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OOC Character Creation.

Posted by The MarshallFor group 0
The Marshall
GM, 3 posts
aka "helbent4"
aka Tony
Wed 16 Jun 2010
at 10:46
  • msg #1

OOC Character Creation

This thread is for questions regarding character creation and gear selection, including definitions, clarifications, rulings.


Tony
This message was last edited by the GM at 05:18, Thu 17 June 2010.
The Marshall
GM, 10 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2010
at 09:43
  • msg #2

Re: OOC Character Creation

Posse,

What the heck, give yourselves all a 1 in Swimming!

Tony
This message was last edited by the GM at 11:26, Fri 18 June 2010.
The Marshall
GM, 11 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2010
at 11:29
  • msg #3

Re: OOC Character Creation

Posse,

Further, the character sheets are just placeholders for the moment, until something better can be arranged.

Lastly, another house rule that I'm borrowing from Waxahachie's DL game is that PCs who have a substantial connection to one or more other PCs get 2 bonus points (either for Aptitudes or Edges).

This is to encourage players to form some kind of rational connection for being together. Not everyone needs to be best pals, but I think it makes for a better game if people put some thought into why they are hanging together.

Obviously, you can use this thread to arrange some pre-game connections.

Tony
This message was last edited by the GM at 11:58, Fri 18 June 2010.
Arthur Dayne
player, 1 post
Veteran Templar
Fri 18 Jun 2010
at 13:34
  • msg #4

Re: OOC Character Creation

Hello fellow players!

I don't know if I know anyone from one of the other Deadlands: Weird West games here on RPOL, but I played Jim LeFleur (Snakewater City game) and Hungry Like Wolf (Darkwatch Chronicles game).
Jane Guin
player, 1 post
Renegade Black Hat
Fri 18 Jun 2010
at 13:45
  • msg #5

Re: OOC Character Creation

I was Mina in Snakewater. Good to see ya.
COL Kurt L. Schaeffer
player, 1 post
Fri 18 Jun 2010
at 14:23
  • msg #6

Re: OOC Character Creation

Heh. John Shaeffer in the other game. nice to see you guys ;)
Dakota Jack Cardinal
player, 1 post
Gunslinger
Fri 18 Jun 2010
at 14:33
  • msg #7

Re: OOC Character Creation

Howdy ya'll (seriously I talk like that in real life...)

I was nobody nowhere!

Looks like our Marshall has given us swimmin' and a homework assignment.  I'm actually not half bad at this kind of thing and I'm pretty sure ya'll aren't either.

I'm a little long winded, sorry.  But here's my proposition:

We're going to have to throw some character details out to make this work.  A little bit about what the character is, what he/she/it can do, where they come from, and some of their personality traits that others are bound to notice.  The last one's important, because if you have say two Greedy characters or two Stubborn characters, that can cause some real problems unless you work out ahead of time how that manifests in the game.

Seriously one time I was in a game where someone was Heroic, and someone else had a three point Intolerance of Heroic characters (it made sense somehow).   That wasn't resolved ahead of time how to play that in a Posse and those PCs would up shooting each other.  I think that's the kind of thing we're trying to work out.

But I would like to offer the suggestion of don't spill all the beans either, like don't give numbers or reference the Archetype or specifically name an Edge or something.  I hate it when people are like "I'm a Junker" like that's all there is to it.  I think people should be able to guess at the archetype from knowing a bit about the character.  Or you ask someone to describe a character and they start listing their attributes.  My character's pretty simple so I don't have much to "hide" of substance but I'm not going to tell you absolutely everything.  In fact I'm going to tell what I feel is the bare minimum to make this work.

Let's see here...

Dakota Jack, who speaks with a Texas twang, has been on the run lately after a little misunderstanding in Truth or Consequences over a poker game that somehow ended in a saloon being riddled full of bullet holes, a dead saloon gal who was awful purty, and a reputable man with an unfortunate speech impediment pointing fingers at Jack. He's high tailed it out of there to avoid Law Dogs.  It wasn't his fault, really, he promises.  Basically Jack Cardinal is about to wander into whatever sitchee-ashun we're going to be starting in.

