RolePlay onLine RPoL Logo

, welcome to Empirium

02:04, 3rd May 2024 (GMT+0)

ANNOUNCEMENTS.

Posted by The Creator GMFor group 0
The Creator GM
GM, 855 posts
I'm an orange swirl
Feel my power
Mon 16 Jan 2012
at 22:14
  • msg #42

Trade deadline

Some of the Mix up with the trades has been my fault, since I start processing them around 7:00 pm on the day the turns are due.

Tommorrow, I won't touch the trades until 10PM.  Unless you tell me you are going to be late though with your turn submission, I'm going to post up what you have in your trade section at 10PM.  If you alter it after that, I'm not going to retcon it.

This goes for Negaverse results as well.  If they are altered after 10PM without my knowledge, tough luck.
The Creator GM
GM, 862 posts
I'm an orange swirl
Feel my power
Wed 18 Jan 2012
at 04:25
  • msg #43

Turn 6 Deadline:

Turn 6 will be due Friday, 20th @ 10 PM East Coast Time.

http://www.timeanddate.com/worldclock/city.html?n=212
The Creator GM
GM, 865 posts
I'm an orange swirl
Feel my power
Thu 19 Jan 2012
at 22:13
  • msg #44

Game Maintenance:

 - Approved and Denied techs submitted by players.
 - Added Dormancy technology to the Approved Game 5 tech Thread.
 - Added mulitple race posts to the Favorite Reads Section.
This message was last edited by the GM at 22:13, Thu 19 Jan 2012.
Godzfirefly GM
GM, 864 posts
Thu 19 Jan 2012
at 23:15
  • msg #45

Re: Game Maintenance:

Just a quick point.  A few of you have submitted techs that key off the names of other techs.  As a result, I should point out that you cannot change the tech's name to make it qualify.  If the tech didn't have the keyword in it when it was originally researched, it cannot have the keyword after the fact.
The Creator GM
GM, 871 posts
I'm an orange swirl
Feel my power
Sat 21 Jan 2012
at 06:39
  • msg #46

Turn 7

Turn 7 will be due Tuesday 24th, 10PM East Coast Time.

http://www.timeanddate.com/worldclock/city.html?n=212

Thanks,

Admin.
Godzfirefly GM
GM, 879 posts
Sun 22 Jan 2012
at 02:52
  • msg #47

Re: Game Maintenance:

Godzfirefly GM:
Just a quick point.  A few of you have submitted techs that key off the names of other techs.  As a result, I should point out that you cannot change the tech's name to make it qualify.  If the tech didn't have the keyword in it when it was originally researched, it cannot have the keyword after the fact.


An addition to this, it should be mentioned that no technology can be developed with more than 1 keyword.
The Creator GM
GM, 886 posts
I'm an orange swirl
Feel my power
Thu 26 Jan 2012
at 04:37
  • msg #48

Re: Game Maintenance:

Turn 8 will be due Friday 27th, 10PM East Coast Time.

http://www.timeanddate.com/worldclock/city.html?n=212

Thanks,

Admin.
The Creator GM
GM, 894 posts
I'm an orange swirl
Feel my power
Sun 29 Jan 2012
at 22:11
  • msg #49

Turn 9 Due Date

Turn 9 will be due Tuesday 31st, 10PM East Coast Time.

http://www.timeanddate.com/worldclock/city.html?n=212

Thanks,

Admin.
The Creator GM
GM, 900 posts
I'm an orange swirl
Feel my power
Fri 3 Feb 2012
at 05:44
  • msg #50

Re: Turn 9 Due Date

We have had a large amount of tech requests roll through PMs.  Not that we mind, but we just want those of you who are patiently waiting, to understand that there is a long list of techs we are looking over and it takes time to make sure they will not break our current system.

However, this weekend we will make attempts at having definitive answers on most of the techs submitted.  Most of you will recieve an answer by Tuesdays turn.

If you have submitted to us techs still waiting for approval.  You can bump them if you like to make sure we know of them, but we ask that you hold off on making any more until you recieve and answer on the ones you've already submitted.

Thanks,

Admin.
The Creator GM
GM, 903 posts
I'm an orange swirl
Feel my power
Sat 4 Feb 2012
at 12:46
  • msg #51

Re: Turn 9 Due Date

I'm seeing a lot of Pm's going from Uni 2 players to Uni 1 players in light of recent events.

You may only send Pm's to the White Queen NPC at this time.  Same goes for the Uni 1 races when they recieve their results.  They may only communicate with the Black King.

