Re: Night Moves
Trask turned to engage the individuals on the rig, a series of red triangles crossed his HUD as he fires off a burst at each one having walked to each side of the rig. He aimed for the central mass of each of the targets looking to hose them off the left and right sides of the vehicle.
He then waits while covering the trailer looking for anyone else to show themselves.
Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,7,7,2. Quickness
Increase Trask rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 5,4,2,7,10. Burst 3.
Increase Trask rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 4,3,7,8,11. Burst 2.
Increase Trask rolled 23 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,10,3,4,(12+11)23. Burst 1.
Increase Trask rolled 15 using 3d6, keeping the highest dice only, with rolls of 6,4,5. Damage Burst 1.
Increase Trask rolled 13 using 3d6, keeping the highest dice only with rolls of 6,6,1. Damage Burst 2.
Increase Trask rolled 9 using 3d6 with rolls of 2,5,2. Damage Burst 3.
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This message was last edited by the player at 08:48, Mon 23 July 2018.