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04:07, 18th April 2024 (GMT+0)

Lounge Area.

Posted by AranamarundaFor group 0
Pegrin Stroy
player, 1386 posts
HP 45/??; AC 25 F 22 T 17
F +6, R +15, W +2
Thu 18 Mar 2010
at 10:37
  • msg #662

Re: Lounge Area

tsja, ik ging er van uit dat ik nog wel 9 dagen had om te bedenken of Pegrin het zat is of niet. Bovendien, gisteren live sessie plugfest gehad, dus daar gaat eerst mijn aandacht heen nu.
Pegrin Stroy
player, 1388 posts
HP 45/??; AC 25 F 22 T 17
F +6, R +15, W +2
Wed 21 Apr 2010
at 21:52
  • msg #663

Re: Lounge Area

Oei, koekjes...

In principe vind ik dat al mijn characters omkoopbaar moeten zijn met koekjes en taart, aangezien dat op mij ook altijd werkt... Maarja...
Meancolin Queerco Disrupilar Pestilan Flimo
player, 837 posts
HP 44/??; AC19 F 15 T 17
F +8, R +7, W +8
Thu 22 Apr 2010
at 06:05
  • msg #664

Re: Lounge Area

Standaard bij meanie koekjes en TEE
Aranamarunda
GM, 3179 posts
A Path Without Forks Is
Like Soup Without A Spoon
Fri 23 Apr 2010
at 17:49
  • msg #665

Re: Lounge Area

Dat was een fijne post, Sayan!
Pegrin Stroy
player, 1390 posts
HP 45/??; AC 25 F 22 T 17
F +6, R +15, W +2
Fri 23 Apr 2010
at 21:33
  • msg #666

Re: Lounge Area

t waren de koekjes
Meancolin Queerco Disrupilar Pestilan Flimo
player, 839 posts
HP 44/??; AC19 F 15 T 17
F +8, R +7, W +8
Sat 6 Nov 2010
at 00:40
  • msg #667

Re: Lounge Area

Wanneer is de volgende live sessie?
Meancolin Queerco Disrupilar Pestilan Flimo
player, 840 posts
HP 44/??; AC19 F 15 T 17
F +8, R +7, W +8
Fri 11 Feb 2011
at 20:30
  • msg #668

Re: Lounge Area

Moeten we een keer bespreken wat en hoe we hier nou mee verder gaan?
Heb gehoord dat bepaalde mensen hun motivatie helemaal kwijt zijn om door te gaan.
Dit komt door verschillende factoren, misschien verstandig hier een keer over te speken of er een oplossing voor is of niet.
Lewk Arraksis
player, 1466 posts
HP 86/??; AC 22 F 18 T 16
F +9, R +7, W +11
Sat 12 Feb 2011
at 11:53
  • msg #669

Re: Lounge Area

Ik moet zeggen dat ondanks dat ik hier een beetje in ben komen rollen, wel een duidelijk beeld heb hoe ik in mijn rol moet komen.

Wat me wel opvalt is dat Jasper hier altijd een duidelijk doel voor ogen heeft, helemaal omdat hij naar eigen zeggen ook raakvlakken ziet tussen LOT en URTUR. Voor mensen die houvast zoeken binnen deze campaign zou ik me voornamelijk daar op focussen en vanuit die 'voorkennis' Jasper's "filosofische vaagheid" voor deze campaign proberen in te schatten.

Wat mijns inziens in URTUR-Glimmershine centraal staat is hoe we de (komende) oorlog overleven en wat we ervoor allemaal willen opofferen.

Heb ik dat goed ingeschat?
Meancolin Queerco Disrupilar Pestilan Flimo
player, 841 posts
HP 44/??; AC19 F 15 T 17
F +8, R +7, W +8
Sun 13 Feb 2011
at 22:49
  • msg #670

Re: Lounge Area


Wat leuk dat je een projectie van de "campaign" geeft.
Bijzondere quote "... 'voorkennis' Jasper's "filosofische vaagheid" ..." quote om het zo maar te zeggen.