Dakota Jack totes a gitar and a shootin' iron and knows how to use both well, and that's really about the size of his capabilities.  He survives on being quick, and browbeating hombres into submission.  I should note that in addition to his recent troubles with the law, Jack is a lecher, but at least he's a good looking one so maybe he gets away with it sometimes, and has a weakness for doing stupid heroic things.
This message was last edited by the player at 14:35, Fri 18 June 2010.
Arthur Dayne
player, 2 posts
Veteran Templar
Fri 18 Jun 2010
at 14:54
  • msg #8

Re: OOC Character Creation

Good to see you, Jane and Kurt, and good to meet you Jack!

My vision for my Templar at least at this point is that he is going to have something of a Loco hindrance that results in him taking sort of a chivalric view of things (think 'the Don Quixote of the Wasted West').

That's highly subject to change, just a whimsical idea I had recently.  I will have to go home and check out my copy of The Last Crusaders.
Jane Guin
player, 2 posts
Renegade Black Hat
Fri 18 Jun 2010
at 15:13
  • msg #9

Re: OOC Character Creation

Heh. Played an amazingly fun game with a Don Quixote cyborg once (whom my junker convinced that his lord and king was the ghost of Elvis Presley). Looking forward to seeing how it plays out.

Jane's a 'reforming' black hat. Notice I didn't say 'reformed'. Not just yet. Too many issues to work out. Also is a crackerjack pilot of small combat craft (or will be, assuming the customization goes right).
Brother Edgar
player, 1 post
Doomsayer
Fri 18 Jun 2010
at 20:28
  • msg #10

Re: OOC Character Creation

Oh my Brothers and Sisters!  I bring you wonderful news!  Though you may be Doomed, the world is not!  Though you my be Doomed, your children, The Chosen shall inherit a utopia of peace!  You are Doomed, but you can be a part of something Greater in the days to come!

Brother Edgar is a Doomsayer.  He speaks very little of his past, but speaks volumes on the bright future in the loving arms of the Glow.  A friend to those who are willing to persue utopian ideals and a glowing green firestorm upon those who would harm the future of the Chosen.  A missionary, a visionary, a healer, a counselor, and a tactical nuclear device.  In short, Brother Edgar is a Doomsayer.

Being the personable, friendly missionary that he is, Brother Edgar would happily know and travel with almost anyone.  He is fervent in belief, but he tries not to be too pushy.  He opens the door, its is up to you to embrace the message of the Glow.
Arthur Dayne
player, 3 posts
Veteran Templar
Fri 18 Jun 2010
at 20:39
  • msg #11

Re: OOC Character Creation

Sweet!  Welcome to the game
COL Kurt L. Schaeffer
player, 2 posts
Snake Eater
Fri 18 Jun 2010
at 21:05
  • msg #12

Re: OOC Character Creation

Welcome.

So far, I got the following:

Kurt is very confident, some would say overconficent. Then again, he's still alive so he might be very lucky...or just as good as he believes himself to be. (Big Britches)

The few people that get close enough to know him well (and few do), know they got a reliable friend whose willing to go a long way to look after those he trusts. (Loyal)
The Marshall
GM, 12 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2010
at 21:55
  • msg #13

Re: OOC Character Creation

Posse,

It's not surprising that some of you are in mutual DL games. I'm in a couple Twilight 2000 games and run another, and many players are in some combination of the three (plus more).

I was expecting a lot of veteran DL and HoE players and GMs. In fact, while I was writing the intro, I wondered why I bothered, as most of the players would already be familiar with the background. However, a couple of the players on the wait list have never played before, which was surprising. If they ever get a chance, ya all can break in some tenderfeet!

