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Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
The Marshall
GM, 2348 posts
aka "helbent4"
aka Tony
Thu 9 Jun 2016
at 08:06
  • msg #67

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Jason (AS, 4 Actions), Vundra (AD, 2 Actions)

King:

Queen:  Smoker (QH, 4 Actions)

Jack:

Ten:    Baphomet (10H, 3 Actions)

Nine:

Eight:  Trask (8S, 1 Action)

Seven:

Six:    Jane (6C 2 Actions)

Five:   Schaeffer (5D, 1 Action), Rowan (5H, 2 Actions)

Four:   Peter (4D, 1 Action)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 01:37, Thu 16 June 2016.
The Marshall
GM, 2349 posts
aka "helbent4"
aka Tony
Thu 9 Jun 2016
at 08:38
  • msg #68

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 66):

Ok. I've done what I can do. I've posted for Baphomet, you all have made Guts checks.

Again, be aware that the effects of Baphomet's Overawe won't take place until his initiative, 10H. Jason and Vundra go before him, it may never even take place!

OK: Rowan, Peter, Schaeffer

Unnerved (-4 to next Action): Jane

Distracted (Lose 1 Action): Trask, Jason

Broken (Lose 1 Action, -4 to next Action): Smoker, Vundra


NPCs who are broken might flee, you do not have to.

Tony
This message was last edited by the GM at 01:39, Thu 16 June 2016.
Peter Firecrow
player, 737 posts
Not that kind of Indian
Wanna buy a gun?
Tue 14 Jun 2016
at 23:34
  • msg #69

Re: Die Roll, Card and Chip Draws/Awards II

17:34, Today: Peter Firecrow rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,(8+2)10,(8+3)11.  Quickness for the new round.
Smoker Nix
player, 828 posts
Scavenger & Tech
Truck Crew
Wed 15 Jun 2016
at 11:29
  • msg #70

Re: Die Roll, Card and Chip Draws/Awards II

12:28, Today: Smoker Nix rolled 14 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,6,8,(10+4)14.  Taking a potshot at Baphomet (never thought I'd ever type that!)
Jason Sinclair
player, 369 posts
Texas Ranger
Templar
Wed 15 Jun 2016
at 14:42
  • msg #71

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 70):

OK.
Tizona #1 11
Tizona #2 2
Colada #1 7
Tizona #3 4
Tizona #4 11
Colada #2 7
Tizona #5 10
Tizona #6 7
Colada #3 6

The dice roller hates me. 9 rolls of 4d8 and the best I get is an 11.
Jane Guin
player, 713 posts
Renegade Black Hat
Former USAF Pilot
Wed 15 Jun 2016
at 15:17
  • msg #72

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 71):

I totally understand that sentiment Jason.
Rowan Dawson
player, 1270 posts
Medic
Story-Teller
Sun 19 Jun 2016
at 08:20
  • msg #73

Re: Die Roll, Card and Chip Draws/Awards II

09:19, Today: Rowan Dawson rolled 14 using 5d12, keeping the highest dice only, rerolling max ((7,7,6,(12+2)14,2)).

Medical Roll
The Marshall
GM, 2362 posts
aka "helbent4"
aka Tony
Tue 21 Jun 2016
at 04:31
  • msg #74

Re: Die Roll, Card and Chip Draws/Awards II

Time to count Coup on Baphomet!

I will need Spirit checks from those closest:

Jason
Rowan
Trask

Spend chips if you want in a PM to me.

Tony
Increase Trask
player, 88 posts
Robo Hunter
Tue 21 Jun 2016
at 04:43
  • msg #75

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 74):

Increase Trask rolled 5 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,5,2.  Spirit check.
Vundra
player, 247 posts
Junker
Mon 27 Jun 2016
at 18:09
  • msg #76

Re: Die Roll, Card and Chip Draws/Awards II


01:07, Today: Vundra rolled 30 using 3d20 with rolls of 12,6,12.  Time, Minutes
01:07, Today: Vundra rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 4,11,2,1,9.  Construction TN7.
The Marshall
GM, 2384 posts
aka "helbent4"
aka Tony
Tue 12 Jul 2016
at 19:45
  • msg #77

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 76):

Anyone wishing to examine the booby traps may make a Knowledge check.

