RolePlay onLine RPoL Logo

, welcome to Sons and Daughters of Fortune (2E d & d)

02:26, 22nd May 2024 (GMT+0)

OOCC.

Posted by GMFor group 0
GM
GM, 2449 posts
Wed 8 Feb 2023
at 02:40
  • msg #35

Re: OOCC

In reply to Senuviel Alantir (msg # 34):

Ah, let me think.  Was it highest roll goes first or lowest roll.  I have to dig up the notes on that but lets see if lowest you go first Rena, if highest you go last.  Give me a few to look that up.
Rena Shae Karis
player, 47 posts
Wed 8 Feb 2023
at 10:58
  • msg #36

OOCC

Lowest goes first but by all means look it up.
(If it helps, the clue is in the weapon speed factors, where a short sword has a lower number (3 from memory) than a longsword (which is definitely 5) which in turn is a lower number than a polearm (which can be 10 or 12).
Beverly
Player, 207 posts
Farmer
Wed 8 Feb 2023
at 21:48
  • msg #37

Re: OOCC

Rena Shae Karis:
Lowest goes first but by all means look it up.
(If it helps, the clue is in the weapon speed factors, where a short sword has a lower number (3 from memory) than a longsword (which is definitely 5) which in turn is a lower number than a polearm (which can be 10 or 12).

What Rena Said.
Beverley rolled a 6, +6 for weapon speed of spear = 12.  - Dex Reaction if getting technical (not that Beverley has ANY bonuses).
Hope this helps.
Rena Shae Karis
player, 48 posts
Wed 8 Feb 2023
at 22:55
  • msg #38

OOCC

Beverly:
...Beverley rolled a 6, +6 for weapon speed of spear = 12.  - Dex Reaction if getting technical (not that Beverley has ANY bonuses)...
 
From memory initiative was 1d6 in 1e, but went to 1d10 in 2e.
And just roll individual initatives in the first round of an encounter, not every round.

And I think Dex reaction mod applies on a surprise check as relief agaisnt being surprised.
i.e. roll 1d10 and a character is surprised on 1, 2 or 3. Reaction mod adds to this roll, so can take one out of the surprised range. e.g. Reaction +2, then rolling a 1d10, getting a natural 2 or 3 become 4 and 5 so not surprised. Halflings and elves (subject to armour & distance to companions etc etc) can subtract from foes' surprise rolls.
This message was last edited by the player at 22:56, Wed 08 Feb 2023.
Beverly
Player, 208 posts
Farmer
Thu 9 Feb 2023
at 01:56
  • msg #39

Re: OOCC

Rena Shae Karis:
From memory initiative was 1d6 in 1e, but went to 1d10 in 2e.
Correct
quote:
And just roll individual initatives in the first round of an encounter, not every round.

"Standard Initiative Procedure
To determine the initiative order for a round of combat, roll 1d10 for each side in the
battle. Normally, this means the DM rolls for the monsters (or NPCs), while one of the
players rolls for the PC party. Low roll wins initiative" (page 186)  So roll each round unless GM/DM has house rule, same with the Dex thing, which I included in all my games.
Up to GM/DM if Group or one for so many rounds or all combat.

quote:
And I think Dex reaction mod applies on a surprise check as relief agaisnt being surprised.
i.e. roll 1d10 and a character is surprised on 1, 2 or 3. Reaction mod adds to this roll, so can take one out of the surprised range. e.g. Reaction +2, then rolling a 1d10, getting a natural 2 or 3 become 4 and 5 so not surprised. Halflings and elves (subject to armour & distance to companions etc etc) can subtract from foes' surprise rolls.
  Correct again.
This message was last edited by the player at 01:57, Thu 09 Feb 2023.
Rena Shae Karis
player, 49 posts
Thu 9 Feb 2023
at 10:01
  • msg #40

OOCC

Rangers and monks might have extra stuff on surprise but I don't recall the details and if we don't have such characters it doesn't matter.
Rena Shae Karis
player, 50 posts
Sun 12 Feb 2023
at 16:14
  • msg #41

OOCC

Bree Riverchild:
19:48, Today: Bree Riverchild rolled 2 using 1d6.  Bree init...


