Setting Discussion and General Topics.   Posted by Segev Stormlord.Group: 0
Captain August Galen
 player, 50 posts
Mon 7 Nov 2011
at 11:09
Re: Setting Discussion and General Topics
In reply to Knight_Vassal (msg #28):

I'm personally digging Hamrsoung & Horizon Walker.

I know I keep saying this, but if you want to mix the two, feel free, as Craft & Sorcery are like peanut-butter & chocolate. ;) Two great flavors that go great together.
Knight_Vassal
 player, 10 posts
Mon 7 Nov 2011
at 12:14
Re: Setting Discussion and General Topics
In reply to Captain August Galen (msg #30):

They both can do both to a limited extent. Hamrsoung is better at Crafting. While HOrizon Walker is better at Sorcery and Occult related stuff.
Captain August Galen
 player, 51 posts
Mon 7 Nov 2011
at 15:51
Re: Setting Discussion and General Topics
Knight_Vassal:
They both can do both to a limited extent. Hamrsoung is better at Crafting. While HOrizon Walker is better at Sorcery and Occult related stuff.


Oh. So I'm preaching to the quire. :P

I'll vote on Hamrsoung, then. It is close, but there is something about a bear totem blacksmith that sounds pretty boss.

I really like how ambitious he is in his craft, as well. Did he also learn how to work the precious metals in jewelry? It would be neat to see a gold smith. For some reasons, I'm getting flashes of Albrecht Dürer.
Knight_Vassal
 player, 11 posts
Mon 7 Nov 2011
at 16:00
Re: Setting Discussion and General Topics
   If it's metal he can work it. I have been leaning towards Hamrsoung myself since I narrowed it down to the three.
Segev Stormlord
 GM, 282 posts
Mon 14 Nov 2011
at 05:39
Re: Setting Discussion and General Topics
Okay! We have two new Lunar PCs joining us; I will be working with their players over the next week or so to figure out how to hook them into the game. For now, please welcome Mason Vaugn and Alistr Hamrsoung!
Mason Vaugn
 player, 1 post
 Changing Moon Lunar
 Happy to be alive
Mon 14 Nov 2011
at 06:21
Re: Setting Discussion and General Topics
Hello everyone.  I look forward to messing things up in the name of justice!  Well, I won't try to mess things up, but that's the way things tend to shake out.
Merlin
 player, 187 posts
Mon 14 Nov 2011
at 07:30
Re: Setting Discussion and General Topics
In reply to Mason Vaugn (msg #35):

Welcome and well met.

Lets go kill some beastmen!
Alistr Hamrsoung
 player, 1 post
Mon 14 Nov 2011
at 14:01
Re: Setting Discussion and General Topics
  Now why would I want to kill my beastman horde that is secretly barrelling down on wherever you are Merlin to take you hostage. Hmmm..... Just kidding.
Merlin
 player, 188 posts
Mon 14 Nov 2011
at 17:55
Re: Setting Discussion and General Topics
In reply to Alistr Hamrsoung (msg #37):

Better that than the panty raiding party here abouts ;-)
Alistr Hamrsoung
 player, 2 posts
Mon 14 Nov 2011
at 18:53
Re: Setting Discussion and General Topics
In reply to Merlin (msg #38):

Well I do have a couple of those scheduled against random settlements. Young virgin sacrifices and all that.
Alistr Hamrsoung
 player, 3 posts
Mon 14 Nov 2011
at 22:18
Re: Setting Discussion and General Topics
In reply to Alistr Hamrsoung (msg #39):

Hey does anybody know of a good martial arts style that uses hammers or goremauls as the form weapon other than Earth Dragon Style that is?
Segev Stormlord
 GM, 283 posts
Mon 14 Nov 2011
at 22:32
Re: Setting Discussion and General Topics
In reply to Alistr Hamrsoung (msg #40):

I seem to recall an "Ivory Pestle" style floating around after one of the Ink Monkey blogs. I'll see if I can find it (and feel free to look for it, yourself).
Alistr Hamrsoung
 player, 4 posts
Mon 14 Nov 2011
at 22:47
Re: Setting Discussion and General Topics
In reply to Segev Stormlord (msg #41):

That works if you count a tetsubo as a goremaul. That might work have to read over it.
Captain August Galen
 player, 57 posts
Mon 14 Nov 2011
at 22:53
Re: Setting Discussion and General Topics
Alistr Hamrsoung:
In reply to Segev Stormlord (msg #41):

That works if you count a tetsubo as a goremaul.