To avoid confusion (My COGMs might dislike that I'm telling this, but it is to avoid the inevitable flood of PM's from Uni2 races to Uni 1 races until they actually meet) the races that you are dealing with in your Universe that priase the White Queen/Black King are NPC counterparts to the races from the other Universe.

They are NOT the other universe races at this time.  They are an NPC manifestation and must be addressed through their NPC leadership.

When actually meeting another race you have not met with, the GM's will create a first contact PM thread for you, so you know its legit.

Thanks.

ADMIN.
The Creator GM
GM, 911 posts
I'm an orange swirl
Feel my power
Wed 8 Feb 2012
at 01:30
  • msg #52

Turn 12 Due Date. 

Turn 12 will be due Friday, February 10th (My birthday by the way) at 10PM East Coast time.

Please get them in either early or on time.  If you are not able to, send us a message so we don't stay up looking for it to come.

Thanks!

Admin.
The Creator GM
GM, 917 posts
I'm an orange swirl
Feel my power
Thu 9 Feb 2012
at 00:16
  • msg #53

Re: Turn 12 Due Date. 

UNI 1 races.

Please recheck your turn results as I have added a few things.

Thanks.

Admin.
The Creator GM
GM, 944 posts
I'm an orange swirl
Feel my power
Fri 17 Feb 2012
at 00:23
  • msg #54

Re: Turn 12 Due Date. 

Turn 14 due tommorrow at 10 PM ECT.
Zontan GM
GM, 727 posts
Thu 23 Feb 2012
at 18:50
  • msg #55

Taking Friday Off

Just as a reminder, there is no turn due tomorrow, the 24th. We are taking the day off by popular demand to get back to people on some tech requests.

Turn 16 will be due at 10PM ECT on Tuesday the 28th.
The Creator GM
GM, 968 posts
I'm an orange swirl
Feel my power
Thu 1 Mar 2012
at 12:36
  • msg #56

Negative Universe Results:

IC:

A flash of light cascades from acrossyour ships, space stations and planets.  Mere seconds pass, but according to your instrumentation a whole galactic cycle has seemed to pass.  After confirming with your homeworlds on the other side of the Rifts, you conclude that some strange power surge originating from the center of the Negaverse has seemed to steal a galactic cycle from all life in this Universe.  Oddly enough though, your planets and stations continued to produce, seemingly the automation was unaffected for production.

OOC:

I dropped the ball this week big time onturn results for the Negaverse.  I was going to have something horrible happen to all of you from G.O.D. being discovered, but how could I punish you when I myself have failed?  Therefore, this occurance will be all of the retribution for first discovering G.O.D.  My apologies, but I think this will get everything back on track.  Leave all of your Negative Universe actions as they are, including stages of construction/colonisation and exploration.

Once again, please forgive me for my failure this cycle.
The Creator GM
GM, 986 posts
I'm an orange swirl
Feel my power
Tue 6 Mar 2012
at 05:33
  • msg #57

Turn Submission Suggestions.

If you are traversing from one universe to another through a Rift.  PLEASE notate it somewhere easily visible on your turn sheet.  Sometimes coming through a Rift will put you neatly in the middle of another players space station.

Thanks!

PS:  I would reccommend placing it somewhere in the Completed Projects portion of your turn sheet.
The Creator GM
GM, 993 posts
I'm an orange swirl
Feel my power
Thu 8 Mar 2012
at 22:16
  • msg #58

Re: Turn Submission Suggestions.

A heads up that I didn't mention in your turn restuls.  Xi'ADAM Titans cannot be assimilated, but can be enticed.  All other Xi'ADAM monstrosities except for G.O.D. can be assimilated though.
The Creator GM
GM, 994 posts
I'm an orange swirl
Feel my power
Fri 9 Mar 2012
at 03:50
  • msg #59

Re: Turn Submission Suggestions.

From here on out.  Shield technology will only work if a military unit was present in the sector during the turn/ per how the tech is worded.  Also it works reactively, taking energy from your storage.
This message was last edited by the GM at 03:57, Fri 09 Mar 2012.
The Creator GM
GM, 1000 posts
I'm an orange swirl
Feel my power
Fri 9 Mar 2012
at 05:37
  • msg #60

Tuesday Turn Canceled:

I'm going out of town this weekend and will be gone until Wednesday of next week.  The Gms will have another Tech Approval Day on Tuesday instead of a turn.  In order tfor us to catch up on some peoples (Chimer ;P) tech requests.
Godzfirefly GM
GM, 1027 posts
Fri 16 Mar 2012
at 00:25
  • msg #61

Re: Tuesday Turn Canceled:

We added Mobile Defense Cannons to the Public Approved Tech Thread today.  This is a tech that has been discussed and semi-approved in various forms since Game 1, but was never really made public until now.

