Chapter Nineteen - Nevarra Nights.   Posted by The Game Master.Group: 0
The Game Master
 GM, 918 posts
Mon 31 Mar 2014
at 02:06
Re: Chapter Nineteen - Nevarra Nights
"Dark spawn ina near future?" The dwarf says surprised, "Are ya thinkin' o venturin' down to da Deep Roads? Thatsa terrible place ter go young Lass, I don't suppose yer a Grey Warden about to erm... well you know, The Callin'?"

The dwarf digs around his wares and produces a set of winter gear, "Well, here's one yer size. 10 silver pieces, and ya'll find this attire is fit for d'mountains too."

This message was last edited by the GM at 03:14, Wed 02 Apr 2014.

Unathe
 player, 136 posts
 Rogue escaped Elven slave
 With a mean right hook
Mon 31 Mar 2014
at 08:57
Re: Chapter Nineteen - Nevarra Nights
"Ah, no I am not a grey warden and I have no plans on entering those Deep Roads. It is just ... well, there was a cave and ... well, long story," she answers in an attempt to reduce the amount of questions - which she wouldn't be able to answer anyway.
"10 silver seems like a fair price," she continues, although she really don't know. "You don't happen to sell heavier leather or cloth armour? And would you be willing to take a lighter leather in return as well?"

OOC: I just remembered I still have a light leather armor, but that might as well use a heavy leather as rogues are just as adept with those.
And for the record, I know that the book says that cloth armor is included in 'light leather' but there was heavier versions of cloth armor as well, so I figured I'd just throw that in there as an option since he deals in clothing

The Game Master
 GM, 924 posts
Tue 1 Apr 2014
at 02:47
Re: Chapter Nineteen - Nevarra Nights
"Yes sure, we do trades in, and you're looking for heavier leather armour? Well, have a look here!" the dwarf says. "We also have some very fine leather made from Drakeskin, very hardy! Fit for an adventurer who wants to stay protective, but remain light on her feet."

OOC:You can sell back your armour/weapons for half price. Heavy leather armour costs 30 SP.

As for cloth armour, it's purely cosmetic at this point. The prices will still follow the rule book of either a light leather armour or heavy leather armour.

Unathe
 player, 137 posts
 Rogue escaped Elven slave
 With a mean right hook
Tue 1 Apr 2014
at 14:33
Re: Chapter Nineteen - Nevarra Nights
"Drakeskin?! Wh...? How have you managed to get such fine skin?" Unathe almost slaps herself on the forehead. There goes all chance of negotiating a better deal ... but then again, she'd probably have paid whatever he wanted anyway. Real drake skin, she thought to herself. This is even better than a fine dress. "Well, I must say I am impressed with your stock, master dwarf. I'll gladly pay the twenty-two-and-half silver." As Unathe gets the armor in her hands, she can't help but go over the scales to ensure that it is really in fact drakeskin

OOC: Normally drakeskin is a superior material granting +1 to Armor Penalty Improvement (although that doesn't matter much here, as I already have no penalties since I am a rogue). I am pretty sure it is not intended as a superior material, else the price would probably have been much higher. But still, perhaps in the future the material will make it easier to enchant make masterwork quality out of :)

The Game Master
 GM, 925 posts
Wed 2 Apr 2014
at 03:17
Re: Chapter Nineteen - Nevarra Nights
"Well not'ter boast my lass, but I'mma adventurer meself," the dwarf winks, "I haf contacts to git certain kinsof stuff."

The dwarf lets Unathe examine the fine drakeskin armour but then places a hand on it protectively when Unathe claims a price he doesn't agree with, "Oh no no no no, little lass, twenty-two anna hal' silver? I donnae how you get your fancy numbers but this little darlin here will cost you at least ninety silver pieces."
Unathe
 player, 138 posts
 Rogue escaped Elven slave
 With a mean right hook
Wed 2 Apr 2014
at 07:46
Re: Chapter Nineteen - Nevarra Nights
"Ah. That seems like a much fairer price. I misunderstood when you said you'd give 7.5 silver for my old armor, then mentioned 30 silver for a heavy leather armor and presented me this. I should have known it wasn't for this piece." Although very disappointed, Unathe manages to keep up a smile for the dwarf.
"Unfortunately I do not have that kind of money at this time, but at least I know where to go in the future when I do. Perhaps you could show me something more standard?"

