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Campsite.

Posted by GMFor group archive 0
GM
GM, 250 posts
Fri 6 May 2011
at 22:51
  • msg #117

Re: Campsite

Dinner is prepared and finished does the party wish to set a watch outside of the wyvern watch or just sleep the wyvern watch functioned well last time.
Gosric the Full
player, 48 posts
Sat 7 May 2011
at 12:06
  • msg #118

Re: Campsite

"Lets set up another wyvern watch for the night.  That way we can all get some sleep."
Bruga Honeyfinder
player, 133 posts
Sat 7 May 2011
at 18:30
  • msg #119

Re: Campsite

Fine with me.

Clair, may I borrow your dice so I can make a throw?

Clair Brandywhine
player, 244 posts
Sun 8 May 2011
at 03:12
  • msg #120

Re: Campsite

In reply to Bruga Honeyfinder (msg #119):

Clair chuckles that girlish chuckle and hands over the dice to Bruga - roll well my friend grinning.
Kree Quickshadow
player, 197 posts
Hunter of the Dark
Sun 8 May 2011
at 12:45
  • msg #121

Re: Campsite

  Kree  will wait  until everyone is  inside, he'll stay outside for  a bit, doing  anohter circuit  around the area  to make certain there is nothing lurking about...then return and Button the place up.

  as last time he  will rest closest to the  door, His Sword  Out and point first, in the ground next to him. As he relaxes he watches the others kill time and will pet Snare, should the beastie come  close to him.
Clair Brandywhine
player, 245 posts
Sun 8 May 2011
at 21:39
  • msg #122

Re: Campsite

In reply to Kree Quickshadow (msg #121):

Clair will settle in and watch Bruga roll the dice while petting Snare.   Then her normal set up like last time - near the fire by Bruga with Snare by her side.


OOC - spells for tomorrow - Bless, Protection from Evil and Faerie Fire.
GM
GM, 251 posts
Mon 9 May 2011
at 02:13
  • msg #123

Re: Campsite

The night will pass without incident again Kree will find wolf tracks around the outside of the house around 3 different wolves checked the perimeter of this building.
Clair Brandywhine
player, 246 posts
Mon 9 May 2011
at 02:46
  • msg #124

Re: Campsite

In reply to GM (msg #123):

HHmm, wolves again.  When we do not use this and are out in the open we will need to make sure we are double guarded - 3 wolves are not fun.   Pets Snare then looks to the group, back to the swamp for dem bones ?
Kree Quickshadow
player, 198 posts
Hunter of the Dark
Mon 9 May 2011
at 03:12
  • msg #125

Re: Campsite

  I guess that's our next move..unless there is something  esle out hereto hunt  down?
Khorden Stonegrip
player, 57 posts
Dwarf Warrior
Mon 9 May 2011
at 03:51
  • msg #126

Re: Campsite

Khorden looks a bit worse for the wear.  He almost looks like he didn't get any sleep at all.

"Three wolves...."  He considers, "At least it wasn't nothing we couldn't handle easily enough."
Bruga Honeyfinder
player, 134 posts
Mon 9 May 2011
at 05:39
  • msg #127

Re: Campsite

Bruga rolls the dice with an inexpert hand, first one falls and then the other. The first steadies on a two; the second bounces to rest neatly atop the first, the two pips above the two vacancies. Bruga stares at them. How many times would I have to do this to get the same result? Anyway, 'tis said X marks the spot except this X has nothing in the middle. He picks up the dice and hands them to Clair. It's also said curiosity killed the cat, but I don't believe that...fit cats are curious; fit cats kill the rats.

He settles down to drowse, quite willing to be as close to Clair and Snare as propriety allows.
Clair Brandywhine
player, 247 posts
Mon 9 May 2011
at 22:18
  • msg #128

Re: Campsite

In reply to Bruga Honeyfinder (msg #127):

Clair chuckles at Bruga's roll ... you win when you roll another 4 with a sly grin .
Bruga Honeyfinder
player, 135 posts
Tue 10 May 2011
at 02:35
  • msg #129

Re: Campsite

Bruga solemnly takes back the dice and rolls and rolls and rolls and rolls and rolls and rolls and rolls until a three and one appear. He looks at Clair.
Clair Brandywhine
player, 248 posts
Wed 11 May 2011
at 02:43
  • msg #130

Re: Campsite

In reply to Bruga Honeyfinder (msg #129):

Oh, you are a smart but bad boy, ha, I did not see two 2's rolled yet.  She grins and quickly before Bruga has a chance to react gives him a kiss on the cheek. That is for the 3 and the 1.  Now, let me have my dice back until later before you ware them out rolling them so profusely.  gigles, We can talk more when things settle down.  Sighs, I have some praying yet to do.
Bruga Honeyfinder
player, 136 posts
Wed 11 May 2011
at 18:37
  • msg #131

Re: Campsite

Bruga hands over the dice and says something the others do not catch.

