Sat 26 Nov 2011
at 23:26
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to COL Kurt L. Schaeffer (msg #16):

My apologies, there may be a conflict at some point because I'm planning on doing "Unity" as well. That's probably still a long time away, you understand!

Tony

In that case I will not play in the other
Ian
The Marshall
 GM, 798 posts
 aka "helbent4"
 aka Tony
Sat 26 Nov 2011
at 23:38
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #23):

Ian,

No need to rule anything out at this point. I sent an RTJ as well and it could be the GM is going a different direction. As well, I'm hoping to do some other adventures along the way ("Boise Horror", "The Destroyer", "Air Force One is Down") so who knows if we'll get to "Unity" or not.

As for RP between Rowan and Schaeffer, I'm willing to let things progress and not move the story along if you two want to finish this scene.

Tony

This message was last edited by the GM at 04:25, Sun 27 Nov 2011.

Roadkill
 player, 292 posts
 Road Warrior
 former Road Ganger
Sun 27 Nov 2011
at 07:37
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #24):

Now i see why the col. came back.
If rowan wants, roadkill could look after the coyote. It is probably scared after that man was hurting her all night.

This message had punctuation tweaked by the player at 08:30, Sun 27 Nov 2011.

Rowan Dawson
 player, 374 posts
 Medic
 Story-Teller
Sun 27 Nov 2011
at 10:33
Re: OOC: Off-Topic Posts II
Roadkill:
In reply to The Marshall (msg #24):

Now i see why the col. came back.
If rowan wants, roadkill could look after the coyote. It is probably scared after that man was hurting her all night.
]

Hmm should that not read the other way around. The poor worn out colonel in the Morning?
Ian
COL Kurt L. Schaeffer
 player, 153 posts
 Fernspaeher
 Ranger
Sun 27 Nov 2011
at 11:07
Re: OOC: Off-Topic Posts II
I do have 4d10 in Vigor, you know ;)

Marc
Rowan Dawson
 player, 376 posts
 Medic
 Story-Teller
Sun 27 Nov 2011
at 11:33
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
I do have 4d10 in Vigor, you know ;)

Marc

ahh opps it may well be worn out Rowan then :-}
COL Kurt L. Schaeffer
 player, 154 posts
 Fernspaeher
 Ranger
Sun 27 Nov 2011
at 11:35
Re: OOC: Off-Topic Posts II
Well, we could both be worn out together ;)
Rowan Dawson
 player, 378 posts
 Medic
 Story-Teller
Sun 27 Nov 2011
at 11:36
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Well, we could both be worn out together ;)

Chuckle likely
The Marshall
 GM, 803 posts
 aka "helbent4"
 aka Tony
Sun 27 Nov 2011
at 11:38
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
I do have 4d10 in Vigor, you know ;)


MArc,

You da man!

By the way, Ian asked me about camping gear. I assume everyone has a blanket/sleeping bag/shelter-half. Replacement costs are:

Shelter Half (advanced, can also be worn as poncho): $50
Sleeping Bag: $30
Thermal Pad: $15
Blanket: $10

Templar/Squire: Michaela has taken possession of Arthur's sword. Are either one of you interested in what seems to be the other Templar sword you recovered? It apparently belonged to "Chance", a Templar presumably killed by the Anti-Bishop.

Tony
COL Kurt L. Schaeffer
 player, 155 posts
 Fernspaeher
 Ranger
Sun 27 Nov 2011
at 11:43
Re: OOC: Off-Topic Posts II
I already carry a saber...and can't use it. Need to get someone to teach me how to ;)

I'd consider Trejo a valid candidate as he already is a Templar.


Marc

This message was last edited by the player at 12:08, Sun 27 Nov 2011.

Rowan Dawson
 player, 380 posts
 Medic
 Story-Teller
Sun 27 Nov 2011
at 12:12
Re: OOC: Off-Topic Posts II
The Marshall:
Templar/Squire: Michaela has taken possession of Arthur's sword. Are either one of you interested in what seems to be the other Templar sword you recovered? It apparently belonged to "Chance", a Templar presumably killed by the Anti-Bishop.
Tony


Rowan is caring for this at the moment and is talking about taking it home as per the man request to the town
The Marshall
 GM, 804 posts
 aka "helbent4"
 aka Tony
Sun 27 Nov 2011
at 23:21
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #33):

It's not strictly necessary for either Templar to take custody of the bastard sword. If/when Michaela becomes a Templar she'll be awarded a new sword of her own. Trejo has his signature machete.

That aside, I talked to the other GM and gave him a head's up that we'd be running some of the same material (in theory). It should be cool now he's aware that some players might have prior knowledge of scenarios he wants to run and can make allowances.

So the plan for today is:

  • Do a little general trading.
  • Rowan trades for ammo and scrounges for spell components.
  • Smoker and Roadkill work on the truck. Fix rear doors, supervise upgrades by local mechanics.
  • Smoker does some scrounging of his own.


Tony

This message was last edited by the GM at 13:13, Mon 28 Nov 2011.

The Marshall
 GM, 812 posts
 aka "helbent4"
 aka Tony
Wed 30 Nov 2011
at 23:44
Re: OOC: Off-Topic Posts II
Posse,

Shit!

I forgot about Arthur's funeral. It's today. As it's Sunday there will be a sermon as well.

Marshall's Notes

We have some players returning, and one or two joining for the first time. Some fairly significant rules changes are:
No spending chips to negate wounds. You can (and should) spend chips to Dodge, improve Initiative to get extra cards to hold for Dodge, etc. This works in your favour too, the bad guys won't be able to negate your Alpha-Strikes like they were doing before so if a shot hits the damage won't mysteriously go Bye-Bye.
You still get multiple Actions but you draw 1 Card per turn for Initiative and take all of them at the same time instead of acting on multiple Cards. Leadership skill and Cheat/Hole Cards work a little different now.
There was something else, I forget!

As a reminder, please make dialogue a different colour.

Tony
The Marshall
 GM, 813 posts
 aka "helbent4"
 aka Tony
Thu 1 Dec 2011
at 01:48
Re: OOC: Off-Topic Posts II
quote:
"why am I not wearing anything?"


Hahahahaha! Awesome!

Tony
The Marshall
 GM, 815 posts
 aka "helbent4"
 aka Tony
Fri 2 Dec 2011
at 10:40
Re: OOC: Off-Topic Posts II
Posse,

Chip totals have been updated for those who requested Bounty buys. [Private to Roadkill: Still waiting on confirmation to my PM]

Trejo, Roadkill, Rowan, Schaeffer and Michaela all gained a white chip for either playing their disadvantages or amusing me!

Ian, to reiterate you can join the other HoE game if you like, there's no conflict.

Tony

This message was last edited by the GM at 11:07, Fri 02 Dec 2011.

COL Kurt L. Schaeffer
 player, 166 posts
 Fernspaeher
 Ranger
Fri 2 Dec 2011
at 13:32
Re: OOC: Off-Topic Posts II
Yay! I get a Chip ;)

Who's coming back? I mean do I know them?
COL Kurt L. Schaeffer
 player, 168 posts
 Fernspaeher
 Ranger
Fri 2 Dec 2011
at 18:54
Re: OOC: Off-Topic Posts II
Thanks for reminding of churches Ian. Now I'm caught between two hindrances...

Marc
Rowan Dawson
 player, 402 posts
 Medic
 Story-Teller
Fri 2 Dec 2011
at 19:09
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Thanks for reminding of churches Ian. Now I'm caught between two hindrances...

Marc

hheheh how do you think Rowan Feels.
See Mail for her answer to you
COL Kurt L. Schaeffer
 player, 171 posts
 Fernspaeher
 Ranger
Fri 2 Dec 2011
at 19:17
Re: OOC: Off-Topic Posts II
Thanks for the help ;)

Marc
Rowan Dawson
 player, 403 posts
 Medic
 Story-Teller
Fri 2 Dec 2011
at 19:20
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Thanks for the help ;)

Marc

 Wait till you see her reaction to Church
COL Kurt L. Schaeffer
 player, 172 posts
 Fernspaeher
 Ranger
Fri 2 Dec 2011
at 19:22
Re: OOC: Off-Topic Posts II
I'm intrigued ;) The Colone at least has "Big Britches" as a hindrance and loyal, so I can wing it...
The Marshall
 GM, 816 posts
 aka "helbent4"
 aka Tony
Fri 2 Dec 2011
at 21:07
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Yay! I get a Chip ;)

Who's coming back? I mean do I know them?


Marc,

You might get a couple more for playing your Hindrances. Nice catch on the aversion, seeing all those people crucified might give anyone the Willies.

Reminder to Everyone: when you play your Hindrances, remind me so that I can reward chips.

Alan, who plays Peter Firecrow, is thinking of returning if he can. Even if not, I'm glad he thought about us. If Peter does return, he'll have a couple new characters with him.

Tony
Tech. Sgt. Airen Crichton
 player, 1 post
Fri 2 Dec 2011
at 21:33
Re: OOC: Off-Topic Posts II
Hi all new guy here. Um anyone looking to get things fixed should see their local Junker. Wonder who that might be? Hi Marc it's me Knight a.k.a. Adam.
COL Kurt L. Schaeffer
 player, 173 posts
 Fernspaeher
 Ranger
Fri 2 Dec 2011
at 21:44
Re: OOC: Off-Topic Posts II
Thanks Tony, that's what Hindrances are for, except for the free points of course ;)

Adam, man it's nice to see you. Welcome to the posse. And just in case you've forgotten, I could still use a hand in the other game ;)

Marc

This message was last edited by the player at 21:53, Fri 02 Dec 2011.

Tech. Sgt. Airen Crichton
 player, 2 posts
Fri 2 Dec 2011
at 22:21
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #46):

I know you can. Gotta think on how to word it so that we can get some people to actually play.
The Marshall
 GM, 817 posts
 aka "helbent4"
 aka Tony
Fri 2 Dec 2011
at 23:02
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
In reply to COL Kurt L. Schaeffer (msg #46):

I know you can. Gotta think on how to word it so that we can get some people to actually play.


Adam,

Is that something I can help you with, or is this a separate game altogether? [Private to Tech. Sgt. Airen Crichton: I reminded Ian he can join your game without problem, but he might have lost interest.]

Tony
Tech. Sgt. Airen Crichton
 player, 3 posts
Fri 2 Dec 2011
at 23:10
Re: OOC: Off-Topic Posts II
It's a separate game. Started with 9 players and now it's Marc and one other. RPoL attrition at it's best folks.  As for my HoE game Ian you are more than welcome to join. And I plan on getting going in the morning after I get home.
The Marshall
 GM, 818 posts
 aka "helbent4"
 aka Tony
Fri 2 Dec 2011
at 23:56
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #49):

Player attrition van be very disheartening as a GM. I find that many (some but not all) internet games that start with lots of players have a high rate of attrition.

In a couple games (including this one) I had all but a few players drop out. I decided that if needed, I would run a game with one person and make it the best damn game I could. Back in the old days, before the Internet, "solo" games weren't uncommon and smaller games do have a lot of advantages.

Is this game that needs active players DL: HoE? If so, I would consider switching from "Tales of the Reckoning" in order to lend a hand. TotR has a lot of players now and I would enjoy playing with Marc (which will happen either way, of course).

[Private to Tech. Sgt. Airen Crichton: You're kind of lucky, I've been allowing only a couple Arcane characters in this game and one slot came open when Arthur died. Mainly, this is to keep things a little even and not have the focus on the Arcane. Plus, I'm lazy and I didn't want to spend a massive amount of effort reading and memorising the rules and background for Arcane characters.]

Tony
COL Kurt L. Schaeffer
 player, 174 posts
 Fernspaeher
 Ranger
Sat 3 Dec 2011
at 10:37
Re: OOC: Off-Topic Posts II
Sadly, it is not (another HoE game would be unbelievably fantastic as would a DL Classic game). It is a Mechwarrior 3 game. And it would indeed be great to be playing with you in (an) additional game(s).

Marc
The Marshall
 GM, 819 posts
 aka "helbent4"
 aka Tony
Sat 3 Dec 2011
at 13:50
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Sadly, it is not (another HoE game would be unbelievably fantastic as would a DL Classic game). It is a Mechwarrior 3 game. And it would indeed be great to be playing with you in (an) additional game(s).


Marc,

Adam's HoE game should be close to getting off the ground. As well, there are other DL Classic games out there.

We used to play Battletech a lot in the mid-80's on weekends, was in a couple campaigns (I recall I named our drop ship the "David ben Gurion" and no one knew who he was) in the late 80's early 90's. I'll have to see if I can join another game, the HoE game might be my limit for now!

Tony
COL Kurt L. Schaeffer
 player, 175 posts
 Fernspaeher
 Ranger
Sat 3 Dec 2011
at 14:06
Re: OOC: Off-Topic Posts II
Tony,

no worries and no need to stretch yourself thin on my behalf.

quote:
Adam's HoE game should be close to getting off the ground. As well, there are other DL Classic games out there.


As soon as I get the last 1250$ and 5 building points assigned;)

Don't remind me of the 90's. A great time for rpgs that was. Btw, I ranted a bit in Adam's game and I want you to know that it is not against anyone. it's just some observations that were adressed to you ;)

Marc

This message was last edited by the player at 14:49, Sat 03 Dec 2011.

The Marshall
 GM, 821 posts
 aka "helbent4"
 aka Tony
Sat 3 Dec 2011
at 15:05
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #53):

Ha, that's fine for you to rant! Probably people want me to shut up by now. It's all kind of a matter of opinion anyways.

Funny to think we're practically from different generations, at least in gaming terms. My wife says when we have kids they will be 3rd generation gamers. After her father left the Army (Special Forces/RCAR, Van Doos) and worked different government jobs in corrections (prison/jailkeeper) and social services he went back to school in the 80's (SFU), where he played AD&D. He's now a professor of Criminology in Regina.

Tony
Peter Firecrow
 NPC, 103 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 3 Dec 2011
at 16:39
Re: OOC: Off-Topic Posts II
Hello all! I don't know how many of you played when I was a player, but...hi! Lol!

I am going to be bringing Peter back. I'm just trying to catch up on posts so I can see what happened first.

Also...who is this Adam and what is this I hear of anothe HOE game?
COL Kurt L. Schaeffer
 player, 176 posts
 Fernspaeher
 Ranger
Sat 3 Dec 2011
at 17:53
Re: OOC: Off-Topic Posts II
Tony,

that's very cool. Yeah, were of different generations, but we see eye to eye, I believe. And I like to listen to old-timers...

Alan,

welcome back. I actually used to play back when you were a player and I only came back a short time ago.

Marc
Tech. Sgt. Airen Crichton
 player, 4 posts
Sat 3 Dec 2011
at 22:32
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #55):

  I would be Adam and yes I have another HoE game unfortunately at the moment it is a bit full. Waiting for attrition. And it is kicking off as soon as I am done posting here. MWHAHAHAHA! Evil GM laugh.
The Marshall
 GM, 822 posts
 aka "helbent4"
 aka Tony
Sat 3 Dec 2011
at 22:47
Re: OOC: Off-Topic Posts II
Peter Firecrow:
Hello all! I don't know how many of you played when I was a player, but...hi! Lol!

I am going to be bringing Peter back. I'm just trying to catch up on posts so I can see what happened first.


Alan,

I think only Marc is an original player.

Tony
Roadkill
 player, 298 posts
 Road Warrior
 former Road Ganger
Mon 5 Dec 2011
at 14:09
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #58):

Your character was being written out when I came in.

That church sign is great. The little things always add a lot.
The Marshall
 GM, 825 posts
 aka "helbent4"
 aka Tony
Mon 5 Dec 2011
at 23:53
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #59):

Thanks! I remembered seeing you could do stuff like that on the net, and Bob's your uncle. [Private to Peter Firecrow: Ian was supposed to follow up on the quote, which is not just from the Torah but also in a poem written by a Jewish resistance member before she was executed by the Nazis.]

quote:
"My Ladies love shields me"


Shields her from what? Does someone have a problem with Churches? No one is supposed to expect the Spanish Inquisition! Now you ruined it.

Tony
Rowan Dawson
 player, 410 posts
 Medic
 Story-Teller
Tue 6 Dec 2011
at 06:03
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #60):

Grin of course she has a proplem with established churches GRIN
Just role playing
Roadkill
 player, 300 posts
 Road Warrior
 former Road Ganger
Tue 6 Dec 2011
at 10:22
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #61):

Roadkill doesnt like being told what to do so im guessing he has an issue with any organisation. It is his stubborn side.

Speaking of that. he would stay outside if the priest, mayor or the like said he can't smoke inside. Once pushed he can't help but push back.
COL Kurt L. Schaeffer
 player, 180 posts
 Fernspaeher
 Ranger
Tue 6 Dec 2011
at 10:29
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #60):

Tony,

that's what happens if you let witches into your games and hit your players with phobias of crucifixes ;)

Apart from that, everyone's just roleplaying and the way I see it, there's been no offense intended all around nor any taken.

So lets game on.

Marc
The Marshall
 GM, 828 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2011
at 11:16
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #63):

Don't worry, Ian and I are cool. We're just kidding around.

I'd say Rowan gets a White chip for RPing being uncomfortable about being a Witch in a Church. It's not really a Hindrance but good RP. (She's more into hiding being a Witch so actually going to church would be a better way of covering up!)

Roadkill: Power-Armour dude doesn't say anything, neither does the usher. If Roadkill lights up another inside the church, then he might be asked to leave or put it out. I'd say this RP is worth 2 White chips for Hindrances (Hankerin': Tobacco and Stubborn).

[Private to Roadkill: We can say that having made his point, he's not going to light another?]

Remember, everyone, you get chips for playing your Hindrances. I won't always catch that so please PM me if you think your RPing Hindrances is worth a chip!

Tony
Roadkill
 player, 302 posts
 Road Warrior
 former Road Ganger
Tue 6 Dec 2011
at 11:29
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
In reply to The Marshall (msg #60):

Tony,

that's what happens if you let witches into your games and hit your players with phobias of crucifixes ;)

Apart from that, everyone's just roleplaying and the way I see it, there's been no offense intended all around nor any taken.

So lets game on.

Marc


That is exactly right. If every situation was nice and easy it would get dull.
The Marshall
 GM, 830 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2011
at 11:45
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #65):

Dang, I was assuming as no one was stopping him he'd go inside and then when done, not light another. That is, he proved his point and he's stopping smoking because he chooses to do so, not because he's asked.

Either way, that's fine! I'll edit my post and then we'll go from there.

Tony
Roadkill
 player, 303 posts
 Road Warrior
 former Road Ganger
Tue 6 Dec 2011
at 11:56
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #66):

ah yeah i missed all the church stuff early. He would have just started chewing tobacco as chewing makes you look hard and tough too. It is all about image after all.
COL Kurt L. Schaeffer
 player, 182 posts
 Fernspaeher
 Ranger
Tue 6 Dec 2011
at 12:23
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to COL Kurt L. Schaeffer (msg #63):

Don't worry, Ian and I are cool. We're just kidding around.


Tony


Tony,

I know that, I was more worried about the rest of us. Naw, not really ;)
I just felt, I had to say it to make sure that there's no misunderstandings amongst us. Feel like I'm having some trouble to express my thoughts the right way latetly, so I've decided to be on the save side.

Marc
Roadkill
 player, 305 posts
 Road Warrior
 former Road Ganger
Tue 6 Dec 2011
at 12:31
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
The Marshall:
In reply to COL Kurt L. Schaeffer (msg #63):

Don't worry, Ian and I are cool. We're just kidding around.


Tony


Tony,

I know that, I was more worried about the rest of us. Naw, not really ;)
I just felt, I had to say it to make sure that there's no misunderstandings amongst us. Feel like I'm having some trouble to express my thoughts the right way latetly, so I've decided to be on the save side.

Marc


Its good Marc. Did RK and the Kurt bang heads in the past?
The Marshall
 GM, 831 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2011
at 12:32
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #68):

I understand and appreciate that. Better to check if unsure! But Ian and I have gamed together in some sense for 12 years, and kid each other about our religious beliefs. He and my wife Michelle are both Wiccan/Pagan and like to gang up on me.

Tony
COL Kurt L. Schaeffer
 player, 183 posts
 Fernspaeher
 Ranger
Tue 6 Dec 2011
at 12:35
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #69):

Good question. It's been a while. They were chafing at each other one time, I think, but no more that that. With Firecrow though, there was something of the Ferner Hindrance breaking through there. I seem to remember something about smoke signals;)

Anyway, the Colonel got his ashes hauled, so he's very laid back right now...

EDIT: And he likes Roadkill anyway ;)


Marc

This message was last edited by the player at 12:37, Tue 06 Dec 2011.

Roadkill
 player, 306 posts
 Road Warrior
 former Road Ganger
Tue 6 Dec 2011
at 12:46
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to COL Kurt L. Schaeffer (msg #68):

I understand and appreciate that. Better to check if unsure! But Ian and I have gamed together in some sense for 12 years, and kid each other about our religious beliefs. He and my wife Michelle are both Wiccan/Pagan and like to gang up on me.

Tony


That explains a lot of Ians lines. I was thinking there was a lot of research going on there.
I personally hate organised religion but also hate the whole anti religion thing too. I believe I am a "whateveran".
Tech. Sgt. Airen Crichton
 player, 5 posts
Tue 6 Dec 2011
at 14:45
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #72):

It's called agnostic. Which is what I am.
COL Kurt L. Schaeffer
 player, 184 posts
 Fernspaeher
 Ranger
Tue 6 Dec 2011
at 15:51
Re: OOC: Off-Topic Posts II
I've been raised a Roman Catholic, but I consider myself an agnostic. Though sometimes, I admittedly put on the guise of a hardcore, pope-following catholic just to annoy people.

Marc
The Marshall
 GM, 833 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2011
at 20:59
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
I've been raised a Roman Catholic, but I consider myself an agnostic. Though sometimes, I admittedly put on the guise of a hardcore, pope-following catholic just to annoy people.


Marc,

That sounds a lot like me, I'm a lapsed Roman Catholic as well. If push came to shove I'd say I was agnostic, but might play it up for the sake of argument. I'll also do that with nationality; I have dual US-Canadian citizenship (my dad was working in Seattle for Boeing when we were born) so depending on the context I'll be either. (In Canada it's impolite to ask others about their religious views or push your own.)

Of course, I don't want anyone to feel uncomfortable. As a lapsed Catholic I'm unlikely to push a highly religious agenda. As someone who's read and run post-apocalypse games for decades I tend to think that, all things being equal, religion will actually tend to become more important in survivors' lives for different reasons.

I was reading Pinnacle's new HoE forums and came across a post from a hardcore Christian about witches (they were "orcs" in his game) that reminded me while some Christians are very tolerant of others' beliefs, others are not. I tend to find that religion, intolerance and racism (Neo-Nazim, White Supremacy and Christian Identity beliefs) are fertile grounds for inspiration so don't be surprised if those elements come up from time to time, besides the "abomination of the week".

Tony
COL Kurt L. Schaeffer
 player, 185 posts
 Fernspaeher
 Ranger
Tue 6 Dec 2011
at 21:04
Re: OOC: Off-Topic Posts II
The Marshall:
COL Kurt L. Schaeffer:
I've been raised a Roman Catholic, but I consider myself an agnostic. Though sometimes, I admittedly put on the guise of a hardcore, pope-following catholic just to annoy people.


Marc,

That sounds a lot like me, I'm a lapsed Roman Catholic as well. If push came to shove I'd say I was agnostic, but might play it up for the sake of argument. I'll also do that with nationality; I have dual US-Canadian citizenship (my dad was working in Seattle for Boeing when we were born) so depending on the context I'll be either. (In Canada it's impolite to ask others about their religious views or push your own.)

Of course, I don't want anyone to feel uncomfortable. As a lapsed Catholic I'm unlikely to push a highly religious agenda. As someone who's read and run post-apocalypse games for decades I tend to think that, all things being equal, religion will actually tend to become more important in survivors' lives for different reasons.

I was reading Pinnacle's new HoE forums and came across a post from a hardcore Christian about witches (they were "orcs" in his game) that reminded me while some Christians are very tolerant of others' beliefs, others are not. I tend to find that religion, intolerance and racism (Neo-Nazim, White Supremacy and Christian Identity beliefs) are fertile grounds for inspiration so don't be surprised if those elements come up from time to time, besides the "abomination of the week".

Tony



Tony,

I absolutely agree on this. Like the old saying goes, "there's no atheists in the trenches". Most likely in a post-apoc situation you'll have a lot of very strong believers and a lot of people ho lost their faith...or as you can see in HoE gained a new one ;)

Marc
Tech. Sgt. Airen Crichton
 player, 6 posts
Tue 6 Dec 2011
at 21:13
Re: OOC: Off-Topic Posts II
  Bad, bad, bad must stop religion tirade. Must stop Religion Tirade. MUST Stop RELIGION Tirade. Oh hell who am I kidding that is unfortunately a favorite topic of mine and could literally talk about it for several hours nonstop.
COL Kurt L. Schaeffer
 player, 186 posts
 Fernspaeher
 Ranger
Tue 6 Dec 2011
at 21:24
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #77):

Adam,

in that case remind me never to get you in contact with my girlfriend. She's a militant Atheist...

Marc
Tech. Sgt. Airen Crichton
 player, 7 posts
Tue 6 Dec 2011
at 22:13
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #78):

Yeah those are a lot of fun to talk to for hours. Gets kinda heated and they usually stop being atheist when I'm done.
Rowan Dawson
 player, 412 posts
 Medic
 Story-Teller
Tue 6 Dec 2011
at 22:17
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to COL Kurt L. Schaeffer (msg #68):

I understand and appreciate that. Better to check if unsure! But Ian and I have gamed together in some sense for 12 years, and kid each other about our religious beliefs. He and my wife Michelle are both Wiccan/Pagan and like to gang up on me.

Tony

Thats because you are so easy to gang up on Tony.
Grin

Any way its all meant in fun
Ian
The Marshall
 GM, 834 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2011
at 23:12
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
Yeah those are a lot of fun to talk to for hours. Gets kinda heated and they usually stop being atheist when I'm done.


I'm sure Atheists in Canada and Germany have a much different situation to deal with than in the USA, different social context. [Private to COL Kurt L. Schaeffer: That is, there is tremendous pressure to convert the "heathen" in the USA and I'm not surprised many just give up and go along rather than keep fighting.] What might be viewed as extreme or fringe views here might be normal elsewhere, and vice versa.

That said, we're straying a little far from the game now!

Overall, I aim to be an equal-opportunity offender when it comes to religion. The Posse has run into an evil undead Catholic Bishop and his coterie of Pagan minions (Selene and her coven). The Baptists of Near Wichita seem to be tolerant folks. While they have learned certain lessons about the Reckoning (see the adventure "Leftovers") about tolerance, you may well run into militant Evangelicals and other Christians who prefer to convert heathens not via heated discussion but by gunpoint and would happily put all Pagans, gays, Jews to the sword as tools of Satan without a second thought. The point being if I portray violent religious extremists that happen to be Christian, it's not meant as a slam against all (or even most) Christians. (Or Muslims, or whatever.)

Tony

This message was last edited by the GM at 00:04, Wed 07 Dec 2011.

Roadkill
 player, 307 posts
 Road Warrior
 former Road Ganger
Wed 7 Dec 2011
at 03:44
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
In reply to Roadkill (msg #72):

It's called agnostic. Which is what I am.


Somewhat. The only difference is that agnostics tend to believe that there may or may not be something out there. I mostly don't care and don't believe. Though I did always watch the x files... their line was 'I want to believe' I think.
The Marshall
 GM, 852 posts
 aka "helbent4"
 aka Tony
Mon 12 Dec 2011
at 22:30
Re: OOC: Off-Topic Posts II
quote:
  "Damn they always kill off the blasted baddie before I can get there. Never any fun for me."


Adam,

Totally. The meta-game concept here is that an NPC posse "ran" the adventure/Dime Store Novel "Leftovers". Has anyone read that Dime Store Novel? I have it in print, I'll download it to share if anyone wants to read it.

Tony
COL Kurt L. Schaeffer
 player, 193 posts
 Fernspaeher
 Ranger
Mon 12 Dec 2011
at 22:49
Re: OOC: Off-Topic Posts II
The Marshall:
quote:
  "Damn they always kill off the blasted baddie before I can get there. Never any fun for me."


Adam,

Totally. The meta-game concept here is that an NPC posse "ran" the adventure/Dime Store Novel "Leftovers". Has anyone read that Dime Store Novel? I have it in print, I'll download it to share if anyone wants to read it.

Tony


Tony,

own it, know it, like it.

Marc

P.S.: Just like Killer Clowns and Infestations
Jane Guin
 player, 78 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 12 Dec 2011
at 22:50
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
The Marshall:
quote:
  "Damn they always kill off the blasted baddie before I can get there. Never any fun for me."


Adam,

Totally. The meta-game concept here is that an NPC posse "ran" the adventure/Dime Store Novel "Leftovers". Has anyone read that Dime Store Novel? I have it in print, I'll download it to share if anyone wants to read it.

Tony


Tony,

own it, know it, like it.

Marc

P.S.: Just like Killer Clowns and Infestations

Yikes, im gonna need that novel,
The Marshall
 GM, 854 posts
 aka "helbent4"
 aka Tony
Tue 13 Dec 2011
at 03:33
Re: OOC: Off-Topic Posts II
In reply to Jane Guin (msg #85):

I'll be finished downloading it tonight and post the link.

Did I miss somewhere where the Law Dogs in HoE were detailed? They got a book in DL, but bupkis for HoE that I can tell. Yet they are somewhat important. Even the Librarians got a few paragraphs in The Maze.

Tony
COL Kurt L. Schaeffer
 player, 194 posts
 Fernspaeher
 Ranger
Tue 13 Dec 2011
at 07:51
Re: OOC: Off-Topic Posts II
Tony,

there's nothing about the Law Dogs whatsoever. Guess it was one of the many things that never got finished (like so many parts of the DL story line) when the folks at Pinnacle decided to stop the line.
Just take a look at the missing information in Waste Warriors, or the fact that they never really modified the Harrowed ruled for HoE; they just copied and pasted.

Marc
The Marshall
 GM, 856 posts
 aka "helbent4"
 aka Tony
Tue 13 Dec 2011
at 08:28
Re: OOC: Off-Topic Posts II
MArc,

Bummer. Well, here is Infestations. It will give you a look at the old Near Wichita. I dunno if this is clear but most of the old town were shacks and shanties and have mainly been torn down.

Crichton might have been through Near Wichita before the war, when it was called "El Dorado". That's still the name of the nearby lake.

quote:
OOC: I didn't see the first post about the flyover so my apologies, I wasn't trying to ignore the people in the back of the truck. And so much for the posting pace slowing down, Tony.


Alan,

I know, I don't know what's gotten into people! Not that I'm complaining! Mainly we went from a few regular posters to half a dozen in a short time.

Part of the confusion is the group was split up, but I don't really like separate "location" threads even if they can sometimes be clearer who's where. I don't think anyone minds, and if posts seem to not always be clear, people understand that things get missed. As a rule, I won't mind and if it's important I'll PM for clarification.

Tony
Tech. Sgt. Airen Crichton
 player, 13 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Tue 13 Dec 2011
at 15:29
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #86):

The Law Dogs are in the Wasted West Book. It would make no sense to totally revamp Harrowed. As for Chricton being thru Near Wichita before the War not really before the war more of last fight of the War. The running retreat from the base in the South his element went thru Kansas.
COL Kurt L. Schaeffer
 player, 195 posts
 Fernspaeher
 Ranger
Tue 13 Dec 2011
at 16:05
Re: OOC: Off-Topic Posts II
There's about three paragraphs worth of info about the law dogs in Wasted West.
There's the Texas Rangers, there used to be the Agency and there's Cole Ballad (most info is on him) and that's that. No real "hard" info.
I never talked about a total revamp, I was talking about adaptation. Like does mutation work on harrowed? What about radiation? Etc.

Marc
The Marshall
 GM, 857 posts
 aka "helbent4"
 aka Tony
Tue 13 Dec 2011
at 16:57
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
The Law Dogs are in the Wasted West Book. It would make no sense to totally revamp Harrowed. As for Chricton being thru Near Wichita before the War not really before the war more of last fight of the War. The running retreat from the base in the South his element went thru Kansas.


Adam,

Understood. That's cool, Crichton might still know the original name, then. Perhaps seen it on a tactical map, had a supply depot there, etc.

If Harrowed come up I guess there's the new PEGInc. forums. As for Law Dogs, I understand that they understood their audience was wanting more "fantastic" monsters and morepowerful Arcane and the Law Dogs were probably not a high priority.

Tony
Tech. Sgt. Airen Crichton
 player, 14 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Tue 13 Dec 2011
at 19:29
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #91):

I would imagine that the manitous wouldn't allow mutations to work. Rads would be absorbed and build up to make a harrowed a  walking nuke eventually, but again wouldn't harm them. Yeah I know the Law Dogs get two whole sentences but the two whole ones that they get are enough to start the idea. Like Tony said most people wanted new arcanes and stuff like that not Law Dogs. However depending on what you are wanting to know I can homebrew some fluff for you. The crunch I am much better at in HoE than other systems.
The Marshall
 GM, 858 posts
 aka "helbent4"
 aka Tony
Tue 13 Dec 2011
at 19:54
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #92):

Excellent points there. My (decades of) experience with the post-apocalypse has been mostly realistic (save for Gamma World) so that's what I tend to be comfortable with.

As for radiation and Harrowed, I agree the effects would be minimal.

"Normal" fallout and radiation doesn't give you mutations like there are in HoE. You just get cancer and/or get sick and/or die. Period. I would think thaty as Harrowed (and their bone marrow) are already dead they can't get cancer or radiation sickness. Ghost Rock contamination is supernatural in nature so perhaps if it tries to affect the Harrowed a Manitou already inhabits the body and doesn't like to share. Even if it doesn't have Dominion now it might have it later and three's a crowd.

Added:

Also, the "normal" radiation in fallout particles are usually very short-lived. There would be little radiation 13 years later save in and around blast craters, or downwind of "dirty bomb" strikes and places where nuclear material was stored and could be dispersed. GR radiation, of course, is a whole 'nother ball game as it's not natural.

The Posse has now met up at the cemetery and mutual reactions are appropriate. I have made the reasonable assumption that Peter isn't going to hare off and neither Jane or Crichton is shooting the Sheriff in the back for yucks.

Tony

This message was last edited by the GM at 21:55, Tue 13 Dec 2011.

COL Kurt L. Schaeffer
 player, 196 posts
 Fernspaeher
 Ranger
Tue 13 Dec 2011
at 21:22
Re: OOC: Off-Topic Posts II
Guys,

will post tomorrow morning. I'm just feeling too drained and tired right now.

Marc
Tech. Sgt. Airen Crichton
 player, 15 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Wed 14 Dec 2011
at 00:38
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #93):

What I can't ping him with a make believe pellet gun? No fun at all. Of course he is in power armor and doing that he might shoot me with a BFG 9000. So generally a bad idea all around.
The Marshall
 GM, 859 posts
 aka "helbent4"
 aka Tony
Wed 14 Dec 2011
at 02:02
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #95):

Adam,

Read my lips: "no yucks".

Tony
Tech. Sgt. Airen Crichton
 player, 16 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Wed 14 Dec 2011
at 03:16
Re: OOC: Off-Topic Posts II
 *Unintelligible grumbling*
The Marshall
 GM, 860 posts
 aka "helbent4"
 aka Tony
Wed 14 Dec 2011
at 03:53
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #97):

Aw, who can resist those puppy dog eyes?

Okay, ONE make-believe pellet.

Tony
Roadkill
 player, 315 posts
 Road Warrior
 former Road Ganger
Sat 17 Dec 2011
at 03:57
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #98):

im on a fone so will redit postr later
The Marshall
 GM, 866 posts
 aka "helbent4"
 aka Tony
Sat 17 Dec 2011
at 08:24
Re: OOC: Off-Topic Posts II
Roadkill:
im on a fone so will redit postr later


No worries, I took a few liberties to clean it up.

Is everyone okay with me moving things along on Sunday? That gives you a couple days posting to talk to the local posse, shop/trade (10% discount for everyone, even Trejo), eat at Maxies, fix the truck and have it upgraded. Roadkill has to wait a few days for a contact from the Convoy to arrive but it looks like everyone is going to Boise and no need to put that off.

Tony
COL Kurt L. Schaeffer
 player, 198 posts
 Fernspaeher
 Ranger
Sat 17 Dec 2011
at 10:33
Re: OOC: Off-Topic Posts II
Guys,

I've had an additional project dropped on me yesterday, which of course has to be finished by monday (as usual)so most likely will not be able to post this weekend.
I'll try to, but I can't promise anything.

Marc
The Marshall
 GM, 867 posts
 aka "helbent4"
 aka Tony
Sat 17 Dec 2011
at 10:44
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #101):

No worries, I'll assume the Colonel is going with the flow. I don't think he has anything on his plate, nothing he needs to get anyways.

Tony
The Marshall
 GM, 868 posts
 aka "helbent4"
 aka Tony
Sun 18 Dec 2011
at 09:09
Re: OOC: Off-Topic Posts II
Posse,

Is anyone planning on doing any trading?

Tony
Rowan Dawson
 player, 428 posts
 Medic
 Story-Teller
Sun 18 Dec 2011
at 10:16
Re: OOC: Off-Topic Posts II
The Marshall:
Posse,

Is anyone planning on doing any trading?

Tony

I think the colonel was. Can not speak for the rest
COL Kurt L. Schaeffer
 player, 199 posts
 Fernspaeher
 Ranger
Sun 18 Dec 2011
at 11:33
Re: OOC: Off-Topic Posts II
Rowan Dawson:
The Marshall:
Posse,

Is anyone planning on doing any trading?

Tony

I think the colonel was. Can not speak for the rest


Ian,

I thought Rowan was going shopping and asking the Colonel to go with her. If I remember correctly, didn't you want to buy some ammo?

Marc
The Marshall
 GM, 869 posts
 aka "helbent4"
 aka Tony
Sun 18 Dec 2011
at 11:36
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #105):

Marc,

That was my impression, Rowan wanted some 7.62x39mm ammo.

Anyways, I'll move things along come tomorrow. You'll have a couple days in town to shop and recuperate. Roadkill and Peter are also waiting for a courier from the Convoy to meet up and give them a new assignment.

Tony
Tech. Sgt. Airen Crichton
 player, 21 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sun 18 Dec 2011
at 13:36
Re: OOC: Off-Topic Posts II
Maybe a week's worth of milrats. Airen is gonna be concerned with fixing the rig and meeting Misha.
Roadkill
 player, 317 posts
 Road Warrior
 former Road Ganger
Sun 18 Dec 2011
at 14:22
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #107):

roadkill is just going to fix the truck and head to the hospital as he is still injured.
The Marshall
 GM, 870 posts
 aka "helbent4"
 aka Tony
Sun 18 Dec 2011
at 22:05
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
Maybe a week's worth of milrats. Airen is gonna be concerned with fixing the rig and meeting Misha.


Posse,

Understood. I'm going to run through the next day or so a bit. My apologies for not going into a lot of interactions, you've all been very patient with RPing out the funeral. In return, I'd like to get things back on the road a little ASAP.

Tony
Rowan Dawson
 player, 430 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 09:45
Re: OOC: Off-Topic Posts II
The Marshall:
Tech. Sgt. Airen Crichton:
Maybe a week's worth of milrats. Airen is gonna be concerned with fixing the rig and meeting Misha.


Posse,

Understood. I'm going to run through the next day or so a bit. My apologies for not going into a lot of interactions, you've all been very patient with RPing out the funeral. In return, I'd like to get things back on the road a little ASAP.

Tony

Tony is any work being done on Rowan's hover Bike?
Rowan Dawson
 player, 431 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 09:49
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #110):

Ian,

So far, just an attachment that prevents her from being decapitated by piano wire strung across the road. Not sure if more can be done!

Tony
Rowan Dawson
 player, 432 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 09:58
Re: OOC: Off-Topic Posts II
Rowan Dawson:
In reply to Rowan Dawson (msg #110):

Ian,

So far, just an attachment that prevents her from being decapitated by piano wire strung across the road. Not sure if more can be done!

Tony

Hmm when I got the bike you said some guages were missing etc
The Marshall
 GM, 872 posts
 aka "helbent4"
 aka Tony
Mon 19 Dec 2011
at 10:06
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #112):

Ian,

You gotta be more specific when asking questions. You wanna repair the gauges, you gotta remind me.

Tony
Rowan Dawson
 player, 433 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 10:17
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #112):

Ian,

You gotta be more specific when asking questions. You wanna repair the gauges, you gotta remind me.

Tony


Grin am firing that back at you. Am aware that there was damage to hover bike
You stated that some guages were missing, and you stated other cosmetic damage.
But never what it was.
Ian
Tech. Sgt. Airen Crichton
 player, 23 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 13:43
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #114):

It sound like a five or ten minute fix boss. I could do it on a break from the rig or two.
Rowan Dawson
 player, 434 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 13:45
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
In reply to Rowan Dawson (msg #114):

It sound like a five or ten minute fix boss. I could do it on a break from the rig or two.

 Grin let Rowan know when you are working on the bike and what the mechs think needs doing please
Tech. Sgt. Airen Crichton
 player, 24 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 13:47
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #116):

As soon as Tony gives me a repair list I can tell you about how long it will take.
The Marshall
 GM, 873 posts
 aka "helbent4"
 aka Tony
Mon 19 Dec 2011
at 17:39
Re: OOC: Off-Topic Posts II
Rowan Dawson:
<quote The Marshall>
Grin am firing that back at you. Am aware that there was damage to hover bike
You stated that some guages were missing, and you stated other cosmetic damage.
But never what it was.


Ian,

I mean I do appreciate being reminded, but the details should come first!

As I recall, the bike got lit up with a cal-fifty from the front, so use your imagination! I think one of the headlights is gone, one of the mirrors and windscreen as well as some gauges. Smoker fixed the punctured fuel tank.

Tony
Rowan Dawson
 player, 435 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 18:37
Re: OOC: Off-Topic Posts II
The Marshall:
Rowan Dawson:
<quote The Marshall>
Grin am firing that back at you. Am aware that there was damage to hover bike
You stated that some guages were missing, and you stated other cosmetic damage.
But never what it was.


Ian,

I mean I do appreciate being reminded, but the details should come first!

As I recall, the bike got lit up with a cal-fifty from the front, so use your imagination! I think one of the headlights is gone, one of the mirrors and windscreen as well as some gauges. Smoker fixed the punctured fuel tank.

Tony

Ah I think that was right about the time I joined the game. And the details were sort of sketchy on hand over sinceI was unsure of what to ask at the time.
Thats right I remember the tank being fixed by smoker.
Okay thanks for the info, and appologies for the confusion.
Show the sgt the damage and see what he can do.
Thanks
ian
Tech. Sgt. Airen Crichton
 player, 25 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 18:39
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #119):

Okay so lit up by a .50 cal was it a Browning or a Barret? Or just a generic .50 cal rifled round.
COL Kurt L. Schaeffer
 player, 202 posts
 Fernspaeher
 Ranger
Mon 19 Dec 2011
at 18:43
Re: OOC: Off-Topic Posts II
Browning. Our own as it was an enemy vehicle back then ;)
Tech. Sgt. Airen Crichton
 player, 26 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 18:54
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #121):

AH that does pose some interesting mechanical issues. It would have to be a browning. Okay at least a half dozen rounds would likely have hit and that at least one hit the fuel tank. Hmm that would be a little bit more work than I thought. Half an hour for everything but the cosmetics, gauges and such. Cosmetics would be a little bit longer of course. Say about an hour and a half tops.
Rowan Dawson
 player, 436 posts
 Medic
 Story-Teller
Mon 19 Dec 2011
at 19:11
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
In reply to COL Kurt L. Schaeffer (msg #121):

AH that does pose some interesting mechanical issues. It would have to be a browning. Okay at least a half dozen rounds would likely have hit and that at least one hit the fuel tank. Hmm that would be a little bit more work than I thought. Half an hour for everything but the cosmetics, gauges and such. Cosmetics would be a little bit longer of course. Say about an hour and a half tops.


