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Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
The Marshall
GM, 2319 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 20:52
  • msg #42

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 41):

13:51, Today: The Marshall, on behalf of Feldwebel Laurin Knapp, rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 1,6.  Quickness.
13:51, Today: The Marshall, on behalf of Feldwebel Laurin Knapp, rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,2,4.  Fear.
13:51, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 14 using 4d6+4, keeping the highest dice only, rerolling max with rolls of (6+1)7,(6+4)10,5,(6+2)8.  Guts.
13:49, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,8.  Quickness.

The Marshall
GM, 2320 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 21:15
  • msg #43

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:   KS (3 Actions) KH Peter (2 Actions)

Queen:  QS Rowan (3 Actions)

Jack:   JH Schaeffer (2 Actions)

Ten:    10S Baphomet (3 Actions)

Nine:   9D Trask (2 Actions), 9H Jane (2 Actions), Smoker (3 Actions)

Eight:

Seven:

Six:    6D Vundra (1 Action)

Five:

Four:   4S Jason (2 Actions)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 09:07, Fri 03 June 2016.
The Marshall
GM, 2321 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 21:19
  • msg #44

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 43):

I made Quickness checks for Vundra and Peter (all accidentally adding in +8):

14:14, Today: The Marshall, on behalf of Vundra, rolled 10 using 2d4+8, keeping the highest dice only, rerolling max with rolls of 2,1.  Quickness.
14:12, Today: The Marshall, on behalf of Peter Firecrow, rolled 17 using 3d8+8, keeping the highest dice only, rerolling max with rolls of 5,5,(8+1)9.  Quickness.
13:58, Today: Baphomet rolled 19 using 5d12+8, keeping the highest dice only, rerolling max with rolls of 10,8,1,11,5.  Quickness.

Rowan Dawson
player, 1258 posts
Medic
Story-Teller
Mon 6 Jun 2016
at 17:43
  • msg #45

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to The Marshall (msg # 43):

I made Quickness checks for Vundra and Peter (all accidentally adding in +8):

14:14, Today: The Marshall, on behalf of Vundra, rolled 10 using 2d4+8, keeping the highest dice only, rerolling max with rolls of 2,1.  Quickness.
14:12, Today: The Marshall, on behalf of Peter Firecrow, rolled 17 using 3d8+8, keeping the highest dice only, rerolling max with rolls of 5,5,(8+1)9.  Quickness.
13:58, Today: Baphomet rolled 19 using 5d12+8, keeping the highest dice only, rerolling max with rolls of 10,8,1,11,5.  Quickness.

42, Today: Rowan Dawson rolled 10 using 4d12, keeping the highest dice only, rerolling max ((8,10,10,1)).
Occult accademia
Jason Sinclair
player, 353 posts
Texas Ranger
Templar
Mon 6 Jun 2016
at 17:50
  • msg #46

Re: Die Roll, Card and Chip Draws/Awards II

Posting these here.

Evanor's auto-attack vs Baphomet's first attack was a 5 final which I'm pretty sure missed.

Simon's sword auto-attack was a 12 which I'm fairly certain hit.
Damage was 6,7,3. Interrupt roll was a 7 as well.

Evanor' second was a wiff at 4. Simon's sword was an 8. Damage was an 8 and if it wasn't interrupted before it sure was this time. Got a 2 on the interrupt roll.
This message was last edited by the player at 20:45, Mon 06 June 2016.
The Marshall
GM, 2334 posts
aka "helbent4"
aka Tony
Mon 6 Jun 2016
at 21:11
  • msg #47

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 46):

The Figure-8 only gives you one attack roll. With a second sword you hit on a raise. So if he connected with a 12 and to-hit is a TN5, he would hit twice if Baphomet didn't Dodge.

As well, the Figure-8 defence just attacks anyone approaching. It doesn't shield you from an attack or damage.

Tony
This message was last edited by the GM at 21:15, Mon 06 June 2016.
Jason Sinclair
player, 355 posts
Texas Ranger
Templar
Mon 6 Jun 2016
at 22:08
  • msg #48

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 47):

Well then I over rolled for a change.
The Marshall
GM, 2337 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 00:05
  • msg #49

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 48):

Good thing. Baphomet would have dealt Jason 51 points to his Noggin (before the 2 die bonus) and another 51 to his Upper Guts (although this would have been reduced by armour).

What chips did you spend? I count 6 Whites, 2 Reds and a Blue.

Tony
Jason Sinclair
player, 356 posts
Texas Ranger
Templar
Tue 7 Jun 2016
at 00:12
  • msg #50

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 49):

Blew the whole kit and kaboodle. Except the legend
The Marshall
GM, 2338 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 00:59
  • msg #51

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 50):

Good time to cash 'em in!

OK, start of a new turn. I will post Baphomet's actions first. PCs may respond as they see fit. Actions will be resolved according to initiative.