@Bree - Initiative in 2e is usually based on 1d10. (Unless of course your char has some kind of class ability or magic that alters it).
GM
GM, 2450 posts
Sun 12 Feb 2023
at 22:36
  • msg #42

OOCC

In reply to Rena Shae Karis (msg # 41):

I have been using d10 init.  Not really using weapon speed/type/length ect.  There a whole article in a dragon about who gets the first swing that can become very details and DMs can have a go at it trying to get each monster's init.     Giving dex adj I also do.  In short quick encounters 1 init is enough then its sort of a dex thing action thing.

Most encounters though are init each round.   I am sorry if I get things confused about init but will try to adjust for each group best I can.   Right now, D10 init.  subtract Dex mod and lowest goes first.    Surprises I factor a lot into it so DM shrugs surprises each time are different.  I'll try to factor in weapons speed and r even monsters reach.  but no matter lets all have fun and game on.
Senuviel Alantir
player, 1585 posts
Elf Fighter/Mage
AC 2 (Armor) HP 29/29
Mon 13 Feb 2023
at 11:43
  • msg #43

OOCC

In reply to GM (msg # 42):

I've always rolled init as 1d10+speed factor. But I'm ok with whatever our dear DM decides.
Yardly
player, 597 posts
Ogre-Magi Gladiator
AC: 0/-1 - HP: 49 // 49
Mon 13 Feb 2023
at 21:23
  • msg #44

Re: OOCC

Senuviel Alantir:
In reply to GM (msg # 42):

I've always rolled init as 1d10+speed factor. But I'm ok with whatever our dear DM decides.

Me too
Rena Shae Karis
player, 51 posts
Mon 13 Feb 2023
at 21:38
  • msg #45

OOCC

Agree; as long as it's the same for us and foes, it's good.
Beverly
Player, 209 posts
Farmer
Mon 13 Feb 2023
at 21:42
  • msg #46

Re: OOCC

Rena Shae Karis:
Agree; as long as it's the same for us and foes, it's good.

Has to be fair both sides (just with us being better....obviously this doesn't include Beverley as she is rolling rubbish anyway)
GM
GM, 2453 posts
Tue 14 Feb 2023
at 00:38
  • msg #47

Re: OOCC

In reply to Beverly (msg # 46):

Good, then no worries about being fare, I treat all situations the same for both sides and let the dice decide in the end.

Lowest roll Init wins = D10 - Dex adj + [I'll try to take into account] weapon speeds [best as I can].
Rena Shae Karis
player, 52 posts
Tue 14 Feb 2023
at 08:40
  • msg #48

Re: OOCC

Or just everyone ignore weapon speed. That would avoid you forgetting to apply it..
Kree Quickshadow
player, 2500 posts
Hunter of the Dark
Tue 14 Feb 2023
at 12:09
  • msg #49

Re: OOCC

Rules  are great. The   make and define a game, they also ruin and hinder  game.

 100 years  ago, me and my  brother, tried  the Oringal  D&D, we were  wargamers who  game from the  Avalon Hill games..AH had  complicates  rules, but thier  Combat ( at least for  tactical were one counter  was one  plane, ship  ect) had  great dice roll charts, that took almost everything into account

OD&D fell short with  vague rules

 We  used  Tunnels  and Trolls, which i still have  all the  sologames, it was fun, but it wasn't really meant to be a 'serious' game

 Then,  we  used  In The Labyrinth , that Grew out  of  Melee and Wizard..simple  rules, tactical because you used a hex  board, their  Advanced   versions of  Melee and Wizard. The advance   rules  were great It allowed   for  building your character..there were penalties  if you chose   spells or talents that was outside your class...but you could do that. A wizard with a sword... a ranger with a spell  ect.

when i ran a campaign  using  Advanced version,  we never  went back to D&D. Some things, as the GM, i had to adjust the rules or make one up  if it came outside the  boarders of the current  rules....BUT..RP was  always first.

............

 In my games, i have my own  simple system, for building the  characters, and  rules.. I call it semi-freeform, because  there aren't hard core rules, but the rules that are there  eliminate god  modes, People are still playing a game, they know the rules, they get their  points.. and everyone has  fun.

 I guess what I am trying say is, don't be a slave to rules  carve them to meet you game.