Desalniettemin mag duidelijk zijn dat Giel er wel een punt heeft...
Het is nou eenmaal een feit dat we een tijdslus doorbroken hebben.
Dit heeft nog nooit iemand gedaan,

Wat we in de oorlog doen en bereid zijn op te offeren is een goed standpunt om vanuit te gaan denk ik zo.

Dus ja ik denk dat je behoorlijk gelijk hebt in je observatie
Aranamarunda
GM, 3180 posts
A Path Without Forks Is
Like Soup Without A Spoon
Wed 16 Feb 2011
at 10:12
  • msg #671

Re: Lounge Area

Ik kijk maar weer eens op rpol... Ja, ik heb het gewoon te druk (vooral in mijn hoofd) om me goed bezig te kunnen houden met rpol momenteel. Wat betreft de URTUR LOT vergelijking: hij is er wel, maar op een totaal ander vlak dan jullie lijken te denken. Maakt niet uit hoor, maar ik zeg het maar even :D
Radji l Furiae
player, 1460 posts
HP 46/??; AC 19 F 14 T 14
F +4, R +9, W +6
Thu 7 Apr 2011
at 12:43
  • msg #672

Re: Lounge Area

lol, ik krijg er net weer een beetje zin in, maar ik vind wel dat we duidelijk moeten zijn.

of doorgaan en actief posten, of gestoppen, of live verder spelen
Aranamarunda
GM, 3181 posts
A Path Without Forks Is
Like Soup Without A Spoon
Thu 7 Apr 2011
at 15:55
  • msg #673

Re: Lounge Area

OK: Dit is min voorstel!

Na volgende week is mijn studie afgelopen... Hopelijk. Dat zorgt voor een grote verademing! Echter, daarmee is niet meteen gezegd dat er ruimte in mijn schema komt, in verband met de komst van een kleine. Maar, het is ook waar dat ik dan misschien wel een avondje hier vrij kan maken hier thuis om eens  goed bij te praten en zodoende alles online weer door te kunnen zetten!

Wat zeggen jullie?
Pegrin Stroy
player, 1391 posts
HP 45/??; AC 25 F 22 T 17
F +6, R +15, W +2
Thu 7 Apr 2011
at 16:36
  • msg #674

Re: Lounge Area

Ik denk dat het idd een goed idee is om dit live door te spreken. Wow nog maar een week! Succes met de laatste loodjes dan!
Radji l Furiae
player, 1461 posts
HP 46/??; AC 19 F 14 T 14
F +4, R +9, W +6
Thu 7 Apr 2011
at 17:11
  • msg #675

Re: Lounge Area

mee eens.

weet overigens niet of de anderen het nog lezen. misschien na school een paar belletjes plegen :D
Lewk Arraksis
player, 1467 posts
HP 86/??; AC 22 F 18 T 16
F +9, R +7, W +11
Fri 8 Apr 2011
at 09:18
  • msg #676

Re: Lounge Area

zekerz...
kunnen we gelijk Radji's character ombouwen naar Casien. ;) (en nee, dat is nog niet gebeurd)




Casiens
(Race)

The race of Casius is a race of long lived creatures. They often reside in wooded areas, close to the recipients of their deity's objects of influence; the plants and the animals. They are somewhat reclusive, because of their long life spans, but since they live in a world filled with other races, they are not strangers to other societies.

