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17:18, 28th April 2024 (GMT+0)

Team Battle #138 - Survival - Solitude vs. endless Tel'adrel.

Posted by GM Titus ValerioFor group 0
Solitude
player, 1455 posts
Come my friends...
CR19
Fri 12 Dec 2014
at 14:03
  • msg #23

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Bump.
Tel'adrel
NPC, 689 posts
The Spider
Stygian Order - CR 15
Fri 12 Dec 2014
at 14:41
  • msg #24

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

I had edited the prior post to reflect my readied action immediately prior to your dispel magic. No changes?
Solitude
player, 1456 posts
Come my friends...
CR19
Fri 12 Dec 2014
at 15:02
  • msg #25

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Oh, no way I would have noticed that, lol. The web doesn't seem to include Solitude in its area, so no, no modification to his actions.
Tel'adrel
NPC, 690 posts
The Spider
Stygian Order - CR 15
Fri 12 Dec 2014
at 15:48
  • msg #26

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

The Clenched Fist has no better ability to attack concealed creatures than you, as you direct it (paraphrased from spell text) so I think Tel's total concealment via web would prevent the Clenched fist from being able to attack, though the hands definitely remain between Sol and Tel regardless of where he is or their ability to attack him. The Grasping Hand doesn't mention any restrictions like that in its description so I think it can still grab Tel.
Solitude
player, 1457 posts
Come my friends...
CR19
Fri 12 Dec 2014
at 16:26
  • msg #27

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Check message #11 in this thread again. I don't Solitude is having a hard time pinpointing Tel's location, so neither should either of the hands. Though I would actually argue that the grasping hand has the same limitation as the clenched fist.
Tel'adrel
NPC, 691 posts
The Spider
Stygian Order - CR 15
Sat 13 Dec 2014
at 05:51
  • msg #28

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel



Tel teleported to Solitude and tried to steal a source of his power but failed even after taking a moment from the future.
Round 6
FREE            :
STANDARD        : grab at stone, miss
MOVE            : 5ft step to I-5, teleport to I-10, 10ft
FULL            :
SWIFT           : celerity - grab at stone - miss

INITIATIVE      : 31
START POSITION  : J4 5ft
END POSITION    : I10 10ft


ARMOR CLASS     : 22 + 20% mist + 50% blinking + total concealment
      TOUCH     : 16
         FF     : 16
EFFECTS (rounds):
Nondetection
Tattoo 1
Tattoo 2
Tattoo 3
Fly
Mists - 20% concealment - 5r
Dimension Jumper 5r
Greater Blink 5r - 50% miss chance
Arcane Sight, Greater - 6r
Web 1r - I/J-5/6 5ft up
]
Persistent blade 3r

DAMAGE TAKEN    :
DAMAGE DEALT    :
VISIBLE GEAR    : free; rod
Light Crossbow, Wand, Scrolls, Clothing, Eyepatch, Green and white chain armor, Gloves, Longspear, Cloak, cloak clasp, amulet, boots, bandana


23:47, Today: Tel'adrel rolled 17 using 1d20+15. Celerity then grab stone.
23:45, Today: Tel'adrel rolled 21 using 1d20+15. Touch attack v Solitude's ioun stone to grab it
     a   b   c   d   e   f   g   h   i   j   k   l   m   n   o   p   q   r   s   t
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
1  | x | x |   |   |   |   |   |   |   | O | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
2  | x | x |   |   |   |   |   |   | w |wO | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
3  |   |   | # | # | # | # |w# |w# |w# |w# |w# |w# | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
4  |   |   | # | = | = | = |w= |w= |w= |w= |w= |w= | = | = | = | = | = | # |   |   |
   +---+---+---+---|---+---+---+---+---+---+---+---+---+---+---+-------+---+---+---+
5  |   |   | # | = | = |w= |w= |w= |w= |w= |w= |w= |w= | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
6  |   |   | # | = | = |w  |w  |w  |w  |w  |w  |w  |w  |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
7  |   |   | # | = | = |   | w | w |w  |w  | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
8  |   |   | # | = | = |   | w | w |wh |wh | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
9  |   |   | # | = | = |   |   |   |wh |wh |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
10 | O | O | # | = | = |   |   | H | H | O | O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
11 | O | O | # | = | = |   |   | H | H | OS| O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
12 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
13 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
14 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
15 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
16 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
17 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
18 |   |   | # | # | # | # | # | # | # |   |   | # | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
19 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
20 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+

The O block's are  15 foot tall stone horse statues.
the #'s are chair's that count as difficult terrain for movement.
The ='s mark a long table.
The table can be hopped on (DC 10 jump).  To jump over the chair on to the table it's DC 15 jump.


