Chasing the Guildy.   Posted by Segev Stormlord.Group: 0
Segev Stormlord
 GM, 499 posts
Mon 25 Feb 2013
at 13:29
Re: Chasing the Guildy
Azalea:
She smiles.

"No, not really. Not for a while yet. Why are you up?"

"Needed to go to the bathroom, an' then I saw everyone else up," says the boy, looking around. "What's going on?"
Azalea
 player, 81 posts
Mon 25 Feb 2013
at 14:28
Re: Chasing the Guildy

"If I understand correctly, we are trying to figure out how to handle some less-than-virtuous people so that they won't be bothering innocents with their schemes again.

...ideally without inflicting on them what we wouldn't want inflicted on others."
Segev Stormlord
 GM, 500 posts
Mon 25 Feb 2013
at 16:34
Re: Chasing the Guildy
The boy blinks, waking up more fully as his eyes adjust to the light from the fire. "What were they doing that was so bad? Isn't punishment all about doing things to people you don't want to have to happen to you, so they don't do bad things anymore? What don't you want to do to them?" he asks, his questions pitched in a tone that would normally accompany racing and rapid-fire childish curiosity, but is still slowed to a temperate pace by the fog of night's last clutches on his steadily-waking mind.
Azalea
 player, 82 posts
Mon 25 Feb 2013
at 22:50
Re: Chasing the Guildy

She ponders a few moments.

"Perhaps I should rephrase. It is not up to me, but ideally punishment for some injustice should be aimed to help those involved understand why what they did was wrong and how they would avoid repeating the offense in the future, and not used as a means of preventative measure through fear or, worse, a tool of vengeance.

Much like how a mother scolds her child when it misbehaves. Many people make mistakes. I believe they should be forgiven if they are not forgotten, and appropriate punishment -although I personally dislike physical punishment-, along with perhaps some tutelage, helps the lessons taught of such mistakes stick.

Finding the appropriate punishment is the tricky part. That's why there are courts and judges and all those things."

She smiles a little.

"Does that make sense?"
Segev Stormlord
 GM, 501 posts
Tue 26 Feb 2013
at 03:06
Re: Chasing the Guildy
"But what about bad people who don't care it's wrong?" he asks. "Isn't punishment meant to scare them into not being bad?

"I mean, that's all that keeps some kids from stealing apples, 'cause it wouldn't hurt the apple cart guy to lose one or two."

After a moment or two, a thought tumbles through his head. "Not that I'd steal! 'cause stealing's bad and I do care about things being right or wrong. Um, so, what'd these bad people do?" he asks, trying to change the subject.
Azalea
 player, 83 posts
Tue 26 Feb 2013
at 03:35
Re: Chasing the Guildy

"Oh, very few bad people are bad because they like being bad. And those are usually wounded in some way. Those, we can try healing. The rest have a reason to steal. Why would someone steal an apple if they could pick one up from their own tree?

It's difficult to fix everything that's wrong in the world, but fixing the circumstances that lead to bad things happening not only fixes those bad things, but prevents them from happening again, see?"
Segev Stormlord
 GM, 502 posts
Tue 26 Feb 2013
at 04:31
Re: Chasing the Guildy
Ned frowns, nodding thoughtfully. "So, what kind of bad guys are these? What'd they do? How will you keep them from doing it again?"
Azalea
 player, 84 posts
Tue 26 Feb 2013
at 17:36
Re: Chasing the Guildy

"That is a good question..."

She looks at Beatrix and Galen.
Beatrix LeSchaye
 player, 319 posts
 Solar
 Zenith
Wed 27 Feb 2013
at 04:27
Re: Chasing the Guildy
Beatrix scowls a little. "They are inciting war between the beastman tribes and Falan in order to sell more slaves in the area. Slavery is bad enough, creating a scam to sell more slaves is worse still, but using a war to do it?" She shakes her head; "I do not know that I can forgive such a thing. Honestly, my concerns regarding killing her are less moral and more pragmatic. While I do not relish the thought of killing anyone, I would not shed tears over that one."

This message was last edited by the player at 04:29, Wed 27 Feb 2013.

Segev Stormlord
 GM, 503 posts
Wed 27 Feb 2013
at 04:40
Re: Chasing the Guildy
"It's bad to sell slaves?" asks Ned, concerned. "So, I shouldn't have goats? 'cause you bought Suzy for me, an' I really appreciate it, but if it's bad..."
Beatrix LeSchaye
 player, 320 posts
 Solar
 Zenith
Wed 27 Feb 2013
at 14:30
Re: Chasing the Guildy
Beatrix frowns. "People are not goats, young man." She smiles a little. "As much as you may like Suzy, there is a world of difference between you and her."
Segev Stormlord
 GM, 504 posts
Wed 27 Feb 2013
at 15:36
Re: Chasing the Guildy
"So, it's okay to own goats and take care of them and get them to work for you, but not people?" he asks, head tilted to the side as if trying to get thoughts to tumble into their proper place in a vertical block puzzle.
Azalea
 player, 85 posts
Wed 27 Feb 2013
at 17:32
Re: Chasing the Guildy

Chuckles a little

"Animals aren't so dissimilar to people. But if you treat them well, I am pretty sure they don't mind helping you with whatever you need. Certainly, you have to take some decisions for them because of their inability to understand, like children, but feed them and care for them, and they will be glad to stay with you. It's like employment and friendship.

Slaves are different. Most of them are treated harshly, but even those that are treated very well usually wish they were free to do what they wanted. There are those people that offer their services, but it is their choice and they are compensated for it, and if they find themselves displeased they can walk away.