Do we need to buy any thing?
The Marshall
 GM, 874 posts
 aka "helbent4"
 aka Tony
Mon 19 Dec 2011
at 19:26
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #122):

The technical's M2HB was dismounted on a tripod and fired up an offramp in conjunction with Jane's 12mm HI SAW at a group of approaching bikers (Doomsayers), enfilading them. (It was an L-shaped ambush.) The hoverbike wasn't the only target, there were other bikes that got hit.




I think the hoverbike itself took 2 rounds from the front off-centre, one went through the windscreen and into the chest of the Doombringer riding it, and one through the gauge cluster, through the fuel tank and then through his thigh. Smoker patched up the fuel tank, it's fine but could use some aesthetic refinement.

quote:
Do we need to buy any thing?


You can get parts from the mechanics at the city garage. Let them know what you need.

Tony
Tech. Sgt. Airen Crichton
 player, 27 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 20:45
Re: OOC: Off-Topic Posts II
Okay I was assuming it was the only target so yeah two rounds hitting. Maybe a half an hour with the cosmetic being done as well. I take it that you have seen the damage the a Browning does right Tony. Nasty. For whatever reason in real life I would rather get shot by a Barret Rifle then a Browning M-2 if I had a choice.
The Marshall
 GM, 875 posts
 aka "helbent4"
 aka Tony
Mon 19 Dec 2011
at 21:27
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #125):

Adam,

I think the damage from .127mm FMJ would be impressive. The round that hit the fuel tank hit the headlight and then instrument cluster first, deforming and fragmenting. The tank was struck by a fragment pr fragments of the bullet, not the full bullet itself.

Tony
Tech. Sgt. Airen Crichton
 player, 28 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 21:32
Re: OOC: Off-Topic Posts II
 It is rather impressive. The difference in the Barret vs the Browning is that the Browning "dumps" it's energy into the target and the Barret doesn't. The Barret round goes straight through a car's engine block. I've seen the test shots kinda scary survivable just barely but still. My buddies in high school were gun bunnies and I had to learn to understand most of it. If Airen ever gets the chance to get an Artic Warfare Magnum Rifle I want one. It fires a .338 Magnum rifle round. It is accurate to the range of a quarter mile and just as mean as a M-2 just smaller.
COL Kurt L. Schaeffer
 player, 203 posts
 Fernspaeher
 Ranger
Mon 19 Dec 2011
at 21:34
Re: OOC: Off-Topic Posts II
Well, the Colonel carries a .338 Lapua Magnum rifle...
Jane Guin
 player, 80 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 19 Dec 2011
at 21:34
Re: OOC: Off-Topic Posts II
I wouldnt mind getting my hands on the new M4 50.Cal varient, Semi-auto only but scrounge something resembling a scope and you have quite the semi-auto killer
Tech. Sgt. Airen Crichton
 player, 29 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Mon 19 Dec 2011
at 21:48
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #128):

I know. It is in fact quite close to your Colonel's rifle. However I think I would build a rail gun for him before I went with a standard weapon. The frame for one would be a nice starting off point though.
The Marshall
 GM, 877 posts
 aka "helbent4"
 aka Tony
Mon 19 Dec 2011
at 23:46
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #130):

Adam,

I've been light on describing what shooting irons people are carrying because the Posse aren't going around town loaded for bear. That reminds me, some PCs picked up additional weapons that need to be input on character sheets, or sold.

Additionally, there doesn't seem to be a basic 1st Aid kit for HoE, there are paramedic bags (what I'd call a Level III kit) for #500. Didn't you have some kind of medkit for your game for $100? What are the stats?

Tony

This message was last edited by the GM at 23:46, Mon 19 Dec 2011.

Roadkill
 player, 319 posts
 Road Warrior
 former Road Ganger
Tue 20 Dec 2011
at 03:18
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #131):

The rig is all sorted out now and sheet updated i see. A gun was going to be mounted too? Armour for the boys and girls?
I just thought of something really important. Smokes cigars are what is needed. I forgot all about those.
Tech. Sgt. Airen Crichton
 player, 30 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Tue 20 Dec 2011
at 03:29
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #131):

Yeah I did it was $100, but it was what in real life most people call a first aid kit. Basically some gauze and a few dozen band-aids and neosporin. It lets you use the Medicine:General skill twice before it runs out. In the alternative Airen can make them one shot "stimpacks". Would have to work the stats up to give you a price. Junkers and the Healing power rock. The Stimpacks would be rechargeable with the chemical components.
Peter Firecrow
 player, 108 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 20 Dec 2011
at 16:26
Re: OOC: Off-Topic Posts II
Sorry all. I am trying to keep up. you guys aren't slow posters, but also it's year-end lol. But I'm still here!!! =)
The Marshall
 GM, 879 posts
 aka "helbent4"
 aka Tony
Tue 20 Dec 2011
at 17:06
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #134):

Alan,

Great to hear, yay!

Sorry to Roadkill, they don't have any spare weapons to give but they fixed up a few pintle mounts in case you find any!

Tony
Rowan Dawson
 player, 440 posts
 Medic
 Story-Teller
Tue 20 Dec 2011
at 21:01
Re: OOC: Off-Topic Posts II
The Marshall:
The group had a few leftover goods to trade, leftovers from the fight with the Doomsayers:

2x Machetes
1x 10mm Mini Uzi (empty 30-round magazine)
6x MREs
Patched-up Clothing (3x handmade shirts, 2x pairs shoes, 1x handmade pants,

Marshall's Note: I assume Rowan has the biker goggles.


Yes she has got them
Can rowan sell the 10mm uzi in order to fund the Medical bag?
The Marshall
 GM, 880 posts
 aka "helbent4"
 aka Tony
Tue 20 Dec 2011
at 21:07
Re: OOC: Off-Topic Posts II
Posse,

If there are OOC questions and comments in the IC thread, I will usually answer and/or move the post to the OOC thread.

Ian,

Rowan already has a paramedic's medical bag. $10 will restock it. You want a second such bag?

If no one objects she can freely trade the Mini-Uzi as no one claimed it. It will fetch $150 (with magazine included).

I never finished the list:

1x 10mm Mini Uzi (empty 30-round magazine)
6x MREs
Patched-up Clothing (3x handmade shirts, 2x pairs shoes, 1x handmade pants, 3x leather pants (chaps), 2x denim vests, 1x Leather Jacket, all with "Satan's Riders" on the top rockers.) 1x motorcyle helmet (AV1).

Tony

This message was last edited by the GM at 21:08, Tue 20 Dec 2011.

COL Kurt L. Schaeffer
 player, 205 posts
 Fernspaeher
 Ranger
Tue 20 Dec 2011
at 21:57
Re: OOC: Off-Topic Posts II
Tony,

the Colonel's looking for some 4mm caseless ammo. Is there any available?

marc
Rowan Dawson
 player, 442 posts
 Medic
 Story-Teller
Tue 20 Dec 2011
at 21:58
Re: OOC: Off-Topic Posts II
The Marshall:
Posse,

If there are OOC questions and comments in the IC thread, I will usually answer and/or move the post to the OOC thread.

Ian,

Rowan already has a paramedic's medical bag. $10 will restock it. You want a second such bag?

If no one objects she can freely trade the Mini-Uzi as no one claimed it. It will fetch $150 (with magazine included).

I never finished the list:

1x 10mm Mini Uzi (empty 30-round magazine)
6x MREs
Patched-up Clothing (3x handmade shirts, 2x pairs shoes, 1x handmade pants, 3x leather pants (chaps), 2x denim vests, 1x Leather Jacket, all with "Satan's Riders" on the top rockers.) 1x motorcyle helmet (AV1).

Tony


Ah okay in that case forget it

She will make sure kurt and her self are fully stocked on ammo and 2 weeks MRE each.
Once this is done how much credit is left?
The Marshall
 GM, 882 posts
 aka "helbent4"
 aka Tony
Wed 21 Dec 2011
at 01:53
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #139):

quote:
marshall did you price up what Rowan purchased.
and was she able to afford the ammo and medical bag


Ian,

What "Marshall" is Rowan addressing and who is she referring to in the 3rd person?

Still an OOC question. Sorry for not addressing this earlier.

Ammunition is plentiful, book value (for trade). 4mm CL is $5 per round.

100x 7.62x39mm = $100
20x .45ACP = $20
Paramedic Bag restock = $10

4mm ammo = $5/round.

Michaela is going to trade the Mini-Uzi for 30 rounds of .30-30 and 3x loaded mags of SA Commando (.50SA). Rowan shouldn't claim the SMG too, she already has a darn assault rifle! Is Rowan going to detach the scope from the Fusil? She can attach it to her AK.

Tony
Rowan Dawson
 player, 443 posts
 Medic
 Story-Teller
Wed 21 Dec 2011
at 06:08
Re: OOC: Off-Topic Posts II
Michaela is going to trade the Mini-Uzi for 30 rounds of .30-30 and 3x loaded mags of SA Commando (.50SA). Rowan shouldn't claim the SMG too, she already has a darn assault rifle! Is Rowan going to detach the scope from the Fusil? She can attach it to her AK.

Tony
</quote>
I asked the question when I thought I needed the extra medical bag and asked if any one objected since she uses it for the party.
When you pointed out that I did not it ceased to be an issue. Sorry ian
The Marshall
 GM, 884 posts
 aka "helbent4"
 aka Tony
Wed 21 Dec 2011
at 06:29
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #141):

Ian,

Ah, that makes sense.

Put that way, you can certainly trade the mini-uzi for a 1st-Aid kit (which is different than a paramedic's bag). It's 2-use medical kit. (The paramedic bag is more like 6 uses, and will give a bonus to Medicine.)

Is Rowan going to trade away the 2x scope as well as the Fusil-20? It can be attached to her AK.

Tony

This message was last edited by the GM at 08:22, Wed 21 Dec 2011.

Rowan Dawson
 player, 444 posts
 Medic
 Story-Teller
Wed 21 Dec 2011
at 20:16
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #141):

Ian,

Ah, that makes sense.

Put that way, you can certainly trade the mini-uzi for a 1st-Aid kit (which is different than a paramedic's bag). It's 2-use medical kit. (The paramedic bag is more like 6 uses, and will give a bonus to Medicine.)

Is Rowan going to trade away the 2x scope as well as the Fusil-20? It can be attached to her AK.

Tony

 Do that but make sure the party knows the first aid bag is in the semi.

As regaurds the scope yes please fit to AK.
COL Kurt L. Schaeffer
 player, 206 posts
 Fernspaeher
 Ranger
Wed 21 Dec 2011
at 20:18
Re: OOC: Off-Topic Posts II
Ian,

thanks for paying for my ammo ;)

Tony,

what kind of 4mm? There's either frangible or AP.

Marc
The Marshall
 GM, 886 posts
 aka "helbent4"
 aka Tony
Wed 21 Dec 2011
at 21:25
Re: OOC: Off-Topic Posts II
Posse,

1) 1st Aid Kit (aka "personal medkit", "medkit, personal" if we want to be Morrow Project about it) is stored in the rig's cab.

2) The Avtomat Kalashnikova Novo of 2047 (aka AK-47N) has a universal rail system for attaching accessories like optical sights. Attaching the scope is a TN: Easy Shootin' Rifles task. It also requires expending 1-10 rounds to "Zero" it in, but once it is, it can be removed and reattached without a roll or further zeroing.

3) The block of available 4mm is Frangible.

Tony
Rowan Dawson
 player, 445 posts
 Medic
 Story-Teller
Wed 21 Dec 2011
at 21:54
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Ian,

thanks for paying for my ammo ;)

Tony,

what kind of 4mm? There's either frangible or AP.

Marc

 Grin you thank Rowan she is making sure her man has what he needs
Rowan Dawson
 player, 448 posts
 Medic
 Story-Teller
Wed 21 Dec 2011
at 23:07
Re: OOC: Off-Topic Posts II
Tony.
A game question please, are Rowan poltices a saleable item, and if so how much should they sell for
COL Kurt L. Schaeffer
 player, 208 posts
 Fernspaeher
 Ranger
Wed 21 Dec 2011
at 23:10
Re: OOC: Off-Topic Posts II
And another one: is there a way for the Colonel to find some work for the next couple of days to earn some money?
The Marshall
 GM, 887 posts
 aka "helbent4"
 aka Tony
Wed 21 Dec 2011
at 23:25
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #147):

No, applying a poultice is in effect casting the spell. They can be sold as poultices but won't be magical until Rowan applies them to a surface wound.

Tony
Rowan Dawson
 player, 449 posts
 Medic
 Story-Teller
Thu 22 Dec 2011
at 06:08
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #147):

No, applying a poultice is in effect casting the spell. They can be sold as poultices but won't be magical until Rowan applies them to a surface wound.

Tony

aah so the only way of Rowan making money honestly will be to go to work in the hospital or set up her own med station.
 Thanks for the clarification
The Marshall
 GM, 889 posts
 aka "helbent4"
 aka Tony
Thu 22 Dec 2011
at 19:07
Re: OOC: Off-Topic Posts II
Posse,

It's around 8pm on Sunday.

The repairs to the truck are completed that day as part of the armour upgrades. Roadkill notices his truck is a little more sluggish due to the sheer weight of the armour plating. With a turbocharger installed it's not too bad above 40MPH. It's not a tank but the cab and engine are at least reasonably protected against small-arms fire.

The repairs to Rowan's bike are Easy if Crichton wants to make a roll, simply a case of installing the parts. The gas tank was repaired already in a rough manner but he can certainly make it look a lot nicer. Smoker is a decent mechanic and will assist.

Tony
Tech. Sgt. Airen Crichton
 player, 33 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Thu 22 Dec 2011
at 22:36
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #151):

16:35, Today: Tech. Sgt. Airen Crichton rolled 50 using 7d12, rerolling max with rolls of 11,6,9,10,4,7,3. repairs to hoverbike.

11 is my best so yeah I think I got that.
The Marshall
 GM, 890 posts
 aka "helbent4"
 aka Tony
Thu 22 Dec 2011
at 22:47
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #152):

I think your worst roll made a TN of Easy! So no problems at all.

Time to get the show back on the road!

I've been busy or this would have happened a few days ago. Anyone have any other business? Don't worry about food.

Tony

This message was last edited by the GM at 23:16, Thu 22 Dec 2011.

The Marshall
 GM, 892 posts
 aka "helbent4"
 aka Tony
Fri 23 Dec 2011
at 03:56
Re: OOC: Off-Topic Posts II
Posse,

The pre-payment on this end is in the form of a 55 gallon drum of Spook Juice. Which should almost get you to Boise. You'll get $500 for returning the sword.

Tony
The Marshall
 GM, 897 posts
 aka "helbent4"
 aka Tony
Sat 24 Dec 2011
at 09:01
Re: OOC: Off-Topic Posts II
Group,

All the personnel (Roadkill, Jane, Smoker, Peter) are getting $20/day, paid by the Convoy. Fuel is also paid for by the Convoy.

Tony

This message was last edited by the GM at 09:13, Sat 24 Dec 2011.

Rowan Dawson
 player, 455 posts
 Medic
 Story-Teller
Sat 24 Dec 2011
at 11:37
Re: OOC: Off-Topic Posts II
The Marshall:
Group,

All the personnel (Roadkill, Jane, Smoker, Peter) are getting $20/day, paid by the Convoy. Fuel is also paid for by the Convoy.

Tony

So rowan isn't paid?
Tech. Sgt. Airen Crichton
 player, 35 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 24 Dec 2011
at 13:19
Re: OOC: Off-Topic Posts II
Well you are in the form of food, water, and a ride.
Tech. Sgt. Airen Crichton
 player, 36 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 24 Dec 2011
at 13:19
Re: OOC: Off-Topic Posts II
Well you are in the form of food, water, and a ride.
Rowan Dawson
 player, 456 posts
 Medic
 Story-Teller
Sat 24 Dec 2011
at 13:40
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
Well you are in the form of food, water, and a ride.


With her own machine
Interesting so in effect in spite of every thing she really is not part of the group, and considered a hanger on
COL Kurt L. Schaeffer
 player, 209 posts
 Fernspaeher
 Ranger
Sat 24 Dec 2011
at 13:42
Re: OOC: Off-Topic Posts II
Ian,

you're not the only one. Though I think I can remember something from way back when this game got started that the additional security (i.e. us) were going to be paid per day as well..5$ or something like that.

Marc
Tech. Sgt. Airen Crichton
 player, 37 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 24 Dec 2011
at 13:47
Re: OOC: Off-Topic Posts II
I dunno I was just saying. As for security they should get paid. Forgot you had a hoverbike Ian my bad. Never said I was security.
Rowan Dawson
 player, 457 posts
 Medic
 Story-Teller
Sat 24 Dec 2011
at 14:07
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Ian,

you're not the only one. Though I think I can remember something from way back when this game got started that the additional security (i.e. us) were going to be paid per day as well..5$ or something like that.

Marc

I had forgoten that appologies
The Marshall
 GM, 898 posts
 aka "helbent4"
 aka Tony
Sat 24 Dec 2011
at 18:45
Re: OOC: Off-Topic Posts II
Posee,

Is that money that important to Rowan?

In a technical sense, Rooadkill, Smoker, Peter and Jane are being paid $20/day by the Convoy, plus fuel. Rowan and Schaeffer were contracted at the same rate one point, we could continue on with that. It's redeemable later in Convoy trade, that is, Roadkill doesn't pay you personally.

Airen, Michaela, Trejo and Sullivan (the messenger) have their own thing going.

Tony
Rowan Dawson
 player, 458 posts
 Medic
 Story-Teller
Sat 24 Dec 2011
at 20:00
Re: OOC: Off-Topic Posts II
The Marshall:
Posee,

Is that money that important to Rowan?

In a technical sense, Rooadkill, Smoker, Peter and Jane are being paid $20/day by the Convoy, plus fuel. Rowan and Schaeffer were contracted at the same rate one point, we could continue on with that. It's redeemable later in Convoy trade, that is, Roadkill doesn't pay you personally.

Airen, Michaela, Trejo and Sullivan (the messenger) have their own thing going.

Tony

Nope was trying to have some fun
Sorry
should have but that in as amusment, it is the one thing I always find difficult in PBEM or this form. Around table you can ssee who is making funny comments. All you see here is the printed word.
Was trying to imagin Rowan asa camp follower.
Failed miserabily.
That said of course, this comunity they are in at the momment is the sort of zone that would attract her pernamently.

ian

This message was last edited by the player at 20:13, Sat 24 Dec 2011.

The Marshall
 GM, 899 posts
 aka "helbent4"
 aka Tony
Sat 24 Dec 2011
at 20:27
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #164):

Ah, sorry! I misinterpreted that. I can see what you're saying, now. I don't really like emoticons, but in text everything is said in such a "straight" face!

Tony
Rowan Dawson
 player, 459 posts
 Medic
 Story-Teller
Sat 24 Dec 2011
at 21:16
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #164):

Ah, sorry! I misinterpreted that. I can see what you're saying, now. I don't really like emoticons, but in text everything is said in such a "straight" face!

Tony

 Grin mind you trade goods are always useful
Did Rowan find out what was in the book?
The Marshall
 GM, 900 posts
 aka "helbent4"
 aka Tony
Sat 24 Dec 2011
at 21:22
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #166):

Ian,

It's a cook book, of course!

Tony
Rowan Dawson
 player, 460 posts
 Medic
 Story-Teller
Sat 24 Dec 2011
at 21:58
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #166):

Ian,

It's a cook book, of course!

Tony

yea yea of course it is
COL Kurt L. Schaeffer
 player, 210 posts
 Fernspaeher
 Ranger
Sat 24 Dec 2011
at 23:04
Re: OOC: Off-Topic Posts II
Well, the Colonel certainly's got nothing against being paid. Amm is expensive after all.

BTW guys, merry christmas!

Marc
The Marshall
 GM, 902 posts
 aka "helbent4"
 aka Tony
Sun 25 Dec 2011
at 03:16
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #169):

Robot Santa Claus says, "Merry XMas!"



Tony
Rowan Dawson
 player, 461 posts
 Medic
 Story-Teller
Sun 25 Dec 2011
at 10:02
OOC: Off-Topic Posts II

May the turning of the season bring peace and comfort to all.
Blessed be
Ian
Rowan Dawson
 player, 463 posts
 Medic
 Story-Teller
Sun 25 Dec 2011
at 10:08
Re: OOC: Off-Topic Posts II
The Marshall:
Posee,

Is that money that important to Rowan?

In a technical sense, Rooadkill, Smoker, Peter and Jane are being paid $20/day by the Convoy, plus fuel. Rowan and Schaeffer were contracted at the same rate one point, we could continue on with that. It's redeemable later in Convoy trade, that is, Roadkill doesn't pay you personally.

Airen, Michaela, Trejo and Sullivan (the messenger) have their own thing going.

Tony

OOC
In a totaly mercinary sense.
How long has this contract now been runnning?
 $20 a day over time isa fair amount of $$$$$$$
The Marshall
 GM, 903 posts
 aka "helbent4"
 aka Tony
Sun 25 Dec 2011
at 13:42
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #172):

Ian,

I have no idea. I lost track at some point. We can call it 2 weeks or two.

That said, I haven't forgotten about chips, I will make draws when I get home and your characters are on the road.

Tony

This message was last edited by the GM at 13:56, Sun 25 Dec 2011.

Peter Firecrow
 player, 110 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 27 Dec 2011
at 03:46
Re: OOC: Off-Topic Posts II
Happy Holidays belated and upcoming to everyone! lol!

Um...what was Rowan's deleted post? OOC stuff?
The Marshall
 GM, 906 posts
 aka "helbent4"
 aka Tony
Tue 27 Dec 2011
at 05:05
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #174):

Yeah, it was important but OOC stuff. Next, I'm getting out the Taser!

Tony
Roadkill
 player, 328 posts
 Road Warrior
 former Road Ganger
Tue 27 Dec 2011
at 13:11
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #175):

The marshall is here to keep the boards neat 'n' tidy and kick some ass and he's just cleaned up the boards.
The Marshall
 GM, 907 posts
 aka "helbent4"
 aka Tony
Tue 27 Dec 2011
at 20:54
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #176):

Exercising my petty vestige of power!

As for what's going on overall, it seemed a little coincidental to me that all the PCs just happen to be going to Boise, even if it's convenient for game purposes. Boise is what passes for a centre of power in the Wasted West, so it makes sense that some movement towards there is according to the HoE "meta-plot" which, of course, your PCs are not privy to. Some really is just coincidence (anything Templar-related could logically involve Boise at some point).

Tony
Rowan Dawson
 player, 474 posts
 Medic
 Story-Teller
Thu 29 Dec 2011
at 22:58
Re: OOC: Off-Topic Posts II
Marshall query
 with vehicles all repaired have they got lights?
The Marshall
 GM, 912 posts
 aka "helbent4"
 aka Tony
Thu 29 Dec 2011
at 23:07
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #178):

Lights are somewhat rare in the Wasted West because they are hard to produce and are vulnerable to collision and gunfire. Balancing that is there are or at least were many available for salvage (not affected by EMP) after the war.

I would say all bikes have at least one, the rig and technical have two.

Tony
The Marshall
 GM, 914 posts
 aka "helbent4"
 aka Tony
Fri 30 Dec 2011
at 06:51
Re: OOC: Off-Topic Posts II
Posse,

Peter raises an interesting tactical situation (to Crichton, a trained Marine). As they say, there's no right answer here, but it's up to Crichton to decide how he's best used!

The rig has an open position (the front fighting position) although the front and rear are covered (Sullivan in the cab covers forward, Smoker the rear. The technical doesn't really have an open position (Jane is manning the gun, can cover 360-degrees and is reasonably well-protected in the armoured bed and behind the gunshield). However, the technical is the group's main "mobile unit" (QRF) so an extra gun riding along would be handy. (The technical probably won't be overrun, what with 2-3 motorcycles and a hoverbike keeping it company.)

Also, new players should have a look at the House Rules/Errata (for game-specific information) and Cheat Sheets (if new to HoE itself) threads. Older players would do well to have a gander, too.

Tony

This message was last edited by the GM at 08:04, Fri 30 Dec 2011.

Rowan Dawson
 player, 475 posts
 Medic
 Story-Teller
Fri 30 Dec 2011
at 08:05
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #178):

Lights are somewhat rare in the Wasted West because they are hard to produce and are vulnerable to collision and gunfire. Balancing that is there are or at least were many available for salvage (not affected by EMP) after the war.

I would say all bikes have at least one, the rig and technical have two.

Tony

Thanks
Ian
The Marshall
 GM, 915 posts
 aka "helbent4"
 aka Tony
Fri 30 Dec 2011
at 08:17
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #181):

Also, I forgot to mention that Police Pistols have 15 round cap mags, 30 for Police SMGs.

Tony
Tech. Sgt. Airen Crichton
 player, 42 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 31 Dec 2011
at 18:34
Re: OOC: Off-Topic Posts II
Just to let everyone know my laptop has taken a dive and I am now stuck with my cell phone. I will keep posting but it will take a little longer due that. I will keep you guys posted as things change.
The Marshall
 GM, 918 posts
 aka "helbent4"
 aka Tony
Sat 31 Dec 2011
at 22:13
Re: OOC: Off-Topic Posts II
Tech. Sgt. Airen Crichton:
Just to let everyone know my laptop has taken a dive and I am now stuck with my cell phone. I will keep posting but it will take a little longer due that. I will keep you guys posted as things change.


Adam,

1) Ah, shitty! Best of luck, don't worry about posting. I take it you can't mess around with drop-down menus and such too much.

2) As a reminder, the following have radios: Roadkill (CB), Smoker (Walkie-talkie), Crichten (IBS helmet), Peter (CB, IBS helmet), Schaeffer, (IBS helmet).

3) "Gilles" is programmed after driver "Gilles Villeneuve", a Formula One racer from Canada who bought the farm in 1982 during the Belgian Grand Prix, still revered (in the sport) for his aggressive driving. Maybe a few bugs need to be worked out, there...

Ian,
The Marshall
 GM, 919 posts
 aka "helbent4"
 aka Tony
Sun 1 Jan 2012
at 12:29
Re: OOC: Off-Topic Posts II
Group,

Happy New Year's, everyone.

Nothing witty here this year, only a pic of the wife and I in Cambodia New Year's the year before last:



Tony

This message was last edited by the GM at 12:30, Sun 01 Jan 2012.

Rowan Dawson
 player, 479 posts
 Medic
 Story-Teller
Sun 1 Jan 2012
at 12:50
Re: OOC: Off-Topic Posts II
The Marshall:
Group,

Happy New Year's, everyone.

Nothing witty here this year, only a pic of the wife and I in Cambodia New Year's the year before last:



Tony

Hmm now the question is who or what is the good lady aiming at
The Marshall
 GM, 920 posts
 aka "helbent4"
 aka Tony
Sun 1 Jan 2012
at 12:53
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #186):

Ian,

As I recall that day, I would guess the Royal Cambodian soldiers that were leering at her.

Tony
Tech. Sgt. Airen Crichton
 player, 43 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sun 1 Jan 2012
at 13:20
Re: OOC: Off-Topic Posts II
Tony,                                          Drop downs and spacing are the only issues with phone posting. But I know the coding for color so really private is the issue. I will do my level best to keep up.                                  Adam
COL Kurt L. Schaeffer
 player, 214 posts
 Fernspaeher
 Ranger
Sun 1 Jan 2012
at 14:08
Re: OOC: Off-Topic Posts II
Happy new year guys!
Roadkill
 player, 332 posts
 Road Warrior
 former Road Ganger
Mon 2 Jan 2012
at 04:00
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #185):

and it says don't touch. What do the white devils do....

oh yeah and happy new year

This message was last edited by the player at 04:00, Mon 02 Jan 2012.

The Marshall
 GM, 921 posts
 aka "helbent4"
 aka Tony
Mon 2 Jan 2012
at 04:23
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #190):

After we paid, they were more than happy to let us play!

Added: The stories about them giving you a binder laid out like a menu? That's basically true. Firing off a pistol mag (Tokarev, Colt M1911) is $10 each, Assault rifles $40, B40/RPG-2s were $300 but 40mm grenades are a bargain at $50 each.

Blowing up cows... not true, at least not likely or on purpose. They said that rockets and grenades were at an outdoor live fire range. Cows or water buffalo could easily wander or be led onto the range. Livestock would mean herders and they would end any live fire exercises while they cleared the range.

quote:
Drop downs and spacing are the only issues with phone posting. But I know the coding for color so really private is the issue. I will do my level best to keep up


Adam, don't worry about colours and formatting, I'll add those to your posts for now where needed. The rest of you mugs, you're not off the hook!

Tony

This message was last edited by the GM at 08:19, Mon 02 Jan 2012.

Rowan Dawson
 player, 481 posts
 Medic
 Story-Teller
Wed 4 Jan 2012
at 19:55
OOC: Off-Topic Posts II
Just how fast are we going.
In the dark and WHY
The Marshall
 GM, 924 posts
 aka "helbent4"
 aka Tony
Wed 4 Jan 2012
at 21:09
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #192):

1) Averaging bout 40 Mph/60 Kmh for a 10-hour day. Sometimes faster, sometimes slower. You had time to either look or stop, not both. You looked.
2) You have headlights which illuminate the road in front. The guy's dressed in black off the side of the road the semi is blocking your view to the front to a degree.
3) You're in a convoy westbound and running hammer down. I'm guessing they don't have the same concept in the UK? You're not sight-seeing here!

Here, rock it with the bandit and the black Trans-Am that every kid had in his Hot Wheels collection:

http://www.youtube.com/watch?v=xnRwQjTYfGI

"Eastbound and down, loaded up and a-truckin', we're gonna do what they say can't be done..."

Convoy Order:

I was thinking this out, and the best order would be the semi travelling "front door" or in front (Trejo can range ahead if he wants to risk passig it), technical as "back door" (Jane training the .50 to the rear) with the bikes in between.

Tony

This message was last edited by the GM at 21:21, Wed 04 Jan 2012.

Rowan Dawson
 player, 482 posts
 Medic
 Story-Teller
Wed 4 Jan 2012
at 21:22
Re: OOC: Off-Topic Posts II
<quote The Marshall>
In reply to Rowan Dawson (msg #192):

1) Averaging bout 40 Mph/60 Kmh for a 10-hour day. Sometimes faster, sometimes slower. You had time to either look or stop, not both. You looked.

NP
So we were running lights out at 40MPH in the dark!!!!!!!!!!!!!!!!!!!!!!!!
I know you said we had one bulb per bike

hope mine is a head light

Grin Ian
The Marshall
 GM, 925 posts
 aka "helbent4"
 aka Tony
Wed 4 Jan 2012
at 21:28
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #194):

Ian,

I did point out you were using headlights. The rig is running dark (AI using low-light) but the tail and rear running lights are on. In theory if you follow those exactly you won't hit anything.

Tony
Rowan Dawson
 player, 484 posts
 Medic
 Story-Teller
Wed 4 Jan 2012
at 22:24
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #194):

Ian,

I did point out you were using headlights. The rig is running dark (AI using low-light) but the tail and rear running lights are on. In theory if you follow those exactly you won't hit anything.

Tony

Okay to continue our early conversation about bulbs
Are they considered a high value trade item and are they still made in places like boise, scrap yard?
The Marshall
 GM, 926 posts
 aka "helbent4"
 aka Tony
Wed 4 Jan 2012
at 22:43
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #196):

I'll have to check if there's a price. I'd say $10/bulb for small lights/flashlights, $25 each for headlight, $50 for spotlight. Does not include lamp assembly!

Bulbs would be fairly high-value, I'd imagine. Still produced in Junkyard. Probably not Boise. Salvage all over would be common, especially near cities. The types in use before the war were very durable.

In fact, that's part of the alternative history of the setting: manufactured goods are more advanced than today (2012) but not as advanced as you'd think for 2080. Due to environmental factors goods are longer lasting, require less maintenance and more easily recyclable.

Tony
Roadkill
 player, 335 posts
 Road Warrior
 former Road Ganger
Fri 6 Jan 2012
at 11:06
Re: OOC: Off-Topic Posts II
So does that mean it was an evil undead demon ninja? roadkill did think the place was weak and unready. Oh how smart he is.
The Marshall
 GM, 928 posts
 aka "helbent4"
 aka Tony
Fri 6 Jan 2012
at 18:02
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #198):

Not a bad guess about Stone!

Near Wichita is as good a prepared community Roadkill or anyone's seen. Layered defences, trained militia, resident posse, even an air force. But when Stone come knocking...

Tony
Jane Guin
 player, 83 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 6 Jan 2012
at 18:48
Re: OOC: Off-Topic Posts II
Well if/when we face him...the big 50s going to be our best friend
Rowan Dawson
 player, 487 posts
 Medic
 Story-Teller
Sat 7 Jan 2012
at 15:38
Re: OOC: Off-Topic Posts II
Jane Guin:
Well if/when we face him...the big 50s going to be our best friend


If I have to face him, and if he does what I thin he is going to do Rowan will be hunting the bastard.
Then he will not see me when I strike
Tech. Sgt. Airen Crichton
 player, 45 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 7 Jan 2012
at 21:48
Re: OOC: Off-Topic Posts II
Nah the Rail gun that I am gonna build would do a heck of a lot more than a big fifty. But it is Stone so neither would be smart.

This message was last edited by the GM at 10:29, Sun 08 Jan 2012.

The Marshall
 GM, 932 posts
 aka "helbent4"
 aka Tony
Sun 8 Jan 2012
at 10:44
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #202):

Pretty much most weapons would just piss Stone off. He's part of the metaplot and effectively invulnerable!

Regarding traffic on the road, it occurs to me it would be standard to hail an approaching vehicle on the CB using Channel 19. Roadkill may or may not do this as a matter of course, but truckers usually would. (if only to pass along news, warnings, road conditions, requests for assistance, etc.). If Roadkill did use the CB he got no response from the Humvee.

Tony
Jane Guin
 player, 87 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 10 Jan 2012
at 18:46
Re: OOC: Off-Topic Posts II
OOC: PReferably somewhere that dosnt leve us with only one exit/firelane, and not somewhere we are sillohueted against the wall, never know what has night sights out here.

The Marshall
 GM, 934 posts
 aka "helbent4"
 aka Tony
Tue 10 Jan 2012
at 18:48
Re: OOC: Off-Topic Posts II
Posse,

Sorry if this hasn't been made clear, I prefer all-OOC posts be put in the OOC thread. Making an IC post and then adding an OOC note to clarify is fine (even appreciated).

Again, my apologies.

Tony
COL Kurt L. Schaeffer
 player, 215 posts
 Fernspaeher
 Ranger
Wed 11 Jan 2012
at 19:02
Re: OOC: Off-Topic Posts II
Guys,

I've been a bit overwhelmed with work over the last couple of days. I'll be back on the weekend.

Marc
Rowan Dawson
 player, 490 posts
 Medic
 Story-Teller
Wed 11 Jan 2012
at 19:16
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Guys,

I've been a bit overwhelmed with work over the last couple of days. I'll be back on the weekend.

Marc

OOC poor Rowan all abandoned
Roadkill
 player, 337 posts
 Road Warrior
 former Road Ganger
Thu 12 Jan 2012
at 02:31
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Guys,

I've been a bit overwhelmed with work over the last couple of days. I'll be back on the weekend.

Marc


I've been a bit distracted as well. Well, more that I am on holiday and I tend to be lazy.
The Marshall
 GM, 936 posts
 aka "helbent4"
 aka Tony
Thu 12 Jan 2012
at 08:01
Re: OOC: Off-Topic Posts II
Posse,

No worries. I also assume you're stopped for a moment to have a talk on what you're doing.

Tony
COL Kurt L. Schaeffer
 player, 217 posts
 Fernspaeher
 Ranger
Sun 15 Jan 2012
at 21:43
Re: OOC: Off-Topic Posts II
Tony,

what's the distance between the main group and the scouts?

Marc
The Marshall
 GM, 946 posts
 aka "helbent4"
 aka Tony
Sun 15 Jan 2012
at 22:24
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #210):

Marc,

All on the map, my good man.

Your direction of travel is west along Iron Mountain Rd. It turns into Horse Creek Rd. through the I-80 underpass.

http://maps.google.com/maps/ms...pn=0.126533,0.184708

Also, I would imagine riding the BMW would be fairly pleasant. With an IBS and helmet there's no bugs in your teeth, you don't feel the wind, it's a stable platform. Could get hot out if there was sun but it's overcast.

I put Rowan and Schaeffer between the rig and the technical, if you want to be elsewhere, that's fine.

I think anyone should be able to edit the map?

Tony
COL Kurt L. Schaeffer
 player, 218 posts
 Fernspaeher
 Ranger
Sun 15 Jan 2012
at 22:38
Re: OOC: Off-Topic Posts II
Tony,

the position's fie nad so's the bike!
Shaeffer's driveing skill (Driving(Car)1) isn't!
He's a grunt. Airborne insertion's great but driving? And compared to the trailer's fighting position the bike isn't as stable as that.

It's about two klicks from the Truck to the scouts, correct?

Marc
The Marshall
 GM, 946 posts
 aka "helbent4"
 aka Tony
Sun 15 Jan 2012
at 22:45
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #212):

Raising Ridin' to level 2 and adding the Motorcycle concentration only costs 5 Bounty. Just sayin'.

I make it 4km from the I-80 underpass to the forward element, with 2km separation between them and convoy's main body. (Sorry, in other words, yes, 2km from scouts to truck.)

The terrain is really flat but there's obstructions to sight every few hundred metres.



Tony

This message was last edited by the GM at 00:54, Mon 16 Jan 2012.

The Marshall
 GM, 947 posts
 aka "helbent4"
 aka Tony
Mon 16 Jan 2012
at 09:23
Re: OOC: Off-Topic Posts II
quote:
OOC(I have no idea what miles are as we are no longer living in the time of the Tudors)


I fuckin' hear ya.

3km = 2mi. So, 30kmh = 20mph.

We switched over to km from miles when I was a kid in the 70's but I still kind of think both in Metric and Imperial. Our speed gauges have both. Personal size and weight is still done primarily in Imperial. I remember being in an American deli and not being able to convert 250 grams to ounces. I eventually cupped my hands and said, "I'll take this much meat."

It's easy enough to covert using google. Google "convert X km to Y miles" for a quick conversion.

Tony
Roadkill
 player, 341 posts
 Road Warrior
 former Road Ganger
Mon 16 Jan 2012
at 10:07
Re: OOC: Off-Topic Posts II
The Marshall:
quote:
OOC(I have no idea what miles are as we are no longer living in the time of the Tudors)


I fuckin' hear ya.

3km = 2mi. So, 30kmh = 20mph.

We switched over to km from miles when I was a kid in the 70's but I still kind of think both in Metric and Imperial. Our speed gauges have both. Personal size and weight is still done primarily in Imperial. I remember being in an American deli and not being able to convert 250 grams to ounces. I eventually cupped my hands and said, "I'll take this much meat."

It's easy enough to covert using google. Google "convert X km to Y miles" for a quick conversion.

Tony



Yeah I know to mostly but wish I didn't have to as it seems like pointless knowledge to me.
My old "Datsun 180b" (Best car ever) was in mph as it was from 73 and the change over was in the 70s. I loved to get it up to 100mph on the country roads.

I just like to point out how insane it is that metric is not world wide, especially in the most advanced country in the world.

The only thing I can see as people not wanting is to use Celsius as it has the freezing of ice at 0 while kelvin has 0 as absolute 0.
The Marshall
 GM, 948 posts
 aka "helbent4"
 aka Tony
Mon 16 Jan 2012
at 18:07
Re: OOC: Off-Topic Posts II
Roadkill:
The only thing I can see as people not wanting is to use Celsius as it has the freezing of ice at 0 while kelvin has 0 as absolute 0.


Really? Celsius freezes at 0, water boils at 100. 20 is warm and pleasant, -20 is balls-achingly cold.

The other common alternative is Fahrenheit, which has a freezing point of 32. The other common temperature points are equally arbitrary. I think the uses for Kelvin are clear enough when you'd be using it (for science and industry), and it's not like you can actually reach Absolute Zero.

Technical Tactics:

Roadkill's instructions (it's debatable who's in command but it's useful for one person to call the shots) for the technical are along the lines of what was originally proposed. That is, as the convoy's mobile heavy support vehicle so deploying it is sensible.

The technical is in the rear because most threats will come from the front so if the rig gets engaged or stopped, the technical is free to respond. Were other vehicles to join they would go in behind the technical, or maybe it would remain "tail end Charlie" so that the Ma-Deuce (.50-cal. M2HB) can cover the rear.

That's the theory, at least. This was the suggestion of a friend of the family's who went to military academy. He was sent to military academy because he had problems growing up, it didn't "take" and instead of entering the Forces he led a life of crime. I was casting about for something to talk about other than the fact he's gotten out of jail on a drugs charges. Great, some well-meaning parents gave a budding gangster military training, just fucking awesome.

At any rate, I'll give Richard (Trejo) until today to post, then we'll proceed. (Paul, kick Richard for me?)

Tony
Sgt. Ian Sullivan
 Player, 8 posts
 RCMP
 GRC
Mon 16 Jan 2012
at 18:35
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #216):

I have poked Richard (Trejo).
Roadkill
 player, 343 posts
 Road Warrior
 former Road Ganger
Wed 18 Jan 2012
at 01:04
Re: OOC: Off-Topic Posts II
In reply to Sgt. Ian Sullivan (msg #217):

If the posse did attempt to go around, yellowstone rd to the nth would be the obvious way to go? do we need to get on the 25?
The Marshall
 GM, 953 posts
 aka "helbent4"
 aka Tony
Wed 18 Jan 2012
at 01:25
Re: OOC: Off-Topic Posts II
Roadkill:
In reply to Sgt. Ian Sullivan (msg #217):

If the posse did attempt to go around, yellowstone rd to the nth would be the obvious way to go? do we need to get on the 25?


Your general direction of travel is westward to Idaho, so if anything you're crossing I-25 and do not need to travel along it.

You can use Yellowstone Rd. to flank around to the north. It's only about a half mile (less than a km) from the Interstate so there's a risk of being seen.

Generally speaking, North is open ranchland with a some rolling hills, south is the suburbs and and ruins of Cheyenne.

[Private to Sgt. Ian Sullivan, Jane Guin, Trejo: I should clarify the renegade Black Hats (particularly Jane and Crichton) know that while it's technically possible to mount a radio watch and attempt RDF intercepts, it requires discipline and expertise far beyond the typical BH unit. So it's almost so rare as non-existent. Red Hats and automatons are another story!]

Tony

This message was last edited by the GM at 01:25, Wed 18 Jan 2012.

The Marshall
 GM, 954 posts
 aka "helbent4"
 aka Tony
Thu 19 Jan 2012
at 17:39
Re: OOC: Off-Topic Posts II
quote:
OOC Roadkill who are you talking to? If it's me you need a radio I think.


Adam,

He's talking to Sullivan. Or maybe his copilot...



Tony
Roadkill
 player, 346 posts
 Road Warrior
 former Road Ganger
Fri 20 Jan 2012
at 03:20
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #220):

Yeah Sullivan. Can't say these things on the radio.

