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17:20, 30th April 2024 (GMT+0)

OOC Thread IV.

Posted by The MarshallFor group 0
The Marshall
GM, 3137 posts
aka "helbent4"
aka Tony
Wed 28 Dec 2022
at 05:09
  • msg #949

Re: OOC Thread IV

In reply to Tech. Sgt. Airen Crichton (msg # 948):

Right, wrong name. Jason's probably getting a replacement leg or two. How do Templars feel about cybernetic prostheses?

If you go bust on the attack roll then at least one round will hit Peter.

Let me resolve Trask's Action, and that will close out the turn. You both can change your actions after that if you like.

Trask can take 10 full-power shots with his Ripper. He's not in danger, yet, but can't take too many more without noticing his battery drain! His battery is 150, a full-power shot costs 15, normal operation is 1/hour.

Tony
This message was last edited by the GM at 05:18, Wed 28 Dec 2022.
Peter Firecrow
player, 1126 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Dec 2022
at 05:22
  • msg #950

Re: OOC Thread IV

The Marshall:
If you go bust on the attack roll then at least one round will hit Peter.

It's alright. Fire away. lol
Peter Firecrow
player, 1127 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Dec 2022
at 21:40
  • msg #951

Re: OOC Thread IV

Been trying read while working today but...if you move out of melee, do you get attacked? Or CAN you move out of melee? Trying to figure out Peter's options.

And it says weapons need to be cocked after reloading, but is that just all guns?

Apparently it takes an action to draw a weapon, and I assume the same to stow a weapon. Bew.
This message was last edited by the player at 21:45, Wed 28 Dec 2022.
Jason Sinclair
NPC, 490 posts
Texas Ranger
Templar
Wed 28 Dec 2022
at 22:09
  • msg #952

Re: OOC Thread IV

As far as borg parts they don't have a care either way per se. Granted Iron Oasis came after Templars.
The Marshall
GM, 3140 posts
aka "helbent4"
aka Tony
Wed 28 Dec 2022
at 23:46
  • msg #953

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 951):

You can move out of melee, movement in and of itself is not an action. You can only be attacked if you have a held action (sleeve card).

Drawing and stowing weapons are both 1 Action each. Cocking (etc.) apparently is 1 Action, but for most weapons is only needed if a round isn't already chambered.

Tony
Peter Firecrow
player, 1129 posts
No Old Ways here
Wanna buy a gun?
Thu 29 Dec 2022
at 02:02
  • msg #954

Re: OOC Thread IV

God that hurts, lol - but 2 actions to use the rifle again is just too much. It's worth some money though, so don't forget to pick it up before you leave the boat, guys. =P
This message was last edited by the player at 02:03, Thu 29 Dec 2022.
Tech. Sgt. Airen Crichton
player, 349 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 01:02
  • msg #955

Re: OOC Thread IV

In reply to The Marshall (msg # 953):

Most of us are probably leaving one in the chamber. I know Chricton does. And thanks for doing the rolls on the long burst.
The Marshall
GM, 3141 posts
aka "helbent4"
aka Tony
Fri 30 Dec 2022
at 01:35
  • msg #956

Re: OOC Thread IV

In reply to Tech. Sgt. Airen Crichton (msg # 955):

I assume your carried weapon is probably chambered. Trained personnel like Soldiers and police will carry a sidearm (as their primary weapon or as a backup) with a round chambered ("cocked and locked"). It's been so long since the auto-shotgun was even mentioned I almost forgot he had one. Best to specify what weapons you are chambering a round in before going into combat!

Tony
Peter Firecrow
player, 1131 posts
No Old Ways here
Wanna buy a gun?
Fri 30 Dec 2022
at 01:38
  • msg #957

Re: OOC Thread IV

In this Hell on Earth, I would assume most are ready but shrug. I'm fine if it's not the case.

