Re: Night Moves
Trask pulled his rifle into his shoulder as he pulled the trigger forward of the magazine and fires two 20mm HE grenades towards the line of crazies descending on the rig. He sets 20 mils to burst at head height above the line of targets.
Increase Trask rolled 13 using 5d12-4, keeping the highest dice only, rerolling max with rolls of 4,9,7,5,(12+5)17. Shootin.
Increase Trask rolled 6 using 5d12-4, keeping the highest dice only, rerolling max with rolls of 10,10,7,4,10. Shootin 2.
Increase Trask rolled 9 using 4d12, keeping the highest dice only, rerolling max with rolls of 4,6,5,9. = 24 Damage.
Increase Trask rolled 8 using 4d12, keeping the highest dice only, rerolling max with rolls of 6,5,5,8. = 24 Damage.
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This message was last edited by the player at 05:59, Mon 04 June 2018.