Slaves don't have that choice."
Segev Stormlord
 GM, 505 posts
Wed 27 Feb 2013
at 17:46
Re: Chasing the Guildy
"Oh." Ned still looks dubious, but tries to work it out in his head anyway. "If it's okay to own animals, but not slaves, and animals aren't slaves, and people don't like being slaves, and you should make punishments teach people what not to do, but you can't make the people who are bad because they sell slaves into slaves because that's bad, too..."

Shaking his noggin, which has a funny effect of causing his cowlick from sleeping funny on his hat to bob in the firelight, he shrugs. "I guess it'd be easier to teach 'em why they shouldn't do that if they were animals. Billy only does bad stuff if I forget to keep track of him."
Azalea
 player, 86 posts
Wed 27 Feb 2013
at 18:07
Re: Chasing the Guildy

She giggles and pats down his wayward hair.

"That's right. We can't do to them what we accuse them of. That would only propagate the wrongdoing, and make us into the bad guys.

And, mind you, it's only okay to 'own' animals when they can't navigate themselves into society or defend their own rights. Again, much like children. There are animals that can talk, and they are not owned by anyone."

She ponders a little.

"I think I've heard of a place that has a lot of those animals, and they are treated as citizens. Can't remember the name, though."
Segev Stormlord
 GM, 506 posts
Wed 27 Feb 2013
at 19:20
Re: Chasing the Guildy
Squirming out from under Azalea's hand, the boy rubs with both hands at his hair, messing it up worse in his efforts to "do it himself." He mumbles, "If animals can be people, I won'er if people can be animals. Or if maybe they can teach Suzy and Billy to be smart like people."
Azalea
 player, 87 posts
Wed 27 Feb 2013
at 20:50
Re: Chasing the Guildy

Stifles her giggle and hands him a coral comb.

"Well, some people can behave like animals, yes.

And I have seen very smart animals. All you need to teach them is patience and care."
Segev Stormlord
 GM, 507 posts
Wed 27 Feb 2013
at 21:08
Re: Chasing the Guildy
He does not show much aptitude with the comb, but he does push his hair around with it, kind-of pulling it from the center to the edge. Fortunately, Ned's hair is very short, so there's nothing in which to get tangled. "Guess it's too bad they're people, then. Animals sound easier to teach."
Azalea
 player, 88 posts
Fri 1 Mar 2013
at 17:48
Re: Chasing the Guildy

Azalea smiles a little, but leaves the last statement without a comment, and looks back to Beatrix.


"...so..."
Beatrix LeSchaye
 player, 321 posts
 Solar
 Zenith
Sat 2 Mar 2013
at 13:59
Re: Chasing the Guildy
Beatrix smiles wryly. "That depends a great deal on what you are teaching them; I have yet to meet an animal that took to the idea of sums and measurements, sadly. Which is a shame; dogs are trustworthy and good at finding things, and I should love to have one or two as accountants."

"As to our other matter... I believe it might be better if we simply reason with these miscreants. I am certain that with the good Captain's help I can convince them to leave things be here. After that, dismantling their work should be a simple matter."
Segev Stormlord
 GM, 508 posts
Sun 3 Mar 2013
at 08:00
Re: Chasing the Guildy
Ned nods, yawning. "Billy can do sums. He stamps out the answer with his left hoof," he says sleepily. "But yeah, dogs probably aren't very good at it, 'nless they're 'nathema or really are cursed people're somethin'. I'm gonna go back t' sleep. Doesn' look like you're gonna get to talk to 'em 'til morning anyway." The boy trudges back over to snuggle between his goats for warmth.

Matield turns a little in her sleep, bumping her companion, who grunts and shifts a bit in response.
Beatrix LeSchaye
 player, 322 posts
 Solar
 Zenith
Sun 3 Mar 2013
at 21:34
Re: Chasing the Guildy
Beatrix turns at the sudden movement from the two erstwhile captives, her ears twitching and then pivoting towards them. She carefully listens to their breathing to discern whether they are awake.

After a brief silence, she sighs in exasperation and walks over to the two captives, drawing her sword as she does; the blade is presented and used to audibly scratch the ground in front of Matield's face. "Now now, Matield. I am attempting to keep you alive; if you were to endeavor not to make it more difficult, I would be sincerely appreciative."

Beatrix reaches down and tries to take something from the woman who isn't really sleeping.

This message was last edited by the player at 22:24, Sun 03 Mar 2013.

Segev Stormlord
 GM, 509 posts
Mon 4 Mar 2013
at 05:52
Re: Chasing the Guildy
Beatrix finds herself holding a ... ball of thread? It was sort-of humanoid doll-shaped, but quickly unravels in her hand, and seems to be pulling against the supine form of the woman on the ground, who startled at Bea's sudden movement but then fell kind-of limp.

((OOC: Perception+Awareness! Stunt for any senses you particularly want to use.))
Azalea
 player, 89 posts
Mon 4 Mar 2013
at 07:55
Re: Chasing the Guildy

"Huh? What is going on? What is that?"

She just looks at the thread, trying to see where it comes from.


((09:54, Today: Azalea rolled 5 successes using 5d10 with the White Wolf Exalted system with a target of 7. Perc + Awareness.))
Segev Stormlord
 GM, 512 posts
Wed 13 Mar 2013
at 04:27
Re: Chasing the Guildy
The thread seems woven into Matield as she lies on the ground. Tugging on it, Beatrix finds the thread unraveling from her clothes...no, from her body.

The woven simulacrum looks almost life-like, but Azalea's trained healer's eyes can tell as she looks more closely that it's just intricately spooled thread. Beatrix's ears twitch, hearing dainty feet trying to rush quietly away in the forest.