Setting Discussion and General Topics.   Posted by Segev Stormlord.Group: 0
Segev Stormlord
 GM, 276 posts
Fri 4 Nov 2011
at 16:50
Re: Setting Discussion and General Topics
We've had a new potential player express interest. I have given him a temporary character account so he can post in here and discuss what he wants to play and get an idea of the game from backlogs and talking with you, the other players.

Nothing is decided yet, but I thought I'd let people talk it out, here.


...I don't THINK this needs saying, but I'll do so anyway just to be sure: I ask that he only post in OOC threads unless and until he gets a PC introduced. ^^;
Knight_Vassal
 player, 1 post
Fri 4 Nov 2011
at 19:15
Re: Setting Discussion and General Topics
In reply to Segev Stormlord (msg #5):

Okay not a problem. I would be the player that Segev Stormlord is speaking of. I guess this is as good an introduction as anything else. Nice to meet everyone. If I'm posting in the wrong spot please let me know. Just so everybody knows my first choice is a Lunar, but I don't know what you guys need in the way of skills and what not or focus so if you guys want to enlighten me that would be good.
Segev Stormlord
 GM, 277 posts
Fri 4 Nov 2011
at 19:16
Re: Setting Discussion and General Topics
In reply to Knight_Vassal (msg #6):

Nope, this is exactly the right place to post. Any thread with "OOC:" in the title is an OOC thread and thus fine to post in, but this is the "general discussion" thread.

I will ask the other players to fill you in on what they see as going on, so I don't accidentally spill anybody else's secrets (if they have any). I will fill in any factual questions people might have in the process.
Knight_Vassal
 player, 2 posts
Fri 4 Nov 2011
at 19:42
Re: Setting Discussion and General Topics
    Okay Cool.
Merlin
 player, 177 posts
Fri 4 Nov 2011
at 20:51
Re: Setting Discussion and General Topics
In reply to Knight_Vassal (msg #8):

As a group, which used to be much larger, we were auspiciously thrown together in the far East to deal with a Fae problem. The group broke up (and we found a new GM) and got back together about a year later in Trademeet (link above for the map).

Once there we discovered that there were peasants missing from the outlying villages. Merlin and another Lunar investigated (due to their flight abilities). The group decided to find out what was going on. Seems that a Duke in Falin was stealing Trademeet's peasants to supplement the ones he lost to continuing beast men incursions.

Merlin and the lunar found the encampment of the kidnappers and took off with their 3 main officers. Interrogated one of them to find out the above. Returning them we agreed to have them meet Beatrix (our 'Face'). This happened, we all agreed to return and talk to a Duke or 2 and the King of needs be to 'solve' the problem.

Right now I think we still Beatrix, Merlin, Sevastian, Captain August Galen, and perhaps K-Jestur who logs in but doesn't post anything.

Merlin is very Stealthy, please at least start with a Stealth of 1, of not more, no matter what you make ;-) He throws things and generally makes thinks die or slump over.
Captain August Galen
 player, 46 posts
Sat 5 Nov 2011
at 06:16
Re: Setting Discussion and General Topics
Knight_Vassal:
In reply to Segev Stormlord (msg #5):Nice to meet everyone.


Hello! Welcome aboard.

Knight_Vassal:
If I'm posting in the wrong spot please let me know. Just so everybody knows my first choice is a Lunar, but I don't know what you guys need in the way of skills and what not or focus so if you guys want to enlighten me that would be good.


Hrm. Investigative stuff always seems to be handy. I don't know if we can have too many PC's with that skill.

Do we have a sorcerer heavy PC currently?

My PC's OK with; larceny, being a big ham, dodging, and navigation. So basically the PC's good at getting into trouble and running away. I want to eventually get into crafting stuff, especially Manses.

I have zero problem if you want to overlap focuses, as it can be fun in Exalted if two PCs' collaborate on projects/goals (and much more effective), rather then D&D when a rounded out group of specialists is a must or everyone dies.

What type of PC are you thinking of playing?
Knight_Vassal
 player, 3 posts
Sat 5 Nov 2011
at 07:42
Re: Setting Discussion and General Topics
I will tell you what I told Segev. I have a dozen or so ideas in my mind. Ranging from a Smith to a sneaky backstabbing SOB and almost everything inbetween.
Captain August Galen
 player, 48 posts
Sat 5 Nov 2011
at 11:40
Re: Setting Discussion and General Topics
The smith sounds interesting.

