Character Flea Market.   Posted by Archangel.Group: 0
Archangel
 GM, 18 posts
Thu 2 Sep 2010
at 14:57
Character Flea Market
characters created for fun, out of boredom, spare characters, etc
Archangel
 GM, 19 posts
Thu 2 Sep 2010
at 14:58
Re: Character Flea Market
Name: Grok
Race: Half-Orcs

Attributes [110]
ST 12 [20]
DX 12 [40]
IQ 12 [40]
HT 12 [10] (HT includes +1 from 'Half-Orcs (Banestorm)')

HP 14 (Hit Points includes +2 from 'Half-Orcs (Banestorm)')
Will 12
Per 12
FP 12

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities: Muslim [1]; Orc (Native) [0].
Languages: Arabic (Broken/None) [1]; Latin (None/Semi-Literate) [1]; Orc (Native/Illiterate) [-3].

Advantages [57]
Acute Hearing (1) [2*]
Ally (Familiar) (25% of starting points) (9 or less; Special Abilities; Summonable; Sympathy: Allies wounds don't affect you (Death of one party kills the other)) [3]
Combat Reflexes [15]
Damage Resistance (1) (Tough Skin) [3]
Fit [5]
High Pain Threshold [10]
Magery (1) (Dance; Limited Colleges (Air, Light & Darkness, Plant, Weather)) [5]
Magery 0 [5]
Spirit Empathy (demons) (Specialized) [5]
* = item is owned by another, point value is included in the other item.

Perks [2]
Special Exercises (DR 1 with Tough Skin) [1]
Style Familiarity (Smasha) [1]

Disadvantages [-71]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Appearance (Ugly) [-8]
Bad Temper (12 or less) [-10]
Code of Honor (Stays Bought) [-5]
Fat [-3]
Jealousy [-10]
Light Sleeper [-5]
One Eye [-15]
Pacifism (Cannot Harm Innocents) [-10]
Social Stigma (Minority Group) [-10*]
* = item is owned by another, point value is included in the other item.

Quirks [-4]
Bowlegged [-1]
Dislikes Cats [-1]
Distinctive Feature (Really Big Nose) [-1]
Likes Orange [-1]

Packages [0]
Half-Orcs (Banestorm) [6]
Hedge Wizard (Fantasy) [0]
Hedge Wizard - Weatherworker (Fantasy) [0]
Smasha (Martial Arts) [0]

Skills [36]
Aggressive Parry (Brawling) Tech/H - def+1 10 [2]
Area Knowledge (town/village) IQ/E - IQ+0 12 [1]
Axe/Mace DX/A - DX-1 11 [2]
includes: -1 from 'One Eye'
Boxing DX/A - DX+0 12 [4]
includes: -1 from 'One Eye'
Brawling DX/E - DX+0 12 [2]
includes: -1 from 'One Eye'
Eye-Gouge (Brawling) Tech/H - def+2 9 [3]
Gardening IQ/E - IQ+1 13 [2]
Kicking (Brawling) Tech/H - def+1 11 [2]
Mimicry (Bird Calls) IQ/H - IQ-1 11 [2]
Naturalist (Earth) IQ/H - IQ-1 11 [2]
Neck Snap (ST) Tech/H - def+2 10 [3]
Occultism IQ/A - IQ+0 12 [2]
Pharmacy/TL3 (Herbal) IQ/H - IQ-1 11 [2]
Poisons/TL3 IQ/H - IQ-1 11 [2]
Survival (Woodlands) Per/A - Per+0 12 [2]
Swimming HT/E - HT+3 15 [1]
includes: +3 from 'Fat'
Wrestling DX/A - DX-1 11 [2]
includes: -1 from 'One Eye'

Spells [20]
Create Air IQ/H - IQ+0 12 [2]
Identify Plant IQ/H - IQ-1 11 [1]
Light IQ/H - IQ+0 12 [2]
Lightning IQ/H - IQ+0 12 [2]
Predict Weather IQ/H - IQ+1 13 [4]
Purify Air IQ/H - IQ+0 12 [2]
Seek Plant IQ/H - IQ-1 11 [1]
Shape Air IQ/H - IQ+0 12 [2]
Walk on Air IQ/H - IQ+0 12 [2]
Wind IQ/H - IQ-1 11 [1]
Windstorm IQ/H - IQ-1 11 [1]

Stats [110] Ads [57] Disads [-71] Quirks [-4] Skills [36] Spells [20] = Total [150]

Hand Weapons
1  Hatchet LC:4  $40  Wgt:2
    Dam:1d+2 cut  Reach:1  Parry:9  ST:8  Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3  Notes:[1]

Ranged Weapons
1  Hatchet  LC:4  Dam:1d+2 cut  Acc:1  Range:18 / 30
    RoF:1  Shots:T(1)  ST:8  Bulk:-2  Rcl:  $40  Wgt:2

Armor & Possessions
1  Backpack, Small  $60  Wgt:3  Location:
1  Blanket  $20  Wgt:4  Location:
1  Personal Basics  $5  Wgt:1  Location:
1  Tent, 1-Man  $50  Wgt:5  Location:
1  Water (per gallon)  $0  Wgt:8  Location:
1  Wineskin  $10  Wgt:.25  Location:
Archangel
 GM, 20 posts
Fri 3 Sep 2010
at 07:26
Re: Character Flea Market
Name: Korden Stonewalker
Race: Dwarves

Attributes [70]
ST 14 [20] (ST includes +2 from 'Racial ST Bonus')
DX 12 [40]
IQ 10
HT 11 (HT includes +1 from 'Dwarves (Banestorm)')

HP 14
Will 10
Per 10
FP 14 (Fatigue Points includes +3 from 'Dwarves (Banestorm)')

Basic Lift 51
Damage 1d+1/2d+2

Basic Speed 6.25 [10]
Basic Move 5 (Basic Move includes -1 from 'Dwarves (Banestorm)')

Ground Move 5
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities: Christian [1]; Dwarven (Native) [0]; Muslim [1].
Languages: Anglish (Accented/None) [2]; Dwarven (Native/) [0]; Ladino (Native) [6]; Orc (Broken/None) [1].