IMPORTANT: Those with hole (sleeved) cards may spend them now to improve your initiative. No roll needed, you just spend your hole card go on whatever initiative card you like. As there is currently one opponent (Baphomet) you can decide to go either before or after him.

To reiterate, it's a new turn. I will make Baphomet's initiative roll now, draw his card and post his action.

Tony
The Marshall
GM, 2339 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 01:00
  • msg #52

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Jason (AS, 3 Actions), Vundra (AD, 2 Actions)

King:

Queen:  Smoker (QH, 4 Actions)

Jack:

Ten:

Nine:

Eight:  Trask (8S, 2 Actions)

Seven:

Six:    Jane (6C 2 Actions)

Five:   Schaeffer (5D, 1 Action), Rowan (5H, 2 Actions)

Four:   Peter (4D, 1 Action)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 07:50, Thu 09 June 2016.
Peter Firecrow
player, 733 posts
Not that kind of Indian
Wanna buy a gun?
Tue 7 Jun 2016
at 01:06
  • msg #53

Re: Die Roll, Card and Chip Draws/Awards II

Yeah, that's more like it.

19:06, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,3,2.  Quickness Round 2.
Jason Sinclair
player, 357 posts
Texas Ranger
Templar
Tue 7 Jun 2016
at 02:09
  • msg #54

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 53):

Yep more like it. Got a 10
Jane Guin
player, 707 posts
Renegade Black Hat
Former USAF Pilot
Tue 7 Jun 2016
at 03:13
  • msg #55

Re: Die Roll, Card and Chip Draws/Awards II


22:12, Today: Jane Guin rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,7,8,4.  jane quickness rd 2.
Increase Trask
player, 83 posts
Robo Hunter
Tue 7 Jun 2016
at 03:22
  • msg #56

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,6,1,6.  Quickness
Baphomet
NPC, 4 posts
Demon
From Hell!
Tue 7 Jun 2016
at 04:12
  • msg #57

Re: Die Roll, Card and Chip Draws/Awards II

Hello Posse,

I'm sorry for neglecting this but everyone must make a Guts check of 22 to resist Baphomet's Overawe attempt.

Tony
Increase Trask
player, 84 posts
Robo Hunter
Tue 7 Jun 2016
at 04:19
  • msg #58

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Baphomet (msg # 57):

 Increase Trask rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 5,1,9.  Guts.
Peter Firecrow
player, 735 posts
Not that kind of Indian
Wanna buy a gun?
Tue 7 Jun 2016
at 04:33
  • msg #59

Re: Die Roll, Card and Chip Draws/Awards II

So that's a 15 unless Grit adds in, which I don't think I can get much higher. Shrug.

22:26, Today: Peter Firecrow rolled 15 using 5d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+3)15,5,5,1.  Guts check.
The Marshall
GM, 2340 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 04:57
  • msg #60

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 59):

Yes. Grit and Brave (+2 id you have it) specifically add to all Guts checks.

Tony
Rowan Dawson
player, 1260 posts
Medic
Story-Teller
Tue 7 Jun 2016
at 05:37
  • msg #61

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 60):

06:35, Today: Rowan Dawson rolled 20 using 5d8+5, keeping the highest dice only, rerolling max (((8+7)15,2,3,6,4)).

22!!!!!!!!!!!!!!! Grin yish
Jane Guin
player, 708 posts
Renegade Black Hat
Former USAF Pilot
Tue 7 Jun 2016
at 12:52
  • msg #62

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 61):

I tell ya the dice roller doesn't like me (although I don't think it added it up right anyway).  Not that it mattered much with that roll.

07:49, Today: Jane Guin rolled 10 using 3d6+5, keeping the highest dice only, rerolling max with rolls of 5,2,1.  Jane Guts check (with grit and brave).
Rowan Dawson
player, 1261 posts
Medic
Story-Teller
Tue 7 Jun 2016
at 20:59
  • msg #63

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 62):
21:58, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max ((2,3,(6+5)11,1)).
Spent 1 Benny to reroll
The Marshall
GM, 2345 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 21:15
  • msg #64

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 63):

Spending a White chip adds another 1d6 to your pool, not a full reroll. I would just take the 5, that gives you 2 Actions.

Tony
Smoker Nix
player, 823 posts
Scavenger & Tech
Truck Crew
Wed 8 Jun 2016
at 10:52
  • msg #65

Re: Die Roll, Card and Chip Draws/Awards II

Here you go:

11:51, Today: Smoker Nix rolled 17 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+5)17,5,(6+4)10.  Another quickness check requested.
Vundra
player, 239 posts
Junker
Thu 9 Jun 2016
at 04:50
  • msg #66

Re: Die Roll, Card and Chip Draws/Awards II


11:49, Today: Vundra rolled 6 using 2d4, keeping the highest dice only, rerolling max with rolls of (4+2)6,2. Quickness
11:49, Today: Vundra rolled 4 using 2d10+2, keeping the highest dice only, rerolling max with rolls of 2,2.  gut.
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