Solitude
player, 1458 posts
Come my friends...
CR19
Sun 14 Dec 2014
at 17:54
  • msg #29

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

With his opponent now finally within sight and range again, the hooded sorcerer lets the two large conjured hands grab and then punch the helpless ray-slinger while he himself conjures up a sphere of pure arcane force which he then hurtles towards Tel, the orb splitting in the air as it travels the short distance to smash into the undying sorcerer.

MOVE            : ?
SWIFT           : ?
STANDARD        : Cast spell *
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 49
      TOUCH     : 35
         FF     : 45
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 21 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 0
DAMAGE DEALT    : 0
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel must make an opposed grapple check, DC 65, or be grappled and he takes 17 [Force] damage from the attack by the other hand. He also takes 164 [Force] damage from the orbs, no save, overcomes SR.

* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
Tel'adrel
NPC, 692 posts
The Spider
Stygian Order - CR 15
Mon 15 Dec 2014
at 21:54
  • msg #30

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

The first Tel'adrel fell to the orbs which narrowly struck him instead of the hand.

-

The second Tel'adrel will appear in a random corner of the map to be determined by dice roll. Solitude has a round to prepare.
Tel'adrel
NPC, 693 posts
The Spider
Stygian Order - CR 15
Thu 18 Dec 2014
at 18:35
  • msg #31

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

The new Tel attempted to remove Solitude's ray deflection spell but failed.


Round 7
FREE            :
STANDARD        : greater dispel magic v shimmering sphere (ray deflection) - fails
MOVE            :
FULL            :
SWIFT           :

INITIATIVE      : 31
START POSITION  : S2 0ft
END POSITION    : S2 10ft


ARMOR CLASS     : 22 + 20% mist + 50% blinking + total concealment
      TOUCH     : 16
         FF     : 16
EFFECTS (rounds):
Nondetection
Tattoo 1
Tattoo 2
Tattoo 3
Fly
Mists - 20% concealment - 5r
Dimension Jumper 5r
Greater Blink 5r - 50% miss chance
Arcane Sight, Greater - 6r
Web 1r - I/J-5/6 5ft up


DAMAGE TAKEN    :
DAMAGE DEALT    :
VISIBLE GEAR    : free; rod
Light Crossbow, Wand, Scrolls, Clothing, Eyepatch, Green and white chain armor, Gloves, Longspear, Cloak, cloak clasp, amulet, boots, bandana


23:47, Today: Tel'adrel rolled 17 using 1d20+15. Celerity then grab stone.
23:45, Today: Tel'adrel rolled 21 using 1d20+15. Touch attack v Solitude's ioun stone to grab it
     a   b   c   d   e   f   g   h   i   j   k   l   m   n   o   p   q   r   s   t
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
1  | x | x |   |   |   |   |   |   |   | O | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
2  | x | x |   |   |   |   |   |   | w |wO | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
3  |   |   | # | # | # | # |w# |w# |w# |w# |w# |w# | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
4  |   |   | # | = | = | = |w= |w= |w= |w= |w= |w= | = | = | = | = | = | # |   |   |
   +---+---+---+---|---+---+---+---+---+---+---+---+---+---+---+-------+---+---+---+
5  |   |   | # | = | = |w= |w= |w= |w= |w= |w= |w= |w= | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
6  |   |   | # | = | = |w  |w  |w  |w  |w  |w  |w  |w  |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
7  |   |   | # | = | = |   | w | w |w  |w  | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
8  |   |   | # | = | = |   | w | w |wh |wh | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
9  |   |   | # | = | = |   |   |   |wh |wh |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
10 | O | O | # | = | = |   |   | H | H | O | O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
11 | O | O | # | = | = |   |   | H | H | OS| O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
12 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
13 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
14 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
15 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
16 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
17 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
18 |   |   | # | # | # | # | # | # | # |   |   | # | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
19 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
20 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+

The O block's are  15 foot tall stone horse statues.
the #'s are chair's that count as difficult terrain for movement.
The ='s mark a long table.
The table can be hopped on (DC 10 jump).  To jump over the chair on to the table it's DC 15 jump.