Advantages [94]
Acute Vision (2) [4]
Artificer (1) [10*]
Combat Reflexes [15]
Damage Resistance (1) (Tough Skin) [3*]
Extended Lifespan (x2) [2*]
Fit [5]
Hard to Subdue (1) [2]
High Pain Threshold [10]
Lifting ST (2) [6*]
Longevity [2*]
Night Vision (2) [2]
Racial Skill Point Bonus (Axe/Mace) (2) [2*]
Racial Skill Point Bonus (Merchant) (2) [2*]
Racial ST Bonus (2) (Size) [20*]
Resistant (Poison) (Common) (+3) [5*]
Signature Gear (Silver Spear) (1) [1*]
Striking ST (2) [10]
* = item is owned by another, point value is included in the other item.

Disadvantages [-60]
Chummy [-5]
Code of Honor (Soldier's) [-10]
Easy to Read [-10]
Greed (12 or less) [-15*]
Intolerance (Racial enemies) (One group) [-5*]
Miserliness (15 or less) [-5*]
Phobia (Thalassophobia: Oceans) (9 or less) [-15]
Phobia (Acrophobia: Heights) (9 or less) [-15]
Sense of Duty (Comrades) (Small Group) [-5]
Stubbornness [-5*]
* = item is owned by another, point value is included in the other item.

Quirks [-4]
Dislikes wine [-1]
Expects male dwarves to have long beards [-1*]
Expression ("As sure as I've got a beard.") [-1]
Habit (gives names to his weapons) [-1]
Likes the smell of beer [-1]
Prefers gold to other precious metals [-1*]
* = item is owned by another, point value is included in the other item.

Packages [0]
Archer (Fantasy) [0]
Archer - Spearman (Fantasy) [0]
Dwarves (Banestorm) [35]

Skills [50]
Architecture/TL3 IQ/A - IQ-1 9 [1]
Armoury/TL3 (Body Armor) IQ/A - IQ+0 10 [1]
includes: +1 from 'Artificer'
Armoury/TL3 (Melee Weapons) IQ/A - IQ+1 11 [2]
includes: +1 from 'Artificer'
Axe/Mace DX/A - DX+1 13 [2]
includes: +2pts from 'Racial Skill Point Bonus (Axe/Mace)'
Boxing DX/A - DX+0 12 [2]
Carpentry IQ/E - IQ+2 12 [2]
includes: +1 from 'Artificer'
Current Affairs/TL3 (Tredroy) IQ/E - IQ+0 10 [1]
Engineer/TL3 (Civil) IQ/H - IQ+0 10 [2]
includes: +1 from 'Artificer'
Hiking HT/A - HT+1 12 [4]
Masonry IQ/E - IQ+2 12 [2]
includes: +1 from 'Artificer'
Merchant IQ/A - IQ+1 11 [2]
includes: +2pts from 'Racial Skill Point Bonus (Merchant)'
Shield (Shield) DX/E - DX+1 13 [2]
Shortsword DX/A - DX-1 11 [1]
Smith/TL3 (Iron) IQ/A - IQ+2 12 [4]
includes: +1 from 'Artificer'
Soldier/TL3 IQ/A - IQ+0 10 [2]
Spear DX/A - DX+0 12 [2]
Stealth DX/A - DX+0 12 [2]
Sumo Wrestling DX/A - DX+0 12 [2]
Survival (Mountain) Per/A - Per+0 10 [2]
Theology (Hebrew) IQ/H - IQ-1 9 [2]
Thrown Weapon (Spear) DX/E - DX+3 15 [8]
Tracking Per/A - Per+0 10 [2]

Stats [70] Ads [94] Disads [-60] Quirks [-4] Skills [50] = Total [150]

Hand Weapons
1  Dagger LC:4  $8  Wgt:.25
    Dam:1d imp  Reach:C  Parry:7  ST:5  Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3  Notes:[1]
1  Light Shield LC:4  $85  Wgt:7
    Dam:1d+2 cr  Reach:1  Parry:No  ST:  Skill:DX-4, Shield-2, Shield (Shield)  Notes:[2,3,4]
1  Spear  LC:4  $360  Wgt:4
    one-handed thrust  Dam:1d+4 imp  Reach:1*  Parry:10  ST:9  Skill:Spear, DX-5, Polearm-4, Staff-2  Notes:[1]
    two-handed thrust  Dam:1d+5 imp  Reach:1,2*  Parry:10  ST:9†  Skill:Spear, DX-5, Polearm-4, Staff-2

Ranged Weapons
1  Dagger  LC:4  Dam:1d imp  Acc:-1  Range:8 / 16
    RoF:1  Shots:T(1)  ST:5  Bulk:-1  Rcl:  $8  Wgt:.25
1  Spear  LC:4  $360  Wgt:4
    thrown  Dam:1d+5 imp  Acc:2  Range:16 / 24
    RoF:1  Shots:T(1)  ST:9  Bulk:-3  Rcl:
    woomera  Dam:2d+6 imp  Acc:2  Range:24 / 32
    RoF:1  Shots:1(1)  ST:7  Bulk:-6  Rcl:

Armor & Possessions
1  Cloth Cap  $5  Wgt:0  Location:skull
2  Coin: Copper Farthing  $2  Wgt:.04  Location:
1  Coin: Copper Halala  $1  Wgt:.02  Location:
1  Coin: Silver Dirham  $4  Wgt:.004  Location:
1  Leather Armor  $100  Wgt:10  Location:torso, groin
1  Leather Pants  $40  Wgt:3  Location:legs, groin
1  Shoes  $40  Wgt:2  Location:feet
Archangel
 GM, 21 posts
Fri 3 Sep 2010
at 19:57
Re: Character Flea Market
Name: Jaleel al-Elven
Race: Half-Elves

Attributes [75]
ST 9 [-10]
DX 13 [60]
IQ 12 [20] (IQ includes +1 from 'Half-Elves (Banestorm)')
HT 10

HP 9
Will 12
Per 13 [5]
FP 10

Basic Lift 16
Damage 1d-2/1d-1

Basic Speed 5.75
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities: Christian [1]; Elven [1]; Muslim (Native) [0].
Languages: Anglish (Accented) [4]; Arabic (Native) [0]; Elvish (Broken/Semi-Literate) [2]; Latin (None/Semi-Literate) [1].