Tony
Rowan Dawson
player, 1287 posts
Medic
Story-Teller
Tue 12 Jul 2016
at 21:14
  • msg #78

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 77):
knowledge roll
22:13, Today: Rowan Dawson rolled 11 using 2d12, keeping the highest dice only, rerolling max ((11,11)).
Jane Guin
player, 722 posts
Renegade Black Hat
Former USAF Pilot
Tue 12 Jul 2016
at 22:23
  • msg #79

Re: Die Roll, Card and Chip Draws/Awards II

Jane's Knowledge roll:

17:22, Today: Jane Guin rolled 16 using 2d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+4)16.  knowledge - do they pay her to think?
Rowan Dawson
player, 1297 posts
Medic
Story-Teller
Tue 20 Sep 2016
at 05:38
  • msg #80

Re: Die Roll, Card and Chip Draws/Awards II



06:37, Today: Rowan Dawson rolled 3 using 1d6, keeping the highest dice only, rerolling max.
Jason Sinclair
player, 404 posts
Texas Ranger
Templar
Thu 29 Sep 2016
at 23:07
  • msg #81

Re: Die Roll, Card and Chip Draws/Awards II

Forgot to roll and post Jason's Scrutinize attempt. He got an 8 if I can still use it.
Rowan Dawson
player, 1303 posts
Medic
Story-Teller
Fri 7 Oct 2016
at 11:20
  • msg #82

Re: Die Roll, Card and Chip Draws/Awards II

Jason Sinclair:
Forgot to roll and post Jason's Scrutinize attempt. He got an 8 if I can still use it.


12:19, Today: Rowan Dawson rolled 27 using 4d10, keeping the highest dice only, rerolling max ((9,6,(10+10+7)27,3)).

Grin a hover trike would be nice
The Marshall
GM, 2416 posts
aka "helbent4"
aka Tony
Sat 8 Oct 2016
at 04:12
  • msg #83

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 82):

Nice. Please make a post about scouring the market and checking out vehicle traders!
Increase Trask
player, 106 posts
Robo Hunter
Sat 8 Oct 2016
at 04:23
  • msg #84

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 11 using 3d12, keeping the highest dice only, rerolling max with rolls of 5,8,11.  Scroungin.

Increase Trask rolled 9 using 4d12, keeping the highest dice only, rerolling max with rolls of 8,9,1,5.  Gamblin.
The Marshall
GM, 2421 posts
aka "helbent4"
aka Tony
Tue 11 Oct 2016
at 09:06
  • msg #85

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 84):

Rowan and Smoker can make Cognition checks.

Tony
Smoker Nix
player, 855 posts
Scavenger & Tech
Truck Crew
Tue 11 Oct 2016
at 15:23
  • msg #86

Re: Die Roll, Card and Chip Draws/Awards II

Of course I can...

16:22, Today: Smoker Nix rolled 14 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,2,4,(8+6)14.  Cognition check requested.
Rowan Dawson
player, 1307 posts
Medic
Story-Teller
Tue 11 Oct 2016
at 19:21
  • msg #87

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Increase Trask (msg # 84):

Rowan and Smoker can make Cognition checks.

Tony

20:21, Today: Rowan Dawson rolled 11 using 3d6, keeping the highest dice only, rerolling max ((4,5,(6+5)11)).
The Marshall
GM, 2427 posts
aka "helbent4"
aka Tony
Sun 16 Oct 2016
at 22:22
  • msg #88

Re: Die Roll, Card and Chip Draws/Awards II

Pulling a weapon out will start a fight. That's just the way these clowns work!

I guess it's within theoretical possibility the bikers will listen to Rowan and Smoker and not commence beating the crap out of them. Or start shooting.

Can you think of any kind of skill roll you can make to convince them to do what you want? Rowan very much more so than Smoker! Social skills are under "Mein".

At this point I kindly ask everyone to hold actions until we see what the bikers will do. If the social approach doesn't work then we'll immediately go to Initiative.

15:58, Today: The Marshall rolled 8 using 2d6, keeping the highest dice only, rerolling max with rolls of 1,(6+2)8.  Biker Overawe.

Tony
This message was last edited by the GM at 23:04, Sun 16 Oct 2016.
Smoker Nix
player, 861 posts
Scavenger & Tech
Truck Crew
Mon 17 Oct 2016
at 08:40
  • msg #89

Re: Die Roll, Card and Chip Draws/Awards II

09:38, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,4,4.  Guts check requested.

Not quite sure what I'd use to resist someone trying to disarm me, anyway my hand was quite deliberately nowhere near my gun, so the fellow who tried to take it probably succeeded :)
Rowan Dawson
player, 1312 posts
Medic
Story-Teller
Tue 18 Oct 2016
at 05:29
  • msg #90

Re: Die Roll, Card and Chip Draws/Awards II

Smoker Nix:


06:27, Today: Rowan Dawson rolled 10 using 5d8+3, keeping the highest dice only, rerolling max with rolls of 6,3,2,7,6.  guts check.
The Marshall
GM, 2430 posts
aka "helbent4"
aka Tony
Tue 18 Oct 2016
at 08:38
  • msg #91

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 89):

Fightin' Brawlin if you have it. I would allow a Nimbleness check to squirm out of their grasp or Strength check to break free.

Tony
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