Buddha as a navigator. that might be a bit confusing and frustrating. No doubt all direction would be in some sort of annoying riddle.
The Marshall
 GM, 956 posts
 aka "helbent4"
 aka Tony
Fri 20 Jan 2012
at 09:26
Re: OOC: Off-Topic Posts II
Posse,

This is awesome, the calendar of the Apocalyipse...

http://www.tarusov.blogspot.co...w-2012-calendar.html

Tony
Roadkill
 player, 347 posts
 Road Warrior
 former Road Ganger
Fri 20 Jan 2012
at 11:27
Re: OOC: Off-Topic Posts II
I sit down and read the comment from the the Marshall.

The Marshall:
Posse,

This is awesome, the calendar of the Apocalyipse...

http://www.tarusov.blogspot.co...w-2012-calendar.html

Tony


Apocalypse calendar sounds fun, let me just click on that.

BLOCKED

Blogs. Hated in China.
The Marshall
 GM, 957 posts
 aka "helbent4"
 aka Tony
Fri 20 Jan 2012
at 18:06
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #223):


That's a drag! Try this:




(The Reckoners in their lesser-known "Pin-Up Chick" form.)

http://sawb.soup.io/post/22153...morrow-2012-Calendar

Tony
COL Kurt L. Schaeffer
 player, 221 posts
 Fernspaeher
 Ranger
Fri 20 Jan 2012
at 20:06
Re: OOC: Off-Topic Posts II
Tony,

I'm taking you up on the 5 Bounty points for Ridin'.

Marc
The Marshall
 GM, 958 posts
 aka "helbent4"
 aka Tony
Sat 21 Jan 2012
at 22:14
Re: OOC: Off-Topic Posts II
In reply to COL Kurt L. Schaeffer (msg #225):

Done. The hours of riding have done wonders for Schaeffer's skill on a bike. Or, technically, trike.

Note: Crichton and Jane are manning weapons (an HI SAW and M2HB respectively) that are on 360 degree pintle mounts with gunshields, so they're relatively well-protected.

Regarding Combine chipped weapons: they will explode if someone who's non-chipped tries to use them. I think the "nuclear" option, where they explode if they get too far away from their assigned user, would be activated by commanders as a fail-safe (troops about to break, be overrun or captured) or punishment for carelessness or laziness. Jane and Crichton's Combine weapons have had the chips deactivated, at least, so they're not forced to be tethered to them!

Tony
Rowan Dawson
 player, 495 posts
 Medic
 Story-Teller
Sat 21 Jan 2012
at 22:38
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to COL Kurt L. Schaeffer (msg #225):

Done. The hours of riding have done wonders for Schaeffer's skill on a bike. Or, technically, trike.

Note: Crichton and Jane are manning weapons (an HI SAW and M2HB respectively) that are on 360 degree pintle mounts with gunshields, so they're relatively well-protected.

Regarding Combine chipped weapons: they will explode if someone who's non-chipped tries to use them. I think the "nuclear" option, where they explode if they get too far away from their assigned user, would be activated by commanders as a fail-safe (troops about to break, be overrun or captured) or punishment for carelessness or laziness. Jane and Crichton's Combine weapons have had the chips deactivated, at least, so they're not forced to be tethered to them!

Tony

yes but they can take the ammo if we can get it ?
The Marshall
 GM, 959 posts
 aka "helbent4"
 aka Tony
Sat 21 Jan 2012
at 23:10
Re: OOC: Off-Topic Posts II
Rowan Dawson:
</quote>
yes but they can take the ammo if we can get it ?


Ian,

Combine small arms ammunition (which is a unique caseless calibre) isn't chipped. It's actually pretty easy to come across in the Wasted West. Black Hats aren't that hard to kill so it's captured on a regular basis but non-Combine weapons can't use it. It's usually not worth the effort and risk of deactivating Combine weapon chips.

Tony
Rowan Dawson
 player, 496 posts
 Medic
 Story-Teller
Sun 22 Jan 2012
at 09:09
Re: OOC: Off-Topic Posts II

Ahh from what I had read I thought they used an odd caliber. Hence my statement

This message was last edited by the GM at 10:46, Sun 22 Jan 2012.

The Marshall
 GM, 960 posts
 aka "helbent4"
 aka Tony
Sun 22 Jan 2012
at 10:49
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #229):

Combine weapons use oddball Combine calibres. A couple people in the group use Combine weapons, so they can use any captured weapons.

Tony
The Marshall
 GM, 962 posts
 aka "helbent4"
 aka Tony
Mon 23 Jan 2012
at 23:00
Re: OOC: Off-Topic Posts II
Posse,

Sorry if it seems things are moving in slow motion. I have a rough idea what the forward bikes are doing, plus the rig. I was hoping for some feedback from Peter's player, but he hasn't been able to post for a couple days. I assume Rowan and Schaeffer are keeping back with the rig.

The advantage of the current situation is the rig is not immediately noticeable, and unless the technical speeds up neither will it. The disadvantage is that the firepower of the larger vehicles isn't brought into play as quickly.

Tony
Roadkill
 player, 349 posts
 Road Warrior
 former Road Ganger
Wed 25 Jan 2012
at 07:49
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #231):

i will be back tomorow or the next. In the mean time rk will do what the others suggest. Mostly sensible ideas, flipping the truck to impress wouldnt be any good
The Marshall
 GM, 964 posts
 aka "helbent4"
 aka Tony
Wed 25 Jan 2012
at 07:54
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #232):

Ah! I need a Quickness roll, then. Well, not so important for RK and the rest of the people in the truck. But Peter and Jane, at least. I'll roll for Trejo and Michaela (and Smoker).

Drivers/Riders for vehicles in motion (Trejo, Michaela, Peter, Roadkill, Rowan, Schaeffer) are all -1 Action for driving.

Tony

This message was last edited by the GM at 08:00, Wed 25 Jan 2012.

The Marshall
 GM, 965 posts
 aka "helbent4"
 aka Tony
Thu 26 Jan 2012
at 02:16
Re: OOC: Off-Topic Posts II
Posse,

I seem to recall Marc/Schaeffer was going to have trouble posting so I posted on his behalf. My apologies if that's not the case, he can re-roll for Actions if he likes!

Tony
Rowan Dawson
 player, 497 posts
 Medic
 Story-Teller
Thu 26 Jan 2012
at 06:15
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Roadkill (msg #232):

Ah! I need a Quickness roll, then. Well, not so important for RK and the rest of the people in the truck. But Peter and Jane, at least. I'll roll for Trejo and Michaela (and Smoker).

Drivers/Riders for vehicles in motion (Trejo, Michaela, Peter, Roadkill, Rowan, Schaeffer) are all -1 Action for driving.

Tony

06:14, Today: Rowan Dawson rolled 17 using 3d6+1, rerolling max with rolls of 1,4,(6+5)11.
The Marshall
 GM, 966 posts
 aka "helbent4"
 aka Tony
Thu 26 Jan 2012
at 06:54
Re: OOC: Off-Topic Posts II
Rowan Dawson:
06:14, Today: Rowan Dawson rolled 17 using 3d6+1, rerolling max with rolls of 1,4,(6+5)11.


Ian, the Quickness roll is 3d6, not 3d6+1. The +1 skews the results, I'll need a re-roll!

Tony
Rowan Dawson
 player, 501 posts
 Medic
 Story-Teller
Thu 26 Jan 2012
at 18:36
Re: OOC: Off-Topic Posts II
The Marshall:
Rowan Dawson:
06:14, Today: Rowan Dawson rolled 17 using 3d6+1, rerolling max with rolls of 1,4,(6+5)11.


Ian, the Quickness roll is 3d6, not 3d6+1. The +1 skews the results, I'll need a re-roll!

Tony

all ready done with appologies
The Marshall
 GM, 970 posts
 aka "helbent4"
 aka Tony
Fri 27 Jan 2012
at 17:56
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #237):

Posse,

Something to remember for combat is to include the following at the bottom of your posts:
  1. Name
  2. Weapon in hand (Ammo/Mag)
  3. General Location
  4. Action(s)

Eg:

Michaela Fukushima
No weapon in hand
East of roadblock
Quickdraw Sword.
Attack #4, continue riding past the roadblock


Tony
The Marshall
 GM, 972 posts
 aka "helbent4"
 aka Tony
Sun 29 Jan 2012
at 11:16
Re: OOC: Off-Topic Posts II
Posse,

Your vehicles have become strung out.

At 60 Mph will take at least half a minute (6 turns) to cover the distance to the SUV. The rig will still be far behind.

If you want the technical and rig to attack together then you need to coordinate your approach better. Otherwise, just describe what your characters are doing over the next 30 seconds as the technical approaches. Unless they speed up, no one on the rig or behind it will be able to participate when the technical engages the Black Hats.

Tony
Roadkill
 player, 351 posts
 Road Warrior
 former Road Ganger
Sun 29 Jan 2012
at 17:02
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #239):

Roadkill will obviously speed up if they can spot action up ahead or hear it over the radio.
The Marshall
 GM, 973 posts
 aka "helbent4"
 aka Tony
Sun 29 Jan 2012
at 23:03
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #240):

I'll make sure RK knows what is going on. What you do after is your choice!

Tony
The Marshall
 GM, 975 posts
 aka "helbent4"
 aka Tony
Tue 31 Jan 2012
at 20:34
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #241):

I'll assume the technical is hanging back to let the rig catch up.

They will hit the roadblock doing 60 MPH (about 90 to those using "metrickery"). The SUV is big enough that it will not allow either larger vehicle to pass. If you don't want to stop, the techical (or rig) will need to ram!

Tony
Roadkill
 player, 353 posts
 Road Warrior
 former Road Ganger
Wed 1 Feb 2012
at 04:40
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to The Marshall (msg #241):

I'll assume the technical is hanging back to let the rig catch up.

They will hit the roadblock doing 60 MPH (about 90 to those using "metrickery"). The SUV is big enough that it will not allow either larger vehicle to pass. If you don't want to stop, the techical (or rig) will need to ram!

Tony


let it ram. always look good.
The Marshall
 GM, 976 posts
 aka "helbent4"
 aka Tony
Wed 1 Feb 2012
at 06:41
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #243):

Unless posted differently, Peter will let Roadkill pass to do the ramming.

Tony
Rowan Dawson
 player, 503 posts
 Medic
 Story-Teller
Wed 1 Feb 2012
at 08:35
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to The Marshall (msg #241):

I'll assume the technical is hanging back to let the rig catch up.

They will hit the roadblock doing 60 MPH (about 90 to those using "metrickery"). The SUV is big enough that it will not allow either larger vehicle to pass. If you don't want to stop, the techical (or rig) will need to ram!

Tony

Rowan drops back to let the truck force the passage
The Marshall
 GM, 977 posts
 aka "helbent4"
 aka Tony
Wed 1 Feb 2012
at 21:49
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #245):

I will repost that to the IC thread, where it probably more belongs!

Also, I'm toying with the ide, as a of expanding "Continuous Actions", like Driving, to other areas, like shooting, as in giving covering fire.

For example, take covering/suppressive fire. Like Driving you forfeit 1 Action at the start of your turn to automatically act in all 5 "Continual Action" phases (Queen, Jack, Eight, Five, Deuce). Additional Action can be taken but at -2 for any such Actions. You must fire 1 3-round burst or 1 shot per phase. If forced to abort, you lose all additional phases.

Tony
Peter Firecrow
 player, 121 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 1 Feb 2012
at 23:50
Re: OOC: Off-Topic Posts II
Sorry. I realize that I didn't post in the accepted format for combat. Sigh. Peter is holding for the moment and just driving. I'll try to post better when I get home tonight.
The Marshall
 GM, 979 posts
 aka "helbent4"
 aka Tony
Thu 2 Feb 2012
at 00:13
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #247):

Don't sweat it, I'll let you know when that format is appropriate, for now narrative posts are acceptable!

Tony
The Marshall
 GM, 981 posts
 aka "helbent4"
 aka Tony
Thu 2 Feb 2012
at 08:02
Re: OOC: Off-Topic Posts II
Posse,

Don't post combat actions now, or at least, if you do, realise that you won't get to post again until the turn is over.

All drivers are at -1 Action for taking a CA. Your Quickness roll for Initiative is not at -2, but any additional actions (like shooting) are.

Tony

This message was last edited by the GM at 08:04, Thu 02 Feb 2012.

The Marshall
 GM, 983 posts
 aka "helbent4"
 aka Tony
Sun 5 Feb 2012
at 04:17
Re: OOC: Off-Topic Posts II
Posse,

Actually, I think it would really help if people read the road combat rules. They're not bad at all. You just get 5 "Vehicle Movement" phases per turn, a lot like Car Wars.

https://docs.google.com/open?i...MjEtZWRjMTcyMjRhNzY1

Please, please, please, give these a rule if you're driving or riding. It will make things a lot clearer!

Not the whole thing but Chapter Three: "Road Rage".

Tony
Roadkill
 player, 356 posts
 Road Warrior
 former Road Ganger
Sun 5 Feb 2012
at 12:27
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #250):

Haha. China would just like to say that google docs is blocked.... not sure why, I guess baidu has something and the government likes to block things so Chinese can copy it and do exactly the same thing, make money then give the government a reach around..
Anyway. What book? I have downloaded about 50 deadlands and hell on earth books. I think ahead because I know it will be blo...
The Marshall
 GM, 986 posts
 aka "helbent4"
 aka Tony
Sun 5 Feb 2012
at 20:12
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #251):

Oops, should have clarified that the book is "Road Warriors".

You almost certainly have it.

Ha, can't imagine why China has a beef with Google. Can you do torrents?

Tony
Roadkill
 player, 357 posts
 Road Warrior
 former Road Ganger
Mon 6 Feb 2012
at 02:13
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #252):

torrents are fine. unlimited downloads with 10mb is good. only way to see english tv without getting dodgy satellite tv. Though pirate bay is blocked.
The Marshall
 GM, 987 posts
 aka "helbent4"
 aka Tony
Mon 6 Feb 2012
at 02:51
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #253):

Would you like a torrent tracker or are you good?

Tony
The Marshall
 GM, 990 posts
 aka "helbent4"
 aka Tony
Sat 11 Feb 2012
at 10:07
Re: OOC: Off-Topic Posts II
Posse,

Everyone has access to the rules, correct? Perhaps even read them?

Would it kill people to post combat actions per the book, with Actions and so on? .Tac blocs?

I will post tomorrow to play out the turn.

Tony
Roadkill
 player, 359 posts
 Road Warrior
 former Road Ganger
Sat 11 Feb 2012
at 10:36
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #255):

I just posted assuming that all roadkill was doing would be driving. nothing else unless some sort of collusion roll occurs. I don't and neither would roadkill really know the start up speed of the SUV.
I know it is continuous action based on the driving cards so I guess he must be holding his card up his sleeve as he doesn't want to blow a gasket.

I also completely forgot the tac block as roadkills action is really just flavour for now. the only weapon equipped is his rig.
Automobiles are the biggest killers... or something like that.
The Marshall
 GM, 991 posts
 aka "helbent4"
 aka Tony
Sat 11 Feb 2012
at 11:44
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #256):

Fair enough; to clarify, the rig is holding steady at 60 (30 yards/phase), the SUV is only doing 5mph (2.5 yards/phase) as it just started moving and had to turn away to run.

Roadkill would have a good idea the SUV would have an acceleration of about 10mph/phase (there are 4 remaining phases in this turn). At this speed, the engine's turbocharger is engaged so the rig may accelerate at 15 mph/phase up to the top speed of 100 mph.

Tony
Roadkill
 player, 360 posts
 Road Warrior
 former Road Ganger
Sat 11 Feb 2012
at 12:36
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #257):

yeah fair enough.
that is all roadkill will be doing so give me a heads up when I need to have the truck smash into the SUV.
Honestly I would know to if I could ram it and I know I would be able too take out a small auto with a truck going 60mph or more, give it a round or two and  yeah i will deal with those rolls.

Fact is i was just adding that post to keep the flow going. Then my crew can shoot away or jump off, whatever gets their characters off.
The Marshall
 GM, 992 posts
 aka "helbent4"
 aka Tony
Sat 11 Feb 2012
at 23:23
Re: OOC: Off-Topic Posts II
Roadkill:
In reply to The Marshall (msg #257):

Fact is i was just adding that post to keep the flow going.


I do appreciate you posting to keep the flow going!

As well, I believe you hadn't actually made a post for the combat turn so Roadkill would have simply traveled in a straight line otherwise.

Without posts for the current turn, Peter and Schaeffer will be moving in a straight line, absent a post during the combat turn from either player.

[Private to Rowan Dawson: Rowan really needs a more detailed post as she's slowing down and getting off her bike, but I'll leave it for this turn.]

Posting general instructions is better than nothing. That said, I prefer specific information according to the rules so I'm not doing 100% of the work! I know you guys aren't beginners, you've been around the block and although DL is a little more complicated than (say) D&D 3.5 it's not radically different. (Road Warriors is a direct homage to Car Wars, which, granted, is fairly old school.)

Vehicles move in 5 pre-defined phases, while PCs move/act on a random phase. This can make acting a little difficult.

PCs can delay their actions until a later Initiative Card to make PC coordination and acting in concert with each others and vehicles easier. (For example, you could delay to act in cooperation with a slower PC, or wait until the end of the turn until after the vehicles move.) Waiting costs all Actions but one, and you use that Action on whichever following Card you like. This "held" Action can be used to Dodge or as a held card.

Example: Michaela has rolled 4 Actions and her Card is Queen. She wants to hop off her bike and attack but realises it will take until the end of the turn (vehicle movement phase in Deuce) to stop. She spends all but Action to Wait on Queen until the last vehicle phase, Deuce. At that point (when the bike has stopped) she can get off an attack.

Tony
Peter Firecrow
 player, 123 posts
 Not that kind of Indian
 Wanna buy a gun?
Sun 12 Feb 2012
at 01:31
Re: OOC: Off-Topic Posts II
Whoops!! Its been a while since I've been in combat in this game and I thought we were posting in order of the cards. Plus work got a little crazy (stupid bigwig surprise visits and not being able to go online at work at all).
Peter Firecrow
 player, 125 posts
 Not that kind of Indian
 Wanna buy a gun?
Sun 12 Feb 2012
at 01:35
Re: OOC: Off-Topic Posts II
Now looking at my post there was absolutely no reason why I needed to wait. Sigh. Sorry.
Rowan Dawson
 player, 509 posts
 Medic
 Story-Teller
Sun 12 Feb 2012
at 11:07
Re: OOC: Off-Topic Posts II
The Marshall:
Roadkill:
In reply to The Marshall (msg #257):

Fact is i was just adding that post to keep the flow going.


I do appreciate you posting to keep the flow going!

As well, I believe you hadn't actually made a post for the combat turn so Roadkill would have simply traveled in a straight line otherwise.

Without posts for the current turn, Peter and Schaeffer will be moving in a straight line, absent a post during the combat turn from either player.



Posting general instructions is better than nothing. That said, I prefer specific information according to the rules so I'm not doing 100% of the work! I know you guys aren't beginners, you've been around the block and although DL is a little more complicated than (say) D&D 3.5 it's not radically different. (Road Warriors is a direct homage to Car Wars, which, granted, is fairly old school.)

Vehicles move in 5 pre-defined phases, while PCs move/act on a random phase. This can make acting a little difficult.

PCs can delay their actions until a later Initiative Card to make PC coordination and acting in concert with each others and vehicles easier. (For example, you could delay to act in cooperation with a slower PC, or wait until the end of the turn until after the vehicles move.) Waiting costs all Actions but one, and you use that Action on whichever following Card you like. This "held" Action can be used to Dodge or as a held card.

Example: Michaela has rolled 4 Actions and her Card is Queen. She wants to hop off her bike and attack but realises it will take until the end of the turn (vehicle movement phase in Deuce) to stop. She spends all but Action to Wait on Queen until the last vehicle phase, Deuce. At that point (when the bike has stopped) she can get off an attack.

Tony

Once it gets to my turn I will do a complete discriptive post
The Marshall
 GM, 993 posts
 aka "helbent4"
 aka Tony
Sun 12 Feb 2012
at 11:24
Re: OOC: Off-Topic Posts II
Peter Firecrow:
Now looking at my post there was absolutely no reason why I needed to wait. Sigh. Sorry.


Fair enough, miscommunications happen!

It's getting too late tonight, I'll post tomorrow. My wife and I watched Apollo 18, good movie.

quote:
Once it gets to my turn I will do a complete discriptive post


I will take it up to where Roadkill rams the SUV. That should give Rowan a chance to act after.

Tony
The Marshall
 GM, 995 posts
 aka "helbent4"
 aka Tony
Mon 13 Feb 2012
at 05:37
Re: OOC: Off-Topic Posts II
Note:

1) Drivers already spend 1 card a turn to drive, they move on the "Vehicle" phases and may make maneuvers (for free) at those times without the need to spend additional cards (unless they want to).
2) PCs not posting specific actions are considered to be using them as a hole card instead.
3) Roadkill will likely ram on Deuce, the last phase/card of the turn. He has a ramplate so it should be pretty easy! Rowan moves on Deuce and will be able to stop and assist Michaela (I made your control roll for braking). Schaeffer waited to do the same.

Tony
Roadkill
 player, 361 posts
 Road Warrior
 former Road Ganger
Wed 15 Feb 2012
at 14:15
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #264):

I never set the roll correct.
Was it time to roll that?
The Marshall
 GM, 996 posts
 aka "helbent4"
 aka Tony
Wed 15 Feb 2012
at 19:39
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #265):

I wasn't specifcally waiting for that but why not? Have you read the rules for vehicles and collisions? Roadkill can make 1 maneuver before collision and needs to make 1 turn to track the SUV, as it's fishtailing from when Jane blew out the rear tires, a Fair (TN 5) roll.

1) Rig is traveling 60 (can accelerate to 75), Van is 30).
1) Rig Size +4, Durability 140 (tractor and trailer), AV 4 (front), Ram plate (-1d6 Dmg. to rig, +1d6 Dmg. to target).
2) Van Size +3, Durability +35, AV 0 (rear)

COLLISIONS

Rear-end collisions occur when one vehicle
hits another from behind, striking it in the rear
with its front (or rear, if it’s moving in reverse).
Subtract the speed of the rammed vehicle from
that of the ramming vehicle to determine
damage.

After resolving damage, compare the vehicles’
Durabilities. If they’re within 40 points, average
both vehicles’ speeds and change the speed of
each to this average. If the difference is greater,
change the smaller vehicle’s speed to match the
larger. Continue the rammer’s movement, if it
has any remaining, pushing the rammed vehicle
forward. The distance pushed counts against the
rammed vehicle’s movement for the phase.

Collision Damage
When a vehicle runs into another object, it
takes 1d6 damage for every 10 mph of relative
speed. Subtract the vehicle’s Size modifier and
the level of the vehicle’s Armor (Armor works
differently in a crash—instead of reducing the

So, assuming you make your handling roll to track the van, the rig will ram from behind. As it's massively larger the van is immediately accelerated to 60mph (or whatever speed the rig is traveling) and takes 4d6 damage is speed is unchanged. After armour and ram plate, rig takes no damage.

Tony
Roadkill
 player, 362 posts
 Road Warrior
 former Road Ganger
Thu 16 Feb 2012
at 11:58
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #266):

yeah I read all that. truck vs car vs speed vs rear etc. sounds like best case.

The move would be to touch and then engage. You might understand that if you know rugby. basically as soon as there is contact of the vehicles we have an acceleration, also looks good in the movies. Idea to smash through would be to centre the following vehicle to the left or right of the front vehicle. I don't know, never done it before and if it was done on 'myth busters' I missed that episode.

So you said the TN would be 5 so just made that?
The Marshall
 GM, 997 posts
 aka "helbent4"
 aka Tony
Thu 16 Feb 2012
at 19:49
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #267):

Yes, rugby. I was a winger! I went to a school where rugby was for those who weren't tough enough for lacrosse.

Gave me a leg up when I went to University and the lads played "friendly" games of tackle football without pads (being young and dumb we'd progressed from touch football). At lunch one weekend I was telling my brother (we're twins so he was same year) about a particularly fun game of Junta I'd had at the games club when a particularly meaty friend of his mocked me for playing with my "dollies" or something like that. "Ha, right, say, you up for football after? I know you played." While I honestly never threw a dirty hit before when I played rugby in High School, Meatball walked with a limp for a week. Ah, revenge is so petty.

At any rate, you should make a TN 5 roll easily, if not, you might miss as you drive over the now-removed rear doors and try to track the wildly-fishtailing SUV. So at least post the roll in the Die Roll column or (preferably) make a narrative post.

Oops, make that a TN 7 roll, as the difficulty is +2 due to speed.

Tony
The Marshall
 GM, 1001 posts
 aka "helbent4"
 aka Tony
Thu 23 Feb 2012
at 07:48
Re: OOC: Off-Topic Posts II
Posse,

As a reminder, we are very much still in combat here!

For those who post now, for whatever reason, these actions and dialogue will take place in your turn. So Peter, Rowan, Roadkill and Sullivan have posted for the turn (which is fine, just bear in mind you can only do so much). If you're not posting you are putting aside an Action as a Hole Card, you're not.

Everyone: What happened to summing up your Actions at the ends of your posts?

Crichton: Everyone's rolled Quickness for their turn's Actions. I will wait until tomorrow afternoon for your roll and post, then your character will be NPC'd.

Trejo: I have your Quickness roll, so shoot me a post now!

Tony
Roadkill
 player, 369 posts
 Road Warrior
 former Road Ganger
Fri 24 Feb 2012
at 11:52
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #269):

I want to leadership up Schaeffer. That guy needs to get firing for some cover for all. Also i just want to do that. haven't yet.

19:51, Today: Roadkill rolled 3 using 2d6, rerolling max with rolls of 2,3. redo as the roll is annoying ):
That is pretty bad. We could just say he doesnt even notice what is going then?

Why does the roll system not work as it did? It shows all but can't show the highest.

This message was last edited by the player at 11:56, Fri 24 Feb 2012.

The Marshall
 GM, 1005 posts
 aka "helbent4"
 aka Tony
Sun 26 Feb 2012
at 12:30
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #270):

The dice roller is a little funny, the default is not set to show only the highest result (as it gets confused when it's asked to show only 1 die). Instead, it just adds them up but as all dice are recorded I just look for the highest roll.

Schaeffer is okay for the moment, he's going to take a turn or two to aim, then snipe one of the approaching Black Hats so initiative is not really important (they don't even know they're going to get a beatdown at this point).

Tony
The Marshall
 GM, 1008 posts
 aka "helbent4"
 aka Tony
Mon 27 Feb 2012
at 21:42
Re: OOC: Off-Topic Posts II
Posse,

I've started doing card draws, so I need Quickness rolls from the following players:

Peter
Trejo
Rowan
Roadkill

Also, Crichton drew a Red Joker. He draws a bonus Red chip! Crichton can also move at any time in the turn, but cannot sleeve a card (so that part of his action is negated). You can therefore modify/change your action, if you wish. (Technically, the Black Hat also drew a Red Joker, so there might be a conflict or a roll needed if you want to preempt his action.)

Tony

This message was last edited by the GM at 21:45, Mon 27 Feb 2012.

The Marshall
 GM, 1012 posts
 aka "helbent4"
 aka Tony
Wed 29 Feb 2012
at 10:01
Re: OOC: Off-Topic Posts II
Posse,

Turn order has been posted.

Get your posts in! Crichton, Sullivan and Peter are done.

Drivers: by spending your 1 Action to Drive, your vehicles move on Ace, Jack,  Eight, Five, Deuce. You can make a driving action on each of these phases. If you have other Actions, you can make an additional driving maneuver.

Eg: Peter has 2 Actions and draws Jack for initiative. He spends 1 at the beginning of the Turn to keep driving (Continual Action). On the vehicle phases (Ace, Jack,  Eight, Five, Deuce) he can make a driving maneuver (brake, accelerate, steer) each of these phases for free. He also still has an Action and moves on Jack, so he can use this Action to make an additional driving maneuver but could also fire a weapon, get out and run, Aim, etc.

Eg: Trejo has 1 Action and draws Nine. He spends his 1 Action to drive. He can make 5 maneuvers over the course of the turn (1 each on Ace, Jack,  Eight, Five, Deuce phases). He has no more Actions so that's all he can do. (He can't fire, attack, draw a weapon, dismount, etc.)

Tony
The Marshall
 GM, 1013 posts
 aka "helbent4"
 aka Tony
Fri 2 Mar 2012
at 09:52
Re: OOC: Off-Topic Posts II
Posse:

Some notes on terrain.

1) You are on an overpass. There is no cover there, aside from the concrete guard rails, which is pretty good.

2) The terrain is very flat, offering little other cover.

3) The Black Hats are just over 1.5km away, call it a mile, coming up the Interstate towards you. The Interstate goes under the overpass in a trench so you have a good field of fire.

Tony
Roadkill
 player, 372 posts
 Road Warrior
 former Road Ganger
Fri 2 Mar 2012
at 13:05
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #274):

oh i thought they were directly under the pass already. Either way, roadkill is just doing the pullover for suvillian and hopefully can get going and meet the SUVs head on, hence the turn off searching so he can head south and into them.
The Marshall
 GM, 1014 posts
 aka "helbent4"
 aka Tony
Fri 2 Mar 2012
at 21:34
Re: OOC: Off-Topic Posts II
Roadkill:
In reply to The Marshall (msg #274):

oh i thought they were directly under the pass already. Either way, roadkill is just doing the pullover for suvillian and hopefully can get going and meet the SUVs head on, hence the turn off searching so he can head south and into them.


Posse,

This link should hopefully clarify relative positions.

http://maps.google.com/maps/ms...;spn=0.023956,0.0318

The SUV that's spinning out of control and soon to be on fire is near your location bit omitted for clarity's sake. Also, the entire Posse has been condensed to one location.

In reality, the Technical and Rig are already off the bridge to the left (west) while Rowan/Schaeffer/Trejo are around the middle left of the bridge.

Tony
The Marshall
 GM, 1015 posts
 aka "helbent4"
 aka Tony
Fri 2 Mar 2012
at 23:53
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #276):

Rowan Dawson:
The intention was to move it to the side of the highway out of the center of the road


Ian,

Get to the side of the overpass nearest the Black Hats? That's the closest side.

Tony
The Marshall
 GM, 1016 posts
 aka "helbent4"
 aka Tony
Sun 4 Mar 2012
at 05:15
Re: OOC: Off-Topic Posts II
Pose,

I'm travelling today but tomorrow should be home. I'll let Trejo post if he can, otherwise I'll make a game turn post tomorrow if I can.

Tony
Rowan Dawson
 player, 518 posts
 Medic
 Story-Teller
Thu 8 Mar 2012
at 12:05
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to The Marshall (msg #276):

Rowan Dawson:
The intention was to move it to the side of the highway out of the center of the road


Ian,

Get to the side of the overpass nearest the Black Hats? That's the closest side.

Tony

Appologies Tony I missed this one.
The idea was to move the hover bike to beside the pillars of the bridge. so that it was protectedBy the barriers and concret pillars of the bridge suport.
And then fire from cover.
I misread how far the pickup was from me, for some reason I thought they were close by.
The idea was to place Micheale's body and belongings in the rear as the next move.

This message was last edited by the player at 18:34, Thu 08 Mar 2012.

The Marshall
 GM, 1019 posts
 aka "helbent4"
 aka Tony
Thu 8 Mar 2012
at 19:20
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #279):

Ian,

You're on the overpass. I think you'd call it a "flyover"?

Either way, you're on the bridge, and it doesn't have any other cover other than a concrete railing.

Tony
Rowan Dawson
 player, 519 posts
 Medic
 Story-Teller
Thu 8 Mar 2012
at 19:49
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #279):

Ian,

You're on the overpass. I think you'd call it a "flyover"?

Either way, you're on the bridge, and it doesn't have any other cover other than a concrete railing.

Tony

Duh, I dont know why I thought we were under it. Hence why I was not getting the explanations.
My bad
The Marshall
 GM, 1020 posts
 aka "helbent4"
 aka Tony
Fri 9 Mar 2012
at 19:08
Re: OOC: Off-Topic Posts II
Group,

Need Quickness/Actions for your PCs. The combat with the nearest Black Hat is almost over but not quite yet.

I've already done card draws (see Die Rolls thread) so you know what point you'll act.

Tony
Roadkill
 player, 374 posts
 Road Warrior
 former Road Ganger
Sat 10 Mar 2012
at 11:53
Re: OOC: Off-Topic Posts II
Will be just slowing down, the same thing for the turn
The Marshall
 GM, 1022 posts
 aka "helbent4"
 aka Tony
Sat 10 Mar 2012
at 11:55
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #283):

Fine, just post something.

I think I even laid out how far you can brake. If you are reasonably clear on when vehicles move, you should be able to figure out when that happens.

As for Quickness I think we're waiting for Crichten and Sullivan? That shouldn't prevent anyone else from posting.

Tony
Sgt. Ian Sullivan
 Player, 17 posts
 RCMP
 GRC
Mon 12 Mar 2012
at 22:51
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #284):

How fast is the rig going now?  Could Ian hop out to help?
The Marshall
 GM, 1024 posts
 aka "helbent4"
 aka Tony
Tue 13 Mar 2012
at 07:29
Re: OOC: Off-Topic Posts II
Sgt. Ian Sullivan:
In reply to The Marshall (msg #284):

How fast is the rig going now?  Could Ian hop out to help?


The rig is going 30 Mph, and will stop halfway through the turn. Sullivan can hop out then and run back.

The burning SUV, with the last surviving Black Hat, has stopped a little ways back.

Tony

This message was last edited by the GM at 08:07, Tue 13 Mar 2012.

Rowan Dawson
 player, 522 posts
 Medic
 Story-Teller
Wed 14 Mar 2012
at 12:28
Re: OOC: Off-Topic Posts II
The Marshall:
Sgt. Ian Sullivan:
In reply to The Marshall (msg #284):

How fast is the rig going now?  Could Ian hop out to help?


The rig is going 30 Mph, and will stop halfway through the turn. Sullivan can hop out then and run back.

The burning SUV, with the last surviving Black Hat, has stopped a little ways back.

Tony

 Toney can Rowan see the last Black Hat and is he with in range?
The Marshall
 GM, 1030 posts
 aka "helbent4"
 aka Tony
Wed 14 Mar 2012
at 18:52
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #287):

1) Technically, Rowan can see the last BH but she's looking through a scope at distant targets so she realistically has no peripheral vision and she has to look past the technical. Make a Hard Cognition check (Tn 9) to perceive and react to the last BH.

2) Even though the last BH is also in his direct LOS Peter's also facing the wrong way so he needs to make an Onerous (TN 7) check to see the BH, although he can't actually react this turn (too preoccupied driving backwards).

3) Sullivan can get out and take both his Actions when the truck stops as he acts late enough in the turn. Roadkill will probably start to back up so he can run around the hood?

Tony
Roadkill
 player, 376 posts
 Road Warrior
 former Road Ganger
Thu 15 Mar 2012
at 01:43
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #288):

Yeah probably will be doing a right on a turn off and heading under the overpass.
Then sit there revving the engine looking all menacing like before charging. Anyone got a rocket launcher?
Peter Firecrow
 player, 134 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 23 Mar 2012
at 17:17
Re: OOC: Off-Topic Posts II
To clarify, is Rowan loading Michaela on the SEMI-TRUCK of Roadkill's or Peter's Technical? Rowan said semi and Sullivan now said semi as well. I just want to make sure Peter's action aren't in the way then since he was in reverse and heading to Rowan to get the body.
The Marshall
 GM, 1036 posts
 aka "helbent4"
 aka Tony
Fri 23 Mar 2012
at 18:19
Re: OOC: Off-Topic Posts II
Peter Firecrow:
To clarify, is Rowan loading Michaela on the SEMI-TRUCK of Roadkill's or Peter's Technical? Rowan said semi and Sullivan now said semi as well. I just want to make sure Peter's action aren't in the way then since he was in reverse and heading to Rowan to get the body.


Good question.

I've been assuming that Rowan intends to put the body in the technical's bed. There's room and Peter's been backing up. I think Ian's reference to "semi" is just a slip.

If you want to take about five minutes, then her bike can be recovered as well by wheeling it into the back of the semi trailer. That would be pushing your luck!

Tony
Rowan Dawson
 player, 529 posts
 Medic
 Story-Teller
Fri 23 Mar 2012
at 23:01
Re: OOC: Off-Topic Posts II
The Marshall:
Peter Firecrow:
To clarify, is Rowan loading Michaela on the SEMI-TRUCK of Roadkill's or Peter's Technical? Rowan said semi and Sullivan now said semi as well. I just want to make sure Peter's action aren't in the way then since he was in reverse and heading to Rowan to get the body.


Good question.

I've been assuming that Rowan intends to put the body in the technical's bed. There's room and Peter's been backing up. I think Ian's reference to "semi" is just a slip.

If you want to take about five minutes, then her bike can be recovered as well by wheeling it into the back of the semi trailer. That would be pushing your luck!

Tony

Sorry I meant the pick up (Technical).
Not sure why I put semi
Sgt. Ian Sullivan
 Player, 21 posts
 RCMP
 GRC
Sat 24 Mar 2012
at 07:00
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #292):

Okay, that makes sense.  Ian will still assist in any way that he can.  Once that that done I think he will be running back to the Semi's cab.
Roadkill
 player, 379 posts
 Road Warrior
 former Road Ganger
Sat 24 Mar 2012
at 08:39
Re: OOC: Off-Topic Posts II
Sgt. Ian Sullivan:
In reply to Rowan Dawson (msg #292):

Okay, that makes sense.  Ian will still assist in any way that he can.  Once that that done I think he will be running back to the Semi's cab.


If i recall, i think the semi has to back up a touch to turn and go down the off ramp.
Roadkill assumes all is ok with the rest so he is wanting to get ready to deal with the next group.
The Marshall
 GM, 1037 posts
 aka "helbent4"
 aka Tony
Sun 25 Mar 2012
at 09:31
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #294):

1) The semi doesn't need to back up to make the corner even if he gets a wheel on the shoulder.

2) If the semi doesn't stop then you need to leave Michaela's bike at the scene.

3) With the last Black Hat going blooey (literally) then the combat is over and we can go back to a more narrative style. Sorry, I realised that there wasn't a real need to have you roll Quickness, I really just needed to draw cards to see when everyone would move. No one's reacting to the warning of a grenade?

Tony
The Marshall
 GM, 1039 posts
 aka "helbent4"
 aka Tony
Mon 26 Mar 2012
at 08:09
Re: OOC: Off-Topic Posts II
quote:
IF Peter and Jane are in potential trouble from the grenade, he will floor it and duck down in the cab.


Ducking will likely work.

Flooring it will probably result in running Rowan over, as he's backing up and she's behind the technical!

Tony
Peter Firecrow
 player, 136 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 26 Mar 2012
at 18:31
Re: OOC: Off-Topic Posts II
Man you always gotta ruin my fun! Yeah I was planning on swerving as well but then realized that would likely make things worse. I'm editing the post.
The Marshall
 GM, 1042 posts
 aka "helbent4"
 aka Tony
Mon 2 Apr 2012
at 18:01
Re: OOC: Off-Topic Posts II
Posse,

1) You should continue heading west now.
2) The rig is parked on the Interstate underneath the rest of the group (which is on the overpass/flyover) facing south. It needs to get off the north-south Interstate to continue heading west.
3) The BH's south of you split up in a panic, some going east, some west. They are not likely an immediate threat, if anything, they are now hiding from you in the sprawling residential neighborhoods to the south, hoping you'll go away.
4) Sullivan can ride Michaela's bike if you don't want to leave it.
5) All captured BH gear (weapons, vehicles, comms, etc.) should be considered booby-trapped, from now on. Only Combine or ex-Combine (Trejo, Jane, Crichton) can handle it safely because they are chipped. This fail-safe was rarely turned on before but it seems to be turned on now! Also, abandoned BH equipment might blow up after 3-5 minutes if no one who's chipped is around it. (You are relatively are safe for the moment as Trejo and Jane and their chips are there to keep the abandoned gear around you from going off, as they are chipped.)

Tony
The Marshall
 GM, 1043 posts
 aka "helbent4"
 aka Tony
Wed 4 Apr 2012
at 21:58
Re: OOC: Off-Topic Posts II
Posse,

To clarify, Roadkill's idea isn't a bad one, it's actually best to hit an enemy while they are disorganised and of course you don't particularly want them tailing you. Schaeffer is NPCd but his recommendations are not "GM fiat", that is, I won't "punish" you for not following the path of my choosing. Tactical considerations:

1) The Black Hats have left the Interstate, they are no longer in view except for two dead/wounded they left behind. One SUV/bike pair went left, one SUV/bike pair went right.
2) Therefore, to attack them you need to locate them. Experience suggests they won't be ready for you to press the attack. It's possible the two elements could be working their way up through the ruins on either side of the Interstate to outflank you but this is unlikely unless they're really good (for BHs).
3) You won't have access to the Combine's long-range encrypted communications but you do have a captured tactical radio (which Trejo, Jane and Crichton can use). Roadkill doesn't know this, Crichton could suggest it.

Tony
The Marshall
 GM, 1044 posts
 aka "helbent4"
 aka Tony
Mon 9 Apr 2012
at 21:12
Re: OOC: Off-Topic Posts II
Posse,

Still waiting on Sullivan's post as to what he's going to do. He can ride Michaela's bike, leave it and ride with someone else (technical or with one of the other bikes) or wait and load it aboard the rig's trailer, with help from Smoker, Crichton and Roadkill).

Truck access: I've been a little vague on how one gets to the truck cab and trailer roof.

The recent modifications done by Misha at Near Wichita included taking off the airdam from the truck's roof and installing hatches over the driver and passenger seats. The passenger seat hatch also has a pintle mount (front facing). By standing on their seats, the driver and passengers can stick their heads out for an unobstructed view but are (naturally) vulnerable from the shoulders up. Climbing out is while under way is generally an Easy or Average TN.

Roadkill used the new driver's hatch over his head to climb up as it's a short easy hop from the cab roof to the trailer (at least when the truck is at rest).

Main access to the trailer roof is via a roof hatch near the rear of the trailer roof using a folding ladder. (Usually the trailer's clear enough to allow movement inside). Finally, there are 2 rope ladders at the front right and left of the trailer that can be let down to allow climbing up the side. They are pulled up and stowed for travel.

Tony

This message was last edited by the GM at 21:33, Mon 09 Apr 2012.

The Marshall
 GM, 1045 posts
 aka "helbent4"
 aka Tony
Fri 13 Apr 2012
at 08:26
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #300):

Sullivan's player has checked in but not posted, so I'm NPCing him, along with Trejo.

Tony
Sgt. Ian Sullivan
 Player, 23 posts
 RCMP
 GRC
Sun 15 Apr 2012
at 02:48
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #301):

Sorry about not posting.

I will make sure I pay more attention to this game.
The Marshall
 GM, 1048 posts
 aka "helbent4"
 aka Tony
Sun 15 Apr 2012
at 19:56
Re: OOC: Off-Topic Posts II
Sgt. Ian Sullivan:
In reply to The Marshall (msg #301):

Sorry about not posting.

I will make sure I pay more attention to this game.


No worries, and I just want to keep things moving, of course!

Typically, in most games PCs are put on "autopilot". That's not particularly satisfying to me so if I feel like it, I'll probably take more liberties than most GMs. PCs under my control will try to make the best decisions they can, although they may not always be the "right" ones. I also think I have a decent grasp of where everyone is coming from but I'm not perfect.

Tony
Smoker Nix
 NPC, 214 posts
 Scavenger & Tech
 Truck Crew
Mon 16 Apr 2012
at 09:42
Re: OOC: Off-Topic Posts II
Good morning, I'm your new Smoker Nix... looking forwards to getting to know you all!
The Marshall
 GM, 1049 posts
 aka "helbent4"
 aka Tony
Mon 16 Apr 2012
at 10:55
Re: OOC: Off-Topic Posts II
In reply to Smoker Nix (msg #304):

Ha, I was just doing an intro PM for Smoker.