Advantages [84]
Acute Hearing (1) [2]
Appearance (Handsome) [12]
Contact (Fence) (Effective Skill 12) (9 or less; Completely Reliable) [3]
Extended Lifespan (x2) [2*]
High Manual Dexterity (1) [5]
Magery 0 [5*]
Night Vision (1) [1]
Status (2) [5]
includes: +1 from 'Wealth'
Wealth (Wealthy) [20]
* = item is owned by another, point value is included in the other item.

Disadvantages [-60]
Code of Honor (Elven) [-10]
Compulsive Gambling (12 or less) [-5]
Greed (12 or less) [-15]
Secret (Robbed a tax caravan) (Imprisonment or Exile) [-20]
Skinny [-5]
Trademark (smiley face) (Simple) [-5]

Quirks [-3]
Alcohol Intolerance [-1]
Dislikes Halflings [-1]
Habit (Only wears one glove) [-1]

Packages [0]
Half-Elves (Banestorm) [27]
Thief (Fantasy) [0]
Thief - Cutpurse/Pickpocket (Fantasy) [0]

Skills [54]
Acrobatics DX/H - DX+0 13 [4]
Area Knowledge (Tredroy) IQ/E - IQ+0 12 [1]
Brawling DX/E - DX+0 13 [1]
Camouflage IQ/E - IQ+1 13 [2]
Climbing DX/A - DX+0 13 [2]
Current Affairs/TL3 (High Culture) IQ/E - IQ+1 13 [2]
Escape DX/H - DX-1 12 [2]
Fast-Talk IQ/A - IQ+0 12 [2]
Holdout IQ/A - IQ+0 12 [2]
Karate DX/H - DX-1 12 [2]
Knife DX/E - DX+1 14 [2]
Linguistics IQ/H - IQ-1 11 [2]
Lip Reading Per/A - Per+0 13 [2]
Lockpicking/TL3 IQ/A - IQ+0 12 [2]
Observation Per/A - Per+1 14 [4]
Riding (Equines) DX/A - DX+0 13 [2]
Shadowing IQ/A - IQ+0 12 [2]
Smuggling IQ/A - IQ+0 12 [2]
Stealth DX/A - DX+2 15 [8]
Streetwise IQ/A - IQ+0 12 [2]
Survival (Woodlands) Per/A - Per-1 12 [1]
Swimming HT/E - HT+1 11 [2]
Traps/TL3 IQ/A - IQ+0 12 [2]
Urban Survival Per/A - Per-1 12 [1]

Stats [75] Ads [84] Disads [-60] Quirks [-3] Skills [54] = Total [150]

Hand Weapons
4  Dagger LC:4  $320  Wgt:1
    Dam:1d-2 imp  Reach:C  Parry:9  ST:5  Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3  Notes:[1]

Ranged Weapons
4  Dagger  LC:4  Dam:1d-2 imp  Acc:0  Range:4.5 / 9
    RoF:1  Shots:T(1)  ST:5  Bulk:-1  Rcl:  $320  Wgt:1

Armor & Possessions
1  Backpack, Small  $60  Wgt:3  Location:
1  Cloth Armor  $30  Wgt:6  Location:torso, groin
1  Cloth Gloves  $15  Wgt:0  Location:hands
1  Cloth Sleeves  $20  Wgt:2  Location:arms
13  Coin: Copper Halala  $13  Wgt:.26  Location:
50  Coin: Silver Dirham  $200  Wgt:.2  Location:
1  Leather Cap  $32  Wgt:0  Location:skull
1  Leather Leggings  $40  Wgt:2  Location:legs
1  Lockpicks  $250  Wgt:0  Location:
1  Personal Basics  $5  Wgt:1  Location:
1  Rope, 3/8'' (per 10 yards)  $5  Wgt:1.5  Location:
1  Water (per quart)  $0  Wgt:2  Location:
1  Wineskin  $10  Wgt:.25  Location:
Archangel
 GM, 79 posts
Tue 5 Jun 2012
at 22:15
Re: Character Flea Market
Name: Halfling Cleric
Race: Dungeon Fantasy Halfling

Attributes [160]
ST 9 [20] (ST includes -3 from 'Racial ST Penalty')
DX 13 [40] (DX includes +1 from 'Halfling (Dungeon Fantasy)')
IQ 14 [80]
HT 13 [20] (HT includes +1 from 'Halfling (Dungeon Fantasy)')

HP 11 (Hit Points includes +2 from 'Halfling (Dungeon Fantasy)')
Will 14
Per 14
FP 13

Basic Lift 16
Damage 1d-2/1d-1

Basic Speed 6.5
Basic Move 5 (Basic Move includes -1 from 'Halfling (Dungeon Fantasy)')

Ground Move 5
Water Move 1

Social Background
TL: 4 [0]
Cultural Familiarities:
Languages: Common (Native) [0]; Goblin (Accented/None) [2]; Halfling (Native/) [6]; Orc (Accented/None) [2].

Advantages [69]
Clerical Investment [5]
Halfling Marksmanship (2) [10*]
Healer (1) [10]
Holy Might Blessed (Heroic Feat; HT) (Holy) [9]
Holy Might Resistant to Evil Supernatural Powers (+3 to resist) (Holy) [5]
Power Investiture (Holy) (3) [30]
Silence (2) [10*]
* = item is owned by another, point value is included in the other item.

Perks [2]
Giant Weapons [1]
Honest Face [1*]
Huge Weapons (ST) (1) [1]
* = item is owned by another, point value is included in the other item.

Disadvantages [-50]
Compulsive Generosity (12 or less) [-5]
Discipline of Faith (Ritualism) [-5]
Gluttony (12 or less) [-5*]
Intolerance ("Evil" religions) [-5]
Kleptomania (12 or less) [-15*]
Racial ST Penalty (-3) [-30*]
Selfless (12 or less) [-5]
Sense of Duty (Adventuring companions) [-5]
Sense of Duty (Coreligionists) [-10]
Vow (Chastity) [-5]
Vow (Own no more than horse can carry) [-10]
* = item is owned by another, point value is included in the other item.

