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So it starts a new.

Posted by Clair BrandywhineFor group 0
Senuviel Alantir
player, 284 posts
Elf Fighter/Mage
AC 6 HP 7/7
Mon 17 Sep 2012
at 01:51
  • msg #6

Re: So it starts a new

After considering his friends' words for a while, Senuviel replies. I guess you're right, Kree. Let's go on with your plan and let the unexpected to our royal friends.
Clair Brandywhine
GM, 761 posts
Tue 18 Sep 2012
at 01:30
  • msg #7

Re: So it starts a new

In reply to Senuviel Alantir (msg # 6):

DM Note: Only you three are "back" in the room in the inn.  Clair and Snare are not also back with you at that time period.  Neither are the two Dwarves nor the dead Goseric nor Keneally.
Bruga Honeyfinder
player, 413 posts
Tue 18 Sep 2012
at 04:57
  • msg #8

Re: So it starts a new

Bruga checks his gear and says Lead on.
Senuviel Alantir
player, 285 posts
Elf Fighter/Mage
AC 6 HP 7/7
Tue 18 Sep 2012
at 13:43
  • msg #9

Re: So it starts a new

Senuviel looks grim. After much thinking he says. Something is still amiss. We don't have the control of the situation here, yet. Have you two noticed that neither Claire and Snare nor the Dwarves and the holy wackos are here? Although we have traveled back to the inn I think we haven't exactly traveled back in time. Something's not quite right here, friends.
Bruga Honeyfinder
player, 414 posts
Tue 18 Sep 2012
at 19:00
  • msg #10

Re: So it starts a new


Y.eees, but what can we do? I'm for getting out of here.
Clair Brandywhine
GM, 762 posts
Wed 19 Sep 2012
at 22:13
  • msg #11

Re: So it starts a new

In reply to Bruga Honeyfinder (msg # 10):

Actions?

Normal inn sounds from the main common room.
Kree Quickshadow
player, 655 posts
Hunter of the Dark
Wed 19 Sep 2012
at 22:18
  • msg #12

Re: So it starts a new

  Kree's mood has  not improved  with this, new, problem...then..we go..now..and head to find the slaver.....we have an edge, he doesn't know ...that  we know...what we did not know....
Clair Brandywhine
GM, 763 posts
Wed 19 Sep 2012
at 22:34
  • msg #13

Re: So it starts a new

In reply to Kree Quickshadow (msg # 12):

The group heads down stairs.  At first everything seems normal and what one would expect from the inn - 3 days ago - but little things are out of place, too many tables have few or no chairs, the bar only has 2 not 6 stools.  the fireplace mantel looks a bit singed and the normal waitress is not roving the tables getting/giving out drinks/food.  The people look the same as you go by, some look vaguely familure, the waitress and bar keep are or you think are the same people.

Bruga you come to the conclusion that this place had a big bar fight of some kind as you are seeing the after affects.

Even the door looks beaten to all get out as you pass into the streets.

Which way?

Street activity is normal, no, no kings guard are walking down the street toward you....yet :)
Kree Quickshadow
player, 656 posts
Hunter of the Dark
Wed 19 Sep 2012
at 22:48
  • msg #14

Re: So it starts a new

  Kree points in the direction  the slaver is  suppposed to be ,..That way..quickly, but not to stand out...Spread out  a bit, so we do not look that three folks together....


  He  pulls his hood over his head, and gives  that;s to Tymora and Beshaba for his bow....
Bruga Honeyfinder
player, 415 posts
Thu 20 Sep 2012
at 05:12
  • msg #15

Re: So it starts a new

Bruga window shops his wayh along  like one whose eyes are bigger than his purse.
Senuviel Alantir
player, 286 posts
Elf Fighter/Mage
AC 6 HP 7/7
Thu 20 Sep 2012
at 13:29
  • msg #16

Re: So it starts a new

Senuviel, hoods on, walks the other side of the way, he unstrings his long bow and uses it as a staff.
Clair Brandywhine
GM, 764 posts
Fri 21 Sep 2012
at 00:17
  • msg #17

Re: So it starts a new

In reply to Senuviel Alantir (msg # 16):

Um, are you heading out of town? to the docks? to the where houses? to the castle?

You meander down the street.  The normal shoppers and such are about, nothing looks out of the ordinary - on the outside but.....
Kree Quickshadow
player, 657 posts
Hunter of the Dark
Fri 21 Sep 2012
at 00:19
  • msg #18

Re: So it starts a new

(( at loss for directions?..but we want to go..where the Orc told us the  slaver was...))