  The 'great'  Gygax said "..these aren't rule, but more like suggestions "
Rena Shae Karis
player, 53 posts
Tue 14 Feb 2023
at 14:27
  • msg #50

OOCC

all good and understood, so long as everyone is aware of and playing to the same suggestions.
Yardly
player, 599 posts
Ogre-Magi Gladiator
AC: 0/-1 - HP: 49 // 49
Wed 15 Feb 2023
at 22:48
  • msg #51

Re: OOCC

In reply to Kree Quickshadow (msg # 49):

Something else Gygax said "Don't say no, assign a modifier".  Thereby it was possible to run up a wall and back flip over the opponent to land behind it and hamstring.  Nigh on impossible with average Dex but a 1 always succeeded on a stat check, a 20 always failed.
Rena Shae Karis
player, 54 posts
Wed 15 Feb 2023
at 22:51
  • msg #52

Re: OOCC

Yes, I remember that surfaced again in 3e as "if in doubt go +2 (or -2)"..
GM
GM, 2455 posts
Thu 16 Feb 2023
at 00:23
  • msg #53

Re: OOCC

In reply to Rena Shae Karis (msg # 52):

I agree on this since this is DnD, Role Playing your character and there is magic and all sorts of fantasy stuff - Hey DM, I am going to do this, DM says, OK roll the dice lets see what happens ...... Always something going to happen you will just have to accept, wonder about or smile in amazement. Game on
Yardly
player, 600 posts
Ogre-Magi Gladiator
AC: 0/-1 - HP: 49 // 49
Thu 16 Feb 2023
at 10:18
  • msg #54

Re: OOCC

In reply to GM (msg # 53):

Like trying to para-drop a colleague onto the number one enemy ;-)
Senuviel Alantir
player, 1587 posts
Elf Fighter/Mage
AC 2 HP 28/29 Armor 12/13
Thu 16 Feb 2023
at 11:29
  • msg #55

Re: OOCC

In reply to Yardly (msg # 54):

Right? :D
Diana
player, 426 posts
Thu 16 Feb 2023
at 16:25
  • msg #56

Re: OOCC

In reply to Senuviel Alantir (msg # 34):

Hey all, I'm back!

Spent waaaaaaaaay too much money, and had waaaaaaaaaay too much fun!!!!

So, what did I miss?
Rena Shae Karis
player, 56 posts
Thu 16 Feb 2023
at 16:31
  • msg #57

Re: OOCC

Welcome back. Glad you enjoyed it!

Still trying to put down some orcs & goblins. And we had some discussions on rules, intiative and such.
Diana
player, 427 posts
Thu 16 Feb 2023
at 17:11
  • msg #58

Re: OOCC

In reply to Rena Shae Karis (msg # 57):

Ahh, nothing new.  :):)

Hahahaha

Loved D World, but damn, paying $5 for a 20 oz come gets old fast!  Not to mention spending $35 to $40 per meal gets old as well.  But had an absolute blast!  Although, Epcot was kind of on the boring side, unless you like to drink, in which case, every country had some to offer.

Love Tower of Terror.  Although, my sister was too chicken to go on it.  She's afraid of the drop. (Stomach goes into throat, and she's afraid she will be barfing afterwards!)

Went to Disneyland East, aka Magic Kingdom.  I'm not sure, how, but it seems the Disneyland version of pirates is better.

Loved the Millenium Falcon ride, and the Rise of the Resistance.  Loads of fun, and loved eating the grilled Cheese sandwiches of Woody's Lunch Box.

Animal Kingdom was also a blast.  Loved seeing the live animals.  And the dinosaur ride was fun.

Disney Hollywood was great.  Absolutely loved Fantasmic!  Amazing show!

Anyway, spent waaaay too much money, but also had waaay too much fun!

Now, just dealing with the aftermath.  :(

(The budget was blown to hell.  My sister must have spent at least $250 on souvenirs alone!)

Like I said, spent waaaaay too much money, but also had waaaay too much fun.  It was a great get away from the stress of last year!
Kree Quickshadow
player, 2501 posts
Hunter of the Dark
Thu 16 Feb 2023
at 17:41
  • msg #59

Re: OOCC

its great y9ou ahd  fun!
Sign In