Quirks [-5]
Broad-Minded [-1]
Congenial [-1]
Horrible Hangovers [-1]
Likes Tobacco [-1]
Personality Change (Compulsive Gambling when drunk) [-1]

Packages [0]
Cleric (Dungeon Fantasy) [0]
Halfling (Dungeon Fantasy) [0]

Skills [43]
Climbing DX/A - DX-1 12 [1]
Diagnosis/TL4 (Halfling) IQ/H - IQ+0 14 [2]
includes: +1 from 'Healer'
Esoteric Medicine (Holy) Per/H - Per+1 15 [4]
includes: +1 from 'Healer'
Exorcism Will/H - Will+0 14 [4]
First Aid/TL4 (Halfling) IQ/E - IQ+2 16 [1]
includes: +1 from 'Healer'
Flail DX/H - DX+1 14 [8]
Gesture IQ/E - IQ+0 14 [1]
Hidden Lore (Demon Lore) IQ/A - IQ-1 13 [1]
Hiking HT/A - HT-1 12 [1]
Innate Attack (Projectile) DX/E - DX+2 15 [4]
Meditation Will/H - Will-2 12 [1]
Occultism IQ/A - IQ-1 13 [1]
Panhandling IQ/E - IQ+0 14 [1]
Public Speaking IQ/A - IQ-1 13 [1]
Religious Ritual (ilmater) IQ/H - IQ-1 13 [2]
Scrounging Per/E - Per+0 14 [1]
Shield (Shield) DX/E - DX+1 14 [2]
Sling DX/H - DX+1 14 [2]
includes: +2 from 'Halfling Marksmanship'
Surgery/TL4 (Halfling) IQ/VH - IQ-1 13 [2]
includes: +1 from 'Healer'
Teaching IQ/A - IQ-1 13 [1]
Theology (ilmater) IQ/H - IQ-2 12 [1]
Throwing DX/A - DX+1 14 [1]
includes: +2 from 'Halfling Marksmanship'

Spells [31]
Awaken (Holy) IQ/H - IQ+1 15 [1]
Cleansing (Holy) IQ/H - IQ+1 15 [1]
Continual Light (Holy) IQ/H - IQ+1 15 [1]
Cure Disease (Holy) IQ/H - IQ+1 15 [1]
Detect Magic (Holy) IQ/H - IQ+1 15 [1]
Great Healing (Holy) IQ/VH - IQ+0 14 [1]
Healing Slumber (Holy) IQ/H - IQ+1 15 [1]
Lend Energy (Holy) IQ/H - IQ+1 15 [1]
Lend Vitality (Holy) IQ/H - IQ+1 15 [1]
Light (Holy) IQ/H - IQ+1 15 [1]
Major Healing (Holy) IQ/VH - IQ+0 14 [1]
Minor Healing (Holy) IQ/H - IQ+1 15 [1]
Neutralize Poison (Holy) IQ/H - IQ+1 15 [1]
Recover Energy (Holy) IQ/H - IQ+1 15 [1]
Relieve Paralysis (Holy) IQ/H - IQ+1 15 [1]
Relieve Sickness (Holy) IQ/H - IQ+1 15 [1]
Remove Contagion (Holy) IQ/H - IQ+1 15 [1]
Repel Spirits (Holy) IQ/H - IQ+1 15 [1]
Resist Disease (Holy) IQ/H - IQ+1 15 [1]
Restoration (Holy) IQ/VH - IQ+0 14 [1]
Restore Hearing (Holy) IQ/H - IQ+1 15 [1]
Restore Sight (Holy) IQ/H - IQ+1 15 [1]
Restore Speech (Holy) IQ/H - IQ+1 15 [1]
Share Vitality (Holy) IQ/H - IQ+1 15 [1]
Shield (Holy) IQ/H - IQ+1 15 [1]
Stone to Flesh (Holy) IQ/H - IQ+1 15 [1]
Stop Bleeding (Holy) IQ/H - IQ+1 15 [1]
Stop Paralysis (Holy) IQ/H - IQ+1 15 [1]
Stop Spasm (Holy) IQ/H - IQ+1 15 [1]
Sunbolt (Holy) IQ/H - IQ+1 15 [1]
Turn Zombie (Holy) IQ/H - IQ+1 15 [1]

Stats [160] Ads [69] Disads [-50] Quirks [-5] Skills [43] Spells [31] = Total [250]

Hand Weapons
1  Flail LC:4  $66.67  Wgt:5.3336
    Dam:1d+2 (.5) cr  Reach:C,1*  Parry:8U  ST:13  Skill:SK:Two-Handed Flail, ST:DX-6, SK:Flail-3, SK:Kusari-4, SK:Two-Handed Axe/Mace-4  Notes:[6]
1  Small Shield  LC:4  $80  Wgt:1.2
    Bash  Dam:1d-2 cr  Reach:1  Parry:No  ST:  Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield)  Notes:[2,3,4]
    Rush  Dam:slam+1 cr  Reach:1  Parry:No  ST:  Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield)  Notes:[2,3,4]

Ranged Weapons
1  Sling  LC:4|4  $10  Wgt:.25
    Stone  Dam:1d-1 pi  Acc:0  Range:54 / 90
    RoF:1  Shots:1(2)  ST:6  Bulk:-4  Rcl:  Notes:[2,3,7]
    Lead bullet  Dam:1d pi  Acc:0  Range:108 / 180
    RoF:1  Shots:1(2)  ST:6  Bulk:-4  Rcl:  Notes:[2,3,7]

Armor & Possessions
1  Alchemist's Matches  $15  Wgt:.25  Location:
1  Backpack, Small  $60  Wgt:3  Location:
1  Boots  $16  Wgt:.6  Location:feet
1  Canteen  $10  Wgt:3  Location:
1  Cord, 3/16'' (per 10 yards)  $1  Wgt:.5  Location:
1  Delvers Webbing  $160  Wgt:3  Location:
3  Elven Rations  $45  Wgt:1.5  Location:
1  Healer's Kit  $200  Wgt:10  Location:
1  Leather Armor  $20  Wgt:2  Location:torso, groin
1  Leather Gloves  $6  Wgt:0  Location:hands
10  Sling Lead Pellet  $1  Wgt:.5  Location:
1  Surgical Instruments  $300  Wgt:15  Location:
3  Torch  $9  Wgt:3  Location:
The Chronicler
 NPC, 5 posts
 watching from afar
 I chronicle the paths
Tue 21 May 2013
at 04:26
Re: Character Flea Market
Name: Bodin Kinslayer
Race: Dwarf

Attributes [170]
ST 14 [30] (ST includes +1 from 'Extra ST')
DX 15 [80] (DX includes +1 from 'Extra DX')
IQ 12 [40]
HT 13 [20] (HT includes +1 from 'Dwarf (Dungeon Fantasy)')

HP 15 (Hit Points includes +1 from 'Extra Hit Points')
Will 14 [10]
Per 12
FP 16 (Fatigue Points includes +3 from 'Dwarf (Dungeon Fantasy)')

Basic Lift 51
Damage 1d+1/2d+1

Basic Speed 6.5 [-10]
Basic Move 5 (Basic Move includes -1 from 'Dwarf (Dungeon Fantasy)')

Ground Move 5
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Common (Accented) [4]; Dwarven (Native) [0].

