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22:32, 16th April 2024 (GMT+0)

ANNOUNCEMENTS.

Posted by The Creator GMFor group 0
Zontan
GM, 1239 posts
Sun 6 Jan 2019
at 03:21
  • msg #92

Holidays

As a heads up: There will be no turn on the 19th of January, as I will be attending PAX South and will be too busy to run a turn that weekend.
Zontan
GM, 1243 posts
Fri 11 Jan 2019
at 19:22
  • msg #93

Holidays

Given that there is still much to discuss regarding last turn, and that Pokemon Go Community Day is Saturday, I am extending the turn two days, to Monday the 13th. As a reminder, there is no turn due next week, so this won't cause a short turn.
Zontan
GM, 1251 posts
Sat 26 Jan 2019
at 02:40
  • msg #94

Turn Extension

Alright, given the current state of the game, I am extending the turn deadline until Sunday at 10 AM. That gives you all day Saturday to work out whether you're killing each other or not finish your negotiations.
Zontan
GM, 1256 posts
Fri 1 Feb 2019
at 02:30
  • msg #95

Turn Extension

At the behest of a few people (including myself) it seems like actually having weekends to RP and finalize sheets and stuff would be valuable to people. As such, I am moving turn deadlines to Monday at 10 AM, for this turn and all future turns. There's a possibility of this changing if I find employment in the near future, but if it does, I'll let you know.
Zontan
GM, 1260 posts
Sat 9 Feb 2019
at 18:08
  • msg #96

Turn Extension

Due to some RL complications, we're going to be skipping this turn. The next turn will be due on Monday the 18th.
Zontan
GM, 1262 posts
Fri 15 Feb 2019
at 00:26
  • msg #97

Turn Extension

Alright, mid-turn updates are back that reflect the new state of the Travonian worlds. Hopefully we can get back into the swing of things.

As a reminder, because of this, the turn is due on Monday the 25th.
Zontan
GM, 1268 posts
Mon 4 Mar 2019
at 02:29
  • msg #98

Turn Extension

Due to RL circumstances affecting one of our players, we're skipping this turn deadline. Turns will be due Monday the 11th at 10 AM.
Zontan
GM, 1273 posts
Sun 24 Mar 2019
at 21:43
  • msg #99

Turn Extension

Given the current status of turn sheets and some requests for extensions, I will be extending the turn deadline until Thursday the 28th at 10 AM.
Zontan
GM, 1274 posts
Thu 28 Mar 2019
at 18:30
  • msg #100

Turn Extension

Turns have been pushed back to tomorrow due to several people still not being done. They will not be pushed back again.
Zontan
GM, 1278 posts
Sat 6 Apr 2019
at 19:09
  • msg #101

Turn Extension

Turn deadline has been pushed back to the 15th, which is probably where it should have been in the first place.
Zontan
GM, 1279 posts
Mon 15 Apr 2019
at 15:48
  • msg #102

Victory

The Collective have conceded the game. With the Nertaku in exile, that leaves no one to contest the alliance of Wer Xiekivi, Vivum, and Koinatsune. As such, the victory is theirs. Congratulations, Team Three Star.
Zontan
GM, 1310 posts
Sat 10 Sep 2022
at 18:22
  • msg #103

New Game Who Dis

Alright, new homeworld threads are up. You should be able to edit the initial post with any information you want to provide about your homeworld - pictures, description, history, whatever you like. How much or how little you share is up to you, but at least some basic info is nice.

I've also created GM Comm threads for everyone - these threads are for communicating with me about anything at all - rules questions, strategy advice, new tech proposals, etc.

I'm going to be creating turn submission threads for those of you who have given me your starting point-buy, to help keep things organized. Please don't post in those threads yet - I have not yet generated the map, and thus your initial scan will be added to it later. For new players, turn submission threads are only for turn sheets and results - everything else goes in your GM Comms thread.

As a reminder, I'd like everyone to have their point-buy in to me by Friday the 16th so I can start the game officially that weekend. If you don't have it in to me by then, you won't get placed on the map until you do.

Some of you may have noticed nine homeworld threads when normally we have only eight players - I'm just rolling with it. If everyone sticks with it, someone will just spawn in the central sector of the map. Otherwise, we have some buffer if someone drops out.

Good luck to everybody. =)
Zontan
GM, 1314 posts
Wed 14 Sep 2022
at 20:33
  • msg #104

New Game Who Dis

Welcome to game 10, everybody. I've posted the UA Council Hall thread, and you can start by having your delegates arriving there, whatever that may look like.

Please don't start private diplomacy threads with races that haven't had a chance to introduce themselves in the Grand Council Hall first. We've got a few extra days to mingle before we get down to the nitty gritty, so let's use them.

The first turn will be due next weekend, at 10 AM Pacific Time on Saturday the 24th.
This message was last edited by the GM at 01:00, Sat 17 Sept 2022.
Zontan
GM, 1335 posts
Fri 30 Sep 2022
at 20:57
  • msg #105

New Game Who Dis

Based on general consensus, the fact that a lot of people haven't finished negotiations, and it works better for most everyone's schedules anyway, I am extending the turn.

