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19:06, 28th March 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Tech. Sgt. Airen Crichton
player, 343 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 4 Dec 2022
at 18:25
  • msg #492

Re: Die Roll, Card and Chip Draws/Awards II

12:20, Today: Tech. Sgt. Airen Crichton rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 6,1.  Damage 2.

12:20, Today: Tech. Sgt. Airen Crichton rolled 12 using 2d8, keeping the highest dice only, rerolling max with rolls of (8+4)12,4.  Damage 1.

12:18, Today: Tech. Sgt. Airen Crichton rolled 11 using 7d6, keeping the highest dice only, rerolling max with rolls of (6+5)11,3,(6+5)11,4,3,4,(6+2)8.  Shootin 2.

12:18, Today: Tech. Sgt. Airen Crichton rolled 11 using 7d6, keeping the highest dice only, rerolling max with rolls of 3,(6+3)9,4,4,1,2,(6+5)11.  Shootin 1.

15 shot mag down to 12
The Marshall
GM, 3126 posts
aka "helbent4"
aka Tony
Mon 19 Dec 2022
at 07:06
  • msg #493

Re: Die Roll, Card and Chip Draws/Awards II

Initiatives:

Smoker 2 Actions

Bloats AS 2 Actions

Peter 1 Action, Trask 3 Actions, Crichton 2 Actions

Tony
The Marshall
GM, 3129 posts
aka "helbent4"
aka Tony
Tue 20 Dec 2022
at 00:33
  • msg #494

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 493):

Peter spends 1 White chip to negate a Light wound.

Tony
Peter Firecrow
player, 1123 posts
No Old Ways here
Wanna buy a gun?
Tue 27 Dec 2022
at 19:36
  • msg #495

Re: Die Roll, Card and Chip Draws/Awards II

Uh...ouch.

I'll spend 2 Red chips on the Critical to reduce it.
I'll spend 1 Red and 1 White on the Serious it.
And...2 White on the Heavy to reduce it.


And then after next round Peter should be about out of chips and dead so I won't have to spend anymore, lol!
Peter Firecrow
player, 1124 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Dec 2022
at 01:17
  • msg #496

Re: Die Roll, Card and Chip Draws/Awards II

Never mind, It's one burst only, forgot how low the clip was. So ignore the other two rolls. He hits with a raise I believe. Hits no where interesting. 21 and 20 damage, trying to drop one fully.

18:11, Today: Peter Firecrow rolled 14,7,8 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 4,8,3,(10+4)14,7,4,6,7,6,5,6,8.  Shootin' (3 bursts, 2 on 1 bloat, last on another) (1 burst on the most damaged bloat).

18:15, Today: Peter Firecrow rolled 13 using 1d20 with rolls of 13.  Hit location.
18:16, Today: Peter Firecrow rolled 18 using 1d20 with rolls of 18.  Hit Location 2 (forgot the raise means an extra bullet).

18:16, Today: Peter Firecrow rolled 21,20 using 3d8,3d8, rerolling max with rolls of 4,6,(8+3)11,(8+6)14,4,2.  Damages.

The Marshall
GM, 3138 posts
aka "helbent4"
aka Tony
Wed 28 Dec 2022
at 08:05
  • msg #497

Re: Die Roll, Card and Chip Draws/Awards II

Peter Firecrow:
Uh...ouch.

I'll spend 2 Red chips on the Critical to reduce it.
I'll spend 1 Red and 1 White on the Serious it.
And...2 White on the Heavy to reduce it.


And then after next round Peter should be about out of chips and dead so I won't have to spend anymore, lol!


Sorry, my math was a little off: Peter actually took 1 Heavy Wound to the Right Leg, 1 Heavy Wound (not a Serious Wound) and a Critical Wound to the Torso. One of the reasons I didn't like spending chips to negate Wounds was the wording about Wounds was ambiguous. Wounds are to discrete parts of the body of a certain level, each level of which is also called a Wound. As well, Wounds to one part of the body are all added together.

To negate the Heavy Wound and Critical to the Guts takes 2 and 4 levels. Peter has 6 White chips (negates 1 Wound/Level each) plus 3 Red chips (negates 2 Wound/Levels each). So the way I read it he can spend 2 Red chips to completely negate the Critical Wound. Then, still on the torso, spend a further Red to negate the Heavy Wound to the Torso. Lastly, for the Heavy Wound to the leg he spends 2 White chips to completely negate it.