Personality:
Casiens are often reclusive in nature. They keep their emotions under control around members of other races. They tend to observe a lot, without asking many questions. Their eyes often show signs of panic when situations are spinning out of control at a rapid pace. Because of their long lives, they need to spend a lot of time to committing everything to memory, for the fear of loosing crucial parts of themselves. Rapid developments require a lot of adaptation, which disturbs the careful memorization process profoundly. Their longevity also makes them somewhat conservative. It is easier to maintain a firm grip on reality when not much changes in your surroundings.
Within their own circles, however, the casiens tend to celebrate nature in all its aspects a lot. Their God requires this of his followers. He is a wild God, and his followers should celebrate with him. Casien parties are wild, without limits in modesty and last for several days. It's a times of heavy drinking, good stories and a lot of thought sharing. This helps to strengthen the bonds between the casiens, so that they may function as each others memories. The drinking even seems to add to their capability to remember passed events more clearly, etching them into their memories with a quill of alcohol. Though a lot of details might slip in these extravagant parties, they also give the casiens some rough knowledge of things that happened more than an century ago.
Lone casiens tend to 'go wild' after a while, forgetting to memorize their daily experiences and extracting some general sort of knowledge from them. These casiens are often more easy going, but they have a nasty habit of letting their mind wonder, often changing plans on the go and making wild connections between seemingly unrelated topics. After a century or so of this wild behaviour, they often go back to casien society to make some new bonds. When your memory starts getting away from you, you need some reassertion from your fellow race members, or you will, most likely, go completely insane.

Physical Description:
Casien sizes differ a lot. The shortest members are about five foot tall, but the largest members can reach up to seven feet. Their bodies are lithe, with small waists and almost skinny arms and legs. Their features seem to be carved out by the winds and are smooth and dynamic. They are considered fairly attractive by both humans and orcs. Larger members of the race tend to walk a bid bend over, to stay at a more or less even height with their fellow race members. Their skin differs from light brownish to green, but almost golden or ivory skins are not uncommon either. Their hair colour is often the same colour as their skin colour, with just slightly darker or lighter highlights. Their eyes are most often in sharp contrast to their skins and hair colour, ranging from a deep blue, to amber, to jet black.
Females often wear flowing gowns, while males wear tight fighting clothes. Either of the two move with a flowing grace, their agility trained through years of climbing trees and walking on bending branches. In forests, they can almost blend in with their surroundings. They often use this skill to surprise visitors to their forests by appearing right in front of their eyes. Casiens are considered mature at an age of 35, when they have learned the basic skills of memorization and are capable of reproduction. They can live for over one millennium in years.
Casiens even memorize while sleeping, which allows them to gain insights in dreams that they might not have gotten during the day. Casiens are hard to wake, but once awake, they are immediately alert.

Relations:
Dwarves tend to make casiens very nervous. The deep earth dwellers have developed quite different tactics for memorization. Where casiens form of memorization is a constant battle against their own chaotic nature, the dwarves just tend to etch their orderly rules in stone an live a fairly easy going live when it comes to mental exercise. But as 'the other long lived race', a bond still exists between the two races. They often share their findings with each other concerning the passing of time. Gnomes, though their deity shares some of Casius' spheres of influence, make casiens nervous. Gnomes are always plotting, which means that they tend to change plans in mid-execution. Gnome homes are very much appreciated by casiens though. Although their homes are mostly artificial, at least they incorporate a lot of natural aspects in their buildings. The godal are a reclusive race themselves. The often short contacts between the two are cordial, nothing more. The jittery nature of the small race often results in quick goodbyes, but no love is lost in the process. They absolutely detest halflings. No reason needed. Casiens get along well with humans, though they tend to never get into a lasting relationship with one of that race. Humans are just to fast of mind, which bothers the casiens a lot. Another problem is that humans are somewhat to emotional for casiens likings. But once a human makes a plan, he tends to hold himself to it until it is finished. Casiens absolutely detest the Koiras. The vile dog men violate their forests with their evil fires and their worshipping of martial law.The chaotic nature of the casiens somehow goes hand in hand with the lawful nature of the orcs. An orc is attentive, which casiens like, they make long term plans, which casiens like even more. And they even have their own feasts of excess, though these are often about violence rather then dancing and story telling. The vadi are neither liked nor disliked. Though Casius is in an endless war with the small greenskins, the vadi themselves are more about intrigue then open warfare, which barely touches casien society. However, when war commences, casiens will almost never take their sides. Or rather, they will find an excuse to be part of the other side, just so they can run some of them through with their arrows or other implements of war.

