Die Roll, Card and Chip Draws/Awards II.   Posted by The Marshall.Group: 0
The Marshall
 GM, 2740 posts
 aka "helbent4"
 aka Tony
Fri 28 Dec 2018
at 21:10
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Smoker Nix (msg # 260):

Sounds good. That's 1 Action and he gets 2. Is the other sleeved (held) or used to aim first?

The gator is Size 12(!) and is +5 to hit. Smoker's range to target is 30 yards, so that's a -2 range penalty on single and -3 on full-auto.

I entered the FN's data in your character sheet. I would set the "fun switch" to "rock-and-roll", this sucker is HUGE! Anything less than an anti-tank round might just piss it off.

Thanks,

Tony

PS: for new players, I'm Canadian so when I say "FN" I mean Smoker's FN FAL rifle.
Smoker Nix
 player, 1005 posts
 Scavenger & Tech
 Truck Crew
Sat 29 Dec 2018
at 15:58
Re: Die Roll, Card and Chip Draws/Awards II
I'll aim, and let rip on rock and roll setting, if you please.
The Marshall
 GM, 2741 posts
 aka "helbent4"
 aka Tony
Sun 30 Dec 2018
at 11:48
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Smoker Nix (msg # 262):

Players can now narrate their combat actions in the current IC thread. I mean, I can do it for you if you like? That's all right with me. I can do that for Cannibal Jack as well,

Thanks,

Tony
Brother Edgar
 player, 244 posts
 Doomsayer
 Church of the Holy Atom
Mon 31 Dec 2018
at 05:56
Re: Die Roll, Card and Chip Draws/Awards II

So, a 10 to cast/to hit and a 10 for Damage.

00:51, Today: Brother Edgar rolled 10 using 2d10, rerolling max with rolls of 7,3.  Atomic Blast Damage!

00:47, Today: Brother Edgar rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,6,10,5,4.  Atomic Blast!!
The Marshall
 GM, 2750 posts
 aka "helbent4"
 aka Tony
Fri 18 Jan 2019
at 21:47
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Brother Edgar (msg # 264):

Anyone can make an Observation check to determine if a semi-trailer rig forded here within the last few hours.

Thanks,

Tony
Increase Trask
 player, 240 posts
 Robo Hunter
Fri 18 Jan 2019
at 22:38
Re: Die Roll, Card and Chip Draws/Awards II
In reply to The Marshall (msg # 265):

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,7,6,7.  Trackiní.
The Marshall
 GM, 2761 posts
 aka "helbent4"
 aka Tony
Sun 24 Feb 2019
at 08:19
Re: Die Roll, Card and Chip Draws/Awards II
Brother Egar get a White Chip for using his powers to purify the gator steaks for cooking.

Tony
The Marshall
 GM, 2762 posts
 aka "helbent4"
 aka Tony
Mon 25 Feb 2019
at 11:03
Re: Die Roll, Card and Chip Draws/Awards II
Hello everyone!

Time for a chip/grit audit.

Following are the chip totals I have for all PCs (including blood type) arranged from White, Red, Blue. LC = Legend Chip:


Increase Trask  O+                          2/2/0
Jason/Crichton A+                           0/0/0 +2 LC, 1 Bounty
Peter Firecrow B+                           5/2/0
Smoker Nix A+                               0/2/0
Brother Edgar O+                            3/2/2 +1 LC
Cannibal Jack B-                            1/1/1

Jack drew one White, one Red and one Blue chip.

The Posse has prevailed over three Fearmongers: The Anti-Bishop of Wichita, Modeen and Baphomet. Characters that have faced all three (Peter and Smoker) have 3 Grit. Jason has faced two (Modeen and Baphomet) and so has 2 Grit. Trask has faced one (Baphomet) and has 1 Grit. I don't think Brother Edgar has had the chance to be a part of any of those? And Cannibal Jack just joined the posse.

Three Fearmongers means three Legend Chips. Al these have been drawn at this point. (Brother Edgar gave his up a while back when he was NPC'd but gets it back now he's rejoined.) Remember, if you hoard them they can't be recycled and reused! I don't think anyone's ever used a Legend Chip before now? Correct me if I'm wrong!

As well, you are now down a storyteller, as Rowan is no longer a part of the Posse. Fortunately you have Brother Edgar back, and he's not too shabby!

Thanks,

Tony

This message was last edited by the GM at 11:07, Mon 25 Feb.

Tech. Sgt. Airen Crichton
 player, 176 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Mon 25 Feb 2019
at 15:51
Re: Die Roll, Card and Chip Draws/Awards II
In reply to The Marshall (msg # 268):

I did as Jason to Kill Modeen or was it Baphomet. I don't remember honestly. Legends are what 5 bounty right?

This message was last edited by the player at 15:54, Mon 25 Feb.

The Marshall
 GM, 2763 posts
 aka "helbent4"
 aka Tony
Tue 26 Feb 2019
at 01:31
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Tech. Sgt. Airen Crichton (msg # 269):

Jason was there for both Modeen and Baphomet.

I am sure someone counted coup on Baphomet, I am not sure who. did anyone count coup on Modeen?

Thanks,

Tony
Jason Sinclair
 NPC, 488 posts
 Texas Ranger
 Templar
Tue 26 Feb 2019
at 04:15
Re: Die Roll, Card and Chip Draws/Awards II
In reply to The Marshall (msg # 270):

Jason got both Modeen and Baphomet
The Marshall
 GM, 2765 posts
 aka "helbent4"
 aka Tony
Thu 28 Feb 2019
at 21:54
Re: Die Roll, Card and Chip Draws/Awards II
Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 268):

Legends are what 5 bounty right?