Total spend: 3 Red, 2 White. Is that correct?

Also, math still off: there are still 2 on Crichton.

Initiative:

Peter: RJ! 2 Actions
Trask: KD  3 Actions
Smoker: 9S 2 Actions
Bloats: 9D 2 Actions
Crichton 8D 1 Action

Tony
This message was last edited by the GM at 10:29, Wed 28 Dec 2022.
Tech. Sgt. Airen Crichton
player, 351 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 01:08
  • msg #498

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 497):

Yes that math is correct for Wound removal. Sorry to say
Peter Firecrow
player, 1130 posts
No Old Ways here
Wanna buy a gun?
Fri 30 Dec 2022
at 01:15
  • msg #499

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
Total spend: 3 Red, 2 White. Is that correct?

Yup. That is what I spent. Already marked it down on my sheet.
The Marshall
GM, 3155 posts
aka "helbent4"
aka Tony
Sun 5 Feb 2023
at 03:25
  • msg #500

Re: Die Roll, Card and Chip Draws/Awards II

<u>Initiative:</u>

Peter: 2 Actions, Ace Spades
Bad Guys: 2 Actions, Queen of Hearts
Smoker: 2 Actions, 8 of Clubs
Trask: 2 Actions, 7 of Spades
Crichton: 2 Actions, 4 of Hearts
Big Al: 1 Actions, 3 Spades
Smoker Nix
player, 1140 posts
Scavenger & Tech
Truck Crew
Sun 5 Feb 2023
at 11:50
  • msg #501

Re: Die Roll, Card and Chip Draws/Awards II

OOC:
11:49, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,1,(6+1)7,(6+4)10.  Guts check TN9.

Peter Firecrow
player, 1139 posts
No Old Ways here
Wanna buy a gun?
Sun 5 Feb 2023
at 18:37
  • msg #502

Re: Die Roll, Card and Chip Draws/Awards II

So at close range, I believe there's a +2 to hit, which means 2 of the shots hit? I mistyped, since it's a RoF of 3, that's just 1 3-round burst I think. And is this 'touching' or the 1-10 range for damage? (It says slugs are much rarer so I kind of assume he's currently loaded with shot instead of slugs)

11:31, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,4,1,8.  Shootin’: Shotgun with auto-shotgun 3 bursts (1 target).

11:35, Today: Peter Firecrow rolled 16,4 using d20,d20, rerolling max with rolls of 16,4.  Locations (at least one).

Peter Firecrow
player, 1141 posts
No Old Ways here
Wanna buy a gun?
Sun 12 Mar 2023
at 17:05
  • msg #503

Re: Die Roll, Card and Chip Draws/Awards II

Whoa, shit. Boom. lol

So 22 damage to the right leg. 15 damage to the lower guts. 24 dmg to the gizzards.

10:59, Today: Peter Firecrow rolled 22 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,(10+10+2)22,6,4.  Shootin’: Shotgun with auto-shotgun 3 bursts (1 target)

11:00, Today: Peter Firecrow rolled 3,5,12 using d20,d20,d20, rerolling max with rolls of 3,5,12.  Locations.
11:04, Today: Peter Firecrow rolled 10 using 1d20 with rolls of 10.  Which leg.

11:03, Today: Peter Firecrow rolled 22,15 using 6d6,6d6, rerolling max with rolls of (6+3)9,2,2,1,1,(6+1)7,4,2,3,1,3,2.  First 2 damages.
11:03, Today: Peter Firecrow rolled 24 using 7d6, rerolling max with rolls of 2,4,3,4,5,3,3.  Gizzards (I think have enough to move the 12 to a 10).

The Marshall
GM, 3161 posts
aka "helbent4"
aka Tony
Mon 13 Mar 2023
at 02:49
  • msg #504

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 503):

You don't need a separate die roll to determine leg (or arm) side. The location roll itself (1-4 for leg, 11-14) will either be odd or even and therefore can be used to determine which side the limb is on. As 3 is a odd number, the blast hits the left leg. But I'll let your roll stand as it was random, after all.

