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OCC Thread.

Posted by GMFor group 0
GM
GM, 83 posts
Sun 29 Jul 2012
at 01:08
  • msg #1

OCC Thread

Standard OCC thread.
GM
GM, 86 posts
Sat 15 Dec 2012
at 23:27
  • msg #2

Re: OCC Thread

Hi folks.  I've gotten a lot of submissions to look at already, so please bear with me on response time.
GM
GM, 88 posts
Tue 18 Dec 2012
at 02:33
  • msg #3

Re: OCC Thread

Okay folks, last call on character submissions.

I'll be taking them until tomorrow night, then I'll start deciding on the cast.
GM
GM, 89 posts
Tue 18 Dec 2012
at 13:39
  • msg #4

Re: OCC Thread

Someone just had a good question regarding the time period of the game.

The game will take place in 2003 just a few hours after the altered series finale.

My first episode post will be a quick recap of the final battle, jump ahead two or three hours and your characters begin making their appearances.

Your characters won't know the exact details of the final battle since it just happened.*  If your character already lives in Sunnydale or has been paying attention to what's been going on there, they will know the human population has abandoned the town since that happened a few episodes before the finale.

*The exception being if you want to play a canon but non regular character who was at the final battle, in which case you would be the sole survivor among the heroes.
GM
GM, 90 posts
Wed 19 Dec 2012
at 02:02
  • msg #5

Re: OCC Thread

I'm now going to begin looking at character stats submitted and start filling the cast slots.

I'm also still keeping the game open for players.  Several people have inquired about the game and/or asked about character ideas, but I've only received character stats from a few people.

Those of you who haven't sent character stats yet still have time to get them in.

And if you haven't RTJed yet, come on in, the red dot is still on.
Director
GM, 94 posts
Fri 21 Dec 2012
at 00:12
  • msg #10

Re: OCC Thread

Hey troops.

Once I get at least one more suitable character, I'm probably going to get the game going.  Any characters after that can join us in progress.
Meredith Crowley
player, 2 posts
Yes, THOSE Crowleys
Occult princess
Fri 21 Dec 2012
at 16:03
  • msg #12

Re: OCC Thread

A knight of Byzantium eh?  *hides assorted demonic paraphernalia*
Meredith Crowley
player, 3 posts
Yes, THOSE Crowleys
Occult princess
Sat 22 Dec 2012
at 00:18
  • msg #16

Re: OCC Thread

I didn't specify, but Merry's in her early 20s.  Definitely college-aged.
Director
GM, 95 posts
Sat 22 Dec 2012
at 01:14
  • msg #17

Re: OCC Thread

I see no problem with any gaps in the character's ages due to the broad nature of the setting.   We can be in the high school one day, the college the next, or anywhere else.  We have the run of the town!!
Director
GM, 96 posts
Sat 22 Dec 2012
at 14:35
  • msg #18

Re: OCC Thread

Welcome Michael Smith to the game.

Merry Christmas everyone!

Still advertising for players, but with four slots now filled, I'm planning to get things going next week after Christmas is over.
Michael Smith
player, 1 post
Protecting the world
Order of Aurelius
Sun 23 Dec 2012
at 06:05
  • msg #19

Re: OCC Thread

Howdy, folks.
Director
GM, 98 posts
Thu 27 Dec 2012
at 00:55
  • msg #20

Re: OCC Thread

Hope everyone had a nice Christmas.

And we are off and running. Episode 1 has now begun with a recap of the final battle and just a few hours have passed.  Your characters should either already be in Sunnydale or just be arriving.
Michael Smith
player, 2 posts
Protecting the world
Order of Aurelius
Thu 27 Dec 2012
at 08:13
  • msg #21

Re: OCC Thread

Well...I can't post yet. Director knows why.
Director
GM, 99 posts
Thu 27 Dec 2012
at 19:53
  • msg #22

Re: OCC Thread

Made a change to the Buffy death scene to something less graphic in the initial post. Not planning on excessive displays of violence here.  My intent was to make it clear she was dead and there would be no vagueness to her death.
Meredith Crowley
player, 4 posts
Yes, THOSE Crowleys
Occult princess
Thu 27 Dec 2012
at 20:01
  • msg #23

Re: OCC Thread

We all know you can't swing a cat witout hitting a resurrected Slayer these days... ;)
Nathaniel Eastchurch
player, 7 posts
Demon-tainted Warlock
Otherwise pretty friendly
Fri 28 Dec 2012
at 23:34
  • msg #24

Re: OCC Thread

In reply to Meredith Crowley (msg # 23):

Just give me an Urn of Osiris and I'll have them up and slayin' in no time ;D
Meredith Crowley
player, 10 posts
Yes, THOSE Crowleys
Occult princess
Sun 30 Dec 2012
at 18:15
  • msg #26

Re: OCC Thread

We shall avoid Monty Python jokes for now.  Well, Merry will; it's not her style. :)
Nathaniel Eastchurch
player, 9 posts
Demon-tainted Warlock
Otherwise pretty friendly
Sun 30 Dec 2012
at 20:14
  • msg #28

Re: OCC Thread

Forgot to take my laptop with me on my trip home, so I'll have to use my iPhone. Expect considerably shorter posts from me for the next couple days.
Frey Martin
player, 9 posts
Last Knight of Byzantium
Hero-Type
Mon 31 Dec 2012
at 01:38
  • msg #29

Re: OCC Thread

Sorry for another edit. Looked up medieval torture device references and picked "pear of anguish" from a list without actually reading its application. Upon review, its a little more messed up than I was aiming for there. Just edited it to be thumbscrews instead.

Again, apologies for the edit.
Nathaniel Eastchurch
player, 11 posts
Demon-tainted Warlock
Otherwise pretty friendly
Mon 31 Dec 2012
at 01:50
  • msg #30

Re: OCC Thread

Lol, I learned about it during my history course. They have different versions for different orifices. Truly delightful. If I lived in early modern Europe, I would just tell my torturers everything I knew straight off.
Frey Martin
player, 10 posts
Last Knight of Byzantium
Hero-Type
Mon 31 Dec 2012
at 01:56
  • msg #31

Re: OCC Thread

Yeah, in hindsight I actually think I recall it being in a show at some point too (either the Tudors or the Borgias) but didn't make the connection when I initially posted. I thought it best to edit it out as it was more hardcore than I intended and also might be broaching on a violation of rpol content policies.
Director
GM, 104 posts
Mon 31 Dec 2012
at 02:13
  • msg #32

Re: OCC Thread

No problem.

I'm going to give Nathaniel and Meredith a chance to catch up to Frey if they want before I describe what he sees in the high school.

You will find the electricity out and all light is coming from the windows.  Electricity is out all over Sunnydale.  Not too much of a problem in the day, but you better stock up on battery powered lamps when the sun goes down.  I hear there's a "get all you want free" sale going on all over town.
Michael Smith
player, 8 posts
Protecting the world
Order of Aurelius
Mon 31 Dec 2012
at 15:00
  • msg #33

Re: OCC Thread

Pear of Anguish?

Yeah, that's an Angelus approved device right there.
Frey Martin
player, 11 posts
Last Knight of Byzantium
Hero-Type
Thu 3 Jan 2013
at 14:28
  • msg #34

Re: OCC Thread

Is there are reason no one is posting? I'm only holding off at the moment to give another player the chance to set the tone/direction of this scene. But its a been a few days now.
Director
GM, 108 posts
Thu 3 Jan 2013
at 18:06
  • msg #35

Re: OCC Thread

Nathaniel's player previously indicated no access to their laptop a few days ago.


Otherwise, no posting problems I am aware of.  I figured there might be a post holiday slump as everyone tries to get back in the groove.
Meredith Crowley
player, 12 posts
Yes, THOSE Crowleys
Occult princess
Thu 3 Jan 2013
at 20:12
  • msg #37

Re: OCC Thread

Yeah, been a bit out of it for the last few days.  Sorry!
Director
GM, 110 posts
Sun 6 Jan 2013
at 00:50
  • msg #41

Re: OCC Thread

I've got all your character sheets up now.  You should be able to edit them.


Welcome Grave Girl as played by me.  As I noted in the character submission section, I would be taking one character for myself.

That's not her real name.  She's a character from the show.

Any guesses?
Michael Smith
player, 12 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 00:54
  • msg #42

Re: OCC Thread

Red Hair makes me instantly think of Willow...

But you wouldn't have taken an FC that big, cause it'd go against your premise.
Frey Martin
player, 16 posts
Last Knight of Byzantium
Hero-Type
Sun 6 Jan 2013
at 01:13
  • msg #43

Re: OCC Thread

Well, lets see, red-ish brown hair, recently dug grave not in a graveyard but next to another recently dug grave, clearly a teenager...

I'd say it'd would almost have to be (oops, wrong name) - Chloe or Annabelle. Though I'd say Annabelle has the red-ish hair, I can't really recall.

Edit: Actually, I was recalling correctly with the name Molly. Though she wasn't one of the two graves Buffy was shown digging, she was killed at the same time as another potential, so it could be her, I suppose. I don't recall them actually being buried... I think their corpses were left behind during a retreat.

So, probably Annabelle then.

Edit2: Of course, the problem with Annabelle is that I believe that it was implied that she was literally ripped in half. So it'd take some interesting magic for her to be walking around even if somehow resurrected/re-animated. But than again, this is Buffyverse... so... yeah...
This message was last edited by the player at 01:27, Sun 06 Jan 2013.
Director
GM, 111 posts
Sun 6 Jan 2013
at 02:06
  • msg #44

Re: OCC Thread

We have a winner.  It's Annabelle.

She wasn't ripped in half. Have a look at this episode screencap, Buffy finds her body, bloody, but still in one piece.


http://www.buffyworld.com/buff...pg1/7X10BOTN1975.jpg
Frey Martin
player, 17 posts
Last Knight of Byzantium
Hero-Type
Sun 6 Jan 2013
at 02:12
  • msg #45

Re: OCC Thread

In reply to Director (msg # 44):

Right, right... I think I'm remembering some talk that was going on in the Bronze back in the day that she was supposed to have been ripped in half (hence Giles drawing in First Date) but they ultimately didn't do it. Too hardcore I guess or maybe it was just a rumor. Or I could be misremembering, the Bronze was quite a long time ago.
Director
GM, 112 posts
Sun 6 Jan 2013
at 02:27
  • msg #46

Re: OCC Thread

You're on to something.  I seem to remember reading that two things were supposed to happen in that episode but were changed due to budgetary reasons; Annabelle was supposed to die more violently and when the Turok-Han is holding Spike's head under water it was going to be holy water and we would see his flesh burning.
This message was last edited by the GM at 13:36, Sun 06 Jan 2013.
Frey Martin
player, 18 posts
Last Knight of Byzantium
Hero-Type
Sun 6 Jan 2013
at 07:29
  • msg #47

Re: OCC Thread

Well, regardless, cannon she didn't get torn in two, so less weirdness... only slightly less, but still. :D
Frey Martin
player, 19 posts
Last Knight of Byzantium
Hero-Type
Sun 6 Jan 2013
at 15:00
  • msg #48

Re: OCC Thread

You know, ever since Nathaniel mentioned a fire spell, I keep getting this mental image of the group running into an uber-vamp and out of nowhere Nathaniel just busting out, "Hadoken!".
Michael Smith
player, 13 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 20:36
  • msg #49

Re: OCC Thread

Hadoken! Hadoken! SHORUYKEN! Tatsu maki senpu kayukuu!

All he has to do is use his magical controller to input commands... ;)
Michael Smith
player, 15 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 23:34
  • msg #51

Re: OCC Thread

Don't mind me. I just punch bad guys in the face.
Director
GM, 114 posts
Sun 6 Jan 2013
at 23:55
  • msg #52

Re: OCC Thread

Nobody bother with a fear test.  I've double checked stats, everbody here either has nerves of steel or has a willpower and/or bonuses high enough to succeed before the dice is rolled.  So you four will only be required a fear test in special cases.
Michael Smith
player, 16 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 23:57
  • msg #53

Re: OCC Thread

I'm not surprised. Nerves of Steel is part of the 'warrior suite' of powers.

Nobody looks very badass while pissing themselves in fear, after all. :P
Director
GM, 116 posts
Mon 7 Jan 2013
at 00:26
  • msg #54

Re: OCC Thread

Michael, I've copied and pasted your post in the combat thread and deleted it from the main thread.  Also multiple attacks have a cumulative -2 penalty, so I adjusted your second attack from 14 to 12.

All combat posts go here, once everybody who is fighing has posted for that round, I copy and paste them all and do one master post in the episode thread to resolve that round.  It will make more sense after we've gone through a few rounds.
Michael Smith
player, 18 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 00:40
  • msg #55

Re: OCC Thread

They shouldn't have a penalty if you've got the Dex to make multiple attacks.
Frey Martin
player, 20 posts
Last Knight of Byzantium
Hero-Type
Mon 7 Jan 2013
at 00:48
  • msg #56

Re: OCC Thread

Actually Micheal, those without the Dex simply don't get to take multiple actions at all (just one attack [or misc] and one defense), unless we're using a rules variant.

Also, you don't roll two separate attacks, you roll once and subtract two from the total for the second attack, subtract 4 from the total for the third attack, etc. If an attack misses, all subsequent attacks are misses too even if the targets of the second or higher attack has a lower defense value than the first and would otherwise be hit.

Of course, all subject to Director house rule/fiat. So if the Director is wanting to handle combat differently, that's cool.
This message was last edited by the player at 00:52, Mon 07 Jan 2013.
Michael Smith
player, 19 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 00:52
  • msg #57

Re: OCC Thread

...Silly me.

I'm smoking crack again.
Frey Martin
player, 21 posts
Last Knight of Byzantium
Hero-Type
Mon 7 Jan 2013
at 00:57
  • msg #59

Re: OCC Thread

@Micheal = Actually no, I've seen what you're describing house ruled in other games.

1. Everyone can use multiple actions regards of Dex, but penalties make this less than optimal for most.

2. Instead of high dexterity allowing multiple actions, it removes the penalty from X number of actions. A slayer with Dexterity 8 can make three attacks per round and one defense (or 1 attack and 3 defense, whatever) with no penalty. However, a White Hat with Dexterity 2 making the same actions would take a -2 and -4 penalty on the extra two actions. This makes for lively action sequences but can also be very lethal, as many foes would get many actions without penalties.

3. All attacks are rolled individually rather than one roll with cumulative penalties. Again, very lively, but as the bad guys would follow the same rule it can turn very brutal very fast.


Edit: Sorry for no posting today, I'm under the weather and have been in bed the whole day.
This message was last edited by the player at 00:59, Mon 07 Jan 2013.
Director
GM, 118 posts
Mon 7 Jan 2013
at 01:07
  • msg #60

Re: OCC Thread

Thanks for your help while I was double checking the book Frey.  Feel better soon.

Now that you mentioned it, I do recall seeing house rules to that effect in other games.

Multiple actions will be handled by the book here.

I've edited Michael's second attack to reflect the first roll minus 2 making his attack score 19.
This message was last edited by the GM at 01:13, Mon 07 Jan 2013.
Michael Smith
player, 20 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 01:20
  • msg #61

Re: OCC Thread

Aha. So nobody can use extra actions except we dex dudes, and we get penalties. People with Dex of 4 or less simply get one attack, one defense, and that's it.

Also, I roll once for my attack round, not once per attack. Noted.
This message was last edited by the player at 01:21, Mon 07 Jan 2013.
Meredith Crowley
player, 13 posts
Yes, THOSE Crowleys
Occult princess
Mon 7 Jan 2013
at 13:13
  • msg #62

Re: OCC Thread

Is there a multiple-action penalty for Merry to defend herself and push Frey towards the Turok-Hans to defend her? ;)
Director
GM, 119 posts
Mon 7 Jan 2013
at 16:25
  • msg #63

Re: OCC Thread

Hmmmmm.  Perhaps you should go on full defense and casually slip behind Frey.

Pushing people towards Turok-Hans tends to put you on their bad side. ;)
Michael Smith
player, 21 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 20:30
  • msg #64

Re: OCC Thread

Silly Meredith, hiding behind the wizard. If you're gonna hide behind anyone, hide behind the knight, for crying out loud.
Meredith Crowley
player, 14 posts
Yes, THOSE Crowleys
Occult princess
Mon 7 Jan 2013
at 20:39
  • msg #65

Re: OCC Thread

Frey is the knight!  Nathaniel's the wizard.
Michael Smith
player, 22 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 20:42
  • msg #66

Re: OCC Thread

Oh, right. Got mixed up for a minute.

Speaking of which, are we using initiative?

Combat actions usually go off of Dex, or Dex+5 if you've got Fast Reaction Time (which is the primary point of that trait...it makes sure you go first. It's Buffy's answer to D&D's Improved Initiative)
Director
GM, 120 posts
Mon 7 Jan 2013
at 23:00
  • msg #69

Re: OCC Thread

Yes Michael, we'll pretty much be using initiative rules by the book.
Mental and magic attacks first, then ranged attacks, then close combat attacks.
After that determined as you said by highest dexterity plus any fast reaction time.
I'll only require an initiative roll if two sides are evenly matched.

Before we proceed, does anyone besides Merry which to add a defense move to their actions this round?

When I resolve the combat rounds in each master post, it will be for both sides so the vamps will be hitting you back.  Or grabbing.  Or slashing.  Or whatever they want to make your lives harder.
This message was last edited by the GM at 23:07, Mon 07 Jan 2013.
Michael Smith
player, 23 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 23:17
  • msg #70

Re: OCC Thread

I saved an action for defense, plus the free defense we all get. I AM Expecting counters from the enemy, after all.

Because all my defenses are the same (block, parry, dodge), I just use whichever of the bunch works against the attack they're using. (It'll be 12+d10 no matter what they throw at me.)
This message was last edited by the player at 23:19, Mon 07 Jan 2013.
Director
GM, 121 posts
Mon 7 Jan 2013
at 23:34
  • msg #71

Re: OCC Thread

Everyone who wants to defend needs to roll now and post the result, because the bad guys will be attacking you this round which be all be in the same combat post.

There aren't separate posts for your offense and defense actions.  It will probably make more sense once you see a combat round resolved.
This message was last edited by the GM at 23:36, Mon 07 Jan 2013.
Michael Smith
player, 24 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 23:35
  • msg #72

Re: OCC Thread

Oh?

Since I have 2 defends, do I roll once (as attacking) or twice?
Director
GM, 122 posts
Mon 7 Jan 2013
at 23:38
  • msg #73

Re: OCC Thread

Yes, same as with your attacks, one roll to cover both, second defense has the penalty.
Meredith Crowley
player, 16 posts
Yes, THOSE Crowleys
Occult princess
Mon 7 Jan 2013
at 23:40
  • msg #74

Re: OCC Thread

Merry's theory: the best defense is a good offense (committed by someone else, so that whatever you need defense from is mad at them and not you!).
Director
GM, 123 posts
Tue 8 Jan 2013
at 00:28
  • msg #75

Re: OCC Thread

That's a good theory!

I see Nathaniel and Michael have updated their combat posts with defense, once Frey does, I'll resolve the round.

Sorry for the confusion over the combat system.  A few years ago, a lot of BTVS game directors were using this system and therefore most players were familiar with it too.
Michael Smith
player, 25 posts
Protecting the world
Order of Aurelius
Tue 8 Jan 2013
at 00:40
  • msg #76

Re: OCC Thread

That's what we tanks are here for.

Frey and I are supposed to take the hits so you and Nate don't have to.

(That's why Buffy (or Angel on his show) takes point...so people like Xander and Willow don't have to.)

Also, it might be wise to remember bad guys usually have drama points too...and can burn them on 'I think I'm okay.' That's what makes it very dangerous indeed to go for the instant kill round 1. If they halve the damage to less then their life points, they survive, taking relatively little damage.
Frey Martin
player, 25 posts
Last Knight of Byzantium
Hero-Type
Tue 8 Jan 2013
at 02:19
  • msg #78

Re: OCC Thread

On a less annoying-rules and die-roller note, I'm liking the slow play on Annabelle. Though I keep waiting for her to find like a worm in her hair and just completely flip out and accidentally break something (assuming she's actually a slayer and not a zombie). She was after all a wee bit that way.
This message was last edited by the player at 02:26, Tue 08 Jan 2013.
Director
GM, 124 posts
Tue 8 Jan 2013
at 04:41
  • msg #79

Re: OCC Thread

On asking for a defense roll in each post, that's because it's certain you'll need one.  Unless you can kill or incapacitate your enemy in one round, you will get attacked.  And since most enemies have a combat score of 9 or higher, not defending means an auto hit for them.

Even when it appears you won't get attacked, they may not be the case.   Say only one Turok-Han is present and I indicate he moves towards Frey.  The other three attack him as well and don't defend, thinking they won't get hit.  Surprise!  This is a superior Turok-Han with enough dexterity for four attacks he attacks all four of you in one round.  If you've already posted your defense, I can resolve the round and move to the next one.  If not I have to stop and wait for all three of you to roll your defense, thus taking twice as long to get through that round.  Not much of a problem when playing in person.  That can slow a play by post game considerably.  Rolling for both and posting them at once saves a lot of time.  And what if you roll a defense you end up not needing? No problem.  You get one anyway, there's no penalties for doing it.

Need to call it a night, will get this combat round resovled tomorrow.
This message was last edited by the GM at 02:25, Sat 02 Mar 2013.
Frey Martin
player, 26 posts
Last Knight of Byzantium
Hero-Type
Tue 8 Jan 2013
at 05:02
  • msg #80

Re: OCC Thread

Director:
I  Surprise!  This is a superior Turok-Han with enough dexterity for four attacks he attacks all four of you in one round.


Yeah, the ol' Sith Lord in the Stormtrooper armor routine.
Director
GM, 126 posts
Thu 10 Jan 2013
at 02:06
  • msg #81

Re: OCC Thread

Frey Martin:
On a less annoying-rules and die-roller note, I'm liking the slow play on Annabelle. Though I keep waiting for her to find like a worm in her hair and just completely flip out and accidentally break something (assuming she's actually a slayer and not a zombie). She was after all a wee bit that way.


Thanks for the suggestion.  Wanted to set up her next scene showing that she apparently doesn't have super strength.  What's with that? Weird.

We just need Nathaniel's combat move to wrap the next round. Looks like the dice roller doesn't like anybody this round.
Meredith Crowley
player, 18 posts
Yes, THOSE Crowleys
Occult princess
Thu 10 Jan 2013
at 04:40
  • msg #82

Re: OCC Thread

*shrugs* I'm pretty pleased with Merry's defense!
Frey Martin
player, 28 posts
Last Knight of Byzantium
Hero-Type
Thu 10 Jan 2013
at 04:53
  • msg #83

Re: OCC Thread

Also, Micheal, either your second attack or your second defense is -4, not -2. The penalties are actually cumulative regardless of how you allocate the actions. Using one extra action for attack and the other for defense still leaves one of them at a -4.
Frey Martin
player, 29 posts
Last Knight of Byzantium
Hero-Type
Thu 10 Jan 2013
at 06:33
  • msg #84

Re: OCC Thread

Can we institute a 24-hr post rule, at least for combat? Waiting for days for folks to post is tedious. Out of combat, its less an issue because you can just talk around the absent person, but in combat eh... its a drag. And its not like its that hard to fairly accurately guess what actions a missing PC will most commonly take in combat anyway.

Folks can correct me if I'm wrong here, but at this point, I would hazard to guess that their defaults are:
Frey - 2 attacks (sword), 1 defense (dodge)
Michael - 2 attacks (unarmed), 2 defenses (dodge)
Nathaniel - 1 attack (spell) and defense (dodge)
Merry - full defense (dodge)

This way combat rounds never last more than a day and folks don't have to worry about RL stuff hampering thing too bad.
Director
GM, 128 posts
Fri 11 Jan 2013
at 00:12
  • msg #85

Re: OCC Thread

I took care of Nathaniel's move and resolved the round.  Meredith's awesome dodge turned out not to be needed.  If the spell failed and the vamp kept coming, she probably would have rolled a 1.

Usually I give about 1-2 days for everyone to post their combat moves before I'll post on their behalf, depending on circumstances.

Also if the situation doesn't necessarily require a combat post from everyone, I'm not going to wait for everyone.  For example; say one vampire is left after a few rounds in a fight scene.    Frey posts first and does a decapitation move that is enough to finish the vamp and the fight. If I see it before anyone else posts their move, I'm just going to post his move to resolve the round.
Frey Martin
player, 30 posts
Last Knight of Byzantium
Hero-Type
Fri 11 Jan 2013
at 11:54
  • msg #86

Re: OCC Thread

Micheal's had a stake in hand this whole time?
Michael Smith
player, 28 posts
Protecting the world
Order of Aurelius
Fri 11 Jan 2013
at 23:44
  • msg #87

Re: OCC Thread

Nope. He just drew a stake. I guess I'd lose a defense if that takes an action. But any sane hunter is gonna have stakes around somewhere. :)
Director
GM, 130 posts
Sat 12 Jan 2013
at 01:52
  • msg #90

Re: OCC Thread

I covered Nathaniel's action again. I gave Mike the benefit of the doubt that he had the stake in his hand when the fight started, he's been holding it in one hand while punching with the other.
Frey Martin
player, 34 posts
Last Knight of Byzantium
Hero-Type
Mon 14 Jan 2013
at 04:50
  • msg #91

Re: OCC Thread

I'm going to bow out.

Please remember to remove me from the Cast list so I cease receiving game updates.
Director
GM, 134 posts
Mon 14 Jan 2013
at 22:47
  • msg #92

Re: OCC Thread

Sorry to hear that.  Good luck with your future games. You've been removed.
Director
GM, 135 posts
Mon 14 Jan 2013
at 23:03
  • msg #93

Re: OCC Thread

Okay troops, I've just found my original ad and bumped it up asking for a replacement.

I've moved the Frey character over to me for the time being until I decide how to exit him from the story.

You've beaten all four ubervamps and are free to explore the school.
Director
GM, 136 posts
Tue 15 Jan 2013
at 01:26
  • msg #94

Re: OCC Thread

And that's a wrap for Frey.  Decided to quietly write him out with the "main character just disappears and nobody notices" device.

He'll be guarding the front entrance a long time.
Director
GM, 139 posts
Thu 17 Jan 2013
at 00:50
  • msg #95

Re: OCC Thread

And that's it for episode 1.

Huh?!  That was quick.  Wasn't it?  I'm trying something a little experimental with this game, shorter episodes. The notion being it's maybe 15 minutes per ep or a web series if it were really on the air.  Episode may often end abruptly and on a cliffhanger.

And now the good part:  I'll be handing out some Exp and Drama points soon.
Meredith Crowley
player, 21 posts
Yes, THOSE Crowleys
Occult princess
Thu 17 Jan 2013
at 13:08
  • msg #97

Re: OCC Thread

Can we just assume Merry gave an off-camera eye roll to Michael and started backing away slowly? ;)
Director
GM, 140 posts
Thu 17 Jan 2013
at 20:56
  • msg #98

Re: OCC Thread

Sure, we can do that!

Say hi to your new buddy, Daniel Whitlock.



Now the part you've been waiting for.  Michael, Merry, and Nathaniel add 2 experience points.  And each of you get 1 drama point for your heroic uber-vamp slaying actions.

Since we'll be doing shorter episodes, 1 to 2 xp points awarded per ep will be normal. Drama points will vary depending on what happens.  If you spend a whole episode just sitting around and talking, no DPs there unless someone says something worth a QQ DP.
Daniel Whitlock
player, 1 post
Insert Witty Remark
Wolf Totem
Thu 17 Jan 2013
at 21:49
  • msg #99

Re: OCC Thread

Happy to be aboard.
Michael Smith
player, 37 posts
Protecting the world
Order of Aurelius
Sat 19 Jan 2013
at 00:41
  • msg #100

Re: OCC Thread

...Brave Sir Michael ran away, bravely ran away away!

When 50 Turok hans reared their ugly heads he bravely turned his tail and fled...
Yes Brave Sir Michael turned about and gallantly he chickened out...
Bravely taking to his feet he beat a very brave retreat...
Bravest of the Brave, Sir Michael!
Director
GM, 142 posts
Sat 19 Jan 2013
at 00:41
  • msg #101

Re: OCC Thread

Ep 2 is started.  Mike and Merry pick up where you left off.  Fifty plus ubervamps in the auditorium.  Do as you wish, but I would advise running.

Nathaniel hasn't logged on in over a week, I'll handle him for now and hope he'll be back soon.
Michael Smith
player, 38 posts
Protecting the world
Order of Aurelius
Sat 19 Jan 2013
at 11:21
  • msg #102

Re: OCC Thread

Heh.

Director: Do as you wish, but I would ad*WOOOOOSH*vise running?

One step ahead you, buddy.
Meredith Crowley
player, 23 posts
Yes, THOSE Crowleys
Occult princess
Tue 22 Jan 2013
at 13:01
  • msg #103

Re: OCC Thread

"Awkward-looking"?  You'll be treading on thin ice with Merry for that one! ;)
Daniel Whitlock
player, 6 posts
Insert Witty Remark
Wolf Totem
Tue 22 Jan 2013
at 14:20
  • msg #104

Re: OCC Thread

Mind you its the running for dear life whilst carrying someone into a quiet and empty room that's awkward looking.  Less so the actual participants.  Though is there really a non awkward way to carry someone?
Michael Smith
player, 42 posts
Protecting the world
Order of Aurelius
Wed 23 Jan 2013
at 00:55
  • msg #105

Re: OCC Thread

Well, princess carry is the only one that looks somewhat decent (for the guy. For the lady, not so much.)
Director
GM, 147 posts
Wed 23 Jan 2013
at 02:45
  • msg #106

Re: OCC Thread

Say hello to our newest member Graham Miller.
Graham Miller
player, 1 post
Wed 23 Jan 2013
at 04:18
  • msg #107

Re: OCC Thread

Hey y'all, glad to be here.
Daniel Whitlock
player, 9 posts
Insert Witty Remark
Wolf Totem
Wed 23 Jan 2013
at 15:54
  • msg #108

Re: OCC Thread

I chuckled at the deadpan neigh.