Capsule history:

The PCs met (by chance or fate, of course) a couple weeks earlier on the road from Tucson to Las Cruces, coming to each other's aid during an ambush in the town of Pantano Station.

Brother Edgar, a Doomsayer, was escorting a group of mutie pilgrims on their way to form a colony in the ghost town of Chance City NM where they would be free of persecution. Accompanying them was a former paramedic, Rowan,(a witch and practicing Wiccan). Rowan was assumed to be a Mutie herself but in fact was just very tolerant and decided to follow Brother Edgar and his group of her own accord. Dakota Jack had been hired as the town Marshall to be a fall guy by the gang that ran Pantano Station, Arthur (the Templar) and Michaela (his Squire) were undercover, while Roadkill (in his rig), Smoker (mechanic/gunner), Peter (in his armoured pickup "technical") and Jane (the technical gunner) were passing through.


 After the fight, Roadkill decided to give the other PCs a lift as far as he was going. The Muties and their human neighbors were persuaded to work together and help each other survive in the harsh desert environment.

After helping the Muties get established the posse lit out for Las Cruces. They found the comminity there, Shalam Colony, razed by a Cult o' Doom posse led by a Doombringer, who were looking for Smoker. This was because Smoker possessed the "Eye of Hiroshima", a powerful Cult artifact. (The Eye was the eyepiece from the Norden bombsight on the Enola Gay, which as you know was the B-29 that dropped the first atomic bomb used in combat.) Smoker gave the Eye to Brother Edgar to pass along to Joan. The posse ambushed and wiped out the Doombringer and his posse, preventing them from returning and hunting down the remaining survivors of Shalam Colony.

Roadkill had to meet with a Convoy courier in Near Wichita, so the posse signed on as hired guns (guards) for the trip. Along the way different posse members dropped out: Col Schaeffer meeting some fellow Germans at Amarillo while Dakota, Peter, Jane, and Brother Edgar split off to attack a large group Black Hats occupying Enid, Oklahoma. The rest of the posse continued with Roadkill towards the colony of Near Wichita.

There, in the ruins of Wichita, they fought the Anti-Bishop (the former Catholic Bishop of Wichita who'd sold his soul for power) and his coven of undead Witches. Inside the terrifying Cathedral of Doom, the Anti-Bishop was about to sacrifce Trejo, a Templar, using the relic-sword belonging to another Templar, Chance, who he'd earlier murdered. The Posse's Templar, Arthur, was killed in the attack on the Cathedral on Doom.

The posse killed the Anti-Bishop and his undead minions, then made it to Near Wichita, where they met the posse-in-residence. The local posse had killed an abomination called the "Devourer", and were getting ready to take out the Anti-Bishop. (Chance was a part of this posse, doing a recce on his own initiative.) There was a rumour the local posse (Misha the Junker, Azrael the Sheriff and Mayor Quinn) were vampires but this was unproved. The colony of Near Wichita was flourishing, with local wildlife recovering and abundant livestock and agriculture.

Marshall's Note: The posse that was running Near Wichita was in fact mostly vampires, but a group of "vegetarians" who only fed on blood supplied by Near Wichita's abundant cattle herds.

In the colony of Near Wichita, the remaining posse (Roadkill, Rowan, Schaeffer, Smoker, Michaela) met with the courier, who dropped off a passenger (Sullivan the Mountie) to go to Boise. They were also charged with returning Arthur's and Chance's swords to the Templar Lodge. Peter and Jane caught up with the posse in Near Wichita, having lost Dakota while freeing the colony at Enid from the Black Hats, but picked up Crichton (a Junker) during the fight. The Templar they rescued from the Cathedral of Doom, Trejo, decided to continue travelling with them to Boise, and check in on the order.

The reunited posse hit the road, travelling northwest from Near Wichita to Boise. They ran into a Black Hat roadblock outside Cheyenne, Wyoming. In trying to run it, they caused heavy casualties but Michaela was killed. The posse is now camped outside Rawlins, Wyoming, less than day outside Junkyard territory. After that, it's on to Boise!

Route:

http://maps.google.com/maps/ms...=26.520026,34.365234

Posse Members:

Roadkill: Trucker, drives a fully-armoured semi-tractor trailer "rig".
Smoker: Scavenger, the rig's mechanic and gunner.
Peter: drives a "chase vehicle", an armoured and armed pickup, the "technical".
Jane: USAF pilot, renegade Black Hat, the technical's Ma-Deuce gunner.
Brother Edgar: First Church of Atom, Reformed, left to deliver the Eye to Joan.
Rowan: Witch, paramedic, Wiccan.
Dakota Jack: Gunslinger, killed by Combine in Enid.
Arthur: Templar, killed by the Anti-Bishop in Wichita.
Michaela: Squire, killed by Black Hats outside Cheyenne.
Col Kurt Schaeffer: reconnaissance sniper.
Tech Sgt. Airen Crichton: Junker, SAW gunner on rig.
Sgt. Ian Sullivan: Mountie (Law Dog), rig passenger.

Vehicles:

The rig: armoured semi and trailer, no weapons but fighting positions with post mounts.
The technical: armoured pickup truck with Browning M2HB in back.
Hoverbike: Rowan
BMW with Sidecar: Schaeffer
Harley: Trejo
Honda sport bike: Michaela (damaged).

Tony

This message was last edited by the GM at 11:14, Mon 16 Apr 2012.

Peter Firecrow
 player, 138 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 16 Apr 2012
at 18:50
Re: OOC: Off-Topic Posts II
Heh. Sombre dinner sounds Spanish! Like we should be wearing large brimmed hats, sombreros! Ole! But I know you meant somber dinner.
The Marshall
 GM, 1052 posts
 aka "helbent4"
 aka Tony
Mon 16 Apr 2012
at 18:59
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #306):

"Sombre" is how I've always spelled it!

I'm Canadian, so I often use British spellings. As well, I use French without thinking about it.

For example, I also use non-American words and spellings like Marshall, Kilometre, litre, Decembre, colour, recce, etc.

Tony
Peter Firecrow
 player, 139 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 16 Apr 2012
at 19:09
Re: OOC: Off-Topic Posts II
Hahaha! That's cool! It just caught me off-guard! =D

[Private to GM: Also, would it be feasible for Peter to have some "booze" in his truck (I thought he bought some at the vampire town) or is there a place nearby that he might be able to find some?]
The Marshall
 GM, 1053 posts
 aka "helbent4"
 aka Tony
Mon 16 Apr 2012
at 19:34
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #308):

No worried! A couple American expressions or verbal tics I find amusing and/or jarring is using "drug" instead of "dragged" (the past tense of to drag) and pronouncing route (rhymes with "root") as "rout".

[Private to Peter Firecrow: Having some corn likker is fine, call it $10 a bottle for reasonable quality whiskey.]

Tony
Peter Firecrow
 player, 140 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 16 Apr 2012
at 19:41
Re: OOC: Off-Topic Posts II
Heh. Well, pa, I done went t'the groshree store and found me a nice lookin' gal so I brung her home lickety-split! =)
The Marshall
 GM, 1054 posts
 aka "helbent4"
 aka Tony
Mon 16 Apr 2012
at 19:47
Re: OOC: Off-Topic Posts II
Peter Firecrow:
Heh. Well, pa, I done went t'the groshree store and found me a nice lookin' gal so I brung her home lickety-split! =)


Better'n a kick in the arse with a frozen mukluk! Was she a "skookum" gal, as my mom would say?

(We tend to pronounce mom as "mum". Skookum is a Chinook word meaning "good" or "large" or both, depending on the context; the BC Pen (British Columbia Penitentiary) was called the "skookum house" by the natives.)

Tony
Peter Firecrow
 player, 142 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 16 Apr 2012
at 20:01
Re: OOC: Off-Topic Posts II
Hahaha! Awesome! =)

[Private to GM: I subtracted some shotgun shells for the 2 bottles of whiskey, hope that's okay. Wasn't sure what to "sell" on my sheet as money having been paid so went with that. lol.]
Smoker Nix
 NPC, 216 posts
 Scavenger & Tech
 Truck Crew
Tue 17 Apr 2012
at 07:51
Re: OOC: Off-Topic Posts II
Linguistic tics are fun!

I am a native Welsh speaker, and sometimes things sneak over... one example is that I often say 'half an hundred' rather than 'fifty' - in Welsh, fifty is 'hanner cant' which literally translates to half an hundred!

I did a distance learning course last year where one of the participants was a French Canadian who struggled a bit with English, especially when we got technical (it was a computing course). Fortunately I speak French so bobbed in when he got stuck.
The Marshall
 GM, 1057 posts
 aka "helbent4"
 aka Tony
Wed 18 Apr 2012
at 02:42
Re: OOC: Off-Topic Posts II
Posse,

Along with Smoker, we have another new player for Jane. Welcome aboard!

Tony
Jane Guin
 player, 102 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 18 Apr 2012
at 02:44
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #314):

Hi everybody.Glad to be part of the group.
Peter Firecrow
 player, 144 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 18 Apr 2012
at 02:49
Re: OOC: Off-Topic Posts II
Welcome!
Rowan Dawson
 player, 538 posts
 Medic
 Story-Teller
Wed 18 Apr 2012
at 05:21
Re: OOC: Off-Topic Posts II
Jane Guin:
In reply to The Marshall (msg #314):

Hi everybody.Glad to be part of the group.

Welcome In my characters wording.
By Moon light and star light
Smoker Nix
 player, 217 posts
 Scavenger & Tech
 Truck Crew
Wed 18 Apr 2012
at 07:44
Re: OOC: Off-Topic Posts II
Hello, Jane...
Jane Guin
 player, 104 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 18 Apr 2012
at 12:47
Re: OOC: Off-Topic Posts II
In reply to Smoker Nix (msg #318):

Thank you all.
Tech. Sgt. Airen Crichton
 player, 61 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Fri 20 Apr 2012
at 04:09
Re: OOC: Off-Topic Posts II
Welcome new folks for I am Crichton or Airen or that damned techie or just about anything for that matter.
The Marshall
 GM, 1058 posts
 aka "helbent4"
 aka Tony
Fri 20 Apr 2012
at 07:28
Re: OOC: Off-Topic Posts II
Posse,

I think all the active players have made their posts. It seems like it's a good time to fade to black and jump ahead to morning.

Tony
Roadkill
 player, 387 posts
 Road Warrior
 former Road Ganger
Sat 21 Apr 2012
at 14:37
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #321):

hi all.
I don't know the time RK wakes up, probably about 10 - 30 minutes after the first person.
The post is more about that he just wants to get it done.
The Marshall
 GM, 1063 posts
 aka "helbent4"
 aka Tony
Sun 22 Apr 2012
at 09:19
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #322):

Cool, well we can say he pauses for breakfast and some coffee. I appreciate you as a player you want to get on the road!

Tony
Peter Firecrow
 player, 151 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 23 Apr 2012
at 04:02
Re: OOC: Off-Topic Posts II
With the rain streaming in, would it be silly/very difficult to drive with helmet to his armor on? I looked at his sheet and noticed he had sunglasses but no goggles, heh.
The Marshall
 GM, 1065 posts
 aka "helbent4"
 aka Tony
Mon 23 Apr 2012
at 05:34
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #324):

The IBS system is composed of an interlocking helmet and torso body armour for foot soldiers and vehicle crews, so it would be easy to wear it while driving and keep him relatively dry. Schaeffer and probably Crichton are wearing their IBS suits and will be well protected even though they are on the top of the trailer. Rowas's wearing a Gore-Tex paramedic's jacket with attached hood, and is relatively dry from the waist up.

Tony
Smoker Nix
 player, 221 posts
 Scavenger & Tech
 Truck Crew
Mon 23 Apr 2012
at 06:53
Re: OOC: Off-Topic Posts II
Smoker's in his armoured duster and a shemagh... getting a bit soggy :(

He's dreaming of a wide-brimmed hat right now.
Roadkill
 player, 388 posts
 Road Warrior
 former Road Ganger
Mon 23 Apr 2012
at 12:16
Re: OOC: Off-Topic Posts II
In reply to Smoker Nix (msg #326):

If Rk had one he would lend it to smoker.
The Marshall
 GM, 1066 posts
 aka "helbent4"
 aka Tony
Mon 23 Apr 2012
at 12:49
Re: OOC: Off-Topic Posts II
Posse,

Roadkill knows that in about 4-5 hours they should hit a Junkyard Militia checkpoint. There are no occupied communities between Junkyard and the Combine, as it's a kind of no-man's land. [Private to Sgt. Ian Sullivan: Sullivan was coming from further East, that is, St. Louis, so he has no timely intel on road conditions.]

Tony
Smoker Nix
 player, 222 posts
 Scavenger & Tech
 Truck Crew
Mon 23 Apr 2012
at 13:00
Re: OOC: Off-Topic Posts II
Does anyone have issues with the Junkyard folks?
Rowan Dawson
 player, 550 posts
 Medic
 Story-Teller
Mon 23 Apr 2012
at 17:58
Re: OOC: Off-Topic Posts II
Smoker Nix:
Does anyone have issues with the Junkyard folks?


Not unless they have issues with Witch's
The Marshall
 GM, 1067 posts
 aka "helbent4"
 aka Tony
Mon 23 Apr 2012
at 20:09
Re: OOC: Off-Topic Posts II
Smoker Nix:
Does anyone have issues with the Junkyard folks?


Not really, which is good, as it's the last bastion of what passes for civilisation in the Wasted West.

As for the Law Dogs, Smoker's legal troubles have been resolved and Dakota's no longer travelling with the group.

Tony
Peter Firecrow
 player, 152 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 24 Apr 2012
at 19:29
Re: OOC: Off-Topic Posts II
Thanks! then he will be driving suited up
Jane Guin
 player, 115 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 24 Apr 2012
at 19:32
Re: OOC: Off-Topic Posts II
In reply to Peter Firecrow (msg #332):

you mean there are times when you don't drive suited up?
Peter Firecrow
 player, 154 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 24 Apr 2012
at 19:44
Re: OOC: Off-Topic Posts II
Sure! Pete likes to live dangerously! He's making moves on a very armed woman, isn't he? mwahahahaha
The Marshall
 GM, 1068 posts
 aka "helbent4"
 aka Tony
Tue 24 Apr 2012
at 19:45
Re: OOC: Off-Topic Posts II
In reply to Jane Guin (msg #333):

I always assumed he did!

Tony
Jane Guin
 player, 116 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 24 Apr 2012
at 19:46
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #335):

Well THAT part is perfectly logical.  Although said lady might have to bring her arms to bear if he is stupid enough not to drive without being suited up going into unknown territory.
The Marshall
 GM, 1069 posts
 aka "helbent4"
 aka Tony
Tue 24 Apr 2012
at 19:53
Re: OOC: Off-Topic Posts II
In reply to Jane Guin (msg #336):

The technical is pretty well armoured so I could see why he might not. If he stops and needs to get out under fire it could get rather dodgy.

Tony
Jane Guin
 player, 117 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 24 Apr 2012
at 21:28
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #337):

what?  He's not suppose to get out, throw himself over our bodies in the back (being careful not to interfere with Jane's shooting, to protect us?  Sigh.  (joking).
The Marshall
 GM, 1072 posts
 aka "helbent4"
 aka Tony
Tue 24 Apr 2012
at 23:01
Re: OOC: Off-Topic Posts II
In reply to Jane Guin (msg #338):

I changed part of the game background a little. Formerly, Junkyard (the largest non-Combine community in the west outside of Oil Town) tolerated road gangs. Any crimes committed outside the 50 mile radius of the city were ignored as long as they kept the peace inside the city. A gang could loot, rape and pillage right outside the boundary and Junkyard would not say boo. The trade-off is the gangs pledged to support Junkyard in case of war with the Combine. (As well, I suspect the name of the mayor, "Ike Turner", was chosen to express a certain moral ambiguity.)

This is somewhat like letting bikers (that is, the outlaw kind) drink in your bar as long as they don't deal drugs in the washrooms and parking lot or pick fights with the other customers. The problem with such an arrangement is that, sooner or later, the outlaw bikers will start dealing drugs out of the washrooms and in the parking lot, and pick fights with the other customers, because it's in their nature or financial interests to do so if they can. You can try and police them but then you expend enourmous time, resources and effort to do so effectively.

In Junkyard's situation, I can see them benefiting from trade with the gangs and it saves in policing resources. But that trade comes at the expense of everyone else: towns and colonies, the Convoy, independent travellers and traders. All other trade is choked off. The marginal benefits do not outweigh the costs. So, Ike sets up all their "allied" gangs to be absorbed or eliminated all in one fell swoop.
Roadkill
 player, 393 posts
 Road Warrior
 former Road Ganger
Thu 26 Apr 2012
at 13:28
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #339):

Muhahaha. Roadkill loves to fight the law even if a NPC. Keeps you in it though Tony. it's good for you.
Also Roadkill hates the relationship between Rowan and the Colonial. It seems like the Colonial wants to take over the convey to him and turn it into seal team 6 or something like that. scary.
Smoker Nix
 player, 226 posts
 Scavenger & Tech
 Truck Crew
Thu 26 Apr 2012
at 13:32
Re: OOC: Off-Topic Posts II
Scary, indeed!
The Marshall
 GM, 1075 posts
 aka "helbent4"
 aka Tony
Thu 26 Apr 2012
at 13:38
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #340):

Like it or not, war is his business and the Colonel does know a lot about keeping people safe and alive. Yeah, he does get the chicks all right!

Unfortunately, the posse is going to be asked to do some things that require teamwork and cooperation. If that's not Roadkill's thing and he's going to fight it, then that could be something of a problem.

Tony
Smoker Nix
 player, 227 posts
 Scavenger & Tech
 Truck Crew
Thu 26 Apr 2012
at 13:40
Re: OOC: Off-Topic Posts II
I cannot speak for Roadkill, but I do 'teamwork' and 'cooperation' when there's a good reason for it. It's going out with the intention of fighting someone just to force my opinions on them that I don't do.
Roadkill
 player, 395 posts
 Road Warrior
 former Road Ganger
Thu 26 Apr 2012
at 14:05
Re: OOC: Off-Topic Posts II
In reply to Smoker Nix (msg #343):

Oh sure the war is business and life.
Roadkill just has issues but loves at the same time
Smoker Nix
 player, 228 posts
 Scavenger & Tech
 Truck Crew
Thu 26 Apr 2012
at 14:32
Re: OOC: Off-Topic Posts II
The one thing to be said for war is that if you are crafty you can make quite a lot of money...
Roadkill
 player, 396 posts
 Road Warrior
 former Road Ganger
Thu 26 Apr 2012
at 15:02
Re: OOC: Off-Topic Posts II
In reply to Smoker Nix (msg #345):

wait. is that you Mr bush?
Rowan Dawson
 player, 554 posts
 Medic
 Story-Teller
Thu 26 Apr 2012
at 18:21
Re: OOC: Off-Topic Posts II
When did the colonel become an NPC?
Ian
The Marshall
 GM, 1076 posts
 aka "helbent4"
 aka Tony
Thu 26 Apr 2012
at 20:34
Re: OOC: Off-Topic Posts II
Roadkill:
In reply to Smoker Nix (msg #345):

wait. is that you Mr bush?


Paging Mr. Cheney!

Taking too hard a principled or even practical stand against fighting against Throckmorton or for Junkyard means finding at some point you've painted yourself into a corner or will need to walk it back a ways.

Deadlands ultimately doesn't allow for much ambiguity. As a player and GM, I've made my peace with the fact that Deadlands is tied to it's meta-plot. A certain amount of railroading may occur.

If war comes you probably won't get a say on if you fight or not.

You've all recently seen Enid, Oklahoma. It was occupied by the Combine and looked like a Nazi concentration camp. (Although Roadkill and Smoker are probably too young to know what those are the image was clear enough.)

For that matter, Jane, Trejo and Crichton have all been in the belly of the beast. If anyone can, they could speak with moral authority about what they've seen or been forced to do. It should be clear to them how much good ignoring or running from the Combine will do.


quote:
When did the colonel become an NPC?


Unfortunately, Marc had to drop out a little while ago. A few months. So it's me you've been making googly-eyes at.

As another note, Schaeffer refers to himself "Oberst" (Colonel). When he met with some German comrades in Amarillo a week or so back, they addressed him as "Lieutenant". He's in his 40's but during the war he would have been in his late 20's, a little young to make Colonel (although with so many casualties promotions were raft swift so it's not out of the question).

Tony

This message was last edited by the GM at 20:58, Thu 26 Apr 2012.

Rowan Dawson
 player, 555 posts
 Medic
 Story-Teller
Thu 26 Apr 2012
at 21:22
Re: OOC: Off-Topic Posts II
quote:
Unfortunately, Marc had to drop out a little while ago. A few months. So it's me you've been making googly-eyes at.
Tony


Missed that sorry

This message was lightly edited by the GM at 21:35, Thu 26 Apr 2012.

Smoker Nix
 player, 229 posts
 Scavenger & Tech
 Truck Crew
Fri 27 Apr 2012
at 07:56
Re: OOC: Off-Topic Posts II
Quite understand that choices get forced upon you at times... just expressing Smoker's opinion, ya know. Tech-mech, not brawler, though. Anyone hiring me for their war had better realise that.
The Marshall
 GM, 1077 posts
 aka "helbent4"
 aka Tony
Fri 27 Apr 2012
at 08:14
Re: OOC: Off-Topic Posts II
In reply to Smoker Nix (msg #350):

I don't mean to sound like I am reading the riot act to troublesome and independent-minded players who won't toe the party line and hop on the train!

Let's just say that's a spoiler alert about the future course of the campaign and, in fact, the meta-plot.

Tony
Rowan Dawson
 player, 557 posts
 Medic
 Story-Teller
Fri 27 Apr 2012
at 08:16
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Smoker Nix (msg #350):

I don't mean to sound like I am reading the riot act to troublesome and independent-minded players who won't toe the party line and hop on the train!

Let's just say that's a spoiler alert about the future course of the campaign and, in fact, the meta-plot.

Tony

noted

[Private to The Marshall: At some point is Rowan likely to need to leave because of this. If so can I bring Hunter in]
Smoker Nix
 player, 230 posts
 Scavenger & Tech
 Truck Crew
Fri 27 Apr 2012
at 08:17
Re: OOC: Off-Topic Posts II
No problem, Marshall.

Still getting into this character, and liking him more and more. Looking forwards to watching the game unfold.
The Marshall
 GM, 1078 posts
 aka "helbent4"
 aka Tony
Fri 27 Apr 2012
at 08:49
Re: OOC: Off-Topic Posts II
Smoker Nix:
No problem, Marshall.

Still getting into this character, and liking him more and more. Looking forwards to watching the game unfold.


That's great to hear! No everyone needs to be excited about fighting evil. After all, look at what that did to professional evil-smiters like Arthur the Templar and Michaela, his squire.

Having grown up largely after the Final War, Smoker has never heard the old Lie: Dulce et decorum est pro patria mori. Although no longer a road ganger himself, it's especially understandable that Roadkill's a little shaken by hearing of Junktown's surprise purge of the gangs.

Tony

This message was last edited by the GM at 09:47, Fri 27 Apr 2012.

Roadkill
 player, 398 posts
 Road Warrior
 former Road Ganger
Fri 27 Apr 2012
at 12:06
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #354):

RK was annoyed because the colonial was saying how it was rubbish to keep out of it. A slight on his way of life and I guess the idea that all the gangs have been wiped out could prove the colonial to be right.

The greater evil is throckmorton and of course RK knows he wouldn't have any option but to fight against them just to keep his convey life style and have his freedom later on but RK would never join up officially.

Ok ok. After writing that, all i can think now is how that is way to Han Solo like.
Smoker needs to grow a big beard and growl a lot I think.... does that make Rowan leia, maybe the colonial is juba the hutt.
Smoker Nix
 player, 232 posts
 Scavenger & Tech
 Truck Crew
Fri 27 Apr 2012
at 12:09
Re: OOC: Off-Topic Posts II
Are you calling me a Wookiee?
Roadkill
 player, 399 posts
 Road Warrior
 former Road Ganger
Fri 27 Apr 2012
at 12:11
Re: OOC: Off-Topic Posts II
Smoker Nix:
Are you calling me a Wookiee?


punch it smoker
Smoker Nix
 player, 233 posts
 Scavenger & Tech
 Truck Crew
Fri 27 Apr 2012
at 12:25
Re: OOC: Off-Topic Posts II
Mrrrwrrr!
COL Kurt L. Schaeffer
 NPC, 240 posts
 Fernspaeher
 Ranger
Fri 27 Apr 2012
at 12:46
Re: OOC: Off-Topic Posts II
Roadkill:
Ok ok. After writing that, all i can think now is how that is way to Han Solo like.
Smoker needs to grow a big beard and growl a lot I think.... does that make Rowan leia, maybe the colonial is juba the hutt.


I think the Colonel is more like Obi-Wan (aka "General Kenobi") because he is spouting zen-like "warrior wisdom" that RK scoffs at. This doesn't bode well for his fate.

Tony

This message was last edited by the GM at 12:46, Fri 27 Apr 2012.

Jane Guin
 player, 120 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 27 Apr 2012
at 16:33
Re: OOC: Off-Topic Posts II
Will have spotty internet service over the weekend so might not be able to post much.
Rowan Dawson
 player, 559 posts
 Medic
 Story-Teller
Fri 27 Apr 2012
at 17:28
Re: OOC: Off-Topic Posts II
COL Kurt L. Schaeffer:
Roadkill:
Ok ok. After writing that, all i can think now is how that is way to Han Solo like.
Smoker needs to grow a big beard and growl a lot I think.... does that make Rowan leia, maybe the colonial is juba the hutt.


I think the Colonel is more like Obi-Wan (aka "General Kenobi") because he is spouting zen-like "warrior wisdom" that RK scoffs at. This doesn't bode well for his fate.

Tony

Hey no fair
The Marshall
 GM, 1082 posts
 aka "helbent4"
 aka Tony
Fri 27 Apr 2012
at 21:41
Re: OOC: Off-Topic Posts II
Jane Guin:
Will have spotty internet service over the weekend so might not be able to post much.


Understood, thanks for the notice!

Sure, the Black Hats are still humman and love (or probably loved) their mothers like anyone else, and perhaps many are just following orders.

Or, as the Colonel would say, "chust followink orders".

Tony
Jane Guin
 player, 121 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 27 Apr 2012
at 21:48
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #362):

And Jane will mention why she said that in a journal notice as soon as she gets a chance to write one.
The Marshall
 GM, 1083 posts
 aka "helbent4"
 aka Tony
Fri 27 Apr 2012
at 22:00
Re: OOC: Off-Topic Posts II
In reply to Jane Guin (msg #363):

Looking forward to reading it!

Throckmorton is evil, and many Black Hats do willingly serve the Combine and carry out the SOP of raiding, looting, extortion and slavery. (In fact, there are several special units called "Chain Dogs" dedicated to gathering slaves for the Combine.)

What complicates the moral picture is that some are just survivors who had little choice in the matter, and now they have been chipped are unable to do anything but follow orders.

Something disturbing that came to light just before you joined the game was that the fail-safe for the headbanger chips and those controlling the booby-traps in much Combine equipment have been set to "off". When she was in the Combine, a small degree of leeway and independence was allowed because Commanders could decide whether or not to arm the booby traps and headbangers. Now it appears they are armed all the time, making the threat of death constant. Obviously, things are changing in the Combine as well.

Tony

This message was last edited by the GM at 22:51, Fri 27 Apr 2012.

The Marshall
 GM, 1089 posts
 aka "helbent4"
 aka Tony
Mon 30 Apr 2012
at 00:25
Re: OOC: Off-Topic Posts II
Posse,

My organisational skills are rudimentary at best, else I would have posted this a week or more ago. Especially when the new players joined.

You are coming to Boise, home of the Templars. We have one active Templar character (although not all PCs have figured this out) but we can always use more.

If anyone would like to switch to playing a Templar at this point, they are encouraged to do so. This includes the new players, who, I admit, should have been given this choice when they joined, had I thought of it!

The following adventures will require playing ball with the Templars. Compensation is not high on their agenda so if anyone has a character where that might be a factor could play a Templar, at least temporarily.

Tony
The Marshall
 GM, 1090 posts
 aka "helbent4"
 aka Tony
Mon 30 Apr 2012
at 06:03
Re: OOC: Off-Topic Posts II
Posse,

To clarify, Jane, Peter and Crichton weren't actually there for the fight with the Anti-Bishop in the Cathedral of Dooom in Wichita. This doesn't need a correction (no harm, no foul).

Tony
Peter Firecrow
 player, 157 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 30 Apr 2012
at 06:32
Re: OOC: Off-Topic Posts II
Hmmm...how about being MADE a Templar? LOL!
The Marshall
 GM, 1091 posts
 aka "helbent4"
 aka Tony
Mon 30 Apr 2012
at 07:43
Re: OOC: Off-Topic Posts II
Peter Firecrow:
Hmmm...how about being MADE a Templar? LOL!


Kids want everything handed to them on a platter these days. If you're serious, something could be arranged...

Templar takes a year of Squiring, first. It's a lot quicker to become an Anti-Templar. That happens almost immediately!

Tony

This message was last edited by the GM at 09:44, Mon 30 Apr 2012.

Smoker Nix
 player, 234 posts
 Scavenger & Tech
 Truck Crew
Mon 30 Apr 2012
at 09:28
Re: OOC: Off-Topic Posts II
As far as I am concerned, whilst I am content as I am, I would be prepared to listen to a Templar recruiter... although somehow I don't think it's really me, if you know what I mean.
The Marshall
 GM, 1093 posts
 aka "helbent4"
 aka Tony
Mon 30 Apr 2012
at 11:44
Re: OOC: Off-Topic Posts II
Smoker Nix:
As far as I am concerned, whilst I am content as I am, I would be prepared to listen to a Templar recruiter... although somehow I don't think it's really me, if you know what I mean.


I mis-worded my request. My apologies for any confusion!

If you are content with your character and don't particularly think a Templar is a good fit, then there's no need to switch!

This is more to give anyone who wants to play a Templar the opportunity to do so now, if they wish.

Tony
Peter Firecrow
 player, 158 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 30 Apr 2012
at 13:58
Re: OOC: Off-Topic Posts II
Ooooh! Anti-Templar! With an axe to grind! LOL!

[Private to GM: Something like that would have to come to fruition from role-playing. Peter would never think, man I would make a good Templar! As far as he's concerned, he doesn't even know who Templars come into being - are they born that way, do they have visions that lead them to a temple, etc.

Although, I could definitely see Peter asking if they had anything that could help with the nightmares and then RP happening from there, but I don't know that Templars would look at Peter as someone who could join their ranks, especially considering his age. It would be FUNNY for him to be a squire and driving a Templar around in his technical but not sure it would work out. LOL!
]
Tech. Sgt. Airen Crichton
 player, 67 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Wed 2 May 2012
at 14:08
Re: OOC: Off-Topic Posts II
I might want to switch. Or at least try a different character for a little bit to see if I like them better.

[Private to GM: If you remember my original character idea was a Templar. ]
The Marshall
 GM, 1098 posts
 aka "helbent4"
 aka Tony
Thu 3 May 2012
at 12:31
Re: OOC: Off-Topic Posts II
In reply to Tech. Sgt. Airen Crichton (msg #372):

A Templar character would rock, and be very appropriate.

Peter as an Anti-Templar... they get along with Templars like cats and dogs! They do have a very low bar for recruitment.

Tony
Roadkill
 player, 403 posts
 Road Warrior
 former Road Ganger
Thu 3 May 2012
at 15:45
Re: OOC: Off-Topic Posts II
In reply to The Marshall (msg #373):

anti templars have a low bar you say..... Roadkills ear prick up...

Just kidding. not a chance. He is convey which is very similar any ways. A sword would be a good accessory though however. maybe a kitchen knife would suffice.
Jane Guin
 player, 130 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 3 May 2012
at 16:03
Re: OOC: Off-Topic Posts II
Thank you Rowan for the healing.  :)
Rowan Dawson
 player, 566 posts
 Medic
 Story-Teller
Thu 3 May 2012
at 22:00
Re: OOC: Off-Topic Posts II
Jane Guin:
Thank you Rowan for the healing.  :)

PD can I have some idea on Janes condition and where we are please
The Marshall
 GM, 1099 posts
 aka "helbent4"
 aka Tony
Thu 3 May 2012
at 22:22
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #376):

Ian,

All in good time!

My computer crapped out last night and I got in late. Don't worry, the scene will be resolved soon. (I'm on a Netbook right now so some file recovery is in order.)

Tony
Rowan Dawson
 player, 567 posts
 Medic
 Story-Teller
Fri 4 May 2012
at 08:23
Re: OOC: Off-Topic Posts II
The Marshall:
In reply to Rowan Dawson (msg #376):

Ian,

All in good time!

My computer crapped out last night and I got in late. Don't worry, the scene will be resolved soon. (I'm on a Netbook right now so some file recovery is in order.)

Tony

opps, some one needs to get rid of the house hold Pixies
Keep aint I!!!!!!!!!!!!!!!!!
Sgt. Ian Sullivan
 Player, 35 posts
 RCMP
 GRC
Fri 4 May 2012
at 17:04
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #378):

Did Roadkill just think to himself that he wanted a cop to give him a drink and and then let him drive?
Smoker Nix
 player, 240 posts
 Scavenger & Tech
 Truck Crew
Fri 4 May 2012
at 17:15
Re: OOC: Off-Topic Posts II
Oh good... sounds like he's not too bad then, normal Roadkill :)
Tech. Sgt. Airen Crichton
 player, 71 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Fri 4 May 2012
at 17:25
Re: OOC: Off-Topic Posts II
In reply to Sgt. Ian Sullivan (msg #379):

Yes yes he did! I would have been surprised if he hadn't.
Roadkill
 player, 406 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 08:13
Re: OOC: Off-Topic Posts II
Sgt. Ian Sullivan:
In reply to Rowan Dawson (msg #378):

Did Roadkill just think to himself that he wanted a cop to give him a drink and and then let him drive?


come on. You know it is a proven pub fact that everyone drives better after a couple of drinks....
Rowan Dawson
 player, 571 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 11:38
Re: OOC: Off-Topic Posts II
Roadkill:
Sgt. Ian Sullivan:
In reply to Rowan Dawson (msg #378):

Did Roadkill just think to himself that he wanted a cop to give him a drink and and then let him drive?


come on. You know it is a proven pub fact that everyone drives better after a couple of drinks....


As long as they is not alcohol he can drink what he likes
Evil grin
Roadkill
 player, 409 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 11:57
Re: OOC: Off-Topic Posts II
Rowan Dawson:
Roadkill:
Sgt. Ian Sullivan:
In reply to Rowan Dawson (msg #378):

Did Roadkill just think to himself that he wanted a cop to give him a drink and and then let him drive?


come on. You know it is a proven pub fact that everyone drives better after a couple of drinks....


As long as they is not alcohol he can drink what he likes
Evil grin


When you say 'not' you mean really high right.... yeah you do. Pub facts are always right, if not then beer has lied to me for many years.
Rowan Dawson
 player, 573 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 12:59
Re: OOC: Off-Topic Posts II
Roadkill:
Rowan Dawson:
Roadkill:
Sgt. Ian Sullivan:
In reply to Rowan Dawson (msg #378):

Did Roadkill just think to himself that he wanted a cop to give him a drink and and then let him drive?


come on. You know it is a proven pub fact that everyone drives better after a couple of drinks....


As long as they is not alcohol he can drink what he likes
Evil grin


When you say 'not' you mean really high right.... yeah you do. Pub facts are always right, if not then beer has lied to me for many years.

HMM No comment
Roadkill
 player, 412 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 13:14
Re: OOC: Off-Topic Posts II
Rowan Dawson:
Roadkill:
Rowan Dawson:
Roadkill:
Sgt. Ian Sullivan:
In reply to Rowan Dawson (msg #378):

Did Roadkill just think to himself that he wanted a cop to give him a drink and and then let him drive?


come on. You know it is a proven pub fact that everyone drives better after a couple of drinks....


As long as they is not alcohol he can drink what he likes
Evil grin


When you say 'not' you mean really high right.... yeah you do. Pub facts are always right, if not then beer has lied to me for many years.

HMM No comment



because it is right

   ""   ""

      "
"          "
 "        "
  "      "
    """"

Roadkill
 player, 413 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 13:28
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #386):

I'm not sure Jane would like Rks comments on the journey. He would probably be a dick about it. Then again, castles would make him laugh until he passed out. He is a knob head after all.

So it is lucky he is in the truck and you guys are in the pickup.
Jane Guin
 player, 138 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 5 May 2012
at 13:29
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #387):

I'm sure it's not the first time that Jane would be glad that she isn't riding with RK.  :)
Roadkill
 player, 414 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 13:39
Re: OOC: Off-Topic Posts II
Jane Guin:
In reply to Roadkill (msg #387):

I'm sure it's not the first time that Jane would be glad that she isn't riding with RK.  :)


*wink*
She would love it. He's of course the love machine..... well, if they are drunk enough, but then who isn't.
Jane Guin
 player, 140 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 5 May 2012
at 13:41
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #389):

LOL
Smoker Nix
 player, 245 posts
 Scavenger & Tech
 Truck Crew
Sat 5 May 2012
at 13:43
Re: OOC: Off-Topic Posts II
Is 'Love Machine' your handle then, Roadkill?

Just don't fill the rig with go-go girls!
Roadkill
 player, 415 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 13:52
Re: OOC: Off-Topic Posts II
Smoker Nix:
Is 'Love Machine' your handle then, Roadkill?

Just don't fill the rig with go-go girls!


that was the plan before the colonial and peter came along.
The Rowan and Jane show.
Jane Guin
 player, 141 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 5 May 2012
at 13:54
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #392):

But Rowan and Jane are the go go girls. They tell the other girls to go-go...while you can.
Roadkill
 player, 416 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 14:01
Re: OOC: Off-Topic Posts II
In reply to Jane Guin (msg #393):

Really! blocking it for the other guys??? Don't make RK kill the other guys and get out his pimp stick.
Jane Guin
 player, 142 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 5 May 2012
at 14:03
Re: OOC: Off-Topic Posts II
In reply to Roadkill (msg #394):

Tsk Tsk.  We're not blocking the guys at all. We're guiding the girls.  Totally different.
Roadkill
 player, 417 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 14:14
Re: OOC: Off-Topic Posts II
Jane Guin:
In reply to Roadkill (msg #394):

Tsk Tsk.  We're not blocking the guys at all. We're guiding the girls.  Totally different.

*Meow*

Jane i think would scare the crap out of RK. Tough girl with ideas. Scary for him.
Smoker Nix
 player, 246 posts
 Scavenger & Tech
 Truck Crew
Sat 5 May 2012
at 14:17
Re: OOC: Off-Topic Posts II
Ah... in trucker-speak go-go girls are...


... pigs.

Real live females of the same species as I are somewhat more welcome.

Except when I fancy a bacon sarnie, I guess.
Roadkill
 player, 418 posts
 Road Warrior
 former Road Ganger
Sat 5 May 2012
at 14:25
Re: OOC: Off-Topic Posts II
Smoker Nix:
Ah... in trucker-speak go-go girls are...


... pigs.

Real live females of the same species as I are somewhat more welcome.

Except when I fancy a bacon sarnie, I guess.


Whoever said rowan and jane were good looking....


I Never knew that go-go girl thing for truckers. the more sexist terms to refer to woman the better I think
*Ducks to avoid tomatoes*
Smoker Nix
 player, 247 posts
 Scavenger & Tech
 Truck Crew
Sat 5 May 2012
at 14:36
Re: OOC: Off-Topic Posts II
Misspent youth on CB radio... :)

"Side breaker on the side, come back?"
Rowan Dawson
 player, 575 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 17:55
Re: OOC: Off-Topic Posts II
Roadkill:
Jane Guin:
In reply to Roadkill (msg #394):

Tsk Tsk.  We're not blocking the guys at all. We're guiding the girls.  Totally different.

*Meow*

Jane i think would scare the crap out of RK. Tough girl with ideas. Scary for him.


 Real women not fake
Jane Guin
 player, 143 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 5 May 2012
at 18:09
Re: OOC: Off-Topic Posts II
In reply to Rowan Dawson (msg #400):

I agree with Rowan.  On the other hand, scaring the crap out of RK isn't necessarily a bad thing...is it?
Rowan Dawson
 player, 576 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 18:29
Re: OOC: Off-Topic Posts II
Jane Guin:
In reply to Rowan Dawson (msg #400):

I agree with Rowan.  On the other hand, scaring the crap out of RK isn't necessarily a bad thing...is it?

Chuckle I thought he would have learned his leason from the encounter with the evil undead on the way in to the Catheral.
Rowan Dawson
 player, 577 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 18:31
Question to Marshall
Marshall

I know the one sword we have is the two handed sword rescued from the teample
The second I think isMichaeala's is that correct?
Thanks
Ian
Tech. Sgt. Airen Crichton
 player, 72 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 5 May 2012
at 20:46
Re: Question to Marshall
In reply to Rowan Dawson (msg #403):

The sword count is three. Michaela's, Arthur's, and the one you found in the temple.
Jane Guin
 player, 144 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 5 May 2012
at 20:51
Re: Question to Marshall
In reply to Tech. Sgt. Airen Crichton (msg #404):

Is each Templar sword marked in some way so that they would know whose it was?  Or does it just mark a particular region etc.?
Tech. Sgt. Airen Crichton
 player, 73 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 5 May 2012
at 20:56
Re: Question to Marshall
In reply to Jane Guin (msg #405):

Per the book Last Crusaders. No they aren't marked in anyway shape or form. Some are old ornamental pieces and such or blades found in museums that sort of thing.
Rowan Dawson
 player, 578 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 21:32
Re: Question to Marshall
Tech. Sgt. Airen Crichton:
In reply to Rowan Dawson (msg #403):

The sword count is three. Michaela's, Arthur's, and the one you found in the temple.

Rowan looks uncertain
"I thought Arthur's was broken"
"The old sword found in the Temple was the two handed one I promised to return"
Michaela's sword we have from her body".
The Marshall
 GM, 1102 posts
 aka "helbent4"
 aka Tony
Sat 5 May 2012
at 21:43
Re: Question to Marshall
Posse,

As a matter of fact, both Jane and Rowan are quite good lookin' (both are Purty). At least compared to the typical skanky waster!

Arthur's blade is probably a broadsword. Chance's is a bastard sword (hand and a half). Michaela used a masterwork Katana (and Wakizashi) but she tried to parry a stroke by Anti-Bishop when he was using the bastard sword he took from Chance and it shattered. (Not just because of the physics and materials, but because the AB was channeling some pretty dark and powerful mojo through the sword.) Her Katana is sheared off a few inches above the hilt.

Tony
Rowan Dawson
 player, 579 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 21:46
Re: Question to Marshall
The Marshall:
Posse,

As a matter of fact, both Jane and Rowan are quite good lookin' (both are Purty). At least compared to the typical skanky waster!

Arthur's blade is probably a broadsword. Chance's is a bastard sword (hand and a half). Michaela used a masterwork Katana (and Wakizashi) but she tried to parry a stroke by Anti-Bishop when he was using the bastard sword he took from Chance and it shattered. (Not just because of the physics and materials, but because the AB was channeling some pretty dark and powerful mojo through the sword.) Her Katana is sheared off a few inches above the hilt.