Tony
Tech. Sgt. Airen Crichton
player, 364 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 24 Mar 2023
at 23:53
  • msg #505

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 504):

Got a 6 on Fightin. Trying to remove the last toe tag is all. Sleeving the 2nd action for now.
Smoker Nix
player, 1143 posts
Scavenger & Tech
Truck Crew
Tue 18 Apr 2023
at 15:59
  • msg #506

Re: Die Roll, Card and Chip Draws/Awards II


16:59, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,5,1,1.  Initiative roll requested.
Peter Firecrow
player, 1157 posts
No Old Ways here
Wanna buy a gun?
Sat 13 May 2023
at 05:54
  • msg #507

Re: Die Roll, Card and Chip Draws/Awards II

Action 1: Sleeve card (I don't know if we started combat over or if I still had one sleeved - if he has one sleeved then I'll shoot twice).

Action 2: Fire 3 bursts from the ACR (Hit 14, 7, 12). Locations Gizzards and lower guts. Damages 12, 15, and 17.

23:48, Today: Peter Firecrow rolled 14,9,16 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 2,2,(10+4)14,(10+1)11,4,5,9,8,(10+6)16,(10+1)11,3,7.  Firing 3 bursts.
23:50, Today: Peter Firecrow rolled 10,7,5 using d20,d20,d20 with rolls of 10,7,5.  Locations (if they all hit).
23:53, Today: Peter Firecrow rolled 12,15,17 using 4d8,3d8,3d8, rerolling max with rolls of 5,1,4,2,7,2,6,7,4,6.  Damage for the bursts.

The Marshall
GM, 3194 posts
aka "helbent4"
aka Tony
Thu 13 Jul 2023
at 19:36
  • msg #508

Re: Die Roll, Card and Chip Draws/Awards II

Did anyone earn chips for sparing the prisoners or rping any Hindrances?

Tony
Peter Firecrow
player, 1169 posts
No Old Ways here
Wanna buy a gun?
Sat 15 Jul 2023
at 15:37
  • msg #509

Re: Die Roll, Card and Chip Draws/Awards II

Those aren't Peter's kind of hindrances, lol.
Tech. Sgt. Airen Crichton
player, 381 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 22 Aug 2023
at 02:22
  • msg #510

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 508):

Chricton should have yeah.law of the west at the minimum. Iirc I'd have to check
Tech. Sgt. Airen Crichton
player, 390 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 30 Oct 2023
at 15:12
  • msg #511

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton rolled 5 using 1d8, rerolling max ((5)).

For my sneaking towards the nurse's station.
The Marshall
GM, 3221 posts
aka "helbent4"
aka Tony
Mon 11 Dec 2023
at 20:11
  • msg #512

Re: Die Roll, Card and Chip Draws/Awards II

You all received chip awards from last scene: 1 White, 1 Red, 1 Blue. The following are your chip totals, as I understand them (Red/White/Blue):

Increase Trask  O+                          5/4/1 +1 Bounty
Jason/Crichton A+                           4/5/1 2 LC, +3 Bounty
Peter Firecrow B+                           5/1/1 +1 Bounty
Smoker Nix A+                               3/4/2

Trask and Jason were maxed out for chips so I traded in some Reds and Whites for Bounty to make room. I prioritised Red chips for this as spending them in combat also helps the bad guys.

Tony
Peter Firecrow
player, 1203 posts
No Old Ways here
Wanna buy a gun?
Sun 24 Dec 2023
at 15:32
  • msg #513

Re: Die Roll, Card and Chip Draws/Awards II

Peter has his machete in hand still I believe.

08:29, Today: Peter Firecrow rolled 14 using 2d10, keeping the highest dice only, rerolling max with rolls of (10+4)14,9.  Sneakin'.
Increase Trask
player, 402 posts
Robo Hunter
Tue 26 Dec 2023
at 08:00
  • msg #514

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 5 using 2d8, keeping the highest dice only, rerolling max with rolls of 5,2.  Sneak.
Tech. Sgt. Airen Crichton
player, 400 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 27 Dec 2023
at 23:00
  • msg #515

Re: Die Roll, Card and Chip Draws/Awards II

Don't feel bad at all Trask I only got a 6. Lmao
The Marshall
GM, 3227 posts
aka "helbent4"
aka Tony
Thu 28 Dec 2023
at 02:55
  • msg #516

Re: Die Roll, Card and Chip Draws/Awards II

White chips allow for a re-roll of a failed die!

Tony
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