Goremauls are the artifact version of tetsubo, so that would work.
Captain August Galen
 player, 58 posts
Mon 14 Nov 2011
at 22:54
Re: Setting Discussion and General Topics
Grrrr...

Hamrsoung! Merlin! Get avatars! Growl.
Alistr Hamrsoung
 player, 5 posts
Mon 14 Nov 2011
at 23:19
Re: Setting Discussion and General Topics
In reply to Captain August Galen (msg #44):

I'm sorry Captain I shall heave to on the mizzen mast at once and get an avatar from the Isle of Avatars in the Dark Sea of Mordok. LOLZ. Get on it at once I will Captain!
Alistr Hamrsoung
 player, 6 posts
 Full Time No Moon Lunar
 Part time Smith
Mon 14 Nov 2011
at 23:27
Re: Setting Discussion and General Topics
In reply to Alistr Hamrsoung (msg #45):

I have returned from the Isle of Avatars my Captain does this be to thy pleasing? If not I can keelhaul it and go back to the Isle O Captain my Captain.


P.S. I figured that you might get a laugh out of this. If it offends then I am sorry. Look at this way barking orders is what a captain would do and you know almost any military unit has a smart mouth who would say that if only under his breath.

This message was last edited by the player at 23:43, Mon 14 Nov 2011.

Mason Vaugn
 player, 2 posts
 Changing Moon Lunar
 Happy to be alive
Tue 15 Nov 2011
at 00:38
Re: Setting Discussion and General Topics
I shall unhelpfully add that once you master Celestial Monkey Style, all weapons can be used in-style with it.  You can also wear any armor with it too!  Also, it halves all strength, dexterity, and martial arts requirements for weapons.
Captain August Galen
 player, 59 posts
Tue 15 Nov 2011
at 00:42
Re: Setting Discussion and General Topics
Alistr Hamrsoung:
In reply to Alistr Hamrsoung (msg #45):

I have returned from the Isle of Avatars my Captain does this be to thy pleasing?


Hmmmmm...

It... pleases us. You may continue on. (Dismissive wave.)
Segev Stormlord
 GM, 284 posts
Tue 15 Nov 2011
at 01:40
Re: Setting Discussion and General Topics
For those interested, one of the things I've thought about Lunars is that Knacks should center around Heart's Blood Shapeshifting, either giving new ways to gain things in the Library or new ways to use the Library.

Changing Plumage Mastery has always stricken me as a Charm, not a Knack, effect. To that end, after somebody else was discussing disguise options for Lunars, I played with this: http://forums.white-wolf.com/d...?g=posts&t=54510

I haven't put those on my wiki page yet. But, I would like to use these unless our new Lunars have pressing desires to use the Knack versions of things.
Segev Stormlord
 GM, 291 posts
Sun 20 Nov 2011
at 07:03
Re: Setting Discussion and General Topics
Oh, and rather than going into any fancy efforts to alter it for now, I would like to change only one thing about Solar Bond, as long as nobody has a problem with it:

It is free; take it at whatever level you want, Lunar players. It's almost more drawback than benefit, and it gives me an idea, if you take it, how heavily you want "finding/dealing with my Solar Bondmate" to feature into your Lunar's story and the game.

I will entertain objections, if people think this is unfair or bad. But I think it seems fair considering it's not all that strong generally and it can hurt so badly.
Alistr Hamrsoung
 player, 8 posts
 Full Time No Moon Lunar
 Part time Smith
Sun 20 Nov 2011
at 08:19
Re: Setting Discussion and General Topics
In reply to Segev Stormlord (msg #50):

Definately have to think on that one. As for the knack to charm I don't see to much of a problem at this point.
Captain August Galen
 player, 62 posts
Sun 20 Nov 2011
at 10:42
Re: Setting Discussion and General Topics
In reply to Segev Stormlord (msg #50):

Ink Monkey Dean has proposed a "Lunar Bond" fix for the Solar Bond BG. I personally find it really fun, (AND IT GETS RID OF THE MDV PENALTY! YES!!!) as it adds a lot of power to the Lunars and has a lot of expansion potential built in.

He sent it off to the other Monkeys for review. Would you want us to possibly play test it for him, Segev?

This is the draft in question, for ease of reference:

=DShomshak:
Okay, I hope I haven't forgotten any subjects I meant to address...