Personally, I've played Deadlands and Hell on Earth, but never GMd. I'll be borrowing shamelessly from Waxahachee's [Deadlands: Classic] game. I have a few ideas of my own, of course, we'll see how it goes. I've played Post-Apocalypse (PA) type games for a long time (probably over 27 years, maybe longer) and HoE is fun, if a little cliche and baffling at times. (The world of HoE seems like the Last War should have happened in 2001 after the advent of Weird Science, not 2081, Faraway excepted.)

After long experience, I've found that allowing infighting IC or OOC is almost never a good thing. Dissent is not always a bad thing, and a little friendly rivalry or good-natured friction can add a lot, but I'm going to keep on top of things, and I'm not afraid to step in if things are going sideways. I may make suggestions on how to avoid built-in conflicts or those that arise. (Like, if a PC has Outlaw, and a Law Dog wants to join, that could present issues. Hint. Hint.) Not that I think at this point I'll have to break any skulls, but I'm just letting you all know where I stand.

Some players have expressed concern about relative power levels. I don't think that's going to be an issue, especially as most splatbooks aren't being used. No one's a walking tank or supernatural heavy artillery. Granted, some PCs are going to be the ass-kickers, which is needed.

Anyone who's played or read Something About a Sword, Boise Horror and maybe Unity please PM me using your personal threads. I may change details, or just trust you not to let the cat out of the bag. Further, as these are published adventures that are joined by theme and a timeline, there will be a certain amount of railroading involved at the expense of an "open" game. Hopefully, that's going to be acceptable.

Current PCs are:

Brother Edgar, Doomsayer.
Arthur Dayne, Veteran Templar.
Jane Guin, Combine Deserter.
Dakota Jack Cardinal, Gunslinger.
COL Shaeffer, 10th SFG (ABN).

Sorry about naming templates, I don't want to encourage stereotypical thinking, even if this is DL: HoE!

Following Waxahachee's lead, PCs that have a substantial and mutual connection will get 2 bonus points to spend on Aptitudes/Edges.

Tony
This message was last edited by the GM at 23:00, Fri 18 June 2010.
Brother Edgar
player, 2 posts
Doomsayer
Fri 18 Jun 2010
at 22:00
  • msg #14

Re: OOC Character Creation

Currently, the Templar's player and I have been working out some back history.  Idealistic priest of the Atom and Templar with a bit of a chivalric bent seemed to just fit well together.  Anyone else want to have crossed paths or shared road with the Speaker of Doom?

Trollsmith aka Cory
This message was last edited by the player at 22:01, Fri 18 June 2010.
Brother Edgar
player, 3 posts
Doomsayer
Fri 18 Jun 2010
at 22:06
  • msg #15

Re: OOC Character Creation

In reply to The Marshall (msg #13):

Just to tell about my own gaming history.  Long time Deadlands tabletop GM and player, back from the beginning.  Still a Pinnacle fan and have much enjoyed Savage Worlds rules.  Its through SW that I recently began play-by-post.  So, new to this style of gaming but pretty dern knowledgable with Deadlands in general.

And don't forget the Colonel on that list of PCs!

Trollsmith aka Cory
Dakota Jack Cardinal
player, 2 posts
Gunslinger
Fri 18 Jun 2010
at 23:12
  • msg #16

Re: OOC Character Creation

Hey I for one am happy to see the direction this is going, the ugly side of HoE is what the splat books do to your characters.  Things just get turned up to 11, and the the knob breaks off as it goes to 13.

Seriously the last time I played this on a tabletop, there was not one person playing a character who didn't have an Arcane Background edge or Veteran o' the Wasted West.  And that's sad, everyone got sick of it and gave up on a great game because it became a big weenie waving contest.  I think toning it down will recreate the fun of the early Deadlands HoE games I played, back when we were innocent and didn't realize that two thirds of the characters in the book were terrible to play.