Turns will now be due on Tuesday the 4th at 10 AM.

Turns will continue to be due on Tuesdays going forward.
Trade GM
GM, 17 posts
Fri 7 Oct 2022
at 04:13
  • msg #106

Trading Updates!

Hi! With a couple of cycles processed so far, I wanted to take some lessons from turn processing for the first couple cycles and standardize on a few things. My hope is that standardizing on these items will allow me to process and return trades much quicker, and hopefully make accounting easier for everyone.

Please Note: Some of this contradicts prior guidance that requested omitting received trade items on your turn sheet. Apologies for the contradictory guidance as I continue to iterate on this.



Player Shortcodes

You may, if you wish, use the following shortcodes to refer to parties in GTAs and Trades (not case-sensitive):

CJg  - Crystal Jaguars
Dji  - Djinda
Driz - Drizzari
Gur  - Gurbollans
Kal  - Kalyrii
Lux  - Luxoptera
PPl  - Pai-Pal States
UA   - United Armada
Viz  - Vi'zen
Wyld - Wyld Stallyns

GTA Proceeds

I've noted a variance between how players account for GTAs on their turn sheet. Commonly, turn sheets either...

- List the gross proceeds from all GTAs then deduct 1C per GTA moderated by the UA, usually added to any other trade fees for that turn.
- List the net proceeds from GTAs only.

For future turn sheets, please list the net proceeds from all GTAs. As a reminder, that's:

- 4C for each direct* GTA.
- 3C for each indirect GTA (moderated by the UA).

(*A GTA is considered Direct when both parties know an owned location with a warp gate that the other owns and both players list the GTA as Direct on their turn sheet. Your GTA with the UA is always direct.)

Use the following format to denote GTAs:

GTAs

Direct: (Comma-separated list of parties)
Indirect: (Comma-separated list of parties)

Note: If you don't list a party in this section, you are presumed to have cancelled your GTA with them if one was active.

Trade Proceeds in Resource Tallies

You should include the resource you receive from trades in your resource tallies on the turn you receive (or expect to receive) them. If omitted, your Trade Turn Results will provide corrections. Deduct sent resources on the turn they are sent.

Resources provided via indirect trades and trades with the UA are safe*. Direct trade resources, however, are not safe! If you are relying on directly traded resources for an action that turn or to sustain units, these actions may not succeed if the other party doesn't send the requisite resources.

(*Unless there's any wild cosmic events or abnormal situations that may develop at Zontan's discretion. If something abnormal happens, it'll be noted on your turn results.)

Listing Received Items

As stated before, you only are required to list items you're sending on the turn you send it. However, if it helps with your personal bookkeeping, you may list items you expect to receive from a given trade. (These received items will be ignored.)

Please add all trades to a section titled "Trades". Please use the following template for listing a trade, with an empty line between each trade...

To: (Party Name)
Via: (UA or Sector ID)
Send: (Comma-separated list of items)
Receive: (Optional, Comma-separated list of items)

Use the following shortcodes when listing resources:
C - Credits, M - Mechanical, E - Energy, LS - Life Support, G - Genetic, LX - Luxury, W - Workers

So, for example...

Trades

To: UA
Via: UA
Send: My Cool Character Fluff Tech Name [Technology Name I], 20C
Receive: 3M, 3G

- Don't list GTAs in your trades, just resources and technology. Use a separate section (documented above) to list GTAs.
- Don't forget to deduct 3C per indirect trade from your resource allocation.



Alright, thanks for sticking with me to the end of this post. It's perhaps a bit silly to nitpick about format; behind the scenes I'm hoping to be able to parse these turn sheets in later turns, which will make it a lot easier to turn around trade results quickly, and hopefully with a reduced risk of errors. Thanks!
This message was last edited by the GM at 04:21, Sat 08 Oct 2022.
Zontan
GM, 1342 posts
Sun 16 Oct 2022
at 21:38
  • msg #107

Scheduling Update

Hello everyone! Our beloved Trade GM is moving this week, so in light of that fact, we're going to be extending the turn a bit.

The current turn is being pushed back to Saturday the 22nd at 10 AM.

Next turn will similarly be a long one, to get us back to the standard due date - it will be due Tuesday, November 1st at 10 AM.

Go forth and use the few extra days wisely. I hear there's a snack party to attend, after all.
This message was last edited by the GM at 21:39, Sun 16 Oct 2022.
Zontan
GM, 1345 posts
Tue 1 Nov 2022
at 03:03
  • msg #108

Scheduling Update

Alright, I didn't want to do it, but it seems like a lot of people are scrambling to get things in and had very hectic last weeks, and also it's Halloween and I am a merciful GM.