Advantages [100]
Born War-Leader (1) [5]
Dwarf Damage Resistance (1) (Tough Skin) [3*]
Enhanced Block (1) [5]
Extra DX (1) (Affects DX) [20]
Extra Hit Points (1) (Affects HP) [2]
Extra ST (1) (Affects ST) [10]
Lifting ST (2) [6*]
Night Vision (5) [5*]
Pickaxe Penchant (1) [5*]
Resistant to Poison (+3 to resist) [5*]
Striking ST (1) [5]
Unholiness (2) [10]
Unholy Might Channeling (Specialized (Demons); Unholy) [4]
Very Fit [15]
* = item is owned by another, point value is included in the other item.

Perks [1]
Alcohol Tolerance [1*]
Dwarven Gear [1*]
Feature: Armor isn't interchangeable with human armor. [0*]
Legionary of the Damned [1]
* = item is owned by another, point value is included in the other item.

Disadvantages [-50]
Bloodlust (12 or less) [-10]
Gluttony (12 or less) [-5]
Greed (12 or less) [-15*]
Obsession (Kill all members of the Stonebeard Clan) (Long-Term Goal) (12 or less) [-10]
Social Stigma (Excommunicated) [-10]
Social Stigma (Publically disowned) [-10]
Stubbornness [-5*]
Very Fat [-5]
* = item is owned by another, point value is included in the other item.

Packages [0]
Dwarf (Dungeon Fantasy) [20]
Holy Warrior-Assassin (Dungeon Fantasy) [0]
Unholy Warrior (Dungeon Fantasy) [0]

Skills [79]
Axe/Mace DX/A - DX+3 18 [8]
includes: +1 from 'Pickaxe Penchant'
Brawling DX/E - DX+1 16 [2]
Crossbow DX/E - DX+2 17 [4]
Exorcism Will/H - Will+0 14 [4]
Garrote DX/E - DX+2 17 [4]
Gesture IQ/E - IQ+0 12 [1]
Hidden Lore (Demon Lore) IQ/A - IQ+0 12 [2]
Hiking HT/A - HT-1 12 [1]
Interrogation IQ/A - IQ-1 11 [1]
Intimidation Will/A - Will-1 13 [1]
Knife DX/E - DX+2 17 [4]
Lance DX/A - DX-1 14 [1]
Leadership IQ/A - IQ+0 12 [1]
includes: +1 from 'Born War-Leader'
Meditation Will/H - Will-2 12 [1]
Physiology/TL3 (Dwarf) IQ/H - IQ+0 12 [4]
Poisons/TL3 IQ/H - IQ+0 12 [4]
Psychology (Dwarf) IQ/H - IQ+0 12 [4]
Religious Ritual (Andras) IQ/H - IQ-2 10 [1]
Riding (Equines) DX/A - DX-1 14 [1]
Shadowing IQ/A - IQ+0 12 [2]
Shield (Shield) DX/E - DX+3 18 [8]
Stealth DX/A - DX+1 16 [4]
Strategy (Land) IQ/H - IQ+0 12 [2]
includes: +1 from 'Born War-Leader'
Streetwise IQ/A - IQ-1 11 [1]
Tactics IQ/H - IQ+0 12 [2]
includes: +1 from 'Born War-Leader'
Theology (Andras) IQ/H - IQ-2 10 [1]
Thrown Weapon (Axe/Mace) DX/E - DX+3 18 [4]
includes: +1 from 'Pickaxe Penchant'
Urban Survival Per/A - Per+0 12 [2]
Wrestling DX/A - DX+1 16 [4]

Stats [170] Ads [100] Disads [-50] Quirks [0] Skills [79] = Total [300]

Hand Weapons
1  Axe  LC:4|4  $250  Wgt:4
    1H  Dam:2d+3 cut  Reach:1  Parry:12  ST:11  Skill:SK:Axe/Mace, ST:DX-5, SK:Flail-4, SK:Two-Handed Axe/Mace-3
    2H  Dam:2d+4 cut  Reach:1  Parry:10  ST:10†  Skill:SK:Two-Handed Axe/Mace, ST:DX-5, SK:Axe/Mace-3, SK:Polearm-4, SK:Two-Handed Flail-4
1  Kite Shield  LC:  $600  Wgt:36
    Bash  Dam:1d+2 cr  Reach:1  Parry:No  ST:  Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield)
    Rush  Dam:slam+4 cr  Reach:1  Parry:No  ST:  Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield)
1  Plate, Heavy (Torso) LC:|  $12000  Wgt:32
    Dam:1d-2 imp  Reach:C  Parry:No  ST:  Skill:ST:DX-4

Ranged Weapons

Armor & Possessions
1  Brigandine, Light (Pot Helm)  $180  Wgt:2  Location:Skull
1  Hardened Leather, Heavy (Arms)  $125  Wgt:12.5  Location:Arms
1  Hardened Leather, Heavy (Legs)  $250  Wgt:25  Location:Legs
1  Shoes, Hobnailed  $65  Wgt:3  Location:Feet
Walter Goldman
Sat 11 Jan 2014
at 05:15
Re: Character Flea Market
Name: Walter Goldman
Race: Human
HY/WT: 5'8"  160 lbs
Brief Background and description: An old retired sailor who has taken up part-time adventuring as a way to get some excitement, travel, and save up money for a boat.  He appears to be in at least his 50s; slightly unattractive while also having a slightly pitiable face... somewhat like an old and grizzled hunting dog which shows its age, but still has a homey and welcoming quality to it.