This is what I'm sending to Holden, Hatewhell and any other Ink Monkeys involved in Lunar Reconstruction.

LUNAR BOND, 2nd Draft

Luna defines herself by her emotional connections to others. They are part of her strength, and she gave her Chosen a similar power to draw strength from their relationships. In particular, she and the Unconquered Sun partnered the Exaltations of their Chosen so that they would never be alone. Though barriers of awe and fear might isolate a Solar from ordinary mortals, still her Lunar mate would know her heart; and though a Lunar might change through a thousand forms and roles, his Solar mate would remind him of his true identity.

However, Luna does not define herself through a single relationship, and neither do her Chosen. The “Solar Bond” between Moonchild and Lawgiver is merely a special case of a wider capacity.
The Lunar Exaltation can infuse any intense emotional relationship with supernatural power, and the bond a Lunar forms to a Dragon-Blood, a god or a milkmaid can be just as powerful as the bond to his Solar mate.

The Solar Bond has been in abeyance for fifteen centuries, due to lack of Solars. Losing all their Solar mates at once hit the Lunar host hard -- but they’ve moved on. Most Moonchildren never knew the comradeship of a Solar mate, and don’t miss it. If the returning Solars want their Lunar mates back, they will have to earn them.

Revised Background: Lunar Bond

The “Solar Bond” Background presented on pages 110-111 of The Manual of Exalted Power: The Lunars is now a special case of a broader Background called Lunar Bond. These rules supersede those printed.

As with any Background, Lunar Bond operates on a five-dot scale. A Lunar without a single Bond has chosen not to link his Essence with that of any other person. The higher a Lunar Bond’s rating, the more intense and supernaturally potent the Lunar’s connection to the other individual.

The person to whom a Lunar has a Bond is the Lunar’s “mate.” The Lunar is also “mate” to the other person. While this has connotations of love, sex and marriage, it is not necessarily so. A mate is a comrade, a person who matters so much that without them you feel as incomplete as a single sock or glove.

The Lunar Bond is usually one of affection. On rare occasions, though, Lunars find themselves bonded to people they hate. A Bond of hate is no ordinary dislike. It is utter loathing. The Lunar finds the meaning of his existence in seeking the mate’s destruction. Without that hatred, he is not fully himself. Lunars driven by a Bond of hatred have achieved great and terrible deeds that leave their fellow Moonchildren shuddering for centuries to come.

Obtaining Lunar Bonds

A Lunar character can begin play with a Bond obtained through the character’s initial allotment of points for Backgrounds, or through bonus points. Lunar Bond cannot be raised above three dots without using bonus points, and the fourth or fifth dot of a Lunar Bond costs two bonus points instead of one.

Bonds can also be acquired and raised by spending experience. Dots of Lunar Bond have the same experience cost as any other Background.

A Lunar cannot form a Bond to another person unless she already has an Intimacy to the prospective mate. On the other hand, a Lunar does not need to form a Bond to every person with whom she has an Intimacy.

If the Intimacy breaks, so does the Lunar Bond. This is notably bad for the Lunar. However, the Storyteller refunds the experience that went into the Bond. It is not possible to reduce or “buy down” a Lunar Bond, except by breaking it completely. A mate’s death also breaks the Bond.

The Lunar gains one Limit for each dot in the broken Bond, or the Lunar must spend that number of Willpower points. The Storyteller may raise of reduce this number by one, depending on the circumstances of the mate’s death and nature of the relationship. Finally killing one’s hated namesis is not so bad; losing the Solar mate who loved you for millennia can be shattering.

A Lunar can form bonds to as many people as her highest Virtue rating. However, the total points invested in Lunar Bonds cannot exceed the character’s Willpower: The more a Lunar spreads her love (or hate) among others, the less power she obtains from each.

The list of a Lunar’s Bonds always includes her Solar mate, even if that Bond is rated at 0. The supernatural connection still exists, even if the Lunar does not choose to give it any force. When a Lunar first meets his Solar mate, there’s always a “ping” of recognition between their Exaltations, and both characters remember their past lives together. (More precisely, the past lives of their Exaltations’ previous hosts.) his happens even if the Solar Exaltation has been converted to an Abyssal or Infernal Exaltation: Luna accepts that identities are fluid. These memories can be powerful and impel the Lunar to create an Intimacy to the Solar and restore the Solar Bond, but that remains the choice of the Lunar (and the Lunar’s player).