And yes, he almost never uses his other guns cause he LOVES that ACR! lol But for up close and fucking DIE UNDEAD, the auto-shotgun is probably a good call.
The Marshall
GM, 3142 posts
aka "helbent4"
aka Tony
Fri 30 Dec 2022
at 01:55
  • msg #958

Re: OOC Thread IV

Peter Firecrow:
In this Hell on Earth, I would assume most are ready but shrug. I'm fine if it's not the case.


I won't say that violence is not common in the Wasted West. Although probably not as much as people imagine! In an area where Black Hats are operating, some Terror is lurking about, etc. might be a different story. In real life it's not standard practice because unless you are looking for trouble the risk of negligent discharge outweighs the benefits. But, there is no mechanism for DL HoE for this.

Like I said, if that's the way your character rolls, you usually get a chance to post getting ready for action and you can post readying all weapons then.

As a side note if you wish to change your post, the Ruger Redhawk is a double-action revolver. It does not need to be cocked, although RoF is reduced if drawn (1 Action) and fired (1 Action) without specifically cocking it. In the old days you would rest the hammer on an empty chamber to avoid an accidental discharge if dropped but modern revolvers are engineered specifically to avoid this (so its ok).

Tony
Peter Firecrow
player, 1132 posts
No Old Ways here
Wanna buy a gun?
Fri 30 Dec 2022
at 02:29
  • msg #959

Re: OOC Thread IV

No I'm fine with switching to the shotgun and firing next round. Assuming Peter don't die this round. =)
Tech. Sgt. Airen Crichton
player, 352 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 03:30
  • msg #960

Re: OOC Thread IV

In reply to The Marshall (msg # 956):

Oh his plasma Pistol always good to go. His "Sniper" rifle he loves empty because he would never chance that discharging ever on accident. That thing will punch a hole in Trask. Maybe. The rest of his gear is either Hellstrome or old revolvers. The revolvers like you said one empty. The Hellstromes nope locked and loaded at all times why because burning through that ammo is no big deal. Lol.
The Marshall
GM, 3144 posts
aka "helbent4"
aka Tony
Fri 30 Dec 2022
at 06:48
  • msg #961

Re: OOC Thread IV

In reply to Tech. Sgt. Airen Crichton (msg # 960):

I'm not sure if I like weapons that are not kept ready for action always stored "locked and loaded". It's just not traditionally seen as safe.

On the other hand, modern designs are now (often) safe no matter how they are stored.

The rules on readying weapons (including cocking them) started out pretty strict but were loosened up. I'll think a little more on this and maybe with regards to modern weapons a round is usually assumed to be chambered, or cocking is part of drawing and readying it (1 Action).

Tony
This message was last edited by the GM at 06:51, Fri 30 Dec 2022.
Tech. Sgt. Airen Crichton
player, 353 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 14:18
  • msg #962

Re: OOC Thread IV

In reply to The Marshall (msg # 961):

The Hellstromes are caseless and need a charge to fire. Completely safe in fact with the safety on. Which was always a 0 Action to switch Fire modes. That is why they are kept that way. Caseless won't "cook off" due to heat. The ammo in that gear is super specific and can't be used in anything else with out a lot of extra stuff. And you gotta have a headbanger for it to work to begin with. Literally the safest gun in the whole party.
Peter Firecrow
player, 1133 posts
No Old Ways here
Wanna buy a gun?
Fri 30 Dec 2022
at 15:48
  • msg #963

Re: OOC Thread IV

Yeah, I think he's talking about thinking more in general.
The Marshall
GM, 3145 posts
aka "helbent4"
aka Tony
Fri 30 Dec 2022
at 17:40
  • msg #964

Re: OOC Thread IV

In reply to Tech. Sgt. Airen Crichton (msg # 962):

Sure, as mentioned most modern weapons cannot or at least under normal circumstances will not fire accidentally. Caseless rounds do currently have had a problem with cook-offs but I think they could solve that problem with a few more decades development!