Welcome aboard Graham.
Meredith Crowley
player, 26 posts
Yes, THOSE Crowleys
Occult princess
Wed 23 Jan 2013
at 16:52
  • msg #109

Re: OCC Thread

Note to self: change Muke's name to "Buttercup"...
Michael Smith
player, 45 posts
Protecting the world
Order of Aurelius
Fri 25 Jan 2013
at 05:50
  • msg #110

Re: OCC Thread

Would Fast Reaction help with the initial roll? It won't help for any rolls after the first, but it would add to that initial 'off the gun' roll.
Daniel Whitlock
player, 13 posts
Insert Witty Remark
Wolf Totem
Fri 25 Jan 2013
at 19:08
  • msg #111

Re: OCC Thread

I wouldn't imagine it would for the dex roll.  It's usually meant more for how quick you can get into serious mode so to speak.  Initiative and Fear Tests so basically that initial reaction but not the actual action at the start of a fight.
This message was last edited by the player at 19:09, Fri 25 Jan 2013.
Director
GM, 150 posts
Fri 25 Jan 2013
at 23:04
  • msg #112

Re: OCC Thread

Got my book in front of me.  Fast Reaction Time gives a +5 bonus for determining initiative. 5 is added to the dexterity of your character when determing who goes first in melee combat. But no bonus to any actual attacks.

It also gives a +1 bonus to fear tests, which rarely seems to matter since almost everyone who grabs fast reaction time grabs nerves of steel too.
Meredith Crowley
player, 28 posts
Yes, THOSE Crowleys
Occult princess
Sat 26 Jan 2013
at 00:36
  • msg #113

Re: OCC Thread

And Merry will sit back, let the boys do the fighting and offer useful advice, as befits her stature! ;). ...at least while we're fighting Turok-Hans.  None of them for her!
This message was last edited by the player at 00:38, Sat 26 Jan 2013.
Michael Smith
player, 46 posts
Protecting the world
Order of Aurelius
Sat 26 Jan 2013
at 01:12
  • msg #114

Re: OCC Thread

Very well. I though it might help, but if not, I'll live.
Director
GM, 152 posts
Sat 26 Jan 2013
at 02:15
  • msg #115

Re: OCC Thread

He's doing fine at the moment.  That last burst of speed would impress The Flash.


Daniel, you can post your attack move against the Turok Han in the combat thread along with the results of your offense and defense rolls.  Mike and Merry have provided some nice examples from the last fight if you're not sure what to post.
Daniel Whitlock
player, 15 posts
Insert Witty Remark
Wolf Totem
Sat 26 Jan 2013
at 13:30
  • msg #116

Re: OCC Thread

Luckily I didn't roll a 1 or 10 as I didn't think about whether we were using the Rule of 10 or not, which is obviously not the case.
Michael Smith
player, 49 posts
Protecting the world
Order of Aurelius
Mon 28 Jan 2013
at 02:21
  • msg #117

Re: OCC Thread

In retrospect, me taking off was a terrible idea. I should've done a better job with the no man left behind thing.
Daniel Whitlock
player, 18 posts
Snarking at the moon.
LP: 66, DP: 10
Mon 28 Jan 2013
at 02:30
  • msg #118

Re: OCC Thread

In retrospect I should have gone for the casual run and gun with the stake and a drama point expenditure.
Meredith Crowley
player, 29 posts
Yes, THOSE Crowleys
Occult princess
Wed 30 Jan 2013
at 15:16
  • msg #119

Re: OCC Thread

Sorry everyone, new job and a sick child sidelined me for a few days.  I'll get back into the swing of things today.
Director
GM, 164 posts
Wed 30 Jan 2013
at 16:14
  • msg #120

Re: OCC Thread

No problem.

Merry and Annabelle are now finally face to face.  Or they will be once Merry goes in the house and finds where Annabelle is hiding.
Daniel Whitlock
player, 23 posts
Snarking at the moon.
LP: 66, DP: 9
Wed 30 Jan 2013
at 17:20
  • msg #121

Re: OCC Thread

I'm assuming Michael and Daniel continue in the combat thread?
Graham Miller
player, 12 posts
Former Initative Commando
plagued by the past
Thu 31 Jan 2013
at 02:10
  • msg #122

Re: OCC Thread

So this my first time playing, so I am not sure if I need to do a fear check as well.  What about initiative?
Michael Smith
player, 54 posts
Protecting the world
Order of Aurelius
Thu 31 Jan 2013
at 02:12
  • msg #123

Re: OCC Thread

Depends...

If you have Nerves of Steel, you're immune to fear. If your willpower is 5 or better, you can't fail unless there's penalties.
Graham Miller
player, 13 posts
Former Initative Commando
plagued by the past
Thu 31 Jan 2013
at 02:24
  • msg #124

Re: OCC Thread

I do have Nerves of Steel.  So the Turok-Han are not mega evil or whatever it was that still required a will save even with nerves of steel?
Michael Smith
player, 55 posts
Protecting the world
Order of Aurelius
Thu 31 Jan 2013
at 02:29
  • msg #125

Re: OCC Thread

Nah. Overcoming Nerves of Steel would take something like the First Evil, Glorificus, the Beast from Angel's Show, some of the Circle of the Black Thorn...

Takes SERIOUS bad juju to beat Nerves of Steel.
Daniel Whitlock
player, 24 posts
Snarking at the moon.
LP: 66, DP: 9
Thu 31 Jan 2013
at 02:32
  • msg #126

Re: OCC Thread

Well I figure in Anabelle's case it was more of an emotional trigger for the fear test.  As in Buffy's reaction when her fight was going south with that first Turok-Han.  They're not exactly imposing on first look if you're used to the supernatural somewhat.

Essentially they have the stormtrooper effect.  One lone one may be able to trigger it, but a group of them are probably cannon fodder...that can kill you with numbers as groups are deadly.
Director
GM, 166 posts
Thu 31 Jan 2013
at 02:37
  • msg #127

Re: OCC Thread

Yes David you would normally go to the combat thread at this point, but not this time as Mike's multiple stakings has caused a Turok-Han retreat for now.

According to the corebook, if you have Nerves of Steel you are immune to fear except for "the strangest supernatural manifestations" and then you get a +4 for those.

Everbody here has Nerves of Steel except Annabelle.  Plus she has a phobia of Turok-Hans which adds to the penalty.
Director
GM, 168 posts
Sun 3 Feb 2013
at 21:58
  • msg #128

Re: OCC Thread

And that's a wrap for episode II.  DPs and XPs will be handed out later.
Director
GM, 169 posts
Tue 5 Feb 2013
at 02:15
  • msg #129

Re: OCC Thread

Everybody gets 2 experience points.

Daniel gets 1 heroic feat drama point for his Turok-Han fighting this episode.
Graham Miller
player, 17 posts
Former Initative Commando
plagued by the past
Tue 5 Feb 2013
at 03:34
  • msg #130

Re: OCC Thread

Sorry to keep being the newb but how does XP work in this system?  Do we level and get new skills or stuff?  Or can XP be spent?  Would look it up but only have my iPad and my PDF version of rules are on my pc.
Michael Smith
player, 57 posts
Protecting the world
Order of Aurelius
Tue 5 Feb 2013
at 03:37
  • msg #131

Re: OCC Thread

This is a spend XP on stuff system.

I forget the ratios, though, if you'd like to post 'em GM?
Director
GM, 171 posts
Tue 5 Feb 2013
at 14:37
  • msg #132

Re: OCC Thread

Just posted the rules on skill improvement in the combat notes thread, will post more later on.

Going to take a survey from the group, I was thinking about keeping a running total visible in the game of everyone's life point scores.  Either start a life point thread or perhaps have everyone put it in their character profile like Daniel has done.  Everyone okay with this or would you rather your life score be kept secret from other players?
Daniel Whitlock
player, 27 posts
Snarking at the moon.
LP: 66, DP: 9
Tue 5 Feb 2013
at 17:26
  • msg #133

Re: OCC Thread

I have no issue with either/or.  Though it is convenient to keep track of it in case you forget over a long weekend and come back to a rough situation or the time between episodes.
Meredith Crowley
player, 32 posts
Yes, THOSE Crowleys
Occult princess
Tue 5 Feb 2013
at 20:58
  • msg #134

Re: OCC Thread

I'm fine either way.  Besides, anyone who hurts Merry will just end up on The List anyway... ;)
Graham Miller
player, 18 posts
Former Initative Commando
plagued by the past
Wed 6 Feb 2013
at 03:40
  • msg #135

Re: OCC Thread

Keeping it under the character's name seems like a good idea to me.
Michael Smith
player, 58 posts
Protecting the world
Order of Aurelius
Wed 6 Feb 2013
at 05:55
  • msg #136

Re: OCC Thread

It matters little either way. Those of us with fast healing are generally 'back to full' by the time we get in the next fight anyway.
Director
GM, 173 posts
Wed 6 Feb 2013
at 22:04
  • msg #137

Re: OCC Thread

I've opted to create a life point chart since most of you are making use of your second biography line.

You'll see you have two sets of numbers, the first is your full life point score, the second is your current score.  Mike is the only one to have taken damage thus far, so his is the only one that looks different.

Mike is the only one here to have fast healing powers.  And since the town is deserted, you can't drop by the hospital and make up a story that you were attacked by a gang on PCP.  So the rest of us are dependant on each other for first aid, Annabelle and Graham have some Doctor skill which will help out some.
Graham Miller
player, 20 posts
Former Initative Commando
plagued by the past
Thu 7 Feb 2013
at 02:38
  • msg #138

Re: OCC Thread

20:37, Today: Graham Miller rolled 20 using 1d10+10. practice roll . Also known as the "So not fair" roll!
Michael Smith
player, 59 posts
Protecting the world
Order of Aurelius
Thu 7 Feb 2013
at 05:49
  • msg #139

Re: OCC Thread

And that, for the record, is why you let me tank. I have more lp to start with, and I'm the only one who can heal easily :)

If bad things come, I'm on point unless RP dictates you're in a homicidal rampage :P
Michael Smith
player, 60 posts
Protecting the world
Order of Aurelius
Thu 7 Feb 2013
at 05:52
  • msg #140

Re: OCC Thread

In other news, I might easily become aware of the vampires. I have sit awareness, and that will help. Also, the perception bonus for hearing things...like, say, battle. ;)
Daniel Whitlock
player, 28 posts
Snarking at the moon.
LP: 66, DP: 9
Thu 7 Feb 2013
at 17:30
  • msg #141

Re: OCC Thread

Well fast healing isn't really all that fast unless hours are just flying by.  So I wouldn't go as far as saying heal easily. Coupled with the fact that everyone heals easily with some drama point use.

I don't think the multiple attacker bonus counts for defense, but it does eat up the defender's defensive actions quickly so he can't defend attacks at all or attack too much.
Director
GM, 175 posts
Thu 7 Feb 2013
at 22:28
  • msg #142

Re: OCC Thread

You do get bonuses on defense for multiple opponents, it's not a 100% clear, but the book reads "when two or more attackers gang up against a single target , their actions gain a +1 bonus for each attacker, to a maxiumum of +4 (more than four attackers just get in each other's way).  It says "actions" as opposed to "attacks".


Mike and Daniel will be able to join in after this first round, their perception and notice plus any hearing bonuses are enough to get one success level before the dice is rolled, which is enough to hear the fight going on.
Michael Smith
player, 71 posts
Protecting the world
Order of Aurelius
Fri 22 Feb 2013
at 04:03
  • msg #143

Re: OCC Thread

So...are we waiting for something? We're slowing...
Director
GM, 186 posts
Sun 24 Feb 2013
at 00:02
  • msg #144

Re: OCC Thread

And ep 3 is in the can.  Will hand out points later.
Michael Smith
player, 73 posts
Protecting the world
Order of Aurelius
Sun 24 Feb 2013
at 00:09
  • msg #145

Re: OCC Thread

4 bringers.

...Hmmm.

The sun is frankly a bigger problem then they are.
Graham Miller
player, 29 posts
Former Initative Commando
plagued by the past
Sun 24 Feb 2013
at 01:55
  • msg #146

Re: OCC Thread

Wow, this is really turning into one loooooong day in game, isn't it?  Really great game so far, though. Thanks for directing!
Director
GM, 188 posts
Sun 24 Feb 2013
at 14:47
  • msg #147

Re: OCC Thread

Thanks!  Glad you're enjoying it.

Everybody add two experience points to your total.

Merry, Graham, and Annabelle each get one heroic act DP for your vamp fighting this ep.

Sorry Daniel and Mike, no DPs for you this time since you both double teamed and took out one vamp without breaking a sweat.
This message was last edited by the GM at 15:01, Sun 24 Feb 2013.
Michael Smith
player, 74 posts
Protecting the world
Order of Aurelius
Mon 25 Feb 2013
at 00:22
  • msg #148

Re: OCC Thread

That's fine. I probably could've taken both those guys singlehandedly, so I certainly don't deserve a point for doubleteaming them :P
Daniel Whitlock
player, 40 posts
Snarking at the moon.
LP: 66, DP: 10
Mon 25 Feb 2013
at 02:23
  • msg #149

Re: OCC Thread

This reminds me of the old # slayed threads the rpg tends to crop up.

Ah so we're using the original attribute cost as opposed to the revised, post Army of Darkness cost?
Director
GM, 189 posts
Mon 25 Feb 2013
at 22:29
  • msg #150

Re: OCC Thread

In the revised corebook which I have, attribute cost is a whopping five times per level, minimum of 15.  I think that's a bit expensive compared to the original corebook, so I'm sticking with the original costs.

At least I think I am, I no longer have the original book,and am going on memory. If anyone has the original book and wants to double check attribute costs, be my guest.
Daniel Whitlock
player, 43 posts
Snarking at the moon.
LP: 66, DP: 10
Mon 25 Feb 2013
at 22:53
  • msg #153

Re: OCC Thread

You're correct.  2x was the original unisystem general cost.  Either when the Army of Darkness' rpg came out or when Angel came out the official cost of attributes for cynematic unisystem games changed to x5.  Which sort of didn't make sense as you figure classic unisystem would have the more expensive cost with the more realistic focus.

That said, without a mad generous Director or somehow improving without actual exp spending there's no way that characters from either show would have advanced their attributes as quickly as shown in the episode summaries on their sheets using the x5 rule.  So I've never been fond of x5 either.

Edit:  Had it triple post on me odd.
This message was last edited by the player at 22:54, Mon 25 Feb 2013.
Michael Smith
player, 75 posts
Protecting the world
Order of Aurelius
Tue 26 Feb 2013
at 07:21
  • msg #154

Re: OCC Thread

Did an hour pass while we looked for books? Remember I'll regen hp if it has.
Director
GM, 193 posts
Tue 26 Feb 2013
at 19:01
  • msg #155

Re: OCC Thread

Spent a half hour looking around for books, but I'd say an hour has passed altogether since the battle Michael was injured.  I've adjusted your life points to reflect an hour of vamp healing.
Daniel Whitlock
player, 47 posts
Snarking at the moon.
LP: 66, DP: 10
Sat 2 Mar 2013
at 04:30
  • msg #156

Re: OCC Thread

Didn't roll as all he did was a bit of movement to rush inside and towards the living room during this round.
Graham Miller
player, 30 posts
Former Initative Commando
plagued by the past
Sat 2 Mar 2013
at 18:06
  • msg #157

Re: OCC Thread

Sorry for not posting earlier but this was a really long week at work.  Will post shortly.
Director
GM, 195 posts
Sat 2 Mar 2013
at 18:23
  • msg #158

Re: OCC Thread

No problem.

Take your pick, you can attack a bringer in the living room or go after the two in the kitchen.

Bringers for everybody.
Daniel Whitlock
player, 49 posts
Snarking at the moon.
LP: 66, DP: 10
Mon 4 Mar 2013
at 02:43
  • msg #159

Re: OCC Thread

In response to the Unisystem in the dice roller statement.  It uses the rules of 1's and 10's Mike.
Michael Smith
player, 80 posts
Protecting the world
Order of Aurelius
Mon 4 Mar 2013
at 05:10
  • msg #160

Re: OCC Thread

Eh. That's not a terrible thing. Though it might not be what this GM wants.
Daniel Whitlock
player, 50 posts
Snarking at the moon.
LP: 66, DP: 10
Mon 4 Mar 2013
at 06:51
  • msg #161

Re: OCC Thread

It's not a bad thing.  But it's actually only an optional rule when it comes to cinematic games classic uni uses it by default.  And since the GM said rules were basically the default minus the stab/slashing house rule I assumed it's not his intention.
Director
GM, 198 posts
Tue 5 Mar 2013
at 00:33
  • msg #162

Re: OCC Thread

I just figured out how to adjust the dice roller so it defaults to d10, won't have to worry about the d20 mistakes anymore.  It also now inserts a +0 in the modifier section for some reason, but you can just type over it with your appropriate stat number with any modifiers.

Not very experienced with the 1s and 10s rule, so I'd prefer not to incorporate that.
Michael Smith
player, 83 posts
Protecting the world
Order of Aurelius
Fri 8 Mar 2013
at 06:24
  • msg #163

Re: OCC Thread

Do I need to remind you people who my sire is (Angel)? And my 'uncle'(Spike)? Slayer Fetishes run in the family ;)
Graham Miller
player, 35 posts
Former Initative Commando
plagued by the past
Sun 10 Mar 2013
at 16:24
  • msg #164

Re: OCC Thread

Did you reveal that in character, Mike?
Michael Smith
player, 86 posts
Protecting the world
Order of Aurelius
Mon 11 Mar 2013
at 04:07
  • msg #165

Re: OCC Thread

I said Angelus sired me in 1-3, yes.
Michael Smith
player, 92 posts
Protecting the world
Order of Aurelius
Fri 22 Mar 2013
at 00:00
  • msg #166

Re: OCC Thread

I coulda caught up to her...but, ya know, daylight, so it wasn't an option :P
Director
GM, 209 posts
Fri 22 Mar 2013
at 21:21
  • msg #167

Re: OCC Thread

That thought crossed my mind, but I figured Mike would prefer to stay indoors and not burst into flame. ;)
Director
GM, 211 posts
Thu 28 Mar 2013
at 00:25
  • msg #169

Re: OCC Thread

Episode 4 is now done.  Will pass out points later.
Michael Smith
player, 95 posts
Protecting the world
Order of Aurelius
Thu 28 Mar 2013
at 05:07
  • msg #170

Re: OCC Thread

"Live or die by her own choices, Mike said."

Pretty sure that came down pretty firmly on 'die.'
Director
GM, 212 posts
Fri 29 Mar 2013
at 18:42
  • msg #171

Re: OCC Thread

Everybody gets two experience points.

And everybody gets 1 heroic drama point for the Bringer battle.  Bringers aren't the strongest enemies out there, but they are no slouches in the combat skill department.
Director
GM, 213 posts
Fri 29 Mar 2013
at 19:06
  • msg #172

Re: OCC Thread

Before we move on to the next episode, does anyone wish to spend any experience points on attributes or skills ?   Not allowing any spending on qualities yet.

Let me know, skill and attribute costs are listed in the combat notes and rules thread.
Graham Miller
player, 42 posts
Former Initative Commando
plagued by the past
Fri 29 Mar 2013
at 22:39
  • msg #173

Re: OCC Thread

I think I will hold on to my XP for now.
Daniel Whitlock
player, 59 posts
Snarking at the moon.
LP: 66, DP: 10
Fri 5 Apr 2013
at 22:19
  • msg #174

Re: OCC Thread

Back.  Sorry for my disappearance.
Director
GM, 217 posts
Fri 5 Apr 2013
at 22:37
  • msg #175

Re: OCC Thread

Welcome back.  You're just in time to drive the bus.  Don't think anyone else can except Graham.
Director
GM, 219 posts
Tue 16 Apr 2013
at 14:59
  • msg #176

Re: OCC Thread

Roll call time.

I will be advertising for new players soon.  Everyone who is willing and able to play, speak up now so I know how many new players I will need.
Michael Smith
player, 100 posts
Protecting the world
Order of Aurelius
Tue 16 Apr 2013
at 21:44
  • msg #177

Re: OCC Thread

Still here.
Graham Miller
player, 46 posts
Former Initative Commando
plagued by the past
Sun 21 Apr 2013
at 15:31
  • msg #178

Re: OCC Thread

In reply to Director (msg # 176):

I am still here. Sorry with end of semester coming on my work schedule gets a little hectic.  Weekends may be only time for me to post until May.
Director
GM, 225 posts
Sun 21 Apr 2013
at 21:56
  • msg #179

Re: OCC Thread

That's okay.  And May is right around the corner.

Unfortunately it appears Merry and Daniel are no longer with us, I've advertised for two replacements.
Graham Miller
player, 48 posts
Former Initative Commando
plagued by the past
Tue 30 Apr 2013
at 13:15
  • msg #182

Re: OCC Thread

In reply to Lihwa Wei (msg # 181):

Welcome!
Michael Smith
player, 112 posts
Protecting the world
Order of Aurelius
Wed 1 May 2013
at 06:29
  • msg #183

Re: OCC Thread

Shall I do a stealth roll, Director?
Director
GM, 241 posts
Wed 1 May 2013
at 20:46
  • msg #184

Re: OCC Thread

Not necessary in this case.  Sneaking past someone is a dexterity plus acrobatics or crime (whichever is higher)then gets compared to the brains score of whoever you are sneaking past.

Even if Mike rolled a 1, he would sneak past an ubervamp under normal circumstances since they're brains score is nothing to brag about.
Graham Miller
player, 51 posts
Former Initative Commando
plagued by the past
Sun 5 May 2013
at 11:17
  • msg #185

Re: OCC Thread

So I am a little confused on where the cops and police come from. In the series I thought the town was deserted by all the humans except for Buffy's group.  Hence Andrew and Anya raiding the abandonded hospital.  No complaints, I just might have suggested a different course of action if I thought we needed to worry about the police and stuff.  For future reference, is everyone still in town?
Michael Smith
player, 114 posts
Protecting the world
Order of Aurelius
Sun 5 May 2013
at 11:19
  • msg #186

Re: OCC Thread

Well, apparently, the change in history didn't bury the entire town like it did in canon.
Michael Smith
player, 116 posts
Protecting the world
Order of Aurelius
Sun 5 May 2013
at 11:22
  • msg #187

Re: OCC Thread

Also, sorry if vanishing back into the school seems silly, but remember, I'm 'gang related, PCP', and if I get so much as a beam of sunlight on me...
Director
GM, 249 posts
Sun 5 May 2013
at 13:13
  • msg #188

Re: OCC Thread

No, everyone is not still in town.  It is deserted just like at the end of the series before Sunnydale sank into the ground (which it didn't here, because the game diverts from the events of the last episode).

The police and fire departments did in fact evacuate Sunnydale with everyone else but now they are back in town and going about their business.  Why?  Someone told them to.  Who?  Now you don't want me to spoil the surprise do you?

So Graham and everyone else should be surprised by the presence of the police and fire fighters. I'm sure it will be discussed among the characters once they've escaped.

Mike is fine, his position was a few yards away from the front entrance, so the cops spotting the "gang member" and trying to drag him out in the sun would not be healthy for him.
Lihwa Wei
player, 3 posts
Small Gym Owner
"I will never submit..."
Tue 7 May 2013
at 02:31
  • msg #189

Re: OCC Thread

Still here. Just a long weekend.
Lihwa Wei
player, 4 posts
Small Gym Owner
"I will never submit..."
Thu 9 May 2013
at 15:57
  • msg #190

Re: OCC Thread

And finals time..
Director
GM, 252 posts
Thu 9 May 2013
at 18:35
  • msg #191

Re: OCC Thread

That's a wrap for this ep.  Points will be handed out later.

Last vacancy now filled, please welcome Buffy Summers.

Yep, Buffy Summers.

Or is it?  Things may not be what they seem.
Michael Smith
player, 119 posts
Protecting the world
Order of Aurelius
Thu 9 May 2013
at 20:56
  • msg #192

Re: OCC Thread

No longer is she...Just a Buffy...now she's become...SUPER BUFFY! (That's what happened Season 8 by canon...)
Lihwa Wei
player, 5 posts
Small Gym Owner
"I will never submit..."
Thu 9 May 2013
at 22:52
  • msg #193

Re: OCC Thread

Welcome Buffy. Having fun Slaying and Punning.
Michael Smith
player, 120 posts
Protecting the world
Order of Aurelius
Thu 9 May 2013
at 22:57
  • msg #194

Re: OCC Thread

Well, at least I'll be able to smell if she has blood or not. So if it's actually Zombie Buffy, I'll notice.
Buffy Summers
player, 1 post
The Buffenator herself
Fri 10 May 2013
at 02:51
  • msg #195

Re: OCC Thread

Thanks for the intro Director.  Sorry but NO spoilers!!! Now if I can find some good buffy pics so it'll be much easier on the description thing. Anyway great to be here just the same.
Graham Miller
player, 52 posts
Former Initative Commando
plagued by the past
Fri 10 May 2013
at 13:04
  • msg #196

Re: OCC Thread

Director:
The police and fire departments did in fact evacuate Sunnydale with everyone else but now they are back in town and going about their business.  Why?  Someone told them to.  Who?  Now you don't want me to spoil the surprise do you?

So Graham and everyone else should be surprised by the presence of the police and fire fighters. I'm sure it will be discussed among the characters once they've escaped.


Ah good, glad I could react as expected.  :)

Sorry for the delay but for being the last week of a semester, work was extra busy for some reason.  Hopefully, it will slow down for a few weeks as we hit Maymester.
Director
GM, 253 posts
Fri 10 May 2013
at 19:44
  • msg #197

Re: OCC Thread

That's okay.  Don't forget to drop your jaw at the sight of Buffy when the next ep starts.

Point award time.


2 experience points each for Mike, Graham, and Annabelle.

And 1 Drama point each for Mike, Graham, and Annabelle (Mike for evil vamp fighting, Graham and Annabelle for evil cop fighting).
Michael Smith
player, 121 posts
Protecting the world
Order of Aurelius
Sat 11 May 2013
at 00:34
  • msg #198

Re: OCC Thread

There's a lot of Sarah Michelle Gellar pics, you shouldn't have too much trouble.
Buffy Summers
player, 2 posts
The Buffenator herself
Sat 11 May 2013
at 13:11
  • msg #199

Re: OCC Thread

That's true thank you for reminding me. Just finding the right one especially when she donned the role of the Buffenator herself. Buffy would be over 30 now.
Michael Smith
player, 125 posts
Protecting the world
Order of Aurelius
Thu 16 May 2013
at 21:01
  • msg #200

Re: OCC Thread

Finally, a fight in which I'm far from the best combatant!

I'll let Buffy have the pair, I'll take the other one ;)
Buffy Summers
player, 5 posts
The Buffenator herself
Thu 16 May 2013
at 21:47
  • msg #201

Re: OCC Thread

Depends on the dice this is my first time with this system. :)
Michael Smith
player, 127 posts
Protecting the world
Order of Aurelius
Thu 16 May 2013
at 21:56
  • msg #202

Re: OCC Thread

Well, if you're using her Season 5 stats from the original book, you're +18 to my +12.

If you're using Season /7/ stats...

You're like, +20 to my +12 :P
Buffy Summers
player, 6 posts
The Buffenator herself
Sat 18 May 2013
at 04:32
  • msg #203

Re: OCC Thread

Hmmm.....I am under the impression that this was the Season 5 Buffy. But I could be wrong I don't want to use the wrong stat when rolling.
Michael Smith
player, 128 posts
Protecting the world
Order of Aurelius
Sat 18 May 2013
at 06:39
  • msg #204

Re: OCC Thread

Well, Season 5 Buffy is Dex 9, Kung Fu 9...

So you should be at +18.

You'd also be +18 on defense
Director
GM, 258 posts
Sat 18 May 2013
at 14:20
  • msg #205

Re: OCC Thread

Game speed will be sluggish for the next few days.  My internet access is currently down, typing this message from the library.
Buffy Summers
player, 8 posts
The Buffenator herself
Sat 18 May 2013
at 14:31
  • msg #206

Re: OCC Thread

I think that I messed up. :(
Michael Smith
player, 129 posts
Protecting the world
Order of Aurelius
Sat 18 May 2013
at 21:40
  • msg #207

Re: OCC Thread

Particularly since you should be season 7 Buffy...this is literally right after chosen and the Scythe being used.
Graham Miller
player, 55 posts
Former Initative Commando
plagued by the past
Sun 19 May 2013
at 12:45
  • msg #208

Re: OCC Thread

So I just realized I never welcomed Buffy, so better late than rude, welcome to the game.  As for messing up, don't worry. This is a new system for me as well. Besides you usually learn more from mistakes than from getting it correct. :)
Buffy Summers
player, 9 posts
The Buffenator herself
Sun 19 May 2013
at 13:58
  • msg #209

Re: OCC Thread

Thanks Graham I'm glad to be here. :)
Director
GM, 260 posts
Tue 21 May 2013
at 14:59
  • msg #210

Re: OCC Thread

Internet still down, managed to resolve this round from the library computer.

For reasons known only to her player and myself, Buffy's stats do not match up with any particular season of the show.  You may not want to rely on her too much.
Director
GM, 261 posts
Fri 24 May 2013
at 19:07
  • msg #211

Re: OCC Thread

My Internet is now back up. Once Buffy posts her move, I'll get this round resolved.
Graham Miller
player, 57 posts
Former Initative Commando
plagued by the past
Sat 25 May 2013
at 08:53
  • msg #212

Re: OCC Thread

In reply to Director (msg # 211):

Good news about your Internet. Hope everyone has a safe Memorial Day weekend.
Buffy Summers
player, 10 posts
The Buffenator herself
Sat 25 May 2013
at 16:48
  • msg #213

Re: OCC Thread

Great news I'll make sure I can post my move asap.
Director
GM, 263 posts
Sat 25 May 2013
at 18:42
  • msg #214

Re: OCC Thread

And this round is now resolved.

Likewise with Graham, I'll wishe everyone a safe memorial day weekend.
Michael Smith
player, 133 posts
Protecting the world
Order of Aurelius
Wed 29 May 2013
at 06:06
  • msg #215

Re: OCC Thread

I wonder...do cops normally have nerves of steel?

I should consider vamping out when I punch them. Let them see I'm an unnatural thing.

(Or:Gang Related, PCP...)
Director
GM, 266 posts
Wed 29 May 2013
at 12:35
  • msg #216

Re: OCC Thread

No they do not.  Vamping out will make them bat an eye.  And then some.
Director
GM, 268 posts
Thu 30 May 2013
at 18:42
  • msg #217

Re: OCC Thread

I'm currently looking for one new player, since Lihwa quickly disappeared before meeting any of you.

The four of us will go about our business as usual, but you will have a new ally coming your way in the near future.
Michael Smith
player, 134 posts
Protecting the world
Order of Aurelius
Fri 31 May 2013
at 02:33
  • msg #218

Re: OCC Thread

Did the other cop run into the sun? Cause I'd have liked to take him down before he could run away, you just resolved combat before I could post.
Director
GM, 269 posts
Fri 31 May 2013
at 19:46
  • msg #219

Re: OCC Thread

Yes, he ran into the sun and I just edited that post to clarify that he did.