Solitude
player, 1459 posts
Come my friends...
CR19
Thu 18 Dec 2014
at 22:25
  • msg #32

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

As the new Tel appears, the hooded sorcerer turns his attention to him and quickly send ones of the hands to attack him while he unleashed another pair of fist sized orbs of pure arcane force at his opponent with a boldly uttered incantation. Unfortunately, for the sorcerer, his conjured orbs fly wide. The summoned hand however, has no trouble punching the new Tel firmly in the gut.

MOVE            : ?
SWIFT           : ?
STANDARD        : Cast spell *
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 49
      TOUCH     : 35
         FF     : 45
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 21 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 0
DAMAGE DEALT    : 0
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel takes 17 [Force] damage from the attack by the hand. Orbs miss.

* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
Tel'adrel
NPC, 694 posts
The Spider
Stygian Order - CR 15
Fri 19 Dec 2014
at 18:03
  • msg #33

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Tel took the damage and attempted to dispel Solitude's ray deflection twice, once by stealing a moment from the future.


12:02, Today: Tel'adrel rolled 27 using 1d20+16. celerity greater dispel.
12:01, Today: Tel'adrel rolled 25 using 1d20+16. greater dispel magic v ray deflection solitude.
Solitude
player, 1460 posts
Come my friends...
CR19
Fri 19 Dec 2014
at 18:54
  • msg #34

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Taking advantage of his dazed opponent's state, the hooded sorcerer, his own wards still intact, follows on his last attack with a surer one, summoning a quintet of blue/white bolts of pure arcane energy, all of which pummel unerringly into his dazed opponent even as the massive hand of force punches his form twice more. Hesitating a breath to see if he's vanquished a second Tel, Solitude flexes his fingers in preparation for casting another spell...

MOVE            : ?
SWIFT           : ?
STANDARD        : Cast spell *
STANDARD        : Ready Action
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 49
      TOUCH     : 35
         FF     : 45
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 21 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 0
DAMAGE DEALT    : 0
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel takes 15 [Force] damage from the attack by the hand and another 124 [Force] damage from the bolts, no save, overcomes SR. If he is still alive after that, he takes another 16 [Force] damage from the hand and Solitude casts another spell...

* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
Tel'adrel
NPC, 695 posts
The Spider
Stygian Order - CR 15
Fri 19 Dec 2014
at 19:38
  • msg #35

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

A new Tel'adrel appears after the force bolts and punch and attempts again to bring down the specific spell.


13:32, Today: Tel'adrel rolled 26 using 1d20+16. celerity greater dispel magic v ray deflection solitude.
13:32, Today: Tel'adrel rolled 18 using 1d20+16. greater dispel magic v ray deflection solitude.
Solitude
player, 1461 posts
Come my friends...
CR19
Fri 19 Dec 2014
at 19:52
  • msg #36

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Once again, as yet another Tel appears, the shadowy Solitude takes advantage of his dazed opponent's state, his own wards still intact and follows on his last slaying by summoning a second quintet of blue/white bolts of pure arcane energy, all of which pummel unerringly into his dazed opponent even as the massive hand of force punches his form twice more. Once again he hesitates a breath to see if he's vanquished a third Tel, flexing his fingers in preparation for casting another spell...

MOVE            : Move hand to new Tel
SWIFT           : ?
STANDARD        : Cast spell *
STANDARD        : Ready Action
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 49
      TOUCH     : 35
         FF     : 45
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 21 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 0
DAMAGE DEALT    : 0
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel takes 15 [Force] damage from the attack by the hand and another 124 [Force] damage from the bolts, no save, overcomes SR. If he is still alive after that, he takes another 12 [Force] damage from the hand and Solitude casts another spell...

* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
Tel'adrel
NPC, 696 posts
The Spider
Stygian Order - CR 15
Mon 22 Dec 2014
at 18:48
  • msg #37

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

AND SO...