  The  elf's eyes  shift now  and again.  at times he will stopp and look  at a building, or  up at the sky, using those movements to mask, him scanning the area.
Clair Brandywhine
GM, 765 posts
Fri 21 Sep 2012
at 00:53
  • msg #19

Re: So it starts a new

In reply to Kree Quickshadow (msg # 18):

OOC - The Orc, told you but it was in the underground city potentially far far away, remember that distance tunnel you went through.  Plus the access to all that area was in the castle some where.   You can go to the other city where you had escorted the wagon that had that "crazy" Priest in it you rescued.

Kree, a little boy in an ally way eyes you up and down then scoots off down the ally.
Kree Quickshadow
player, 658 posts
Hunter of the Dark
Fri 21 Sep 2012
at 00:57
  • msg #20

Re: So it starts a new

  Kree, Gives  a motion to Senuviel and slowly  moves to the alley, then sprints after the lad.
Clair Brandywhine
GM, 766 posts
Fri 21 Sep 2012
at 01:09
  • msg #21

Re: So it starts a new

In reply to Kree Quickshadow (msg # 20):

Awaiting Senuvile and Brugas actions/reactions to your actions before I post
Bruga Honeyfinder
player, 416 posts
Fri 21 Sep 2012
at 03:45
  • msg #22

Re: So it starts a new

Bruga walks after Kree, which means Kree is gettng further away.
Senuviel Alantir
player, 287 posts
Elf Fighter/Mage
AC 6 HP 7/7
Fri 21 Sep 2012
at 13:31
  • msg #23

Re: So it starts a new

Senuviel crosses the streets, the elf swears under his hood mostly to himself. He calmly walks towards the alley. Once in there, the warrior/mage sprints after Kree.
Clair Brandywhine
GM, 767 posts
Sat 22 Sep 2012
at 03:40
  • msg #24

Re: So it starts a new

In reply to Senuviel Alantir (msg # 23):

The lad turns and see's Kree then Senuviel sprint after him.  He chuckles and yells back, catch me if you can and dashes through an open door laughing all the way.

Kree, you can easily follow the lad since you can hear his laughter echo throughout the house and down a stair case.

No one else is in the house.   Kree, do you rush in after him?  Do you go down the stairs or out the back or up stairs or intot he back of the house or stand in the doorway or....
Kree Quickshadow
player, 659 posts
Hunter of the Dark
Sat 22 Sep 2012
at 09:41
  • msg #25

Re: So it starts a new

 Kree stops  at the  Door and moves  slightly to the side. The  kid already told him what he needed to know...now..he just..listened...pointing ot the otherside of the door  for Senuviel to stand...
Senuviel Alantir
player, 288 posts
Elf Fighter/Mage
AC 6 HP 7/7
Sat 22 Sep 2012
at 19:31
  • msg #26

Re: So it starts a new

Senuviel stops as soon as Kree gives the signal. The warrior/mage draws his sword and readies his shield. Where is the kid? Should we go after him?
Kree Quickshadow
player, 660 posts
Hunter of the Dark
Sat 22 Sep 2012
at 20:53
  • msg #27

Re: So it starts a new

  Kree  shakes his head  a bit, holding up  a finger to signal wait, his eyes  study the building  as he listens,...he wanted  me to chase him, elsewise he wouldn't have run...now he is taunting us  into a trap..of sorts..if he is  Guild? It may be  , just what we need to find the slaver....if he his  working for slavers?..well...it  would not be  such a good  thing  for us to go down there...

 He jerks his ehad towards the other  buildings,..there should be lookouts..or  back up...if  they are not here now?..Then  soon will be.....our only  question is...do we get trapped in another  building, or  head out  towards, where  our  slaver target  is going to be?
Clair Brandywhine
GM, 768 posts
Sat 22 Sep 2012
at 20:57
  • msg #28

Re: So it starts a new

In reply to Kree Quickshadow (msg # 27):

The lads echo is fading.....gone, the house is silent once more.
Clair Brandywhine
GM, 769 posts
Tue 25 Sep 2012
at 01:47
  • msg #29

Re: So it starts a new

In reply to Clair Brandywhine (msg # 28):

You can hear a pin drop.  Kaping, clackaty click..... :)
Bruga Honeyfinder
player, 417 posts
Tue 25 Sep 2012
at 05:07
  • msg #30

Re: So it starts a new

Bruga waits by the door in the alley.
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