Alignment:
Casiens are chaotic in nature, but they almost never show it. Their whole purpose is to keep their urges under control, unless a celebration in the name of Casius is at hand. Those casiens who 'go wild' often embrace their chaotic side, allowing their emotions to run away with their rationality. They have a tendency to do the 'right' thing, though. Their God is a God of caring, and they share that caring in their very souls.

Casien Lands:
Casiens make their homes in the forests of the world. Their homes are often made out of wood, be it shaped or cut. The sizes of their communities differ a lot, like those of all other races. Once a city grows to large to be self supportive, it becomes more open planned, allowing for fields and roads to bring in the most needed supplies. Casiens hunt a lot but they always try to keep some balance in the fauna around them. They have no qualms about trading with other races to get their supplies either. Most big human or orc cities, sometimes even gnome cities, have a large casien population.
On their home continent of Casion, even the biggest cities are still surrounded by the ancient trees of the continent. Roads are just connecting branches and a single tree can be the home of more then five hundred elves. Wildlife on that continent never seems to diminish and the tops and bottoms of the trees yield plenty of food for even the largest populations.

Religion:
Casius is the god of the casiens. He created them in his image and gave them his affinity for nature. The Preserver of Life doesn't ask to much of his followers, only that they defend the flora and fauna of the world from exploitation and fire. Some casiens worship Hamador, the God of death. Though they are a long lived people, death is a constant factor in their thoughts. Hamador teaches that death is just a normal part of life, which gives the casiens some comfort. Some casiens branch of to the gnome deity, Inuïa. The worshipping of the elements and the sun somewhat resembles the worshipping of nature, but seems more primal. Baladein and even Godala receive some attention too. the first by those whom have chosen the path of law to still their own chaos, the second by those who embrace their inner chaos to further extend.

Language:
The casien language has a certain cadence to it which makes it sort of hypnotic. Stories told in casien are easy to memorize in its most basic nature and songs in that language can cause its listeners to dance for hours at an end. Casiens try to confer as much information as possible in a single syllable, which results in many different inflections of the same written syllable having totally different meanings. But at the same time, casiens want to describe a lot when they describe even the most basic of things, so that a leaf is never just a leaf, but a leaf having this colour, that hue, etc.. This results in embellishment of stories that go far beyond any story telling of the other races. So, even though you might tell a story within a few sentences, once you hear it the casien way, you know that you have only heard the short version.

Names:
Casien names often ascribe certain attributes to a person. The surname tells people where you are from, what kind of history you family has, or its standing among the other families. This isn't done by just combining all the necessary information, but by combining certain syllables which confer some sense of direction, a sense of bonds or a reference to a place or person from the past, which all start to make more sense when you get to know the casien in question. There first name holds the hope of the parents, such as 'preserver of life' or even 'cleric'. 'Preserver of life' might, for example, be implicated in the syllable 'cas', taken from their own deity. Both first name and surname consist of more then one syllable and are more likely to consist of five than of three.

Adventurers:
Most casien adventurers are either storytellers or those casiens that have gone wild. Casiens like to be part of a group, so adventuring is just to uncertain a business for them. Casien agility makes them excellent archers and masters of light weapons in combat. Most casiens detest heavy armor, except for those who follow a military career. Most casiens are wise, because of their ongoing education and memorization. This makes them excellent clerics and druids, though the last of these, unless they worship Casius as the source of their natural power, is frowned upon.



