RolePlay onLine RPoL Logo

, welcome to BTVS: Endless Nights (unisystem)

20:34, 2nd May 2024 (GMT+0)

OCC Thread.

Posted by GMFor group 0
Michael Smith
player, 13 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 20:36
  • msg #49

Re: OCC Thread

Hadoken! Hadoken! SHORUYKEN! Tatsu maki senpu kayukuu!

All he has to do is use his magical controller to input commands... ;)
Michael Smith
player, 15 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 23:34
  • msg #51

Re: OCC Thread

Don't mind me. I just punch bad guys in the face.
Director
GM, 114 posts
Sun 6 Jan 2013
at 23:55
  • msg #52

Re: OCC Thread

Nobody bother with a fear test.  I've double checked stats, everbody here either has nerves of steel or has a willpower and/or bonuses high enough to succeed before the dice is rolled.  So you four will only be required a fear test in special cases.
Michael Smith
player, 16 posts
Protecting the world
Order of Aurelius
Sun 6 Jan 2013
at 23:57
  • msg #53

Re: OCC Thread

I'm not surprised. Nerves of Steel is part of the 'warrior suite' of powers.

Nobody looks very badass while pissing themselves in fear, after all. :P
Director
GM, 116 posts
Mon 7 Jan 2013
at 00:26
  • msg #54

Re: OCC Thread

Michael, I've copied and pasted your post in the combat thread and deleted it from the main thread.  Also multiple attacks have a cumulative -2 penalty, so I adjusted your second attack from 14 to 12.

All combat posts go here, once everybody who is fighing has posted for that round, I copy and paste them all and do one master post in the episode thread to resolve that round.  It will make more sense after we've gone through a few rounds.
Michael Smith
player, 18 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 00:40
  • msg #55

Re: OCC Thread

They shouldn't have a penalty if you've got the Dex to make multiple attacks.
Frey Martin
player, 20 posts
Last Knight of Byzantium
Hero-Type
Mon 7 Jan 2013
at 00:48
  • msg #56

Re: OCC Thread

Actually Micheal, those without the Dex simply don't get to take multiple actions at all (just one attack [or misc] and one defense), unless we're using a rules variant.

Also, you don't roll two separate attacks, you roll once and subtract two from the total for the second attack, subtract 4 from the total for the third attack, etc. If an attack misses, all subsequent attacks are misses too even if the targets of the second or higher attack has a lower defense value than the first and would otherwise be hit.

Of course, all subject to Director house rule/fiat. So if the Director is wanting to handle combat differently, that's cool.
This message was last edited by the player at 00:52, Mon 07 Jan 2013.
Michael Smith
player, 19 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 00:52
  • msg #57

Re: OCC Thread

...Silly me.

I'm smoking crack again.
Frey Martin
player, 21 posts
Last Knight of Byzantium
Hero-Type
Mon 7 Jan 2013
at 00:57
  • msg #59

Re: OCC Thread

@Micheal = Actually no, I've seen what you're describing house ruled in other games.

1. Everyone can use multiple actions regards of Dex, but penalties make this less than optimal for most.

2. Instead of high dexterity allowing multiple actions, it removes the penalty from X number of actions. A slayer with Dexterity 8 can make three attacks per round and one defense (or 1 attack and 3 defense, whatever) with no penalty. However, a White Hat with Dexterity 2 making the same actions would take a -2 and -4 penalty on the extra two actions. This makes for lively action sequences but can also be very lethal, as many foes would get many actions without penalties.

3. All attacks are rolled individually rather than one roll with cumulative penalties. Again, very lively, but as the bad guys would follow the same rule it can turn very brutal very fast.


Edit: Sorry for no posting today, I'm under the weather and have been in bed the whole day.
This message was last edited by the player at 00:59, Mon 07 Jan 2013.
Director
GM, 118 posts
Mon 7 Jan 2013
at 01:07
  • msg #60

Re: OCC Thread

Thanks for your help while I was double checking the book Frey.  Feel better soon.

Now that you mentioned it, I do recall seeing house rules to that effect in other games.

Multiple actions will be handled by the book here.

I've edited Michael's second attack to reflect the first roll minus 2 making his attack score 19.
This message was last edited by the GM at 01:13, Mon 07 Jan 2013.
Michael Smith
player, 20 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 01:20
  • msg #61

Re: OCC Thread

Aha. So nobody can use extra actions except we dex dudes, and we get penalties. People with Dex of 4 or less simply get one attack, one defense, and that's it.

Also, I roll once for my attack round, not once per attack. Noted.
This message was last edited by the player at 01:21, Mon 07 Jan 2013.
Meredith Crowley
player, 13 posts
Yes, THOSE Crowleys
Occult princess
Mon 7 Jan 2013
at 13:13
  • msg #62

Re: OCC Thread

Is there a multiple-action penalty for Merry to defend herself and push Frey towards the Turok-Hans to defend her? ;)
Director
GM, 119 posts
Mon 7 Jan 2013
at 16:25
  • msg #63

Re: OCC Thread

Hmmmmm.  Perhaps you should go on full defense and casually slip behind Frey.

