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, welcome to Sons and Daughters of Fortune (2E d & d)

11:43, 29th March 2024 (GMT+0)

Character Creation.

Posted by GMFor group 0
GM
GM, 3 posts
Wed 10 Nov 2010
at 16:55
  • msg #1

Character Creation

Character Creation will be very easy

Use stats  17,16,15,14,13,12, 11 (pre racial adjustments) level 1 characters.  OR take a risk and roll 7 sets of 4d6's dropping the lowest d6 to add up to a max of 18 with the 3 hihgest rolled oer set.  Your stats will be Str, Int, Wis, Dex, Con, Chr and Cumliness.

All classic Ad&d races from the PHB are allowed.  1st or 2nd edition too S I can be flexible.

You can have any/all of this basic equipment (backpack, 25' of hemp rope, flint and steel, basic latern/torches, 2 flasks of oil, 3 days rations)

You will each have 300 gold to buy weapons, armor, and other starter supplies.

You will each start with a magical item, you pick from the categories of Armor, Weapons, Rings, Wands, or Other. I will then provide you a non-cursed magical item of no greater then +1 or equal power of +1. (this will have been your gift/ borrowed item)

Wizards get bonus spells for Int as Clerics do for Wis.  So do Druids.

Clerics/healers may swap out a memorized spell for a healing spell of the same or lower level as needed.

Max Hp at 1st then hp rolled at 3 dice per level taking the highest roll.

Multi-class/ dual class only with GM permission

Sorry no kits.  OK, well yea, kits or other interesting character creations could be used so just ask.  I want you to have fun and enjoy creating a character through adventuring.

A short character background should be included.
This message was last edited by the GM at 00:51, Fri 31 Mar 2023.
Sila Thorton Duskmantle
player, 3 posts
Skyweaver of Isis
hp:27 ac:8 thaco:19
Sun 9 Nov 2014
at 13:00
  • msg #2

Re: Character Creation

GM:
Character Creation will be very easy

Use stats  17,16,15,14,13,12 (pre racial adjustments) level 1 characters.

All classic Ad&d races from the PHB are allowed.

You can have any/all of this basic equipment (backpack, 25' of hemp rope, flint and steel, basic latern/torches, 2 flasks of oil, 3 days rations)

You will each have 300 gold to buy weapons, armor, and other starter supplies.

You will each start with a magical item, you pick from the categories of Armor, Weapons, Rings, Wands, or Other. I will then provide you a non-cursed magical item of no greater then +1. (this will have been your gift/ borrowed item)

Wizards get bonus spells for Int as Clerics do for Wis

Clerics/healers may swap out a memorized spell for a healing spell of the same or lower level as needed.

Max Hp at all levels

Multi-class/ dual class only with GM permission

Sorry no kits.

A short character background should be included.


Quick question on the magic item  piece,  has it been decided on what item Sila is granted or gained?
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