Anyways, I'll think a bit on this. Probably few if any modern weapons should be penalised for just cocking them. This rule made more sense for Deadlands where everything was single-action, if not needing to be manually cocked each time you fire like a Spencer rifle or carbine.

Tony
Tech. Sgt. Airen Crichton
player, 354 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 18:23
  • msg #965

Re: OOC Thread IV

In reply to The Marshall (msg # 964):

Ik I was just giving the reasoning on that particular one. Full disclosure so folks understand where I am coming from kind of thing.
The Marshall
GM, 3146 posts
aka "helbent4"
aka Tony
Fri 30 Dec 2022
at 19:52
  • msg #966

Re: OOC Thread IV

In reply to Tech. Sgt. Airen Crichton (msg # 965):

No problem, always happy to discuss shootin' irons and of course I think you are correct.

I would think if anything you don't want to keep the raygun/plasma pistol ready to discharge at any time. Unlike firearms, which are pretty mature at this point, plasma weapons are probably still a little unstable as they are the product of jury rigging and literal magic. That I would think is worth charging/cocking specifically before use!

Tony
Tech. Sgt. Airen Crichton
player, 355 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 31 Dec 2022
at 22:37
  • msg #967

Re: OOC Thread IV

In reply to The Marshall (msg # 966):

That is fair. Especially the whole made from magic thing. And yeah good old school Deadlands was a different matter. At least at first. By the time Noir ran around more modern thoughts made sense. But that is a completely different period. And not well developed. But also not a huge fan of that period per se. More of a fan of the Roaring Twenties or preCrash 30's. Kinda want to set a one shot in the late 30's early 40's WWII White Sands/Devil's Tower area and have a XCom:The Bureau kinda setup. Fort 51 as a base. Idk just a random thought.
Peter Firecrow
player, 1134 posts
No Old Ways here
Wanna buy a gun?
Sat 31 Dec 2022
at 22:41
  • msg #968

Re: OOC Thread IV

I found Noir interesting. But I'm a fan of the Deadlands universe in general. I think it's fascinating. I have been watching a few shows lately that make me to play Deadlands, the old west setting though, lol.
Tech. Sgt. Airen Crichton
player, 356 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 31 Dec 2022
at 23:31
  • msg #969

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 968):

See I couldn't get into Noir as much as I would have liked.
Peter Firecrow
player, 1135 posts
No Old Ways here
Wanna buy a gun?
Sat 31 Dec 2022
at 23:35
  • msg #970

Re: OOC Thread IV

I can't explain why, but I like New Orleans or at the idea of it in fiction and such. Gabriel Knight, a video game, was set there. I've kind of had an interest in voodoo/voundoun (ever seen The Serpent and the Rainbow film?), etc. So. Shrug. And the Noir setting was still not too bad. It certainly wasn't too poplar and didn't get a lot of support.
Tech. Sgt. Airen Crichton
player, 357 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 1 Jan 2023
at 01:15
  • msg #971

Re: OOC Thread IV

In reply to Peter Firecrow (msg # 970):

See I see Noir and I think Bogart, Maltese Falcon, and Casablanca. Now set that in New Orleans and it seems lessened somehow. I see New Orleans and I think more the TV Show The Originals. Several "mystic" options sharing the same space. Both fighting and coexisting at the same time. And for me Deadlands was always "out West". So harder for me to go "Back East". I like the idea, but harder for me to wrap my brainpan around. Like I would like a game "set in that period" I just don't know how I would be able to make my brain accept it is the same game as Wasted and Weird.
Peter Firecrow
player, 1136 posts
No Old Ways here
Wanna buy a gun?
Sun 1 Jan 2023
at 06:20
  • msg #972

Re: OOC Thread IV

Happy New Year!
The Marshall
GM, 3147 posts
aka "helbent4"
aka Tony
Sun 1 Jan 2023
at 09:14
  • msg #973

Re: OOC Thread IV

Peter Firecrow:
Happy New Year!


Happy New Year!

Tony
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