The Mage, taking little sport in exploding the assassin over and over again, dropped his wardings against the sorcerer's attacks!
---

15:24, Fri 19 Dec 2014: Tel'adrel rolled 1 using 1d4 ((1)).
upper right corner again.

will post my round ASAP.
Tel'adrel
NPC, 697 posts
The Spider
Stygian Order - CR 15
Mon 22 Dec 2014
at 21:42
  • msg #38

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

With Solitude's defenses down, the newest Tel'adrel appeared and pointed at the wizard. Great dragon wings of energy erupted from Tel'adrel's back and flapped once before the energy began to swirl and warp into two motes orbiting the assassin's outstretched arm.

"Bang."

With that, the energy raced towards Solitude. One beam hit and another fell to the wayside.

Three newly summoned lantern archons also let loose their lasers on Solitude but all of them missed.

OOC: Just place the lanterns to the sides and top of Tel wherever he moves. They're just gun pods.


Round 9
FREE            : summon monster appears
STANDARD        : Fire 2 rays, 1st hits for 112 damage (Beats sr 40)
MOVE            : fly to m8 15ft
FULL            :
SWIFT           :

INITIATIVE      : 31
START POSITION  : S2 0ft
END POSITION    : M8 15ft


ARMOR CLASS     : 22 + 20% mist + 50% blinking
      TOUCH     : 16
         FF     : 16
EFFECTS (rounds):
Nondetection
Tattoo 1
Tattoo 2
Tattoo 3
Fly
Mists - 20% concealment - r
Dimension Jumper r
Greater Blink r - 50% miss chance
Arcane Sight, Greater - r

lanterns 1, 2, 3

DAMAGE TAKEN    :
DAMAGE DEALT    :
VISIBLE GEAR    : free; rod
Light Crossbow, Wand, Scrolls, Clothing, Eyepatch, Green and white chain armor, Gloves, Longspear, Cloak, cloak clasp, amulet, boots, bandana


15:39, Today: Tel'adrel rolled 5,12,9,7,13,3 using d20,d20,d20,d20,d20,d20. lantern archon beams hit sol on 20.
15:38, Today: Tel'adrel rolled 3 using 1d4+1. lantern archons v sol.
15:36, Today: Tel'adrel rolled 40 using 1d20+26. SR check v sol.
15:34, Today: Tel'adrel rolled 75 using 16d6+3. flurry damage (add emp next).
15:33, Today: Tel'adrel rolled 44,18 using d20+36,d20+16. sudden empowered split wings of flurry v solitude.
     a   b   c   d   e   f   g   h   i   j   k   l   m   n   o   p   q   r   s   t
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
1  | x | x |   |   |   |   |   |   |   | O | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
2  | x | x |   |   |   |   |   |   | w |wO | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
3  |   |   | # | # | # | # |w# |w# |w# |w# |w# |w# | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
4  |   |   | # | = | = | = |w= |w= |w= |w= |w= |w= | = | = | = | = | = | # |   |   |
   +---+---+---+---|---+---+---+---+---+---+---+---+---+---+---+-------+---+---+---+
5  |   |   | # | = | = |w= |w= |w= |w= |w= |w= |w= |w= | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
6  |   |   | # | = | = |w  |w  |w  |w  |w  |w  |w  |w  |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
7  |   |   | # | = | = |   | w | w |w  |w  | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
8  |   |   | # | = | = |   | w | w |wh |wh | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
9  |   |   | # | = | = |   |   |   |wh |wh |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
10 | O | O | # | = | = |   |   | H | H | O | O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
11 | O | O | # | = | = |   |   | H | H | OS| O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
12 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
13 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
14 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
15 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
16 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
17 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
18 |   |   | # | # | # | # | # | # | # |   |   | # | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
19 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
20 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+

The O block's are  15 foot tall stone horse statues.
the #'s are chair's that count as difficult terrain for movement.
The ='s mark a long table.
The table can be hopped on (DC 10 jump).  To jump over the chair on to the table it's DC 15 jump.

Solitude
player, 1462 posts
Come my friends...
CR19
Mon 22 Dec 2014
at 22:25
  • msg #39

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

As yet another assassin sorcerer appears, the shadowy Solitude turns to regard him. Maybe this one will be his doom.
He makes no motions when the sorcerer summons a horde of archons to aid him,  apparently unconcerned.
When the assassin sends his lances of pure arcane force at the hooded conjurer, he shakes his head, the bolt that flew true, shattering harmlessly against his own wards.
The conjurer hesitates for a moment and suddenly, with a wave of his hand and an intricately woven gesture, a brightly glowing bolt of pure divine energy coalesces and hurtles at the assassin. The bolt strikes true and even as it does so, the huge disembodied fist floats towards him and punches him in the gut.