OOC:
I misunderstood when you said that heavy armor was 30 silver. And the 22.5 of course came from that number and subtracted half price from my light armor.

My sheet says 68 silver, but I have to subtract the 25 silver from the caravan ride and money for staying at the inn as well, right?

This message was last edited by the GM at 09:03, Thu 03 Apr 2014.

The Game Master
 GM, 927 posts
Thu 3 Apr 2014
at 09:07
Re: Chapter Nineteen - Nevarra Nights
"Well, perhaps next time then," Ragtok says, putting away the drakeskin carefully. He then moves to the back of his shop, fiddles around on the buckles of some mannequin and brings to Unathe a piece of brown armour.

"Here, good thick leather armour. It's heavy, but it will protect you well enough I suppose. This costs 30 silver. I'd be happy to take your light leather armour for half it's price. Also, do you still want the mountain garb?"
Unathe
 player, 139 posts
 Rogue escaped Elven slave
 With a mean right hook
Thu 3 Apr 2014
at 10:05
Re: Chapter Nineteen - Nevarra Nights
Unathe looks with longing eyes at the drakeskin armor as it is being put away. "Yes, I'll still want the mountain garb as well."
She pays up, and ensures Ragtok she'll be coming back to his shop here in the future.

With some regret, Unathe takes a look at her new armor: Now there will be no dress for me, but survival is more important than looking pretty, she thinks to herself.

OOC: So 10 sp for mountain garb, 30 sp for heavy armor, 7,5 sp refund for light armor = 32,5sp. I now I have 36sp and 33 cp left.

I do not know if I need anything else - but I certainly can't afford the dress anymore. Maybe in the future. I'll ask Kilina if she can think of something I might need.

I don't think I have much to do now, except wait for Kilina.

The Game Master
 GM, 932 posts
Fri 25 Apr 2014
at 09:27
Re: Chapter Nineteen - Nevarra Nights
10th Solace
8 AM


The weather was sunny today and Unathe was glad. The last three days had been miserably wet and cold, not to mention, boring. Waiting for Kilina this past two weeks had it's uneventfulness, and eventfulness. But when stormy grey weather dampened everything, there was nothing much else to do except hole up at the Green Dragon's Roost and make small talk with the staff at the inn.

The month of Justinian passed into Solace and it is hard to imagine, a mere two months ago, she was an elven slave stuck in Tevinter with no hope for freedom. Now, she was waiting to pass on an important message to a member of the legendary Grey Wardens! Who would have guessed.

Seeing she had no plans to explore the town, and she didn't want to miss Kilina's arrival (in case the Warden arrived early) Unathe decides to stay inn most of the time. This allowed her to strike up a rapport with the barmaid, who agreed to inform her the moment Kilina arrives.

As she sits at the bar counter, it occurs to Unathe, how long more will she have to wait?

Day soon gives way to night, and still no sign of Kilina apparently.

"Hey there Unathe," the barmaid known as Rose asked, "Are you going to sit here all day waiting for Kilina? You barely moved this last two weeks. You're in Nevarra you know. There are lots of sights to see."

OOC: Great, thanks for helping me calculate. I'll update your sheet with a mountain garb, and a heavy leather armour. Also, let me know in your following post if Unathe did anything significant, or met anyone or made any friends, in the two weeks waiting for Kilina.

This message was last edited by the GM at 04:09, Tue 06 May 2014.

