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Allowed/Banned Sources.

Posted by GM Cassia GaiaFor group 0
GM Cassia Gaia
GM, 87 posts
Sat 13 Sep 2014
at 19:09
  • msg #1

Allowed/Banned Sources

Books allowed:

PHB, PHB 2, Complete series (Complete Champion material is to be submitted for review however), MM (1, 2, 3, 4), EPH, Tome of Battle (TOB), Spell Compendium, Libris Mortis, Unearthed Arcana (most is ok in here, but not all - check with the GMs)

-including the generic classes

Some (not all) of the Exceptions Allowed:

* Always ask if you'd like to do something not already allowed. At worst, I can say no :)

Minotaur racial progression from Savage Species -
http://www.wizards.com/default.asp?x=dnd/ex/20030202

Ghost and Werewolf Templates -
http://www.wizards.com/default.asp?x=dnd/sp/20040117a

Whisper Gnome (Races of Stone)

Belt of Growth (Magic Item Compendium p. 72-73) - price increased to 5,000 gp

Spellblade (Player's Guide to Faerun p. 120) - price increased to 12,000 gp.  Can be attuned to 3rd level or lower spells/powers if directing spells/powers at self.  If not used that way, then it can be attuned to any level.
http://www.realmshelps.net/cgi...&src=mweapontype

Corsair's Eyepatch (See Invis 1x/day for 20 minutes) - price is 3,000 gp and a standard action to activate. No blind-fight feat option.

Crystal of Returning (MIC p. 65).

Robe of Arcane Might (MIC p. 129)

Pugilist class - http://chet.kindredcircle.org/...dex-Classes-Base.pdf

Goliath race from Race of Stone

Vow of Poverty (Book of Exalted Deeds)

Bloodline of Fire (Player's Guide to Faerun)

Vampiric weapon ability (MIC p. 45)

Quick Recovery (from Lords of Madness - however the part about allowing a save where there is none is not allowed)

Ring of Greater Counterspells (from DMG 2) - you do need a spellcraft check to identify the spell and the level of the spell you use to counterspell does have to match or exceed the level of the spell being used against you.

Monster Races

- You can play races with racial HD and an LA (no bonus feats allowed). You must have a monster class level at the minimum of every other level gained and you must take ALL of the monster levels (racial HD and LA). The total monster levels cannot be more than 20 and all the monster levels need to be taken before you hit level 21.  As long as there are racial HD or LA left for the character, you cannot gain 2 regular class levels in a row. Consult with GM Marcus before making a character sheet.

-Templates (from approved sources) are allowed. All LA from the templates have to be taken. Please consult with GM Marcus before making a character sheet.

Banned Spells/Powers/Maneuvers/Feats/Etc.

*Gestalt builds
* Mage's Disjunction
* Wish
* Gate
* Permanency
* Miracle
* Reality Revision
* Rope Trick
* Align spells
* Air, Law, and Travel Devotion feats in Complete Champion
* Spelltouched Feats
* Leadership feat
* Faith Feats (from Complete Divine)
* Nerveskitter
* Bloodlines
* Corpse buying
* Undead Grafts
* Belt of Battle
* for the TOB: the 3rd level Warblade maneuver of Iron Heart Surge is banned
* Any item not directly from a book (allowed books preferred)
* Weapon capsules (Complete Adventurer)
* Most skill tricks (check with GM Marcus)
* Dweomer Of Transference (spell from EPH)
* Blood Wind (spell from SC)
* Contingent Spell from CA
* Synchronicity power from Complete Psionic
* Contingency spell
* Relics (Complete Divine)
* Convert Spell to Power Erudite option
* Sorcerer's Divine Companion ACF
* Abjurant Champion PrC
* Stacking Nightsticks
* battle blessing (C. Champion)
* Cube of Force
* Shapechange and Greater Psionic Metamorphisis
* Item familiar (Unearthed Arcana)
* Psychic Reformation

Modified Spells/Powers/Feats/Items

- Infinite Scrollcase and Infinite Bandoleer cost 2,000 gp each. They allow the storage of any number of scrolls/potions and you can retrieve said item as part of a move action if you have a +1 BAB or higher. This Infinite Scrollcase is NOT the same thing as the one in the MIC p. 162.

- for the TOB: The RKV prestige class ability of Divine Impetus is limited to expending one turn/rebuke undead attempt per round.

- Luck feats from Complete Scoundrel: Each luck feat can be used once per fight

- Abrupt Jaunt - changed to a swift action.

- Lesser Geas - both a will and fort save for any "suggestion" that directly involves the recipient losing the fight.

- Thicket of Blades: Tumbling will be successful (no AOO) with a tumble DC of 15 + attacker's BAB.

- Heart of Water (Complete Mage) - the Freedom of Movement part of the spell is reduced in duration to 1 round total.

- Craft feats - please check with GM Marcus, especially if you're wanting Craft Wondrous Item.

- Arcane Turmoil - +5 (instead of +10) cap on caster level

- Fell Drain - saving throw added for negative level that matches the spell's DC

- Wall of Blades (from TOB) - works against any magical/psionic (melee and ranged) attack that requires an attack roll.

- Chaos Devotion (CCh) - bonus stays at 1d6

- Protection Devotion (CCh) - bonus stays at +2

- Energy Missile and targeting items - When casting Energy Missile, the spell may only target either the opponent's character OR a single attended item of said character.
This message was last edited by the GM at 16:50, Mon 24 Nov 2014.
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