Casien Racial Traits
Ability Scores:     +2 Dexterity. Casiens are agile beyond normal measures.
Size:               Medium-size: As medium-size creatures, casiens have no
                    special bonuses or penalties due to their size.
Movement:           Casien base speed is 30 feet.
Saving Throw:       +2 racial saving throw bonus against spells with the chaos
                    descriptor. Casiens learn to control their chaotic side at an
                    early age, granting them some resistance to chaotic spells.
Vision:             Low-light vision: Casiens can see twice as far as a human in
                    starlight, moonlight, torchlight, and similar conditions of
                    poor illumination. They retain the ability to distinguish
                    colour and detail under these conditions.
Proficiencies:      Proficient with the dagger, punching dagger, short sword,
                    longsword and rapier and proficient with the longbow,
                    shortbow, composite longbow and composite shortbow. Casiens
                    train with light and elegant blades all there lives and bows
                    are their favourite hunting weapons.
Run Mastery:        Casiens are very fast runners. They gain the Run feat as a
                    bonus feat and even gain a +1 dodge modifier to AC when
                    running at 4 times their normal speed or faster.
Skills:             +2 racial bonus of Hide, Listen, Move Silently and Spot
                    checks. Casiens are excellent hunters, enabling them to spot
                    their prey easily and then sneak up to them unnoticed.
Racial Bonus:       +1 racial bonus to attack rolls versus koirasi. Casiens have
                    a strong dislike for the followers of the fire goddess.
Languages:          Automatics Languages: Casien and Common as well as the
                    language of their home country. Bonus Languages: Dwarven,
                    Gnome, Human, Koirasi, Orc and Sylvan. Casiens know the
                    languages of their closest friends. Some casiens learn the
                    Koirasi language to communicate with their most hated enemy,
                    the Koirasi.
Favoured Class:     Either Bard, Cleric, Druid, Ranger or Rogue. Picking one of
                    these classes as your favourite class, makes that class not
                    count when determining whether the casien suffers an XP
                    penalty for multiclassing.
Level Adjustment:   +0

Radji l Furiae
player, 1462 posts
HP 46/??; AC 19 F 14 T 14
F +4, R +9, W +6
Fri 8 Apr 2011
at 09:51
  • msg #677

Re: Lounge Area

cool, maar eens gaan doen dan he ;)
Aranamarunda
GM, 3182 posts
A Path Without Forks Is
Like Soup Without A Spoon
Fri 8 Apr 2011
at 13:27
  • msg #678

Re: Lounge Area

:D Jazekerz :D
Aranamarunda
GM, 3183 posts
A Path Without Forks Is
Like Soup Without A Spoon
Thu 3 May 2012
at 20:51
  • msg #679

Re: Lounge Area

Whoa! Bijna verwijderd!
Pegrin Stroy
player, 1392 posts
HP 45/??; AC 25 F 22 T 17
F +6, R +15, W +2
Fri 4 May 2012
at 09:26
  • msg #680

Re: Lounge Area

Dus wanneer is de live sessie?
Meancolin Void Disciple
player, 754 posts
HP 40/??; AC 22 F 13 T 20
F +6, R +9, W +6
Wed 25 May 2016
at 19:41
  • msg #681

Re: Lounge Area

Tja wanneer is de volgende sessie? 😉
Lewk Arraksis
player, 1469 posts
HP 86/??; AC 22 F 18 T 16
F +9, R +7, W +11
Mon 6 Jun 2016
at 23:01
  • msg #682

Re: Lounge Area

Ja, Jas.....
Aranamarunda
GM, 3184 posts
A Path Without Forks Is
Like Soup Without A Spoon
Fri 1 Jul 2016
at 08:19
  • msg #683

Re: Lounge Area

Uhmmmmmm.... Nouhouwwwwww. :D
Meancolin Void Disciple
player, 755 posts
HP 40/??; AC 22 F 13 T 20
F +6, R +9, W +6
Wed 6 May 2020
at 22:09
  • msg #684

Re: Lounge Area

Volgens mij komt het niet meer of wel
Lewk Arraksis
player, 1470 posts
HP 86/??; AC 22 F 18 T 16
F +9, R +7, W +11
Wed 3 Jun 2020
at 15:38
  • msg #685

Re: Lounge Area

ik denk het ook niet, Frans
Aranamarunda
GM, 3185 posts
A Path Without Forks Is
Like Soup Without A Spoon
Sat 21 Oct 2023
at 15:01
  • msg #686

Re: Lounge Area

Whoop!
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