Unathe
 player, 142 posts
 Rogue escaped Elven slave
 With a mean right hook
Tue 6 May 2014
at 12:50
Re: Chapter Nineteen - Nevarra Nights
Unathe looked back at the bartender and nodded "It is a big city. Do you have any suggestions on places that would be worth seeing then?"
She certainly had no problem with exploring, but after a short while it all just looked the same. But if Rose could come up with something interesting to do, Unathe would certainly be interested.
The Game Master
 GM, 949 posts
Mon 1 Sep 2014
at 00:56
Re: Chapter Nineteen - Nevarra Nights
"Well, it really depends on what you're looking for," Rose muses as she rests her arms on the counter top and thinks. "You've already been shopping so I guess you would have seen Nevarra Market, well how about some history? The Pendaghast family has a museum about their lineage, if family history is too boring for you, you could visit the Dragon museum. If you have the time, you could also travel to the village of Hunter Fell, there is the site where the 3rd blight ended with the death of Archdemon Toth. Hmm, if that's not for you I guess you could head to the arena, there are fights there happening all the time. The gladiators fight among themselves and sometimes really strange creatures. But some of the gladiators are cute," the barmaid giggles.

"Hmmm what else... Well, there is also the town square sometimes the bards put up plays and musicals, they also bring news from other parts of Thedas, it's quite exciting for us folk who never go anywhere. There is also the library if you are the bookish sort.

So, does anything strike you as interesting?" Rose asks.
Unathe
 player, 143 posts
 Rogue escaped Elven slave
 With a mean right hook
Mon 1 Sep 2014
at 12:19
Re: Chapter Nineteen - Nevarra Nights
"Eerrm ..." Unathe answers looking like it is hard to decide, and then continues "You know I think I'll check it all out, but I'll start with the trip to Hunter Fell. Is there anything to see there about how the demon got killed an' all?"

OOC: If checking all the sites out is a bit too much, we can just skip the less interesting parts. - Perhaps by just telling me in short what UnatheI experienced there.
The Game Master
 GM, 956 posts
Fri 5 Sep 2014
at 01:48
Re: Chapter Nineteen - Nevarra Nights
"That sounds wonderful! You can stay at the Laughing Dragon while you are there, just say Rose sent you and you can get a good discount." The barmaid smiles at Unathe.

"Hmm, it's about three days from Nevarra to Hunterfell and there is a caravan that leaves for the village in about an hour if you wish to take it and you'll be able to reach Hunter Fell in about a day or so.

You can definitely visit the site where Toth was killed, there is even a theatre that re-enacts the slaying once a month. It's not entirely acurrate, but it is entertaining," Rose chuckles. She then asks, "So, while you are there, what should I tell Kilina if she arrives?"
Unathe
 player, 145 posts
 Rogue escaped Elven slave
 With a mean right hook
Sat 6 Sep 2014
at 07:03
Re: Chapter Nineteen - Nevarra Nights
"Oh! Three days away. - Well, that is too far then. I have to stay here until she comes. I think I'll just go see the bards. That way I can hopefully also get up to speed on what happens around Thedas." Unathe was a bit disappointed that she wouldn't get to see the place where they killed a real archdemon. But she did not want to mess up the mission Pete had given her, and 6 or 7 days was just too long to be gone for, she felt.
It wasn't too bad though. There'd still be something to do here in Nevarra, and she was really looking forward to hearing about the rest of Thedas. While she said to Rose she wanted to 'get up to date', she actually had never been up to date. So she probably needed more than a few history lessons to get there. And that is where the library would come in.

OOC: About the library, can Unathe even read?
The Game Master
 GM, 960 posts
Mon 8 Sep 2014
at 04:07
Re: Chapter Nineteen - Nevarra Nights
Bidding Rose a thanks, Unathe sets off for the Town Square, hoping to catch a glimpse of the bards and their performances and hopefully get some bits of information here and there about Thedas.

As she strolls casually through the streets of Nevarra, she takes in the merchant stalls, their customers, the people, the urchins and of course, the elven citizens who sometimes cast Unathe a curious glance.

At the square, Unathe found herself a comfortable spot by the main fountain where she could see the traveling stage and a wagon parked in the middle. On the stage were three actors and it appeared Unathe had stumbled in in the middle of an re-enactment of the play that told of the struggle of a Templar warrior who had fallen in love with an apostate.