Pushing people towards Turok-Hans tends to put you on their bad side. ;)
Michael Smith
player, 21 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 20:30
  • msg #64

Re: OCC Thread

Silly Meredith, hiding behind the wizard. If you're gonna hide behind anyone, hide behind the knight, for crying out loud.
Meredith Crowley
player, 14 posts
Yes, THOSE Crowleys
Occult princess
Mon 7 Jan 2013
at 20:39
  • msg #65

Re: OCC Thread

Frey is the knight!  Nathaniel's the wizard.
Michael Smith
player, 22 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 20:42
  • msg #66

Re: OCC Thread

Oh, right. Got mixed up for a minute.

Speaking of which, are we using initiative?

Combat actions usually go off of Dex, or Dex+5 if you've got Fast Reaction Time (which is the primary point of that trait...it makes sure you go first. It's Buffy's answer to D&D's Improved Initiative)
Director
GM, 120 posts
Mon 7 Jan 2013
at 23:00
  • msg #69

Re: OCC Thread

Yes Michael, we'll pretty much be using initiative rules by the book.
Mental and magic attacks first, then ranged attacks, then close combat attacks.
After that determined as you said by highest dexterity plus any fast reaction time.
I'll only require an initiative roll if two sides are evenly matched.

Before we proceed, does anyone besides Merry which to add a defense move to their actions this round?

When I resolve the combat rounds in each master post, it will be for both sides so the vamps will be hitting you back.  Or grabbing.  Or slashing.  Or whatever they want to make your lives harder.
This message was last edited by the GM at 23:07, Mon 07 Jan 2013.
Michael Smith
player, 23 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 23:17
  • msg #70

Re: OCC Thread

I saved an action for defense, plus the free defense we all get. I AM Expecting counters from the enemy, after all.

Because all my defenses are the same (block, parry, dodge), I just use whichever of the bunch works against the attack they're using. (It'll be 12+d10 no matter what they throw at me.)
This message was last edited by the player at 23:19, Mon 07 Jan 2013.
Director
GM, 121 posts
Mon 7 Jan 2013
at 23:34
  • msg #71

Re: OCC Thread

Everyone who wants to defend needs to roll now and post the result, because the bad guys will be attacking you this round which be all be in the same combat post.

There aren't separate posts for your offense and defense actions.  It will probably make more sense once you see a combat round resolved.
This message was last edited by the GM at 23:36, Mon 07 Jan 2013.
Michael Smith
player, 24 posts
Protecting the world
Order of Aurelius
Mon 7 Jan 2013
at 23:35
  • msg #72

Re: OCC Thread

Oh?

Since I have 2 defends, do I roll once (as attacking) or twice?
Director
GM, 122 posts
Mon 7 Jan 2013
at 23:38
  • msg #73

Re: OCC Thread

Yes, same as with your attacks, one roll to cover both, second defense has the penalty.
Meredith Crowley
player, 16 posts
Yes, THOSE Crowleys
Occult princess
Mon 7 Jan 2013
at 23:40
  • msg #74

Re: OCC Thread

Merry's theory: the best defense is a good offense (committed by someone else, so that whatever you need defense from is mad at them and not you!).
Director
GM, 123 posts
Tue 8 Jan 2013
at 00:28
  • msg #75

Re: OCC Thread

That's a good theory!

I see Nathaniel and Michael have updated their combat posts with defense, once Frey does, I'll resolve the round.

Sorry for the confusion over the combat system.  A few years ago, a lot of BTVS game directors were using this system and therefore most players were familiar with it too.
Michael Smith
player, 25 posts
Protecting the world
Order of Aurelius
Tue 8 Jan 2013
at 00:40
  • msg #76

Re: OCC Thread

That's what we tanks are here for.

Frey and I are supposed to take the hits so you and Nate don't have to.

(That's why Buffy (or Angel on his show) takes point...so people like Xander and Willow don't have to.)

Also, it might be wise to remember bad guys usually have drama points too...and can burn them on 'I think I'm okay.' That's what makes it very dangerous indeed to go for the instant kill round 1. If they halve the damage to less then their life points, they survive, taking relatively little damage.
Frey Martin
player, 25 posts
Last Knight of Byzantium
Hero-Type
Tue 8 Jan 2013
at 02:19
  • msg #78

Re: OCC Thread

On a less annoying-rules and die-roller note, I'm liking the slow play on Annabelle. Though I keep waiting for her to find like a worm in her hair and just completely flip out and accidentally break something (assuming she's actually a slayer and not a zombie). She was after all a wee bit that way.
This message was last edited by the player at 02:26, Tue 08 Jan 2013.
Sign In