A Lunar can form additional bonds to any people she wants, with one very important exception: The Lunar Bond cannot link two Lunars. Now and then, Moonchildren ask their patron why this is. Luna responds that “I didn’t choose you so could circle-jerk,” or words to that effect.

Lunar Bond Effects

* Bonus Dice: The Lunar’s player can add the Bond’s rating to the dice pool for any task involving the Lunar’s mate, so long as it is consistent with the Lunar’s Intimacy. Bonus dice from Lunar Bond are not added through Charms, any more than stunt dice or channeling a Virtue would be. The Lunar can do this as many times per story as the Bond’s rating, just as if the Lunar Bond were an additional Virtue — except using the Lunar Bond does not cost Willpower points. On the other hand, three-die stunts that are consonant with a Lunar Bond can replenish channels of the Bond instead of Virtue channels.

Examples: Fight at the side of your boon companion; follow your kidnapped mate’s trail; wisely administer your mate’s kingdom; talk your mate out of a really bad idea; talk your mate down from a Limit Break flip-out; fight your mate to stop him from doing something he will later regret; attack the mate who is your hated nemesis.

Bonus dice from Lunar Bond do not stack with dice gained from channeling a Virtue. You can channel one or the other for a roll, but not both.

Bonus dice from multiple Bonds do not stack, either. If a Lunar fights beside two mates, one Bond rated at 4 and the other at 3, he cannot invoke both at once to gain 7 bonus dice. But he can get +4 dice four times, and +3 dice three times. That’s still pretty sweet.

* Defense of Loyalty: Each dot of Lunar Bond adds one to the Lunar’s MDV static value whenever a social attack or Charm seeks to force her to act against her mate; or more precisely, to act against the Intimacy to her mate. (So it’s extra-difficult to persuade a Lunar to act against a Bond of hatred.) This stacks with the basic +1 MDV for when a social attack acts against an Intimacy.

Unlike the Solar Bond in MoEP: Lunars, though, the Lunar Bond does not impose MDV penalties if the mate attempts a social attack on the Lunar. Luna’s loyalties are not blind, and sometimes a Lunar’s job is to save a loved one from himself. The –1 MDV penalty from the underlying Intimacy may still apply, but nothing worse than that.

* Sense Mate: The Lunar can expend a Willpower point to gain vague information about her mate’s current condition. Roll the Lunar bond’s rating. Each success grants one datum. A successful roll starts with the most basic information: Is the mate still alive? In addition to this, each success grants one additional piece of information such as whether the mate is in the same world as the Lunar; if so, the general direction of the mate (“east,” “up,” “somewhere in the Labyrinth”); or the emotional or physical condition of the mate (“doing fine,” “in pain,” “furious”). The Storyteller may grant other sorts of information too, of similar brevity, but information the Lunar specificially wants to receive about the mate should take precedence.

Repeated attempts to sense a mate become progressively more difficult: The second time in a day that a Lunar tries to sense her mate, the roll suffers a –1 external penalty. The third time suffers a –2 external penalty, and so on.

The Lunar’s mate can also use the Bond to sense the Lunar’s condition. This follows exactly the same rules as for the Lunar herself.

[I do like having this be part of the basic Lunar Bond rather than a Charm. Sometimes I think Exalted development focuses too much on Charms and not enough on other mechanics. Charms will then build on this aspect of the Lunar Bond.]

* Flawed Bond: Acting against the Intimacy that defines the nature of the Lunar Bond causes the Lunar to accumulate Limit. Just as with suppressing a Virtue, going against a Bond requires the Lunar to fail a roll of the Bond, or else spend 1 Willpower and gain 1 Limit. This is not an intended aspect of the Lunar Bond: Rather, it is part of how the Great Curse affects the Lunar Exaltation.

At the Storyteller’s option, though, events may lead to a Lunar developing two opposed Intimacies to the same person: The Lunar comes to hate the one he loved before, or develop first a grudging admiration, then honest respect for the one he hated. Storytellers might not want to allow multiple, different Intimacies to the same person; but if you do allow this, you might also allow a Bond’s character to change by flipping from one Intimacy to the other.

New Keyword: Bond (#)

Charms with this keyword build on the Lunar Bond. They may enhance the Bond’s effects directly, or require the Moonchild to have a certain minimum rating in Lunar Bond (given in parentheses) to use the Charm. While this restricts the utility of Bond Charms — most can only be used in regard to a Lunar’s mate — some of these Charms can also be shockingly powerful.