Attributes [47]
ST 11 [10]
DX 10
IQ 10
HT 12 [20]

HP 11
Will 10
Per 11 [5]
FP 11 [-3]

Basic Lift 29
Damage 1d-1/1d+1

Basic Speed 6 [10]
Basic Move 7 [5]

Ground Move 7
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Arabic (Broken/None) [1]; Arlaise (Native) [0]; Chagmati (Broken/None) [1]; Goblyn (Accented/None) [2]; Shevnian (Accented) [4].

Reaction Modifiers
-1 appearance
-2 odious personal habits (when noticed)
+2 sense of duty (if known)
possible +2 from Born Sailor
+1 or -1 from compulsive carousing
+3 from Pitiable when appearing to be helpless, weak, or in need

Advantages [53]
Acute Vision (1) [2]
Ambidexterity [5]
Born Sailor (2) [10]
Fearlessness (2) [4]
Hard to Subdue (1) [2]
Lifting ST (1) [3]
Night Vision (3) [3]
Not Without My Torch [10]
Pitiable [5]
Temperature Tolerance (1) [1]

Perks [6]
Asbestos Hands (1) [1]
License (Northport Adventuring Guild) [1]
Shtick (Can strike a flame anywere) [1]
Shtick (Last thing under) [1]
Sure-Footed (Naval Training) [1]
Sure-Footed (Water) [1]

Sure-Footed†
You’ve studied low, stable stances for fighting on unfavorable
ground. This lets you ignore the -2 to attack and -1 to
defend for a specific type of bad footing:
Sure-Footed (Water): Water no more than waist-deep.
Sure-Footed (Navel): Ships; rocking boats, etc.



Disadvantages [-26]
Appearance (Unattractive) [-4]
Compulsive Carousing (12 or less) [-5]
Enemy (Jack Gustafson - rival elderly torchbearer) (Equal in power to the PC)
(6 or less; Rival) [-2]
Odious Personal Habit (often makes light/torch/fire related puns) (-2) [-10]
Sense of Duty (Adventuring companions) [-5]

Quirks [-6]
Broad-Minded [-1]
Congenial [-1]
Horrible Hangovers [-1]
Intolerant of Jack Gustafson [-1]
Likes Telling stories of the old days... [-1]
Obsession (own a boat some day) [-1]

Packages [0]
Torch-Bearer (Dungeon Fantasy) [0]

Skills [51]
Area Knowledge (Sea of Baz) IQ/E - IQ+1 11 [2]
Axe/Mace DX/A - DX+0 10 [2]
Boating/TL3 (Sailboat) DX/A - DX+2 12 [2]
includes: +2 from 'Born Sailor'
Boating/TL3 (Unpowered) DX/A - DX+1 11 [1]
includes: +2 from 'Born Sailor'
Brawling DX/E - DX+0 10 [1]
Broadsword DX/A - DX+0 10 [2]
Carousing HT/E - HT+0 12 [1]
Climbing DX/A - DX+0 10 [2]
Current Affairs/TL3 (Northport) IQ/E - IQ+0 10 [1]
Fast-Draw (Torch) DX/E - DX+0 10 [1]
First Aid/TL3 (Human) IQ/E - IQ+0 10 [1]
Fishing Per/E - Per+0 11 [1]
Gesture IQ/E - IQ+1 11 [2]
Hiking HT/A - HT-1 11 [1]
History (Northport) IQ/H - IQ-1 9 [2]
Knife DX/E - DX+0 10 [1]
Knot-Tying DX/E - DX+2 12 [1]
includes: +2 from 'Born Sailor'
Navigation/TL3 (Sea) IQ/A - IQ+2 12 [2]
includes: +2 from 'Born Sailor'
Observation Per/A - Per+0 11 [1]
includes: +1 from 'Acute Vision'
Seamanship/TL3 IQ/E - IQ+3 13 [2]
includes: +2 from 'Born Sailor'
Search Per/A - Per+0 11 [2]
Shield (Buckler) DX/E - DX+4 14 [12]
Stealth DX/A - DX+0 10 [2]
Survival (Open Ocean) Per/A - Per-1 10 [1]
Swimming HT/E - HT+0 12 [1]
Throwing DX/A - DX+0 10 [2]
Wrestling DX/A - DX+0 10 [2]

Stats [47] Ads [53] Disads [-26] Quirks [-6] Skills [51] = Total [125]

Hand Weapons
Brawling Punch; skill 10; parry 8; reach C; 1d-2 cr
Brawling Kick; same as punch, but no parry
Brawling Bite; skill 8; reach C or 1; 1d-2 cr
Light Club Swing; skill 10; parry 8; reach 1; 1d+2 cr
Light Club Thrust; 1d cr
Small Knife Thrust; skill 10; parry 7; reach C or 1; 1d-2 cut
Small Knife Swing; reach C; 1d-2 imp
Medium Buckler; skill 14; reach 1; 1d-1 cr

+2 to defenses against attacks from the front or shield side when using shield


Ranged Weapons
Small Knife; skill 6; range 6/11; 1d-2 imp

Armor & Possessions
1  Leather Gloves  $30  Wgt:0  Location:hands, DR2*
1  Leather Helm  $20  Wgt:.5  Location:skull, face, DR2
-1  Helmet Lamp  $100  Wgt:2
--1  Oil (per pint)  $2  Wgt:1
1  Leather Jacket  $50  Wgt:4  Location:arms, torso, DR1*
1  Leather Pants  $40  Wgt:3  Location:groin, legs, DR1*
1  Shoes  $40  Wgt:2  Location:Feet
1  Medium Buckler $60  Wgt:15 Location: usually right hand or on back, DB2

1  Backpack, Small  $60  Wgt:3  Location: worn; can hold 40lbs of gear
-1  Blanket  $20  Wgt:4
-2  Elven Rations  $30  Wgt:1 (six meals; three per elven ration)
-1  First Aid Kit  $50  Wgt:2
-1  Alchemist's Matches  $15  Wgt:.25
-1  Personal Basics  $5  Wgt:1
-1  Tent, 1-Man  $50  Wgt:5

1  Bull's-Eye Lantern  $100  Wgt:2  Location: strapped to webbing or carried
-1  Oil (per pint)  $2  Wgt:1

1  Canteen (painted blue)  $10  Wgt:3  Location: worn, holds a quart of liquid
-2  Water (per pint)  $0  Wgt:2

2  Canteen (painted red)  $20  Wgt:6  Location: worn
-4  Oil (per pint)  $8  Wgt:4

1  Delvers Webbing  $160  Wgt:3  Location: worn (holds up to 20 lbs of gear)
-1  Compass  $50  Wgt:5
-1  Cord, 3/16'' (per 10 yards)  $1  Wgt:.5
-4  Torch  $12  Wgt:4