There will be other cops to encounter later, so you can do what you had planned to the next cop to cross your path.
Michael Smith
player, 135 posts
Protecting the world
Order of Aurelius
Sat 1 Jun 2013
at 03:18
  • msg #220

Re: OCC Thread

Well, it was more of, I'd planned to keep him from calling for reinforcements. Too late now.
Graham Miller
player, 59 posts
Former Initative Commando
plagued by the past
Sat 1 Jun 2013
at 11:20
  • msg #221

Re: OCC Thread

Yeah I had the same thought, Mike. Oh well. Such is life in Sunnydale where things din't go our way.
Director
GM, 270 posts
Sun 2 Jun 2013
at 00:42
  • msg #223

Re: OCC Thread

Well, he is on foot and you guys have a car now, so you can get in the car and chase him down if you want.


You find a nice big blanket in the police car trunk, so Mike doesn't have to separate from the group.
This message was last edited by the GM at 00:43, Sun 02 June 2013.
Director
GM, 274 posts
Tue 4 Jun 2013
at 11:45
  • msg #224

Re: OCC Thread

Welcome your new teammate Emilia Grey.
Emilia Grey
player, 1 post
Tue 4 Jun 2013
at 12:54
  • msg #225

Re: OCC Thread

Hi guys, i'll get a post out later today but just wanted to say hiya and look forward to slaying with you...
Buffy Summers
player, 16 posts
The Buffenator herself
Tue 4 Jun 2013
at 13:39
  • msg #226

Re: OCC Thread

Hi there. :)
Emilia Grey
player, 2 posts
Tue 4 Jun 2013
at 14:04
  • msg #227

Re: OCC Thread

Oh we have buffy.... is it really buffy? i thought everyone died in the hell mouth.... :S

Mind you wouldn't be the first time buffy has died and come back... it would be.... well the 3rd time.
Graham Miller
player, 62 posts
Former Initative Commando
plagued by the past
Fri 7 Jun 2013
at 02:45
  • msg #229

Re: OCC Thread

Welcome Emilia!
Director
GM, 279 posts
Wed 12 Jun 2013
at 21:40
  • msg #230

Re: OCC Thread

And that's a wrap for ep six.  Points will be handed out later.
Emilia Grey
player, 15 posts
Thu 13 Jun 2013
at 05:34
  • msg #231

Re: OCC Thread

Eeeeek vampires!
Michael Smith
player, 140 posts
Protecting the world
Order of Aurelius
Thu 13 Jun 2013
at 08:04
  • msg #232

Re: OCC Thread

Sigh. More of my...soul challenged kin. :P
Emilia Grey
player, 16 posts
Thu 13 Jun 2013
at 08:53
  • msg #233

Re: OCC Thread

Yay i got post 666
Buffy Summers
player, 20 posts
The Buffenator herself
Thu 13 Jun 2013
at 10:59
  • msg #234

Re: OCC Thread

I should've rolled notice but well Buffy is a bit weak on that. :P
Director
GM, 280 posts
Thu 13 Jun 2013
at 11:57
  • msg #235

Re: OCC Thread

Emilia Grey:
Eeeeek vampires!


Perfect timing eh?  Annabelle was explaining vampires to Emilia, and now we have a helpful visual aid.
Michael Smith
player, 141 posts
Protecting the world
Order of Aurelius
Thu 13 Jun 2013
at 12:22
  • msg #236

Re: OCC Thread

Fortunately for me, if the Vampires are in darkness, so am I.

Fortunately for everyone, we don't have to punch or stake them to death. Tossing them into the sun will do just fine. (Grapple, followed by doubled strength roll...)
Director
GM, 281 posts
Thu 13 Jun 2013
at 20:04
  • msg #237

Re: OCC Thread

Award time.

2 experience points for everyone.


1 HF Drama point each for Buffy, Mike, and Graham for their Turok-Han fighting.  2 HF Drama points for Annabelle (she did finish off two of the three Turok-Hans in that fight).
Director
GM, 283 posts
Fri 14 Jun 2013
at 00:54
  • msg #238

Re: OCC Thread

Episode 7 is up.  As noted, only Mike and Graham may post combat moves for the first round since the girls are in the store, they will hear the noise and can join in on the second.

And yes, Mike and the vampires are protected by the roof over the gas pumps, but the sun is just a few yards away.  A grapple followed by toss move will throw a vampire into the rays of the sun.
Emilia Grey
player, 17 posts
Sun 16 Jun 2013
at 07:27
  • msg #239

Re: OCC Thread

Hey guys, just wondering when i should post for combat... never really been able to do combat all that well in this system which is why i'm playing to get a better understanding.
Michael Smith
player, 144 posts
Protecting the world
Order of Aurelius
Sun 16 Jun 2013
at 07:28
  • msg #240

Re: OCC Thread

Well, first you need a fear test as an inexperienced vamp girl.

That's double your will score, -1. Don't roll bad...

If you fail, well, bad times.
Emilia Grey
player, 18 posts
Sun 16 Jun 2013
at 07:40
  • msg #241

Re: OCC Thread

Ok if my will is 3, then doubled would be 6 - 1 = 5

What should i be rolling?
Michael Smith
player, 145 posts
Protecting the world
Order of Aurelius
Sun 16 Jun 2013
at 07:50
  • msg #242

Re: OCC Thread

d10+5. And don't roll low.
Emilia Grey
player, 19 posts
Sun 16 Jun 2013
at 07:53
  • msg #243

Re: OCC Thread

Safe to say Emilia will be freaking out

10:52, Today: Emilia Grey rolled 7 using 1d10+5. Fear Roll.
Michael Smith
player, 146 posts
Protecting the world
Order of Aurelius
Sun 16 Jun 2013
at 08:14
  • msg #244

Re: OCC Thread

Yep. 7 is a flat out failure. So...

You may do whichever expression of fear suits you best...

(It also may help freak you out that Mike is rather casually tossing people out into the sun where they're being immolated...)
Emilia Grey
player, 21 posts
Tue 18 Jun 2013
at 17:13
  • msg #245

Re: OCC Thread

I think my sir robin impression was impressive, several yards in 15 seconds isn't bad.
Buffy Summers
player, 22 posts
The Buffenator herself
Wed 19 Jun 2013
at 20:53
  • msg #246

Re: OCC Thread

Almost missed this round wasn't able to post for a bit.
Graham Miller
player, 68 posts
Former Initative Commando
plagued by the past
Fri 21 Jun 2013
at 19:47
  • msg #247

Re: OCC Thread

In reply to Buffy Summers (msg # 246):

I think I am about to win the heartless bastard award...
Buffy Summers
player, 23 posts
The Buffenator herself
Fri 21 Jun 2013
at 20:00
  • msg #248

Re: OCC Thread

You don't say. :P
Emilia Grey
player, 25 posts
Fri 21 Jun 2013
at 20:24
  • msg #249

Re: OCC Thread

Wish you hadn't posted about walking away :D could have made it a bit harsher :P
Michael Smith
player, 150 posts
Protecting the world
Order of Aurelius
Sat 22 Jun 2013
at 07:33
  • msg #250

Re: OCC Thread

Anyways, Buffy, when he said 'call my sire' he means call Angel.

Mike, at this point in time, has decided getting out of Sunnydale and regrouping in Los Angeles is a very good idea.

I'm also waiting for your post, if anyone's wondering.
This message was last edited by the player at 07:34, Sat 22 June 2013.
Buffy Summers
player, 24 posts
The Buffenator herself
Sat 22 Jun 2013
at 11:08
  • msg #251

Re: OCC Thread

That can work.
Michael Smith
player, 151 posts
Protecting the world
Order of Aurelius
Sat 22 Jun 2013
at 12:43
  • msg #252

Re: OCC Thread

Remember, though, this is season 7...congruent with Season 4 Angel. So Jasmine's just been toasted, and Angel just took over Evil Inc...that is, Wolfram and Hart.
Director
GM, 287 posts
Sat 22 Jun 2013
at 13:03
  • msg #253

Re: OCC Thread

Good dramatic speech by Graham.

He won't be winning any popularity polls with Emilia and Annabelle for a while, but still a great speech.
Michael Smith
player, 152 posts
Protecting the world
Order of Aurelius
Sat 22 Jun 2013
at 13:20
  • msg #254

Re: OCC Thread

Mike is too smart to say anything out loud, but he actually agrees. If Emilia doesn't shape up, fear WILL get her killed. The streets are littered with people like that who die.

Look at poor...was it Jennifer? She ran off by herself, and died.

It's a good old fashioned AD&D concept. NEVER SPLIT THE PARTY!
Emilia Grey
player, 26 posts
Sat 22 Jun 2013
at 14:04
  • msg #255

Re: OCC Thread

Emilia might run away in character but the Player isn't :P
Buffy Summers
player, 25 posts
The Buffenator herself
Sat 22 Jun 2013
at 14:31
  • msg #256

Re: OCC Thread

<is hit with writer's block> :(
Graham Miller
player, 69 posts
Former Initative Commando
plagued by the past
Sat 22 Jun 2013
at 15:17
  • msg #257

Re: OCC Thread

Graham is actually trying to make up for Jennifer. He went easy on her and she ran away to be killed.  His guilt over that is affecting his behavior toward Emilia. Now whether anyone actually figures that out is another matter.
Michael Smith
player, 153 posts
Protecting the world
Order of Aurelius
Sat 22 Jun 2013
at 15:52
  • msg #258

Re: OCC Thread

Mike also has some guilt over that.

Of course, she ran into sunlight, so there was nothing I could've done, but...
Emilia Grey
player, 27 posts
Sat 22 Jun 2013
at 18:24
  • msg #259

Re: OCC Thread

Emilia might get killed but at the moment she's the only white hat around a bunch of heros.... not great for her
Annabelle Berkshire
player, 86 posts
Slayer In Training
Sat 22 Jun 2013
at 19:15
  • msg #260

Re: OCC Thread

Annabelle's actually a white hat too.  Her SIT skills give her an edge, but power-wise she's not much higher on the scale than Emilia.
Graham Miller
player, 70 posts
Former Initative Commando
plagued by the past
Sun 23 Jun 2013
at 00:29
  • msg #261

Re: OCC Thread

Emilia Grey:
Emilia might get killed but at the moment she's the only white hat around a bunch of heros.... not great for her


Or really good, if that means they have to get through more of us to get to her. ;)
Michael Smith
player, 154 posts
Protecting the world
Order of Aurelius
Sun 23 Jun 2013
at 19:01
  • msg #262

Re: OCC Thread

Are the cops in sunlight?
Director
GM, 289 posts
Sun 23 Jun 2013
at 21:15
  • msg #263

Re: OCC Thread

Nope, they are at the opposite end of area covered by the roof.  You can attack without fear of sun damage.
Michael Smith
player, 156 posts
Protecting the world
Order of Aurelius
Tue 25 Jun 2013
at 13:32
  • msg #264

Re: OCC Thread

I knew it. It's the Buffybot. I'm surprised it was repaired after it was destroyed early season 6.
Buffy Summers
player, 28 posts
The Buffenator herself
Tue 25 Jun 2013
at 15:00
  • msg #265

Re: OCC Thread

IT? <bops Mike>
Michael Smith
player, 158 posts
Protecting the world
Order of Aurelius
Tue 25 Jun 2013
at 15:06
  • msg #266

Re: OCC Thread

Well...you've gotta point.

As you were originally designed as Spike's sex toy, you definitely do have a gender, so you're she.
Buffy Summers
player, 29 posts
The Buffenator herself
Tue 25 Jun 2013
at 15:11
  • msg #267

Re: OCC Thread

Field Goal! :)
Director
GM, 292 posts
Thu 27 Jun 2013
at 20:11
  • msg #268

Re: OCC Thread

Michael Smith:
I knew it. It's the Buffybot. I'm surprised it was repaired after it was destroyed early season 6.



So Mike, did you guess she was Buffybot right away or did that come a little later?

What about Emilia and Graham, either of you guess she was Buffybot at any point?

The backstory is that Willow was rebuilding her bit by bit in the "deleted scenes" from season 7.  Buffybot would have been in the final battle, but wasn't sufficiently powered up.  While everyone else was in Buffy' house, Buffybot was downstairs in the basement charging up, then was activated and went looking for us at the high school.
This message was last edited by the GM at 20:41, Thu 27 June 2013.
Buffybot
player, 34 posts
The Buffenator herself
Thu 27 Jun 2013
at 21:02
  • msg #269

Re: OCC Thread

I think I need to talk to the director because Buffybot is gonna get peppered with questions and if we are going with the official lore....
Director
GM, 293 posts
Thu 27 Jun 2013
at 21:40
  • msg #270

Re: OCC Thread

http://buffy.wikia.com/wiki/Buffybot

The above link is to her entry at the buffy.wikia site which should give you the details you need.

In season six, episode 2 she was destroyed by a group of demon bikers and never rebuilt in the canon of the show.


Her being rebuilt by Willow and here right now is where we deviate from the show.
Michael Smith
player, 162 posts
Protecting the world
Order of Aurelius
Fri 28 Jun 2013
at 02:51
  • msg #271

Re: OCC Thread

I guessed right away. You said little known side character were available, mains were not.

Heh. Hilarious if Graham accidentally activated a few Spike Sex programs Willow missed deleting. Could be hardcoded. ;)
Director
GM, 294 posts
Sat 29 Jun 2013
at 16:49
  • msg #273

Re: OCC Thread

Buffybot:
Buffybot frowns as she looks at the empty first aid case. "Another shotgun and a two painkillers. Looks like I'll have to search the store for a few first aid kits. She turns to the others to see if they have any other ideas.


I read that as you haven't actually gone back in yet, but were intending to after hearing ideas from the others.

I'll save you a trip.  All the first aid supplies are gone.  And all the beer.  And all the toilet paper.
Director
GM, 296 posts
Sat 29 Jun 2013
at 17:02
  • msg #274

Re: OCC Thread

And Graham posted right as I did, you both are in the store now and I've just updated what you found and didn't find.
This message was last edited by the GM at 17:04, Sat 29 June 2013.
Graham Miller
player, 73 posts
Former Initative Commando
plagued by the past
Sat 29 Jun 2013
at 17:13
  • msg #275

Re: OCC Thread

In reply to Director (msg # 274):

Whoops. Sorry about that.
Director
GM, 297 posts
Sat 29 Jun 2013
at 17:16
  • msg #276

Re: OCC Thread

No worries. The downside of simultaneous posting, it happens sometimes.

You two can grab some last minute supplies and we'll move on to the hospital.
Director
GM, 299 posts
Sat 6 Jul 2013
at 16:08
  • msg #278

Re: OCC Thread

Anyone have anything else to say?


If not, I'm going to jump us ahead a few hours shortly before sunset.
Michael Smith
player, 165 posts
Protecting the world
Order of Aurelius
Sat 6 Jul 2013
at 16:39
  • msg #279

Re: OCC Thread

That's good by me. Mike, as I said, just finds a sunless place to snooze, during which time he'll get all his lifepoints back.
Buffybot
player, 38 posts
The Buffenator herself
Sat 6 Jul 2013
at 17:26
  • msg #280

Re: OCC Thread

I guess we can move on since Buffybot can't do anything else at this time.
Director
GM, 300 posts
Sat 6 Jul 2013
at 20:07
  • msg #281

Re: OCC Thread

One more thing before we move forward, need to know who's sleeping and who's awake for the next few hours.

What are Emilia, Graham, and Buffybot's intentions?

Mike has made his intentions clear, he's going to sleep and let his vamp healing work.

Annabelle intends to do first aid on Graham, then will grab a nap if Emilia agrees to her plan of taking turns.
Graham Miller
player, 74 posts
Former Initative Commando
plagued by the past
Sun 7 Jul 2013
at 17:42
  • msg #282

Re: OCC Thread

In reply to Director (msg # 281):

Sorry for lack of postage.  Was visiting family and the internet connection at hotel went out.

Graham will sit through Annabelle's first aid treatment and then search the hospital for first aid kits, tools or anything else he can scrounge for supplies.
Buffybot
player, 39 posts
The Buffenator herself
Mon 8 Jul 2013
at 03:13
  • msg #283

Re: OCC Thread

Buffybot would most likely power down to recover.
Emilia Grey
player, 38 posts
Mon 8 Jul 2013
at 05:01
  • msg #284

Re: OCC Thread

OCC; sorry about my lack of posting as well my internet dongle ran out of credit, so i've been son's internet over the whole weekend
Director
GM, 302 posts
Tue 9 Jul 2013
at 00:04
  • msg #285

Re: OCC Thread

No worries.

We've now regrouped and rested, it's a half hour until sunset.

Buffybot now has self repair circuitry that was installed when she was rebuilt, when she powers off, she heals at the same rate Mike does.  Not a radical new robot ability, Ted had it. The rest of you won't have to worry about fixing her everytime she gets hit.
Michael Smith
player, 171 posts
Protecting the world
Order of Aurelius
Tue 16 Jul 2013
at 00:10
  • msg #286

Re: OCC Thread

Egads, it's an invisible plot wall!
Emilia Grey
player, 48 posts
Tue 16 Jul 2013
at 05:21
  • msg #287

Re: OCC Thread

Don't you just hate those! lol, Hmmm had an ic idea though, what ever is making it is probably at the center, all we have to do is work out where the center is... (Probably hell mouth.)
Graham Miller
player, 76 posts
Former Initative Commando
plagued by the past
Tue 16 Jul 2013
at 12:06
  • msg #288

Re: OCC Thread

Who is our occult expert right now? It was Meredith before, but...
Director
GM, 310 posts
Tue 16 Jul 2013
at 12:32
  • msg #289

Re: OCC Thread

That's a wrap for episode 7, points will be issued later.

Annabelle has an occultism skill of 4, a rare Slayer in training who paid attention to her book learning.
Emilia Grey
player, 49 posts
Tue 16 Jul 2013
at 12:52
  • msg #290

Re: OCC Thread

Hmmm... i guess i'm pretty much the zeppo :( although i think i should get a bonus occultism 1 because of all the new stuff i'm learning! :P
Director
GM, 311 posts
Tue 16 Jul 2013
at 19:27
  • msg #291

Re: OCC Thread

Now Emilia, you are a valuable member of the team, let's not use the Z word.

Everybody gets 3 experience points each for this episode (which was longer than usual, our longest one yet).

Mike and Graham each get 1 heroic DP for their vamp gang fighting at the start.
Director
GM, 313 posts
Tue 23 Jul 2013
at 03:55
  • msg #293

Re: OCC Thread

I'm here troops.  Sorry for the absence, went out of town for a few days.  Didn't get the chance to keep the game rolling as I planned.

Normal play will now resume.
Emilia Grey
player, 52 posts
Tue 23 Jul 2013
at 05:17
  • msg #294

Re: OCC Thread

No worries :D
Buffybot
player, 44 posts
The Buffenator herself
Tue 23 Jul 2013
at 13:10
  • msg #295

Re: OCC Thread

I'm glad that youre ok.
Director
GM, 315 posts
Wed 24 Jul 2013
at 01:51
  • msg #296

Re: OCC Thread


(OCC: how come's that first turok han was such a bad ass but the others fell like regular vampires, heck even Andrew managed to take out a couple!)

I figure that not all Turok-Hans are as tough, just as all "regular" vamps aren't as tough.  A vamp veteran is tougher than a vamp minion, a vamp lieutenant is tougher than a vamp veteran.

But Andrew taking one out is really stretching things.
Emilia Grey
player, 54 posts
Wed 24 Jul 2013
at 05:03
  • msg #297

Re: OCC Thread

He took out two in the last episode, (Ofcourse these might have been bringers, but if that's the case then it was Giles (who admittedly is fairly experienced) but still one of these things beat down buffy better than glory managed.... hmmm interesting fight turokan vs Glory... that would be a beat down to see.
Emilia Grey
player, 59 posts
Mon 29 Jul 2013
at 08:40
  • msg #298

Re: OCC Thread

Hmmm just looking at my last few posts... maybe i should have given her the psycological problem of Pyromania
Michael Smith
player, 179 posts
Protecting the world
Order of Aurelius
Wed 31 Jul 2013
at 13:10
  • msg #299

Re: OCC Thread

Emilia:It's d10+Inf+Attractive :)
Emilia Grey
player, 62 posts
Wed 31 Jul 2013
at 13:54
  • msg #300

Re: OCC Thread

Then i rolled right, 0 Influence (White hat's suck when it comes to skills)
Director
GM, 321 posts
Thu 1 Aug 2013
at 00:16
  • msg #301

Re: OCC Thread

It's intelligence plus influence plus any attrativeness modifier (negative if your character needs a bag over their head).

So Emilia's final score is 12, which beats the soldiers brains score of 10, so as you can see she succeeded.
Emilia Grey
player, 63 posts
Thu 1 Aug 2013
at 04:21
  • msg #302

Re: OCC Thread

Cool :D
Director
GM, 329 posts
Fri 9 Aug 2013
at 00:56
  • msg #303

Re: OCC Thread

I just wrote Graham out of the game. Not going to look for a replacment just yet, the four of us will go on for now.
Emilia Grey
player, 69 posts
Mon 12 Aug 2013
at 04:14
  • msg #305

Re: OCC Thread

Nuts (FGMI, (For Game Masters Info) I'm normally not able to post between friday and sunday, (although my weekday posting is normally spot on)
Director
GM, 333 posts
Mon 12 Aug 2013
at 22:24
  • msg #306

Re: OCC Thread

That's okay, the game seems to slow down on the weekends anyway.
Buffybot
player, 54 posts
The Buffenator herself
Tue 13 Aug 2013
at 22:36
  • msg #307

Re: OCC Thread

At least Annabelle and Em are making preparations. :)
Emilia Grey
player, 72 posts
Wed 14 Aug 2013
at 04:49
  • msg #308

Re: OCC Thread

Just a quick question regarding flamethrowers... does that apply to Emilia's hair spray and lighter? I figured she would be a dab hand with hair spray
Director
GM, 340 posts
Sat 17 Aug 2013
at 17:43
  • msg #309

Re: OCC Thread

That's a wrap for ep 8.

Three experience points for each of you.

No drama points  this time, no heroic feats this ep or any other DP earning events.
Emilia Grey
player, 75 posts
Mon 19 Aug 2013
at 04:29
  • msg #310

Re: OCC Thread

Can never find the right spell when you need it :(
Director
GM, 342 posts
Mon 19 Aug 2013
at 22:38
  • msg #311

Re: OCC Thread

Can't make things too easy now.  Not gonna let you find the "destroy vampire" potion that can be mixed together with common household chemicals ;)
Michael Smith
player, 193 posts
Protecting the world
Order of Aurelius
Tue 20 Aug 2013
at 01:24
  • msg #312

Re: OCC Thread

There's other things you can make with common household chemicals. Like, say, napalm. ;)
Emilia Grey
player, 77 posts
Tue 20 Aug 2013
at 04:08
  • msg #313

Re: OCC Thread

Hey i made a flame thrower.... although was a bit of a bad girl at school so the hairspray flame thrower was just a bit of fun.
Annabelle Berkshire
player, 125 posts
Slayer In Training
Thu 22 Aug 2013
at 16:38
  • msg #314

Re: OCC Thread

Annabelle is waiting to see if Emilia will try her flamethrower move, then take if from there.
Director
GM, 345 posts
Sat 24 Aug 2013
at 18:43
  • msg #315

Re: OCC Thread

Is Buffybot going to post her combat move?  Just need hers to resolve this round.
Michael Smith
player, 196 posts
Protecting the world
Order of Aurelius
Sat 24 Aug 2013
at 18:51
  • msg #316

Re: OCC Thread

Dunno why, but the Dice seem to like Mike more when he's tossing opponents into kill zones then they do when he's actually fighting.
Buffybot
player, 60 posts
The Buffenator herself
Sun 25 Aug 2013
at 16:24
  • msg #317

Re: OCC Thread

That's very interesting Mike. Since you put it that way.
This message was last edited by the player at 16:25, Sun 25 Aug 2013.
Emilia Grey
player, 79 posts
Mon 26 Aug 2013
at 04:25
  • msg #318

Re: OCC Thread

Hi sorry about slow posting been busy last week back on my game now
Director
GM, 347 posts
Tue 27 Aug 2013
at 00:32
  • msg #319

Re: OCC Thread

That's okay.  I covered your combat move last round, which was simple enough since you made your intentons clear.
Emilia Grey
player, 81 posts
Tue 27 Aug 2013
at 04:21
  • msg #320

Re: OCC Thread

What sort of weapons are in the armory by any chance is there a flare gun? (Since it's about the most lethal thing that Emilia should probably handle)
Director
GM, 350 posts
Tue 27 Aug 2013
at 23:27
  • msg #321

Re: OCC Thread

Yep, flare gun  can be found.  You attack with it using a dexterity plus gun fu roll (if no gun ful skill then dexterity plus zero roll).
Buffybot
player, 62 posts
The Buffenator herself
Thu 29 Aug 2013
at 00:33
  • msg #322

Re: OCC Thread

Is this the same battle or two different ones now?
Director
GM, 354 posts
Thu 29 Aug 2013
at 01:24
  • msg #323

Re: OCC Thread

Two different battles going on at the same time at different locations at the base.  Annabelle and Emilia are in the armory, everybody else is outside near the front gate.
Emilia Grey
player, 84 posts
Thu 29 Aug 2013
at 07:04
  • msg #324

Re: OCC Thread

wow emilia seems to be having alot of luck when it comes to attacks that's 2 natural 10's
Director
GM, 356 posts
Fri 30 Aug 2013
at 00:43
  • msg #325

Re: OCC Thread

Pretty cool.

We've had some impressive feats in this fight all around.  Annabelle also manged two 10 rolls, both in the same round.  And I think Mike safely has the consecutive vamp tossing into the fire world record secure.
Buffybot
player, 63 posts
The Buffenator herself
Fri 30 Aug 2013
at 15:08
  • msg #326

Re: OCC Thread

Interesting...LOL
Michael Smith
player, 202 posts
Protecting the world
Order of Aurelius
Sat 31 Aug 2013
at 14:33
  • msg #327

Re: OCC Thread

Heh. I didn't miss the fact he said 'you're a one vamp wrecking machine' not 'you're one vamp wrecking machine.'

It's like the Lt's figured out what I am.
Michael Smith
player, 206 posts
Protecting the world
Order of Aurelius
Mon 2 Sep 2013
at 04:48
  • msg #328

Re: OCC Thread

Not my call to say if cute army boy is toast or not. Because it'd give Emilia a Drama point if he IS toast. :P

"Agony that is life."
This message was last edited by the player at 04:48, Mon 02 Sept 2013.
Emilia Grey
player, 87 posts
Mon 2 Sep 2013
at 04:49
  • msg #329

Re: OCC Thread

Hey it was only a passing fling
Buffybot
player, 65 posts
The Buffenator herself
Wed 4 Sep 2013
at 16:46
  • msg #330

Re: OCC Thread

LOL You don't say! :P
Michael Smith
player, 209 posts
Protecting the world
Order of Aurelius
Thu 5 Sep 2013
at 05:44
  • msg #331

Re: OCC Thread

Two offended girls try to leave a base with military support behind without either of the two fighters in the party.

...Common sense failure...
Emilia Grey
player, 90 posts
Thu 5 Sep 2013
at 06:05
  • msg #332

Re: OCC Thread

Not leaving the base just the scene where all the deadpeople are
Buffybot
player, 67 posts
The Buffenator herself
Thu 5 Sep 2013
at 15:33
  • msg #333

Re: OCC Thread

I can't seem to come up with a good post. :(
Director
GM, 363 posts
Fri 6 Sep 2013
at 02:26
  • msg #334

Re: OCC Thread

Annabelle does intend to leave, but she's got a plan to improve their odds.

Getting away from condescending army officers is a bonus.
Michael Smith
player, 210 posts
Protecting the world
Order of Aurelius
Fri 6 Sep 2013
at 03:01
  • msg #335

Re: OCC Thread

Granted, this is a different system, but rule #1 of AD&D is NEVER SPLIT THE PARTY.
Director
GM, 365 posts
Sat 7 Sep 2013
at 13:46
  • msg #336

Re: OCC Thread

Never played AD & D.  It that an actual rule that says the group can't split, or just a suggestion?

I was in a BTVS unisystem game a few years back where the GM had a "no split" rule.  It resulted in a game where we spent all our time talking and arguing about what to do next, not allowed to do anything until we all agreed and did it as a group.

It was like being in Congress.  Lots of talk, nothing getting done.
Michael Smith
player, 211 posts
Protecting the world
Order of Aurelius
Sat 7 Sep 2013
at 17:39
  • msg #337

Re: OCC Thread

It's just a very strong suggestion. The DM in my last game made a point of MURDERING people who split off from the main group for anything other then scouting.
Emilia Grey
player, 91 posts
Mon 9 Sep 2013
at 06:29
  • msg #338

Re: OCC Thread

In puffy they always spit up, it's slightly harder for the DM i remember in D&D i had to have two games going in pretty much seperate rooms but it worked out in the end, (Ended up with the two parties at war with each other with out knowing it) (Alot of fun)
Emilia Grey
player, 93 posts
Tue 10 Sep 2013
at 05:59
  • msg #339

Re: OCC Thread

Are Annabelle and I going to be on a seperate thread or should we post in the same thread?
Director
GM, 368 posts
Tue 10 Sep 2013
at 16:36
  • msg #340

Re: OCC Thread

Same thread.  We're all still in the same episode, just cutting back and forth between different scenes.
Michael Smith
player, 217 posts
Protecting the world
Order of Aurelius
Tue 17 Sep 2013
at 05:35
  • msg #341

Re: OCC Thread

http://www.youtube.com/watch?v=NPtk7mweahY

As I'm suddenly reminded of this when I inform the Lieutenant his men are already dead.
Buffybot
player, 72 posts
The Buffenator herself
Tue 17 Sep 2013
at 15:08
  • msg #342

Re: OCC Thread

That was a good setup Mike. :)
Director
GM, 380 posts
Sun 22 Sep 2013
at 23:39
  • msg #343

Re: OCC Thread

And that's  wrap for episode 9.  Will give out award points later.
Michael Smith
player, 222 posts
Protecting the world
Order of Aurelius
Sun 22 Sep 2013
at 23:46
  • msg #344

Re: OCC Thread

Now, how two white hats get away from 4 bringers...well...
Emilia Grey
player, 100 posts
Mon 23 Sep 2013
at 06:59
  • msg #345

Re: OCC Thread

Hi guys my posting maybe a bit eratic as a few of you know i live in kenya and we are having a few problems at the moment,
Buffybot
player, 75 posts
The Buffenator herself
Mon 23 Sep 2013
at 20:33
  • msg #346

Re: OCC Thread

I hope that I finally saved up enough XP to begin to make Buffybot more balance between physical, mental and social. :p
Michael Smith
player, 223 posts
Protecting the world
Order of Aurelius
Mon 23 Sep 2013
at 20:51
  • msg #347

Re: OCC Thread

Nice thing for you as a bot, you can upgrade things like int and per simply by buying more RAM...or better optics. :)
Buffybot
player, 76 posts
The Buffenator herself
Mon 23 Sep 2013
at 21:13
  • msg #348

Re: OCC Thread

True on that one Mike. :)
Director
GM, 381 posts
Wed 25 Sep 2013
at 01:04
  • msg #349

Re: OCC Thread

Award time.