It doesn't really bother me that some things are better than others, every game is that way and real life is that way too, it's just that you have to be real careful that some things don't get so much better than others it's frustrating for the players.  It got too much like Rifts, where it's like "Hmmm do I play the Savage and hit things with a hub cap, or do I dish out 3d4 wounds to the guts with radiation powers every time someone makes me angry?"

I personally am very glad to see some "normies" and some people with freaky powers in the same group.  I think that's really what the game designers were going for; I don't think Pinnacle really wanted a whole Posse full of supernatural PCs who were so awesome they didn't feel like they needed anything else.

Another problem I always had as a player was that I had every incentive to tweak my character out at character creation because in all but one game, my character never meaningfully changed even after 5 sessions because you wound up spending every Chip you had just not to die.  In fact if I wanted to accumulate any Bounty Points at all, I had to be ridiculously good at the onset.

I'll turn over some ideas in my head about how this Posse congealed.  I'd suggest we piggy back on the other story already being developed somehow.
Arthur Dayne
player, 4 posts
Veteran Templar
Fri 18 Jun 2010
at 23:13
  • msg #17

Re: OOC Character Creation

I'm personally very experienced with Deadlands:  The Weird West, but this will actually be my first Hell on Earth game, so I'm pretty stoked about being here.
The Marshall
GM, 13 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 00:35
  • msg #18

Re: OOC Character Creation

In reply to Brother Edgar (msg #14):

Cory,

How could I forget the good Colonel? Added to the list!

He's probably going to the the designated ranged ass-licker, er, kicker. The Templar will no doubt dominate "danger close" situations. It's good to have a Doomsayer, some supernatural enemies can't be dealt with by lead alone, if you follow.

The weakest PCs (in my opinion) will get bonus chips to keep them alive and allow for advancement, if played well.

Posse,

In general, I like how things are shaping up. My main experience with Post-Apocalypse gaming has been with The Morrow Project (TMP) and Twilight 2000 (T2K).

Suffice to say from T2K I know all about the "scrounging for a litre of alcohol" type of gaming. I also know about well-equipped and trained military and paramilitary teams so powerful the GM has to throw serious enemies at them just to provide a challenge, which is TMP's main forte.

TMP is a lot like OP DAMOCLES with heavily-armed teams frozen to rebuild after a nuclear holocaust. Except these teams are privately funded by an industrialist (Bruce Morrow) a lot like Darius Hellstromme, except less of a douchebag. There are coincidentally even teams of US Army Special Forces and Canadian commandos frozen to keep an eye on the Morrow Project teams in the USA and Canada, and "Damocles" is an AI. Clearly, a shout-out/homage/rip-off by HoE. (Project gear is a curious mixture of late '70s early '80s gear (Stoner assault rifles, Commando V-150 APCs, PRC-70 radios, M16A1s, Uzis and Mac-10s, alongside powered armour, portable lasers, fusion-electric powerpacks, medical nanotechnology, cryogenic freeze-tubes, etc.) Very gritty and realistic in it's late '70's way, a RPG classic, still being played and even a new edition coming out (some time).

At any rate, I'm hoping for something of a middle ground.


Tony
Brother Edgar
player, 4 posts
Doomsayer
Sat 19 Jun 2010
at 00:44
  • msg #19

Re: OOC Character Creation

So far, the "other story" so far is just a Meeting of the Minds with the Templar and the Doomsayer.  Similar goals and values.  The pair helping to rescue a deserving band of Chosen, mutants to you laypeople.  I picture the Doomsayer ready to stand alone and suddenly being backed up by the hidden Templar.  Really that's all we have atm.

Trollsmith aka Cory
The Marshall
GM, 14 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 00:56
  • msg #20

Re: OOC Character Creation

In reply to Brother Edgar (msg #19):

Cory,

A good start. At least people know what the general gist is. Also, if I can get someone to play your Squire then that frees up 5 points from Sidekick, unless you want an NPC Squire, too.

Also, I don't want everyone to think I'm focusing solely on capabilities or archetypes. It's just easier to make some sort of rational sense on that level, if you follow.