[Private to Clair Brandywhine: Two and two, one and three, add up to four. One and one can result in three or more.]
Khorden Stonegrip
player, 58 posts
Dwarf Warrior
Thu 12 May 2011
at 00:31
  • msg #132

Re: Campsite

Khorden remains sullenly in the corner, bring a rasping sound to the air as he works with a sharpening stone to touch up the edge of his blade.  It didn't need it, but the action seems to relax Khorden somewhat.
Clair Brandywhine
player, 249 posts
Thu 12 May 2011
at 01:21
  • msg #133

Re: Campsite

In reply to Bruga Honeyfinder (msg #131):
Clair accepts the dice and whispers back to Bruga, grinning.....


[Private to Bruga Honeyfinder: Yes, it does make 3 but we have some time to go over all of that ]


Looks to Khorden, that edge is beyond keen, I think you could cut the wind as it blows over it. sighs Take heart, what you encountered in that cave was not for you, shivers your time dealing with it is yet to be, my Lady of chance showed me so, holding her holy symbol you can rest assured, willing we keep an ACE up our sleeve for later, snic we will be back when it is our time to deal with it. get's a serious look We have other fish to fry - like these slavers.  Smiles, you are a brave friend, looks to everyone we stick together, we can over come anything placed before us. 

Now on back to the swamp for dem bones.
Kree Quickshadow
player, 199 posts
Hunter of the Dark
Thu 12 May 2011
at 02:37
  • msg #134

Re: Campsite

  Kree frowns  at the word  'slavers'. He hopes they  find a stray one or two of them. Right now, None of the  men who stayed to face the danger in the cave, are anywhere near happy.
Bruga Honeyfinder
player, 137 posts
Thu 12 May 2011
at 05:32
  • msg #135

Re: Campsite

Bruga looks around and maybe figures out their mood. Uh, going that far into the cave was a brave act.
So was getting out of the way...better than being dinner for whatever was coming. And, hey, remember we agreed to develop ourselves so we could take on bigger challenges.

Gosric the Full
player, 49 posts
Thu 12 May 2011
at 11:38
  • msg #136

Re: Campsite

Gosric nods his head at Clair's pronounciation and takes a deep breath, "Lets put them back where they belong."
Senuviel Alantir
player, 51 posts
Elf Fighter/Mage
Thu 12 May 2011
at 14:19
  • msg #137

Re: Campsite

Senuviel breaks his silence once again but keeps his eyes on the fire. What the halfling says holds true. We should not act harshly. There's a huge gap between fighting another day and being a total coward. The elf then shows a grim smile. Besides, I think we could use the beastie inside this cave in case we meet those blasted slavers again, uh? Vengeance is way more delightful when served cold. The warrior/mage's eyes could even show some sparks of cruelty when he says that.
Bruga Honeyfinder
player, 139 posts
Thu 12 May 2011
at 23:31
  • msg #138

Re: Campsite

That's true. We could use the whatever-it-is as a trap...be nice if we worked out a way to survive...scoot upstream or down.
Kree Quickshadow
player, 201 posts
Hunter of the Dark
Fri 13 May 2011
at 01:27
  • msg #139

Re: Campsite

  The elf  shakes his head,..there  was no signs of  struggle in that cave...no bones, no broken bits of  equipment....it  did not add up...then the beastie comes  up  and sneds shivers  into us?

  He  looks at the dwarf and Senuviel,..WE...did not  run...we  were  enspelled some how to do so...but that  does not patch the hole in my ego...we start running everytime  we think a fight might be tough? We may as well go be farmers...
Clair Brandywhine
player, 251 posts
Fri 13 May 2011
at 02:03
  • msg #140

Re: Campsite

In reply to Kree Quickshadow (msg #139):

No, enough talk of this running, you three did not run outright. looks to them You choose to stay but the fear that creature projected was enough too, pauses yes we all at some time fall for our fears - from child hood with the "boogie man in the"  blushes oh forget that one he he.  looks about and pets Snare, I am also responsible for leaving you three behind and not doing a better job of convincing you to move out of the cave per my gods divine message.

humphs, now lets get going, we are learning and growing and will learn when things become over our heads and that feeling of - this is not right - more better.
Khorden Stonegrip
player, 59 posts
Dwarf Warrior
Fri 13 May 2011
at 18:46
  • msg #141

Re: Campsite

Khorden listens to the other talk, but studiously observes his boots when Kree looks his way, Khorden not willing to make eye contact.  The words of the elf-lass carry a hint of comfort, though they sound hollow to his ears.  Dwarf lads would not sit around the hearth, impressed with stories of, "And the valiant Dwarf warrior fled from his foe...."
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