Everbody gets two experience points.

Annabelle and Emilia get 1 drama point each for their Turok-Han kill.

And Michael gets 2 drama points.  Even with his superior abilties and some help from the soliders, I counted eight Turok-Hans dusted (or ashed in most cases)by him in this episode.  That's impressive.
This message was last edited by the GM at 01:06, Wed 25 Sept 2013.
Michael Smith
player, 224 posts
Protecting the world
Order of Aurelius
Wed 25 Sep 2013
at 03:56
  • msg #350

Re: OCC Thread

This is the way we toss the vamps, toss the vamps, toss the vamps...
Emilia Grey
player, 101 posts
Wed 25 Sep 2013
at 05:51
  • msg #351

Re: OCC Thread

You missed our Tinker toy
Director
GM, 391 posts
Wed 2 Oct 2013
at 17:36
  • msg #352

Re: OCC Thread

Emilia, a kick move is dex plus kung fu - 1.  But since you and Annabelle were attacking the same bringer, you got +2 multiple attacker  bonus, so your final attack score was 12.  The bringer defended against you, but only had one defense available allowing Annabelle to hit despite her low roll.

Mike, a character makes a dex plus acrobatics roll to sneak up on someone (or dex plus crime if that skill is higher), not necessary in this case since the bringers were otherwise occupied with getting to the roof.  Say for example, you were trying to sneak up against one lone bringer just standing by a tree, then that stealth roll would be required.
Emilia Grey
player, 107 posts
Thu 3 Oct 2013
at 05:02
  • msg #353

Re: OCC Thread

Director just seen your log in name TK421 hehe nice subtle star wars reference...

Right ok sorry all my uni system books are in storage back in england
Michael Smith
player, 230 posts
Protecting the world
Order of Aurelius
Thu 3 Oct 2013
at 06:37
  • msg #354

Re: OCC Thread

Yeeeeeah, this is why you don't run off without the warriors. See, humans take double damage form slash/stab weapons, as well as bullets.

That's why it did 26 damage...it actually did 13, then the director doubled it cause you're human.
Emilia Grey
player, 109 posts
Thu 3 Oct 2013
at 06:57
  • msg #355

Re: OCC Thread

Just as an occ michael why aren't you trying to kill us all the time:

Chip
Soul
or
Other
Michael Smith
player, 231 posts
Protecting the world
Order of Aurelius
Thu 3 Oct 2013
at 08:15
  • msg #356

Re: OCC Thread

Ah, I mentioned it in a past scene. He's souled.

The general concept is, he was the last vampire Angelus embraced before getting recursed with his soul by Willow in Season 2. Because he was literally only an hour undead at the time (Angelus sired him with 'canon fodder' in mind), his connection to his sire was so strong that the curse flowed from Sire to Childe, and hence, the curse as written is in effect. Yes, that include that deadly happiness clause...

Unlike the original, though, Mike got hit by his curse before he had time to munch anyone, so he's hardly an ex 'scourge of Europe.' Instead, he got souled pretty much instantly, and thus, never got the chance to kill anyone. Hence, he's more cheerful then Angel, for he doesn't have a 10 mile long laundry list of things to atone for. His amazing combat ability is directly related to being Angelus's childe...the Order of Aurelius, one and all, tends to be seriously badass. (Even Dru's badass, in her odd way...)
This message was last edited by the player at 08:20, Thu 03 Oct 2013.
Emilia Grey
player, 110 posts
Thu 3 Oct 2013
at 10:00
  • msg #357

Re: OCC Thread

Hey don't know dru she was very very bad ass she killed kendra, and could have taken buffy (if her mind had been a tad clearer) she had that whole hypnotic thing going
Director
GM, 392 posts
Thu 3 Oct 2013
at 20:27
  • msg #358

Re: OCC Thread

Thanks for noticing the Star Wars reference in my name Emilia, not too many people have.  Good call on the fear test roll, Annabelle is bleeding enough to rate one.

One of the things I find refreshing about Mike's origin is his young age.  He's practically an infant by vamp standards.  Most vamp characters I've seen on rpol seem to be a minimum of 200 years plus.
Michael Smith
player, 232 posts
Protecting the world
Order of Aurelius
Thu 3 Oct 2013
at 20:56
  • msg #359

Re: OCC Thread

Heh. I had to explain how he ended up with a soul. And if he's young, by vamp standards, he isn't showing his youth much. :)
Emilia Grey
player, 111 posts
Fri 4 Oct 2013
at 13:17
  • msg #360

Re: OCC Thread

Hehe thanks.... any chance of getting a drama point for doing it with out being asked, :D

Assuming i don't get gutted the same way.
Buffybot
player, 81 posts
The Buffenator herself
Fri 4 Oct 2013
at 16:54
  • msg #361

Re: OCC Thread

Emilia Grey:
Hey don't know dru she was very very bad ass she killed kendra, and could have taken buffy (if her mind had been a tad clearer) she had that whole hypnotic thing going


When did Dru remove Kendra???
Michael Smith
player, 233 posts
Protecting the world
Order of Aurelius
Fri 4 Oct 2013
at 17:02
  • msg #362

Re: OCC Thread

Season 2, Becoming Part 1.

Spike:Dru bagged herself a Slayer? Good for her!
Buffy:*GLARE!*
Spike:Though, not from your point of view I suppose...
Emilia Grey
player, 113 posts
Sat 5 Oct 2013
at 06:53
  • msg #363

Re: OCC Thread

Hypnotic glare followed by a critical strike to the throat with her nails
Buffybot
player, 87 posts
The Buffenator herself
Sun 13 Oct 2013
at 14:03
  • msg #364

Re: OCC Thread

Director:
The chief glances in Buffybot's direction then back to Mike.  "You want to leave the robot here?  Or have my men gun it down?  I'm not sure you can trust that thing, especially with it being damaged.  It may turn on you, circuits could malfunction and it may think you and those girls are the enemy."


This is gonna be interesting. I hope the Chief is out of Buffybot's earshot or otherwise might cause issues. Hopefully Mike can reply soon because I might hold off on replying.
Director
GM, 404 posts
Sun 13 Oct 2013
at 20:40
  • msg #365

Re: OCC Thread

Buffybot is out of earshot and can't hear a word of the conversation.  You are not aware of any danger to yourself.

Unless Michael says; "Yeah, just shoot her." and the cops open fire.
This message was last edited by the GM at 00:33, Mon 14 Oct 2013.
Michael Smith
player, 242 posts
Protecting the world
Order of Aurelius
Sun 13 Oct 2013
at 20:50
  • msg #366

Re: OCC Thread

"Yeah, just shoot the only actual combat assistance I have. It's not like she's going to survive every battle while you guys are SCREWED!" :P
Michael Smith
player, 244 posts
Protecting the world
Order of Aurelius
Sun 13 Oct 2013
at 21:28
  • msg #367

Re: OCC Thread

Clearly, the next thing I should buy is int, influence, or both, for Mike's BS skills are taking a turn for the better.
Director
GM, 406 posts
Mon 14 Oct 2013
at 00:37
  • msg #368

Re: OCC Thread

Not a bad idea.  The Sunnydale PD aren't the sharpest tools in the shed, he may be needing to fool smarter people.
Annabelle Berkshire
player, 165 posts
Slayer In Training
Sun 27 Oct 2013
at 13:47
  • msg #370

Re: OCC Thread

Annabelle hasn't posted her move yet because she needs Emilia to shout out that the spell is ready to go, where Annabelle will then unleash her plan to lure the ubervamps into the circle.
Emilia Grey
player, 123 posts
Mon 28 Oct 2013
at 05:27
  • msg #371

Re: OCC Thread

Ooopse my bad sorry i've been away this weekend
Buffybot
player, 94 posts
The Buffenator herself
Mon 28 Oct 2013
at 18:36
  • msg #372

Re: OCC Thread

I hope that Mike is ok....
Michael Smith
player, 254 posts
Protecting the world
Order of Aurelius
Tue 29 Oct 2013
at 06:32
  • msg #373

Re: OCC Thread

Fortunately...

9-10:1 success
11-12:2 success
13-14:3 success
15-16:4 success (You got a 16, so the spell is cast)
17-20:5 success
21-23:6 success (this is where Mike caps out, without drama points.
24-26:7 success
27-29:8 success (this is where Buffy and Angel, the canon characters, cap out)
30-32:9 success
33-35:10 success (This is Illyria/Final Boss territory only territory, generally.)
Buffybot
player, 100 posts
The Buffenator herself
Wed 6 Nov 2013
at 20:30
  • msg #374

Re: OCC Thread

Blast, Buffybot is clearly out of touch. Any other surprises that Buffybot need to know? She is trying to assist....
Director
GM, 420 posts
Wed 6 Nov 2013
at 21:19
  • msg #375

Re: OCC Thread

None I can think of at the moment.

The council was destroyed about halfway through season 7. Buffybot had been deactivated since the start of season 6, so she should be unaware of any recent events before the game started.
Buffybot
player, 101 posts
The Buffenator herself
Wed 6 Nov 2013
at 21:47
  • msg #376

Re: OCC Thread

Director:
None I can think of at the moment.

The council was destroyed about halfway through season 7. Buffybot had been deactivated since the start of season 6, so she should be unaware of any recent events before the game started.


Thanks that's what I need to know.
Emilia Grey
player, 133 posts
Thu 7 Nov 2013
at 06:04
  • msg #377

Re: OCC Thread

what about wesley and his dad they both survived, (along with the librarian at wolfram and hart) also there was a couple of other watchers who weren't in the building
Michael Smith
player, 263 posts
Protecting the world
Order of Aurelius
Thu 7 Nov 2013
at 06:56
  • msg #378

Re: OCC Thread

The characters from Angel, the Series, aren't allowed in this campaign, but I do not think they are declared dead. After all, the current timeline has Angel just now taking control of Wolfram and Hart, so it's the beginning of Season 5 over there.

Including Spike being a ghost destined to regain his vampiric form, as unless we go to Los Angeles at some point, the events of Season 5 Angel will play out as normal.
Emilia Grey
player, 134 posts
Thu 7 Nov 2013
at 08:31
  • msg #379

Re: OCC Thread

I'm guessing with the exception of Spike and Angel Dashing off to paris to find a buffy decoy...
Director
GM, 423 posts
Thu 7 Nov 2013
at 21:35
  • msg #380

Re: OCC Thread

When I said the council was destroyed, I was thinking of the leadership of the council.  Although if I remember that episode correctly, I think they were talking council members being attacked all over the world just before the explosion.

And any watcher assigned to a Slayer in training was being killed by the bringers just as the SITs were.

At this stage, there may be a few active members left, but they are likely in hiding.
Buffybot
player, 102 posts
The Buffenator herself
Thu 7 Nov 2013
at 22:25
  • msg #381

Re: OCC Thread

Maybe I'm wrong but I thought that the watchers train the slayers and unlock their powers. I don't recall in the original movie or the show itself about anyone other then a watcher doing so. With no watcher for Annabelle....
Michael Smith
player, 264 posts
Protecting the world
Order of Aurelius
Thu 7 Nov 2013
at 22:29
  • msg #382

Re: OCC Thread

It sounds to me like the Watchers generally got "Order 66ed." Which means there's survivors, they just haven't been found yet. And yes, Wesley's one, because LA must more or less continue as normal.

However, Watchers do NOT unlock the Slayer Power. How it really works is:One Slayer dies, the next one is called. Problem with that for Annabel:We've already had an active Slayer (Jennifer) die on screen with Annabelle alive and well. As such, she in theory should've activate at the moment of her death.

But she didn't, so...
Buffybot
player, 103 posts
The Buffenator herself
Thu 7 Nov 2013
at 22:43
  • msg #383

Re: OCC Thread

Translation game wise means that Annabelle would have to save up 100 xp to upgrade Slayer in Training to Slayer? It's gonna be interesting to see how Annabelle evolves. :)
Director
GM, 424 posts
Fri 8 Nov 2013
at 02:14
  • msg #384

Re: OCC Thread

Jennifer's death wouldn't activate a new Slayer.  She wasn't "The Chosen One", she was one of the many new Slayers created by Willow's spell who survived the final battle only to die later.  The death of those new Slayers doesn't activate a new one (Not just my theory, that's the canon according to the Season 8 comic book series).


A new Chosen One was activated at the time of Buffy's death when the game began.  Who is this new Slayer?  It is a mystery.  Maybe we'll never know.
Michael Smith
player, 266 posts
Protecting the world
Order of Aurelius
Fri 8 Nov 2013
at 02:16
  • msg #385

Re: OCC Thread

Actually, it wasn't Buffy's death that triggered a new 'Chosen Slayer.' It was Faith's. Buffy lost the 'triggering ability' when she triggered Kendra. Kendra, in turn, triggered Faith. Thus, it is Faith's successor who must die to activate a Slayer the old fashioned way. In which case, it is highly likely Annabelle will be Chosen, as all other potential Slayers in the universe are Active.
Director
GM, 425 posts
Fri 8 Nov 2013
at 02:34
  • msg #386

Re: OCC Thread

You're right.  I had forgotten that part, Faith is the last of the line not Buffy, but since she died at the same time in the game canon, the end result is the same.


Annabelle is the new Slayer, she just doesn't know it yet.  That's why she alone was the only Potential to rise from the dead.
Buffybot
player, 104 posts
The Buffenator herself
Fri 8 Nov 2013
at 17:13
  • msg #387

Re: OCC Thread

In reply to Director (msg # 386):

So Annabelle is totally on her own for winning her powers then?????
Director
GM, 427 posts
Fri 8 Nov 2013
at 19:46
  • msg #388

Re: OCC Thread

What do you mean by on her own?
Michael Smith
player, 268 posts
Protecting the world
Order of Aurelius
Fri 8 Nov 2013
at 19:50
  • msg #389

Re: OCC Thread

Well, either she has the Template or she doesn't. If she has it, her combat rolls would be much higher. If she doesn't, I suppose she needs to spend a DP on plot twist to put her sword over her heard and go BY THE POWER OF GREYSKULL! :P
Michael Smith
player, 270 posts
Protecting the world
Order of Aurelius
Sat 9 Nov 2013
at 00:00
  • msg #390

Re: OCC Thread

I had to confirm the invite rule didn't apply. Else I'd have gone out to engage him in battle.
Director
GM, 430 posts
Sat 9 Nov 2013
at 01:30
  • msg #391

Re: OCC Thread

Happy to confirm it for you.  Be careful around the living room furniture as the battle unfolds.

On the issue of Annabelle and Slayerhood, she's now the Slayer but doesn't realize it yet.  It explains in the Slayer's Handbook that a Slayer's powers may not appear all at once, it may take a week or month until she's at full power and you apply the Slayer powers bit by bit rather than all at once.  Remember less than twenty-four hours have passed in game time.

In rule terms, a character with the Slayer in Training quality can spend 14 experience points to upgrade to full Slayer status, they get all the Slayer benefits except the skill bonuses (you already get those with the SIT quality).

No Power of Greyskull ceremony required. ;
This message was last edited by the GM at 01:32, Sat 09 Nov 2013.
Michael Smith
player, 271 posts
Protecting the world
Order of Aurelius
Sat 9 Nov 2013
at 01:32
  • msg #392

Re: OCC Thread

Ah, so you've been saving her XP, and then you can pull 'plot twist'...
This message was last edited by the player at 01:32, Sat 09 Nov 2013.
Buffybot
player, 105 posts
The Buffenator herself
Sat 9 Nov 2013
at 17:59
  • msg #393

Re: OCC Thread

Now I can get back to the story then. :P
Emilia Grey
player, 135 posts
Tue 12 Nov 2013
at 09:56
  • msg #394

Re: OCC Thread

Sorry been quiet just had a he a weekend xx
Michael Smith
player, 274 posts
Protecting the world
Order of Aurelius
Tue 12 Nov 2013
at 10:23
  • msg #395

Re: OCC Thread

Who said vampires can't fly?

The one I just threw? He can fly. Landing might be a little rough, but... ;)
Emilia Grey
player, 137 posts
Tue 12 Nov 2013
at 12:12
  • msg #396

Re: OCC Thread

Don't know he might beat your grapple
Michael Smith
player, 276 posts
Protecting the world
Order of Aurelius
Thu 14 Nov 2013
at 06:21
  • msg #397

Re: OCC Thread

But I'm having so much fun playing toss the turok han into the sky. It seems such a shame to end him thus. ;)
Emilia Grey
player, 139 posts
Thu 14 Nov 2013
at 06:27
  • msg #398

Re: OCC Thread

New from Scotland

Sick of tossing a caper... try our new sport Turokhan Tossing
Michael Smith
player, 277 posts
Protecting the world
Order of Aurelius
Thu 14 Nov 2013
at 06:36
  • msg #399

Re: OCC Thread

Elsewhere, up in heaven:

Buffy:Why is he tossing the Turok Han up in air?
Xander:Looks like he's having fun to me.
Willow:I think it's kinda mean, myself.
Giles:Glad I didn't live to record THAT in the Watcher's diary...
Anya:But Xander, when do we get to have sex again?
Xander:Any time, babe. it's heaven!
Spike:I, on the other hand, am off to become a ghost and join the magnificent poof's show. Seeya! --->Exeunt.
Buffy:How come he gets to go back to unlife?
VOICE FROM ABOVE:HE HASN'T FINISHED ATONING.
Xander:You mean he can atone in the first place?
I FORGIVE EVERYONE'S SINS IF THEY REPENT.
Xander:Good point.
Emilia Grey
player, 140 posts
Thu 14 Nov 2013
at 06:52
  • msg #400

Re: OCC Thread

As Emilia is a little fuzzy on the specifics of that; as i'm sure the world is since anyone there are the time would be dead but this is my gathering of the events,

Everything follows the last episode of Season Seven up until spike is about to explode.

He doesn't give the nice long warning... (along with the longest dusting in slayer history) he just goes poof and the school sinks into the ground but NOT the rest of sunnydale,

Questions:

How did Annabelle survive, cos she was killed in said episode

Why didn't the rest of sunnydale go down?

How many turokan are we looking at?
Michael Smith
player, 278 posts
Protecting the world
Order of Aurelius
Thu 14 Nov 2013
at 07:03
  • msg #401

Re: OCC Thread

Annabelle was resurrected. She crawled out of her grave as the first thing she did.
Director
GM, 433 posts
Thu 14 Nov 2013
at 14:58
  • msg #402

Re: OCC Thread

Michael Smith:
Elsewhere, up in heaven:

Buffy:Why is he tossing the Turok Han up in air?
Xander:Looks like he's having fun to me.
Willow:I think it's kinda mean, myself.
Giles:Glad I didn't live to record THAT in the Watcher's diary...
Anya:But Xander, when do we get to have sex again?
Xander:Any time, babe. it's heaven!
Spike:I, on the other hand, am off to become a ghost and join the magnificent poof's show. Seeya! --->Exeunt.
Buffy:How come he gets to go back to unlife?
VOICE FROM ABOVE:HE HASN'T FINISHED ATONING.
Xander:You mean he can atone in the first place?
I FORGIVE EVERYONE'S SINS IF THEY REPENT.
Xander:Good point.



That's funny.  And pretty accurate too.
Director
GM, 434 posts
Thu 14 Nov 2013
at 15:07
  • msg #403

Re: OCC Thread

Emilia Grey:
As Emilia is a little fuzzy on the specifics of that; as i'm sure the world is since anyone there are the time would be dead but this is my gathering of the events,

Everything follows the last episode of Season Seven up until spike is about to explode.

He doesn't give the nice long warning... (along with the longest dusting in slayer history) he just goes poof and the school sinks into the ground but NOT the rest of sunnydale,

Questions:

How did Annabelle survive, cos she was killed in said episode

Why didn't the rest of sunnydale go down?

How many turokan are we looking at?


1)Annabelle actually died before the final battle in episode 7-10, Buffy later buried her body. As Michael indicated, her first appearance in the game was her crawling out of her grave.  Her resurrection was a side effect of Willow's spell.

2)In the game, Spike's amulet had a slightly different effect.  The first was banished to another dimension, but Sunnydale didn't sink into the ground.  You can read the first post of episode 1 for a recap of how things ended diffently.

3)As of the end of the episode 1, there was somewhere in the neighborhood of 50 Turok-Hans left minus the ones destroyed since the game began (those were the ones that made it above ground when the amulet activated, most were destoryed by the amulet effect).
Michael Smith
player, 279 posts
Protecting the world
Order of Aurelius
Thu 14 Nov 2013
at 18:04
  • msg #404

Re: OCC Thread

Speaking of which, how many of those guys have we killed? Since there's a finite limit, we should be slowly whittling their numbers down...
Director
GM, 435 posts
Fri 15 Nov 2013
at 01:22
  • msg #405

Re: OCC Thread

Somewhere around 30.   So about 20 more to go and no more Turok-Hans to terrorize you.  Just regular vamps, demons, zombies, etc.
Emilia Grey
player, 141 posts
Fri 15 Nov 2013
at 05:53
  • msg #406

Re: OCC Thread

Just as a point of character development i'm thinking of taking Emilia the witch rout would that be ok?
Director
GM, 436 posts
Fri 15 Nov 2013
at 13:07
  • msg #407

Re: OCC Thread

That will be fine.  You should probably start by getting her first level of occultism skill.
Michael Smith
player, 280 posts
Protecting the world
Order of Aurelius
Sat 16 Nov 2013
at 00:47
  • msg #408

Re: OCC Thread

The hell? He beat a /24/?
Emilia Grey
player, 143 posts
Sun 17 Nov 2013
at 11:12
  • msg #409

Re: OCC Thread

when do we (and how do we spend exp points)
Director
GM, 438 posts
Sun 17 Nov 2013
at 13:53
  • msg #410

Re: OCC Thread

Michael Smith:
The hell? He beat a /24/?


Yes he did.  This is the toughest Turok-Han you've face yet.  And remember bad guys have drama points too.
Director
GM, 439 posts
Sun 17 Nov 2013
at 14:00
  • msg #411

Re: OCC Thread

Emilia Grey:
when do we (and how do we spend exp points)



You can spend experience points at the end of an episode.  Have a look at the combat notes and rules section, I've got the costs for skills and attributes listed.
Buffybot
player, 109 posts
The Buffenator herself
Sun 17 Nov 2013
at 19:11
  • msg #412

Re: OCC Thread

In reply to Director (msg # 411):

I need to look at that. :p
Michael Smith
player, 281 posts
Protecting the world
Order of Aurelius
Sun 17 Nov 2013
at 21:40
  • msg #413

Re: OCC Thread

At least I just got an excuse to buy Hard to Kill levels. As Mike essentially sleeps off having his neck broken :P
Director
GM, 442 posts
Sun 17 Nov 2013
at 21:46
  • msg #414

Re: OCC Thread

You should all know we are finally close to the end of our first story arc. The end objective was for you all to survive your first night in Sunnydale among a sea of Turok-Hans.

You've almost made it, sunrise is approaching.  But first you have to get through this Turok-Han and he's the most powerful one yet.
This message was last edited by the GM at 21:47, Sun 17 Nov 2013.
Michael Smith
player, 282 posts
Protecting the world
Order of Aurelius
Sun 17 Nov 2013
at 21:58
  • msg #415

Re: OCC Thread

Oh. I thought we were supposed to mop up the Turok Han till their survivor count is 0. This guy may be the 'boss fight', but there's still mopup of the rest of 'em to do...
Director
GM, 443 posts
Sun 17 Nov 2013
at 22:21
  • msg #416

Re: OCC Thread

Yep, still a few more Turoks to go after this.  I'm officially setting the remaining count at 21, so if you can destroy this one, that will be 20 left.
Director
GM, 444 posts
Sun 17 Nov 2013
at 22:33
  • msg #417

Re: OCC Thread

Yikes!  Plot hole. The electricity is still suppoed to be out all over Sunnydale, yet you've been using it since you arrived in the safehouse.

I just went back and did an edit to explain the house has an emergency generator, power is still out everywhere else.
Michael Smith
player, 284 posts
Protecting the world
Order of Aurelius
Mon 18 Nov 2013
at 02:55
  • msg #418

Re: OCC Thread

...Is this a bad time to mention the slash/stab damage is doubled against mortals?

And bite count as slash/stab damage?

I don't think she can survive without a drama point for I think I'm okay, as she should be at VERY negative health...
This message was last edited by the player at 02:56, Mon 18 Nov 2013.
Director
GM, 446 posts
Mon 18 Nov 2013
at 03:10
  • msg #419

Re: OCC Thread

Just checked the bite rules, the slash/stab modifier isn't applied on bite attacks.

Annabelle was at 32 life now she's at -1.  -10 is where you're in danger of dying and have to start making survival rolls, she'll be fine if you can get her out of the vamp's grasp so he can't keep drinking.
Michael Smith
player, 286 posts
Protecting the world
Order of Aurelius
Mon 18 Nov 2013
at 03:15
  • msg #420

Re: OCC Thread

I somehow doubt Mr. Bad Guy survived GODLIKE SUCCESS ;)
Director
GM, 448 posts
Mon 18 Nov 2013
at 17:35
  • msg #421

Re: OCC Thread

Told you this guy was tough, it took all three stakings of awesome magnitude to finish him off.

Congratulations Michael, the force was with you on that attack.  There was a ripple in the universe when that stake hit.
Michael Smith
player, 288 posts
Protecting the world
Order of Aurelius
Mon 18 Nov 2013
at 18:25
  • msg #422

Re: OCC Thread

First Aid usually adds int.

However, first aid probably isn't enough to save the amount of blood drain she had unless she burns a drama point for plot twist and gains her Slayer Powers.

(BY THE POWER OF GREYSKULL!) ;)
Director
GM, 449 posts
Wed 20 Nov 2013
at 14:01
  • msg #423

Re: OCC Thread

Emilia, buying a new skill (going from zero to 1)costs five points, not two. Check the notes on skill improvement again, it's in there.  So yes it's weird , going from 1 to 2 is cheaper than 0 to 1.

If you want to spend the five points for occultism 1 you can after this episode is over.
Emilia Grey
player, 149 posts
Thu 21 Nov 2013
at 06:23
  • msg #424

Re: OCC Thread

Ok will do (Darn should have put 1 point in it previously meh never mind)
Buffybot
player, 114 posts
The Buffenator herself
Thu 21 Nov 2013
at 17:12
  • msg #425

Re: OCC Thread

Emilia Grey:
Ok will do (Darn should have put 1 point in it previously meh never mind)


I was thinking of making Buffybot more balanced but I don't have enough points yet. :P
Director
GM, 452 posts
Fri 22 Nov 2013
at 12:55
  • msg #426

Re: OCC Thread

And that's it for this episode and our first major story arc.  Congratulations, you survived the night!

Points will be handed out later.
Director
GM, 453 posts
Sat 23 Nov 2013
at 03:14
  • msg #427

Re: OCC Thread

Everbody gets four experience points each.

Annabelle and Emilia each get two heroic feat drama points.


Michael and Buffybot get one heroic drama point each (specifically for the super Turok-Han at the end who was the only major threat to you two).


We're at the end of the first major story arc, good time to spend XP on an attribute or skill increase.
Michael Smith
player, 293 posts
Protecting the world
Order of Aurelius
Sat 23 Nov 2013
at 03:31
  • msg #428

Re: OCC Thread

You might say the big guy was...a pain my neck. *Rimshot*
Director
GM, 454 posts
Sat 23 Nov 2013
at 14:51
  • msg #429

Re: OCC Thread

Ha!

There are 20 Turok-Hans left to be dealt with, I've added a Turok-Han count in the life point thread to be edited as they decrease.
Director
GM, 455 posts
Tue 26 Nov 2013
at 15:22
  • msg #430

Re: OCC Thread

I'm sorry to announce that due to current circumstances, I will be unable to continue the game.

Not ruling out the possibility of trying to restart somewhere down the road, but can't make any guarantees.

Thanks for playing, hope you all had a good time while it lasted.
Michael Smith
player, 294 posts
Protecting the world
Order of Aurelius
Tue 26 Nov 2013
at 19:30
  • msg #431

Re: OCC Thread

Can one of us take over for a while?
Emilia Grey
player, 151 posts
Wed 27 Nov 2013
at 07:34
  • msg #432

Re: OCC Thread

If you could pass us the director/hat/chair i've got some good ideas
Michael Smith
player, 295 posts
Protecting the world
Order of Aurelius
Wed 7 May 2014
at 18:54
  • msg #433

Re: OCC Thread

6 month later revival, huh? Ambitious of ya.
Buffybot
player, 115 posts
The Buffenator herself
Wed 7 May 2014
at 19:52
  • msg #434

Re: OCC Thread

<looks around>
Director
GM, 457 posts
Wed 7 May 2014
at 20:01
  • msg #435

Re: OCC Thread

No promises, but I might be able to get this thing going again in some capacity.  We'll see.

I'm guessing you two have some interest since you came in.

We'll wait a few days to give Emilia's player a chance to show up so I know how many new players I would have to recruit.
Michael Smith
player, 320 posts
Protecting the world
Order of Aurelius
Sat 14 Jun 2014
at 03:32
  • msg #513

Re: OCC Thread

Speaking of extra actions:

Dex 5-6=+1 actions (This is human maximum)
Dex 7-8=+2 actions
Dex 9-10=+3 actions
Dex 11-12=+4 actions

And PCs aren't allowed to have more then 12 in an attribute.
This message was last edited by the player at 03:33, Sat 14 June 2014.
Director
GM, 499 posts
Fri 20 Jun 2014
at 20:03
  • msg #535

Re: OCC Thread

Our first episode is almost done.  I'll give Graham a chance to vote on the group's next move, then this ep will wrap up with you all on your way to your next destination and  then I'll hand out points.