I've got to admit, I'm always leery of Backstabbing SOB PCs', due to a lot of bad experiences with PVP in my tabletop games.

What else are ya thinking about? <creepy voice> Share... share... </creepy voice>
Knight_Vassal
 player, 4 posts
Sat 5 Nov 2011
at 12:55
Re: Setting Discussion and General Topics
Okay the smith, a ranger, seductive thief-knifefighter, Realm Legion trainer, Lookshy samurai, standard martial artist, cross between Tamuz and Ragara  Myurran, a western Sorceror.
Beatrix LeSchaye
 player, 187 posts
 Solar
 Zenith
Sat 5 Nov 2011
at 14:01
Re: Setting Discussion and General Topics
Takin' the ideas one by one. :)
Smiths are always neat; if Evangelical Design were still active you'd be moving in on his schtick, but he hasn't posted since February or so, so it's likely not a problem.
Rangers are likewise useful. I'm trying to more or less cover the social combatant role with Bea (how's my driving, guys?), but another charismatic pc wouldn't hurt.
A Realm soldier might have trouble this far from the Realm, as most nations out here will be hostile to the Empress.
Lookshy samurais are the best samurais. I played a retired Lookshayan in another game and enjoyed the hell out of it.
Martial artists are always welcome.
I have no idea who Myurran is, but Tamuz is made of win. If you're a Lunar, be aware that we may end up in conflict with Ma-Ha-Suchi.
A full blown sorcerer could also be interesting.

And that's my two bits. Although heck, the most important thing is just that you enjoy whatever you end up playing, right?
Knight_Vassal
 player, 5 posts
Sat 5 Nov 2011
at 14:29
Re: Setting Discussion and General Topics
Those were all Lunar ideas. Ragara Myrrun is the Dragon-Blood that Anys-Syn trained in SMAs.
Beatrix LeSchaye
 player, 188 posts
 Solar
 Zenith
Sat 5 Nov 2011
at 14:55
Re: Setting Discussion and General Topics
All Lunars? Even better!
Knight_Vassal
 player, 6 posts
Sat 5 Nov 2011
at 15:55
Re: Setting Discussion and General Topics
In reply to Beatrix LeSchaye (msg #16):

  Okay so it seems that the smith is what you guys are liking overall. He is fairly sneaky. Absent that guy I'm thinking either the thief or the Western Sorceror.
Merlin
 player, 179 posts
Sat 5 Nov 2011
at 18:03
Re: Setting Discussion and General Topics
In reply to Knight_Vassal (msg #17):

I would like to see a Twilight Sorcerer/Smith/MA Master with a Metasorcerous Phylactery, Wood Dragon Claws spell put on a trigger so he can instantly pop them out, and some kind of awesome style (Perhaps Tiger, Snake, Cobra) to go with it!
Segev Stormlord
 GM, 278 posts
Sat 5 Nov 2011
at 18:38
Re: Setting Discussion and General Topics
In reply to Merlin (msg #18):

I have a sneaking suspicion you're up to something, here. >_>
Merlin
 player, 181 posts
Sat 5 Nov 2011
at 22:16
Re: Setting Discussion and General Topics
In reply to Segev Stormlord (msg #19):

I have often wanted a method in 2nd Edition to be able to 'instantly' cast spells that require instant activation in combat. Exactly how crappy is having to spend 12 ticks of combat casting Claws of the Wood Dragon, then another 5-6 putting up your MA Form, all before you can attack....oh and you probably have to put up some other charm before that to up your defense for 5 actions or something similar or you will be TORN apart.

With the Metasorcerous Phylactery you can set up a Trigger Word or Action or whatever to pop off a spell that you have already cast. Mind you your Hearthstone set in the Metasorcerous Phylactery is useless till you loose it and let a few hours or a day pass. A lv4 artifact and a lv1+ stone is required. If you really want to have it when you need it you would have to have a lv3HS and have the spell cast 3 times with different triggers.