MOVE            : Move hand to new Tel
SWIFT           : ?
STANDARD        : Ready Action *
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 47
      TOUCH     : 33
         FF     : 42
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 20 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 0
DAMAGE DEALT    : 112?
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel takes 87 [Untyped] damage from the bolt, no save, overcomes SR. If he is still alive after that, he takes another 15 [Force] damage from the hand.


* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
This message was last edited by the player at 22:59, Mon 22 Dec 2014.
Tel'adrel
NPC, 698 posts
The Spider
Stygian Order - CR 15
Mon 22 Dec 2014
at 23:18
  • msg #40

Tel'adrel 5

Frustrated but very much alive and well, Tel'adrel gathered his focus again and let loose an emerald beam much like before, only this time the lance had a silver sheen, in light of Solitude's protections against the elements!

All of the floating orbs missed their laser attacks.

Hit touch AC 52 for 18 acid and 18 [divine] damage, no reflex save vs continued damage per vitriolic sphere.
24 acid 24 divine next round
15 acid 15 divine the round after


17:15, Today: Tel'adrel rolled 32,21 using 6d6,6d6. continued burn damages.
17:12, Today: Tel'adrel rolled 1,11,12,7,9,15 using d20,d20,d20,d20,d20,d20. lanterns.
17:11, Today: Tel'adrel rolled 52,25 using d20+37,6d6+3. True strike sudden empowered consecrated vitriolic sphere .


damage taken: 102
damage dealt: 18?
Solitude
player, 1463 posts
Come my friends...
CR19
Tue 23 Dec 2014
at 00:12
  • msg #41

Re: Tel'adrel 5

This time the sorcerer's attack manages to wash over the hooded conjurer and while his wards manage to prevent some of the damage, the divine essence of the rest manages to pierce his defences.
Instead of retaliating, the hooded conjurer bolsters his own defences, his own form starting to shift in and out of the material plane as he completes his incantation, mirroring the effect on the sorcerer.
Meanwhile his large summoned hand moves to attack the sorcerer again, successfully striking at him.

MOVE            : ?
SWIFT           : ?
STANDARD        : Cast spell *
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 47 + 50% miss chance
      TOUCH     : 33 + 50% miss chance
         FF     : 42 + 50% miss chance
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 21 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 18
DAMAGE DEALT    : 120?
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel takes another 18 [Force] damage from the hand.

* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
This message was last edited by the player at 06:02, Tue 23 Dec 2014.
Tel'adrel
NPC, 699 posts
The Spider
Stygian Order - CR 15
Fri 26 Dec 2014
at 18:22
  • msg #42

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel


OOC: Just place the lanterns to the sides and top of Tel wherever he moves. They're just gun pods.


Round 11
FREE            : Continued damage deals 24 divine and 24 acid damage to solitude
STANDARD        :
MOVE            :
FULL            : split consecrated spell - misses
SWIFT           :

INITIATIVE      : 31
START POSITION  : M8 15ft
END POSITION    : M8 15ft


ARMOR CLASS     : 22 + 20% mist + 50% blinking
      TOUCH     : 16
         FF     : 16
EFFECTS (rounds):
Nondetection
Tattoo 1
Tattoo 2
Tattoo 3
Fly
Mists - 20% concealment - r
Dimension Jumper r
Greater Blink r - 50% miss chance
Arcane Sight, Greater - r

lanterns 1, 2, 3

DAMAGE TAKEN    : 120
DAMAGE DEALT    : 18 + 24 + ?
VISIBLE GEAR    : free; rod
Light Crossbow, Wand, Scrolls, Clothing, Eyepatch, Green and white chain armor, Gloves, Longspear, Cloak, cloak clasp, amulet, boots, bandana