Money: $30 stashed throughout delver's webbing
Konrad Manjoni
Sat 11 Jan 2014
at 06:17
Re: Character Flea Market
Name: Konrad Manjoni
HT/WT: 6'3" 315 lbs
Race: Human

Attributes [115]
ST 14 [40]
DX 13 [60]
IQ 10
HT 12 [20]

HP 14
Will 10
Per 10
FP 12

Basic Lift 39
Damage 1d/2d

Basic Speed 6 [-5]
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages:

Advantages [25]
Combat Reflexes [15]
High Pain Threshold [10]

Disadvantages [-43]
Bloodlust (12 or less) [-10]
Code of Honor (Soldier's) [-10]
Code of Honor (Stays Bought) [-5]
Fat [-3]
Greed (12 or less) [-15]

Quirks [-2]
Dislikes Halflings [-1]
Proud [-1]

Packages [0]
Brute [0]

Skills [30]
Armoury/TL3 (Melee Weapons) IQ/A - IQ+0 10 [2]
Axe/Mace DX/A - DX+1 14 [4]
Brawling DX/E - DX+1 14 [2]
Climbing DX/A - DX-1 12 [1]
Crossbow DX/E - DX+1 14 [2]
Flail DX/H - DX+0 13 [4]
Gesture IQ/E - IQ+0 10 [1]
Hiking HT/A - HT-1 11 [1]
Knife DX/E - DX+0 13 [1]
Shield (Shield) DX/E - DX+3 16 [8]
Stealth DX/A - DX-1 12 [1]
Streetwise IQ/A - IQ-1 9 [1]
Wrestling DX/A - DX+0 13 [2]

Stats [115] Ads [25] Disads [-43] Quirks [-2] Skills [30] = Total [125]

Hand Weapons
Axe: 1H; skill 14; parry 11U; reach 1; 2d+2 cut
Axe: 2H; skill 11; parry 9U; reach 1; 2d+3 cut
Brawling Punch; skill 14; parry 11; reach C; 1d-1 cr
Brawling Kick; skill 12; reach C or 1; 1d cr
Medium Shield Bash; skill 16; reach 1; 1d+1 cr
Medium Shield Rush; slam+2 cr
Silver Coated Morningstar; skill 13; parry 10U; reach 1; 2d+3 cr
Small Knife Swing; skill 13; parry 9; reach C or 1; 2d-3 cut
Small Knife Thrust; 1d-1 imp

Ranged Weapons
1  Small Knife  LC:4|4|4  Dam:1d-1 imp  Acc:0  Range:7 / 14
    RoF:1  Shots:T(1)  ST:5  Bulk:-1  Rcl:-  $30  Wgt:.5

Armor & Possessions
1  Heavy Leather Leggings  $60  Wgt:4  Location:legs
1  Heavy Leather Sleeves  $50  Wgt:2  Location:arms
1  Leather Armor  $100  Wgt:10  Location:torso, groin
1  Leather Gloves  $30  Wgt:0  Location:hands
1  Leather Helm  $20  Wgt:.5  Location:skull, face
1  Medium Shield with Blunt Spike $80 Wgt:20 Location: left arm
1  Backpack, Frame  $100  Wgt:10  Location:
1  Blanket  $20  Wgt:4  Location:
1  Boots  $80  Wgt:3  Location:feet
1  Canteen  $10  Wgt:3  Location:
2  Elven Rations  $30  Wgt:1  Location:
1  Personal Basics  $5  Wgt:1  Location:
1  Pouch  $10  Wgt:0  Location:
1  Rope, 3/4'' (per 10 yards)  $25  Wgt:5  Location:
1  Tent, 1-Man  $50  Wgt:5  Location:
2  Water (per pint)  $0  Wgt:2  Location:
Phineas Lincoln
Wed 15 Jan 2014
at 02:25
Re: Character Flea Market
Name: Phineas Lincoln
Race: Human

Attributes [110]
ST 13 [30]
DX 13 [60]
IQ 10
HT 11 [10]

HP 13
Will 10
Per 12 [10]
FP 11

Basic Lift 34
Damage 1d/2d-1

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Aralaise (Native) [0]; Elven (None/Semi-Literate) [1]; Goblyn (Broken/None) [1].

Advantages [27]
Combat Reflexes [15]
High Pain Threshold [10]

Perks [1]
License (Northport Adventurer's Guild) [1]

Disadvantages [-50]
Addiction (Tobacco) (Cheap) (Legal; Highly addictive) [-5]
Code of Honor (Pirate's) [-5]
Greed (12 or less) [-15]
Phobia (Thalassophobia: Oceans) (12 or less) [-10]
Sense of Duty (Coreligionists) [-10]
Social Stigma (Criminal Record) [-5]

Quirks [-5]
Alcohol Intolerance [-1]
Dislikes grapes [-1]
Distinctive Feature (multitude of freckles) [-1]
Horrible Hangovers [-1]
Neutered [-1]

Packages [0]
Archer (Dungeon Fantasy) [0]

Skills [42]
Brawling DX/E - DX+0 13 [1]
Climbing DX/A - DX+0 13 [2]
Crossbow DX/E - DX+4 17 [12]
Fast-Draw (Arrow) DX/E - DX+3 16 [4]
includes: +1 from 'Combat Reflexes'
First Aid/TL3 (Human) IQ/E - IQ+0 10 [1]
Gesture IQ/E - IQ+0 10 [1]
Heraldry IQ/A - IQ-1 9 [1]
Hiking HT/A - HT+0 11 [2]
Navigation/TL3 (Land) IQ/A - IQ+0 10 [2]
Observation Per/A - Per+0 12 [2]
Polearm DX/A - DX+1 14 [4]
Riding (Horse) DX/A - DX-1 12 [1]
Savoir-Faire (Military) IQ/E - IQ+0 10 [1]
Search Per/A - Per-1 11 [1]
Stealth DX/A - DX+0 13 [2]
Survival (Woodlands) Per/A - Per+0 12 [2]
Swimming HT/E - HT+0 11 [1]
Theology (choose a religion) IQ/H - IQ-2 8 [1]
Wrestling DX/A - DX-1 12 [1]