Barely five minutes into the performance, Unathe feels a tugging on her belt. Turning, she sees a boy, about nine or ten, looking up at her with pleading eyes. He raises both hands and asks, "Got anything to spare a poor boy?"

OOC: Roll a perception check.
Unathe
 player, 146 posts
 Rogue escaped Elven slave
 With a mean right hook
Mon 8 Sep 2014
at 09:55
Re: Chapter Nineteen - Nevarra Nights
Unathe knows well enough that when a beggar does like this there is a really good chance she is about to be stolen from - or already has been stolen from. She was raised in a big city and was penniless herself, so she immediately grabs her purse and starts scanning the crowd, cursing at herself for not having placed the purse in a more secure place already.

OOC:
I get +2 to hearing and +1 to search ... but I am guessing this is sight ...
11:52, Today: Secret Roll: Unathe rolled 8 using 3d6 with rolls of 1,3,4. Perception.

Well, I should have placed my money in a bag around my neck. Now it is too late, but I'll do it in the future.

The Game Master
 GM, 962 posts
Tue 9 Sep 2014
at 02:05
Re: Chapter Nineteen - Nevarra Nights
Experience from her time as a slave warned Unathe what was about to go down. She heard the distinctive jingle of coins and her hand immediately reached for her purse but instead of finding her purse, she touched another hand!

The elf spun around immediately and saw a tiny figure make a dash for it, weaving between the crowds in an effort to get away!

OOC: You have a few options here. Give chase, TN 13 Dexterity. Roll a Perception (Sight) TN 13 and a success will give you an extra +1 to your Dex roll.

You can also try to get to higher ground by climbing to the roofs, but that would require a successful climbing roll TN 13 for a low building or a TN 15 for a high building first. A success will earn you a Per (Sight) +1 for low building, and a +2 for a high building. If you opt for this, roll an additional Willpower TN 11. For every point you fail, Unathe takes a minute longer to climb.

You can also report the theft, there is a guard doing his rounds at the market square.

Or stay put and do nothing, or anything else you want to do.

This message was last edited by the GM at 02:06, Tue 09 Sept 2014.

Unathe
 player, 147 posts
 Rogue escaped Elven slave
 With a mean right hook
Tue 9 Sep 2014
at 10:45
Re: Chapter Nineteen - Nevarra Nights
"Stop! You little thief!," Unathe exclaims as she pursues the little critter that got away with her money. - And with her being a grown elf chasing a child human, she quickly gains ground on the thief.

OOC: I roll 19 on my dex TN13
12:42, Today: Secret Roll: Unathe rolled 19 using 3d6+4 with rolls of 4,5,6. Dex TN13.
12:44, Today: Secret Roll: Unathe rolled 12 using 3d6 with rolls of 2,4,6. Perception TN13.

The Game Master
 GM, 969 posts
Sat 20 Sep 2014
at 01:34
Re: Chapter Nineteen - Nevarra Nights
Unathe had lived on the rough side of town all her life. Back in Tevinter, she had seen murders, thievery, robbery, prostitution and more, and she toughed them out. And if she could outrun her evil Slavers, she could definitely out run this street urchin who thought she was an easy target.

As they round a corner into an alleyway, Unathe reaches out and yanks the little thief off his feet. Both of them go tumbling down due to their momentum. Unathe scrambles back to her feet, so does the thief. But he's not fast enough for her elf like reflexes and soon, Unathe is holding the brown haired urchin by the back of his neck.

"Urgh!" He groans and struggles, "Let go of me!"
Unathe
 player, 149 posts
 Rogue escaped Elven slave
 With a mean right hook
Sat 20 Sep 2014
at 10:01
Re: Chapter Nineteen - Nevarra Nights
"Yeah, sure I'll let go. When I hand you over to the city guard, you slimy cretin. Give me my money back!"
She made sure she came up on top of him so she could better control the human child. And while holding him down with one hand and her weight she started searching him her money.
The Game Master
 GM, 973 posts
Sun 28 Sep 2014
at 13:09
Re: Chapter Nineteen - Nevarra Nights
Still struggling mightily, the child reached up and started slapping at Unathe's searching hand. When her hand neared his face, the child dipped his head and tried to bite the elf but his attack was ineffectual for Unathe was too fast for him.