Sorry for missing this. I couldn't find any Bounty for Legend chips. The mechanics don't seem to account for this (with regards to how it's recovered or put in the pot). If you'd like to convert it to Bounty 5 should do it and it goes back in the pot.

Did we ever figure out what the Coup was for Baphomet and Modeen? I can look at our PMs to figure it out.

Tony
Jason Sinclair
 NPC, 489 posts
 Texas Ranger
 Templar
Fri 1 Mar 2019
at 02:04
Re: Die Roll, Card and Chip Draws/Awards II
In reply to The Marshall (msg # 272):

 Modeen is just access to anti-Templar powers. Baphomet we never sat down to figure it out.

  I was just curious as to what you would say on the BP. Might spend them for a check for Chricton to build something.
Peter Firecrow
 player, 911 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 16 Mar 2019
at 17:17
Re: Die Roll, Card and Chip Draws/Awards II
Wow. Like...driving? I could do that in my SLEEP. Apparently. Lol.

11:16, Today: Peter Firecrow rolled 19 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+9)19,2,8.  Peter's one bane - drive checks!
'Cannibal' Jack Hayes
 player, 23 posts
Tue 19 Mar 2019
at 08:35
Re: Die Roll, Card and Chip Draws/Awards II
The Marshall:
In reply to Gilles the Driver Bot (msg # 337):

With the rig not slowing them down they made good time. Over the next hours the Posse had good luck and high-balled it south down Confederate Interstate 49. The tracks became fresh with splash marks and tire tracks charging through streams and puddles scarcely dry in the humid heat, and broken vegetation was still fresh.

Their quarry turned east towards the Mississippi river and continued along a stretch of Confederate Interstate, CI-19, that had been abandoned and deactivated even before the war to become part of the Atchafalaya Nature Reserve. This was very unusual as they seemed to be trapped, there were no other side routes through the wild overgrown forests and the stub of abandoned Interstate even ended short of the Mississippi. Not that there were any functioning bridges left over the great sludgy river at this time.

OOC: Everyone can make Cognition checks.

'Cannibal' Jack rolled a 3,2,and a 5 on cognition

Marshall's Note: reposted to correct thread.

Tony
Smoker Nix
 player, 1016 posts
 Scavenger & Tech
 Truck Crew
Tue 19 Mar 2019
at 09:55
Re: Die Roll, Card and Chip Draws/Awards II
09:55, Today: Smoker Nix rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,6,3,1.  Cognition check requested.
Tech. Sgt. Airen Crichton
 player, 178 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Tue 19 Mar 2019
at 14:51
Re: Die Roll, Card and Chip Draws/Awards II
  Today: Tech. Sgt. Airen Crichton rolled 11 using 4d12, keeping the highest dice only, rerolling max with rolls of 5,10,5,11.  Cog
Brother Edgar
 player, 256 posts
 Doomsayer
 Church of the Holy Atom
Tue 19 Mar 2019
at 17:39
Re: Die Roll, Card and Chip Draws/Awards II
13:39, Today: Brother Edgar rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,3,1,5.  Cognitions!
The Marshall
 GM, 2769 posts
 aka "helbent4"
 aka Tony
Wed 20 Mar 2019
at 21:02
Re: Die Roll, Card and Chip Draws/Awards II
I'll give it a day for Trask to post then proceed.

Tony
Increase Trask
 player, 247 posts
 Robo Hunter
Wed 20 Mar 2019
at 21:11
Re: Die Roll, Card and Chip Draws/Awards II
Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,2,7,6.  Cognition.

Sorry about that I thought I had done this.

This message was last edited by the player at 21:24, Wed 20 Mar.

Peter Firecrow
 player, 920 posts
 No Old Ways here
 Wanna buy a gun?
Thu 23 May 2019
at 03:30
Re: Die Roll, Card and Chip Draws/Awards II
Sometimes I forget that a 9 is actually really good to get in a system like this one (as opposed to say, rolling a D20 for a skill check heh).

21:29, Today: Peter Firecrow rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,6,7.  Drivin' roll for Shortcut!
Tech. Sgt. Airen Crichton
 player, 192 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Thu 23 May 2019
at 17:22
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Peter Firecrow (msg # 281):

Right. Freaking 9 is awesome here. A 9 in D20 is decent but not usually enough.
Peter Firecrow
 player, 924 posts
 No Old Ways here
 Wanna buy a gun?
Fri 24 May 2019
at 14:44
Re: Die Roll, Card and Chip Draws/Awards II
08:44, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,3,4.  Cognition.
Tech. Sgt. Airen Crichton
 player, 193 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Fri 24 May 2019
at 15:46
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Peter Firecrow (msg # 283):

Ummm....Chricton would likely check on the other vehicle just because paranoia.

  I think we can safely say I saw them get stuck and the dozen vipers about to drop on them from the trees and the wendigo in Vancouver farting.  Got a 21 on straight Cognition check.
Increase Trask
 player, 252 posts
 Robo Hunter
Fri 24 May 2019
at 21:12
Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 12 using 4d12+4, keeping the highest dice only, rerolling max with rolls of 6,2,2,8.  Str check.


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