Tony
Dakota Jack Cardinal
player, 3 posts
Gunslinger
Sat 19 Jun 2010
at 01:48
  • msg #21

Re: OOC Character Creation

Well that story works and to tell the truth, simpler is better.  What if we work the whole posse into that same situation somehow?

What if we take that story, and everyone just add some stuff to it, change stuff, and work everyone in.  This is just my wild brainstorming, it's not classic literature, it's not sacred, I won't be mad if no one else likes it.

Okay let's take this precedent:

quote:
Brother Edgar and Arthur Dayne set out to help to rescue a deserving band of Chosen, as Brother Edgar called them, or mutants to everyone else.  The heretic Doomsayer was ready to stand alone when suddenly a the hidden Templar came to his aid.


Now let's try something here.  I like to take a bit of real Old West history or lore and put it in every Deadlands story no matter which game.  Let's use the locale of Chance City, a real ghost town from the late 1800s.  It's really in NM but it can be anywhere.

I'm going to mention other PCs, and if you don't like it, change it!  This is my effort to take the same idea, expand on it, and roll in another player character.

quote:
Fallout from the last war had slowly irradiated a small town which survived the initial bombs.  The people there had survived by putting differences aside and working together.  That was unique by itself, but what was more incredible was that the radiation had given most, if not all, of the people mutations, and yet somehow they still persevered.  For many years things were just fine, but slowly the radiation took its toll to the point they couldn't grow food any more.  Their only connection to the world as it now was was forged with a man called Brother Edgar, a strange priest who brought them miracles and support as well as news.

Having no choice, they decided they'd move on to settle Chance City, an abandoned but still intact ghost town they could repopulate.  They told their plans to Brother Edgar, who realized he should go with them, because their path would lead them across an often traveled stretch of the old interstate on which set the new waste town of Pantano Station, a haphazard community of non mutated humans who would see the traveling mutants as a possible threat, even though they had no ill intent.

Unknown to any of them however, Arthur Dayne, on special assignment from Boise itself, had been staking out Pantano Station for weeks already undercover.  Dayne had not liked what he had seen.  The residents of Pantano Station were fearful and greedy, and seemed to prey on passersby more than try to make an honest living for themselves.  Really they were little more than a road gang, and when someone particularly rich came around the most prominent townspeople would disguise themselves with neckerchiefs and rob them at gunpoint.  Dayne was considering whether he should simply destroy the lot of them or report back to Boise when a series of catastrophic events ruined but the Templar and the Doomsayer's plans.

The mutants, under Brother Edgar's supervision, had chosen one of their number to serve as the advance scout to see if it was safe to follow the old interstate for part of their trip, which would make things easier.  Edgar knew it was risky as he wasn't sure how people would react, but it seemed like a good idea at the time.

The mutant they sent, who was ignorant of the ways of mankind outside his small community, happened upon one lone wandering man, a strange man who carried little but a guitar and a gun.  Dakota Jack was, truthfully, fresh out of Truth or Consequences after that unfortunate misunderstanding in the saloon.  The mutant had tried to venture across the four lanes, but a speeding Postal delivery came out of nowhere and nearly ran him over.  Dakota Jack, with his quick reflexes, was able to tackle the mutant and knock both of them out of the way of the oncoming truck.  Jack thought it was a little weird to see a mutant but didn't really react to it that strongly, and didn't think anything of it.

The mutant scout went back to tell Brother Edgar that the people on the interstate were nice, and Dakota Jack just brushed himself off and wandered into Pantano Station, unaware that the truck had brought in a fresh batch of wanted posters.

In the meantime, Arthur Dayne had decided he'd mop up the worst of the bandits on his own and then leave the wicked town to rot like it deserved, and had infiltrated the gang by getting on as one of their deputies.  He couldn't be discovered just yet so he got a post in the town jail, where he could hide his sword until it was time.  The town didn't have a proper Law Dog, they just sort of policed themselves, although a traveling officer would come by once every three weeks or so.