In 1st Edition you could do this with a Spell Capture cord, but the geniuses at WW nerfed that to all hell in 2nd Edition. With the Metasorcerous Phylactery and a Photoshamaic whatever HS want to be you could have up to 6 spells with triggers, making a Sorcerer and actual honest to the UCS threat in personal combat.
Knight_Vassal
 player, 7 posts
Sun 6 Nov 2011
at 01:40
Re: Setting Discussion and General Topics
In reply to Merlin (msg #20):

That has been the main reason that I haven't played a caster. I find it pointless to spend the kind of xp that sorcerers require and have to fall back on other abilities in combat. Been thinking of trying to come up with a level 1 artifact that is a one shot, one spell talen type of usage. It would be repairable, but then it has to be recharged.
Segev Stormlord
 GM, 280 posts
Sun 6 Nov 2011
at 03:05
Re: Setting Discussion and General Topics
The spell-capturing cord in 2E still lets you use a Misc. action to release a spell stored therein.

If you wish to play a sorcerer, my personal feelings on sorcery are that we need more awe-inspiring spells that make it worthwhile to be casting them, not to make them "D&D combat magic."

Demon of the X Circle is a really good one.

If that's not what you want to do, we can discuss other things. Just my two cents on Sorcery.

Some spells I've written (sorcery and necromancy) that were my efforts to capture what I think Sorcery and Necromancy should be can be found here:

http://wiki.white-wolf.com/exa...ry:Spells_from_Segev
Merlin
 player, 183 posts
Sun 6 Nov 2011
at 07:04
Re: Setting Discussion and General Topics
In reply to Segev Stormlord (msg #22):

This is a bit of a whine/rant about certain aspects of Sorcery. I have more than a few Sorcery based characters that have done exceptionally well and been remarkably useful in various game groups.

I am not suggesting D&D type Magic, which for all intents and purposes are more charm like than sorcery like.

What I am saying is that there are a large number of Exalted Spells that are combat specific that are not practical to use in combat. If you can 'prepare' for battle by putting up spells, such as Bronze Skin and Unbreakable Bones of Stone, which last most of a day, why can't you put up Claws of the Wood Dragon for a day as well. What opponent is going to let you sit around for 12 ticks while you pop out an Emerald. UCS help you if you try and get out Incomparable Arsenal. That says nothing about the 2 WP you pop every day to keep Bronze Skin and UBoS up every day. That of and by itself is a significant investment for most characters.

The Cord also takes willpower to utilize, which it didn't in 1st. Mind you, having Lost Egg John 'Has a Lot of Willpower' Smith with the Lv5Cord, that your Solar Sorcerer cast Sphere of Annihilation into 3 times, pop spells out on a battle field from one direction and your own Solar popping them out every 24 or so ticks from an Air Ship overhead.....spells utter doom for the invading Tepet armies.

The Cord is a VERY useful artifact for saving Essence and allowing other characters to be 'spell casters' as necessary.


Demon/Elemental summoning is a completely different tact. One that I have run successfully only once....and that was a high level game where we took on Mask of Winters, his Behemoth, and entire undead army directly. Demons are great shock troops that can't be 'raised' to fight for your Death Lord enemy. If your main army is throwing storms of arrows over the Demons heads and taking out the middle of the undead horde, that helps a lot to.
Knight_Vassal
 player, 8 posts
Sun 6 Nov 2011
at 11:17
Re: Setting Discussion and General Topics
In reply to Merlin (msg #23):

Sorry guys didn't mean to do that. I am assuming that you are the Segev from the White Wolf forums. I have read your stuff over the years and find most of it rather balanced and well written. And no I'm not sucking up I actually do. No what I'm saying is that certain spells should be able to be done at a reduced casting time. Which is what I was thinking. I think Merlin and I are on the same track, but I'm thinking of a few "D&D type" spells that Exalted could benefit from in combat. I'm not in any way saying that the thought of the game creators is wrong, but for crying out loud not everything is a ritual ya know.
K the Jester
 player, 45 posts
Sun 6 Nov 2011
at 12:02
Re: Setting Discussion and General Topics
Merlin:
and perhaps K-Jestur who logs in but doesn't post anything.


When the stars are right I shall rise again to smite this world, as in days long ago.
Captain August Galen
 player, 49 posts
Sun 6 Nov 2011
at 12:50
Re: Setting Discussion and General Topics
Knight_Vassal:
Okay so it seems that the smith is what you guys are liking overall. He is fairly sneaky. Absent that guy I'm thinking either the thief or the Western Sorceror.


Any of these sound awesome. Feel free to combine elements of each, if you like. Sorcery and Crafting go hand in hand in Exalted.

Knight_Vassal:
That has been the main reason that I haven't played a caster. I find it pointless to spend the kind of xp that sorcerers require and have to fall back on other abilities in combat.