And we might get a glimpse at what the bad guys are planning at the end of the episode.
Director
GM, 502 posts
Mon 23 Jun 2014
at 17:55
  • msg #543

Re: OCC Thread

Before we proceed to the next episode, does anyone want to spend any experience points?

I've listed cost of attribute and skill improvement in the rules and notes thread.
Director
GM, 504 posts
Mon 23 Jun 2014
at 20:30
  • msg #547

Re: OCC Thread

Michael Smith:
Speaking of extra actions:

Dex 5-6=+1 actions (This is human maximum)
Dex 7-8=+2 actions
Dex 9-10=+3 actions
Dex 11-12=+4 actions

And PCs aren't allowed to have more then 12 in an attribute.


Thanks for posting this Michael, I've added it to the rules section for easy reference.

Also an important reminder regarding extra actions:If you choose to use your extra actions as attacks and the first one is defended, then you can't continue attacking on that turn, the extra attacks are voided.  This doesn't apply to extra defenses, so if defense #1 misses, the next one still counts.
Graham Miller
player, 13 posts
Former Initative Commando
plagued by the past
Tue 24 Jun 2014
at 17:36
  • msg #551

Re: OCC Thread

I am not wanting to spend XP at this point.  I know there is something about limits on raising attributes.  Was it you could raise physical but not mental attributes? Or only one on mental attributes?  I don't have my book handy at the moment so don't know if anyone else knows off hand.
Michael Smith
player, 338 posts
Protecting the world
Order of Aurelius
Tue 24 Jun 2014
at 17:56
  • msg #553

Re: OCC Thread

Humans can raise every attribute, physical or mental, one point.

The teenager drawback allows an exception...they can raise their attributes up to 2 points to reflect puberty.

Human maximum is 6 in any attribute.

Vampires and Slayers tend to cap out around 8 or 9. (Buffy and Angel tend to have 8s and 9s, physically. The Master (Season 1) had 8s across the board.)
Director
GM, 508 posts
Tue 24 Jun 2014
at 18:25
  • msg #557

Re: OCC Thread

Michael Smith:
Humans can raise every attribute, physical or mental, one point.

The teenager drawback allows an exception...they can raise their attributes up to 2 points to reflect puberty.

Human maximum is 6 in any attribute.

Vampires and Slayers tend to cap out around 8 or 9. (Buffy and Angel tend to have 8s and 9s, physically. The Master (Season 1) had 8s across the board.)



Michael is correct Graham, so in your case you can raise any attribute by one level.

Cost is two times the new level.

Raising a 2 to a 3 is six points, raising a 3 to a 4 is eight points and so on.
Michael Smith
player, 341 posts
Protecting the world
Order of Aurelius
Wed 25 Jun 2014
at 01:17
  • msg #558

Re: OCC Thread

That's how Batman got to be Batman, with 6s in every attribute.

He did a ton of training as a teenager, and upgraded all his attributes the full 2 points, then, as an adult, raised all of them that weren't 6 already one more point.

So you have Batman, Str 6, Dex 6, Con 6, Int 6, Per 6, Will 6.

The absolute pinnacle of human achievement. :P
Graham Miller
player, 16 posts
Former Initative Commando
plagued by the past
Wed 25 Jun 2014
at 21:54
  • msg #560

Re: OCC Thread

Cool. Thanks for the recap of attribute increases.  I appreciate it. Just a few more XP then...
Michael Smith
player, 347 posts
Protecting the world
Order of Aurelius
Thu 26 Jun 2014
at 15:42
  • msg #561

Re: OCC Thread

I'm not actually sure if there's 30 left or not. I haven't checked.

GM, if you could give us a Turok Han kills number?

The year long hiatus did not do nice things for my memory.
Director
GM, 509 posts
Thu 26 Jun 2014
at 15:51
  • msg #563

Re: OCC Thread

You're doing better than you thought.

20 Turok-Hans left and I've posted the count in the life point chart.  It will keep getting lower each time you stake one.
Buffybot
player, 144 posts
The Buffenator herself
Thu 26 Jun 2014
at 21:39
  • msg #565

Re: OCC Thread

It'll be interesting. :)
Michael Smith
player, 351 posts
Protecting the world
Order of Aurelius
Fri 27 Jun 2014
at 20:18
  • msg #570

Re: OCC Thread

But the Director said, "Where are my pants? I have my Director dignity..."

But the vampire said, "I mock you with my vampire leather pants."

(Name the episode I'm paraphrasing!) :P
Director
GM, 513 posts
Fri 27 Jun 2014
at 20:32
  • msg #571

Re: OCC Thread

"What's my line part 2" I think.
Buffybot
player, 146 posts
The Buffenator herself
Mon 30 Jun 2014
at 13:50
  • msg #574

Re: OCC Thread

I can't seem to think of anything right now. :(
Michael Smith
player, 354 posts
Protecting the world
Order of Aurelius
Tue 1 Jul 2014
at 12:08
  • msg #580

Re: OCC Thread

Oops. Bad memory, been a year, literally.

It's all good.

Either way, I reckon I've got some Turok Han who don't like me anymore.
Buffybot
player, 150 posts
The Buffenator herself
Wed 2 Jul 2014
at 20:38
  • msg #589

Re: OCC Thread

Um I forgot which stats make up the PER so I can add that to notice so I can make my check.
This message was last edited by the GM at 11:43, Fri 01 Aug 2014.
Michael Smith
player, 360 posts
Protecting the world
Order of Aurelius
Wed 2 Jul 2014
at 20:39
  • msg #590

Re: OCC Thread

Per+Notice
Buffybot
player, 151 posts
The Buffenator herself
Wed 2 Jul 2014
at 20:41
  • msg #592

Re: OCC Thread

I forgot per is an actual stat. :) silly me.
Director
GM, 524 posts
Sun 6 Jul 2014
at 18:55
  • msg #593

Re: OCC Thread

Everyone be advised that the Kotar Demons are not disposable villains, they are intended to be around for a few episodes.

They are good fighters, strong, and those claws are sharp.  Be prepared for a possible prolonged battle and having to spend "I think I'm okay" DPs to stay in the fight.

Especially if you get nailed by their claws.

Plsyer: "Is that right?  Did that Kotar demon just nail me for 45 points of damage with just one claw hit?"

Me:  "Yeah, he did! That number is right!"
Michael Smith
player, 366 posts
Protecting the world
Order of Aurelius
Sun 6 Jul 2014
at 19:15
  • msg #594

Re: OCC Thread

Actually, it's the mortals I feel sorry for.

Slash/Stab is doubled against all humans.

So doing 45 damage to Mike or Bot...is doing /90/ to Graham and Annabelle.
This message was last edited by the GM at 11:41, Fri 01 Aug 2014.
Buffybot
player, 155 posts
The Buffenator herself
Sun 6 Jul 2014
at 20:21
  • msg #596

Re: OCC Thread

Prolonged fight huh? <ponders>
Graham Miller
player, 21 posts
Former Initative Commando
plagued by the past
Tue 8 Jul 2014
at 03:03
  • msg #597

Re: OCC Thread

Hopefully my knockout will knock one of them out so we can gang up on some of the other ones.  *crosses fingers* and hopes really hard.

I had this sudden urge to ask if these were evil ex boy-friends of Ramona when I saw the manga baddies comment.
Director
GM, 527 posts
Fri 11 Jul 2014
at 02:44
  • msg #606

Re: OCC Thread

Drama points spent on attacks apply to all attacks that round if the character can make multiple attacks (this applies to multiple defenses as well).

Says that in the BTVS revised corebook as well as the Angel book.  Must have been an oversight in the original BTVS book.


Here's another thing not clear in the original book that was clarified in the revised corebook: if a character's life points are reduced to the -10 or less range and a survival test is required, the character can spend an ITIO Drama point before the survival test roll and if it brings life points higher than that, no survival test roll is required.

Likewise if a character's life points are REALLY in the negative zone, you can spend an ITIO DP to raise the points before the roll and reduce the penalty for the survival test.
Michael Smith
player, 371 posts
Protecting the world
Order of Aurelius
Fri 11 Jul 2014
at 02:46
  • msg #607

Re: OCC Thread

Maybe. But I don't think you can Drama Point that guy's way out of 675 points of damage.

Even if you halve each shot, it's 337 points of damage.
This message was last edited by the player at 02:46, Fri 11 July 2014.
Director
GM, 528 posts
Fri 11 Jul 2014
at 14:03
  • msg #608

Re: OCC Thread

Neither do I.

Explaining that rule was more for the benefit of any player who wasn't aware of how that worked. Now nobody has to go into a panic if your character has to make a survival test.
Buffybot
player, 157 posts
The Buffenator herself
Fri 11 Jul 2014
at 19:02
  • msg #611

Re: OCC Thread

<coughs up her bottled water>
Director
GM, 529 posts
Fri 11 Jul 2014
at 19:43
  • msg #612

Re: OCC Thread

Last call for anyone to post a combat move for this round.
Buffybot
player, 158 posts
The Buffenator herself
Fri 11 Jul 2014
at 19:45
  • msg #613

Re: OCC Thread

Made my rolls but didn't get a chance to post yet been a bit busy.

Edit: Posted combat move that should be everyone.
This message was last edited by the player at 19:49, Fri 11 July 2014.
Michael Smith
player, 373 posts
Protecting the world
Order of Aurelius
Fri 11 Jul 2014
at 21:09
  • msg #614

Re: OCC Thread

Somewhere, Shao Khan's voice echoed through the room.

"FINISH HIM!"

*Dum dum dum...duuuuuum*

*slices head off, slices decapitated body in half*

Mike wins. Fatality.

Sadly for everyone else, I took the honorable drawback, so I now have to sit the rest of it out.
Director
GM, 531 posts
Sat 12 Jul 2014
at 03:45
  • msg #615

Re: OCC Thread

This is interesting.

If one of his friends is in danger of dying, Michael can make a willpower roll to override his honorable drawback to run in and help.   But if the roll fails....he can only watch.

Annabelle and Graham both have the honorable drawback as well, but at the one point level so it only applies to friends.

Buffy has a similar predicament if she beats her demon, she has the 2 point honorable drawback as well.
This message was last edited by the GM at 17:55, Wed 17 Sept 2014.
Michael Smith
player, 375 posts
Protecting the world
Order of Aurelius
Sat 12 Jul 2014
at 03:52
  • msg #616

Re: OCC Thread

Buffybot
player, 160 posts
The Buffenator herself
Sat 12 Jul 2014
at 17:33
  • msg #619

Re: OCC Thread

Director:
This is interesting.

If one of his friends is in danger of dying, Michael can make a willpower roll to override his honorable drawback to run in and help.   But if the roll fails....he can only watch.

Annabelle, Graham, and Jade all have the honorable drawback as well, but at the one point level so it only applies to friends.

Buffy has a similar predicament if she beats her demon, she has the 2 point honorable drawback as well.


I almost forgot about that drawback.
Michael Smith
player, 379 posts
Protecting the world
Order of Aurelius
Sun 13 Jul 2014
at 14:33
  • msg #631

Re: OCC Thread

So, you want me to not post until the two con rolls are made?

Well, 2 on 6. Mike's faced worse odds, and with that sword handy, he might even overpower them.

Or flee, I dunno, depends on what Director's got in mind.
Buffybot
player, 161 posts
The Buffenator herself
Sun 13 Jul 2014
at 14:34
  • msg #632

Re: OCC Thread

Well the Director said Buffybot and Mike is left to observe should I wait on a roll or just post?
Michael Smith
player, 380 posts
Protecting the world
Order of Aurelius
Sun 13 Jul 2014
at 14:38
  • msg #633

Re: OCC Thread

I'd say let's hold posts till Graham and Annabelle post.

Then we can react appropriately...even if that's grabbing a companion or two, tossing them over our shoulders, and running.

I'm not sure whether we're supposed to kill 'em all, grab and run, or what.
Director
GM, 535 posts
Sun 13 Jul 2014
at 14:42
  • msg #634

Re: OCC Thread

Mike and Buffy can post something in character if you want.  It should be something along the lines of "Hey, what just happened!  Those dirty rotten vamp cops!" since it totally caught you all off guard.
Graham Miller
player, 25 posts
Former Initative Commando
plagued by the past
Sun 13 Jul 2014
at 23:25
  • msg #635

Re: OCC Thread

Okay really did not think I would make that roll...but go Graham's dice!
Director
GM, 540 posts
Wed 16 Jul 2014
at 17:09
  • msg #638

Re: OCC Thread

That's a wrap for this ep.  Points to be handed out later.
Director
GM, 541 posts
Thu 17 Jul 2014
at 12:42
  • msg #639

Re: OCC Thread

Everybody gets four experience points this episode.


And everybody gets two drama points as well.


Any X point spending before we move on?
Director
GM, 542 posts
Fri 18 Jul 2014
at 11:25
  • msg #640

Re: OCC Thread

Okay troops, we're going to have an intermission in the game.  Rally busy time at work coming up.

Game will be on hiatus for about two weeks, then we'll begin episode 2-3.


Really, I'm coming back.
Graham Miller
player, 27 posts
Former Initative Commando
plagued by the past
Fri 18 Jul 2014
at 20:55
  • msg #641

Re: OCC Thread

I would like to spend my 12XP on raising my Dex from 5 to 6. Do you need to approve our changes? I cannot remember since it has been a while since I made any increases.
Director
GM, 544 posts
Thu 31 Jul 2014
at 12:58
  • msg #642

Re: OCC Thread

Graham Miller:
I would like to spend my 12XP on raising my Dex from 5 to 6. Do you need to approve our changes? I cannot remember since it has been a while since I made any increases.


That's fine Graham.  Yes, I like to approve the XP spending, but as long as it's  within the rules, I'll usually say yes.

New episode now up, you three need to discuss where you are heading next.
Michael Smith
player, 385 posts
Protecting the world
Order of Aurelius
Fri 1 Aug 2014
at 18:28
  • msg #643

Re: OCC Thread

We're...getting started again, right?
Director
GM, 545 posts
Fri 1 Aug 2014
at 18:34
  • msg #644

Re: OCC Thread

Yep, you three are in the jeep and on the road, discussing where to go next.

Annabelle is still unconcious from the gas, but will be waking up soon.
Buffybot
player, 163 posts
The Buffenator herself
Fri 1 Aug 2014
at 19:43
  • msg #645

Re: OCC Thread

I am a bit bummed that I gotta save my XP again. But hopefully I'll be able to boost BB even more in the mental and social dept.
Michael Smith
player, 387 posts
Protecting the world
Order of Aurelius
Fri 1 Aug 2014
at 19:53
  • msg #646

Re: OCC Thread

Well, if you want to be as smart as the original Buffy, you'll need Int 3/Per 4/Will 6.

Till then, you are but a shadow of the original Buffy's mind ;)
Buffybot
player, 164 posts
The Buffenator herself
Fri 1 Aug 2014
at 21:28
  • msg #647

Re: OCC Thread

PER would be the next thing I'll bump. :)
Michael Smith
player, 390 posts
Protecting the world
Order of Aurelius
Wed 6 Aug 2014
at 14:02
  • msg #648

Re: OCC Thread

I say kill 'em now...I can even 'coup de gras' the downed one if I attack him while he's down.

Objections?
Annabelle Berkshire
player, 221 posts
Slayer In Training
Wed 6 Aug 2014
at 14:29
  • msg #649

Re: OCC Thread

Annabelle was planning on attacking as well.
Buffybot
player, 167 posts
The Buffenator herself
Wed 6 Aug 2014
at 15:55
  • msg #650

Re: OCC Thread

I think about attacking as well and hope the die rolls hold up.
Graham Miller
player, 30 posts
Former Initative Commando
plagued by the past
Wed 6 Aug 2014
at 18:06
  • msg #651

Re: OCC Thread

Sounds like everyone else is in agreement.  To the combat thread?
Director
GM, 549 posts
Wed 6 Aug 2014
at 18:37
  • msg #652

Re: OCC Thread

Yep.

Wipe them out.  All of them.
Buffybot
player, 168 posts
The Buffenator herself
Wed 6 Aug 2014
at 19:54
  • msg #653

Re: OCC Thread

Showtime!
Michael Smith
player, 392 posts
Protecting the world
Order of Aurelius
Fri 8 Aug 2014
at 03:15
  • msg #654

Re: OCC Thread

As a reminder, decapitation is -5 to the attack roll. That's why you saw me use a drama point AND full offense (+2 to attack rolls) To do it.

Through the heart with a stake is only -3, which is why I full offense, but do not spend drama points to do that.
Graham Miller
player, 33 posts
Former Initative Commando
plagued by the past
Fri 8 Aug 2014
at 13:58
  • msg #655

Re: OCC Thread

Well, Graham can always dream of doing that one.  But after looking over the rules again, I also realized that you need a large slashing weapon, which I am sure my k-bar will not qualify for.  Just means I need to be on the look out for something bigger. :)

Isn't the current count of Turok-Han now at 19? Michael did dust one.
Director
GM, 551 posts
Fri 8 Aug 2014
at 14:44
  • msg #656

Re: OCC Thread

Yep, TH count is now 19.  Now updated.


Graham, you might want to reconsider either your choice of weapon or you combat move.  Attacking a vamp in the heart with anything not made of wood won't do any extra damage and won't dust it.

You can change knife to stake if you want.  At some point Graham could have easily picked up a piece of wood off the ground and carved it into a stake that he's had in his pocket until now.
This message was last edited by the GM at 15:31, Fri 08 Aug 2014.
Graham Miller
player, 34 posts
Former Initative Commando
plagued by the past
Sat 9 Aug 2014
at 00:11
  • msg #657

Re: OCC Thread

Director:
Graham, you might want to reconsider either your choice of weapon or you combat move.  Attacking a vamp in the heart with anything not made of wood won't do any extra damage and won't dust it.

You can change knife to stake if you want.  At some point Graham could have easily picked up a piece of wood off the ground and carved it into a stake that he's had in his pocket until now.


Thanks! I have adjusted my post.  I was skimming the dusting section and never saw anything about non-wood not working just that "other objects could be used" or something like that. I think I need to upgrade Graham's weapon ASAP.  My knife is too small to decapitate and cannot be used for "through the heart" so that means it will not really work for vamp slaying.  Graham is used to killing more demons than vamps, I guess.
Michael Smith
player, 393 posts
Protecting the world
Order of Aurelius
Sat 9 Aug 2014
at 00:14
  • msg #658

Re: OCC Thread

Just say I gave you a stake. Mike has several for just a reason.
Director
GM, 552 posts
Sat 9 Aug 2014
at 01:48
  • msg #659

Re: OCC Thread

Thanks Mike, that will work.

It's true the rules aren't 100% clear on what happens when you do the through the heart move on a vamp with a non-wooden weapon.  But when describing how to dust a vamp in chapter 6 it refers to wooden weapons only when staking.


Don't sell your combat knife short, a combat knife to the heart of a Kotar demon will kill it just fine.
Michael Smith
player, 395 posts
Protecting the world
Order of Aurelius
Sat 9 Aug 2014
at 02:21
  • msg #660

Re: OCC Thread

Right then. Time to remind these amateurs who the REAL vamp tossing champion of Sunnydale is. Infringing on my turf. Turok Han these days have no taste.
Buffybot
player, 171 posts
The Buffenator herself
Sat 9 Aug 2014
at 17:46
  • msg #661

Re: OCC Thread

Remind me to boost kung fu next time around. > <

<punches the die roller>
This message was last edited by the player at 17:49, Sat 09 Aug 2014.
Graham Miller
player, 35 posts
Former Initative Commando
plagued by the past
Mon 11 Aug 2014
at 02:49
  • msg #662

Re: OCC Thread

In reply to Michael Smith (msg # 637):

Hey Buffy, did you post an action yesterday? I saw your OOC post about needing to boost Kung Fu but didn't see a corresponding post in the Combat Thread?
Buffybot
player, 172 posts
The Buffenator herself
Mon 11 Aug 2014
at 05:02
  • msg #663

Re: OCC Thread

That was more of a wish list expenditure thing. Did the roll but forgot to post hopefully the director can resolve the current around.
This message was last edited by the player at 05:10, Mon 11 Aug 2014.
Director
GM, 553 posts
Mon 11 Aug 2014
at 11:47
  • msg #664

Re: OCC Thread

Should be able to resolve this round later today.

Annabelle won't be much help this round, since she's still sitting on her bum.  When your character gets knocked down, you have to make a dexterity plus acrobatics roll and get at least two success levels to snap back to your feet quickly or you are still on the ground.
Michael Smith
player, 396 posts
Protecting the world
Order of Aurelius
Mon 11 Aug 2014
at 14:40
  • msg #665

Re: OCC Thread

Fortunately, some of us don't even have to roll to do that. Even if I roll a 1, I'm good. :)
Director
GM, 555 posts
Mon 11 Aug 2014
at 16:35
  • msg #666

Re: OCC Thread

Buffy, you're in bad shape.  Your life score is now -10.  You can spend an "I think I'm okay drama point (that will bring your life score up to 36) and stay in the fight.

If not, you have to make consciousness test with a negative 10 penalty and if you fail, are unconscious/deactivated for the rest of this fight.
Buffybot
player, 174 posts
The Buffenator herself
Mon 11 Aug 2014
at 16:37
  • msg #667

Re: OCC Thread

<Buffybot frowns> Got it it was about time I needed to dump a DP. ALthough I was a bit anxious about it.
Director
GM, 556 posts
Mon 11 Aug 2014
at 16:45
  • msg #668

Re: OCC Thread

Your life score is now up to 36.

You can still attack this round too.
Michael Smith
player, 397 posts
Protecting the world
Order of Aurelius
Mon 11 Aug 2014
at 18:14
  • msg #669

Re: OCC Thread

Looks like I didn't heal that claw wound. Oh well. I might have to bother spending a drama point.
Buffybot
player, 176 posts
The Buffenator herself
Mon 11 Aug 2014
at 19:56
  • msg #670

Re: OCC Thread

Director:
Your life score is now up to 36.

You can still attack this round too.


Ok I forgot it was that number you mentioned. Thanks.
Michael Smith
player, 399 posts
Protecting the world
Order of Aurelius
Mon 11 Aug 2014
at 22:04
  • msg #671

Re: OCC Thread

Speaking of which, bot, you might wanna cover me instead of punching a vampire that will surely be staked when I roll a 9 on the die :P
Buffybot
player, 177 posts
The Buffenator herself
Mon 11 Aug 2014
at 22:22
  • msg #672

Re: OCC Thread

Yeah I'll cover ya hun. :P I don't know if a double defense roll means anything. I need to know before I hit the die roller.
Michael Smith
player, 400 posts
Protecting the world
Order of Aurelius
Mon 11 Aug 2014
at 22:27
  • msg #673

Re: OCC Thread

Well, the basic idea is for you to draw fire from the main vampire while I put another of his friends down like a rabid dog :P
Graham Miller
player, 37 posts
Former Initative Commando
plagued by the past
Tue 12 Aug 2014
at 03:04
  • msg #674

Re: OCC Thread

So really great attack roll and kind pukey defense roll. I am willing to take a hit, though, for such an awesome attack. If nothing else so they will focus on me a little and leave the rest of you alone for a round.
Director
GM, 558 posts
Tue 12 Aug 2014
at 16:38
  • msg #675

Re: OCC Thread

Graham, I made a roll on your behalf. When doing a jump kick, first you have to make a dex plus acrobatics check to make the jump, then roll for the kick (both rolls count as one attack action).  If the roll was less than 9, it would be a jump stumble and the attack would be DOA.

But the jump roll was also a 10, so you've managed to deliver a perfect jump kick this round.
Graham Miller
player, 38 posts
Former Initative Commando
plagued by the past
Fri 15 Aug 2014
at 02:40
  • msg #676

Re: OCC Thread

In reply to Director (msg # 675):

Oops, must have missed that in the rules.
Michael Smith
player, 403 posts
Protecting the world
Order of Aurelius
Fri 15 Aug 2014
at 18:11
  • msg #677

Re: OCC Thread

Natural 10 on the coup de gras roll, he's at a -4 penalty for being down...I think that'll do it. :)
Graham Miller
player, 41 posts
Former Initative Commando
plagued by the past
Sun 17 Aug 2014
at 14:13
  • msg #678

Re: OCC Thread

I would hope so, Michael!

Just an FYI, I am going to be crazy busy at work this week so I may not have time to post.  Once we get done with the fight, Graham will show the group down to the base and help patch everyone up after the fight. Please feel free to post for me as you need to.  Hopefully I will have time to post something next weekend.
Director
GM, 561 posts
Sun 17 Aug 2014
at 15:43
  • msg #679

Re: OCC Thread

Thanks for letting me know, I'll cover Graham if necessary.
Director
GM, 574 posts
Mon 8 Sep 2014
at 20:57
  • msg #680

Re: OCC Thread

It's about 3:30 pm now.  I'm going to do a time jump to about 6:00 pm soon.

If anyone has anything important to say or do before that, now's the time.
Buffybot
player, 183 posts
The Buffenator herself
Mon 8 Sep 2014
at 21:44
  • msg #681

Re: OCC Thread

Nothing from me except cooking for Graham and Annabelle. :)
Director
GM, 577 posts
Fri 12 Sep 2014
at 12:13
  • msg #682

Re: OCC Thread

That's a wrap for this episode.  Points to be handed out later.
Director
GM, 578 posts
Mon 15 Sep 2014
at 15:52
  • msg #683

Re: OCC Thread

Everybody gets 2 experience points for this episode.

No DPs this time.
Director
GM, 579 posts
Tue 16 Sep 2014
at 15:24
  • msg #684

Re: OCC Thread

Next episode will pick up at 6:00 pm.

Life scores for everyone with regeneration capabilities  have been adjusted to reflect three hours of healing.


Does anyone want to spend any XPs before we start the next episode?
Buffybot
player, 185 posts
The Buffenator herself
Tue 16 Sep 2014
at 15:46
  • msg #685

Re: OCC Thread

I still need to add up my remaining XP. But probably not just yet.
Graham Miller
player, 47 posts
Former Initative Commando
plagued by the past
Sat 20 Sep 2014
at 23:14
  • msg #686

Re: OCC Thread

In reply to Buffybot (msg # 685):

Sorry everyone for the long silence.  Work has been super crazy but hopefully should be on the mend a little bit now.

I should be fine without spending XP.  I was wondering if there was a roll for diplomacy efforts.  I thought influence would cover that but it only talked about deception and intimidation specifically.
Director
GM, 582 posts
Sun 21 Sep 2014
at 02:15
  • msg #687

Re: OCC Thread

Welcome back Graham.  You're just in time for.....wait.  Not telling yet.


Don't have my corebook handy just this minute, but I would say diplomacy would be an intelligence plus influence roll.  The objective is to persuade someone to do something you want or give information that you want which is essentially what the influence skill is for.
Buffybot
player, 189 posts
The Buffenator herself
Wed 24 Sep 2014
at 19:38
  • msg #688

Re: OCC Thread

Is it me or Goldberg is more out of touch then he let's on? Hmmm.....
Michael Smith
player, 422 posts
Protecting the world
Order of Aurelius
Fri 26 Sep 2014
at 16:31
  • msg #689

Re: OCC Thread

Goldberg isn't just out of touch, he's out of life. Short of vamping him, there's no way to save him now. Bullet in the chest? Yeah, humans don't survive that.

But this game is a fine example of why NPC stands for 'No Point Crying' :P
Director
GM, 587 posts
Fri 26 Sep 2014
at 18:50
  • msg #690

Re: OCC Thread

Goldberg hasn't said a word since he entered the computer room.

Goldstein is the one that made the "medieval reenactment"  remark.

Goldfinger is the one bleeding on the floor.


Note to me: Don't introduce characters with similar last names anymore.  Players will get them confused especially when they are disposable NPCs who likely won't live long. ;
This message was lightly edited by the GM at 19:06, Fri 26 Sept 2014.
Buffybot
player, 190 posts
The Buffenator herself
Tue 30 Sep 2014
at 15:44
  • msg #691

Re: OCC Thread

Michael Smith:
Goldberg isn't just out of touch, he's out of life. Short of vamping him, there's no way to save him now. Bullet in the chest? Yeah, humans don't survive that.

But this game is a fine example of why NPC stands for 'No Point Crying' :P


<is laughing loudly and coughs up some ice tea>
Director
GM, 590 posts
Thu 2 Oct 2014
at 12:30
  • msg #692

Re: OCC Thread

Planning to resolve this round later today, even if Graham hasn't posted his move yet.  Since his fight is in a separate room it doesn't necessarily have to be resolved at the same time.
Buffybot
player, 192 posts
The Buffenator herself
Thu 2 Oct 2014
at 15:38
  • msg #693

Re: OCC Thread

Since she cant get Goldie....then She'll join Annabelle and Mike in combat.
Director
GM, 594 posts
Fri 3 Oct 2014
at 16:30
  • msg #694

Re: OCC Thread

Everyone else don't be shy about joining in the fight.

I'm sure you've guessed now that Annabelle is the Slayer.  The one and only thanks to the mayor's spell.  As a side effect, she got a temporary power boost; her strength, dexterity, and constitution are at level 12, but only for the remainder of this fight.  After which they'll drop down to level 6 which is her new normal level, putting her on par with season 1 Buffy.
Graham Miller
player, 50 posts
Former Initative Commando
plagued by the past
Mon 6 Oct 2014
at 12:34
  • msg #695

Re: OCC Thread

Sorry for not posting earlier but work and personal stuff have been really crazy lately. I am trying to post at least once a week, usually on weekends.  I will try to post again this week if I have a chance.
Michael Smith
player, 427 posts
Protecting the world
Order of Aurelius
Mon 6 Oct 2014
at 15:15
  • msg #696

Re: OCC Thread

...The one and only? Every other Slayer in the world's been depowered?
Director
GM, 596 posts
Mon 6 Oct 2014
at 20:34
  • msg #697

Re: OCC Thread

Graham:

Couple of things before I can resolve your attack:

*Going into righteous fury costs two drama points, not one.  Still want to do it?

*I double checked the recurring nightmares drawback, for it to come in to play your character must be asleep, had nightmares during that sleep, and then the -1 penalty is due to the lack of sleep from the nightmares when he wakes up.    If you want to put it in play, it would begin with Graham having traumatic nightmares next time he sleeps.