Stats [110] Ads [27] Disads [-50] Quirks [-5] Skills [42] = Total [125]

Hand Weapons
1  Glaive  LC:4  $100  Wgt:8
    Swing  Dam:2d+2 cut  Reach:2,3*  Parry:11U  ST:11‡  Skill:SK:Polearm, ST:DX-5, SK:Spear-4, SK:Staff-4, SK:Two-Handed Axe/Mace-4
    Thrust  Dam:1d+3 imp  Reach:1-3*  Parry:11U  ST:11†  Skill:SK:Polearm, ST:DX-5, SK:Spear-4, SK:Staff-4, SK:Two-Handed Axe/Mace-4

Ranged Weapons
1  Crossbow (ST 12)  LC:4  Dam:1d+3 imp  Acc:4  Range:240 / 300
    RoF:1  Shots:1(4)  ST:7†  Bulk:-6  Rcl:  $150  Wgt:6  Notes:[3]

Armor & Possessions
1  Backpack, Small  $60  Wgt:3  Location:
1  Blanket  $20  Wgt:4  Location:
1  Bronze Helmet  $160  Wgt:7.5  Location:skull, face
1  Canteen  $10  Wgt:3  Location:
30  Crossbow Bolt  $60  Wgt:1.8  Location:
1  Crossbow Sling  $200  Wgt:2  Location:
1  Dwarven Rations  $5  Wgt:1  Location:
2  Elven Rations  $30  Wgt:1  Location:
1  Fur Tunic  $25  Wgt:2  Location:torso
1  Hip Quiver  $15  Wgt:1  Location:
1  Leather Gloves  $30  Wgt:0  Location:hands
1  Leather Pants  $40  Wgt:3  Location:groin, legs
1  Personal Basics  $5  Wgt:1  Location:
1  Sandals  $25  Wgt:.5  Location:feet
1  Shoulder Quiver  $10  Wgt:.5  Location:
1  Water (per quart)  $0  Wgt:2  Location:
Archangel
 GM, 90 posts
Tue 27 Jun 2017
at 20:21
Re: Character Flea Market
The Dungeon Fantasy Boxed set is on the horizon.  A recent edition of Pyramid magazine has a random character backround generator.  I wanted to try it out and see what the results were.

In the magazine, most steps require a series of d6 rolls to randomly determine things.  I did not post the entire contents of the article.  These are simply the results for one set of dice rolls.


Step 1: Place of Birth - The location of your birth. Roll 1d
rolled 4 using 1d6 - A sacred place (monastery, temple, etc.)

Step 2: Region - What kind of terrain your birthplace was in. Roll 1d
rolled 1 using 1d6 - Desert or arid steppes

Step 3: Parentage - You might have some details about your parents. Roll 1d.
rolled 2 using 1d6 -  Raised by two parents; roll twice on the Who They Are Table

Who Are They? - using 2d6 ((3,6))
3 Supernatural being; roll on Supernatural Entity Table
5-6 A hero, soldier, wizard, or other adventurer. Roll on the Adventurer Table

Supernatural Entity - rolled 6 using 1d6 - Undead; roll on the Undead Table
Undead Table - rolled 4 using 1d6 - Vampire

Adventurer Table - rolled 2 using 1d6 - Warrior: Swashbuckler

So, the parents are a vampire and a swashbuckler

Step 4: Your Mentor
Who are they? Humble Folk
Humble Folk Table - Crafter (e.g., blacksmith, painter or weaver)
Special Feature - Master (skill level 18+ at what he does; the person could be taken as a Contact)

Step 5: Familial Relationships

For your mother and/or father (if applicable), or foster parents, and your mentor, roll for each one’s fate unless already determined by other rolls. Roll 1d: 1-2 – dead; 3-6 – still alive. To find out their attitude toward you now (if still alive) or just before their death, roll 1d: 1-3 – they love you; 4-5 – the relationship is troubled, estranged, or cold; 6 – they hate you. You may reciprocate or have a different attitude.

Vampire Parent - 3, Alive; 6, they hate you
Swashbuckler Parent - 4, Alive; 3, they love you
Mentor - 4, Alive; 4, they love you

Step 6: Siblings
Roll 1d-3 to determine the number of surviving birth- siblings or foster-siblings in addition to any family members who might have been mentioned already. Then roll 1d on this table once for each person

rolled 0 using 1d6-3

Step 7: Omens - Omens often accompany the birth of a hero
 A great battle; perhaps you were born on the battlefield

Step 8: Darkness - evil encountered in your past?
A disturbing prophecy was made at your birth by a local oracle or distinguished visitor; roll on the Dark Prophecy Table to see what that person foretold.

Dark Prophecy - You will win all but have nothing in the end.

Step 9: Special Legacy - Something special happened early in your life
You have a broken magic item and a clue to its repair; roll on the Broken Magic Item Table.

Broken Magic Item - Unusual Item (egg, statue, dice, card deck, carpet, etc.)

Step 10. Mundane Inheritance
Before you heeded the call to adventure, your parents, guardian, or mentor left you with something.  A faithful companion; roll on the Faithful Companion Table.

Faithful Companion - A faithful servant, apprentice, or retainer; roll on the Adventurer Table

Adventurer Table - Warrior: female Knight

Step 11. Hero’s Burden

Heroes often have some task or burden they must perform. This doesn’t have to get in the way of dungeon adventuring; it may even be why you are doing this (e.g., to earn money to deal with the legacy)

You are promised in marriage to someone – roll on the Lover and Engagement Table and then on the Obstacles to Marriage Table to see why you haven’t sealed the knot yet.

Lover & Engagement - A humble but talented person; roll on the Humble Folk Table
Humble Folk Lover - Merchant (e.g., a traveling merchant, innkeeper, tinker, etc.)
Special Feature - very wise or loving

Obstacles to Marriage - The person is a captive; roll on the Evildoer Table
Evildoer - Rival Adventurer - Wizard (Controller)

Step 12: Distinguishing Features - N/A

Step 13: Prior Experience
You served a noble, king, or other ruler (or if your status is high enough, were a member of their family): a knight, a court wizard, a confessor or priest, a spy, a huntsman or forester, a fencing master, a mercenary in the royal guard, and  so on.