Dakota Jack Cardinal walked into a town where he was, unknown to him, a wanted man.  But the locals sure knew about it.  Pretty quickly, Dakota Jack was behind bars, completely unaware that his jailer was an undercover Templar.  Arthur Dayne heard Jack's explanation that what he was wanted for was a big misunderstanding, but the truth is his captors didn't care, they just wanted to collect the bounty when the Law Dog came back through next.  They didn't care about justice, just money.

The poor mutant scout had been spotted returning to brother Edgar and the others, and the Pantano Station gang soon became aware of it.  The gang leaders met that night in the jail, not realizing Arthur Dayne had overheard every word of their meeting.  They decided the mutants were dangerous, and needed to be killed before they could attack first.  Dakota Jack, in his cell, protested that the one he'd met was harmless.  They ordered Dayne to shut the prisoner up, and the Templar carried out his orders, leaving Dakota Jack with a black eye, to keep up appearances.

Wily and clever, Dayne saw his opportunity and convinced the gang to go on and strike now.  As soon as they were gone, he retrieved his sword, unlocked the cell door, and told Dakota Jack it was either help or stay in the cell and await God knows what fate.  Jack wisely chose to help.

Just as the mutants made it to the interstate, they were beset by the Pantano Station gang, but the thugs had not been expecting to see a Doomsayer, a little detail their scout either forgot or never realized.  This surprised the gang and kept them from attacking, but as their leader stared Brother Edgar down, he began to feel more and more confident about his odds due to sheer numbers.

The time Brother Edgar bought proselytizing to the road gang was vital however, as unknown to him Arthur Dayne was creeping up behind the rearmost thug when...


There, my suggestion.  I'd suggest everyone revises it until they fit in somewhere.  Maybe someone else busted Dakota Jack out of jail.  Maybe someone was after the gang and just happened upon them at a crucial time when they were about to slaughter the mutants.  I don't know, it's just an idea, work with it people!  If it sucks change it!
Brother Edgar
player, 5 posts
Doomsayer
Sat 19 Jun 2010
at 02:06
  • msg #22

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #21):

I for one love it!  I was eating popcorn while watching the movie and really do need to know how it ends.  The actor playing the Doomsayer was of course the best part.  Talk about taking it and running with it!  I'm in with no changes to it.

Trollsmith aka Cory
Arthur Dayne
player, 5 posts
Veteran Templar
Sat 19 Jun 2010
at 02:31
  • msg #23

Re: OOC Character Creation

I am a big fan of this narrative.

Also, now I know where to look if there are ever vacancies in my Deadlands game heh
This message was last edited by the player at 02:31, Sat 19 June 2010.
COL Kurt L. Schaeffer
player, 3 posts
Snake Eater
Sat 19 Jun 2010
at 07:08
  • msg #24

Re: OOC Character Creation

The time Brother Edgar bought proselytizing to the road gang was vital however, as unknown to him Arthur Dayne was creeping up behind the rearmost thug when...

...a well-aimed shot from long range knocked the gang-leader's noggin' right off his neck. The Colonel had seen enough.

He'd been in the area for some time now, looking for survivors. Though he'd sworn an oath, that didn't mean he had to rush blindly into any settlement he saw; instead he took his time to watch and observe.

At first sight, Pantano station had seemed like the kind of place that you'd expect after a devastating war. Hard-working people trying to survive and keeping a semblance of civilization. Two weeks of intense observation had shown them to be no more than buzzards, feasting on the meat of those who were weaker and the Colonel had always seen himself at the top of the food-chain.

He understood that life was harsh and that sometimes you had to do despicable things to survive. He didn't really care for mutants, but he cared for two-legged hyenas posing as humans even less.

Thus when he had watched the situation unfold below his perch, he decided that he'd seen enough. The Colonel got his rifle, settled into a comfortable position and took aim. It was time for a little varmint hunting.
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