Then, Unathe felt a distinctively lump hidden beneath the folds of his clothes near his chest. She reached into his shirt unceremoniously and pulled out her coin purse!

"Hey! Give it back!", the child whines ,"It's mine! I earned it!"

OOC:You've gotten your purse back in one hand. In your other hand is the struggling child, what do you do next?
Unathe
 player, 150 posts
 Rogue escaped Elven slave
 With a mean right hook
Sun 28 Sep 2014
at 13:20
Re: Chapter Nineteen - Nevarra Nights
Uanthe is still angry that anyone would dare to steal from her. But suddenly a sense of remorse comes rushing over her as she sees the struggling child below her. She too had been poor once.
Unathe takes out a silver coin from her purse, places it on the chest of the boy, and gets off him. "You really need to learn whom to steal from," she says and turns away.
As she gets well away from the human child, she takes her purse and ties it around her neck.

Now it was time to return to the town square for those bards.
The Game Master
 GM, 975 posts
Thu 2 Oct 2014
at 02:55
Re: Chapter Nineteen - Nevarra Nights
Though his pride had been hurt, the child got off easy. His hand touched the silver Unathe placed on his chest and as he lay there, he watched Unathe turn and exit the alley.  "Uh... Thanks!" he called after her.

After weaving back through the streets here and there, Unathe finally made her way back to the square. By now, the play was done and most of the crowd resumed their business. However, the Theatre wagon was still there and the bards were packing up their props and retrieving coins, flowers and other random items from the stage that crowd had showered upon them after they finished the show.
Unathe
 player, 151 posts
 Rogue escaped Elven slave
 With a mean right hook
Sun 5 Oct 2014
at 10:58
Re: Chapter Nineteen - Nevarra Nights
Unathe tries to get to talk to one of the bards. She really wants know about what is happening. She walks up to one of the performers cleaning up, and asks "Excuse me. Unfortunately I missed your show, but I'd really like to hear about what is going on around Thedas. I have been out of the loop for a long time. Is there a way to get a full update?"

OOC: I am slowly grinding to a halt here, meaning I am running out of ideas on what to do. Perhaps we should consider fast forwarding a bit.
The Game Master
 GM, 978 posts
Tue 7 Oct 2014
at 07:44
Re: Chapter Nineteen - Nevarra Nights
"Greetings good lady," the elderly bard Unathe approached said with a smile. The man listens to Unathe request and nods at her, "Why yes. Why not head into our wagon, dear Fran is just entertaining a guest but she is always eager to share with others her thoughts on what's happening in Thedas. In fact, she would be thrilled someone is willing to indulge her."

The bard then directs Unathe to the back of the wagon where Unathe notices a young woman inside conversing with an unseen person. The bard approaches and knocks on the door frame, alerting them of their presence.

"Fran, I found someone who's willing to listen to all your opinions and thoughts." the bard offers Unathe a wink and a grin and leaves.

"Oh that's wonderful! Come on in, please! Sorry, I was just entertaining an old friend, but you can join us," Fran greeted Unathe as she ushered the elven girl into the wagon.

Inside the wagon was filled with props, costumes and other personal knick knacks. Seated on a wooden chair is an imposing looking woman, dark skinned and she nodded at Unathe in greeting.

"Would you like a drink? How about some tea?" Fran asked, "Don't be shy. Sit! Tell me what it is that you wish to know?

Unathe takes a seat, uncertain about the bards that seemed to eager to listen to her. But the young elf decides to follow her instinct and asks about the whereabouts of Kilina, the Warden she had been asked to seek.

The bards all exchanged knowing glances at each other and the large imposing woman offers Unathe a knowing smile, "I'm Kilina. I've been watching you ever since the people of Nevarra told me of your arrival and I believe you have a message for me."

Here concludes Chapter Nineteen - Nevarra Nights

This message was last edited by the GM at 03:01, Sat 06 Dec 2014.