I personally wish that you got a "free spell" of the corresponding Circle when you learned the initiation Charm. That way, you didn't just buy a Charm that states "You can learn spells. I'm an XP speed-bump. High."

It worked pretty well with Revised Vampire: The Masquerade Thaumaturgy. Each dot in the Discipline did little in itself, but you got a dot in a chosen path on a one for one bases. You even got a "free" ritual when you got your first dot in it.
Segev Stormlord
 GM, 281 posts
Sun 6 Nov 2011
at 14:22
Re: Setting Discussion and General Topics
Just a real quick note on Wood Dragon's Claw: You CAN put it up as far ahead as you like. It actually lasts until the sorcerer dismisses it or somebody countermagics it.

Spells like Death of Obsidian Butterflies, Brilliant Flight of the Raptor, Ice Hornets, etc.... those are the ones that are problems because they're "combat spells" that need to be cast in combat.

And I honestly think that they're designed with mortal sorcerers in mind, because for a mortal, they ARE impressive. They're kinda weak for an Exalt, though.


Yep, I am Segev from the forums (I generally am "Segev" everywhere I go online; I recently discovered there's a real-life guy with "Segev" as his last name who is a researcher in my own field of scientific study, but I think there's little danger of running into him in my online circles). Glad you like my Charms and such; I do strive do be balanced with them.

If you're playing a Lunar, I will not require it, but I will offer the alternate anima banner house rules I wrote up a month or so ago, found here: http://wiki.white-wolf.com/exa...ternate_Anima_Powers

I'm still not happy with the Changing Moon one; it's too convoluted and possibly overpowered. As you would be (now) the only Lunar PC, I'll leave it up to you whether you prefer to work with those and any attendant house rules and reworkings, or instead just go with Lunars-as-written.
Knight_Vassal
 player, 9 posts
Sun 6 Nov 2011
at 15:41
Re: Setting Discussion and General Topics
I doubt you remember me from the forums but I go by SibeliusVassal over there.

Okay how about I do a quick write up concept and backgrounds for the three and we decide which of the three we as a group like. Sound good?

Okay first up is Alistr Hamrsoung(pronounced Alister Hammersong)
 Concept: Smith
Background: Alistr was born in the Southeast. He unlike the rest of his tribe was facinated by fire and smithcraft. At the age of 10 he asked a smith to teach him how to forge. The smith took him in as an apprentice. His tribe was paid with a new spear for all of the tribe(spearheads are cheap ya know). As Alistr trained to be a smith he learned about forging most any type of metal and almost all types of metal work. When it came time for Alistr to set up his own forge an attack on the village changed his life forever. He Exalted as a No Moon Lunar. His totem is a bear and he scared the crap out of the raiders attacking the village. This far out in the Threshold the Lunars were known as saviors not villians. He left the village to keep them safe. During his travels he picked up a new hammer and has begun crafting again.

Next up is Tri-Spotted Alahna
  Concept:Thief/Seductress
Background: Alahna grew up on the streets of Great Forks completely unaware of the destiny that was to befall her. She was running the streets 24/7 at the age of 5 as her parents had died of Grinning Fool Death. Alahna was taken in by a group of thieves at the age of 8. She learned her trade well however she was captured and taken to the slave markets at 14. She was bought by a wealthy patron and trained as a concubine. However before her first night she Exalted as a Changing Moon Lunar.

Finally is Deep Horizon Walker.
   Concept: Western Sorcerer
Background: Walker was born and raised in Wavecrest. He was a fisherman and ship builder before he Exalted. He has since traveled the Great Western Ocean in his spirit shape of an orca. Walker Exalted as a No Moon. He spent his first few years as a Lunar under one of Leviathian's flunkies. When it became apparent that Leviathian knew next to nothing about sorcery. Walker went his own way and found Raksi after a time. He trained under her and it eroded his Compassion.

This message was last edited by the player at 01:42, Mon 07 Nov 2011.

Merlin
 player, 184 posts
Mon 7 Nov 2011
at 05:48
Re: Setting Discussion and General Topics
Segev Stormlord:
Just a real quick note on Wood Dragon's Claw: You CAN put it up as far ahead as you like. It actually lasts until the sorcerer dismisses it or somebody countermagics it.


HOLY JUNK IN MY TRUNK.

It does say that. How have I missed the 1st sentence for the last several years!

GAH!

Very sorry for that.