12:22, Today: Tel'adrel rolled 18,8,18,7,13,4 using d20,d20,d20,d20,d20,d20. lanterns.
12:21, Today: Tel'adrel rolled 19,28 using d20+16,d20+16. split consecrated frost breath.
     a   b   c   d   e   f   g   h   i   j   k   l   m   n   o   p   q   r   s   t
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
1  | x | x |   |   |   |   |   |   |   | O | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
2  | x | x |   |   |   |   |   |   | w |wO | O |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
3  |   |   | # | # | # | # |w# |w# |w# |w# |w# |w# | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
4  |   |   | # | = | = | = |w= |w= |w= |w= |w= |w= | = | = | = | = | = | # |   |   |
   +---+---+---+---|---+---+---+---+---+---+---+---+---+---+---+-------+---+---+---+
5  |   |   | # | = | = |w= |w= |w= |w= |w= |w= |w= |w= | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
6  |   |   | # | = | = |w  |w  |w  |w  |w  |w  |w  |w  |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
7  |   |   | # | = | = |   | w | w |w  |w  | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
8  |   |   | # | = | = |   | w | w |wh |wh | w | w |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
9  |   |   | # | = | = |   |   |   |wh |wh |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
10 | O | O | # | = | = |   |   | H | H | O | O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
11 | O | O | # | = | = |   |   | H | H | OS| O |   |   |   |   | = | = | # | O | O |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
12 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
13 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
14 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
15 |   |   | # | = | = |   |   |   |   |   |   |   |   |   |   | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
16 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
17 |   |   | # | = | = | = | = | = | = |   |   | = | = | = | = | = | = | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
18 |   |   | # | # | # | # | # | # | # |   |   | # | # | # | # | # | # | # |   |   |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
19 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
20 | x | x |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | x | x |
   +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+

The O block's are  15 foot tall stone horse statues.
the #'s are chair's that count as difficult terrain for movement.
The ='s mark a long table.
The table can be hopped on (DC 10 jump).  To jump over the chair on to the table it's DC 15 jump.

</quote>
Solitude
player, 1464 posts
Come my friends...
CR19
Mon 29 Dec 2014
at 01:26
  • msg #43

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

In retaliation to the sorcerer's latest attack, the hooded conjurer completes a quick incantation that sends ten bolts of pure arcane force to swerve around the massive hand and smash into the blinking sorcerer even as the disembodied hand strikes him in the chest once more. As the blue/white bolts strike him, several of them leap off to the sides and strike the lanterns floating around him.

MOVE            : ?
SWIFT           : ?
STANDARD        : Cast spell *
FULL            : ?

INITIATIVE      : 24
START POSITION  : J11 - 15' up
END POSITION    : J11 - 15' up
ARMOR CLASS     : 47 + 50% miss chance
      TOUCH     : 33 + 50% miss chance
         FF     : 42 + 50% miss chance
SPELL RESISTANCE: ?
DR: ?
EFFECTS (rounds): 21 Effects + 2 Large disembodied hands
DAMAGE TAKEN    : 42
DAMAGE DEALT    : 165?
VISIBLE GEAR    : 2 Rings, Robes, Rod (in hand), Staff (in hand), Scrollcase, Buckler on left arm, Small Orange stone revolving around head.
ROLLS           :


Tel takes another 15 [Force] damage from the hand, then he takes 30 [Force] damage from the bolts, no save, overcomes SR. The lanterns each take 5,4,4,3,5 and 2 [Force] damage respectively.

* Please assume all spells cast by Solitude in this match are cast defensively.
# Solitude can now tell the caster level of any spell cast by Tel'adrel. Please list CL in the private notes for spells Tel'adrel casts within sight of Solitude.
Tel'adrel
NPC, 700 posts
The Spider
Stygian Order - CR 15
Wed 31 Dec 2014
at 17:00
  • msg #44

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

That Tel'adrel dies.
Consumed:
3 inks - replace for 300
1 charge Fly
Solitude
player, 1465 posts
Come my friends...
CR19
Wed 31 Dec 2014
at 18:56
  • msg #45

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

With the latest Tel defeated and none coming through, the hooded sorcerer bows to the invisible audience and steps out of the portal that appears behind him.


Consumables:

None.
Solitude
player, 1467 posts
Come my friends...
CR19
Mon 5 Jan 2015
at 12:44
  • msg #46

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

Bump for closing this match.
GM Titus Valerio
GM, 407 posts
Mon 5 Jan 2015
at 16:35
  • msg #47

Re: Team Battle #138 - Survival - Solitude vs. endless Tel'adrel

The Winner is Solitude!
16200 gp, 5400xp for solitude,

7200 gp, 2400 xp for Tel'adrel
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