Tony

Ah so all are correct
We have the Bastard sword, the Broad sword, and one of michaela's swords
The Marshall
 GM, 1103 posts
 aka "helbent4"
 aka Tony
Sat 5 May 2012
at 22:04
Re: Question to Marshall
Rowan Dawson:
Ah so all are correct
We have the Bastard sword, the Broad sword, and one of michaela's swords


Ian,

I guess you have the intact Wakizashi as well as the hilt and blade stub of the Katana. She wasn't a Templar so her swords were not communal property, but you could turn over her Wakizashi if you wanted and I'm sure they'll put it to good use!

Tony
Rowan Dawson
 player, 580 posts
 Medic
 Story-Teller
Sat 5 May 2012
at 22:07
Re: Question to Marshall
The Marshall:
Rowan Dawson:
Ah so all are correct
We have the Bastard sword, the Broad sword, and one of michaela's swords


Ian,

I guess you have the intact Wakizashi as well as the hilt and blade stub of the Katana. She wasn't a Templar so her swords were not communal property, but you could turn over her Wakizashi if you wanted and I'm sure they'll put it to good use!

Tony

I think unless they ask for it. Rowan will keep it in memory of her friend
Tech. Sgt. Airen Crichton
 player, 75 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 5 May 2012
at 23:25
Re: Question to Marshall
In reply to Rowan Dawson (msg #411):

I think she would want to buried with them both guys. Just saying.
Peter Firecrow
 player, 162 posts
 Not that kind of Indian
 Wanna buy a gun?
Sun 6 May 2012
at 03:50
Re: Question to Marshall
Jesus! It's a Saturday! Don't you people have LIVES? Over 20 effing posts today alone!! Sigh. I'm falling behind again lol
The Marshall
 GM, 1105 posts
 aka "helbent4"
 aka Tony
Sun 6 May 2012
at 10:33
Re: Question to Marshall
In reply to Peter Firecrow (msg #413):

No, I guess I don't have a life!

quote:
quote:
He lit up a cigarette and puffed at it. "Not that I ain't a patient man, but how long we supposed to wait around?"


"I have no idea Peter, wish I did"
Rowan considers.
"I am feeling like a wall flower at a party and I find my self not liking the situation"


It's only been a half-hour, Rowan must have ADD or something! Don't worry, I'm just killing a little time while a new PC is being introduced.

Tony
The Marshall
 GM, 1106 posts
 aka "helbent4"
 aka Tony
Mon 7 May 2012
at 01:05
Re: Question to Marshall
Posse,

I was reading a great thread about "GM Dickishness" on the RPGNow forum. Any GM will recognise themselves on there to some extent.

It occurred to me that me playing Schaeffer as an NPC could qualify in some senses as "GMPC abuse". (A GMPC is typically an Über-PC the GM creates and plays, usually taking over the game by bossing the players around.) After all, Schaeffer's a bad-ass, has strong opinions about a few select topics, and occasionally orders the PCs around. In other words, GM wanking at it's finest that robs the players of their agency.

In my somewhat lame defence, I know I am a wanker, so it's something I constantly have to resist. I also didn't make Schaeffer as he was a recently dropped PC, well-made by a player who knew the rules but is no more powerful than anyone else. I'm trying to play him as true as I can to how Marc did but it's not like Schaeffer won't by necessity reflect a lot of my own opinions as well.

That means thinking tactically back in Cheyenne (suggesting the posse beats feet towards Boise instead of hunting down the remaining Black Hat in the ruins) and speaking up when the morality of soldiering, warfare and the Templars (fellow warriors in his view) are discussed. In fact, those are probably the only things he holds strong opinions about!

At any rate, please accept my apologies if anyone thinks I'm running roughshod over you as GM by using Schaeffer as a convenient mouthpiece.

Tony
Jason Sinclair
 player, 1 post
Mon 7 May 2012
at 01:47
Re: Question to Marshall
In reply to The Marshall (msg #415):

 And I would be that new PC. I am still tweaking a few things, but ready to get moving. Sorry guys for holding you up. See you in game fairly soon I am thinking.
Jane Guin
 player, 146 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 7 May 2012
at 01:59
Re: Question to Marshall
In reply to Jason Sinclair (msg #416):

Welcome to the group from somebody who has also recently joined.
Roadkill
 player, 420 posts
 Road Warrior
 former Road Ganger
Mon 7 May 2012
at 03:30
Re: Question to Marshall
The Marshall:
Posse,

I was reading a great thread about "GM Dickishness" on the RPGNow forum. Any GM will recognise themselves on there to some extent.

It occurred to me that me playing Schaeffer as an NPC could qualify in some senses as "GMPC abuse". (A GMPC is typically an Über-PC the GM creates and plays, usually taking over the game by bossing the players around.) After all, Schaeffer's a bad-ass, has strong opinions about a few select topics, and occasionally orders the PCs around. In other words, GM wanking at it's finest that robs the players of their agency.

In my somewhat lame defence, I know I am a wanker, so it's something I constantly have to resist. I also didn't make Schaeffer as he was a recently dropped PC, well-made by a player who knew the rules but is no more powerful than anyone else. I'm trying to play him as true as I can to how Marc did but it's not like Schaeffer won't by necessity reflect a lot of my own opinions as well.

That means thinking tactically back in Cheyenne (suggesting the posse beats feet towards Boise instead of hunting down the remaining Black Hat in the ruins) and speaking up when the morality of soldiering, warfare and the Templars (fellow warriors in his view) are discussed. In fact, those are probably the only things he holds strong opinions about!

At any rate, please accept my apologies if anyone thinks I'm running roughshod over you as GM by using Schaeffer as a convenient mouthpiece.

Tony


But sometimes you have to do that, be a ass. Also i hate the fact that some people have the idea that only PCs are important people to interact with and all NPCs are merely meat shields and not 'human' (pretend human) and can't have a personality apart from the one of being 'helpful' or something to kill.

If a NPC has a certain way and personality then that is what they will do. I would be annoyed if the colonial suddenly became just a yes man.

I've had players annoyed at me because of that before just because I played people as people.
A PC beat up a guard because the guard fired on another PC as they approached the gates in the form of mist. The place was constantly being attacked by vampires so the guards were freaked out and on edge anyway.
So now all the guards are annoyed with the PCs as the PCs belittle all of the guards and the guard that was beaten up had to be carried away as he was almost killed by the PC. The guards refuse to now go back to the walls and lock themselves in the keep and refuse to help the PCs.

Oh how the players were upset that the guards had feelings of fear for vampires and disdain for being treated so poorly and reacting as they were real people and not just yes men.


Hi Jason
Rowan Dawson
 player, 582 posts
 Medic
 Story-Teller
Mon 7 May 2012
at 07:18
Re: Question to Marshall

If a NPC has a certain way and personality then that is what they will do. I would be annoyed if the colonial suddenly became just a yes man.

I've had players annoyed at me because of that before just because I played people as people.


Personally speaking, I would say you have kept with in his original feel for the character.
So in my opinion no foul.
If the character had altered drasticly then I might have been iritated.
Ian

Smoker Nix
 player, 249 posts
 Scavenger & Tech
 Truck Crew
Mon 7 May 2012
at 11:05
Re: Question to Marshall
Agreed. Shaeffer is being played well. Does it matter that it's the GM who is playing him? We can still ignore him or argue with him...
The Marshall
 GM, 1108 posts
 aka "helbent4"
 aka Tony
Mon 7 May 2012
at 11:39
Re: Question to Marshall
Posse,

Thanks for saying. NPCs will try to be authentic to them, that is, they may be honest, dishonest, accurate or wildly off-base, but I will always try to be true to who they are.

There's two reasons, the first being horror stories about GMPCs, the second is along the lines of what Roadkill was talking about, where the NPCs will act and react as more than just "yes men" and cheerleaders for the party.

I was running a T2K game. The PCs were mostly Canadian Forces personnel and the game was set in Vancouver, so they were very much in "friendly territory".

They ran a little roughshod over the locals, and then proceeded to devised a plan that was obviously crap. Knowledgeable NPCs repeatedly told them why it was a bad idea, some of their own PCs told them it was a bad idea, but I guess they felt the GM was lecturing through NPCs and this made them dig in their heels and carry it out.

When the situation blew up in their faces there was a lot of hard feelings OOC, including bald accusations that I was simply screwing with them because they didn't do what I wanted (classic railroading). I was thinking more along the lines of the "Jim Rule" from 28 Days Later regarding the self-evident nature of bad ideas:

Jim, 28 Days Later: "No, no. No, see, this is a really shit idea.

"You know why? Because it's really obviously a shit idea."


Having said that, you all seem to get that smart PCs listen to NPCs and try to make simple effective plans when they can. There shouldn't always only be one path forward (classic railroading) where everything else automatically fails. But a shit idea that's "really obviously a shit idea" will probably not succeed, and that's not the GM's fault.

Tony
The Marshall
 GM, 1110 posts
 aka "helbent4"
 aka Tony
Tue 8 May 2012
at 12:55
Re: Question to Marshall
Posse,

I well understand the urge to keep fighting battles like this over some slight, real or imagined, escalating and drawing others into the tempest until some kind of satisfaction is reached or matters explode. I've been there myself, it's easy to get caught up in it.

We need to move on. Simon's got a lot on his plate, he's going to focus on saving lives and nothing else. Even the swords are of minor importance; he's said all he's going to say about them. Please accept my apologies in advance because nothing that is not relating directly to saving Boise and innocent lives will get Simon's slightest attention.

Tony
The Marshall
 GM, 1111 posts
 aka "helbent4"
 aka Tony
Tue 8 May 2012
at 13:07
Re: Question to Marshall
Posse,

My apologies for moving on. It seems we're caught in a spiral of escalation, one that serves no purpose other than to get people's backs up and is just dragging things out.

Simon has some very important things on his mind, as you can see. He simply won't be interested in anything that's not directly related to saving Boise. Even though honouring the fallen Templars is one of the few rituals the order practices, even that's on the back-burner for now and he's said all he's going to on the matter of the swords.

Tony
Jason Sinclair
 player, 5 posts
Tue 8 May 2012
at 13:38
Re: Question to Marshall
No problem on my part. It wasn't meant to be provocative. Just trying to do what my Templar asked of me. My apologies Rowan.
Rowan Dawson
 player, 588 posts
 Medic
 Story-Teller
Tue 8 May 2012
at 13:49
Re: Question to Marshall
Jason Sinclair:
No problem on my part. It wasn't meant to be provocative. Just trying to do what my Templar asked of me. My apologies Rowan.


None offence taken from player or Rowan.
Rowan was trying to follow through on her promise which was to hand over to a ranking templar or to the Church.
Because you were a squire and did not introduce your self , I was playing her that she was a little miffed.
 And then you mentioned the south and how her beliefs were felt of and her nose really got out of joint.

hey no one said she was logical all the time

Even Rowan  can make mistakes
Grin all good fun
Smoker Nix
 player, 253 posts
 Scavenger & Tech
 Truck Crew
Tue 8 May 2012
at 14:18
Re: Question to Marshall
Apologies...
Jane Guin
 player, 149 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 8 May 2012
at 15:35
Re: Question to Marshall
so who stayed outside besides jane?
Smoker Nix
 player, 255 posts
 Scavenger & Tech
 Truck Crew
Tue 8 May 2012
at 15:46
Re: Question to Marshall
Roadkill, I think.
Roadkill
 player, 422 posts
 Road Warrior
 former Road Ganger
Tue 8 May 2012
at 16:03
Re: Question to Marshall
In reply to Smoker Nix (msg #428):

yeah roadkill didnt want to have to deal with the different clashing religious ideas.
Just easier for him to stay out of it
Jane Guin
 player, 150 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 8 May 2012
at 16:16
Re: Question to Marshall
In reply to Roadkill (msg #429):

Nods.  Understands that.
Peter Firecrow
 player, 164 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 8 May 2012
at 22:14
Re: Question to Marshall
Huh. That's....huh. I started to post but I will have to think about this. My first reactions so far have been...unkind to Simon and his "mission" and "reward". Lol.
The Marshall
 GM, 1114 posts
 aka "helbent4"
 aka Tony
Tue 8 May 2012
at 22:48
Re: Question to Marshall
Peter Firecrow:
Huh. That's....huh. I started to post but I will have to think about this. My first reactions so far have been...unkind to Simon and his "mission" and "reward". Lol.


It's a suicide mission and you guys are strictly the "B Team", there is really little reward other than a job well-done. What's not to like?

Thanks to everyone for buying into the meta-plot, at least enough to not dig in your heels. If you want to do the published adventures (and I do want to do at least some of them) it's practically a requirement you at least don't fight it.

To be clear, this wasn't a clash of religious ideals. Fortunately, the Templars kept their cool and no one's spitting out bloody Chiclets, so it's all good.

Tony
Peter Firecrow
 player, 166 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 8 May 2012
at 22:52
Re: Question to Marshall
Heh. Hey at least I toned it down and made some of it just him thinking rather than having said it aloud. <grin>
Jason Sinclair
 player, 7 posts
Wed 9 May 2012
at 00:58
Re: Question to Marshall
In reply to The Marshall (msg #432):

As Shane Hensley, John Goff, and John Hopler say at least once an adventure "If they don't want be the heroes find yourselves a new posse!"

I personally like that about the designers. They built the system to kill the players and then to finish the "game" require you to be selfless. Book of Exalted Deeds kinda stuff.
Smoker Nix
 player, 256 posts
 Scavenger & Tech
 Truck Crew
Wed 9 May 2012
at 12:16
Re: Question to Marshall
Thanks for the heads-up about using published adventures - I'll make darn sure not to read them!
Roadkill
 player, 424 posts
 Road Warrior
 former Road Ganger
Wed 9 May 2012
at 12:28
Re: Question to Marshall
In reply to Smoker Nix (msg #435):

yes same...... nah i can't read anyway. I am actually a group of monkey's at type writers.

How did the Marshall know that Roadkills only weakness was hot chicks
Smoker Nix
 player, 258 posts
 Scavenger & Tech
 Truck Crew
Wed 9 May 2012
at 13:33
Re: Question to Marshall
He is the Marshal, that's how 'Kill. You are an open book to him :)
The Marshall
 GM, 1118 posts
 aka "helbent4"
 aka Tony
Wed 9 May 2012
at 20:05
Re: Question to Marshall
Roadkill:
In reply to Smoker Nix (msg #435):

yes same...... nah i can't read anyway. I am actually a group of monkey's at type writers.

How did the Marshall know that Roadkills only weakness was hot chicks


There's only three things worth a-dyin' for:
And that's chicks, cars and the third world war!


- Colin James, "Chicks, Cars and the Third World War"

Trejo asked about his Squire using Michaela's bike. It seems like something she would want, as a Squire. Traditionally the gear of the dead is shared among the party but she would feel a duty towards a fellow Templar.

Likewise, Daphne can be given Michaela's guns and her Police vest, although that didn't help too much against an AP 12mm caseless round!

Tony
Tech. Sgt. Airen Crichton
 player, 79 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Wed 9 May 2012
at 20:24
Re: Question to Marshall
In reply to The Marshall (msg #438):

My Infantry Battlesuit wouldn't help much against a 12mm AP round. That being said I will go along with what everybody chooses as far as Micheala's gear goes.
Jane Guin
 player, 152 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 9 May 2012
at 20:25
Re: Question to Marshall
In reply to Tech. Sgt. Airen Crichton (msg #439):

It doesn't matter to me so you it's up to you guys.  I'm just along for the ride (grins).  As long as I get to shoot things and it's in the deuce.
The Marshall
 GM, 1119 posts
 aka "helbent4"
 aka Tony
Wed 9 May 2012
at 20:29
Re: Question to Marshall
In reply to Tech. Sgt. Airen Crichton (msg #439):

The "two element" idea does make the most tactical sense. Except it does split the party, and anyone going on ahead will have to deal with any problems alone while everyone else twiddles their thumbs...

I was discussing "railroading" in RPGs with a friend last night at our sit-down game. What's so wrong with it? Trains are fun! He said that was a good metaphor: in a train it's relatively comfortable, you can explore the different cars, see interesting things. You know it's hopefully going somewhere interesting or rewarding, else you wouldn't get on it in the first place. It's when you are locked in a the boxcar or cattle car it's not so much fun.

Tony
The Marshall
 GM, 1120 posts
 aka "helbent4"
 aka Tony
Thu 10 May 2012
at 04:40
Re: Question to Marshall
Posse,

I took the following "What kind of Gamer are you?" test and scored a 3-way tie between Tactician 80%, Character Player 80% and Roleplayer 80%. I think that pretty much nails it.

http://quizfarm.com/quizzes/do...racter-type-are-you/

Sorry for Schaeffer's monster post! I felt it was worth going over some history, as not all players were actually present at those combats but there were valuable lessons to be learned there. Because I'm a lazy GM, I delayed reading more than the intro of "The Destroyer" before analysing the tactical situation  a little while ago.

Schaeffer's suggestions are just that, they are not the "right" answers but the ones I think he would naturally come up with given the commonly known information. Let me know if anyone doesn't want Schaeffer involved in the fight for whatever reason. The last thing you need is an NPC to steal anyone's thunder.

Just to clarify, "Baby" the Ma-Deuce can be dismounted and fired from a tripod, and although it cannot be fired from a sidecar, the Hellfire SAW can. My personal preference (per Schaeffer) would be to take the bikes so you have time to do some night recce and hit them at dawn, but you know, bikers do very poorly against semis and armoured technicals!

Tony
Jane Guin
 player, 154 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 10 May 2012
at 12:49
Re: Question to Marshall
In reply to The Marshall (msg #442):

Thanks Tony:

HA!  I got it right about the side car and baby.  Anyway, interesting little quiz.  I came up as a Character Player

With all the category falling between 30% and 85%.
Roadkill
 player, 428 posts
 Road Warrior
 former Road Ganger
Thu 10 May 2012
at 12:50
Re: Question to Marshall
In reply to The Marshall (msg #442):

I ended up like so. Somewhat true but somewhat completely wrong.
I love the rules of games and how they work things out and always think how they could be improved and averages of dice rolled etc. I guess my answers for those were just to 50 50 though. Rolling dice rules, especially if your character is trying to do something awesome. Emotional aspect of the character is more about playing it as it should be not some emotional carry on. It is about being true to what you create.

You Scored as Character Player
The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn’t. He takes creative pride in exploring different characters, often making each new one radically different than others he’s played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.


Character Player
100%
Storyteller
90%
Specialist
75%
Power Gamer
70%
Tactician
60%
Weekend Warrior
50%
Casual Gamer
35%

Roadkill
 player, 429 posts
 Road Warrior
 former Road Ganger
Thu 10 May 2012
at 13:03
Re: Question to Marshall
In reply to The Marshall (msg #442):

I hear you on the suggestions but.... HA... but as the quiz states, I have to play the character. :)

No chance Roadkill, as part of the convey and knowing how the Templars are, would ever go and kill something they won't, apart from sending a 2 dudes while they sit back and cry how weak they are. Perhaps Trejo and Jason should kill all the Templars to purge the order of the weak.

So he is only in it for the loyalty of friends and family in this case.
So if he is a distraction to get the prisoners, while other do the killing then that would work out or then again.... the need of the many out way the needs of the few, nuke em all.
Jason Sinclair
 player, 12 posts
Thu 10 May 2012
at 13:23
Re: Question to Marshall
In reply to Roadkill (msg #445):

Yeah I think it's a matter of numbers. Most of the population of Boise is women and children. Most of the Order is out scouring the waste most of the time. That being said yeah if we can get the hostages out without a fight great. I have to ask if any of you ever played D&D? Does the bad guy make it easy to rescue the hostages?  Do you more times than not have to engage and kill the bad guy to get away? More to the point my idea about using the rig has some merit tactically. I'd support a plan that might work. Ramming your way to the hostages with contact explosives strapped to the rig. Sounds suicidal.
Roadkill
 player, 430 posts
 Road Warrior
 former Road Ganger
Thu 10 May 2012
at 14:50
Re: Question to Marshall
In reply to Jason Sinclair (msg #446):

smart tech guys could surely rig up some sort of anti personal or flash bangs.

D&D like any thing out there has the option to run. In fact I find people always go for the kill and end up losing when they could actually just disable and make a run for it.
We can't make it easy for Jason. haha. Welcome to the world of diplomacy.
Jason Sinclair
 player, 14 posts
Thu 10 May 2012
at 15:33
Re: Question to Marshall
If anyone thinks I went to far in my last post #123 let me know via PM and we can discuss things. Thank you.
Jane Guin
 player, 156 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 10 May 2012
at 16:00
Re: Question to Marshall
In reply to Jason Sinclair (msg #448):

Before I type in Jane's response (it will be short) I just want to say that don't take it personally.  Needless to say this is a hot topic for all of them because of the situation etc.
The Marshall
 GM, 1121 posts
 aka "helbent4"
 aka Tony
Thu 10 May 2012
at 16:41
Re: Question to Marshall
Jane Guin:
HA!  I got it right about the side car and baby.


Sort of yes and no. You can't fire a .50-cal. from a sidecar, but the idea was to transport it.

Likewise Schaeffer said to risk destruction for the vehicles, that is, by running over the bikers. Not using them as bombs, which is very silly.

Tony
Roadkill
 player, 432 posts
 Road Warrior
 former Road Ganger
Thu 10 May 2012
at 16:49
Re: Question to Marshall
Jason Sinclair:
If anyone thinks I went to far in my last post #123 let me know via PM and we can discuss things. Thank you.


Perfect Jason

As i was doing the response i thought... "Oh damn i hope the new guy doesn't think he is hated"

You did good. Love it. Stick around buddy. There is no too far in play as long as that is your character i think. If you said it in OOC then that would be bad

The gun drawing was Mimed. with fingers :)

This message was last edited by the player at 17:00, Thu 10 May 2012.

The Marshall
 GM, 1122 posts
 aka "helbent4"
 aka Tony
Thu 10 May 2012
at 17:20
Re: Question to Marshall
In reply to Roadkill (msg #451):

I'm assuming for the sake of RP that everyone's introduced!

Tony
Roadkill
 player, 434 posts
 Road Warrior
 former Road Ganger
Thu 10 May 2012
at 17:27
Re: Question to Marshall
In reply to The Marshall (msg #452):

i would think so.

RK has made his final point on the issue and is heading there. someone can make up a plan and he will be in.
truck shield and ram as colonial and trejo do this or that or whatever.
once angie is saved he is out of there so their plan would be best suited to killing the destroyer before that of the truck.
He is open to good ideas.
The Marshall
 GM, 1123 posts
 aka "helbent4"
 aka Tony
Thu 10 May 2012
at 17:47
Re: Question to Marshall
Roadkill:
In reply to The Marshall (msg #452):

i would think so.

RK has made his final point on the issue and is heading there. someone can make up a plan and he will be in.
truck shield and ram as colonial and trejo do this or that or whatever.
once angie is saved he is out of there so their plan would be best suited to killing the destroyer before that of the truck.
He is open to good ideas.


Sure, all too easy for players to get worked up, see things as us-vs-them. After all, you have to keep in mind the interests and concerns (be they narrow or wide) of just your character. Let the GM worry about the big picture! I've done the same as a player, I'm not criticising anyone.

Speaking of the big picture, if players decide that your characters won't work for or with the Templars then we'll have to deal with that at some point. That's going to be a major element in future adventures.

Tony

This message was last edited by the GM at 17:48, Thu 10 May 2012.

Peter Firecrow
 player, 171 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 10 May 2012
at 17:48
Re: Question to Marshall
I seriously considering having Peter just leave with the way the Templars (both PC and NPC) are acting over this, railroad plot or not. I would have likely brought in a new character who could handle being stupidly heroic and yet an insufferable asshole at the same time just to fit in.
Rowan Dawson
 player, 591 posts
 Medic
 Story-Teller
Thu 10 May 2012
at 17:48
Re: Question to Marshall
In reply to Roadkill (msg #451):

grin all good fun and in game.
No hard feelings from me, though Rowan may bea little off depends on many things.
But play on it is supposed to be fun and in this setting a little hard nosed I think.
Ian
The Marshall
 GM, 1124 posts
 aka "helbent4"
 aka Tony
Thu 10 May 2012
at 18:07
Re: Question to Marshall
In reply to Peter Firecrow (msg #455):

Yep, this adventure kind of requires you to be heroic. I made no bones about this being an adventure involving helping the Templars.

Tony

This message was last edited by the GM at 18:09, Thu 10 May 2012.

Roadkill
 player, 435 posts
 Road Warrior
 former Road Ganger
Thu 10 May 2012
at 18:22
Re: Question to Marshall
The Marshall:
In reply to Peter Firecrow (msg #455):

Yep, this adventure kind of requires you to be heroic. I made no bones about this being an adventure involving helping the Templars.

Tony


Oh yeah that is true.
But if everyone was a goody good about everything it would get boring.
RK would never go but life has happened, family and friends.
Woman. his worst enemy. it is like the Marshall knew.... again
Jason Sinclair
 player, 16 posts
Thu 10 May 2012
at 19:35
Re: Question to Marshall
Not trying to be an asshole Peter. Jason was a Ranger now he is a Templar. Kinda makes for a jackass stubborn bastard at times unfortunately. Fact is as a player I floated two or three ideas. One got a response and that was I would prefer to avoid that strategy and the other was ignored. Which is fine. The posse keeps saying hey you Templars keep forgetting the hostages and not once did Jason say that. In fact he said the exact opposite. He even laid out a plan that should minimize the risk to them. The only things that might be harmed in theory were the trailer and Roadkill. Not exactly a great idea or even from roadkills point of view a god idea. I get that.

  Jason as a "real" person who wants to do good would get pissed when people keep saying hey you want to sacrifice the civilian population in this to kill the bad guy. That isn't what he wants. Hell I even said in character what his best case scenario is. And again in character pointed out that it wasn't likely. It was and is true. It's like the Combine situation anyone would shoot Throckmorten in the head given half a chance and walk away scot free. It just isn't gonna happen that way. As Jason said someone is gonna have to die here. It might as well be Modeen and his crew over the posse.
Peter Firecrow
 player, 172 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 10 May 2012
at 21:55
Re: Question to Marshall
Okay, just to be clear, I as the player am not in any way upset or think so-and-so is an a-hole or anything like that. =)

PETER has a problem with some of the other PCs and has voiced it several times. But PETER is a bit of a jackass himself sometimes so...takes one to know one and don't throw stones unless you haven't sinned - he missed that apparently. Lol!

I'm trying to steer the character towards going along with the mission even though he doesn't like it...'cause otherwise he'd be out of play. So I apologize if I am stirring shit up. Except to Trejo who ignored Peter. He deserves every bit of it, lol! =)
Jason Sinclair
 player, 17 posts
Thu 10 May 2012
at 22:26
Happy peace filled feelings.
In reply to Peter Firecrow (msg #460):

I was just clarifying thing and my thinking on why I was playing Jason as a bit of an ass.
The Marshall
 GM, 1125 posts
 aka "helbent4"
 aka Tony
Thu 10 May 2012
at 22:57
Re: Question to Marshall
Peter Firecrow:
I'm trying to steer the character towards going along with the mission even though he doesn't like it...'cause otherwise he'd be out of play. So I apologize if I am stirring shit up. Except to Trejo who ignored Peter. He deserves every bit of it, lol! =)


Peter can keep trying to get a rise out of Trejo or push him around, and that's fine. You see, Trejo ignored Peter because he's a total and complete BADASS. Also, a character from a movie and a walking cliche. It's in his contract!

I do appreciate you're trying to keep true to your character but also cut me a break as GM. Walking that fine line is difficult.

WARNING: I suggested taking all bikes partly because there is a real chance bigger vehicles could be damaged, even abandoned en route. I want the posse to proceed with this knowledge in mind.

You can go at a "safe speed" or "push it". Either way, darkness will fall before you get there. (Bikes riding alone will make it around sundown.)

Tony

This message was last edited by the GM at 23:58, Thu 10 May 2012.

Jason Sinclair
 player, 19 posts
Fri 11 May 2012
at 00:10
Re: Question to Marshall
We could use the trucks and draw them in like lambs to the slaughter. Just a thought.
The Marshall
 GM, 1126 posts
 aka "helbent4"
 aka Tony
Fri 11 May 2012
at 01:26
Re: Question to Marshall
Jason Sinclair:
We could use the trucks and draw them in like lambs to the slaughter. Just a thought.


Having played a lot of Car Wars, ramming bikes is absolutely the way to go.

Tony
Roadkill
 player, 437 posts
 Road Warrior
 former Road Ganger
Fri 11 May 2012
at 03:43
Re: Question to Marshall
In reply to The Marshall (msg #464):

roadkill is a fan of ramming. much better than just shooting in his mind. I think he would really like to get his hands on a tank. Ramming and squashing. The actual gun wouldn't even have to work.
Jane Guin
 player, 159 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 11 May 2012
at 03:50
Re: Question to Marshall
In reply to Roadkill (msg #465):

Blasphemy!  Of course the gun has to work!  Even on a tank.  Thanks are awesome
Roadkill
 player, 439 posts
 Road Warrior
 former Road Ganger
Fri 11 May 2012
at 03:52
Re: Question to Marshall
In reply to Jane Guin (msg #466):

Ok then. He will drive and Jane can take the turret
Jane Guin
 player, 162 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 12 May 2012
at 12:55
Re: Question to Marshall
Won't be posting anything until MOnday.  air card going out (cuts out literally every minute) and as much as I like work and gaming with you guys, I'm not going to camp out at my desk just to post over the weekend.  New air card should be here in a week and hopefully by then they should be done upgrading the towers the signals go through.

See you on Monday and i'll respond to anything I need to then.  :)

PS to Roadkill:  You get a tank and you betcha Jane will want to shoot it....i mean shoot the guns on it.  :)
The Marshall
 GM, 1130 posts
 aka "helbent4"
 aka Tony
Sat 12 May 2012
at 13:15
Re: Question to Marshall
In reply to Jane Guin (msg #468):

Best of luck, post when you can!

I'm sure you all have seen the following footage:

http://www.youtube.com/watch?v=UcnQ5jVGEds

A US Army veteran stole an M60 tank and went on a rampage in San Diego...

Tony
Smoker Nix
 player, 264 posts
 Scavenger & Tech
 Truck Crew
Sat 12 May 2012
at 13:18
Re: Question to Marshall
Trouble with tanks is that you cannot perch up top like I do on Roadkill's rig.
Jason Sinclair
 player, 21 posts
Sat 12 May 2012
at 14:17
Re: Question to Marshall
In reply to The Marshall (msg #469):

Funny thing is that is like the tenth or more time that that has happened here in the States.
Roadkill
 player, 440 posts
 Road Warrior
 former Road Ganger
Sat 12 May 2012
at 15:44
Re: Question to Marshall
In reply to Jason Sinclair (msg #471):

the fact you can buy or even hire tanks proves that those that have them are very responsible. The owners are fine, it is those that take them i guess that are the bad ones.
Roadkill
 player, 441 posts
 Road Warrior
 former Road Ganger
Sat 12 May 2012
at 15:47
Re: Question to Marshall
Smoker Nix:
Trouble with tanks is that you cannot perch up top like I do on Roadkill's rig.


What about a truck with a light tank or armoured car in the trailer. that would probably be much better in this environment.
"Post apocalyptic knight rider"
Jason Sinclair
 player, 22 posts
Sat 12 May 2012
at 15:52
Re: Question to Marshall
In reply to Roadkill (msg #472):

You can buy a Harrier jet. It won't have weapons, but you can buy one. You can buy nearly anything or rent it. The fact is military grade hardware is just that military grade. I am a firm believer in the US 2nd Amendment as it was meant not the whackadoodle interpretation tha most people have. Pistols, shotguns, and hunting rifles are okay for civilians. I see no need that a honest citizen could have for a Vulcan minigun. I just don't. Mind you my definition of hunting rifle is fairly broad.
Roadkill
 player, 443 posts
 Road Warrior
 former Road Ganger
Sat 12 May 2012
at 16:27
Re: Question to Marshall
In reply to Jason Sinclair (msg #474):

why hunt with a rifle when you can hunt with a $100,000 mini gun? much easy and if you miss with the first bullet I'm sure one of the other thousand or so will hit the target.

I am all for the right to bear arms. Those that do have them should always be registered though but if you have the right for guns then you should have the right for everything, America.

I saw you can buy a F-4 for $2 million and a tank for about $50,000. I would buy the tank if i had the money.
Jason Sinclair
 player, 24 posts
Sat 12 May 2012
at 16:44
Re: Question to Marshall
In reply to Roadkill (msg #475):

Just my personal opinion on weapons. Harrier is only 14 million USD. That's a steal.
Roadkill
 player, 444 posts
 Road Warrior
 former Road Ganger
Sat 12 May 2012
at 17:22
Re: Question to Marshall
In reply to Jason Sinclair (msg #476):

Just think. In 30 years the new f-35 could be for sale.

14 million for a harrier. I will go as high as 12 million
Rowan Dawson
 player, 595 posts
 Medic
 Story-Teller
Sat 12 May 2012
at 17:41
Re: Question to Marshall
In reply to Roadkill (msg #477):

See what the Brit goverment were stupid enough to sell their Harrier II (GR7, AV-8B) to the US Marines for. We are bloody insaine.

Sigh Ian a discusted brit
The Marshall
 GM, 1131 posts
 aka "helbent4"
 aka Tony
Sat 12 May 2012
at 22:06
Re: Question to Marshall
Smoker Nix:
Trouble with tanks is that you cannot perch up top like I do on Roadkill's rig.


Who says you can't? I have!

On the modern battlefield (or any battlefield) while you wouldn't want to ride on top of a tank, that doesn't mean it wasn't done. The Russians started doing this in WWII (the Germans/Americans followed suit to some degreem not sure about Commonwealth) and called these troops "tank desant" ("tank-jumper"). Later Russian tanks have handles for dedicated tank riders to hold onto for transport and armoured assault, in the Russian winter this must have been especially pleasant!

Speaking of owning military-grade hardware, a local man bought a surplus Czech T-54 main battle tank and keeps it at a private museum on a local decommissioned military base (CFB Chilliwack). For the price of a few litres of diesel he'll fire it up and drive you around the base area (which is largely used for RCMP ERT training). We did so a couple years back, and we had 2 families crowded on top of the tank as we rolled around the base, offroad (I claimed the TC hatch and wasn't hanging on but it looked kind of dangerous).

Not a picture of me (this is from the museum website) but this is the vehicle in question:



Being both Canadian and American, I feel I can speak to some degree for the many non-Americans involved in this game. American pro-2nd Amendment arguments strike many as being uniquely historical, cultural, ideological and deeply emotional in nature, and not particularly rational.

As for my own personal views, I am not against firearms ownership. I do view the "guns are good, so more guns are better!" arguments with a certain degree of skepticism. In my (many) post-apoc games, everyone is heavily armed. How this plays out can be summoned by borrowing a CIA agent's assessment of Mogadishu: "everything guns can accomplish... has already been accomplished". (Resistance to groups like the Combine excepted, that's legitimate self-defence.)

Tony

This message was last edited by the GM at 00:03, Sun 13 May 2012.

Roadkill
 player, 447 posts
 Road Warrior
 former Road Ganger
Mon 14 May 2012
at 09:06
Re: Question to Marshall
In reply to The Marshall (msg #479):

Love that. I would love to drive in a Tiger or Panther or even a Maus... Nazis just made beautiful killing machines.

Game question
What is the time? Is it going to be the evening when we get in radio contact again?
The Marshall
 GM, 1132 posts
 aka "helbent4"
 aka Tony
Mon 14 May 2012
at 09:47
Re: Question to Marshall
Roadkill:
In reply to The Marshall (msg #479):

Love that. I would love to drive in a Tiger or Panther or even a Maus... Nazis just made beautiful killing machines.


If you have Ferdinand freakin' Porshe design your tanks, you bet you're going to get some awesome looking beasts!

Have you heard of the alternative-history tactical wargame "Nuklear Winter '68"?

"The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind. Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world.

Oblivious to the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance."

http://www.youtube.com/watch?v=oZbaZvHgKus

http://www.boardgamegeek.com/b...78/nuklear-winter-68


quote:
Game question
What is the time? Is it going to be the evening when we get in radio contact again?


It's 1:15pm. You chose not to go on bikes and decided to not push it, so you're looking at 10 hours travel. Sun sets at 9pm and rises at 5:30am.

Look to arriving between 8 and 9am the next morning. That is when you'll be in contact. Schaeffer's going to use the night to do some recce. I do not recommend travelling at night.

If you push your speed you'll get there in 8 hours, just after dark.

Tony

This message was last edited by the GM at 10:06, Mon 14 May 2012.

Roadkill
 player, 448 posts
 Road Warrior
 former Road Ganger
Mon 14 May 2012
at 10:29
Re: Question to Marshall
In reply to The Marshall (msg #481):

Germans know how to make things.
Best dressed soldiers, equipment but that is one reason they lost too, they do everything toooo well. Better to have 10 crappy t34s that will break down in 5 years than one king tiger tank that will last 100 years.

They so wanted to be seen as equals to the British empire but come on. No one could compete with Britannia. Nazis were so scared that they lost their bottle and failed to push home the advantage and take England because they knew that Britannia Rules the waves. Britons never never never will be slaves. (A bit to patriotic....)

Alternative ww2 is very interesting though. The fact that USA may have joined the Nazis against USSR if England had fallen, I guess making Canada the home of the Empire, Japan would have been smashed if USA was concentrated in the pacific or of course Japan could have been ready for it as USSR falls quickly and.....

I just want to ride in a kick arse tank.


So morning. That sounds good. Guns are ready. Cocktails are in positions. In the glove box even.... does that seem safe?
The Marshall
 GM, 1133 posts
 aka "helbent4"
 aka Tony
Mon 14 May 2012
at 11:12
Re: Question to Marshall
In reply to Roadkill (msg #482):

Reminds me of the Philip K. Dick book "Man in the High Tower". Harry Turtledove wrote an effective short story about Jews surviving covertly in Nazi Germany decades after the allies lose WWII, but then he expanded it into an inferior novel. (I don't know why Turtledove is an effective short story writer but his novels suck; backgrounds are great but the characters are wanting.)

There were a couple of nice alternative-history games in the 90's like "Tomorrow the World" (Nazis and Japanese invade the USA) and then there was a series of games where Nazi Germany and Imperial Japan clash to establish domination (in N. America, the Japanese Isles, etc.).

I liked one called "NATO Nukes and Nazis", where Germany defeated the USSR and stalled the western allies in the Battle of the Bulge, creating a stalemate that lasts until WWIII breaks out in 1992.

In Game:

I would guess we're ready to proceed. Smoker's alone up top, although that's how he usually traveled before he met the posse.

Warning: I think I've mentioned something along these lines before but this is a pretty heavy adventure. You'll face some tough hombres, your vehicles might well get trashed, characters could die if you're not careful. It probably won't get any easier afterwards, either!

A TPK is not out of the question (I play and run Call of Cthulhu so this isn't something foreign to me). I'm not saying you might want to actually make replacement characters right now but it can't hurt to give it some thought.

Tony
Roadkill
 player, 450 posts
 Road Warrior
 former Road Ganger
Mon 14 May 2012
at 12:41
Re: Question to Marshall
In reply to The Marshall (msg #483):

I think I saw a movie about how the allies failed in the invasion of France... USA was to work with the nazis but... evil... jewy evidence came to light. I get the feeling that it probably was really bad.

Not the TPK.... Then again, in the past I have purposely killed my characters, in a stealthy way, just to make up new ones. Though RK deserves to live but he might kill himself if smoker died, that or do a columbine.

I think roadkill was on top of the truck when there was a break in the rain.
The Marshall
 GM, 1136 posts
 aka "helbent4"
 aka Tony
Mon 14 May 2012
at 12:53
Re: Question to Marshall
In reply to Roadkill (msg #484):

I think you're thinking of the HBO movie "Fatherland" starring Rutger Hauer? Set in the 60s, Hauer is an SS officer (a policeman) who uncovers evidence about the mass murder of European Jews in the "Final Solution". He delivers it to the US President, Joe Kennedy (JFK's father) in time to derail a potential alliance.

Regarding the TPK, it's fair the players know what they're getting into. I don't usually pull punches and we're laying a more deadly version of Deadlands. This style suits me as I run and play The Morrow Project and Twilight 2000, unforgiving games.

Roadkill climbed down before the rain started. Gilles is now down about 4 charges out of 35. You still need to make a Drivin' check.

Tony

This message was last edited by the GM at 12:54, Mon 14 May 2012.

Roadkill
 player, 451 posts
 Road Warrior
 former Road Ganger
Mon 14 May 2012
at 13:05
Re: Question to Marshall
In reply to The Marshall (msg #485):

fatherland you say. sounds about right. not sure that would make any difference to the nazi empire mind you.

Threat of death is a good thing.

I rolled 12+8-1 for the driving. RK aced that test.
Smoker Nix
 player, 265 posts
 Scavenger & Tech
 Truck Crew
Mon 14 May 2012
at 13:35
Re: Question to Marshall
I tend to get attached to my characters, so play them like sensible folk who want to keep body and soul together! If it's not something I'd feel safe doing, it is probably not something my character will do either.
Jason Sinclair
 player, 29 posts
Mon 14 May 2012
at 13:38
Re: Question to Marshall
I always liked The Philadepha Experiment II. It might have had a sub-title but I'm not sure. Basic plot revolves around the sole survivor of the Philadepha Experiment getting thrown into an alternate timeline that has the Nazis winning because they perfected the tech involved in the Experiment. Said survivor figures out what happened.

   For those who don't know what the Philadelpha Experiment is the US Navy attempted to invent transporter tech in the 40's. It worked sort of. The ship, USS Philadelphia, was transported along with the crew. Problem was the ship disappeared from all known records for a period of time. When the ship returned to New York Harbor or Honolulu Harbor, I can't remember the details, it was a scene out of a Deadlands game. The ship was intact and so was the crew. However every single member was fused into the bulkheads. I know that a lot of the non-Americans in this game may think that I am making this up I swear that I am not. It was classified until the 90's despite the fact that hundreds of US Navy personnel saw the evidence and testified about it.
Rowan Dawson
 player, 597 posts
 Medic
 Story-Teller
Mon 14 May 2012
at 17:47
Re: Question to Marshall
It was classified until the 90's despite the fact that hundreds of US Navy personnel saw the evidence and testified about it.
</quote>
 Jason, No need to appologise.
I think most people accept that some thing happened.
Most people are of two minds as to what.
And lets face it what ever did happen for real is so long burried  as is roswell and half a dozzen other strange things that the WHOLE truth will in all likely hood never be known.
Jason Sinclair
 player, 30 posts
Mon 14 May 2012
at 18:06
Re: Question to Marshall
I'm surprised that you know about Roswell. Didn't think that one had gotten far outside of the States. I know about Project Blue Book and the Brits and Russians did similar programs. The Air Force still has two dozen active members of that project. The Brits and Russians closed theirs down last I had heard. Area 51 is still active in Cali now under a 5 digit name. The actual 51 still operates under sat blackout. Side shots show quite a bit though. Project Stargate, which is the real Syker Program, has been shut down officially. We all know better though. NASA somehow got its funding back. Hmm...
The Marshall
 GM, 1138 posts
 aka "helbent4"
 aka Tony
Mon 14 May 2012
at 21:13
Re: Question to Marshall
Jason Sinclair:
I always liked The Philadepha Experiment II. It might have had a sub-title but I'm not sure. Basic plot revolves around the sole survivor of the Philadepha Experiment getting thrown into an alternate timeline that has the Nazis winning because they perfected the tech involved in the Experiment. Said survivor figures out what happened.