Mike

Yes, Annabelle is the one and only Slayer now.  The bad guy's spell reversed Willow's slayer activation spell returning the Slayer line to it's normal one at a time status.  I already had Annabelle manifesting Slayer powers slowly, but pulling the plug on all the rest accelerated the process.  Magic can be so unpredictable.
Graham Miller
player, 51 posts
Former Initative Commando
plagued by the past
Tue 7 Oct 2014
at 05:56
  • msg #698

Re: OCC Thread

In reply to Director (msg # 697):

I will spend DP because it seems appropriate.  As for the nightmares, I thought they had already been triggered after arriving at the base, but may have misread something. If it does not apply, I will take my +1 to everything.
Michael Smith
player, 429 posts
Protecting the world
Order of Aurelius
Tue 7 Oct 2014
at 15:02
  • msg #699

Re: OCC Thread

Hmmm. I think Joss rather liked the idea of an army of superwomen running around...but perhaps it's not appropriate for this game.

Then again, all other Slayers who've apped to this game have gotten themselves killed, so there's that.
Buffybot
player, 194 posts
The Buffenator herself
Tue 7 Oct 2014
at 15:34
  • msg #700

Re: OCC Thread

Army of superwomen huh? :P
Michael Smith
player, 430 posts
Protecting the world
Order of Aurelius
Tue 7 Oct 2014
at 15:36
  • msg #701

Re: OCC Thread

The slayer army was a big thing in the Season 8 comics.
Buffybot
player, 196 posts
The Buffenator herself
Tue 7 Oct 2014
at 15:41
  • msg #702

Re: OCC Thread

Yeah I missed that part dont have the comic version. :(
Michael Smith
player, 432 posts
Protecting the world
Order of Aurelius
Tue 14 Oct 2014
at 00:15
  • msg #703

Re: OCC Thread

Try to remember Annabelle's got a TON of extra actions while she's on crack. You should probably take advantage of the fact.

5-6=+1 action
7-8=+2 actions
9-10=+3 actions
11-12=+4 actions

And so on ad infinitum.
Buffybot
player, 197 posts
The Buffenator herself
Tue 14 Oct 2014
at 15:53
  • msg #704

Re: OCC Thread

I did roll but failed to post. :( I'm just trying to figure out what to do next.
Annabelle Berkshire
player, 250 posts
Slayer In Training
Tue 14 Oct 2014
at 16:43
  • msg #705

Re: OCC Thread

Michael Smith:
Try to remember Annabelle's got a TON of extra actions while she's on crack. You should probably take advantage of the fact.

5-6=+1 action
7-8=+2 actions
9-10=+3 actions
11-12=+4 actions

And so on ad infinitum.


Thanks.  I forgot for a moment since I'm so used to her doing one attack a round.

I've just edited her combat post and added some stuff.
Director
GM, 609 posts
Mon 3 Nov 2014
at 17:47
  • msg #706

Re: OCC Thread

Graham hasn't logged on in almost three weeks (the last couple of Graham posts were by me), but he has disappeared and returned before.

If he doesn't reappear in a couple of days I'm going to exit him from the game temporarily, then when he returns, he can join back in.


I don't think Emilia is going to resurface, so I'll likely be advertising for a new player in the near future.
Buffybot
player, 204 posts
The Buffenator herself
Mon 3 Nov 2014
at 20:42
  • msg #707

Re: OCC Thread

What about the current scene?
Director
GM, 610 posts
Mon 3 Nov 2014
at 21:39
  • msg #708

Re: OCC Thread

I'm waiting to see if Graham returns in a couple of days.

If not, the current scene will include Graham making his  temporary exit and the other three will proceed.
Michael Smith
player, 441 posts
Protecting the world
Order of Aurelius
Mon 3 Nov 2014
at 22:08
  • msg #709

Re: OCC Thread

...makes sense. I'd have him take the two traitor into custody and turn 'em in somewhere.

Except...that darn force shield means he can't leave either, so he'll probably have to execute summary judgment.
Director
GM, 611 posts
Wed 5 Nov 2014
at 15:01
  • msg #710

Re: OCC Thread

Michael Smith:
...makes sense. I'd have him take the two traitor into custody and turn 'em in somewhere.

Except...that darn force shield means he can't leave either, so he'll probably have to execute summary judgment.



Good idea.  Graham's going back right now to take care of that little bit of business.
Director
GM, 613 posts
Wed 5 Nov 2014
at 21:16
  • msg #711

Re: OCC Thread

Exit Graham.  For now.  Isn't he dead after getting shot three times?   Maybe not.


Three vamp cops are here and a lot more are getting closer.  You can try to finish off these three or try to escape now.  Since Graham was the only one who can drive, you can leave the truck and run for it, or one of you can try to drive it as best you can.
Director
GM, 614 posts
Thu 6 Nov 2014
at 19:23
  • msg #712

Re: OCC Thread

OOC: So its DEX + DRIVE right?


Yes, in your case DEX plus zero since you have no driving skill.  Plus, there's a -2 to -5 penalty if you're driving an unfamiliar type of vehicle.

Buffybot is unfamiliar with all vehicles since she's never driven.  Add the -2 penalty, so it would be 5 plus dice.
Michael Smith
player, 443 posts
Protecting the world
Order of Aurelius
Thu 6 Nov 2014
at 20:17
  • msg #713

Re: OCC Thread

Maybe I should drive. Higher Raw Dex Score.
Buffybot
player, 206 posts
The Buffenator herself
Thu 6 Nov 2014
at 20:24
  • msg #714

Re: OCC Thread

Ok Mike go for it.
Michael Smith
player, 444 posts
Protecting the world
Order of Aurelius
Thu 6 Nov 2014
at 20:28
  • msg #715

Re: OCC Thread

Though come to think of it, my lack of a point of drive is more a result of my putting points elsewhere then thinking about what the character would have. In games like this, there really should be a rule about everyone has a point of drive unless they're teenagers.
Buffybot
player, 207 posts
The Buffenator herself
Thu 6 Nov 2014
at 20:43
  • msg #716

Re: OCC Thread

I think so too. I wasn't thinking about that either. :(
Michael Smith
player, 445 posts
Protecting the world
Order of Aurelius
Thu 6 Nov 2014
at 20:57
  • msg #717

Re: OCC Thread

I suppose sufficiently old vampires and demons might not have a point of drive...but Mike's whole backstory is 'sired during Season 2'...which means 1998. And he's adult sized. Common sense violation ahoy!
Director
GM, 615 posts
Thu 6 Nov 2014
at 21:14
  • msg #718

Re: OCC Thread

Michael Smith:
I suppose sufficiently old vampires and demons might not have a point of drive...but Mike's whole backstory is 'sired during Season 2'...which means 1998. And he's adult sized. Common sense violation ahoy!



Don't feel bad, someone once submitted a character to one of my games who was supposed to be a master fighter, yet the player put zero points in kung fu.



If Mike wants to drive, he can do it without the -2 penalty.  I'm sure he drove a car in his mortal life, we can attribute his lack of driving skill to being out of practice.

Annabelle most definitely has never driven.  Legal driving age in England is 17, her 17th birthday came and went while she was in the ground.
Michael Smith
player, 446 posts
Protecting the world
Order of Aurelius
Thu 6 Nov 2014
at 22:58
  • msg #719

Re: OCC Thread

Well, yeah. Little hard to drop by the DMV when you're undead. Though I suppose you might be able to pull it off in late December, and get into the DMV JUST before it closes (but after the sun sets...)
Michael Smith
player, 448 posts
Protecting the world
Order of Aurelius
Tue 11 Nov 2014
at 18:59
  • msg #720

Re: OCC Thread

I think we need a vampire cop counter too, to go with the Turok Han counter. As it is, I'm not seeing a better option then 'render them extinct, one cop at a time.'
Director
GM, 617 posts
Wed 12 Nov 2014
at 12:51
  • msg #721

Re: OCC Thread

I'm gonna be stingy and not tell you that one for free.

I suggest next time you encounter a squad of vamp cops, you keep one intact for interrogation.  After you persuade him to give details on the size of their forces, I'll add a vamp cop counter with the Turok-Han counter.
Buffybot
player, 210 posts
The Buffenator herself
Wed 12 Nov 2014
at 17:05
  • msg #722

Re: OCC Thread

I can see logic of that one.
Director
GM, 618 posts
Thu 13 Nov 2014
at 20:45
  • msg #723

Re: OCC Thread

Going to be wrapping up this episode soon.

Once everyone agrees on where to head next, we'll go back to the bad guys investigating what happened at Initiative HQ (and I'll explain how Graham's not dead), then that will be a wrap.
Michael Smith
player, 450 posts
Protecting the world
Order of Aurelius
Thu 13 Nov 2014
at 21:20
  • msg #724

Re: OCC Thread

Well, this game's got a definite 'endless chase scene' vibe to it. Buffy got a chance to relax now and then. Us? Not so much. I've got regen and I still can't get back to full HP. :P

So I'm trying to figure out where we even COULD go at this point.
Director
GM, 619 posts
Thu 13 Nov 2014
at 21:57
  • msg #725

Re: OCC Thread

They're are safe places to hide and rest, the cops don't have the manpower.....I mean vamp power to cover the whole town.

I suggest picking a place that the vamp cops have no strategic interest in or won't readily think to look for you there.

Even if the Initiative base wasn't semi operational (and staffed with traitors), the vamp cops would have found you there soon enough since they knew Graham was an agent and that was a likely place you would go.


Annabelle just mentioned pub or tavern.

That would include:

The Bronze

Willy's place

The Fish Tank

That's three possible hiding places.
Director
GM, 620 posts
Mon 17 Nov 2014
at 14:30
  • msg #726

Re: OCC Thread

Any other suggestions on where to hide out?


I'm voting for The Fish Tank, give a little known Sunnydale location some time in the spotlight.  As far as I know, it was only seen  on the show once and we never saw the inside of it, just the exterior.

Can't suggest it in character, since Annabelle doesn't know much about Sunnydale locales.
Michael Smith
player, 451 posts
Protecting the world
Order of Aurelius
Mon 17 Nov 2014
at 15:58
  • msg #727

Re: OCC Thread

Tell ya what, if you promise to have the police come down with a case of the stupids and not find us there for a while, we'll go there :)
Director
GM, 621 posts
Mon 17 Nov 2014
at 16:51
  • msg #728

Re: OCC Thread

You got yourself a deal!

On to The Fish Tank then, the cops won't be looking for you there.
Director
GM, 623 posts
Mon 17 Nov 2014
at 20:42
  • msg #730

Re: OCC Thread

That's a wrap for episode 4.

Graham was wearing a bullet proof vest under his shirt.  He grabbed it and put it on when no one was looking at some point during the time we were in the Initiative HQ.
Director
GM, 624 posts
Tue 18 Nov 2014
at 17:05
  • msg #731

Re: OCC Thread

Everybody gets two experience points for this episode.



I've also turned on the players wanted dot and bumped my original ad.

New players may be a while coming, some people don't like to join an ongoing game and stick to new games only.

We'll see what happens.
This message was last edited by the GM at 17:27, Tue 18 Nov 2014.
Director
GM, 625 posts
Wed 19 Nov 2014
at 14:49
  • msg #732

Re: OCC Thread

Any X point spending before we move on?

Annabelle is now at full Slayer power, albeit beginning Slayer level.  Her physical attribute levels are about the same as Season 1 Buffy.
Buffybot
player, 212 posts
The Buffenator herself
Wed 19 Nov 2014
at 17:24
  • msg #733

Re: OCC Thread

I'm still debating....
Michael Smith
player, 453 posts
Protecting the world
Order of Aurelius
Wed 19 Nov 2014
at 19:27
  • msg #734

Re: OCC Thread

I don't have enough xp to make spends right now. It usually takes me a few episodes to accumulate enough to spend.
Director
GM, 627 posts
Wed 3 Dec 2014
at 20:48
  • msg #735

Re: OCC Thread

So, are we going to follow Annabelle's suggestion to look for provisions?

Or does anyone else have another idea?
Buffybot
player, 214 posts
The Buffenator herself
Thu 4 Dec 2014
at 00:47
  • msg #736

Re: OCC Thread

Hmmm.....Buffy was the one that came up with that.
Michael Smith
player, 457 posts
Protecting the world
Order of Aurelius
Thu 4 Dec 2014
at 01:25
  • msg #737

Re: OCC Thread

Just as well. We don't want poor Anna getting bitten just cause I got the munchies. :P
Annabelle Berkshire
player, 267 posts
Slayer In Training
Thu 4 Dec 2014
at 14:12
  • msg #738

Re: OCC Thread

Me either.

Especially with Annabelle now being the Slayer, the temptation would be greater.

At lest on a subconcious level, Mike must be thinking "Mmmmmmm, Slayer blood!"
Michael Smith
player, 458 posts
Protecting the world
Order of Aurelius
Thu 4 Dec 2014
at 18:18
  • msg #739

Re: OCC Thread

Kinda. Do remember I used Angel as a template, and he was able to snuggle, kiss, and even make love to Buffy without his fangs coming out.

He did have a nightmare about biting her in Amends, and in Grad Day 2, she basically beat him into biting her...(Which totally got her off...)

So if he did bite her at some point, I expect it to be for similarly epic reasons, not a bad case of the munchies :P
Annabelle Berkshire
player, 268 posts
Slayer In Training
Thu 4 Dec 2014
at 19:41
  • msg #740

Re: OCC Thread

Hmmmm.  Good points.  He probably wouldn't bite her from hunger alone.

Still, Annabelle will feel better once Mike stocks up on his blood supply :P
Director
GM, 632 posts
Thu 11 Dec 2014
at 15:13
  • msg #741

Re: OCC Thread

Anyone else want to start pounding on their opponent?


No need to wait for Annabelle to finish.
Director
GM, 634 posts
Thu 11 Dec 2014
at 20:47
  • msg #742

Re: OCC Thread

I think this is the first time in the game Mike's ever kicked somebody.

He's got a kick that would put a mule to shame, 20 points of damage per kick before success levels are added.
Michael Smith
player, 462 posts
Protecting the world
Order of Aurelius
Thu 11 Dec 2014
at 21:53
  • msg #743

Re: OCC Thread

I know. :)

Pity I rolled a 1. :P
Buffybot
player, 216 posts
The Buffenator herself
Fri 12 Dec 2014
at 16:46
  • msg #744

Re: OCC Thread

I got hammered with a cold the last six days. I'll post asap!
Michael Smith
player, 465 posts
Protecting the world
Order of Aurelius
Tue 16 Dec 2014
at 19:12
  • msg #746

Re: OCC Thread

Did you like the chuck norris facts? ;)
Director
GM, 638 posts
Tue 16 Dec 2014
at 20:07
  • msg #747

Re: OCC Thread

Yep, good stuff.

Did you also know that..

Chuck Norris once won a staring contest with Medusa.

The Loch Ness Monster, Bigfoot, and the Abominable Snowman are all real, but fear of Chuck Norris killing them keeps them in hiding.
Michael Smith
player, 466 posts
Protecting the world
Order of Aurelius
Tue 16 Dec 2014
at 21:22
  • msg #748

Re: OCC Thread

Chuck Norris taught me how to cure cancer with my tears. Sadly, I haven't cried since.
Director
GM, 639 posts
Wed 17 Dec 2014
at 13:13
  • msg #749

Re: OCC Thread

We have a new addition to the game.

Welcome Everard Post, occult investigator and budding warlock.

If his last name sounds familiar, it should.  He's the little brother of the infamous rogue Watcher, Gwendolyn Post.
Michael Smith
player, 467 posts
Protecting the world
Order of Aurelius
Wed 17 Dec 2014
at 15:45
  • msg #750

Re: OCC Thread

Hopefully he doesn't 'go Postal' on us ;)
Buffybot
player, 219 posts
The Buffenator herself
Wed 17 Dec 2014
at 16:19
  • msg #751

Re: OCC Thread

Welcome to the new player. :)
Everard Post
player, 1 post
The Good Sibling
Aspiring Occultist
Thu 18 Dec 2014
at 01:23
  • msg #752

Re: OCC Thread

Hey there guys, how's it going?

I can't wait till Everard gets in on the action and realizes just what he's gotten himself into :D

Look forward to playing with you all.
Annabelle Berkshire
player, 275 posts
The Slayer
Mon 22 Dec 2014
at 21:52
  • msg #753

Re: OCC Thread

Hi Everard

Annabelle is the one cast member here played by me, the director.  She's now the one and only Slayer left in the world since the bad guy's reversed Willow's spell.  She's at about the same power level as season 1 Buffy.

She's also British, so she'll be happy to meet somebody from her side of the water.
Director
GM, 648 posts
Tue 6 Jan 2015
at 18:12
  • msg #754

Re: OCC Thread

Looks like we don't have a new player after all.

Everard  hasn't logged on in 16 days and has yet to make an in-character post.  If I don't see him by tomorrow, he's out and I'll try to get another new player.
Director
GM, 649 posts
Wed 7 Jan 2015
at 20:55
  • msg #755

Re: OCC Thread

Goodbye Everard Post.   We hardly knew you.
Michael Smith
player, 477 posts
Protecting the world
Order of Aurelius
Thu 8 Jan 2015
at 00:04
  • msg #756

Re: OCC Thread

You could still have him show up to get immediately killed by bad guys. :P
Buffybot
player, 228 posts
The Buffenator herself
Thu 8 Jan 2015
at 05:14
  • msg #757

Re: OCC Thread

Maybe but I just don't see the point with that. :P
Michael Smith
player, 478 posts
Protecting the world
Order of Aurelius
Thu 8 Jan 2015
at 06:34
  • msg #758

Re: OCC Thread

It's what Joss Whedon would do. Have likeable characters show up, brutally murder them for the lulz :P
Director
GM, 650 posts
Thu 8 Jan 2015
at 15:32
  • msg #759

Re: OCC Thread

That's pretty much what happened to Annabelle on the show.

New likeable character shows up, dies horribly in the same episode.
Buffybot
player, 230 posts
The Buffenator herself
Thu 8 Jan 2015
at 16:37
  • msg #760

Re: OCC Thread

Still it would drive me nuts. I try NOT to do that in my games. When I see a likable PC or NPC I maximize the staying power or at the very least concider recurring roles. SO I am wonder if fan appeal was even concidered in the Jossverse. :P
Director
GM, 654 posts
Fri 16 Jan 2015
at 17:54
  • msg #761

Re: OCC Thread

I'm planning to wrap this episode up soon and advance ahead a few hours (and thus let everyone regain some life points).

So if your character has something to discuss that can't wait, now's the time.
Michael Smith
player, 483 posts
Protecting the world
Order of Aurelius
Fri 16 Jan 2015
at 18:21
  • msg #762

Re: OCC Thread

Go ahead and push it unless you've got a reason to wait.
Michael Smith
player, 484 posts
Protecting the world
Order of Aurelius
Fri 16 Jan 2015
at 20:06
  • msg #763

Re: OCC Thread

Kinda interesting Mike is at 1/4 health, and for the most part wasn't worried about it. I would need about 10 or 11 hours rest to be back to full.
Director
GM, 655 posts
Tue 20 Jan 2015
at 16:39
  • msg #765

Re: OCC Thread

Michael Smith:
Kinda interesting Mike is at 1/4 health, and for the most part wasn't worried about it. I would need about 10 or 11 hours rest to be back to full.


Care to spend an ITIO drama point?

I'm about to jump us ahead 5 - 6 hours (I'll count it as 6 for healing purposes) which will put us at midnight.

If you spend a DP now, Mike will regain 32 life points, then the regular healing afterwards will put him back to full health.
Michael Smith
player, 485 posts
Protecting the world
Order of Aurelius
Tue 20 Jan 2015
at 17:56
  • msg #766

Re: OCC Thread

I've lived this long without spending drama. I tend not to bother unless it looks like I'll actually be taken to 0 health by an attack. Is a good reminder to save up XP for my con boost though.

Still, it's telling for the eternal chase scene nature of the game that Mike can't ever get his full HP back without drama.
Director
GM, 657 posts
Tue 20 Jan 2015
at 20:13
  • msg #767

Re: OCC Thread

That's a wrap for this episode, points to be handed out later.

Characters not being at full life points  for extended periods was something I anticipated and why I later added the life point chart.  The compressed timescale of the game makes a big difference, only about a day and half of time has passed in the game.

A lot of BTVS games, including mine before this one, would end an episode then several days to a week would pass before the next one started, giving everyone time to heal back to full life points.
Director
GM, 658 posts
Wed 21 Jan 2015
at 17:45
  • msg #768

Re: OCC Thread

Everybody gets two experience points for this ep, and everybody gets one DP for this ep.
Director
GM, 660 posts
Wed 4 Feb 2015
at 21:48
  • msg #771

Re: OCC Thread

Still looking for some new blood.  Going to give it a few more days before the next episode.
Director
GM, 661 posts
Sun 8 Feb 2015
at 14:18
  • msg #772

Re: OCC Thread

We're going to have a new character.  A watcher in fact, one of the few survivors of the First's potential slayer/watcher purge.

I'm finalizing the stats with the player right now, then I'll add him and we'll get going again.
Buffybot
player, 236 posts
The Buffenator herself
Sun 8 Feb 2015
at 18:05
  • msg #773

Re: OCC Thread

Ok can't wait to meet the new player. :)
This message was last edited by the player at 18:05, Sun 08 Feb 2015.
Director
GM, 662 posts
Mon 9 Feb 2015
at 17:43
  • msg #774

Re: OCC Thread

And we now have a watcher.

Say hi to Aaron James.
Michael Smith
player, 486 posts
Protecting the world
Order of Aurelius
Mon 9 Feb 2015
at 17:53
  • msg #775

Re: OCC Thread

...I call 3 and a half minutes till he consults his books.
Aaron James
player, 1 post
Mon 9 Feb 2015
at 18:07
  • msg #776

Re: OCC Thread

I don't know, I might last 10 minutes. I'm not really the Book-wormy, typical watcher, type.
Director
GM, 663 posts
Tue 10 Feb 2015
at 15:53
  • msg #777

Re: OCC Thread

I plan to get the next episode rolling in the next day or two.  We're jumping ahead a few hours to around midnight.

Your life scores have been adjusted to reflect 6 hours of regeneration. Annabelle and Mike have been sleeping on the two cots in the back room of The Fish Tank.  Buffybot has been shut down so her self repair circuits will work.


Aaron James can begin the episode entering Sunnydale for the first time.  There's a force field around Sunnydale that allows you to enter, but you can't leave.  The time is midnight and he will find the streets deserted.
Buffybot
player, 239 posts
The Buffenator herself
Sat 14 Feb 2015
at 16:28
  • msg #778

Re: OCC Thread

Aaron didn't say where he got his books. He only mentioned the bow. :)
Aaron James
player, 7 posts
The Last Watcher
Sat 14 Feb 2015
at 17:39
  • msg #779

Re: OCC Thread

Not much room for a library on the back of a motorbike :)
Buffybot
player, 240 posts
The Buffenator herself
Sat 14 Feb 2015
at 18:35
  • msg #780

Re: OCC Thread

So he can't consult his books! :P owie going to be trouble!
Director
GM, 670 posts
Mon 23 Feb 2015
at 18:14
  • msg #781

Re: OCC Thread

Congratulations troops!

We've made it past 2,000 posts.
Director
GM, 676 posts
Wed 4 Mar 2015
at 16:18
  • msg #782

Re: OCC Thread

Fight scene time.


Aaron, this will be your first combat in the game.  You may want to wait and watch everyone else post their moves to get an idea how we do combat here.

All combat moves go in the combat thread, once everyone has posted their move for that round, I copy and paste everything into the episode thread with the posts edited to reflect the success or failure of your actions.
Director
GM, 678 posts
Fri 6 Mar 2015
at 19:54
  • msg #783

Re: OCC Thread

Congrats Aaron, you did everything correct in the combat rolls.

Unfortunately, your bow shot didn't have an impact this time since the vamps were dusted quickly.
Usually the fight scenes are longer and there are more than two vamps.  You'll have ample opportunity to show off your bow skills soon enough.
Michael Smith
player, 513 posts
Protecting the world
Order of Aurelius
Wed 11 Mar 2015
at 18:04
  • msg #784

Re: OCC Thread

Does Aaron not have a point of drive?
Buffybot
player, 251 posts
The Buffenator herself
Wed 11 Mar 2015
at 18:23
  • msg #785

Re: OCC Thread

It drives me insane that you can't use attribute only in certain cases. If I had enough do to put points in each skill.....
Michael Smith
player, 514 posts
Protecting the world
Order of Aurelius
Wed 11 Mar 2015
at 18:28
  • msg #786

Re: OCC Thread

Mike probably should have a point in drive, but I ended up putting it in more important places.
Aaron James
player, 23 posts
The Last Watcher
Wed 11 Mar 2015
at 18:34
  • msg #787

Re: OCC Thread

Aaron does have some points in drive. But as the only one with any kind of ranged weapon I thought he shoukd be providing support in that form. I figure that having arrows fly at you is distracting in a pursuit situation :)
Annabelle Berkshire
player, 308 posts
The Slayer
Wed 11 Mar 2015
at 18:55
  • msg #788

Re: OCC Thread

Aaron James:
Aaron does have some points in drive. But as the only one with any kind of ranged weapon I thought he shoukd be providing support in that form. I figure that having arrows fly at you is distracting in a pursuit situation :)


Makes sense to me.

I had Annabelle volunteer to drive because since she's never driven before and it would be really funny at a time like this.

Corebook states if a character drives an unfamiliar vehicle they get a -2 to -5 penalty on rolls so that will apply here since she's never driven before.  A character can try to drive without driving skill but you need at least one point of driving skill to pass a driver's test and get a license, but that's not really an issue here.

If the vamp cops manage to catch us without any brakes on their car, they're not going be asking for license and registration.
This message was last edited by the player at 18:59, Wed 11 Mar 2015.
Aaron James
player, 24 posts
The Last Watcher
Wed 11 Mar 2015
at 18:58
  • msg #789

Re: OCC Thread

Oh dear. Quick someone grab my ankles so I don't fall out!
Michael Smith
player, 515 posts
Protecting the world
Order of Aurelius
Wed 11 Mar 2015
at 18:59
  • msg #790

Re: OCC Thread

...The Vampire cops might well be able to catch us. Stop us? Or even stop themselves? Not so much >:)
Annabelle Berkshire
player, 310 posts
The Slayer
Wed 11 Mar 2015
at 19:09
  • msg #791

Re: OCC Thread

Aaron James:
Oh dear. Quick someone grab my ankles so I don't fall out!


Don't look at Annabelle.  She's keeping both hands on the wheel like a responsible driver. ;)
Michael Smith
player, 516 posts
Protecting the world
Order of Aurelius
Wed 11 Mar 2015
at 19:51
  • msg #793

Re: OCC Thread

Realistically, they'll start their cars. And then they'll run an intersection and cause a major accident, taking shrapnel and massive crushing force damage. It won't kill them, but they'll saw ow alright :P
Michael Smith
player, 519 posts
Protecting the world
Order of Aurelius
Sun 15 Mar 2015
at 03:22
  • msg #794

Re: OCC Thread

...I think we should all get 3.1415 experience today. ;)
This message was last edited by the player at 03:22, Sun 15 Mar 2015.
Director
GM, 684 posts
Sun 15 Mar 2015
at 12:29
  • msg #796

Re: OCC Thread

Michael Smith:
...I think we should all get 3.1415 experience today. ;)



Uh huh.  And I'm guessing today you're wanting 3.1515 points? ;)
Aaron James
player, 28 posts
The Last Watcher
Mon 16 Mar 2015
at 14:19
  • msg #797

Re: OCC Thread

Well. I wouldn't say no if you offered ;)
Director
GM, 686 posts
Mon 16 Mar 2015
at 17:10
  • msg #798

Re: OCC Thread

And that's a wrap for this episode, points to be handed out later.
Director
GM, 687 posts
Tue 17 Mar 2015
at 19:13
  • msg #799

Re: OCC Thread

Happy St. Patrick's day.

Everybody gets 4 experienced points.  No DPs this episode.
Michael Smith
player, 520 posts
Protecting the world
Order of Aurelius
Tue 17 Mar 2015
at 19:26
  • msg #800

Re: OCC Thread

...Just shy of an upgrade. Oh well. Next ep.
Aaron James
player, 29 posts
The Last Watcher
Tue 17 Mar 2015
at 20:17
  • msg #801

Re: OCC Thread

Same here. Oh well, it's all good.
Director
GM, 689 posts
Thu 19 Mar 2015
at 02:24
  • msg #803

Re: OCC Thread

I suggest everybody grab a book and make a research roll.  Multiple researches can combine success levels, and higher success levels reduce the time period it takes to find a spell.


Intelligence plus occultism roll (and everybody here has at least one point of occultism).
Buffybot
player, 257 posts
The Buffenator herself
Fri 3 Apr 2015
at 15:40
  • msg #804

Re: OCC Thread

I was out of the loop for a bit. Long week....
Director
GM, 696 posts
Sun 5 Apr 2015
at 19:43
  • msg #805

Re: OCC Thread

(OOC:Not sure you can use a sword in a grapple...at least, you can't in D&D)

That thought crossed my mind too, but I don't see anything in the book that says you can't.

This is what it says about penalties while being grappled: "The attacker has to decide what part of the body to grab:limbs, the whole body, or the neck.  When grappled, the target is at -2 to actions that involve the grappled limb, or -1 to all actions if grappled around the body.  If both arms are grappled by two attackers, the victim is at -4 most rolls and can not Dodge.  A neck grapple doesn't impair the target but sets him up for either the Break Neck or Choke action."

Aaron is currently grappled around the neck, so no penalty in this case.
Michael Smith
player, 531 posts
Protecting the world
Order of Aurelius
Sun 5 Apr 2015
at 20:21
  • msg #806

Re: OCC Thread

Eh. Decision stands. Priority for aid is Aaron, Annabelle, Bot, in that order. Aaron being 'most likely to die', Annabelle being 'alive', Bot being not alive.
Aaron James
player, 39 posts
The Last Watcher
Sun 5 Apr 2015
at 20:51
  • msg #807

Re: OCC Thread

Director:
(OOC:Not sure you can use a sword in a grapple...at least, you can't in D&D)

That thought crossed my mind too, but I don't see anything in the book that says you can't.

This is what it says about penalties while being grappled: "The attacker has to decide what part of the body to grab:limbs, the whole body, or the neck.  When grappled, the target is at -2 to actions that involve the grappled limb, or -1 to all actions if grappled around the body.  If both arms are grappled by two attackers, the victim is at -4 most rolls and can not Dodge.  A neck grapple doesn't impair the target but sets him up for either the Break Neck or Choke action."

Aaron is currently grappled around the neck, so no penalty in this case.


Oh good, that's how I read it.
Buffybot
player, 259 posts
The Buffenator herself
Thu 9 Apr 2015
at 15:43
  • msg #808

Re: OCC Thread

But the Bot is powered down. With one demon left this will get interesting. Now I just need to restudy those combat rules and add the relevant numbers. I'm not giving up on this game just yet.
Director
GM, 699 posts
Sun 12 Apr 2015
at 12:16
  • msg #809

Re: OCC Thread

Is Mike posting a combat move this round?