Eclipse, Moonshadow and Fiend Castes can learn Bond Charms through their anima power, but the Essence minimum becomes one dot higher, the Charm’s cost increases by 1 WP and the Exalt still must have an Intimacy of love or hate to the person on whom he uses the Charm.

Or something. The Eclipsoid Work-Around given here is modeled on that for Purity Charms, but there may be other options.

Knacks can also build on the Lunar Bond. These are of course beyond the reach of Eclipsoids.

A Few Sample Charm/Knack Concepts

The real Charms and Knacks would have properly “Exalty” names.

REACH OUT AND TOUCH SOMEONE: Perception. Enhances the “Sense Mate” aspect of Lunar Bond, enabling the Lunar and mate to tap each other’s senses and communicate telepathically. Extra cost if the communion must cross between worlds. For the base Charm, the Lunar must initiate the contact. Maybe an upgrade that lets the mate initiate the communion.

DRIVEN TO GREATNESS: Umm… Stamina, like Relentless Lunar Fury? Overdrive Charm for Lunars. Mote drip activated by fighting beside or otherwise assisting a loved mate, or attacking a hated mate.

SHARED STRENGTH: Stamina? For a modest cost, Lunar and mate can send motes to each other, wherever they may be.

MORAL SUPPORT: Charisma. The Lunar urges his mate to stand strong and thereby augments his mate’s capacity to resist social attacks or UMI. If the mate has run out of Willpower points to spend resisting social influence, the mate can spend her own Willpower points on the character’s behalf.

I WILL BE YOU: Knack. The Lunar gives himself utterly to his mate, transforming into an actual copy so the mate can channel his mind, Essence and Charms through the Lunar’s body. The mate must stay Inactive while using the Lunar’s body as his own, though. The Knack’s effect ends when the mate decides to relinquish the Lunar’s body.

In the Primordial War, Lunars sometimes used this Knack so their gravely wounded Solar mates could keep fighting, or commute between battlefields thousands of miles apart. There are tales of a Lunar who made the ultimate sacrifice by demanding that his dying mate take his body permanently.

YOU WILL BE ME: Successor to I Will Be You. The Lunar reverses the exchange, taking over the mate’s body and shaping it into her own, channeling her own Essence and Charms through it. The mate must be nonresisting (which does not mean actively willing).

I Will Be You and You Will Be Me can be used together: Lunar and mate can trade places, each using the other’s body. Why, I don’t know. Maybe the tactic can fool certain supernatural powers, the way Silver Age Batman and Superman sometimes swapped costumes to fool enemies who teamed up against them.

Dean Shomshak

Segev Stormlord
 GM, 292 posts
Sun 20 Nov 2011
at 13:32
Re: Setting Discussion and General Topics
In reply to Captain August Galen (msg #52):

I don't want to playtest that one, no, because it drops what is, to me, the most significant part of the Solar Bond - the idea that the Lunar has one specific Solar with whom he is naturally linked.

Mechanically, Mr. Shomshack's idea is not bad. It doesn't convey the flavor I would be seeking, though.

Solar/Lunar Bonds are something that has some relevance to the plotlines I'm laying down and working on, so I want to use mechanics that contribute to that fluff. I am far more inclined to develop Charms that use Solar Bond similarly to how the Avatar Keyword uses Whispers if I want to buff the Bond.


While on the subject... if all of you playing Solars and Lunars would private message me with a measure on a scale of 1-10 (5 being "don't care," 10 being "heck yes," and 0 being "I'd seriously consider dropping the character if this happened") how much you'd like to see:

a) Your solar/lunar bondmate feature as a plot element (discovering each other, your relationship with each other being explored, etc.)
b) Your solar/lunar bondmate, if they show up, being an NPC. (If so, is this because you don't want a PC, or because you have specific ideas about your bondmate that you don't want to force on another PC?)
c) Your solar/lunar bondmate being a PC.

Feel free to include any other discussions you want about what you want/don't want in a bondmate, if you've got specific ideas about their relations with you, if there are any particular stories you do or do not want told wrt your bond, etc.
Captain August Galen
 player, 63 posts
Sun 20 Nov 2011
at 14:34
Re: Setting Discussion and General Topics

This message was deleted by the player at 23:48, Sun 20 Nov 2011.