I remember this movie, not too bad an action flick. For myself, I probably first heard about the Philadelphia experiment around '79 or '80 while reading the well-written novel Thin Air. It wasn't until the movie The Philadelphia Experiment came out in '84 I realised there was a coherent conspiracy theory built around this alleged event.

http://en.wikipedia.org/wiki/Philadelphia_Experiment

Overall, American conspiracy theories are pretty wide-spread. Despite the US government's vigilant efforts to conceal the truth these stories seem to be pervasive.

Tony
Jason Sinclair
 player, 31 posts
Mon 14 May 2012
at 21:36
Re: Question to Marshall
In reply to The Marshall (msg #491):

Okay who is the Spectre? Hmm.... Nah kidding. I am a bit of a conspiracy nut. I think of it as an exercise in political thinking and social engineering at least at first. Then it is an attempt at separating fact from fiction. Either way fun. I won't talk about anymore of those though you guys might think that I am batshit crazy. Can't have that as the not new new guy.
The Marshall
 GM, 1139 posts
 aka "helbent4"
 aka Tony
Mon 14 May 2012
at 21:56
Re: Question to Marshall
Jason Sinclair:
In reply to The Marshall (msg #491):

Okay who is the Spectre? Hmm.... Nah kidding. I am a bit of a conspiracy nut. I think of it as an exercise in political thinking and social engineering at least at first. Then it is an attempt at separating fact from fiction. Either way fun. I won't talk about anymore of those though you guys might think that I am batshit crazy. Can't have that as the not new new guy.


You never know, you might find pieces of the USS Eldridge lying somewhere about... This is Deadlands, after all!

I wouldn't worry too much about bringing stuff like up. As long as we don't get into heated discussions about chem-trails and water flouridation!

Tony
Jason Sinclair
 player, 32 posts
Mon 14 May 2012
at 22:13
Re: Question to Marshall
In reply to The Marshall (msg #493):

It won't be heated, but I have been known to go a little overboard. Okay a lot overboard. In fact some of my more neat ideas have been thought up while going over debunked or nearly unbelievable theories.
The Marshall
 GM, 1141 posts
 aka "helbent4"
 aka Tony
Tue 15 May 2012
at 07:24
Re: Question to Marshall
In reply to Jason Sinclair (msg #494):

No doubt!

From the Cracked.com article "Tiny Changes That Would have Saved Terrible Movies":





http://www.cracked.com/

Tony

This message was last edited by the GM at 07:26, Tue 15 May 2012.

Jason Sinclair
 player, 33 posts
Tue 15 May 2012
at 12:44
Re: Question to Marshall
Postman wasn't a bad movie.
Roadkill
 player, 453 posts
 Road Warrior
 former Road Ganger
Tue 15 May 2012
at 13:49
Re: Question to Marshall
Jason Sinclair:
Postman wasn't a bad movie.


I think we agreed on that last year here.

Made of honour sounds bad though. Even with Trejo
Jason Sinclair
 player, 34 posts
Tue 15 May 2012
at 14:24
Re: Question to Marshall
Yeah we did. And yeah Jason Lee couldn't pull it off Danny Trejo might pull it off less. Nothing could have saved that movie short of Carmen Electra and Kim Kardashian in the title rolls.
Smoker Nix
 player, 267 posts
 Scavenger & Tech
 Truck Crew
Tue 15 May 2012
at 14:57
Re: Question to Marshall
From t'other side of the pond, I think Roswell & Area 51 are better known weird events than the Philadephia Experiment, although I've heard of all of them and more.

Hey, it's all useful stuff for RPG research...
Peter Firecrow
 player, 179 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 15 May 2012
at 17:30
Re: Question to Marshall
the fact that Brother Edgar posted is a little disturbing lol
Jason Sinclair
 player, 35 posts
Tue 15 May 2012
at 17:31
Re: Question to Marshall
In reply to Smoker Nix (msg #499):

Philadelpha Experiment isn't even well known here.
Rowan Dawson
 player, 599 posts
 Medic
 Story-Teller
Tue 15 May 2012
at 17:37
Re: Question to Marshall
In reply to Jason Sinclair (msg #496):

The original book was better in my opinion though
Jason Sinclair
 player, 36 posts
Tue 15 May 2012
at 17:39
Re: Question to Marshall
In reply to Peter Firecrow (msg #500):

He's just visiting for the weekend!?! Lol
The Marshall
 GM, 1143 posts
 aka "helbent4"
 aka Tony
Tue 15 May 2012
at 19:42
Re: Question to Marshall
Jason Sinclair:
In reply to Peter Firecrow (msg #500):

He's just visiting for the weekend!?! Lol


That's it, I'm posting as each and every one of you! Stop hitting yourself! Stop hitting yourself!

I liked the book "The Postman" more than the movie, but I didn't hate the movie because of the great atmosphere. It went off the rails a bit with the postmen forming essentially an army to fight the Holnists in a mass battle decided by the leaders fighting mano-a-mano. It could probably have worked better if they stayed with the first few short stories, then maybe made a sequel.

Tony
Rowan Dawson
 player, 601 posts
 Medic
 Story-Teller
Tue 15 May 2012
at 20:20
Re: Question to Marshall
In reply to The Marshall (msg #504):

You know gang you are wrong there is civilisation north of the 49th parallel

This message was last edited by the player at 20:29, Tue 15 May 2012.

The Marshall
 GM, 1145 posts
 aka "helbent4"
 aka Tony
Tue 15 May 2012
at 21:13
Re: Question to Marshall
Rowan Dawson:
In reply to The Marshall (msg #504):

You know gang you are wrong there is civilisation north of the 49th parallel


All a pernicious rumour with no basis in fact, I can assure you.

The Colonel is not there, Jason (the Squire) found a place to sleep.

I see you've all checked the game (whether you've posted or not). Setting watches is standard in the Wasted West but as Col. Schaeffer's not around to organise this, someone needs to step up. Further, you stop at 9pm and dawn breaks at 5:30. When do you go to sleep? Wake up?

Night encounters are a possibility. As well, you're not a disciplined military unit so I won't take for granted that you're not sleeping in. (Smoker does routine vehicle maintenance on the rig, Jane cleans and checks the Ma-Deuce and her SAW, as these are all established routines.)

Tony

This message was last edited by the GM at 21:19, Tue 15 May 2012.

Rowan Dawson
 player, 602 posts
 Medic
 Story-Teller
Tue 15 May 2012
at 21:26
Re: Question to Marshall
In reply to The Marshall (msg #506):

Sorry where is the colonel?
The Marshall
 GM, 1146 posts
 aka "helbent4"
 aka Tony
Tue 15 May 2012
at 21:42
Re: Question to Marshall
In reply to Rowan Dawson (msg #507):

Ian,

The Colonel accompanied Trejo and Daphne as they rode on ahead. If all went well they already arrived at the caravan's ambush site at around 8pm. The rest of the posse was slowed by the decision to take the technical and rig.

Tony

This message was last edited by the GM at 21:58, Tue 15 May 2012.

Rowan Dawson
 player, 603 posts
 Medic
 Story-Teller
Tue 15 May 2012
at 21:43
Re: Question to Marshall
In reply to The Marshall (msg #508):

sorry missed that appologies
The Marshall
 GM, 1147 posts
 aka "helbent4"
 aka Tony
Tue 15 May 2012
at 23:35
Re: Question to Marshall
Rowan Dawson:
In reply to The Marshall (msg #508):

sorry missed that appologies


Ian,

No problem!

So sleeping assignments are: Jane and Peter in the campsite/trailer by the fire, Jason (presumably in a different part of the trailer to give them privacy), Roadkill presumably in the cab's sleeper compartment, Rowan in the rig's trailer.

Smoker = ?

Tony
Sgt. Ian Sullivan
 Player, 48 posts
 RCMP
 GRC
Tue 15 May 2012
at 23:51
Re: Question to Marshall
In reply to The Marshall (msg #510):

Sullivan will find stay in the rig's trailer unless Rowan would like her privacy.
The Marshall
 GM, 1148 posts
 aka "helbent4"
 aka Tony
Tue 15 May 2012
at 23:59
Re: Question to Marshall
In reply to Sgt. Ian Sullivan (msg #511):

Right, sorry, yes that's right. Just Smoker is unclear. Wet clothes are drying by the fire, everyone's changed into something dry.

Tony

This message was last edited by the GM at 00:00, Wed 16 May 2012.

Roadkill
 player, 454 posts
 Road Warrior
 former Road Ganger
Wed 16 May 2012
at 03:30
Re: Question to Marshall
In reply to The Marshall (msg #512):

Roadkill would want to get up early so as to be ready. Fact is that he will probably be woken up be nightmares anyway.
Rowan Dawson
 player, 604 posts
 Medic
 Story-Teller
Wed 16 May 2012
at 05:13
Re: Question to Marshall
In reply to Sgt. Ian Sullivan (msg #511):

it makes no odds to Rowan
The Marshall
 GM, 1149 posts
 aka "helbent4"
 aka Tony
Wed 16 May 2012
at 10:27
Re: Question to Marshall
Rowan Dawson:
In reply to Sgt. Ian Sullivan (msg #511):

it makes no odds to Rowan


Nah, it was something I missed. If Smoker's position isn't clear by tomorrow then we'll just continue.

Tony
Smoker Nix
 player, 268 posts
 Scavenger & Tech
 Truck Crew
Wed 16 May 2012
at 15:29
Re: Question to Marshall
Scampers in breathlessly... sorry, 2 busy days with lots of classes to teach... cannot really get on RPOL in the computer lab (well, CAN, but how can teacher tell students to stop messing and work then post in a game herself?).

No classes for me this afternoon, so catching up...

Will sleep in back of rig. Snoring :)
Trickster
 NPC, 7 posts
Wed 16 May 2012
at 17:41
Re: Question to Marshall

Will sleep in back of rig. Snoring :)
</quote>

Gets given the Treatment by Trickster if snoring disturbs Rowans Sleep
The Marshall
 GM, 1150 posts
 aka "helbent4"
 aka Tony
Wed 16 May 2012
at 22:04
Re: Question to Marshall
Smoker Nix:
Scampers in breathlessly... sorry, 2 busy days with lots of classes to teach... cannot really get on RPOL in the computer lab (well, CAN, but how can teacher tell students to stop messing and work then post in a game herself?).

No classes for me this afternoon, so catching up...

Will sleep in back of rig. Snoring :)


No worries, I appreciate the posting!

Tony
Roadkill
 player, 456 posts
 Road Warrior
 former Road Ganger
Thu 17 May 2012
at 01:52
Re: Question to Marshall
Smoker Nix:
Scampers in breathlessly... sorry, 2 busy days with lots of classes to teach... cannot really get on RPOL in the computer lab (well, CAN, but how can teacher tell students to stop messing and work then post in a game herself?).

No classes for me this afternoon, so catching up...

Will sleep in back of rig. Snoring :)


I hear that. Though sometimes I would love to just leave the classroom and grab a coffee instead of teaching.
Roadkill
 player, 459 posts
 Road Warrior
 former Road Ganger
Thu 17 May 2012
at 12:34
Re: Question to Marshall
In reply to Roadkill (msg #519):

IF it is just scratching RK will do very little but if it gets bigger and i'm sure it will, he will be ready with his shotgun. maybe kick the door open and fire.
The Marshall
 GM, 1156 posts
 aka "helbent4"
 aka Tony
Fri 18 May 2012
at 00:44
Re: Question to Marshall
In reply to Roadkill (msg #520):

It looks like while Roadkill was pondering what to do, whoever it is outside decided to make their move first! Roadkill could get in the first attack, depending on what card he draws.

Reminder: to account for the hassle of fitting a tabletop game to run online, you draw one Initiative card. You generally take all your Actions on that card.

What happens if you move early but want to wait? (This is a factor, say, if you're waiting for a vehicle you're riding on to catch up another so you can board it, etc.)

WAIT: You can choose a "Wait" action and then act later in the turn. This costs 1 Action (so you need to have at least 2; 1 to Wait, one to act on). It allows you to take your actions on a later card. If you want to try and Wait and then act on the same card as an opponent, you need to make an opposed Quickness check to beat them.

HOLD ACTION/SLEEVE CARD: As well, you can also save an Action (sleeve a card) to use later in the turn or a different turn. This allows you to Dodge, change your initiative card on a later turn, or make a Leadership check.

LEADERSHIP: A successful Leadership action switches two players initiative cards. Example: Rowan draws Ace, Smoker draws Four for initiative. Roadkill makes a leadership check and (should both players agree) Smoker would go on Ace, Rowan on Four. Any raises allow further switches. Again using the previous example: Rowan (Ace), Smoker (Four) Jane (Three). Roadkill makes his leadership check with a raise. Smoker and Jane can go on Ace, Rowan on Four or Three, her choice. Leadership is 1 Action, but it can be a sleeve/hole card.

Tony
Roadkill
 player, 461 posts
 Road Warrior
 former Road Ganger
Fri 18 May 2012
at 00:58
Re: Question to Marshall
In reply to The Marshall (msg #521):

evil is a foot and that is just the Marshall.

I was half expecting a wounded Trejo or colonial. Would you say the hand looked... boney.
The Marshall
 GM, 1158 posts
 aka "helbent4"
 aka Tony
Fri 18 May 2012
at 01:32
Re: Question to Marshall
Roadkill:
In reply to The Marshall (msg #521):

evil is a foot and that is just the Marshall.

I was half expecting a wounded Trejo or colonial. Would you say the hand looked... boney.


No, looked human-enough in the light. Be aware this is happening very quickly. I'll incorporate a better description into my text.

Tony
Peter Firecrow
 player, 183 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 18 May 2012
at 01:48
Re: Question to Marshall
Btw, for those rolling, if you don't mess with the settings other than putting how many dice to roll (unless it's for damage), it's already set up to just keep the highest dice and re-roll the maximum on any dice.

Shrug. Just letting ya'll know.
The Marshall
 GM, 1160 posts
 aka "helbent4"
 aka Tony
Fri 18 May 2012
at 01:54
Re: Question to Marshall
In reply to Peter Firecrow (msg #524):

I changed it to hopefully make it easier. Don't mess with it if you are making a normal "keep highest" roll (Aptitudes and Attributes).

If you are rolling only 1 die or are making a damage roll, then you must delete any number in the box to the right of "Keep Highest" so it's empty.

Tony
Jane Guin
 player, 172 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 18 May 2012
at 01:57
Re: Question to Marshall
In reply to The Marshall (msg #525):

The dice roller hates me. That's just it.  It hates me.  :)
Roadkill
 player, 463 posts
 Road Warrior
 former Road Ganger
Fri 18 May 2012
at 05:54
Re: Question to Marshall
In reply to Jane Guin (msg #526):

So seeing a creature after his prized jewels I think RK would want to do 1 of 2 things.
1 - Aim fire and then aim and fire again
or
2 - There is a ladder heading up onto the truck from the sleeper where he is? I know there are drivers and passenger hatches, would one of those do the trick?
If so that would be the best thing to do in this situation. Sometimes it is best to get into a more advantageous position.

This message was last edited by the player at 05:55, Fri 18 May 2012.

The Marshall
 GM, 1163 posts
 aka "helbent4"
 aka Tony
Fri 18 May 2012
at 06:39
Re: Question to Marshall
Roadkill:
In reply to Jane Guin (msg #526):

So seeing a creature after his prized jewels I think RK would want to do 1 of 2 things.
1 - Aim fire and then aim and fire again
or
2 - There is a ladder heading up onto the truck from the sleeper where he is? I know there are drivers and passenger hatches, would one of those do the trick?
If so that would be the best thing to do in this situation. Sometimes it is best to get into a more advantageous position.


Roadkill has 2 Actions.

1) Aim is 1 Action, Fire is another action. Getting out would be a third due to how difficult it is (as it will require a Nimbleness check). You can take a 3rd Action, but it would mean everything else is at -2.

2) He can fire and move, but his movement options are limited in the sleeper compartment in the rear of the cab.

3) Entry and exit options are limited to the front seating area, due to the heavy armour plates. So: driver/passenger doors, above these are driver/passenger hatches. Roadkill could try and dart forward to get out the driver's door, but this would be an action in and of itself due to the deadbolt being closed.

My suggestion? Don't bother aiming, light the thing up with both barrels (a "double tap") for 1st Action, and then bolt for the driver's door or the driver's roof hatch for 2nd Action. It's not a hip shot, the double-barreled shotgun will do an extra hit if you get a raise. Roadkill will need to make a Nimbleness check (TN 5) to work the deadbolt and get the armour-plated door open. Or, shoot for Action 1, then hold Action 2 to Dodge.

Tony
Roadkill
 player, 464 posts
 Road Warrior
 former Road Ganger
Fri 18 May 2012
at 08:55
Re: Question to Marshall
In reply to The Marshall (msg #528):

oh i thought you said he had 4 actions.

Ok i will just go with the double tap and bolt for the door. I'm guessing the shot will wake up the whole neighbourhood.
The Marshall
 GM, 1164 posts
 aka "helbent4"
 aka Tony
Fri 18 May 2012
at 10:32
Re: Question to Marshall
Roadkill:
In reply to The Marshall (msg #528):

oh i thought you said he had 4 actions.

Ok i will just go with the double tap and bolt for the door. I'm guessing the shot will wake up the whole neighbourhood.


Christ, I am an idiot. The thing has 2 Actions, he has 4.

Aiming a shotgun at point blank is almost overkill, you already get a +2 for scattergun.

I rolled your to hit and the damage, both hit in the head. That leaves him with 2 Actions. I'll take the liberty of rolling a second Nimbleness check and he escapes, with an Action that's held. (As a hole card for future dodges, etc.)

Unless you object I'll post that!

Tony
Roadkill
 player, 467 posts
 Road Warrior
 former Road Ganger
Fri 18 May 2012
at 10:58
Re: Question to Marshall
In reply to The Marshall (msg #530):

did i forget the Tac? thought i did it... oh i think i did then caceled and then when i did it again forgot
Sorry about that
The Marshall
 GM, 1166 posts
 aka "helbent4"
 aka Tony
Fri 18 May 2012
at 11:05
Re: Question to Marshall
In reply to Roadkill (msg #531):

No worries, and again, sorry for my mistake on your actions.

If you like you can do something different, but shooting both barrels into it's HEAD and then getting the fuck out of Dodge is about as awesome as it gets.

Tony
Roadkill
 player, 468 posts
 Road Warrior
 former Road Ganger
Fri 18 May 2012
at 11:09
Re: Question to Marshall
The Marshall:
In reply to Roadkill (msg #531):

No worries, and again, sorry for my mistake on your actions.

If you like you can do something different, but shooting both barrels into it's HEAD and then getting the fuck out of Dodge is about as awesome as it gets.

Tony


It is. That is the best way to do it. RK wanted out most of all and firing twice is always a sweet move.
The Marshall
 GM, 1170 posts
 aka "helbent4"
 aka Tony
Sun 20 May 2012
at 05:21
Re: Question to Marshall
Roadkill:
It is. That is the best way to do it. RK wanted out most of all and firing twice is always a sweet move.


Posse,

Rowan doesn't have a radio. Smoker, Peter and Jason all have personal radios. Roadkill and Peter have CB radios in their trucks. I don't imagine anyone's radio is on in the middle of the night, you'r less than 30 feet away from each other!

Actions are a little funny. Movement does not in and of itself take an Action, it just takes place on your initiative, and Walking adds no penalty to-hit. So you can ready your weapon while walking (Pace in yards) or standing up. Just a little tip that you can "multitask" in that sense!

As for shots per Action, double-barrel or semi-auto weapons (ROF 2) can fire "double taps". TN to-hit is always 5 (unmodified), getting an Ace (rolling TN +5) means you get an extra hit.

So, Roadkill has a double-barrel shotgun (ROF 2). In a given Action he can walk his full Pace and fire once (unmodified TN 5) with no movement modifier. He can fire both barrels on the same action (while moving) and if he rolls TN +5 he hits with both barrels.

Tony
Sgt. Ian Sullivan
 Player, 53 posts
 RCMP
 GRC
Sun 20 May 2012
at 07:26
Re: Question to Marshall
In reply to The Marshall (msg #534):

Ian has a radio as well in his helmet.
The Marshall
 GM, 1171 posts
 aka "helbent4"
 aka Tony
Sun 20 May 2012
at 07:29
Re: Question to Marshall
Sgt. Ian Sullivan:
In reply to The Marshall (msg #534):

Ian has a radio as well in his helmet.


D'oh! Sorry.

So Sinclair, Smoker, Peter and Jason all have personal radios. Roadkill and Peter have CB radios in their trucks. Radios would not be on in this case as you haven't set a guard, etc.

Tony
The Marshall
 GM, 1173 posts
 aka "helbent4"
 aka Tony
Mon 21 May 2012
at 11:34
Re: Question to Marshall
Posse,

Roadkill's Mossberg holds 8 shells fully loaded (if you're keeping track, and you should!)

As well, Roadkill took 2 Actions but he only rolled one. To clarify, the second Action was from using his sleeve card to get an extra Action.

Need Quickness rolls for all PCs.

Need Cognition rolls for Roadkill and Jason (TN 7) to spot the intruder using their flashlights.

[Private to Jason Sinclair: Jason has 1 White and 3 Red chips.]

Tony

This message was last edited by the GM at 11:50, Mon 21 May 2012.

Jane Guin
 player, 179 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 21 May 2012
at 12:31
Re: Question to Marshall
I'm out of town most of the day.  Will be back tonight though so will respond when I get back.  Did my quickness roll.  If you need to do Jane's actions to keep things going go ahead.
The Marshall
 GM, 1174 posts
 aka "helbent4"
 aka Tony
Mon 21 May 2012
at 12:47
Re: Question to Marshall
Jane Guin:
I'm out of town most of the day.  Will be back tonight though so will respond when I get back.  Did my quickness roll.  If you need to do Jane's actions to keep things going go ahead.


She'll likely do whatever Peter suggests.

Tony

This message was last edited by the GM at 20:36, Mon 21 May 2012.

Roadkill
 player, 472 posts
 Road Warrior
 former Road Ganger
Mon 21 May 2012
at 16:03
Re: Question to Marshall
In reply to The Marshall (msg #539):

Thanks i will add the magazine total to the weapon description.

I knew it would be 2 actions so no sleeve left.

RK has no idea how to search but I guess he could get lucky. He is all about following right now.
The Marshall
 GM, 1177 posts
 aka "helbent4"
 aka Tony
Tue 22 May 2012
at 09:24
Re: Question to Marshall
Roadkill:
In reply to The Marshall (msg #539):

Thanks i will add the magazine total to the weapon description.

I knew it would be 2 actions so no sleeve left.

RK has no idea how to search but I guess he could get lucky. He is all about following right now.


He's got Search at 2d6, not great but not nothing.

To clarify, I allowed Roadkill an "extra" post because he was delayed in posting last turn's action. I gave him a pass because he managed to get his post in before anyone else posted for the new turn, but this is an exception to the rule.

There's a lot of players in this game and we have to keep things moving. After a certain point you just have to play it how it lies (or I describe it). I know people sometimes have problems, get delayed and so on, but again the show must go on for everyone.

Important: Along these lines, take care to make one post for your action. A couple of you posted a couple times or more this turn. You get one post (just like a sit-down game) so make it good!

Please accept my apologies; I understand you're feeding off each other's RP and might be used to a free-form style of posting. I do appreciate creativity and really don't want to delete "extra" posts or edit player posts. Just be aware we do have a lot of players and rules are necessary to a degree so I can keep track of what's going on. Again, I'm sorry if this seems a little finicky.

Tony
The Marshall
 GM, 1183 posts
 aka "helbent4"
 aka Tony
Wed 23 May 2012
at 00:32
Re: Question to Marshall
Posse,

My apologies, I thought this was posted somewhere. If it wasn't, I can understand why it's difficult to grasp what's an Action and what's not.

link to a message in this game

Movement: generally, moving is not an Action in and of itself as it happens in conjunction with all other actions. For example, you can walk your Pace in yards and fire without penalty. You can run at double your Pace, any Actions taken are at -4. The only time movement is an Action is if you do something like jump, roll, climb, or push it to get extra speed.

This is now posted in the Cheat Sheets section, but here it is again for reference:

Type   Speed   Example Actions

Simple   0     Saying a single short sentence,
               moving, making a stun check,
               resisting a power or test of
               wills.

Short    1     Saying a few short sentences,
               drawing and cocking a
               weapon, making a recovery
               check, making a test of wills,
               reloading a single shell or magazine,
               climbing, jumping, or any kind
               of movement that requires an
               Aptitude (skill) roll.

Long     2+    Relating complex information,
               short speeches, some powers
               and spells, searching a pack,
               or readying a gizmo.

That should clarify things a little!

You may wonder why I'm making a big deal out of saying just 1 short sentence instead of 2, why it's important to know who goes when, and so on. It's not really that important now. But when you get into a serious fight with someone like the Detroyer (if not him, then another major villain) then following the rules will become important! Trust me, the stakes will be high enough that it becomes important.

Tony
The Marshall
 GM, 1185 posts
 aka "helbent4"
 aka Tony
Wed 23 May 2012
at 20:07
Re: Question to Marshall
Posse,

Everyone's posted their initiative (I did Jane's to help out but she can do it herself) so please post your turns. Rowan is technically first, but doesn't need to post first to get the ball rolling.

Tony
Roadkill
 player, 481 posts
 Road Warrior
 former Road Ganger
Thu 24 May 2012
at 01:50
Re: Question to Marshall
In reply to The Marshall (msg #543):

Is the "J" by the cab of the truck really Jason? He isn't on the other side?

RK would want to grab him and pull him inside before patchy fires on them some more. It looks like a dangerous place to be. in front of the minigun
The Marshall
 GM, 1186 posts
 aka "helbent4"
 aka Tony
Thu 24 May 2012
at 02:15
Re: Question to Marshall
Roadkill:
In reply to The Marshall (msg #543):

Is the "J" by the cab of the truck really Jason? He isn't on the other side?

RK would want to grab him and pull him inside before patchy fires on them some more. It looks like a dangerous place to be. in front of the minigun


The map reflects the start positions. Last turn Roadkill dove into the truck to escape the hail of fire.

Grabbing someone is a thoughtful thing to do, not quite within the bounds of an instinctive dodge.

This turn, Jason's action was to run out of the way. Roadkill takes his turn after, looking out, he sees Jason booking it for the front of the truck to get behind the engine block.

Tony
Roadkill
 player, 482 posts
 Road Warrior
 former Road Ganger
Thu 24 May 2012
at 02:29
Re: Question to Marshall
In reply to The Marshall (msg #545):

i wasnt thinking via dodging. he is moving so that is good. Didnt notice that.
Well seems RK likes to drive, he may have to just run jason over... It isnt who you kill but the body count that is the main thing.
The Marshall
 GM, 1187 posts
 aka "helbent4"
 aka Tony
Thu 24 May 2012
at 02:47
Re: Question to Marshall
In reply to Roadkill (msg #546):

Jason ran to the far side of the truck.

TV cops take cover behind an open car door, real police get an engine block between them and the bullets.

Tony
The Marshall
 GM, 1188 posts
 aka "helbent4"
 aka Tony
Fri 25 May 2012
at 06:47
Re: Question to Marshall
Posse,

Okay, waiting for actions from: Roadkill, Peter, Smoker, Sullivan.

Tony
Roadkill
 player, 484 posts
 Road Warrior
 former Road Ganger
Sat 26 May 2012
at 11:27
Re: Question to Marshall
In reply to The Marshall (msg #548):

Roadkill is wanting to see where everyone is. Then can sort out something.
Smoker Nix
 player, 282 posts
 Scavenger & Tech
 Truck Crew
Sat 26 May 2012
at 13:01
Re: Question to Marshall
I'm peering out the back of the rig, wishing you'd all leave whatever it is alone and let me get back to sleep!
Jason Sinclair
 player, 46 posts
Sat 26 May 2012
at 13:09
Re: Question to Marshall
Other than Jane, Peter, and myself everyone is in some part of the semi. Jane is in the back o the technical. Peter is by the door to the trailer I believe. And I am by the front of the cab of the semi maybe in front of it.
The Marshall
 GM, 1190 posts
 aka "helbent4"
 aka Tony
Sat 26 May 2012
at 18:07
Re: Question to Marshall
In reply to Jason Sinclair (msg #551):

I'm heading out to the beach, I'll post later today. Guess Peter's having a spot of trouble posting, no big deal.

[Private to Jason Sinclair: Yo, do your background, already!]

Tony
Rowan Dawson
 player, 616 posts
 Medic
 Story-Teller
Sat 26 May 2012
at 20:52
Re: Question to Marshall
In reply to The Marshall (msg #552):

Hope it was a good day at the beach
The Marshall
 GM, 1191 posts
 aka "helbent4"
 aka Tony
Sun 27 May 2012
at 07:10
Re: Question to Marshall
In reply to Rowan Dawson (msg #553):

It was gorgeous, we were out all day. Lots of sun, Michelle and I both got burned!

Tony
Rowan Dawson
 player, 617 posts
 Medic
 Story-Teller
Sun 27 May 2012
at 08:36
Re: Question to Marshall
In reply to The Marshall (msg #554):

Have fun rupping the sun burn cream in
The Marshall
 GM, 1192 posts
 aka "helbent4"
 aka Tony
Sun 27 May 2012
at 08:51
Re: Question to Marshall
In reply to Rowan Dawson (msg #555):

We used Solarcane spray! But we also have an aloe plant, a friend showed us this in Kuala Lumpur, works like a charm.

Tony

This message was last edited by the GM at 11:46, Sun 27 May 2012.

Jason Sinclair
 player, 47 posts
Sun 27 May 2012
at 10:07
Re: Question to Marshall
In reply to The Marshall (msg #556):

Aloe Vera ahhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!
Rowan Dawson
 player, 618 posts
 Medic
 Story-Teller
Sun 27 May 2012
at 10:16
Re: Question to Marshall
Jason Sinclair:
In reply to The Marshall (msg #556):

Aloe Vera ahhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!

Yea tell me about it with my blond hair and fair skin I use the stuff by the bucket load.
And that is with usinga high factor sun cream to begin with
15 min in high sun and I look like a lobster
Ian
Peter Firecrow
 player, 192 posts
 Not that kind of Indian
 Wanna buy a gun?
Sun 27 May 2012
at 13:48
Re: Question to Marshall
Damn. Small hiccup in being able to post the last 3 days with my internet and missed combat. Sigh.
The Marshall
 GM, 1194 posts
 aka "helbent4"
 aka Tony
Sun 27 May 2012
at 21:06
Re: Question to Marshall
In reply to Peter Firecrow (msg #559):

My apologies, it's easy to take some form of internet access for granted. The odd hiccup or explainable delay isn't likely to be a major deal!

Tony
Roadkill
 player, 488 posts
 Road Warrior
 former Road Ganger
Tue 29 May 2012
at 16:00
Re: Question to Marshall
In reply to The Marshall (msg #560):

oh great burnt one rolling around in aloe (which you really should do, aloe rules)

What time do we have for the characters.
If the time is early enough RK will make everyone leave and head on and get some scavenging done
The Marshall
 GM, 1197 posts
 aka "helbent4"
 aka Tony
Tue 29 May 2012
at 18:36
Re: Question to Marshall
In reply to Roadkill (msg #561):

It's about 4am, an hour and a half before dawn but it won't really be light for another 2 hours, like, 6am.

So far, so good with the burns, didn't really bother me too much. Michelle is a lot fairer (with red hair, so you can imagine how popular she was in SE Asia).

I should point out that Combine automatons are designed to explode, violently and catastrophically, if tampered with, and require not just a master mechanic to remove an experienced EOD technician to disarm. In fact, it should have gone off by now!

Tony
Smoker Nix
 player, 286 posts
 Scavenger & Tech
 Truck Crew
Wed 30 May 2012
at 09:23
Re: Question to Marshall
This is why I don't aim to poke it until I have determined that it's NOT chipped...
The Marshall
 GM, 1198 posts
 aka "helbent4"
 aka Tony
Wed 30 May 2012
at 09:38
Re: Question to Marshall
In reply to Smoker Nix (msg #563):

What I'm trying to say is it could blow up in your face, whether you poke around or not.

Give me a Mechanics roll (Incredible, TN 11).

Tony

This message was last edited by the GM at 09:38, Wed 30 May 2012.

Smoker Nix
 player, 287 posts
 Scavenger & Tech
 Truck Crew
Wed 30 May 2012
at 10:10
Re: Question to Marshall
I don't intend to touch anything!

What do I roll? (At work, books at home...)
The Marshall
 GM, 1199 posts
 aka "helbent4"
 aka Tony
Wed 30 May 2012
at 20:31
Re: Question to Marshall
Smoker Nix:
I don't intend to touch anything!

What do I roll? (At work, books at home...)


"Aptitudes" (Skills) are listed on your character sheet. Smoker's "Tinkerin' (Mechanical) Aptitude is 5d12. Attribute/Aptitude rolls are (generally) roll your dice pool, take highest, and dice are open-ended/explode.

So... go to the die roller, set it for 5d12, Keep Highest, Re-Roll Max, and give it a whirl! You need to beat an 11.

Tony
Jane Guin
 player, 188 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 30 May 2012
at 21:20
Re: Question to Marshall
In reply to The Marshall (msg #566):

and in the meantime the rest of us will duck for cover.
Tech. Sgt. Airen Crichton
 player, 80 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Thu 31 May 2012
at 00:43
Re: Question to Marshall
In reply to The Marshall (msg #566):

 What would my TN have been since I have both Tinkerin and Demolitions? Plus I installed Chips. Sounds like a 9 to me. 7d12 good chance of that huh?
The Marshall
 GM, 1200 posts
 aka "helbent4"
 aka Tony
Thu 31 May 2012
at 01:09
Re: Question to Marshall
In reply to Tech. Sgt. Airen Crichton (msg #568):

I read up on Headbangers in Denver. They don't have rules for disarming chips in booby-trapped equipment. For removing headbangers, it's an Incredible (TN 11) Medicine and then TN 11 Demolition check.

I figure it's about the same for equipment, but the skill to find the chip is Tinkerin and then Demo to remove the booby-trap. The TN will generally be the same between characters, all things being equal.

Tony
Tech. Sgt. Airen Crichton
 player, 81 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Thu 31 May 2012
at 01:34
Re: Question to Marshall
In reply to The Marshall (msg #569):

It was a joke Tony as Airen is totally inactive at the moment.
Rowan Dawson
 player, 621 posts
 Medic
 Story-Teller
Thu 31 May 2012
at 05:18
Re: Question to Marshall
In reply to Jane Guin (msg #567):

Squeek oh definatily
Smoker Nix
 player, 288 posts
 Scavenger & Tech
 Truck Crew
Thu 31 May 2012
at 07:58
Re: Question to Marshall
Sorry, up to ears last night as Olympic torch in my town & I'm a Local Leader...

Here's the roll:

08:57, Today: Smoker Nix rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 10,11,6,10,5. Hoping for no explosions.
The Marshall
 GM, 1201 posts
 aka "helbent4"
 aka Tony
Thu 31 May 2012
at 08:14
Re: Question to Marshall
Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg #569):

It was a joke Tony as Airen is totally inactive at the moment.


I failed!

Also, in different games I play more than one character, so I couldn't tell.

Tony
The Marshall
 GM, 1206 posts
 aka "helbent4"
 aka Tony
Thu 31 May 2012
at 23:08
Re: Question to Marshall
Posse,

The good news is that Smoker's player did not drop out, and is willing to make a new character if needed.

That said, I don't want to debate whether Smoker was given ample direct IC and OOC warnings or acted foolishly or not. That's besides the point.

In general, there have been several direct warnings previous to now about how characters could die. Most likely in some kind of climactic scene, perhaps in some random encounter in the wasteland.

I am willing to retcon Smoker's death, if only to underline that from now on, death may come with ample IC and OOC warning, or sometimes with none at all.

Character death is not always the result of some kind of failure on the player's part (or, in some way, the Marshall's), but instead it's both a part of the Wasted West and that it's part of the stakes you are playing for.

Tony
The Marshall
 GM, 1209 posts
 aka "helbent4"
 aka Tony
Sat 2 Jun 2012
at 10:33
Re: Question to Marshall
Ian,

Rowan is talking about scrounging for healing poultices. This will take several hours at the very least. Did she forget they're on a schedule, and Rowan is taking off? Is she going to stay behind?

I will move you along because Roadkill is driving, and you got a date to keep with the Destroyer. Although, those healing poultices are pretty important...

Tony
Roadkill
 player, 492 posts
 Road Warrior
 former Road Ganger
Sat 2 Jun 2012
at 11:48
Re: Question to Marshall
In reply to The Marshall (msg #575):

I was thinking that might be the case. taking a long time to find the stuff.

If i recall, which may be wrong, probably is, going to a station to meet the riders.
People can stop there and eat while they wait. Not a happy camping trip after all. Got to kill for your feed.
Jason Sinclair
 player, 56 posts
Sat 2 Jun 2012
at 12:15
Re: Question to Marshall
Yeah Scroungin takes a lot of time. It can be worth it, but it takes a lot of time. Base time is an hour.

I just had a crazy thought that the guys at PEG would never go for but would be awesome. Do a Deadlands RPG video game and call it Deadlands: Devil's Tower. Basically run through the Weird West Story line. Let players become Harrowed and have to fight for Dominion. Think of the insanity o losing Dominion during a Boss Fight. Tha would be freaking awesome. At least I think it would be freaking awesome.
Roadkill
 player, 493 posts
 Road Warrior
 former Road Ganger
Sat 2 Jun 2012
at 13:45
Re: Question to Marshall
In reply to Jason Sinclair (msg #577):

a triple max roll. c'mon, that is going to be critical success. maybe 2 max rolls in your 5 D roll with 1 getting max again..... 5 minute search...
The Marshall
 GM, 1210 posts
 aka "helbent4"
 aka Tony
Sat 2 Jun 2012
at 22:07
Re: Question to Marshall
Jason Sinclair:
Yeah Scroungin takes a lot of time. It can be worth it, but it takes a lot of time. Base time is an hour.

I just had a crazy thought that the guys at PEG would never go for but would be awesome. Do a Deadlands RPG video game and call it Deadlands: Devil's Tower. Basically run through the Weird West Story line. Let players become Harrowed and have to fight for Dominion. Think of the insanity o losing Dominion during a Boss Fight. Tha would be freaking awesome. At least I think it would be freaking awesome.


That does sound like a pretty cool idea! Who knows, maybe one day...

As for where you will meet the riders who went along ahead, you were given directions to meet them and alternatives, plus how and when to get into radio contact (basically, start transmitting when you see Twin Falls).

No one seems interested in making an extended stop so I assume you're just rolling on, trying to make good time. You can have a bite to eat on the road as everyone's in a vehicle, or take five.

Tony
Jason Sinclair
 player, 57 posts
Sun 3 Jun 2012
at 14:05
Re: Question to Marshall
Do you need one from me as well since I am on the Bike?
The Marshall
 GM, 1212 posts
 aka "helbent4"
 aka Tony
Sun 3 Jun 2012
at 23:31
Re: Question to Marshall
In reply to Jason Sinclair (msg #580):

1) Yes! Sorry. Tn 5, +2 due to the bike's maneuverability.

2) As well, everyone with Academia: Occult can make a roll to know something about the true nature and causes of the Final War.

3) Smoker was wounded (Heavy) in the left leg, in addition to the head and chest trauma. Rowan does have other healing options other than the now-depleted poultices. She can make a TN 7 medicine check to improve the wound level from Heavy to Light.

Tony
Roadkill
 player, 497 posts
 Road Warrior
 former Road Ganger
Fri 8 Jun 2012
at 13:41
Re: Question to Marshall
In reply to The Marshall (msg #581):

i fully didnt think about it when typing for over the radio talk.

Better second time round
Rowan Dawson
 player, 652 posts
 Medic
 Story-Teller
Fri 8 Jun 2012
at 14:45
Re: Question to Marshall
3) Smoker was wounded (Heavy) in the left leg, in addition to the head and chest trauma. Rowan does have other healing options other than the now-depleted poultices. She can make a TN 7 medicine check to improve the wound level from Heavy to Light.

Tony
</quote>

Ah was not aware of that
Okay will make dice roll
Smoker Nix
 player, 305 posts
 Scavenger & Tech
 Truck Crew
Fri 8 Jun 2012
at 15:13
Re: Question to Marshall
Much appreciated :)
The Marshall
 GM, 1218 posts
 aka "helbent4"
 aka Tony
Fri 8 Jun 2012
at 23:35
Re: Question to Marshall
Smoker Nix:
Much appreciated :)


Smoker's leg is now only Lightly wounded. It should heal quickly, in days if not sooner. There might be a slight movement penalty.

As for Roadkill, I gave him a Trucker's slang dictionary. I grew up when CB and trucker lingo was a fad on TV and movies so I am expecting some "10-4 good buddy. Got my ears on and you're comin' in wall to wall and treetop tall. I'm running eastbound and hammer down, catch you on the flipside, nodamene? Come on back" kind of talk.

Translation: "Roger, am receiving your transmission, loud and clear. Proceeding eastwards at top speed, talk to you later, know what I mean? Over."

Don't worry, I think it's fine whichever way he talks! He grew up a road raider, not a trucker, anyways.

Tony
Jane Guin
 player, 204 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 8 Jun 2012
at 23:40
Re: Question to Marshall
In reply to The Marshall (msg #585):

Yeah but we're not an official convoy are we?  :)
The Marshall
 GM, 1219 posts
 aka "helbent4"
 aka Tony
Sat 9 Jun 2012
at 00:29
Re: Question to Marshall
In reply to Jane Guin (msg #586):

I think if you have 2 vehicles, you're a convoy. You're not "the" Convoy! Technically, in the Wasted West you're more of a "trade caravan" minus the trade.

Tony
Smoker Nix
 player, 306 posts
 Scavenger & Tech
 Truck Crew
Sat 9 Jun 2012
at 10:49
Re: Question to Marshall
Side breaker on the side, come on back...

Dunno about Smoker, but his player dabbled in CB back in the day!
The Marshall
 GM, 1220 posts
 aka "helbent4"
 aka Tony
Mon 11 Jun 2012
at 07:38
Re: Question to Marshall
Smoker Nix:
Side breaker on the side, come on back...

Dunno about Smoker, but his player dabbled in CB back in the day!


Ten-Four, good neighbor!

Slight retcon, Schaeffer thinks there were between fifty and a hundred bikers in on the attack. There were 2 rigs in the victim's caravan (which tallies with Roadkill's memories). About fifteen victims out of 27 people (so 12 hostages/captives). Only twelve bikers went down indicating the gang used their larger vehicles and heavy weapons to soften the caravan up.

All bodies were left to rot where they lay. The vehicles were picked clean of salvage.

Roadkill needs to decide if he wants to take the rig, if he does, he'll likely be spotted on approach. The bikes and technical can work their way around behind the butte where they'll be less noticeable.

Tony

This message was last edited by the GM at 21:32, Mon 11 June 2012.

Peter Firecrow
 player, 201 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 12 Jun 2012
at 02:10
Re: Question to Marshall
Daaaaaang. No chance for others to chime in on the plan you posted and then moved us along so fast. Alright. I guess the plan is the plan then. Shrug. lol
Peter Firecrow
 player, 203 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 12 Jun 2012
at 02:32
Re: Question to Marshall
Oh. Maybe I misread the hanging woman. I thought she was dead and it was just her body stopping its twitching. Is she still alive? If so, I'll edit my post to react to that.
The Marshall
 GM, 1222 posts
 aka "helbent4"
 aka Tony
Tue 12 Jun 2012
at 04:26
Re: Question to Marshall
Peter Firecrow:
Daaaaaang. No chance for others to chime in on the plan you posted and then moved us along so fast. Alright. I guess the plan is the plan then. Shrug. lol


Great Scott! Not a "shrug" but a "shrug" and a "lol"! You're giving me BOTH BARRELS!