Or is he going back inside for a mug of blood while Annabelle and Aaron finish the last one? ;
Buffybot
player, 260 posts
The Buffenator herself
Mon 13 Apr 2015
at 14:10
  • msg #810

Re: OCC Thread

Now I wish that there is an easier to make a cheat sheet here. I'd really want to get back into the swing of things. The pain of rp. :(
Director
GM, 703 posts
Tue 21 Apr 2015
at 00:26
  • msg #811

Re: OCC Thread

We have a new member of the group.  Say hello to Lance Chambers, former Intiative agent.

Buffybot is now back to action as well, so we're back up to a team of five.
Buffybot
player, 262 posts
The Buffenator herself
Tue 21 Apr 2015
at 01:28
  • msg #812

Re: OCC Thread

Hi Lance!
Lance Chambers
player, 1 post
Tue 21 Apr 2015
at 02:59
  • msg #813

Re: OCC Thread

Hi everyone.  Looking forward to playing!
Michael Smith
player, 539 posts
Protecting the world
Order of Aurelius
Tue 21 Apr 2015
at 03:06
  • msg #814

Re: OCC Thread

Feel free to bust a cap in any annoying HSTs you see. ;)
Lance Chambers
player, 2 posts
Thu 23 Apr 2015
at 01:09
  • msg #815

Re: OCC Thread

Thats the plan! I submitted some info to the director and will post when it is ready.
Buffybot
player, 265 posts
The Buffenator herself
Thu 30 Apr 2015
at 15:49
  • msg #816

Re: OCC Thread

Annabelle Berkshire:
Annabelle smacked herself on the head and sighed loudly.  Bloody machine has no concept of tact! she thought.


Well the Buffinator calls it as she see it Annabelle. Plus I need to work up her wit some more. :P
Director
GM, 707 posts
Thu 7 May 2015
at 14:30
  • msg #817

Re: OCC Thread

That's a wrap for episode 7. Points to be handed out later.


When we start the next episode, Lance will learn the hard way what a Turok-Han is.
Buffybot
player, 270 posts
The Buffenator herself
Thu 7 May 2015
at 19:45
  • msg #818

Re: OCC Thread

I WAS going to answer Lance's question but that will wait for the next episode.
Director
GM, 708 posts
Fri 8 May 2015
at 15:34
  • msg #819

Re: OCC Thread

Michael, Aaron, Buffybot, and Annabelle get 3 exp points this episode.

Lance you get 2 exp points since you joined mid-episode.

No DPs this ep.
Buffybot
player, 271 posts
The Buffenator herself
Fri 8 May 2015
at 15:45
  • msg #820

Re: OCC Thread

Which reminds me I got to look back and see if I got enough XP for anything. :P
Michael Smith
player, 548 posts
Protecting the world
Order of Aurelius
Sun 10 May 2015
at 21:34
  • msg #821

Re: OCC Thread

Heh. Just occurred to me...

I hope everyone has nerves of steel advantage. Otherwise, these things can be quite...scary. ;)
Director
GM, 710 posts
Sun 10 May 2015
at 21:36
  • msg #822

Re: OCC Thread

New episode up.

Mike and Aaron, you guys can continue talking amongst yourselves and post in the main episode thread since you're not involved in this fight.


Rest of us need to post in the combat thread.

Lance, this how we do combat here: everybody involved in the fight posts their attacks in the combat thread, then once everybody posts, I copy and paste everyone's moves and resolved the round with your posts slightly edited to reflect the success or failure of your actions.


First thing you do is roll the dice, you should have at least two rolls, one for your attack, one for your defense.  Don't forget to make a defense roll, otherwise it's usually an auto-hit for the bad guys if one is attacking you.  Once you make your rolls, copy and paste them in the combat thread along with what you are attempting and any snappy lines you want to throw in.  If you read through some previous combat posts, that should give you an idea of what to do.
Director
GM, 711 posts
Sun 10 May 2015
at 21:42
  • msg #823

Re: OCC Thread

Michael Smith:
Heh. Just occurred to me...

I hope everyone has nerves of steel advantage. Otherwise, these things can be quite...scary. ;)



Everbody in the fight does.  Underwear will remain clean.
Michael Smith
player, 549 posts
Protecting the world
Order of Aurelius
Sun 10 May 2015
at 21:57
  • msg #824

Re: OCC Thread

Heh.

Nerves of Steel is one of those 'every PC has that' type things.
Lance Chambers
player, 15 posts
Former Initiative Agent
"Groooovy!"
Wed 13 May 2015
at 12:30
  • msg #825

Re: OCC Thread

Looking good so far.  Enjoying the game very much. (at least till he gets his but kicked lol)  Waiting on some info from Director and then will post accordingly.
Buffybot
player, 272 posts
The Buffenator herself
Wed 13 May 2015
at 14:18
  • msg #826

Re: OCC Thread

I am still waiting to see if Lance needed to act first or is it going to be a three on two. Tried to add more maneuvers but my Ipad gave out. Lucky for me I find the Buffy 2.0 quick sheet. I just need to find out if Buffy had only the stake as her melee weapon. (during the show's run) :(
Michael Smith
player, 550 posts
Protecting the world
Order of Aurelius
Thu 14 May 2015
at 02:02
  • msg #827

Re: OCC Thread

Though he might not know (or remember) IC, I'd like to point out bullets do 1/5 damage to vampires of any sort.
Director
GM, 713 posts
Thu 14 May 2015
at 13:03
  • msg #828

Re: OCC Thread

Lance probably just learned that when his bullet didn't slow the Turok down much. ;


I don't recall Buffybot ever using any weapon other than a stake on the show, but that doesn't limit you here.

The only weapons she would have at the moment is either a wooden stake or a regular knife (X 2 damage) since she wasn't carrying anything before and knives and stakes are the only things found in the supply stash.
Buffybot
player, 273 posts
The Buffenator herself
Thu 14 May 2015
at 15:47
  • msg #829

Re: OCC Thread

I just want to make sure that it was accurate before I post.
Director
GM, 720 posts
Wed 20 May 2015
at 16:44
  • msg #830

Re: OCC Thread

Mike knows the underground tunnel route to a magic supply shop if he and Aaron want to go get magic supplies without him bursting to flame.
Director
GM, 723 posts
Tue 26 May 2015
at 16:33
  • msg #831

Re: OCC Thread

Is Buffybot going to post a combat move this round?

Does Aaron have anything to add before I reveal what happens to him and Mike next?
Aaron James
player, 53 posts
The Last Watcher
Tue 26 May 2015
at 17:36
  • msg #832

Re: OCC Thread

Sorry. Been a bit busy lately. I've got nothing profound to add to the tunnel traveling experience though.
Buffybot
player, 279 posts
The Buffenator herself
Tue 26 May 2015
at 17:55
  • msg #833

Re: OCC Thread

I haven't had a chance yet too busy hopefully tonight.
Director
GM, 726 posts
Wed 27 May 2015
at 14:17
  • msg #834

Re: OCC Thread

If Michael and Aaron want to search the store for a key, they can each make a perception plus notice roll.
Michael Smith
player, 557 posts
Protecting the world
Order of Aurelius
Wed 27 May 2015
at 14:21
  • msg #835

Re: OCC Thread

Do we need to?

I'd think we'd have at least one spare car key from all the stolen vehicles...
Director
GM, 727 posts
Wed 27 May 2015
at 14:37
  • msg #836

Re: OCC Thread



Yeah, that makes sense.  You can just grab an extra key from one of the stolen key rings.
Lance Chambers
player, 21 posts
Former Initiative Agent
"Groooovy!"
Sun 31 May 2015
at 15:04
  • msg #837

Re: OCC Thread

I am back will be posting later this afternoon.
Michael Smith
player, 562 posts
Protecting the world
Order of Aurelius
Mon 1 Jun 2015
at 19:03
  • msg #838

Re: OCC Thread

...I'm surprised a taser works as advertised on the bot. Guess it depends on how insulated bot is to electrical discharge.

For similar reasons, I wouldn't expect a taser to work as advertised on me, either. Or the enemy, if the taser rifles get taken away and turned on them.
Director
GM, 734 posts
Mon 1 Jun 2015
at 19:19
  • msg #839

Re: OCC Thread

Nothing in the taser rifles rules that says it affects different types of beings a different way.

In fact it states: "fires an electrical charge that does little damage but knocks out most targets, even vampires."

There was a season four episode where Spike gets zapped with a Initiative taser which left him lying helplessly on the ground as they dragged him away.  That's how they captured him to put the chip in his head.
This message was last edited by the GM at 19:23, Mon 01 June 2015.
Director
GM, 736 posts
Wed 3 Jun 2015
at 12:56
  • msg #840

Re: OCC Thread

Fish Tank:

The spell is a power level 5, will need five success levels to succeed on a willpower plus occultism roll.

Lay out the moss herbs on the floor, put the key on top, drip Mike's blood on the key, walk a circle around it while doing  a chant.


Supermarket:  Annabelle and Lance are knocked out.  Buffybot is the only one still up who can act  this round, she is at -2 penalty to any rolls and the two vamp cops have initiative and will be able to fire on her first.
Buffybot
player, 283 posts
The Buffenator herself
Wed 3 Jun 2015
at 15:36
  • msg #841

Re: OCC Thread

<frowns> Ok
Aaron James
player, 63 posts
The Last Watcher
Fri 5 Jun 2015
at 19:41
  • msg #842

Re: OCC Thread

Hmm. Think re-trying the spell is going to have to wait. Even with spending a Drama Point the chances of success aren't favourable. I really should have put more into Occult than Knowledge.
Buffybot
player, 284 posts
The Buffenator herself
Sat 6 Jun 2015
at 19:24
  • msg #843

Re: OCC Thread

Still waiting on the director or otherwise I would have rolled already.
Director
GM, 751 posts
Thu 2 Jul 2015
at 16:57
  • msg #844

Re: OCC Thread

That's a wrap for Ep 2-8.  Points to be handed out later.
Michael Smith
player, 572 posts
Protecting the world
Order of Aurelius
Thu 2 Jul 2015
at 18:46
  • msg #845

Re: OCC Thread

...And the Mayor pulls a Darth Sidious.

"You will no longer need those..."
Director
GM, 752 posts
Sun 5 Jul 2015
at 13:25
  • msg #846

Re: OCC Thread

Annabelle, Lance, and Buffybot each get one drama point since they were stuck being captives for part of the ep.

Aaron gets one drama point for his heroic efforts in finishing off the Turok underground.

Everybody gets 3 experinece points for this episode.

Except Michael, who gets 4 experience points.  Special extra point added for recogninzg my Darth Sidious tribute in the last scene.

Okay troops, we're going to take two week hiatus before begining the next episode.  It's a busy time for me at work, so I don't want to get rolling on the next episode until things calm down a bit.

Episode 2-9 will begin approximately July 19th at which time Annabelle, Lance, and Buffybot will have a nice talk with the mayor while Mike and Aaron decide what their next destination is.
Michael Smith
player, 573 posts
Protecting the world
Order of Aurelius
Sun 5 Jul 2015
at 17:57
  • msg #847

Re: OCC Thread

"Take your Slayer stake. Strike me down and your journey to the Dark Si...I mean Forces of Darkness will be complete!"

Something I'd like to remind Aaron of.

There is such a thing as 'armor.'

And Leather Jackets (for Mike) and Tweed coats (for Aaron and all Watchers, really...) count as 2 points of armor.

Just sayin'. Might save your life someday to wear the official tweed jacket. But yeah, from now on, I've got the leather jacket bonus.
This message was last edited by the player at 18:54, Sun 05 July 2015.
Aaron James
player, 72 posts
The Last Watcher
Sun 5 Jul 2015
at 20:34
  • msg #848

Re: OCC Thread

I'd probably go the leather jacket route too. It fits with the motorcycle better.
Lance Chambers
player, 32 posts
Former Initiative Agent
"Groooovy!"
Sun 5 Jul 2015
at 22:23
  • msg #849

Re: OCC Thread

Been fun so far wife and I are going to finish watching the series over the next 2 days, we are in season 7 now.
Lance Chambers
player, 33 posts
Former Initiative Agent
"Groooovy!"
Sun 12 Jul 2015
at 08:47
  • msg #850

Re: OCC Thread

Ok season 7 done.  May I say the first is an idiot lol. Maybe its just me but I see a few mistakes made by the first.  On another note have any of you read the comics of seasons 8-10?
Aaron James
player, 73 posts
The Last Watcher
Sun 12 Jul 2015
at 10:07
  • msg #851

Re: OCC Thread

I read season 8 and was kinda thrown for a loop by it. It really wasn't what I expected, so I never really read the later ones. I probably should at some point though.
Director
GM, 754 posts
Sat 18 Jul 2015
at 15:45
  • msg #854

Re: OCC Thread

I'm back and episode 9 is off and running.  Post at will.


Noted: Aaron and Mike now have 2 points of body armor due to leather jackets.  That 2 points could make a big difference.  Any armor protection is deducted before any extra multiplying effect.
Michael Smith
player, 575 posts
Protecting the world
Order of Aurelius
Sat 18 Jul 2015
at 16:01
  • msg #855

Re: OCC Thread

Yep. And it stacks with natural toughness too.

Which is 4 points of armor that works only against bashing. But still :)
Michael Smith
player, 577 posts
Protecting the world
Order of Aurelius
Fri 24 Jul 2015
at 00:34
  • msg #856

Re: OCC Thread

What do ya think, Aaron? Kill 'em or stay stealthed?
Aaron James
player, 75 posts
The Last Watcher
Fri 24 Jul 2015
at 08:38
  • msg #857

Re: OCC Thread

Not sure. It feels kinda like they're trying to flush us out of cover. So on the one hand we should take them out, but if there are too many of them... I guess that's why we have Drama Points ;)
Michael Smith
player, 578 posts
Protecting the world
Order of Aurelius
Fri 24 Jul 2015
at 14:27
  • msg #858

Re: OCC Thread

There is such a thing as ambush. I might be able to one shot some of them if I can catch them unawares.
Aaron James
player, 76 posts
The Last Watcher
Fri 24 Jul 2015
at 16:21
  • msg #859

Re: OCC Thread

That sounds disturbingly like we have a plan :P
Michael Smith
player, 579 posts
Protecting the world
Order of Aurelius
Sat 25 Jul 2015
at 02:49
  • msg #860

Re: OCC Thread

It does.

Alright. Ambush time.
Michael Smith
player, 581 posts
Protecting the world
Order of Aurelius
Sat 25 Jul 2015
at 13:35
  • msg #861

Re: OCC Thread

Describe the vest. Is it one sided?

Cause it's well worth stabbing him in the back if it is.
Director
GM, 759 posts
Sun 26 Jul 2015
at 12:20
  • msg #862

Re: OCC Thread

Vest is two sided, body and heart protection for front and back.
Michael Smith
player, 582 posts
Protecting the world
Order of Aurelius
Sun 26 Jul 2015
at 16:16
  • msg #863

Re: OCC Thread

...Hmmm.

What's the armor rating? Is it the full swat team outfit?

A vampire hardly needs a bullet proof vest, after all.
Director
GM, 760 posts
Mon 27 Jul 2015
at 15:27
  • msg #864

Re: OCC Thread

He's wearing the 12 point combat armor.
Michael Smith
player, 583 posts
Protecting the world
Order of Aurelius
Tue 28 Jul 2015
at 00:09
  • msg #865

Re: OCC Thread

...Does that include face protection?
Director
GM, 761 posts
Tue 28 Jul 2015
at 13:03
  • msg #866

Re: OCC Thread

Yes.  He has a helmet with the visor down.  However his neck area is unprotected.

He's unprotected from the waist down as well. Aaron's two arrows to the groin are going to hurt big time.
Director
GM, 772 posts
Fri 7 Aug 2015
at 13:51
  • msg #867

Re: OCC Thread

Perhaps Michael should spend a plot twist DP.  He has a healthy supply of drama points and I don't think he's had the opportunity to spend a plot twist DP in a while.  If ever, I'm drawing a blank on the last time he spent a plot twist DP.
Michael Smith
player, 590 posts
Protecting the world
Order of Aurelius
Fri 7 Aug 2015
at 14:07
  • msg #868

Re: OCC Thread

Mike rarely spends DP at all. He doesn't typically need to.
Director
GM, 773 posts
Fri 7 Aug 2015
at 15:57
  • msg #869

Re: OCC Thread

Your choice.  If either Michael or Aaron spend a plot twist DP, it will get them to the others right away, if you think you need to get there that quickly.


Otherwise, both Michael and Aaron each need to make a perception plus notice roll to see if they can zero in on the others by the sound of their voices.  Michael gets a +2 to the roll due to his vamp hearing.
Buffybot
player, 294 posts
The Buffenator herself
Mon 10 Aug 2015
at 17:38
  • msg #870

Re: OCC Thread

Still trying to come up with a post. Although I think the Mayor is getting arrogant. :)
Director
GM, 778 posts
Sat 15 Aug 2015
at 12:12
  • msg #871

Re: OCC Thread

This round's not resolved just yet.  Buffybot needs to make a  constituion doubled roll with a -11 penalty to see if she goes down from the taser blast, if not she is still up.

Mike, Aaron, and Lance have all now met in the hallway.  You three need to decide if you want to either retreat for now or return to the conference room and engage the Mayor, the Chief, and four SWAT vamps (and the mayor's assistant if she decides to jump in, she doesn't just make tea).

A retreat would be successful, you don't hear the sound of any bad guys in pursuit, they're all still in the conference room.
Michael Smith
player, 594 posts
Protecting the world
Order of Aurelius
Sat 15 Aug 2015
at 13:45
  • msg #872

Re: OCC Thread

Are the SWAT vmmps armored?

Anyways, I'm feeling heroic.

Let's go save our damsels in distress, shall we?

General plan: Lance, disarm the enemy of Taser Rifles.

Aaron, use the taser rifle I gave you in the sewer to knock the enemy out.

Alternatively, if Lance has a gun fu score and you don't, give him the taser and switch jobs. I can see Lance being pretty good with a gun, after all.

Mike will stake unarmored targets first (if any), then neck snap armored targets.

Don't bother attacking the Mayor directly, I know a final boss when I see one. Taking the chief out might be possible, though.
Aaron James
player, 84 posts
The Last Watcher
Sat 15 Aug 2015
at 14:47
  • msg #873

Re: OCC Thread

I have zero Gun Fu so the taser rifle is Lance's if he wants it.
Director
GM, 779 posts
Sat 15 Aug 2015
at 16:47
  • msg #874

Re: OCC Thread

The four SWAT vamps are wearing vests (which give front and back protection) and helmets which provide 12 points of armor.

This armor doesn't count against break neck or groin kicks (as Annabelle demonstrated).

Word of advice: The mayor and the chief are pretty much co-big bads, so don't underestimate the chief.  And of course I'm not going to let anyone dispose of the two big bads before the season finale.

Lance has the best gun fu score of anyone here, so he'd be the best choice for taser rifle shooting.
Michael Smith
player, 595 posts
Protecting the world
Order of Aurelius
Sat 15 Aug 2015
at 18:05
  • msg #875

Re: OCC Thread

Ya know, do Tasers even go through Armor?

Or are they blocked if damage (Which is only 5 bashing) is reduced to 0?
Director
GM, 780 posts
Sun 16 Aug 2015
at 13:22
  • msg #876

Re: OCC Thread

Hmmmm.  Good point.  Taser rifle is bash damage, so armor would protect against it.

However, the SWAT armor doesn't protect arms or legs.  You could aim a taser rifle at an arm or a leg with a -2 penalty, and if it hits get the full effect.
Michael Smith
player, 596 posts
Protecting the world
Order of Aurelius
Sun 16 Aug 2015
at 16:03
  • msg #877

Re: OCC Thread

Mike (And any other PCs with natural toughness and a leather jacket) may also be immune. Since the bar is 5 bash damage, 4 from natural toughness reduces that to 1. At that point, even a mere bit of tweed or leather can block it.
Michael Smith
player, 597 posts
Protecting the world
Order of Aurelius
Sun 16 Aug 2015
at 18:32
  • msg #879

Re: OCC Thread

...Actually, 9 is a success. It's not a very good success, but it's a success. Minimum bar for success is 8.
Director
GM, 781 posts
Sun 16 Aug 2015
at 22:26
  • msg #880

Re: OCC Thread

Michael Smith:
Mike (And any other PCs with natural toughness and a leather jacket) may also be immune. Since the bar is 5 bash damage, 4 from natural toughness reduces that to 1. At that point, even a mere bit of tweed or leather can block it.


That would be correct.  As long as Mike and Aaron keep their leather coats on, they have enough protection to be taser proof.

Buffybot is indeed up and fighting, 9 was just enough to stay up. The last round has now been edited and resolved.

Combat thread time for everybody.  BAD GUYS HAVE INITIATIVE.  Aaron, Mike, and Lance may rush into the room and attack this round.
Michael Smith
player, 598 posts
Protecting the world
Order of Aurelius
Sun 16 Aug 2015
at 22:45
  • msg #881

Re: OCC Thread

They even have init over people with fast reaction time?

Mike's init is something ridiculous like 13. The bad guys would have to have fast reaction time themselves...and dex of 9+...to beat him.

Can't see the normal swat vamps outspeeding him. The police chief, maybe. Mayor, depends on what he is under his human suit.
Director
GM, 782 posts
Sun 16 Aug 2015
at 23:29
  • msg #882

Re: OCC Thread

Michael Smith:
The bad guys would have to have fast reaction time themselves...and dex of 9+...to beat him.


They do.

These are not "normal" SWAT vamps.  They are four of the most badass henchman a Big Bad has ever had.
Michael Smith
player, 599 posts
Protecting the world
Order of Aurelius
Mon 17 Aug 2015
at 02:24
  • msg #883

Re: OCC Thread

Apparently. Rememeber Dex 9 gives them even more actions then I have.

The break points for actions are: 5-6 +1, 7-8 +2, 9-10 +3, 11-12 +4, 13+ Time for a Plot Twist to stop the fight :P
Buffybot
player, 299 posts
The Buffenator herself
Tue 18 Aug 2015
at 23:21
  • msg #884

Re: OCC Thread

And I thought that Buffy was down. Ok now I can post. :)
Director
GM, 783 posts
Wed 19 Aug 2015
at 16:40
  • msg #885

Re: OCC Thread

Correct, you are up and can attack this round, you're currently standing next to the SWAT vamp who is holding Annabelle by the arm.
Director
GM, 784 posts
Fri 21 Aug 2015
at 11:49
  • msg #886

Re: OCC Thread

Last call for anyone who wants to post a combat move.  I'm planning to resolve this round tomorrow.
Buffybot
player, 301 posts
The Buffenator herself
Sat 22 Aug 2015
at 16:41
  • msg #887

Re: OCC Thread

I thought I made it for this round.... :( I wasn't able to get online.
Michael Smith
player, 602 posts
Protecting the world
Order of Aurelius
Sat 22 Aug 2015
at 20:52
  • msg #888

Re: OCC Thread

Actually, I'm going to recommend stopping the fight with plot twist. I can take these 4 super lieutenants, but only one at a time. All 4 together is going to be too much.

So if everyone is agreeable, I'll Plot Twist out of the fight and pull some shenanigans on the way.
Annabelle Berkshire
player, 367 posts
The Slayer
Sun 23 Aug 2015
at 16:50
  • msg #889

Re: OCC Thread

No objection here, plot twist sounds good.
Lance Chambers
player, 44 posts
Former Initiative Agent
"Groooovy!"
Mon 24 Aug 2015
at 02:17
  • msg #891

Re: OCC Thread

Sure
Director
GM, 786 posts
Tue 25 Aug 2015
at 11:26
  • msg #892

Re: OCC Thread

I don't see any objections to your plot twist Michael.

So what exactly are the details of this plot twist?
Michael Smith
player, 603 posts
Protecting the world
Order of Aurelius
Tue 25 Aug 2015
at 12:43
  • msg #893

Re: OCC Thread

Mike is going to pull out some classic smokebombs, get everyone out, throw s bookcase in front of the door, light it on fire, and put some holy water on top. By the time they get by that, we'll be long gone.
Director
GM, 787 posts
Wed 26 Aug 2015
at 12:12
  • msg #894

Re: OCC Thread

That will be fine.  The plot twist will cost you one drama point.

Make a post in the main episode thread that describes all that and the heroes can make their escape.
Michael Smith
player, 605 posts
Protecting the world
Order of Aurelius
Fri 28 Aug 2015
at 14:20
  • msg #895

Re: OCC Thread

Driving is based on what stat?

Dex or Int?

(and does ANYONE have a point of drive?)
This message was last edited by the player at 14:20, Fri 28 Aug 2015.
Aaron James
player, 87 posts
The Last Watcher
Fri 28 Aug 2015
at 14:23
  • msg #896

Re: OCC Thread

Aaron has 2 in Drive so he could drive the van. He didn't last time due to being the only person with any kind of ranged weapon. Now though, we have Lance who can shoot if we get pursued.
Director
GM, 789 posts
Sat 29 Aug 2015
at 00:34
  • msg #897

Re: OCC Thread

Driving rolls use dexterity plus driving skill.

Aaron is the best driver with driving skill of 2, then Lance has driving skill 1.  Everbody else has zero.
Director
GM, 791 posts
Mon 31 Aug 2015
at 14:39
  • msg #898

Re: OCC Thread

Note to Aaron and Lance; there's still a fire department in Sunnydale also now made up of vampires.  I don't think we've seen them since you two joined the game.  Early in the game the heroes tried to burn down the new high school (which at the time housed most of the Turok-Han population) but the plan failed when the vamp fire department showed up to put out the blaze.
Director
GM, 794 posts
Wed 9 Sep 2015
at 12:07
  • msg #899

Re: OCC Thread

And that's a wrap for this episode.  Points to be handed out later.


Then we'll begin the next episode with a Turok-Han fight in The Fish Tank.
Director
GM, 795 posts
Thu 10 Sep 2015
at 20:14
  • msg #900

Re: OCC Thread

Everybody gets 2 exp points for this episode.


Mike and Aaron each get one drama point for heroic feats in this episode.

Annabelle and Lance get two drama points, one for heroic feats, one for being stuck as hostages for almost the whole ep.  And one DP for Buffybot for also being a hostage.


I've now added a vamp cop counter beneath the life point chart to go along with the Turok counter.

It has now been revealed that there are 22 vamp cops for you to deal with:

1 police chief

4 bad ass SWAT vamps

17 assorted "regular" beat cops and SWAT vamps.
Lance Chambers
player, 47 posts
Former Initiative Agent
"Groooovy!"
Sun 13 Sep 2015
at 18:30
  • msg #902

Re: OCC Thread

Items from Van if possible:

2 Pistols from Swat Van

30 more ammo for each from Swat Van.

Initiative Taser Rifle from Swat Van if there.

Bowie Knife from Swat Van if there.

Hand Radio from Swat Van.
This message was last edited by the player at 18:30, Sun 13 Sept 2015.
Director
GM, 797 posts
Mon 14 Sep 2015
at 12:02
  • msg #903

Re: OCC Thread

Buffybot:
The sad thing you forgot to give out the Turok Han count. Unless you plan to keep that a secret.



?????

The Turok Han count is already there and has been for some time.

Your combat move is invalid.  Where did you get that stake from?  All your weapons were taken when you were captured and there were no stakes in the SWAT van to grab.
Director
GM, 798 posts
Mon 14 Sep 2015
at 12:07
  • msg #904

Re: OCC Thread

Lance Chambers:
Items from Van if possible:

2 Pistols from Swat Van

30 more ammo for each from Swat Van.

Initiative Taser Rifle from Swat Van if there.

Bowie Knife from Swat Van if there.

Hand Radio from Swat Van.


You can have all that except the bowie knife, vamp cops aren't fond of knives.

You still have the taser rifle Aaron gave you, although we'll say there are a couple more on the van if you want to grab a spare or two in case the one you have gets lost.
Buffybot
player, 307 posts
The Buffenator herself
Wed 16 Sep 2015
at 01:26
  • msg #905

Re: OCC Thread

Director:
Buffybot:
The sad thing you forgot to give out the Turok Han count. Unless you plan to keep that a secret.



?????

The Turok Han count is already there and has been for some time.

Your combat move is invalid.  Where did you get that stake from?  All your weapons were taken when you were captured and there were no stakes in the SWAT van to grab.


I may have confused that with the baton that could've been fashioned had time allowed the team to do so. It should've sId baton oh well.
Director
GM, 801 posts
Thu 17 Sep 2015
at 15:54
  • msg #906

Re: OCC Thread

Will Aaron and Lance be making a combat post for this round?

Or are they going to hold back and let their partners try to finish off these two Turoks?
Director
GM, 803 posts
Sat 19 Sep 2015
at 12:26
  • msg #907

Re: OCC Thread

Wrong thread Mike, you posted in the main ep thread.

I just copied and moved your combat post to the combat thread. And I corrected yout toss move, remember the Toss move is Strength -4, so you start at 14.
Michael Smith
player, 611 posts
Protecting the world
Order of Aurelius
Sat 19 Sep 2015
at 16:20
  • msg #908

Re: OCC Thread

Oh, sorry. Super tired.
Director
GM, 804 posts
Mon 21 Sep 2015
at 16:59
  • msg #909

Re: OCC Thread

Last call for anyone to post a combat move.

Going to resolve this round tomorrow.
Director
GM, 809 posts
Sun 27 Sep 2015
at 15:43
  • msg #910

Re: OCC Thread

Just went back to episode 2-9 and edited  post #6 so the mayor put on his vamp face in front of Annabelle, Lance, and Buffy.

Now the characters as well as the players know he's a vamp and can talk about it.
Meant to do that all along in that ep, yet it somehow slipped my mind.
Buffybot
player, 312 posts
The Buffenator herself
Thu 1 Oct 2015
at 22:22
  • msg #911

Re: OCC Thread

Is there anything at the store that can carve wood?
Director
GM, 811 posts
Sat 3 Oct 2015
at 15:25
  • msg #912

Re: OCC Thread

Buffybot:
Is there anything at the store that can carve wood?


