Jacques Keveloh:
Here's Jack's shipboard skill set:
Astrogation-2; Vacc Suit-2; Sensors-1; Comms-0; Remote Ops-0
I would go for Comms out of the starship package. Two, if not all three, of my connection upgrades would go to shipboard skills.
Jack, a piece of advice that you might consider...
Since you already have Comms/0, you may want to let someone else that does not have Comms at all take it. The benefit between Comms/0 and Comms/1 is only +1 DM to your roll. Whereas for someone that does not have Comms at all, the difference is much larger (effectively +4 DM, since not having Comms at all means a -3 DM for being untrained). And letting someone else take Comms, would give (at least) two people that would have some training in that skill.
If you do not have Mechanic or Medic, for example - you might be better served taking those skills instead (at least mechanically). Or Pilot() or Engineer() cascades - since you not only get level/1 in one of the specialties, but also get level/0 in every other specialty in that cascade - which as I noted above gives you a lot of bang for the buck, since all of those other specialties get their -3 DM for being untrained negated.
Conversely, the benefit of taking Pilot()/1 for Danica (she could do it, and gain Pilot (capital ship)/1 maybe) - would be far less than if someone else took the skill. She already has level/0 (or greater) in all of the other specialties. And, in some ways it would defeat the purpose of the package (making sure that more than 1 person in the group has a given skill of some sort, as a back up.
Honestly, I would advise that you take Pilot(), if you don't already have it - it would make you a very solid co-pilot/navigator. Or maybe Mechanic - the more people that we have to fix things, the better off we are.
Of course, it is up to you - if you really want Comms/1. Go for it.