My apologies, I just wanted to move things along and didn't see the need for an elaborate planning session. It was the proverbial GM finger snap "you're there!"

If you want to leave the technical somewhere and walk up it's not a problem, I can easily retcon it. Or you can just drive up all the way to the top. The pickup's engine is loud, the sportbike is louder but the hoverbike is on par with the rig in terms of noise due to the ducted fans (that's the price for being maneuverable and able to hop).

Ooops: It's Skeleton Butte, not Skeleton Bluff. When I was looking at the map and saw that name, I knew that's where the accursed orchard would be located. To clarify, it's a butte and has some steep sided areas, but it's a small hill, not a huge mesa. Only about 100 feet high. There is a small town to the north named Eden, that's where the Rig would be parked. (There is farmland all around.)

Tony

This message was last edited by the GM at 06:10, Tue 12 June 2012.

Smoker Nix
 player, 310 posts
 Scavenger & Tech
 Truck Crew
Tue 12 Jun 2012
at 10:54
Re: Question to Marshall
Am I still in the back of the technical?
The Marshall
 GM, 1223 posts
 aka "helbent4"
 aka Tony
Tue 12 Jun 2012
at 11:00
Re: Question to Marshall
Smoker Nix:
Am I still in the back of the technical?


The gang's all there! That includes Smoker, in the back of the technical if you like.

Tony
Peter Firecrow
 player, 204 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 12 Jun 2012
at 15:08
Re: Question to Marshall
In reply to The Marshall (msg #592):

Nah. I just didn't want you to think I was actually upset or anything and figured if I DIDN'T put something at the end of it, it might be taken the wrong way.
The Marshall
 GM, 1224 posts
 aka "helbent4"
 aka Tony
Tue 12 Jun 2012
at 20:58
Re: Question to Marshall
Peter Firecrow:
In reply to The Marshall (msg #592):

Nah. I just didn't want you to think I was actually upset or anything and figured if I DIDN'T put something at the end of it, it might be taken the wrong way.


Ah, that makes sense! I generally assume it's cool, anyways.

I was going to have someone make a Climb check to free Barb. As this is an important NPC, it would really suck for someone to bust out and accidentally kill her. "Ah, shit, you slip and fall, but in the process you break her neck. Guess we gotta find some other way to advance the plot, now!"

Tony

This message was last edited by the GM at 21:04, Tue 12 June 2012.

The Marshall
 GM, 1225 posts
 aka "helbent4"
 aka Tony
Wed 13 Jun 2012
at 06:09
Re: Question to Marshall
Posse,

My apologies, I'll resolve the process of getting Barb down and then seeing what she has to say as soon as possible. Unfortunately, I need to get to bed now and tomorrow is a full day. So, please bear with me for a little bit, I will move things along ASAP.

Tony
Roadkill
 player, 503 posts
 Road Warrior
 former Road Ganger
Wed 13 Jun 2012
at 11:59
Re: Question to Marshall
In reply to The Marshall (msg #597):

RK tickles the womans feet while he wait
Jason Sinclair
 player, 62 posts
Thu 14 Jun 2012
at 10:12
Re: Question to Marshall
Hey Tony,
   Do you want me to use some common sense version of what Jason would know? Or use the full version?
Adam
Roadkill
 player, 506 posts
 Road Warrior
 former Road Ganger
Thu 14 Jun 2012
at 14:19
Re: Question to Marshall
In reply to Jason Sinclair (msg # 599):

surely whatever you want.
Sometimes it is best to make bad choices for the right reasons.
Jason Sinclair
 player, 63 posts
Thu 14 Jun 2012
at 20:10
Re: Question to Marshall
In reply to Roadkill (msg # 600):

Not this time. I hate meta-gaming and try to do it as little as possible even with a character that I could give good reasons for using an Acad:Occult skill near my own rating in Deadlands.
The Marshall
 GM, 1227 posts
 aka "helbent4"
 aka Tony
Thu 14 Jun 2012
at 22:10
Re: Question to Marshall
In reply to Jason Sinclair (msg # 601):

It's fine for Jason to tell as much as he likes.

I'll say he knows Aaron personally.

Tony
Jason Sinclair
 player, 65 posts
Fri 15 Jun 2012
at 07:18
Re: Question to Marshall
Tony,
   Do you own an Xbox 360? I only ask because I played in a multiplayer with a guy that had helbentDOMY as his tag.
The Marshall
 GM, 1228 posts
 aka "helbent4"
 aka Tony
Fri 15 Jun 2012
at 07:31
Re: Question to Marshall
Jason Sinclair:
Tony,
   Do you own an Xbox 360? I only ask because I played in a multiplayer with a guy that had helbentDOMY as his tag.


Ha, I don't! PS3s were going dirt cheap at Christmas.

I used to play multiplayer online a while back (mostly Day of Defeat) Hey, could get into it again some time.

When I was playing online my handle was [Canada]helbent4.

Tony
Jane Guin
 player, 209 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 16 Jun 2012
at 12:37
Re: Question to Marshall
This is just a mini absence.  :)  Didn't want to hold up anybody if they needed a response from Jane.  I'll be away at Quilting class today and face to face gaming tonight.  Will respond to anything Sunday afternoon.
Peter Firecrow
 player, 207 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 18 Jun 2012
at 04:10
Re: Question to Marshall
Quilting class? Hm. Interesting.
The Marshall
 GM, 1232 posts
 aka "helbent4"
 aka Tony
Mon 18 Jun 2012
at 04:46
Re: Question to Marshall
In reply to Peter Firecrow (msg # 606):

To cut to the chase a little, the sword is in the Temple in Boise. A couple of bikes could make it there and back in 6-7 hours. Or, you could take the larger vehicles back but that would mean a day's delay at least.

Tony
The Marshall
 GM, 1233 posts
 aka "helbent4"
 aka Tony
Mon 18 Jun 2012
at 09:12
Re: Question to Marshall
In reply to The Marshall (msg # 607):

Correction, it'll take 10-12 hours to get to Boise and back on bikes.

Tony
Jason Sinclair
 player, 70 posts
Mon 18 Jun 2012
at 14:54
Re: Question to Marshall
In reply to The Marshall (msg # 608):

Ok so what I said about getting there and back is still accurate just need to edit the times.
The Marshall
 GM, 1234 posts
 aka "helbent4"
 aka Tony
Mon 18 Jun 2012
at 20:44
Re: Question to Marshall
In reply to Jason Sinclair (msg # 609):

Yeah, it should still be possible to get there and back!

There are 2 street bikes, 1 off-road bike, 1 hoverbike and 1 sidecar.

Unless they are feeling suicidal, those staying won't be seeking contact with an enemy they can't kill leading a posse that vastly outnumbers them and will be hiding, so there won't be much to do (although they can still RP).

Tony
Jason Sinclair
 player, 72 posts
Tue 19 Jun 2012
at 00:47
Re: Question to Marshall
Okay but who can drive them? Myself, the colonel, Rowan.
The Marshall
 GM, 1235 posts
 aka "helbent4"
 aka Tony
Tue 19 Jun 2012
at 02:14
Re: Question to Marshall
In reply to Jason Sinclair (msg # 611):

Trejo, the Col, anyone who spends 3 Bounty to add the Motorcycles Concentration.

Tony
Roadkill
 player, 509 posts
 Road Warrior
 former Road Ganger
Tue 19 Jun 2012
at 05:35
Re: Question to Marshall
In reply to The Marshall (msg # 612):

RK has excellent Motorcycle Drivin’

This message was last edited by the player at 05:35, Tue 19 June 2012.

Smoker Nix
 player, 313 posts
 Scavenger & Tech
 Truck Crew
Tue 19 Jun 2012
at 08:47
Re: Question to Marshall
I doubt my leg is up to biking yet, which is why I offered to stay with the vehicles.
The Marshall
 GM, 1236 posts
 aka "helbent4"
 aka Tony
Tue 19 Jun 2012
at 09:18
Re: Question to Marshall
In reply to Smoker Nix (msg # 614):

It's a Light wound, so -1 to skill checks. In theory, all checks but I would say not for Motorcyle or any non-movement related actions.

Light wounds are bruises, shallow but
irritating cuts, and muscle strains.


Tony
Smoker Nix
 player, 314 posts
 Scavenger & Tech
 Truck Crew
Tue 19 Jun 2012
at 09:41
Re: Question to Marshall
OK, but I was viewing it from a role-play perspective rather than a rules mechanical one :)
The Marshall
 GM, 1237 posts
 aka "helbent4"
 aka Tony
Tue 19 Jun 2012
at 09:51
Re: Question to Marshall
Smoker Nix:
OK, but I was viewing it from a role-play perspective rather than a rules mechanical one :)


I'm fine with that and applaud such effort!

Tony
Roadkill
 player, 515 posts
 Road Warrior
 former Road Ganger
Wed 20 Jun 2012
at 16:58
Re: Question to Marshall
In reply to The Marshall (msg # 617):

OOC from Jane about healing. I think we have nothing. In fact we have the opposite instead. Ghost juice bombs in the side car. She's sitting on them.

On the bright side. While the group ride off Rowan could search for things.
Jane Guin
 player, 213 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 20 Jun 2012
at 17:29
Re: Question to Marshall
In reply to Roadkill (msg # 618):

oh yeah.  that makes Jane feel Sooooo much better.  Really?  We need some mundane healing if nothing else.  Ok.  that's it.. all you guys strip off your shirts and I"ll start making bandages....

Jane looks at the group...Ummm.  maybe not.

:)
Jason Sinclair
 player, 75 posts
Wed 20 Jun 2012
at 18:51
Re: Question to Marshall
In reply to Jane Guin (msg # 619):

Umm maybe... Jason has Purty, and above average physical attributes.
Jane Guin
 player, 214 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 20 Jun 2012
at 19:38
Re: Question to Marshall
In reply to Jason Sinclair (msg # 620):

well ok.  Jason can take his shirt off then.  :)
Roadkill
 player, 516 posts
 Road Warrior
 former Road Ganger
Thu 21 Jun 2012
at 04:21
Re: Question to Marshall
In reply to Jane Guin (msg # 621):

I'm sure Roadkill has that classic trucker body, a bit of a gut with little budding man boobs. mmmmm hairy nipples.
Maybe he needs to have a plumbers crack too. Just to make him the complete package.
The Marshall
 GM, 1239 posts
 aka "helbent4"
 aka Tony
Thu 21 Jun 2012
at 10:23
Re: Question to Marshall
In reply to Roadkill (msg # 622):

Not all truckers look like schlubs!

This guy doesn't look too bad:

http://www.youtube.com/watch?v=fKA4L5IirtE

Regarding the M4 Carbine, it can be fired 1-handed by Sullivan while riding Rowan's hoverbike.

Tony
Rowan Dawson
 player, 664 posts
Thu 21 Jun 2012
at 11:21
Re: Question to Marshall

This message was deleted by the player at 11:22, Thu 21 June 2012.

Jane Guin
 player, 215 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 21 Jun 2012
at 13:21
Re: Question to Marshall
In reply to Roadkill (msg # 622):

You know...with a name of Roadkill, I could shoot you and claim it was dark.  That bump that moved?  Oh it was roadkill.  I didn't see until morning that it was...ummm... Roadkill.  Good news is that we won't eat you like some roadkills fate.

Besides, killing you after that description would be a service to womankind.  :)  There are good looking truckers out there.  LOL
The Marshall
 GM, 1240 posts
 aka "helbent4"
 aka Tony
Thu 21 Jun 2012
at 19:59
Re: Question to Marshall
In reply to Jane Guin (msg # 625):

This is Schaeffer's bike and sidecar (a WWII replica made in Texas) except more cammied up:



Rowan is scavenging the ruins around you, looking for components to make Healing Poultices. Smoker can help with that, as he's highly skilled at scavenging.

Tony
Jane Guin
 player, 217 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 21 Jun 2012
at 20:01
Re: Question to Marshall
Thanks.  it gives me a better picture of how far off the ground her butt is.  Of course it still feels like it's riding the ground.  Like when I went from a Windstar Van to either the Ford Focus or Saturn.  What?  this is too close to the ground.  LOL.
The Marshall
 GM, 1241 posts
 aka "helbent4"
 aka Tony
Thu 21 Jun 2012
at 20:17
Re: Question to Marshall
In reply to Jane Guin (msg # 627):

Another angle:



Tony
Jane Guin
 player, 218 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 21 Jun 2012
at 20:19
Re: Question to Marshall
In reply to The Marshall (msg # 628):

Thats an uglier angle so I"ll look at the first one more (grins).

Besides I like the look of the gun on the other picture.
The Marshall
 GM, 1242 posts
 aka "helbent4"
 aka Tony
Thu 21 Jun 2012
at 20:23
Re: Question to Marshall
In reply to Jane Guin (msg # 629):

Yet another angle:



Tony
Roadkill
 player, 519 posts
 Road Warrior
 former Road Ganger
Fri 22 Jun 2012
at 03:35
Re: Question to Marshall
In reply to The Marshall (msg # 630):

Definitely a cool bike. Has room for three.
Jane Guin
 player, 219 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 22 Jun 2012
at 03:44
Re: Question to Marshall
In reply to Roadkill (msg # 631):

There is three.  Roadkill, Jane, and the gun.
Roadkill
 player, 520 posts
 Road Warrior
 former Road Ganger
Fri 22 Jun 2012
at 03:47
Re: Question to Marshall
In reply to Jane Guin (msg # 632):

well that make 4 then.
I was thinking of buying one in Shanghai. cost about 20,000rmb. about $3000.
http://www.shanghaisidecars.com/site/r75/r75.htm
They are a big deal in Shanghai.

http://www.shanghaisidecars.co...e/r75/r75grn7069.jpg

This message was last edited by the GM at 08:59, Thu 19 July 2012.

Rowan Dawson
 player, 668 posts
 Medic
 Story-Teller
Fri 22 Jun 2012
at 08:41
Re: Question to Marshall
In reply to Roadkill (msg # 633):
It is odd for some reason I thought  the bike looked like this

http://www.lonesentry.com/arti...tt07/kettenkrad.html
The Marshall
 GM, 1244 posts
 aka "helbent4"
 aka Tony
Sat 23 Jun 2012
at 00:22
Re: Question to Marshall
Rowan Dawson:
In reply to Roadkill (msg # 633):
It is odd for some reason I thought  the bike looked like this

http://www.lonesentry.com/arti...tt07/kettenkrad.html


Schaeffer's friends that he met in Amarillo were driving a Kettenkrad and a Schwimmwagen. All these vehicles are WWII replicas made by a company in Texas.

Tony
The Marshall
 GM, 1245 posts
 aka "helbent4"
 aka Tony
Sun 24 Jun 2012
at 04:13
Re: Question to Marshall
Posse,

I think everyone's made their rolls. I'll try and get the game moving ASAP!

Is Smoker going to assist with scavenging for healing poultice ingredients? I'm sorry if this has already been clarified!

Tony
Smoker Nix
 player, 318 posts
 Scavenger & Tech
 Truck Crew
Sun 24 Jun 2012
at 12:53
Re: Question to Marshall
Sure, just nobody asked me...

Provided, that is, someone tells me what I'm looking for. Better at scavenging inanimate bits and bob, you know.
The Marshall
 GM, 1246 posts
 aka "helbent4"
 aka Tony
Sun 24 Jun 2012
at 13:53
Re: Question to Marshall
In reply to Smoker Nix (msg # 637):

Metagaming can be used for good as well as evil, you know!

Well, maybe sometimes.

Tony
Rowan Dawson
 player, 669 posts
 Medic
 Story-Teller
Sun 24 Jun 2012
at 16:14
Re: Question to Marshall
In reply to Smoker Nix (msg # 637):

Thought I had appologies
Smoker Nix
 player, 319 posts
 Scavenger & Tech
 Truck Crew
Sun 24 Jun 2012
at 17:39
Re: Question to Marshall
No need to apologise Rowan...
The Marshall
 GM, 1247 posts
 aka "helbent4"
 aka Tony
Mon 25 Jun 2012
at 04:02
Re: Question to Marshall
In reply to Smoker Nix (msg # 640):

I made your rolls, Smoker did really well! As did Rowan and Trickster. Rowan now has 8 Healing Poultices. She can use one to heal Smoker's leg Light Wound.

Sorry, I wasn't able to get to posting today. Everyone's ready to go, you're just waiting on me.

Tony
Smoker Nix
 player, 322 posts
 Scavenger & Tech
 Truck Crew
Mon 25 Jun 2012
at 09:31
Re: Question to Marshall
Thank you, Marshall. I was asleep when you needed the rolls... :)
The Marshall
 GM, 1248 posts
 aka "helbent4"
 aka Tony
Tue 26 Jun 2012
at 03:17
Re: Question to Marshall
Smoker Nix:
Thank you, Marshall. I was asleep when you needed the rolls... :)


Probably best, as I'm more familiar with the rules (which are not as 100% straight-ahead as typical scavenging).

My pleasure, just a rough weekend for work. I'll try and get a post out ASAP!

Tony
Jason Sinclair
 player, 80 posts
Fri 6 Jul 2012
at 16:52
Re: Question to Marshall
Just to clear up. I had a horrible week like epically horrible week. Thought when I posted in my game that I was gonna have to split from RPoL totally. Turns out that I don't. I can still play Jason and maybe if the situation warrants it Airen as well. I have updated Tony in my game as well.
The Marshall
 GM, 1256 posts
 aka "helbent4"
 aka Tony
Sat 7 Jul 2012
at 01:45
Re: Question to Marshall
In reply to Jason Sinclair (msg # 644):

Woo-hoo! That's fantastic! Really glad to hear that.

As a note, Hell on Earth: Reloaded has been released. I'm giving it another look. Mainly because while I like the old rules, they are quite complex (when it comes to combat) and not always clearly-written. Multi-action turns are complicated and take a lot of time to resolve!

The down-side you players would have to re-make you characters. This isn't always a bad thing, as you can tweak them to reflect your conceptions, especially those of you that took over existing characters.

Tony
Jane Guin
 player, 227 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 7 Jul 2012
at 02:38
Re: Question to Marshall
In reply to The Marshall (msg # 645):

<grins>
Smoker Nix
 player, 326 posts
 Scavenger & Tech
 Truck Crew
Sat 7 Jul 2012
at 09:40
Re: Question to Marshall
Yep, I've got Deadlands: Hell on Earth Reloaded too... but I prefer the original ruleset to Savage Worlds. Possibly due to having played a lot of the original Deadlands.
The Marshall
 GM, 1258 posts
 aka "helbent4"
 aka Tony
Wed 18 Jul 2012
at 09:05
Re: Question to Marshall
Posse,

I've made rolls for Jason and Sullivan so we can get the show back on the road!

Tony
Smoker Nix
 player, 327 posts
 Scavenger & Tech
 Truck Crew
Wed 18 Jul 2012
at 09:12
Re: Question to Marshall
Oh goodie :)
Jason Sinclair
 player, 81 posts
Wed 18 Jul 2012
at 11:59
Re: Question to Marshall
 I forgot to post those my bad.
Jane Guin
 player, 229 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 18 Jul 2012
at 12:28
Re: Question to Marshall
Fighting a smaller number sounds like a good idea although Jane isn't in that bunch that will be discussing it.  LOL.

At least it's not raining (water, blood, nor bullets) ....  yet.
Jason Sinclair
 player, 82 posts
Wed 18 Jul 2012
at 12:36
Re: Question to Marshall
Yeah not the best shot in the world. So totally not looking forward to fighting 30 biker scum and an anti-Templar at the same time on a crotch rocket.
The Marshall
 GM, 1260 posts
 aka "helbent4"
 aka Tony
Thu 19 Jul 2012
at 09:05
Re: Question to Marshall
Roadkill:
In reply to Jane Guin (msg # 632):

well that make 4 then.
I was thinking of buying one in Shanghai. cost about 20,000rmb. about $3000.
http://www.shanghaisidecars.com/site/r75/r75.htm
They are a big deal in Shanghai.

http://www.shanghaisidecars.co...e/r75/r75grn7069.jpg


I think I mentioned that they also make these in the USA, in Seattle (Redmond, I believe). It's actually the Soviet/Russian copy of the BMW R71/sidecar, the IMZ Ural.

Probably Schaeffer and Peter are the best gunners on the Ma-Deuce, behind Jane.

Tony
Peter Firecrow
 player, 216 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 24 Jul 2012
at 14:17
Re: Question to Marshall
Ah, the only reason I hadn't had everyone move to the site yet was the thought that they might then be able to overhear our radio conversations when we tried to coordinate. Shrug. =)
The Marshall
 GM, 1264 posts
 aka "helbent4"
 aka Tony
Wed 25 Jul 2012
at 08:57
Re: Question to Marshall
In reply to Peter Firecrow (msg # 654):

Good thinkin', I guessed I didn't pick up on that! Would you like me to modify the posts?

The bikers aren't using radios, they might not think of intercepting enemy transmissions.

Tony
Smoker Nix
 player, 332 posts
 Scavenger & Tech
 Truck Crew
Wed 25 Jul 2012
at 09:37
Re: Question to Marshall
Or they may not have the equipment or expertise to do so.
Roadkill
 player, 527 posts
 Road Warrior
 former Road Ganger
Wed 25 Jul 2012
at 13:52
Re: Question to Marshall
In reply to Smoker Nix (msg # 656):

or they are some sort of illusion bikers. Of doom! Trust nothing, they all want your 'no no' areas.

How far away is team sword now?
The Marshall
 GM, 1265 posts
 aka "helbent4"
 aka Tony
Wed 25 Jul 2012
at 20:43
Re: Question to Marshall
In reply to Roadkill (msg # 657):

It would be highly unusual for Bikers to do something sophisticated like scan the radio frequencies in order to listen in on enemy comms chatter, but anything is possible.

At this point, if the Bikers had located your channel would have heard the various transmissions already between Schaeffer and Peter and Peter and Sword, but if so there's no reaction, they're still refuelling and goofing around.

"Sword" is about, say, five miles west. The gun truck is about a mile east, on a hill overlooking the airport. (A little too long to use the MG at that range.)

Tony
Peter Firecrow
 player, 217 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 26 Jul 2012
at 01:41
Re: Question to Marshall
Nah, it's fine, we can just move on to the rendevous that's far apart lol.
Smoker Nix
 player, 333 posts
 Scavenger & Tech
 Truck Crew
Thu 26 Jul 2012
at 07:24
Re: Question to Marshall
I wanna set them bikers alight, wah!
The Marshall
 GM, 1266 posts
 aka "helbent4"
 aka Tony
Thu 26 Jul 2012
at 08:35
Re: Question to Marshall
Peter Firecrow:
Nah, it's fine, we can just move on to the rendevous that's far apart lol.


If you sneak up on the east side of the airport buildings where they're located, and they come from the west (using the buildings to mask their approach) then you'll be at maybe 500m (yards) separation.

Tony
Sgt. Ian Sullivan
 Player, 77 posts
 RCMP
 GRC
Thu 26 Jul 2012
at 17:43
Re: Question to Marshall
In reply to The Marshall (msg # 661):

When would Sword Team be in radio range?
Rowan Dawson
 player, 679 posts
 Medic
 Story-Teller
Thu 26 Jul 2012
at 18:02
Re: Question to Marshall
In reply to Sgt. Ian Sullivan (msg # 662):

Range of my Edritch blast Tony?
60 feet or so?
The Marshall
 GM, 1268 posts
 aka "helbent4"
 aka Tony
Thu 26 Jul 2012
at 20:22
Re: Question to Marshall
Posse,

Radio range for the tactical radios is about a half-mile or so. (This changes daily due to interference from the war and the spirits.) CBs are about 5 miles today.

Sword only has tactical radios (Sullivan't SWAT helmet), they can hear the CB as it has more power and a larger antenna but cannot transmit, so Peter can talk to them, they can't talk back.

I'd say that throwing one of the smaller (longer range) Eldritch Blast projectiles will go around 60 feet if aiming at a large target like the tanker. You can actually fire them longer but accuracy decreases. Schaeffer will be perforating the side as well to allow in oxygen and create a pool.

Tony
Smoker Nix
 player, 335 posts
 Scavenger & Tech
 Truck Crew
Fri 27 Jul 2012
at 10:00
Re: Question to Marshall
Depends what's in the tanker. Gasoline will go up happily. If it's aviation spirit or diesel it needs to be in vapour form to go BOOM!
The Marshall
 GM, 1269 posts
 aka "helbent4"
 aka Tony
Fri 27 Jul 2012
at 11:55
Re: Question to Marshall
In reply to Smoker Nix (msg # 665):

My understanding is that gasoline/petrol is similar to Aviation fuel (aka JP-8 or Kerosene) in that it's highly flammable but will not explode unless there's a proper fuel-air mixture or under extreme heat/pressure (like a burning vehicle/tanker).

Diesel is very difficult to set on fire, much less explode.

Spook Juice is highly flammable and can explde under certain conditions but is apparently highly explosive when hit by supernatural attacks... go figure.

Tony
Jason Sinclair
 player, 84 posts
Fri 27 Jul 2012
at 15:58
Re: Question to Marshall
In reply to Smoker Nix (msg # 665):

Kerosene is extremely explosive it will explode in liquid form. Deisel burns somewhat easily, but you would have to work a lot to explode that. Gasoline(petrol?) is highly flammable and explodes fairly easy I airborne or contained. Pyro in RL here. As for spook juice well supernatural attacks make that stuff look like water.
Smoker Nix
 player, 337 posts
 Scavenger & Tech
 Truck Crew
Fri 27 Jul 2012
at 16:34
Re: Question to Marshall
Ah, a fellow pyro!
The Marshall
 GM, 1270 posts
 aka "helbent4"
 aka Tony
Fri 27 Jul 2012
at 21:05
Re: Question to Marshall
In reply to Jason Sinclair (msg # 668):

I'm not a pyro (not for a long time) so I'll just go with Mythbusters on this one.

Under optimal conditions many flammable liquids are explosive as are, for that matter, many solids or particulates. Just don't expect those conditions to occur in real life or (especially) in combat. If you set a pool of petrol or kerosene on fire, you will get a nice fire, not an explosion. If it's contained where there's the right fuel-air mixture and pressure, wonderful things will happen.

Tony
Smoker Nix
 player, 338 posts
 Scavenger & Tech
 Truck Crew
Sat 28 Jul 2012
at 10:55
Re: Question to Marshall
Just so... the wild card is the spook juice as neither us pyros or Mythbusters have ever had a sample to play with!
Roadkill
 player, 529 posts
 Road Warrior
 former Road Ganger
Sat 28 Jul 2012
at 13:18
Re: Question to Marshall
In reply to Smoker Nix (msg # 671):

could spook juice ignite all the liquid fuel at once? It would have to be able to break so many laws for that to happen and if it could then the rig would have blown up the first time it started.

I remember a friend setting his fuel tank on fire with a lighter (Moron) and it just burnt the fumes coming off, very placid. I put my foot over the hole and it went out as the i blocked off the fumes.
The Marshall
 GM, 1271 posts
 aka "helbent4"
 aka Tony
Sun 29 Jul 2012
at 01:09
Re: Question to Marshall
Smoker Nix:
Just so... the wild card is the spook juice as neither us pyros or Mythbusters have ever had a sample to play with!


Exactly. It could be that this is an interaction between Eldritch Blast and Spook Juice (large quantities). It's not like there's been a lot of experimentation on the interaction between the two, as Witchcraft is relatively rare and Spook Juice is a postwar innovation.

Tony
Rowan Dawson
 player, 683 posts
 Medic
 Story-Teller
Sun 29 Jul 2012
at 08:34
Re: Question to Marshall
In reply to The Marshall (msg # 673):

Shall we move to position and do this thing
The Marshall
 GM, 1272 posts
 aka "helbent4"
 aka Tony
Sun 29 Jul 2012
at 19:57
Re: Question to Marshall
In reply to Rowan Dawson (msg # 674):

Hold your horses! I'll move things along when I'm ready.

Tony
Rowan Dawson
 player, 684 posts
 Medic
 Story-Teller
Sun 29 Jul 2012
at 21:40
Re: Question to Marshall
The Marshall:
In reply to Rowan Dawson (msg # 674):

Hold your horses! I'll move things along when I'm ready.

Tony

Sorry aimed at team Marshall
Jason Sinclair
 player, 86 posts
Mon 30 Jul 2012
at 04:36
Re: Question to Marshall

Yeah when he's ready. Sorry Tony.
Smoker Nix
 player, 340 posts
 Scavenger & Tech
 Truck Crew
Tue 31 Jul 2012
at 11:22
Re: Question to Marshall
Where are we on the sketch map, please? As far as I known I'm with Rowan, as we are harbouring similar incendiary intentions.

Nice piccies... but there's precious little cover for sneaking up with my infernal devices :)
Jason Sinclair
 player, 88 posts
Tue 31 Jul 2012
at 12:11
Re: Question to Marshall
In reply to Smoker Nix (msg # 678):

You could always army crawl under windows and stuff
Smoker Nix
 player, 341 posts
 Scavenger & Tech
 Truck Crew
Tue 31 Jul 2012
at 12:29
Re: Question to Marshall
Right... where are my knee and elbow pads?
The Marshall
 GM, 1274 posts
 aka "helbent4"
 aka Tony
Tue 31 Jul 2012
at 20:13
Re: Question to Marshall
Smoker Nix:
Where are we on the sketch map, please? As far as I known I'm with Rowan, as we are harbouring similar incendiary intentions.

Nice piccies... but there's precious little cover for sneaking up with my infernal devices :)


You are the "X" on the right.

There's considerable debris, abandoned vehicles, and so on not shown at this scale.

There are big doors open top and bottom, and there are side doors as well. Sorry, I imagined the tanker was closer to the east so I'll correct that.



Tony

This message was last edited by the GM at 20:21, Tue 31 July 2012.

Rowan Dawson
 player, 685 posts
 Medic
 Story-Teller
Wed 1 Aug 2012
at 05:15
Re: Question to Marshall

Okay so Rowan and group can move to the north east corner of the main hanger and attack from there.
While the second group move through the hanger to the west and make there attack on the Anti Paladin from there once the bangs have gone off
Smoker Nix
 player, 342 posts
 Scavenger & Tech
 Truck Crew
Wed 1 Aug 2012
at 07:35
Re: Question to Marshall
Thanks, Marshall.

OK, as you suggest, Rowan. I am not talented at these tactics thingies, but am willing to pitch in and do my bit.

(Growls from my player, who's a veteran...)
Jane Guin
 player, 232 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 1 Aug 2012
at 14:55
Re: Question to Marshall
In reply to Smoker Nix (msg # 683):

heh.  I have the same problem with Jane.  She rolls her eyes at me when I do stupid things.  At least on this one it's a point and shoot.  Riding in a side car doesn't give much room for other things.  :)
Peter Firecrow
 player, 219 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 1 Aug 2012
at 22:43
Re: Question to Marshall
COL Kurt L. Schaeffer:
"It was taking them a long time to find ze mines! But yah, let us use them if zey are zere. Is sounding like a gut plan, zen. Ve do not need to kill zem all, chust take out ze leader. No vun is around ze tanker, vait until zey return.

"Ask ze Witch-Woman how she wants to go about zis. I vill do vat I can."



Sooooo I'm confused now. Is the plan to drive them to the runway or is the plan to blow up the tanker?
Jason Sinclair
 player, 89 posts
Thu 2 Aug 2012
at 03:01
Re: Question to Marshall
In reply to Peter Firecrow (msg # 685):

Both. The plan is hopefully to panic the morons into trying to escape the fire and bullets by running into a minefield. Cliff or fire kinda thing. Tactically sound idea that has low to no deaths on our end.
The Marshall
 GM, 1275 posts
 aka "helbent4"
 aka Tony
Thu 2 Aug 2012
at 03:55
Re: Question to Marshall
In reply to Jason Sinclair (msg # 686):

That was my basic understanding, wait until they are back at the tanker, then BOOM! After, any survivors are hopefully herded north. It's not much of a minefield after all this time, and  it's mainly random chance, but in the end batter their forced out into the open than go to ground in the buildings to the south of the runway. These are bikers; some with stand and fight but most aren't Waffen SS and will most likely scatter.

Tony
Rowan Dawson
 player, 686 posts
 Medic
 Story-Teller
Thu 2 Aug 2012
at 05:35
Re: Question to Marshall
In reply to Peter Firecrow (msg # 685):

Grin hey Rowan Has NO Combat training, she offered a thought to get the fuel tanker intact
The Marshall
 GM, 1276 posts
 aka "helbent4"
 aka Tony
Thu 2 Aug 2012
at 08:42
Re: Question to Marshall
Rowan Dawson:
In reply to Peter Firecrow (msg # 685):

Grin hey Rowan Has NO Combat training, she offered a thought to get the fuel tanker intact


Ah, so you realise as a player that's not an easy thing, even if your PC does not!

Tony
The Marshall
 GM, 1280 posts
 aka "helbent4"
 aka Tony
Mon 6 Aug 2012
at 09:38
Re: Question to Marshall
Posse,

Ha! I forgot about Barb, the Doomsayer you rescued! She's still recovering, let's say she's sleeping in the rig's sleeper cabin, resting up.

As well, I don't think Rowan has a radio... if so, she can't hear any kind of warning.

Tony
Jane Guin
 player, 234 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 6 Aug 2012
at 12:56
Re: Question to Marshall
In reply to The Marshall (msg # 690):

SHe was greviously injured indeed if she sleeps through this next part.  :)
Peter Firecrow
 player, 222 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 6 Aug 2012
at 14:20
Re: Question to Marshall
Yeah, Peter is too far away to help Rowan. Sorry! =(
Jane Guin
 player, 235 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 7 Aug 2012
at 19:41
Re: One day Absence
I am out of town Thursday so won't be able to post until sometime Friday.  Will catch up then.
Peter Firecrow
 player, 223 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 10 Aug 2012
at 14:09
Re: One day Absence
Who's "Mountie" again?
Sgt. Ian Sullivan
 Player, 79 posts
 RCMP
 GRC
Fri 10 Aug 2012
at 15:11
Re: One day Absence
In reply to Peter Firecrow (msg # 694):

That would be my character
Peter Firecrow
 player, 224 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 10 Aug 2012
at 16:04
Re: One day Absence
Ah, Badger and the King of Hell in some cases. =D
The Marshall
 GM, 1284 posts
 aka "helbent4"
 aka Tony
Fri 10 Aug 2012
at 19:01
Re: One day Absence
In reply to Sgt. Ian Sullivan (msg # 695):

The terrain is open but littered with debris, some of which provide enough cover to hide behind, like vehicles, barrels, ISO containers. Most to the point, the bikers are still inside the next hangar over, while Rowan is just outside one of the doors.

For loot, Rowan finds 14cp, 3sp, 1ep and a +1 dagger.

Tony
The Marshall
 GM, 1285 posts
 aka "helbent4"
 aka Tony
Fri 10 Aug 2012
at 19:01
Re: One day Absence
In reply to Sgt. Ian Sullivan (msg # 695):

The terrain is open but littered with debris, some of which provide enough cover to hide behind, like vehicles, barrels, ISO containers. Most to the point, the bikers are still inside the next hangar over, while Rowan is just outside one of the doors.

For loot, Rowan finds 14cp, 3sp, 1ep and a +1 Dagger. (This is a joke, along the lines of the typical "kill the Orc and loot the body" RPG trope. Which can be confusing, as in Deadlands you really can have a +1 Dagger, and looting is very understandable in a post-apocalypse setting.)

Tony

This message was last edited by the GM at 20:23, Fri 10 Aug 2012.

Roadkill
 player, 532 posts
 Road Warrior
 former Road Ganger
Sat 11 Aug 2012
at 04:31
Re: One day Absence
No hack master?
The Marshall
 GM, 1286 posts
 aka "helbent4"
 aka Tony
Sat 11 Aug 2012
at 04:48
Re: One day Absence
In reply to Roadkill (msg # 699):

I have indeed run Hackmaster 4th edition!

It's literally 1st edition AD&D, so there's little fundamental difference (although HM does borrow Skills and Initiative from AD&D 2nd Ed.).

Tony
Peter Firecrow
 player, 225 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 11 Aug 2012
at 05:29
Re: One day Absence
Ahhhh Hackmaster! Not the newer Basic version mind you. The old version where I could play a Half-Ogre Thief (which is my rpol namesake "MeSneaky". Heh. "No trap, fighter go first.")
The Marshall
 GM, 1288 posts
 aka "helbent4"
 aka Tony
Sun 12 Aug 2012
at 17:14
Re: One day Absence
quote:
IS Rowan aware that she is in the wrong place, I thought she was moving to where she could use her Edritch blast to effect?


Ian,

You posted this to the wrong thread, as it's a completely OOC question unless she's asking the corpse of the dead biker or herself (in the 3rd person).

If she is, RK and Sullivan will be able to set her straight.

Tony
Sgt. Ian Sullivan
 Player, 84 posts
 RCMP
 GRC
Sun 12 Aug 2012
at 19:50
Re: One day Absence
In reply to The Marshall (msg # 702):

As Ian is looking around do you want me to make a Scrutinize or Search check.  As he right at the area, he is looking for a better entry point.
The Marshall
 GM, 1289 posts
 aka "helbent4"
 aka Tony
Mon 13 Aug 2012
at 05:07
Re: One day Absence
In reply to Sgt. Ian Sullivan (msg # 703):

Rowan is already in an acceptable spot. To find a better one, make a Hard (TN 9) Search check. This would mean a closer one that accessible without much chance of detection.

Tony
Sgt. Ian Sullivan
 Player, 85 posts
 RCMP
 GRC
Mon 13 Aug 2012
at 17:51
Re: One day Absence
In reply to The Marshall (msg # 704):

As there is no issue with me failing, Ian will be seeing if he can find a better spot

23:43, Today: Sgt. Ian Sullivan rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,5,1.

Ian can't find a better place

This message was last edited by the player at 06:44, Tue 14 Aug 2012.

Sgt. Ian Sullivan
 Player, 87 posts
 RCMP
 GRC
Thu 16 Aug 2012
at 02:52
Re: One day Absence
In reply to Sgt. Ian Sullivan (msg # 705):

From Friday to Monday I might not have much in the way of internet access.
Rowan Dawson
 player, 701 posts
 Medic
 Story-Teller
Sat 25 Aug 2012
at 07:40
Question on sword
Who has the anti templar sword, and would they please use it

Ian
The Marshall
 GM, 1295 posts
 aka "helbent4"
 aka Tony
Sat 25 Aug 2012
at 07:55
Re: Question on sword
In reply to Rowan Dawson (msg # 707):

Ian, this isn't Modeen, who's back at the orchard. It's one of his underlings, albeit a powerful one. This guy can be killed the normal way.

Tony
Rowan Dawson
 player, 702 posts
 Medic
 Story-Teller
Sat 25 Aug 2012
at 13:11
Re: Question on sword
In reply to The Marshall (msg # 708):

ah sorry when you said anti templar I jumped to conclusions
Jason Sinclair
 player, 94 posts
Mon 27 Aug 2012
at 03:02
Re: Question on sword
In reply to Rowan Dawson (msg # 707):

I have the Sword of Aiken just to be clear.
Rowan Dawson
 player, 704 posts
 Medic
 Story-Teller
Mon 27 Aug 2012
at 07:35
Re: Question on sword
In reply to Jason Sinclair (msg # 710):

Thanks
Ian
Jason Sinclair
 player, 96 posts
Tue 28 Aug 2012
at 21:05
Re: Question on sword
  You know I just realized that I could have gotten him to talk via Tattletale. Loose lips sink ships. Of all the people to shoot the Anti in the melon never would have pegged Rowan for it. As for emotional damage yeah the medic/cleric of the group would take at the minimum some. I'd say that you are lucky it wasn't me running it right now. Reckoner checks are a pain. Would rather not have to put down a party member due to War or Death getting a grip.
The Marshall
 GM, 1303 posts
 aka "helbent4"
 aka Tony
Wed 29 Aug 2012
at 04:57
Re: Question on sword
In reply to Jason Sinclair (msg # 712):

Hey, as mentioned one of my characters took out a school bus full of children without so much as batting an eye, so I can't say I'm innocent. It was only afterwards, thinking about it, I realised what had happened.

It's all too easy in an RPG to kill. Sometimes it's in self-defence or a fight, sometimes it's in cold blood.

Tony
Jason Sinclair
 player, 97 posts
Wed 29 Aug 2012
at 05:29
Re: Question on sword
In reply to Jason Sinclair (msg # 712):

 I played a Priest in Deadlands that I kid you not literally killed every PC in the group twice before anyone realized why he was doing it. Of course by the time that my character was a Servant of Death almost as bad as Stone, but had far more redeeming qualities. Needless to say they disarmed him for a good while and eventually put him under Boot Hill with several anti-Harrowed and anti-Dark shit countermeasures. I liked him. He was fun to play. I took each player off to the side and talked with him and explained that it wasn't personal and was what he would do IC. That was a lot better than the damned thief in D&D bugger took 10% off the top of everything he sold for us then took another 10% when he got to us as a finder's fee. Which we had no problem with till we found out about the first 10%. Not a good day to be Chronos.
The Marshall
 GM, 1304 posts
 aka "helbent4"
 aka Tony
Wed 29 Aug 2012
at 06:28
Re: Question on sword
Jason Sinclair:
I played a Priest in Deadlands that I kid you not literally killed every PC in the group twice before anyone realized why he was doing it. Of course by the time that my character was a Servant of Death almost as bad as Stone, but had far more redeeming qualities. Needless to say they disarmed him for a good while and eventually put him under Boot Hill with several anti-Harrowed and anti-Dark shit countermeasures. I liked him. He was fun to play. I took each player off to the side and talked with him and explained that it wasn't personal and was what he would do IC. That was a lot better than the damned thief in D&D bugger took 10% off the top of everything he sold for us then took another 10% when he got to us as a finder's fee. Which we had no problem with till we found out about the first 10%. Not a good day to be Chronos.


As a GM, I'd probably come down against deliberate fratricide, even justified by IC reasons, although being a Servitor of Death is a great rationale!

Players tend to have a blind spot about other players most of the time, picking off fellow players is like shooting fish in a barrel. LARP is a little different!

Tony

This message was last edited by the GM at 06:29, Wed 29 Aug 2012.

Jason Sinclair
 player, 99 posts
Wed 29 Aug 2012
at 06:41
Re: Question on sword
In reply to The Marshall (msg # 715):

He wasn't a Servitor to start. That came over time. Killing 8 heroes kinda does that. Plus it was cold blood. Yeah once everybody found out why he was doing it they were a little miffed, but we(GM and I) explained that it was plot point. And it was the party needed to see how easy it was to fall to corruption of the Reckoners. Heck they all swore that he was holier than Grimm. Of course we all know Grimm was a Servitor of Famine. It was all good in the end. We all had fun with it. It is one of the group's best stories. That and Jedi Master John Baator. Say it how you would address Obi-wan Kenobi and you will get it.
Roadkill
 player, 536 posts
 Road Warrior
 former Road Ganger
Wed 29 Aug 2012
at 12:41
Re: Question on sword
In reply to Jason Sinclair (msg # 716):

I have been distracted so only half up to date with what is going on.

So bang. dead people and people running off and Bang as Rowan executes someone. Dark but nice.
Jason Sinclair
 player, 101 posts
Fri 31 Aug 2012
at 22:11
Re: Question on sword

What part are you talking about Ian?
The Marshall
 GM, 1307 posts
 aka "helbent4"
 aka Tony
Sat 1 Sep 2012
at 05:02
Re: Question on sword
In reply to Jason Sinclair (msg # 718):

Ian, I didn't understand the context of Jason's post either (sorry!) but I'm taking your "HUHH??" as being in-character. If you as a player are confused, you can always ask in the OOC thread.