Yes, knives of various sizes.
Buffybot
player, 314 posts
The Buffenator herself
Sat 3 Oct 2015
at 19:46
  • msg #913

Re: OCC Thread

Got it wanted to make sure.
Director
GM, 813 posts
Wed 14 Oct 2015
at 12:59
  • msg #914

Re: OCC Thread

Michael can make an intelligence plus notice roll to see if he remembers any places in tunnels that might be used for a trap.
Buffybot
player, 318 posts
The Buffenator herself
Thu 29 Oct 2015
at 14:31
  • msg #915

Re: OCC Thread

I'll try and post by tonight it's been busy for me.
Director
GM, 819 posts
Tue 10 Nov 2015
at 17:46
  • msg #916

Re: OCC Thread

Last call for anyone to post a combat move this round.
Aaron James
player, 99 posts
The Last Watcher
Wed 11 Nov 2015
at 13:43
  • msg #917

Re: OCC Thread

I'm sorry for not posting everyone. My free time has been rearranged quite drastically recently and I'm just beginning to reacclimatise to it. I'll hopefully be better from now on.
Director
GM, 821 posts
Wed 11 Nov 2015
at 16:12
  • msg #918

Re: OCC Thread

Thanks for letting us know.  I was getting a little worried about you.

Since you spent a DP, I'm guessing you would prefer to make your attack through the heart bow shots, so I modified your score accordingly.
Buffybot
player, 324 posts
The Buffenator herself
Fri 13 Nov 2015
at 16:57
  • msg #919

Re: OCC Thread

Hmm....I forgot it was DEX x2 so I have to reroll. :(

edit ooops looks like I didn't have to. But I forgot to post my results.
This message was last edited by the player at 16:58, Fri 13 Nov 2015.
Director
GM, 822 posts
Fri 13 Nov 2015
at 18:26
  • msg #920

Re: OCC Thread

Buffybot, you need to change your action. There is nobody to chase.

Read the last two combat rounds.  Aaron dusted the fleeing SWAT vamp with two arrow shots to the heart last round.  Lance zapped the other vamp cop with a taser shot two rounds ago.
Buffybot
player, 325 posts
The Buffenator herself
Fri 13 Nov 2015
at 18:53
  • msg #921

Re: OCC Thread

I missed out on the last couple of rounds (must have misread it again) so HOPEFULLY this post would make it up. A very angry Buffybot and one wimpy vamp cop. Not good. LOL
This message was last edited by the player at 16:41, Mon 16 Nov 2015.
Michael Smith
player, 635 posts
Protecting the world
Order of Aurelius
Tue 17 Nov 2015
at 16:56
  • msg #922

Re: OCC Thread

Remember to update the vamp comps remaining index.

We still aren't going to want to take on the elite 4 as a group, though. One at a time on those guys. Ideally.
Director
GM, 828 posts
Tue 17 Nov 2015
at 17:35
  • msg #923

Re: OCC Thread

Vamp cop count updated.

12 to go.  The chief, his 4 elite SWAT vamp henchman, and an assortment of 7 SWAT vamps and beat cops.
Michael Smith
player, 636 posts
Protecting the world
Order of Aurelius
Tue 17 Nov 2015
at 17:53
  • msg #924

Re: OCC Thread

There's also still 4 Turok Han lying around...somewhere.
Michael Smith
player, 644 posts
Protecting the world
Order of Aurelius
Mon 14 Dec 2015
at 15:01
  • msg #925

Re: OCC Thread

Mike did warn you guys it was probably not worth getting involved in :P
Aaron James
player, 108 posts
The Last Watcher
Mon 14 Dec 2015
at 15:11
  • msg #926

Re: OCC Thread

Maybe. But if we don't get involved then things tend to get involved with us :P
Annabelle Berkshire
player, 407 posts
The Slayer
Tue 15 Dec 2015
at 02:29
  • msg #928

Re: OCC Thread

Aaron James:
Maybe. But if we don't get involved then things tend to get involved with us :P


You're not wrong about that.

Well troops, what's our next move?  Annabelle votes for staying on the bottom floor rather than going up on the roof.
Aaron James
player, 109 posts
The Last Watcher
Wed 16 Dec 2015
at 11:53
  • msg #929

Re: OCC Thread

I'd agree. After all, we don't have a bullet resistant vampire to tank the shots for us :P
Michael Smith
player, 646 posts
Protecting the world
Order of Aurelius
Wed 16 Dec 2015
at 19:00
  • msg #930

Re: OCC Thread

Sunlight means bullet resistant vampires can't be outside just now :P
Aaron James
player, 110 posts
The Last Watcher
Wed 16 Dec 2015
at 23:09
  • msg #931

Re: OCC Thread

Well we're nice and cosy indoors right now. Hiding from bullets.
Director
GM, 839 posts
Tue 22 Dec 2015
at 13:14
  • msg #932

Re: OCC Thread

Last call for anyone to post a combat move before I resolve both of these rounds.
Michael Smith
player, 648 posts
Protecting the world
Order of Aurelius
Tue 22 Dec 2015
at 17:16
  • msg #933

Re: OCC Thread

Lance might be off for the holidays. Do have him attack or something if you're going to resolve the round
Director
GM, 841 posts
Tue 22 Dec 2015
at 22:33
  • msg #935

Re: OCC Thread

I'm going to give Lance until tomorrow to post, if he hasn't I'll post on his behalf and resolve the Fish Tank combat round.
Lance Chambers
player, 71 posts
Former Initiative Agent
"Groooovy!"
Mon 28 Dec 2015
at 17:06
  • msg #936

Re: OCC Thread

Ok sorry I forgot to notify I would be sporadic at best over the last 2 weeks.  I updated Lances dmg per the previous posts.
Director
GM, 843 posts
Mon 28 Dec 2015
at 17:49
  • msg #937

Re: OCC Thread

Please post a combat move as soon as you can.  You've got one miquot demon coming at you, last round I posted for you and had you attack him with your big knife.  Mike has the other demon on the ground and is trying to twist his head off.
Michael Smith
player, 650 posts
Protecting the world
Order of Aurelius
Mon 28 Dec 2015
at 18:07
  • msg #938

Re: OCC Thread

Yeah, don't let the GM roll for you. He makes you roll all 1s. :P

As a side note...I might note that next time the GM lets you spend XP, Hard to kill only costs 1 XP per level. Given this, it would be prudent for everyone to have all 5 hard to kill levels humans can have. Vampires and Slayers can have up to 10, of course. I'm saving up for one more con boost before I buy the rest of mine, though.
This message was last edited by the player at 18:13, Mon 28 Dec 2015.
Buffybot
player, 338 posts
The Buffenator herself
Wed 30 Dec 2015
at 10:47
  • msg #939

Re: OCC Thread

Spending XP I haven't done that in awhile. LOL
Annabelle Berkshire
player, 412 posts
The Slayer
Wed 30 Dec 2015
at 13:13
  • msg #940

Re: OCC Thread

Aaron, I had Annabelle grab you and dive behind the table, her intent being to use both the table and her body to protect you from the blast as much as possible.  If you wanted to run, just post you dodged her grab attempt and ran and I'll edit her post.
Aaron James
player, 114 posts
The Last Watcher
Wed 30 Dec 2015
at 13:16
  • msg #941

Re: OCC Thread

Nope that works for me. You get to be all heroic and I get to be thrown around like a fish :P

Sounds like a fairly standard Watcher/Slayer relationship to me.
Buffybot
player, 341 posts
The Buffenator herself
Tue 5 Jan 2016
at 17:16
  • msg #942

Re: OCC Thread

Yeah that table wouldn't have shielded another person anyway. Glad I made a full defense dash. LOL But anyway more of the plot gets revealed! :)
Director
GM, 854 posts
Mon 11 Jan 2016
at 13:03
  • msg #943

Re: OCC Thread

I'm about to jump ahead about an hour to after sundown.


Does anyone want to set up defenses at The Fish Tank?

If so, I'll include it in the narrative that some of you ran out and got supplies and got things set up in the past hour.
Director
GM, 856 posts
Mon 11 Jan 2016
at 17:50
  • msg #944

Re: OCC Thread

Thank you Aaron.

We've now moved ahead to sunset.  The vamp police are out and about looking for you.
Director
GM, 857 posts
Thu 14 Jan 2016
at 19:14
  • msg #945

Re: OCC Thread

Okay troops, I predict lots of fighting ahead.  To improve your odds of survival, I've restored everyone's life points to your full life score.

As for the vamp cops' next move, I considered having them find you at The Fish Tank (the mayor cast a special locator spell, but with a rare ingredient so he can't use it again). But some of you may prefer to stay put. Or some may want a change of scenery.

So what would you prefer?

Option 1) Vamp cops find you at The Fish Tank forcing a relocation after the fight.

Option 2) Vamp cops investigate the building where the fight with the mercenaries happened (the sound of gunfire drew their attention, but they had to wait for the sun to go down).  You go after them there and The Fish Tank remains a secret.
Michael Smith
player, 659 posts
Protecting the world
Order of Aurelius
Thu 14 Jan 2016
at 21:57
  • msg #946

Re: OCC Thread

I'd prefer #2. After all, the locator spell is looking for our current location, not our base.

That is, it's probably looking for Annabelle in particular. (locate the Slayer is a lot easier then 'locate a vampire')

So we can lure then to wherever she is.
Aaron James
player, 120 posts
The Last Watcher
Fri 15 Jan 2016
at 09:30
  • msg #947

Re: OCC Thread

I'd go with #2 too.
Lance Chambers
player, 77 posts
Former Initiative Agent
"Groooovy!"
Fri 15 Jan 2016
at 14:05
  • msg #948

Re: OCC Thread

Ditto
Director
GM, 858 posts
Fri 15 Jan 2016
at 14:50
  • msg #949

Re: OCC Thread

Well, that's a majority vote. We're staying at The Fish Tank.
Buffybot
player, 345 posts
The Buffenator herself
Fri 15 Jan 2016
at 23:04
  • msg #950

Re: OCC Thread

Make it unanimous so ditto.
Director
GM, 865 posts
Fri 29 Jan 2016
at 13:10
  • msg #951

Re: OCC Thread

Last call for anyone to post a combat move.
Director
GM, 868 posts
Sun 31 Jan 2016
at 22:28
  • msg #952

Re: OCC Thread

Yikes!   Just noticed I resolved the last round in the combat thread rather than its proper place.  Fixed now.

I'd like to point out to everyone that you are getting the multiple opponent bonus when ganging up on the SSVs.  You haven't been adding it to your individual roles, which is good.  I'd prefer you don't, we don't know who gets what bonus until everyone has posted their combat move and thus indicated which enemy they are going after.  I apply it while resolving the round.

Last round, Aaron, Lance, and Buffybot got a +3 on their moves (which made a difference, otherwise Buffybot would have gotten hit).  Mike and Annabelle got a +2 bonus, but it didn't help this round since their defense rolls were less than stellar.
Buffybot
player, 352 posts
The Buffenator herself
Fri 5 Feb 2016
at 16:57
  • msg #953

Re: OCC Thread

I hope that I did this right since Buffybot is on her back. So does the -4 prone come in on defense and attack? I can't recall...
Director
GM, 870 posts
Fri 5 Feb 2016
at 17:51
  • msg #954

Re: OCC Thread

Since your side has initiative this round, the first thing you can do is snap back to your feet, then attack and defend without the prone penalty.

The snap to your feet requires a dex plus acrobatics roll and two success levels, but since you have that even if you roll a 1, the roll isn't necessary.
Buffybot
player, 353 posts
The Buffenator herself
Sun 7 Feb 2016
at 20:13
  • msg #955

Re: OCC Thread

Ok thanks I can now make my rolls then.
Director
GM, 871 posts
Mon 8 Feb 2016
at 01:01
  • msg #956

Re: OCC Thread

Just a reminder to anyone packing a sword, that the SWAT armor doesn't protect against neck attacks, so a decapitation attack would do full damage.
Michael Smith
player, 668 posts
Protecting the world
Order of Aurelius
Mon 8 Feb 2016
at 03:11
  • msg #957

Re: OCC Thread

Oops. Forgot about that. Probably should've used break neck :P
Director
GM, 876 posts
Sat 13 Feb 2016
at 15:28
  • msg #958

Re: OCC Thread

Decision time for Mike and Buffybot.

You can either try to find your friends, or possibly escape Sunnydale.  The invisible forcefield is down and a police car with the keys in the ignition is right in front of you.
Buffybot
player, 357 posts
The Buffenator herself
Mon 15 Feb 2016
at 00:22
  • msg #959

Re: OCC Thread

Interesting situation I wonder what the next page will bring?
Aaron James
player, 133 posts
The Last Watcher
Thu 18 Feb 2016
at 17:01
  • msg #960

Re: OCC Thread

Damn. That's the second time recently that the dice roller has crapped out on me for a major roll. The other was in a Buffy game too.
Buffybot
player, 360 posts
The Buffenator herself
Sun 21 Feb 2016
at 13:46
  • msg #961

Re: OCC Thread

Hopefully Mike would post soon.
Michael Smith
player, 679 posts
Protecting the world
Order of Aurelius
Sun 21 Feb 2016
at 14:33
  • msg #962

Re: OCC Thread

You missed him posting in combat, didn't you? Bad bot :P
Director
GM, 886 posts
Sun 21 Feb 2016
at 23:07
  • msg #963

Re: OCC Thread

That's right.  Mike's trying to sneak up on the two cops and nail them.

Need Lance to post his move, then I'm going to resolve both rounds at once.
Buffybot
player, 361 posts
The Buffenator herself
Mon 22 Feb 2016
at 16:39
  • msg #964

Re: OCC Thread

Michael Smith:
You missed him posting in combat, didn't you? Bad bot :P


:P I guess I did I thought he was going to do the pure sneak....
Michael Smith
player, 680 posts
Protecting the world
Order of Aurelius
Mon 22 Feb 2016
at 17:09
  • msg #965

Re: OCC Thread

Vamp beat cops are only a threat in numbers. I do my best to make sure their numbers approach 0 every chance I get.
Buffybot
player, 362 posts
The Buffenator herself
Mon 22 Feb 2016
at 23:16
  • msg #966

Re: OCC Thread

Well Mike took care of both of them. :) Now that dumb forcefield on the door.
Michael Smith
player, 682 posts
Protecting the world
Order of Aurelius
Tue 23 Feb 2016
at 23:56
  • msg #967

Re: OCC Thread

Good thing I took care of the extras.

On the Turok vs. Police side, I'd expect the Turok Han to slaughter the beat cops and be slightly worse off then the elites, but it'll quickly be 4 Turok vs. 2 Elites.

Well...I was hoping to spend XP again before the boss fight, but...Boss Fight time!
Buffybot
player, 363 posts
The Buffenator herself
Wed 24 Feb 2016
at 16:43
  • msg #968

Re: OCC Thread

I was hoping to do the same XP wise. But I agree on this one Mike.

Boss....Fight! I got to find the right music. LOL.
Michael Smith
player, 683 posts
Protecting the world
Order of Aurelius
Thu 25 Feb 2016
at 00:28
  • msg #969

Re: OCC Thread

Oh, yes. Who has init in the boss fight?
Director
GM, 891 posts
Thu 25 Feb 2016
at 12:55
  • msg #970

Re: OCC Thread

The chief does.  My bad for not making that clear.


Wouldn't advise going on full offense.
Buffybot
player, 365 posts
The Buffenator herself
Fri 26 Feb 2016
at 17:00
  • msg #971

Re: OCC Thread

Lucky I didn't go on full offense. Owie.

Spending 1 DP to ACTIVATE ITIO!!!!  Buffybot has to stay in the fight.
Director
GM, 894 posts
Sat 27 Feb 2016
at 13:08
  • msg #972

Re: OCC Thread

Combat round outside now resolved.

In the other fight going on; the cops are  winning!  One Turok dusted.
Michael Smith
player, 685 posts
Protecting the world
Order of Aurelius
Sun 28 Feb 2016
at 17:57
  • msg #973

Re: OCC Thread

In reply to Director (msg # 972):

Well, that's not good. It puts a 'time limit' on the boss fight, because the Chief potentially has reinforcements coming. Since the Mayor is in no immediate threat. reinforcements aren't so feasible for us. (and even if they were, two SWAT vamps are more then a match for the rest of the party.)
Director
GM, 898 posts
Wed 2 Mar 2016
at 14:41
  • msg #975

Re: OCC Thread

DRAMA POINT RULE ALERT

I was reading over the drama point rules this morning.  Some errors have been made.

When you spend a heroic DP, it can be used for offense OR defense  not both.  I had forgotten this one myself, so it won't affect any previous rolls.

But this rule is now in effect as it should have been all along.  It's all explained in the drama point rule section.

Also, an apparently forgotten use of HF DPs are increasing damage, you can spend a DP to up your damage done by 10 points.

But if you want to spend a DP for damage, you can't spend one for offense of defense in that round.

Quote the book:  "Also, only one Heroic Feat may be performed in a Turn.  It can be used for attack, defense, or damage, but not for more than one of those in the same turn."
Aaron James
player, 139 posts
The Last Watcher
Wed 2 Mar 2016
at 14:46
  • msg #976

Re: OCC Thread

Ok. So what is our plan for the mayor? Do we think we can take him? Or are we best off running away at top speed?
Annabelle Berkshire
player, 434 posts
The Slayer
Wed 2 Mar 2016
at 15:08
  • msg #977

Re: OCC Thread

Annabelle votes for waiting around the corner of the stairs and ambushing the mayor when he comes down the stairs.

Since we can't leave the building, we have to face him sooner or later.
Aaron James
player, 140 posts
The Last Watcher
Wed 2 Mar 2016
at 15:19
  • msg #978

Re: OCC Thread

Unless we can find his books. But that is admittedly a bit of a long shot.
Michael Smith
player, 687 posts
Protecting the world
Order of Aurelius
Thu 3 Mar 2016
at 01:10
  • msg #979

Re: OCC Thread

Hmmm. In the current fight, it's probably best to use Heroic D. All the offense in the world is useless if the enemy negates your attack.
Annabelle Berkshire
player, 435 posts
The Slayer
Thu 3 Mar 2016
at 13:47
  • msg #980

Re: OCC Thread

Would Aaron mind if Annabelle borrows his sword for a moment since he's mostly using his bow and arrows?

A sword in her hands with her level 6 strength will dish out some mayor damage.
Aaron James
player, 141 posts
The Last Watcher
Thu 3 Mar 2016
at 13:57
  • msg #981

Re: OCC Thread

That's not a problem :)
Michael Smith
player, 688 posts
Protecting the world
Order of Aurelius
Thu 3 Mar 2016
at 14:48
  • msg #982

Re: OCC Thread

Actually, that's a really good point.

IF HF no longer buffs offense and defense, what happens if somebody does try to spend a DP on attack or damage, but the clever enemy negates the attack with a knockdown?

A: The attack never completed, so you don't spend the point!
B: Your poor foresight cost you a DP and you get nothing!

Note this wouldn't be a problem in tabletop, due to the Player being able to roll defense vs. Enemy's attack by itself before deciding to spend drama.
This message was last edited by the player at 14:49, Thu 03 Mar 2016.
Director
GM, 899 posts
Thu 3 Mar 2016
at 15:39
  • msg #983

Re: OCC Thread

If you choose to spend a drama point on attack or damage and the bad guy gets initiative and knocks you down, thus voiding your attack for the round, I'll give the DP back to you.
Michael Smith
player, 692 posts
Protecting the world
Order of Aurelius
Sun 6 Mar 2016
at 14:21
  • msg #984

Re: OCC Thread

The truly sad part about 'near missses' with stakes?

Stake through the heart does x5 damage...only if it's enough to take the vamp below 0. Otherwise, it only does x2 damage. So all of Bot's amazing attack aren't getting a good multiplier.

Fortunately, break neck does x4 damage whether it works or not ;)
Buffybot
player, 369 posts
The Buffenator herself
Mon 7 Mar 2016
at 02:47
  • msg #985

Re: OCC Thread

You know what I would say to that....

:P

and I'm gonna keep trying. :)
Michael Smith
player, 694 posts
Protecting the world
Order of Aurelius
Wed 9 Mar 2016
at 17:56
  • msg #986

Re: OCC Thread

Your go, Bot! Remember this guy has body armor, which will take 12 damage off every stake attempt before multipiers.
Buffybot
player, 374 posts
The Buffenator herself
Mon 14 Mar 2016
at 18:13
  • msg #988

Re: OCC Thread

At this rate I wonder what the penalty is for ripping off that armor? I need to look that up str or sexy doubled?
Director
GM, 910 posts
Mon 14 Mar 2016
at 18:41
  • msg #989

Re: OCC Thread

Ripping off armor is not covered in the book, so it's left to my discretion.

If you want to get his armor off, you first need to knock him unconcious, then remove it while he's out cold.
Michael Smith
player, 696 posts
Protecting the world
Order of Aurelius
Tue 15 Mar 2016
at 02:31
  • msg #990

Re: OCC Thread

Thing about muscle (and combat, and brains).

Those are static values. Muscle, in particular, is calculated as (Str*2+6). So if the enemy's resisting with muscle+d10, he's actually getting a free +6 to all rolls he shouldn't have.

In truth, Muscle is a static 'to beat' number I'm rolling against. If that number is 20, say, then anytime I roll a 20 or better, I win.
Director
GM, 911 posts
Tue 15 Mar 2016
at 11:57
  • msg #991

Re: OCC Thread

Not quite.  Remember if the roll vs. score is a tie, it  goes to the defender.  At least it does in this game, not sure how other rules handle it.

So if you roll a break neck attack of 22 against a bad guy with a muscle score of 22, he wins and no damage is done.  Likewise if a bad guys with a combat score of 19 throws a punch at you and your defense is a 19, you win and the punch is dodged.
Michael Smith
player, 697 posts
Protecting the world
Order of Aurelius
Tue 15 Mar 2016
at 11:59
  • msg #992

Re: OCC Thread

Ah. Fair enough. I thought you were letting these guys get muscle+d10 for defense, which made me go 'hey not fair'
Director
GM, 913 posts
Tue 15 Mar 2016
at 17:13
  • msg #993

Re: OCC Thread

The action inside city hall is now resolved for this round.  Aaron hasn't logged in since last week, so I proceeded without him since Lance and Annabelle's combined rolls were enough to break the spell.
Aaron James
player, 145 posts
The Last Watcher
Tue 15 Mar 2016
at 20:00
  • msg #994

Re: OCC Thread

Sorry. I had a long week of illness so roleplaying was pretty low on the priorities :S
Lance Chambers
player, 99 posts
Former Initiative Agent
"Groooovy!"
Wed 16 Mar 2016
at 12:13
  • msg #995

Re: OCC Thread

RL Alert I am moving the rest of this week, start of next week not sure about post rate during that time.
Buffybot
player, 375 posts
The Buffenator herself
Wed 16 Mar 2016
at 15:42
  • msg #996

Re: OCC Thread

Director:
Ripping off armor is not covered in the book, so it's left to my discretion.

If you want to get his armor off, you first need to knock him unconcious, then remove it while he's out cold.


Interesting..............make me rethink my plans.....
Director
GM, 916 posts
Fri 18 Mar 2016
at 00:21
  • msg #997

Re: OCC Thread

Hope you're feeling better Aaron.

Thanks for the warning Lance, good luck with the move.


Happy St. Patrick's day all.
Michael Smith
player, 700 posts
Protecting the world
Order of Aurelius
Fri 18 Mar 2016
at 01:43
  • msg #998

Re: OCC Thread

We should all get a free 'Luck of the Irish' DP ;)
Director
GM, 917 posts
Fri 18 Mar 2016
at 12:12
  • msg #999

Re: OCC Thread

Why not?

Everybody gets one free DP.  Don't count the next one you spend.
Michael Smith
player, 702 posts
Protecting the world
Order of Aurelius
Sun 20 Mar 2016
at 23:43
  • msg #1001

Re: OCC Thread

Nuts. Well, we now get to twiddle thumbs unless somebody uses their St. Paddy's day point to plot twist the forcefield down.
Director
GM, 920 posts
Wed 23 Mar 2016
at 11:35
  • msg #1003

Re: OCC Thread

Last call for anyone to post a combat move for the fight against the mayor.  Will be resolving that round tomorrow.
Aaron James
player, 148 posts
The Last Watcher
Thu 24 Mar 2016
at 15:27
  • msg #1004

Re: OCC Thread

Hey guys. Just to warn you I'm going to be on holiday for all of next week, so my posting will likely be more sporadic than normal. I should still have some access to the internet though so I may be able to make short posts.
Lance Chambers
player, 100 posts
Former Initiative Agent
"Groooovy!"
Fri 25 Mar 2016
at 11:48
  • msg #1005

Re: OCC Thread

Should be back in action and resume posting this weekend.
Director
GM, 922 posts
Fri 25 Mar 2016
at 13:08
  • msg #1006

Re: OCC Thread

Thank you both for the updates.   Have a good time Aaron.
Director
GM, 925 posts
Thu 7 Apr 2016
at 16:55
  • msg #1007

Re: OCC Thread

Point award time.

Drama points, for heroic acts: Aaron gets 6 DPs, Lance gets 5 DPs, Annabelle, Michael, and Buffybot get 4 DPs each.

Everybody gets 6 experience points.

Anyone want to do any exp point spending?
Buffybot
player, 383 posts
The Buffenator herself
Thu 7 Apr 2016
at 18:04
  • msg #1008

Re: OCC Thread

It's long overdue but I'd planned on XP spending!!!!
Director
GM, 926 posts
Sat 9 Apr 2016
at 13:16
  • msg #1009

Re: OCC Thread

Alright troops, bad news time.

We've reached the end of the season and the end of the series.  I've taken this game as far as I've planned it, so this is the end.

The end forever?  Probably, but it's not impossible I may resurrect the game.  As our older players know, I ended the game before then came pack 5 months later and started again.

As such I've deliberately left some loose ends to keep the door open.  What did Annabelle see in the book?  There's still one Turok and one vamp cop unaccounted for.  We never did learn who those League of Vienna assassins were working for.

If anyone is going to ask if they can take over the game as new GM, sorry but no.  I did that once before on rpol, then four months later had new ideas and wanted the game back, but it was too late.  No doubt, my biggest regret on rpol.

Thanks to Michael and Buffybot for sticking around so long.  Thanks to Aaron and Lance for coming in late, getting new players for an ongoing game can be tough since some players only want to join new games.
Michael Smith
player, 708 posts
Protecting the world
Order of Aurelius
Sat 9 Apr 2016
at 16:29
  • msg #1010

Re: OCC Thread

Really?

Damn. I did NOT flirt with Annabelle enough :P
Buffybot
player, 384 posts
The Buffenator herself
Mon 11 Apr 2016
at 15:48
  • msg #1011

Re: OCC Thread

<Buffybot looks over at Mike but doesn't say anything>

For awhile this is or now was my only active game. I now have another game that I can devote to. Although I suspect that there will be cliffhangers. So sadly got all those unspent XP. :( Yeah the only downside. Hopefully if this game picks back up perhaps another oppourtunity. Thanks for the ride just the same.
Director
GM, 927 posts
Thu 20 Oct 2016
at 13:14
  • msg #1012

Re: OCC Thread

Six month update:

Game still dead.


Chance for revival slim at this point, but not impossible.
Michael Smith
player, 709 posts
Protecting the world
Order of Aurelius
Thu 20 Oct 2016
at 14:06
  • msg #1013

Re: OCC Thread

What? Clearly you need a new RL. How are you ever going to get any gaming done?
Michael Smith
player, 710 posts
Protecting the world
Order of Aurelius
Mon 3 Apr 2017
at 18:52
  • msg #1014

Re: OCC Thread

For those who like her, Sarah Michelle Gellar's new book Stirring up fun with food is now on the shelves at Barnes and Noble.
Lance Chambers
player, 104 posts
Former Initiative Agent
"Groooovy!"
Tue 4 Apr 2017
at 00:19
  • msg #1015

Re: OCC Thread

I saw all the reunion stuff in the last few weeks as well. There is also a new box game out from Jasco as well.

https://www.youtube.com/watch?v=1m3j9Un7JJw
Buffybot
player, 385 posts
The Buffenator herself
Tue 23 May 2017
at 15:02
  • msg #1016

Re: OCC Thread

Reunion stuff?
Lance Chambers
player, 105 posts
Former Initiative Agent
"Groooovy!"
Tue 23 May 2017
at 15:15
  • msg #1017

Re: OCC Thread

I meant 20th anniversary. I played the game I linked above this past Saturday it was pretty good, we beat the Master but only barely. If he would have gotten another turn he would have won.
Michael Smith
player, 711 posts
Protecting the world
Order of Aurelius
Tue 23 May 2017
at 18:05
  • msg #1018

Re: OCC Thread

For those of you missing Buffyverse RP, I have a solution!

If you want to download something called Mushclient, I can hook you up. Let me know if you're ready.
Buffybot
player, 386 posts
The Buffenator herself
Wed 24 May 2017
at 14:23
  • msg #1019

Re: OCC Thread

I can give it try.
Michael Smith
player, 712 posts
Protecting the world
Order of Aurelius
Wed 24 May 2017
at 15:31
  • msg #1020

Re: OCC Thread

Excellent. Download Mushclient, like I said, and then, when it asks for world details, put in mythara.com port 9900

World name is mythara. Many of the main Buffy cast is unplayed. Including Buffy herself, notably.

However, that game is Buffy/Angel based, not Buffy/Spike, so be warned.
Director
GM, 928 posts
Thu 23 Nov 2017
at 14:16
  • msg #1021

Re: OCC Thread

Happy Thanksgiving.
Michael Smith
player, 713 posts
Protecting the world
Order of Aurelius
Thu 23 Nov 2017
at 15:55
  • msg #1022

Re: OCC Thread

It's a sham. It is a sham but it's a sham with yams! It's a yamsham!

(Also, how's your life? Revival anytime soon?)
This message was last edited by the player at 15:56, Thu 23 Nov 2017.
Director
GM, 929 posts
Mon 27 Nov 2017
at 21:12
  • msg #1023

Re: OCC Thread

I have a germ of an idea on where to take this story next.  No time to do it right now though.

Revival not impossible, but won't be happening soon.
This message was lightly edited by the GM at 21:28, Mon 27 Nov 2017.
Director
GM, 930 posts
Sat 25 Aug 2018
at 14:46
  • msg #1024

Re: OCC Thread

Game update:

Game still dead.

But let's keep alive it alive just in case.

I have some idea on where to take this next.

But time is still not on my side at the moment.
Michael Smith
player, 714 posts
Protecting the world
Order of Aurelius
Sun 26 Aug 2018
at 23:40
  • msg #1025

Re: OCC Thread

There's so much I wanted to do on this game. Ah well.
Lance Chambers
player, 106 posts
Former Initiative Agent
"Groooovy!"
Thu 13 Sep 2018
at 07:02
  • msg #1026

Re: OCC Thread

I am still here if it starts again.
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