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, welcome to DnD 5e Legends of Harmentall: Shandarian Menace

04:08, 20th April 2024 (GMT+0)

RTJ.

Posted by YannickFor group 0
Yannick
GM, 174 posts
Mon 22 Jun 2015
at 05:15
  • msg #1

RTJ

THIS GAME IS RATED MATURE!

Starting level is 7.  Multiclassing is allowed of up to a limit of 3 classes right now.

Additional starting gear
Since you're starting at level 7 it is assumed that you obtained some magic gear.
You start with a +1 Weapon (or magic/spellcasting/holysymbol focus), and +1 armor.
Weapon is +1 to attack and damage with no other effects and armor is just +1 to AC.  If you'd rather have a different magic item to start than either of these talk to me and we'll figure something out.  It would be cool to include how these were obtained in the character background.  But its not a must.

1.  Do read the rules and lore thread its full of information pertaining to the campaign. (Still in progress tho.)

2.  Character concept, race, class, their likes and dislikes and their motives.  What drives them, what interests them, why did they chose to be the class that they are and what are their goals.  Character's behavior, why are they the way they are?  Is it a simple answer or are they not sure themselves why they behave the way they do?  You can be as elaborate as you like.

3.  Characters Origin.  Where are they from?  Did they wonder into Shandaria somehow or are they from one of the places in Shandaria?  Were they born there or did they get brought there as a servant/prisoner/soldier?

I would like you to cover the above #2 and #3 in your background but the background isn't a must.  Keep in mind you are level 7 so you may have some glory somewhere prior to the start of the campaign.  Background features from the book are acceptable just keep in mind the setting from the game info.

I would also like your personality traits, ideals, bonds, and flaws listed after your background if you make one.  You can customize according to your background if you wish.


You have the freedom to make up places within Harmentall that your character may be from.  I prefer that they be from the material plane of Harmentall, but its not a must.  Just let me know if you have some wild idea of your characters origin and I'm sure we'll be able to work it in.
This message was last edited by the GM at 02:17, Tue 20 July 2021.
Yannick
GM, 182 posts
Wed 24 Jun 2015
at 00:58
  • msg #2

Re: RTJ

For generating ability scores use the 27 point buy method.

You cannot have an ability lower than 8.

Feats are allowed.

Score Cost
8-------0
9-------1
10------2
11------3
12------4
13------5
14------7
15------9

Please use the following template for your character sheet.


----------------------------------------------------------------------------
 Name  :                     | Race  :                    | Height:
 Player:                     | Gender:                    | Weight:
 Skin  :                     | Age   :                    | Eyes  :
 Align :                     | Size  :                    | Hair  :
 Deity :                     | Speed :                    | Init  :
 ----------------------------------------------------------------------------
 Strength     : 10 (+0)
 Dexterity    : 10 (+0)                      PROFICIENCY BONUS: +0
 Constitution : 10 (+0)
 Intelligence : 10 (+0)
 Wisdom       : 10 (+0)
 Charisma     : 10 (+0)
 ----------------------------------------------------------------------------
 Class and Level   :
 Background Feature:
 Experience        :
 ----------------------------------------------------------------------------
           Current   Maximum   Temporary   |   DEATH SAVE SUCCESSES ( )( )( )
 HP      :                                 |   DEATH SAVE FAILURES  ( )( )( )
 ----------------------------------------------------------------------------
           Total (Used)
 HD Dx   :       ( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )
 ----------------------------------------------------------------------------
 DEFENSE        AC  =  Armor + Dex + Mag + Shield + Other  Stealth Disadvantage?
 Unarmored                                                        Y/N
 Defense 1:
 Defense 2:


 ----------------------------------------------------------------------------
 SAVING                 Prof. Ability
 THROWS         Bonus   Prof.   Mod   Magic   Conditional Modifiers
 Strength     :   0   =   0   +  0  +   0
 Dexterity    :   0   =   0   +  0  +   0
 Constitution :   0   =   0   +  0  +   0
 Intelligence :   0   =   0   +  0  +   0
 Wisdom       :   0   =   0   +  0  +   0
 Charisma     :   0   =   0   +  0  +   0
 ----------------------------------------------------------------------------
 ATTACK         Tot = Mod + Prof + Magic + Other
   Weapon 1
      Damage:


   Weapon 2
      Damage:
 ----------------------------------------------------------------------------
 RACIAL TRAITS

 SPECIAL TRAIT

 ----------------------------------------------------------------------------
 CLASS FEATURES


 ----------------------------------------------------------------------------
 PROFICIENCIES
 Armor  :
 Weapons:
 Tools  :
 ----------------------------------------------------------------------------
 LANGUAGES


 ----------------------------------------------------------------------------
                                Prof. Ability
 SKILLS         (Put (P) next to the skills you are Proficient in)
    Acrobatics      (Dex) : +0              Medicine        (Wis) : +0
    Animal Handing  (Wis) : +0              Nature          (Int) : +0
    Arcana          (Int) : +0              Perception      (Wis) : +0
    Athletics       (Str) : +0              Performance     (Cha) : +0
    Deception       (Cha) : +0              Persuasion      (Cha) : +0
    History         (Int) : +0              Religion        (Int) : +0
    Insight         (Wis) : +0              Sleight of Hand (Dex) : +0
    Intimidation    (Cha) : +0              Stealth         (Dex) : +0
    Investigation   (Int) : +0              Survival        (Wis) : +0

 ----------------------------------------------------------------------------
 FEATS


 ----------------------------------------------------------------------------
 EQUIPMENT


 ----------------------------------------------------------------------------
 WEALTH
 CP: 0
 SP: 0
 EP: 0
 GP: 0
 PP: 0

 TREASURE   :

 MAGIC ITEMS:
 ----------------------------------------------------------------------------
 PERSONALITY
 Personality Trait:

 Ideal            :


 Bond             :

 Flaw             :

 Ambition         :

 ----------------------------------------------------------------------------
 SPELLCASTING               Total Base Prof.  Attrib
                   Save DC:   0  = 8  +  0  +   0
                   Attack :   0  = -  +  0  +   0
  Cantrips:

  Spell slots:
   1: ( )( )( )( )  5:
   2:               6:
   3:               7:
   4:               8:

  Spell list:


 ----------------------------------------------------------------------------

This message was last edited by the GM at 20:00, Sat 17 July 2021.
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