Tony
Rowan Dawson
 player, 717 posts
 Medic
 Story-Teller
Sat 1 Sep 2012
at 08:15
Re: Question on sword
The Marshall:
In reply to Jason Sinclair (msg # 718):

Ian, I didn't understand the context of Jason's post either (sorry!) but I'm taking your "HUHH??" as being in-character. If you as a player are confused, you can always ask in the OOC thread.

Tony

Sorry I put the huh there since it ould not have made sense in the OOC area.
Agreed it should have been marked so. My error.
Ian
Roadkill
 player, 540 posts
 Road Warrior
 former Road Ganger
Sat 1 Sep 2012
at 11:14
Re: Question on sword
In reply to Rowan Dawson (msg # 720):

I thought it was her going 'huh' as she was confused by Jason. If you didn't know the codes then it would make no sense at all.
Rowan Dawson
 player, 718 posts
 Medic
 Story-Teller
Thu 6 Sep 2012
at 05:15
Re: Question on sword
In reply to Roadkill (msg # 721):

Where is every one
The Marshall
 GM, 1310 posts
 aka "helbent4"
 aka Tony
Thu 6 Sep 2012
at 06:34
Re: Question on sword
Rowan Dawson:
In reply to Roadkill (msg # 721):

Where is every one


Ian,

Hey, Rowan could (and maybe should) react to Schaeffer's arrival. [Private to Rowan Dawson: As well, her new spell book might have some helpful spell that could apply to the situation.]

Tony
Jane Guin
 player, 244 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 6 Sep 2012
at 13:00
Re: Question on sword
In reply to Rowan Dawson (msg # 722):

Jane is standing next to Peter who I think moved off a bit to stand guard again.
Jason Sinclair
 player, 102 posts
Wed 12 Sep 2012
at 01:16
Re: Question on sword
In reply to The Marshall (msg # 719):

Well let's see as far as Jason can tell Rowan underwent a severe personality shift in a minutes time. Likely less. As for context it was more of I don't see Jason trusting Rowan with any weaponry right now. As for how he would handle that other than disarming the suspect I doubt he would do much else.
Sgt. Ian Sullivan
 Player, 92 posts
 RCMP
 GRC
Wed 12 Sep 2012
at 03:54
Re: Question on sword
In reply to Jason Sinclair (msg # 725):

Sgt Sullivan is seeing the same thing with Rowan, he is not sure what just happened as well.
The Marshall
 GM, 1311 posts
 aka "helbent4"
 aka Tony
Wed 12 Sep 2012
at 10:57
Re: Question on sword
Posse,

Seems like

Post what salvage you're taking, or you don't take anything!

Tony
Jason Sinclair
 player, 103 posts
Wed 12 Sep 2012
at 14:57
Re: Question on sword
In reply to The Marshall (msg # 727):

We take everything Tony. If whoever has the shotgun has no need for it Jason will take it. The MG should be emplaced on either the rig or the sidecar. As for the tabard and sword yes I want those and I have a great idea on usage. Before I take the sword I want to make sure it isn't tainted. So would that be Academia:Occult or just hope?
Jane Guin
 player, 248 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 12 Sep 2012
at 15:03
Re: Question on sword
In reply to Jason Sinclair (msg # 728):

then the burned clothes goes to Jason.  :)   I just posted a list in Jane's post so people might be able to see it better.
Jason Sinclair
 player, 104 posts
Wed 12 Sep 2012
at 15:19
Re: Question on sword
In reply to Jason Sinclair (msg # 728):

Schaeffer handed those both to me. I assume that the Black Tabard wasn't to damaged.
Jane Guin
 player, 249 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 12 Sep 2012
at 15:25
Re: Question on sword
In reply to Jason Sinclair (msg # 730):

actually I was referring, in a joking way, to the "plenty of burned clothing" part that the GM gave us as loot (grins).

so the "he gave them both to me"....which both?  both what?   I know that you got the tabard and sword.
Jason Sinclair
 player, 105 posts
Wed 12 Sep 2012
at 16:28
Re: Question on sword
In reply to Jane Guin (msg # 731):

Right the tabard and Anti-Templar's sword.
Jane Guin
 player, 250 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 12 Sep 2012
at 16:31
Re: Question on sword
In reply to Jason Sinclair (msg # 732):

gotcha.  thought that was what you meant but wanted to make sure.  :)
Jason Sinclair
 player, 107 posts
Wed 12 Sep 2012
at 16:38
Re: Question on sword
In reply to Jane Guin (msg # 733):

Although I could see Jason having a use for the burned clothes.
The Marshall
 GM, 1312 posts
 aka "helbent4"
 aka Tony
Wed 12 Sep 2012
at 21:06
Re: Question on sword
Jason Sinclair:
In reply to The Marshall (msg # 727):

We take everything Tony. If whoever has the shotgun has no need for it Jason will take it. The MG should be emplaced on either the rig or the sidecar. As for the tabard and sword yes I want those and I have a great idea on usage. Before I take the sword I want to make sure it isn't tainted. So would that be Academia:Occult or just hope?


Make an Academia: Occult roll, TN 9. This would be tough!

The Tabard is in okay shape. It has through-and-through holes where a 4-foot shard of metal skewered the AT through the torso. It's black so the blood from those wounds and his execution are not noticeable.

[Private to Jason Sinclair: Fair enough about the question to Kurt. You can PM it? It's a matter of RP and I understand you don't want to seem like you're getting on Ian's back! I was just more sticking it to him because he's executed the wounded before in other games we've been in.]

quote:
I believe there is a second SAw that Rowan found and handed to the colonel.
If this is not the case MR Marshall please so state.
Thanks Ian


Wrong thread!

I believe both an NA SAW as well as the SA SAW (which Rowan found) were recovered. Either or can be mounted on the sidecar or rig. Plus Jane still has her HI SAW. Rowan had earlier grabbed a Colt .45 from the guy she killed, as well.

  • There was some more scavenging. Rowan slung the 12-ga. shotgun, it was loaded with 4 shells remaining and six more spare. She got lucky, and discovered an SA SAW (M260 LMG) loaded with a 100-round belt and a spare belt.
  • There is still a little to salvage. Shredded motorcycles litter the pavement, as do smoking bodies. The scavengers managed to quickly salvage 2 hand grenades, a smoke cannister (green) from a saddlebag, an M22 NA Assault Rifle plus 3 spare magazines from a smouldering corpse in ragged army BDUs.
  • Among the wreckage, Smoker found a loaded NA SAW plus a spare 60-round drum. There were several sidearms, 3x M9 Berrettas (1 spare magazine), a .44 magnum S&W (no spare ammunition) a Colt M1911 (no spare mag) and sawed-off double-barrelled shotgun with three spare shotshells. There was plenty of clothing (burned), camping gear (scorched), food (charred) and a few Kevlar vests (punctured and melted). He did find several gallons of so-so looking water in plastic milk jugs.
  • There were several biker jackets of different sizes with Destroyers colours: DESTROYERS mc was written on the top rocker over a grinning skull logo (upside down cross in blood on forehead) and NORTH AMERICA on the bottom rocker.


Tony

This message was last edited by the GM at 21:17, Wed 12 Sept 2012.

Rowan Dawson
 player, 728 posts
 Medic
 Story-Teller
Wed 19 Sep 2012
at 17:56
Re: Question on sword
In reply to The Marshall (msg # 735):

Are you waiting for us Marshal?
The Marshall
 GM, 1315 posts
 aka "helbent4"
 aka Tony
Fri 21 Sep 2012
at 02:06
Re: Question on sword
In reply to Rowan Dawson (msg # 736):

As always, in a group with no particular leader it's hard to know when to proceed. In this case you're obviously leaving but there's no route to get from A to B. It's kind of left for me to decide, which I'm loathe to do as GM.

I'm curious, does anyone know where this adventure takes place in real life? Can you pick it out on a map? You are in Jerome, UT. The rig is hidden in Eden to the East. Modeen is camped out on Skeleton Butte, south of Eden.

https://maps.google.com/maps/m...pn=0.527889,0.818481

White chip to the player who plots a route!

Tony
Rowan Dawson
 player, 729 posts
 Medic
 Story-Teller
Fri 21 Sep 2012
at 04:54
Re: Question on sword
In reply to The Marshall (msg # 737):

Across east to 94 down to 83 and east torejoin
The Marshall
 GM, 1316 posts
 aka "helbent4"
 aka Tony
Fri 21 Sep 2012
at 05:16
Re: Question on sword
Rowan Dawson:
In reply to The Marshall (msg # 737):

Across east to 94 down to 83 and east torejoin


Looking at the map, I-83 doesn't go through Eden, although it gets you close (if south).

Tony
Roadkill
 player, 544 posts
 Road Warrior
 former Road Ganger
Fri 21 Sep 2012
at 09:10
Re: Question on sword
In reply to The Marshall (msg # 739):

The farm lands to the north and head south to Skeleton Butte.

I'm not really sure, but the south road looks like a better place to ambush when turning into the Butte. Is that a hill? We can charge cavalry style down from the north.
The Marshall
 GM, 1317 posts
 aka "helbent4"
 aka Tony
Fri 21 Sep 2012
at 09:27
Re: Question on sword
In reply to Roadkill (msg # 740):

You will be going to the Butte, so it's best to choose a route that is less easy to ambush, or at least less likely to be watched.

It's farmland so there will be some cover (lines of sight can still be broken by trees planted as windbreaks and along waterways) but by and large your best bet is to approach from the north. Modeen will be watching the smoke to the west (Jerome, where you blew up the fuel tanker) and the interstate to the south.

Tony6
Roadkill
 player, 545 posts
 Road Warrior
 former Road Ganger
Fri 21 Sep 2012
at 10:17
Re: Question on sword
In reply to The Marshall (msg # 741):

General RK will say from the north, the S1500E looks like a nice road to charge down for a truck.
The field marshals will want to organise the tactics for that. Numbers formations etc.
Roadkill
 player, 546 posts
 Road Warrior
 former Road Ganger
Sat 22 Sep 2012
at 04:32
Re: Question on sword
In reply to Roadkill (msg # 742):

Bikes zipping through the fields and out of the trees. Surprising the evil hordes as they will be concentrating on the incoming rig, with your hero and saviour, Roadkill the great.

Sounds good?
The Marshall
 GM, 1318 posts
 aka "helbent4"
 aka Tony
Sat 22 Sep 2012
at 07:44
Re: Question on sword
In reply to Roadkill (msg # 743):

Hey, I will post your return... then RK can sell the others on his plan.

Everyone gets a white chip, plus a bonus one to Rowan and RK. I will update your character sheets.

Tony

This message was last edited by the GM at 07:46, Sat 22 Sept 2012.

The Marshall
 GM, 1322 posts
 aka "helbent4"
 aka Tony
Fri 28 Sep 2012
at 05:09
Re: Question on sword
In reply to The Marshall (msg # 744):

Ian,

Is your email sorted out?

Tony
Rowan Dawson
 player, 733 posts
 Medic
 Story-Teller
Fri 28 Sep 2012
at 08:17
Re: Question on sword
The Marshall:
In reply to The Marshall (msg # 744):

Ian,

Is your email sorted out?

Tony

I think so Tony
Sorry about that some one hacked me
Jane Guin
 player, 256 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 28 Sep 2012
at 19:45
Re: Question on sword
In reply to Rowan Dawson (msg # 746):

I'm out at a quilt show this weekend so NPC me as needed....especially if Jane gets to shoot at something.  :)
The Marshall
 GM, 1323 posts
 aka "helbent4"
 aka Tony
Sat 29 Sep 2012
at 08:26
Re: Question on sword
In reply to Rowan Dawson (msg # 746):

No problem, Ian, hope it's sorted out now.

quote:
I'm out at a quilt show this weekend so NPC me as needed....especially if Jane gets to shoot at something.  :)


I think we can hold off until then!

Tony

This message was last edited by the GM at 09:42, Sat 29 Sept 2012.

Smoker Nix
 player, 356 posts
 Scavenger & Tech
 Truck Crew
Sat 29 Sep 2012
at 10:08
Re: Question on sword
Sorry I have been a bit distracted. You see, I had been on a temporary contract. I was invited to interview again to be made permanent... and the [word no lady would use even in her mind let alone in public] decided to hire someone else. So, blat! Goodbye, and not even a thank you for the work done, just a bald e-mail... Oh well, more time for gaming!
The Marshall
 GM, 1326 posts
 aka "helbent4"
 aka Tony
Sat 29 Sep 2012
at 10:46
Re: Question on sword
In reply to Smoker Nix (msg # 749):

Qu'elle drag! As we say here.

Reminds me of when I was let go from eBay, just a telephone call.

Tony
Roadkill
 player, 550 posts
 Road Warrior
 former Road Ganger
Sat 29 Sep 2012
at 11:49
Re: Question on sword
In reply to The Marshall (msg # 750):

That is bollocks. A very annoying situation. Also reminds me of the time i went into work and they got confused because they were meant to tell me to not come in again.

quote:
I'm out at a quilt show this weekend so NPC me as needed....especially if Jane gets to shoot at something.  :)


Planning can take a long time too. So maybe it will not ave started yet.
The Marshall
 GM, 1327 posts
 aka "helbent4"
 aka Tony
Wed 3 Oct 2012
at 03:49
Re: Question on sword
Posse,

The components for this spell are the hair from a young girl, a caterpillar cocoon and a small patch of lizard skin, and if trying to mimic someone in particular something personal (preferably hair, skin cells, nail clippings, blood, etc.) is needed. TN 5 to get most components, so 5 hours to gather materials -1 hour per each raise Scrounge.

Transformation is TN 5 (Academia: Witchcraft) to cast. lasts for 1 hour plus another for each Raise when cast.

Tony
Rowan Dawson
 player, 737 posts
 Medic
 Story-Teller
Wed 3 Oct 2012
at 04:59
Re: Question on sword
The Marshall:
Posse,

The components for this spell are the hair from a young girl, a caterpillar cocoon and a small patch of lizard skin, and if trying to mimic someone in particular something personal (preferably hair, skin cells, nail clippings, blood, etc.) is needed. TN 5 to get most components, so 5 hours to gather materials -1 hour per each raise Scrounge.

Transformation is TN 5 (Academia: Witchcraft) to cast. lasts for 1 hour plus another for each Raise when cast.

Tony

Do we have enpugh time to do this before he kills some one else
The Marshall
 GM, 1328 posts
 aka "helbent4"
 aka Tony
Wed 3 Oct 2012
at 05:12
Re: Question on sword
In reply to Rowan Dawson (msg # 753):

The base time is 5 hours, you have about 3 before sunset. However, if Smoker rolls really well (at least a couple raises) then the time could be reduced enough.

Tony
Smoker Nix
 player, 358 posts
 Scavenger & Tech
 Truck Crew
Wed 3 Oct 2012
at 07:13
Re: Question on sword
What do you want me to roll?
The Marshall
 GM, 1329 posts
 aka "helbent4"
 aka Tony
Wed 3 Oct 2012
at 07:57
Re: Question on sword
In reply to Smoker Nix (msg # 755):

A Salvage/Scavenge roll. TN 5. It would be best to make at least 2 "raises" (15 or higher).

Tony
Smoker Nix
 player, 361 posts
 Scavenger & Tech
 Truck Crew
Wed 3 Oct 2012
at 08:52
Re: Question on sword
Scuttles off to die roller...
Sgt. Ian Sullivan
 Player, 93 posts
 RCMP
 GRC
Thu 4 Oct 2012
at 17:56
Re: Question on sword
In reply to Smoker Nix (msg # 757):

Sorry I have not been online for a while, real life has gotten in the way.  I am going to catch up on what I have missed.
The Marshall
 GM, 1330 posts
 aka "helbent4"
 aka Tony
Fri 5 Oct 2012
at 00:10
Re: Question on sword
In reply to Sgt. Ian Sullivan (msg # 758):

No worries, glad to see you back!

To catch everyone up, the party returning from Boise with Aiken's sword spotted a group of Destroyers led by a lesser Anti-Templar hiding out in at Jerome's airport to the west of Skeleton Butte, presumably waiting to ambush Simon and his entourage on their way to challenge Modeen on Skeleton Butte. The two groups of the Posse met up and squashed that element by blowing up a fuel truck. Now, they've met up back at Eden, an abandoned farming town not too far from Skeleton Buttte.

Using the dead Anti-Templar's captured black tabard and sword, Rowan is trying to cast a newly-acquired spell to change Jason's appearance into Modeen's Lt. to get in close to Modeen. Several Destroyer bike jackets were also salvaged so it should be possible (if desired) to fake some kind of entourage accompanying him, enough to fool Modeen long enough to get in close. At that point, the rest of the Posse will storm in using the technical and up-gunned rig to mow down the 20 or so remaining Destroyers while Schaeffer provides long-range sniper support.

There are a few elements about Modeen's practical invulnerability to consider, which I will point out IC now.

Tony
The Marshall
 GM, 1340 posts
 aka "helbent4"
 aka Tony
Thu 18 Oct 2012
at 19:03
Re: Question on sword
Posse,

Please do not make OOC posts in the IC thread. I will simply delete them.

Rowan Dawson:
Both have advantages
The first adds to the chaos as we 'chase them in'

The second adds to it as they start their operation


Yes, both could be advantageous. Someone make the call!

Jane Guin:
In reply to Rowan Dawson (msg # 530):

ooc:  I say don't give them too much time because we don't know how long the spell will last or if they will see through the spell.  Hate to arrive to a bunch of dead bodies and they were our group and not theirs.


The spell will last for the better part of an hour at least, as far as Rowan can tell. (In Rowan's experience spells tend to be all or nothing; if they work, they work.) You don't know if anyone can see through the glamour/illusion; none of you did, but then again you don't know Simon or the dead Anti-Templar all that well.

Tony
Jane Guin
 player, 264 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 18 Oct 2012
at 19:20
Re: Question on sword
In reply to The Marshall (msg # 760):

oops.  Sorry.

<hangs head in shame>
The Marshall
 GM, 1341 posts
 aka "helbent4"
 aka Tony
Thu 18 Oct 2012
at 19:32
Re: Question on sword
In reply to Jane Guin (msg # 761):

I AM DRUNK WITH POWER!

DELETE, I say!

Tony
Jane Guin
 player, 265 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 18 Oct 2012
at 19:54
Re: Question on sword
In reply to The Marshall (msg # 762):

To show you how nice I am....even though you said you'd delete them....I went and deleted mine for you.  Wouldn't want you to sprain your finger from hitting the delete key too enthusiastically.  :)
The Marshall
 GM, 1342 posts
 aka "helbent4"
 aka Tony
Thu 18 Oct 2012
at 21:25
Re: Question on sword
In reply to Jane Guin (msg # 763):

Ha, I guess I forgot to actually delete the comments. Apparently, my power is merely a hollow sham.

Tony
Jason Sinclair
 player, 121 posts
Thu 18 Oct 2012
at 21:31
Re: Question on sword
In reply to The Marshall (msg # 764):

Oh great we have a Hollow Man for a GM. Quick break out the lightning bolts and the annoying voice over that you want to shoot.

As for the timing of the second group. I would like a couple of minutes so that our arrival which is sure to cause some confusion gets interrupted by the main group. Hopefully Modeen's dumb butt will be close by then so that we can throw a Go to Hades Party for him.
The Marshall
 GM, 1343 posts
 aka "helbent4"
 aka Tony
Thu 18 Oct 2012
at 22:06
Re: Question on sword
In reply to Jason Sinclair (msg # 765):

A hollow SHAM, not a hollow MAN. I am crunchy on the outside but filled with chewy goodness inside.

As for your plan, post that in-character and let's ride!

Tony
Jason Sinclair
 player, 122 posts
Thu 18 Oct 2012
at 22:11
Re: Question on sword
In reply to The Marshall (msg # 766):

The Hollow Man was a Fable joke. The overtalking Narrator would tell you to kill the Hollow Man like eight times in like three seconds.
The Marshall
 GM, 1344 posts
 aka "helbent4"
 aka Tony
Thu 18 Oct 2012
at 22:22
Re: Question on sword
Jason Sinclair:
In reply to The Marshall (msg # 766):

The Hollow Man was a Fable joke. The overtalking Narrator would tell you to kill the Hollow Man like eight times in like three seconds.


Ha ha, totally went over my head.

Tony
Smoker Nix
 player, 365 posts
 Scavenger & Tech
 Truck Crew
Sat 20 Oct 2012
at 14:36
Re: Question on sword
Impressive use of Google maps customisation!
The Marshall
 GM, 1346 posts
 aka "helbent4"
 aka Tony
Sun 21 Oct 2012
at 05:03
Re: Question on sword
Smoker Nix:
Impressive use of Google maps customisation!


Thanks! There's an issue with the "rear" route snapping-to the wrong road, should be fixed, and the cursed orchard is now the green area on the right.

https://maps.google.com/maps/m...pn=0.018484,0.027595

I use Google Maps for a few of my games both on Rpol and through email.

There are other similar maps for this game in previous locations, if you zoom out. Mainly the rad zone around Wichita and the town of Truth or Consequences.

https://maps.google.com/maps/m...pn=1.270093,1.766052

https://maps.google.com/maps/m...pn=0.042045,0.055189

Tony
Smoker Nix
 player, 366 posts
 Scavenger & Tech
 Truck Crew
Sun 21 Oct 2012
at 11:07
Re: Question on sword
I did...

Maybe I'll try out one of my background ideas sometime, which is to 'recreate' Santa Barbara, CA as the fictional 'Santa Theresa' as a locale for modern games.
The Marshall
 GM, 1347 posts
 aka "helbent4"
 aka Tony
Mon 22 Oct 2012
at 04:23
Re: Question on sword
In reply to Smoker Nix (msg # 771):

Cool! I re-imagined "Samson" in Call of "Cthulhu/Cthulhu Now/At Your Door" (really, San Francisco) as the fictional city of "San Rosendo". San Rosendo is set about on the coast halfway between SF and LA, using the rough map in "At Your Door." I've used it as a setting not just for At Your Door but a zombie apocalypse themed game.

I would assume if Roadkill wants to keep the trailer attached then that's fine, you head in the front. This plays into the "chasing" Simon and his captor and requires an approach from the west.

Tony
The Marshall
 GM, 1348 posts
 aka "helbent4"
 aka Tony
Mon 22 Oct 2012
at 19:02
Re: Question on sword
Posse,

So you're coming in from the north?

With or without trailer? This will affect handling. Without the trailer, the truck is not too bad offroad, plenty of power if a little dodgy on the ground clearance.

Tony
Jane Guin
 player, 266 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 22 Oct 2012
at 19:09
Re: Question on sword
In reply to The Marshall (msg # 773):

I let Peter do the driving (grins) so I will go whichever direction he drives me.  As for Bonni, I don't have a preference so will let the better minds work it out.
Peter Firecrow
 player, 241 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 23 Oct 2012
at 03:44
Re: Question on sword
North sounds fine. No trailer for me. <grin>
The Marshall
 GM, 1349 posts
 aka "helbent4"
 aka Tony
Tue 23 Oct 2012
at 04:21
Re: Question on sword
Posse,

I feel like an idiot, I realise that Jason asked you all to "chase" him in. That would mean coming from the Interstate, the same direction he and Trejo would be coming from. As he's the one who's neck is most on the line, you'd probably listen to him!

As well, the south is the best route for the truck, because rig could easily get bogged down coming in from the north as it's a dirt track.

Tony
Roadkill
 player, 556 posts
 Road Warrior
 former Road Ganger
Tue 23 Oct 2012
at 09:30
Re: Question on sword
In reply to The Marshall (msg # 776):

Why is a dirt track shown as a road on the map? In sat view it is hardly there.

The truck has to follow them then. It is the only road for a truck and trailer.

Someone has to come from other direction though. Just not a truck
The Marshall
 GM, 1350 posts
 aka "helbent4"
 aka Tony
Tue 23 Oct 2012
at 20:52
Re: Question on sword
In reply to Roadkill (msg # 777):

I suspect that one reason why the dirt track coming in from the north showed up as a road is that on old topographical maps of Skeleton Butte it's the only way up. The paved road is a recent addition (along with the housing) which wasn't there back in the 80's.

Mainly, I think it might be some kind of pattern-recognition error for Google Maps. In another game I'm running a Humvee chased a couple bikers into a park and the players didn't realise that the "roads" Google Maps showed were actually hiking trails. (The Humvee could probably still use them but not as quickly as a couple offroad bikes.)

The technical can probably make it up the track, slowed down due to a decade of neglect. This is Peter's call. Bikes could make it up but you'd need to decide this quickly. It's only about a 200 yard sprint up the roughest part. Schaeffer's not really in a position to support the rear approach.

Tony
Peter Firecrow
 player, 243 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 24 Oct 2012
at 04:12
Re: Question on sword
Nah. The plan is to "chase" the bikes in, and bikes would be coming on the paved road, so I think we should do that.
The Marshall
 GM, 1351 posts
 aka "helbent4"
 aka Tony
Wed 24 Oct 2012
at 07:47
Re: Question on sword
In reply to Peter Firecrow (msg # 779):

Groovy.

You could send a couple people up the rear way on Rowan's hoverbike. Barb the doomsayer volunteers! (I'm not saying Rowan needs to go, mind you.)

Tony
Rowan Dawson
 player, 754 posts
 Medic
 Story-Teller
Wed 24 Oct 2012
at 18:26
Re: Question on sword
The Marshall:
In reply to Peter Firecrow (msg # 779):

Groovy.

You could send a couple people up the rear way on Rowan's hoverbike. Barb the doomsayer volunteers! (I'm not saying Rowan needs to go, mind you.)

Tony

Perticular reason for this idea?
The Marshall
 GM, 1352 posts
 aka "helbent4"
 aka Tony
Wed 24 Oct 2012
at 18:55
Re: Question on sword
Rowan Dawson:
Perticular reason for this idea?


Ian,

Basic tactic.

Tony
Jason Sinclair
 player, 123 posts
Wed 24 Oct 2012
at 19:21
Re: Question on sword
In reply to The Marshall (msg # 782):

Well that and it would separate the NPCs for thier slaughter by the bad guys.
The Marshall
 GM, 1353 posts
 aka "helbent4"
 aka Tony
Wed 24 Oct 2012
at 19:25
Re: Question on sword
In reply to Jason Sinclair (msg # 783):

There are lots of pros and cons.

Barb is willing to borrow Rowan's hoverbike and go it alone as she likes the idea of a flanking attack. Barb is also a Doomsayer with the "Flashblind" miracle, which could be very helpful in fighting Modeen. He can't actually be hurt by anything other than Aiken's sword but he can still be blinded, which helps.

Tony
Rowan Dawson
 player, 755 posts
 Medic
 Story-Teller
Thu 25 Oct 2012
at 18:26
Re: Question on sword
The Marshall:
In reply to Jason Sinclair (msg # 783):

There are lots of pros and cons.

Barb is willing to borrow Rowan's hoverbike and go it alone as she likes the idea of a flanking attack. Barb is also a Doomsayer with the "Flashblind" miracle, which could be very helpful in fighting Modeen. He can't actually be hurt by anything other than Aiken's sword but he can still be blinded, which helps.

Tony
C

Would it be better if she rode passanger so she could concintrate on casting spells
The Marshall
 GM, 1354 posts
 aka "helbent4"
 aka Tony
Thu 25 Oct 2012
at 19:07
Re: Question on sword
In reply to Rowan Dawson (msg # 785):

Rowan is more familiar with the hoverbike. If the idea is to ride up and Flashblind Modeen then Barb should probably ride pillion as a passenger.

Tony
The Marshall
 GM, 1355 posts
 aka "helbent4"
 aka Tony
Sun 28 Oct 2012
at 05:35
Re: Question on sword
Posse,

Sorry if there was something of a delay, this is a climactic event and I wanted everyone to be comfortable that nothing was being overlooked. Thanks for your patience!

That said, I'll be able to post in-depth tomorrow.

Tony
The Marshall
 GM, 1357 posts
 aka "helbent4"
 aka Tony
Mon 29 Oct 2012
at 07:24
Re: Question on sword
In reply to The Marshall (msg # 787):

Game map has been updated!

Tony
Peter Firecrow
 player, 246 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 6 Nov 2012
at 18:39
Re: Question on sword
Hmm I'm at work so can't go back through posts very well. The plan was to give a little bit of time for the two "Templars" before we rushed in right? Or are we supposed to head up as SOON as they are there?
The Marshall
 GM, 1359 posts
 aka "helbent4"
 aka Tony
Wed 7 Nov 2012
at 03:26
Re: Question on sword
In reply to Peter Firecrow (msg # 789):

You all were supposed to delay a couple minutes after Jason/Trejo went in.

I've been waiting for Adam to post, as Jason's in the thick of it. He might be out of it (for logistical reasons?) so I might just go ahead without a post from him. Thanks for your patience!

Tony
The Marshall
 GM, 1359 posts
 aka "helbent4"
 aka Tony
Wed 7 Nov 2012
at 03:26
Re: Question on sword
In reply to Peter Firecrow (msg # 789):

You all were supposed to delay a couple minutes after Jason/Trejo went in.

I've been waiting for Adam to post, as Jason's in the thick of it. He might be out of it (for logistical reasons?) so I might just go ahead without a post from him. Thanks for your patience!

Tony
Jason Sinclair
 player, 125 posts
Wed 7 Nov 2012
at 16:12
Re: Question on sword
In reply to The Marshall (msg # 791):

Yeah I was having a wonky schedule.
Peter Firecrow
 player, 248 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 14 Nov 2012
at 15:45
Re: Question on sword
y'know...I have the urge to hit Modeen and the other A.T. with the truck! I'm resisting but...I'm just saying! LOL!
Jane Guin
 player, 270 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 14 Nov 2012
at 15:46
Re: Question on sword
In reply to Peter Firecrow (msg # 793):

well warn me if you do!  LOL.
Jason Sinclair
 player, 127 posts
Thu 15 Nov 2012
at 04:02
Re: Question on sword
In reply to Jane Guin (msg # 794):

Frak that warn me!
Jane Guin
 player, 271 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 15 Nov 2012
at 19:43
vacation
I'm out on vacation after Friday (until the 26th).  I'll try to check everything once a day and more if I can but can't guarantee it.  If you want any rolls from me before going let me know.
The Marshall
 GM, 1362 posts
 aka "helbent4"
 aka Tony
Fri 16 Nov 2012
at 06:24
Re: vacation
Jane Guin:
I'm out on vacation after Friday (until the 26th).  I'll try to check everything once a day and more if I can but can't guarantee it.  If you want any rolls from me before going let me know.


Have fun on vacation! Check back when you can.

Might as well get a couple initiative rolls from you now! I can NPC Jane if you like.

Sorry for the spotty posting on my end, I've been very busy and tonight was my wife's birthday.

Tony
Peter Firecrow
 player, 249 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 17 Nov 2012
at 21:02
Re: vacation
Have a good vacation! =)

Hey, wife comes first, it's okay lol

Are we rolling Quickness now? I didn't remember seeing a post asking for it yet...

This message was last edited by the player at 22:09, Sat 17 Nov 2012.

The Marshall
 GM, 1363 posts
 aka "helbent4"
 aka Tony
Sun 18 Nov 2012
at 08:35
Re: vacation
In reply to Peter Firecrow (msg # 798):

Bugger, my fault. I thought I asked for one, may as well go ahead and do it!

Tony
Jason Sinclair
 player, 129 posts
Sun 18 Nov 2012
at 10:41
Re: vacation
In reply to The Marshall (msg # 799):

Nope my fault I started giving you one. As well it seems like we are in combat now.
The Marshall
 GM, 1364 posts
 aka "helbent4"
 aka Tony
Sun 18 Nov 2012
at 21:26
Re: vacation
In reply to Jason Sinclair (msg # 800):

Posse:

1) Combat map is updated. You must tell me where you're going! For example, you drove 2 vehicles into the orchard, but I never got a clear sense where they were going or the path they were taking which was, well, kinda confusing.

2) There is 1 guy in front of Jane (Smoker can see him) and 2 off to her left. I assume she fired about 20 rounds on the way in (2-3 bursts to each side).

3) You don't need to post a tac-bloc (that is, the little summary) for your combat post. That said, if you don't I'll have to try and figure out what you mean... which could be dodgy. For example, if you get several actions in a turn (which is likely!) make sure to take them or they are lost (except for 1 held action).

Tony

This message was last edited by the GM at 21:35, Sun 18 Nov 2012.

Roadkill
 player, 563 posts
 Road Warrior
 former Road Ganger
Mon 19 Nov 2012
at 00:33
Re: vacation
In reply to The Marshall (msg # 801):

roadkill was following the way to the hostages on that path in the map. He did want to get the truck near the shack so the hostages could get into the truck quicker
The Marshall
 GM, 1366 posts
 aka "helbent4"
 aka Tony
Mon 19 Nov 2012
at 02:04
Re: vacation
In reply to Roadkill (msg # 802):

That's the route I'd take in general. Getting closer would mean catching some branches and running over some bikes, neither of which is necessarily a big problem for an armoured rig.

Tony
Jason Sinclair
 player, 131 posts
Mon 19 Nov 2012
at 08:19
Re: vacation
In reply to The Marshall (msg # 803):

I had to. I just had to do it. I feel the damned cheese dripping off of my hands after typing that but I had too.
Roadkill
 player, 564 posts
 Road Warrior
 former Road Ganger
Mon 19 Nov 2012
at 16:25
Re: vacation
The Marshall:
In reply to Roadkill (msg # 802):

That's the route I'd take in general. Getting closer would mean catching some branches and running over some bikes, neither of which is necessarily a big problem for an armoured rig.

Tony


 That was the idea from way back. He was all about saving the hostages and letting Jason and Trejo deal with the big bad man. Another thing, i posted before that smoker was to cover Daphne on the ground and roadkill was staying in the truck shooting out windows until he needed to get out if Daphne needed shot gun help. The truck is all about its selfish plan from when we were back at the templars place
Roadkill
 player, 565 posts
 Road Warrior
 former Road Ganger
Mon 19 Nov 2012
at 16:32
Re: vacation
In reply to Roadkill (msg # 805):

Jason is so hard core. Big ass breeches that Roadkill would be impressed by. being that Roadkill has breeches.
The Marshall
 GM, 1367 posts
 aka "helbent4"
 aka Tony
Tue 20 Nov 2012
at 03:27
Re: vacation
Roadkill:
In reply to Roadkill (msg # 805):

Jason is so hard core. Big ass breeches that Roadkill would be impressed by. being that Roadkill has breeches.


That's right, freakin' leather breeches!

You know, it's a crying shame that Roadkill can't actually see Jason at the moment due to the smoke and the intervening vehicles.

Important: I forgot to say that not only is there 1 biker immediately in front of you, there are another 2 standing behind him. (Can everyone see the map? It's on the map.)

Sullivan is NPCd and has Rowan's borrowed M260 GPMG, so he will light them up using that. Smoker has the M249 he recovered from the hangar on a post mount. Plus Jane. So the 3 bikers have a heavy MG (the ma-deuce), a GPMG (M260) and a SAW shooting at them, quite unfair!

quote:
"Hey Brad you dipshit! You are so easily fooled aren't you. They are going for the prisoners. Matter of fact so am I. So why don't you put down your axe and come quiet like. You don't have to die. Jail and eventually a Templar Tribunal where you will be found guilty because you are and then lawfully executed. The old Brad Modeen would never have done this. He wouldn't have killed Aaron. Aaron was a friend. For that alone you deserve to die. The old saying of One Riot. One Ranger! is true. Only problem is I'm the only Ranger around. So I guess I will have to do. Now drop the fucking axe and reach for the sky or prepare to meet your damned Reckoner Masters. Tell them that Jason Sinclair is still around and still hunting their minions. Tell them I will find a way to defeat them! I am taking this world back Modeen if it's the last thing that I do!"


This could be a Bluff, Overawe and/or Taunt. I will definitely give you a Red chip for playing Big Britches in such a quasi-suicidal manner befitting the Texas Rangers.

In theory this takes 3 actions but I'll let you make all three attempts at once. Roll good or, frankly, he's going to take Jason apart like a cheap suit! He's not a Big Bad for nothin'.

Tony

This message was last edited by the GM at 04:48, Tue 20 Nov 2012.

Jason Sinclair
 player, 132 posts
Wed 21 Nov 2012
at 03:09
Re: vacation
In reply to The Marshall (msg # 807):

Still had to do it. Man did I ever have to do it. Seemed right. Anyway if he dies no one will forget that speech. If he doesn't it will be even more epic. I had a laugh typing that.
The Marshall
 GM, 1368 posts
 aka "helbent4"
 aka Tony
Tue 27 Nov 2012
at 06:20
Re: vacation
In reply to Jason Sinclair (msg # 808):

Posse,

Sorry for getting distracted!

I'm getting back in the groove, so expect a post shortly to move things along.

Tony
The Marshall
 GM, 1368 posts
 aka "helbent4"
 aka Tony
Tue 27 Nov 2012
at 06:20
Re: vacation
In reply to Jason Sinclair (msg # 808):

Posse,

Sorry for getting distracted!

I'm getting back in the groove, so expect a post shortly to move things along.

Added: I rolled Smoker's Quickness, he rolled serious aces and got 28.

Tony

This message was last edited by the GM at 06:45, Tue 27 Nov 2012.

Peter Firecrow
 player, 252 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 27 Nov 2012
at 06:50
Re: vacation
No worries, and yikes glad he's on our side! lol
Smoker Nix
 player, 371 posts
 Scavenger & Tech
 Truck Crew
Tue 27 Nov 2012
at 08:34
Re: vacation
Thank you, Marshal.
The Marshall
 GM, 1375 posts
 aka "helbent4"
 aka Tony
Mon 3 Dec 2012
at 06:39
Re: vacation
In reply to Smoker Nix (msg # 812):

My pleasure!

1) Need new Quickness rolls from Smoker and Roadkill, plus Actions for everyone.

2) Jane drew the Black Joker, sorry, lost her turn. She freezes, whatever.

3) Make sure you indicate you are holding an Action, if possible. If not, you won't be. Remember, sleeving a card (holding an Action) is the only way to Dodge an attack.

Tony
Jane Guin
 player, 274 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 3 Dec 2012
at 14:40
Re: vacation
In reply to The Marshall (msg # 813):

I'm sure she'll blame the freeze on something.
Roadkill
 player, 567 posts
 Road Warrior
 former Road Ganger
Thu 6 Dec 2012
at 13:20
Re: vacation
In reply to Jane Guin (msg # 814):

Rk will ave eld one card but joker would have negated that i guess?
The Marshall
 GM, 1376 posts
 aka "helbent4"
 aka Tony
Thu 6 Dec 2012
at 19:29
Re: vacation
In reply to Roadkill (msg # 815):

Wait a minute: RK was outside the truck, with Daphne. He's re-mounting? Doing so and then starting the truck moving is 2 actions, so he won't have a Hole Card.

Either way, the Black Joker only affects Jane, so previously held cards or current Hole Cards for other players are safe.

Tony

This message was last edited by the GM at 19:49, Thu 06 Dec 2012.

Roadkill
 player, 569 posts
 Road Warrior
 former Road Ganger
Sat 8 Dec 2012
at 16:34
Re: vacation
Roadkill:
Re: The Destroyer

Daphne:
Roadkill:
In reply to Peter Firecrow (msg # 545):


driving over the road wasnt to bad, at least it wasnt a dirt track, that would probably end up snapping or bending something down below.

"at least the trees are in a nice row, just enough to smash our way to the hostages"


Beside him, Daphne smiled and snugged her M22 rifle into her shoulder as she aimed out the passenger-side firing port.

"No kidding! We'll be there in no time, I'm getting out when we stop. Someone's gotta actually free the hostages!"


listening carefully and nodding, roadkill contacts smoker up top on the truck

"right smoker, make sure you cover Daphne when she gets out to free the masses. i will only get out if need be to hold them off. our job is the prisoners. the bikers are enough for the destroyer."


Roadkill:
The Marshall:
In reply to Roadkill (msg # 802):

That's the route I'd take in general. Getting closer would mean catching some branches and running over some bikes, neither of which is necessarily a big problem for an armoured rig.

Tony


 That was the idea from way back. He was all about saving the hostages and letting Jason and Trejo deal with the big bad man. Another thing, i posted before that smoker was to cover Daphne on the ground and roadkill was staying in the truck shooting out windows until he needed to get out if Daphne needed shot gun help. The truck is all about its selfish plan from when we were back at the templars place


like that ^^^^

This message was last edited by the player at 16:40, Sat 08 Dec 2012.

Smoker Nix
 player, 373 posts
 Scavenger & Tech
 Truck Crew
Sat 8 Dec 2012
at 18:05
Re: vacation
As far as I know, I'm still in my usual perch on top of the rig and ready to take potshots at any Bad Guy that comes too close... or who threatens Daphne.
The Marshall
 GM, 1378 posts
 aka "helbent4"
 aka Tony
Sun 9 Dec 2012
at 01:15
Re: vacation
In reply to Roadkill (msg # 817):

It seemed like you wanted RK to get out, so he did. If you feel I could have somehow read your mind better, guilty as charged!

He can get back in, and we may proceed with that in mine, no harm no foul.

Tony
Roadkill
 player, 570 posts
 Road Warrior
 former Road Ganger
Mon 10 Dec 2012
at 08:02
Re: vacation
In reply to The Marshall (msg # 819):

Not a problem. Jumps back in. Makes the situation more dynamic. It is all on in the orchard
The Marshall
 GM, 1379 posts
 aka "helbent4"
 aka Tony
Tue 11 Dec 2012
at 11:04
Re: vacation
In reply to Roadkill (msg # 820):

A rig is not especially manoeuverable, especially in close quarters. I naturally assume RK is not attempting to avoid running over the motorcycle parked in front of him!

Once you're close to the shack things could get a little dicey! This is summed up in the elegantly titled song by the Willis Brothers:

http://www.youtube.com/watch?v=qDxVJ471hyg

"Give me Forty Acres (and I'll Turn This Rig Around)"

Tony
Smoker Nix
 player, 376 posts
 Scavenger & Tech
 Truck Crew
Tue 11 Dec 2012
at 12:39
The Orchard of Despair!
Question: Can I swing down from my perch and get in through the passenger door behind Modeen?

The Marshall
 GM, 1380 posts
 aka "helbent4"
 aka Tony
Tue 11 Dec 2012
at 12:43
Re: The Orchard of Despair!
In reply to Smoker Nix (msg # 822):

You bet! It would require a roll of some kind, natch.

I changed my post a little; I realise that you all probably had actions held from previous turns, which you can use to move now (spend the held action to move up your initiative, per house rules). From now on, no one is assumed to have a held action unless stated clearly in their post.

Also, be advised I'm doing a post for the Destroyers, so just hang on a minute if you want to see what they're doing.

Tony
Smoker Nix
 player, 377 posts
 Scavenger & Tech
 Truck Crew
Tue 11 Dec 2012
at 13:53
Re: The Orchard of Despair!
Then I shall.... gathering a piece of wire as I go (think garotte...)

Please tell me what I need to roll & I'll scamper off to the die roller forthwith.
The Marshall
 GM, 1381 posts
 aka "helbent4"
 aka Tony
Tue 11 Dec 2012
at 14:28
Re: The Orchard of Despair!
In reply to Smoker Nix (msg # 824):

Good question, suggestions are welcome on the relevant skill. I would assume he's not doing anything fancy, so climbing would work. It wouldn't be easy, so roll 2d10 vs TN of 5 Fair.

Call it one Action to move and draw a weapon, the second to attack.

Tony
Peter Firecrow
 player, 256 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 11 Dec 2012
at 20:35
Re: The Orchard of Despair!
Hmm I have an idea but the dice roller usually hates me. Let's see....
The Marshall
 GM, 1382 posts