I'm pushing the turn back to Saturday, November 5th at 10 AM. Go get your trades and stuff finalized, and I'll go do those detailed scouts I got handed... today. =P
Zontan
GM, 1349 posts
Wed 9 Nov 2022
at 01:27
  • msg #109

Turns n Things

General update so everyone can find it:

Turn 6 is due Tuesday, November 15th at 10 AM. After that, we will be returning to a once-a-week schedule due on Tuesdays, though we will likely skip one at the end of November if people are busy over the holidays.
Zontan
GM, 1368 posts
Tue 13 Dec 2022
at 07:15
  • msg #110

Turns n Things

Based on some general rumblings from a few people, and also since I took an extra day to get last turn’s results in, I am pushing the turn due date back 24 hours, to Wednesday at 10 AM. Use this extra time wisely. :)
Zontan
GM, 1369 posts
Fri 16 Dec 2022
at 19:22
  • msg #111

Turns n Things

General update on turn deadlines coming up:

Because last turn was a bit late, and because the holidays are coming up, this next turn will be due Thursday the 22nd at 10 AM because that will give me Thursday and Friday to process it before my own holiday plans.

After that, we're taking a whole week off because I am going to be busy. Basically, don't expect much response from me between Christmas and New Year's, though feel free to continue to RP with each other if you have free time. After that, we'll have a normal week-long turn, with the next turn being due Tuesday, January 10th.

Happy holidays, whatever it is you're celebrating.
This message was last edited by the GM at 19:25, Wed 21 Dec 2022.
Zontan
GM, 1371 posts
Wed 21 Dec 2022
at 19:30
  • msg #112

Extension

Alright, as some may have expected, the holidays are hitting some people harder than predicted, and so I have once again received several extension requests.

Unfortunately, I am busy for the next week, so it's being extended a full week. Fortunately, the next turn was scheduled to be like three weeks anyway, so this doesn't actually slip the schedule any.

This turn (turn 10) is now due Thursday the 29th at 10 AM. This doesn't change the next due date - I'll definitely have turn results back by the Tuesday after (at the latest) which means the turn after that will still be due Tuesday, January 10th.
Zontan
GM, 1374 posts
Sun 8 Jan 2023
at 22:51
  • msg #113

Extension

Due to a number of factors, including a bit of a late start to the turn, the complexities of the ongoing conflict, and IRL concerns affecting a few players, I have decided it would be prudent to push the turn back a bit.

Turns will now be due Saturday the 14th at 10 AM.
Zontan
GM, 1376 posts
Sun 22 Jan 2023
at 20:07
  • msg #114

Extension

As I expected when the turn started, an extension is in order. I'm very busy next weekend, however, because I have a LARP to attend. So we're just going to add a full week.

The turn will be due Tuesday the 31st at 10 AM.
Trade GM
GM, 41 posts
Mon 30 Jan 2023
at 08:08
  • msg #115

Trade Updates

Hello! With the establishment of a Federation, I wanted to take a moment to clarify a few things regarding trade processing and Federations.

Federation as a "Player"

You can treat Federations as any other player when recording trades on your turn sheet. When a Federation is established and named, it will be assigned a trade shortcode.

The trade shortcode for Sentinel is STL.

Trading Techs

Members of a Federation can trade more than one tech with each other each turn. As before, a player may not trade away a racial technology.

Players may write "All Techs" on the trade line to send all known non-racial techs the receiving player doesn't know to them, or "All Techs [Except: List, Of, Techs]" to send all techs excluding the comma-separated list.

Players do not need to write "All Techs" in trades to the Federation entity they have membership in. Because tech sharing with the Federation is compulsory, this is assumed.

Trades to/from the Federation with players outside the Federation, or between other Federations, or between players not in the same Federation, is still limited to one technology per turn.

Trade Speed

Trades between players in the same Federation and between the Federation and its members are considered direct. You do not need to declare a destination for these trades. Instead, write "Via: Federation".

Sending Military to a Federation

I've realized that the previous specifications I posted regarding recording trades involving military (one trade record per target sector) may be particularly unwieldy for the mandatory donations made every cycle to a Federation. For now, I leave the details on how to record sending military to the Federation undefined and will return to this when bandwidth permits. (In the meantime, any efforts you can put into making it readable for myself and Zontan is greatly appreciated!)

Expect Delays

Please expect trade processing to take longer this cycle and potentially in future cycles. My automation script for parsing turn sheets doesn't fully account for Federations, so it will take me a bit longer to process results. Apologies in advance for the delays.



As always, if you have questions or if I forgot something, please ask via DM or in OOC. Thanks!
Zontan
GM, 1380 posts
Tue 31 Jan 2023
at 18:31
  • msg #116

Trade Updates

Hello everyone!

The votes are in, so I'm making it official: With the Crystal Jaguars dropping out, the Federation can declare inevitable victory.

As such, that's a wrap.

I'm going to be making some substantial edits to the game rules for next game shortly, because I want to do it while the ideas are fresh in my mind. This does not mean there will be a next game shortly, as I am not going to be able to run a game right away and I think there are many people who could use a break.

Congratulations to Sentinel, our victor.
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