(Note:  This is a GM-created tech, rather than a Player-Submitted tech.  Don't worry about your techs being made public this game...at least not without your prior permission.)
Godzfirefly GM
GM, 1030 posts
Fri 16 Mar 2012
at 00:57
  • msg #62

Re: Tuesday Turn Canceled:

We added 3 other new techs to the Public Approved Tech Thread, today.  These are First Strike, {X-Monster} Subdual, and {X-Monster} Enticement.  The first two are GM-designed techs designed for this game.  The third is a generalized version of a Game 4 player's tech which was released publically in that game.

First Strike, Lvl 1, Standard Costs
Benefit: You cannot lose ships in the first round of combat.
-Improvements on the tech line increase the number of rounds, up to five. If two fleets with First Strike are on opposite sides of combat, then rounds would be skipped equal to the level of the lowest level of First Strike between the two sides.  Whoever had the higher level would get the difference in levels in rounds of indestructability.

{X-Monster} Subdual, Lvl 1, 1M1E1G
Pre-Req: Must have fought the {X-monster} once before.
Whenever fighting {X-Monster}, your ships are effectively one Military Grade higher.
(When researching, the player may select the monster of their choice to replace the {X-Monster} in the text.)

{X-Monster} Enticement, Lvl 2, 1M1E1G1L
Pre-Req: {X-Monster} Subdual (Must be for the same Monster as this tech)
When encountering {X-Monster}, you may spend 2 Energy to offer any number of {resources determined by the GM} to them before combat.  For each unit of the designated resource beyond the first, you have a 10% chance (Max 50%) to convince 1 of {X-Monster} to join your military forces.  If there are more than one {X-Monster} present, the resources may be divided as you wish among them (Max 50% chance for each unit, in that case.)
-Even if the Enticement attempt fails, the {X-Monsters} that are offered resources will ignore your military for 1 Cycle in return for the resources.
-Upkeep for {X-Monster} will be determined by the GM.

The Creator GM
GM, 1007 posts
I'm an orange swirl
Feel my power
Sat 17 Mar 2012
at 13:37
  • msg #63

Organising. 

We are shutting down things until Tuesday of next week.  In order to get our ducks back in a row.  Sorry for the inconvenience.

EDIT:  And so there is no confusion, that means the next turn is postponed until Friday of next week.
This message was last edited by the GM at 16:15, Sat 17 Mar 2012.
The Creator GM
GM, 1008 posts
I'm an orange swirl
Feel my power
Sun 18 Mar 2012
at 12:41
  • msg #64

A Leave of Absence.

To all players and respective GMs, I have absolutely no time to give this game the attention it deserves and therefore, I am going to need to step back and lurk until my real life situation improves.

I have recently found out that my new born daughter has some health problems and couple that with long work hours and school, I'm finding less and less time.  This last week was a wake up call for me and I realised that for the time being I needed to trim some of my hobbies up, in order to be the father I need to be for my family.

It is with a heavy heart that I must take a leave of absence from this game.  But I'm doing what I must do for my family.

I've made Godz the primary GM and game owner, much like I did Thanos when he ran things for me last game.  But I'm asking that I be left as a GM Lurker in case my cirmcumstances get easier and I can come back to the game in some capacity.

I apologise to Godz and Zontan for the increased work load this will leave them with.  But I saw no other way, other than deleting the game entirely, which is neither my right to do so or my desire to do so.  It's my hope that after this leave of absence and in time, I might be able to return in some capacity.

Thank you for your understanding.

  - CGM
Thanos GM
GM, 9 posts
Mon 12 Nov 2012
at 03:05
  • msg #65

GAME 6 - Shape of the Game

The how and what of Game 6 (G6) has been discussed, opinions and preferences weighted, and a decision made.

G6 will be a so called 'Dark Ages' game where no player race will initially know any other player race.

G6 will use the Grid Sector System initiated in G4, but will only be a 20 by 20 grid. Range based technologies, such as how far a military unit can 'jump', will not be changed. Rules for G5 will follow over into G6 with few exceptions. The point buy system will be altered slightly to reflect the 'Dark Ages' game style.

Point Buy system will be initiated as follows:

A.2  Point Buy System:

Each Race Starts with the Following:
A Home Planet with 10 customizable resources of your choice.
Hyper Drive Basic (ships can jump 3 grid sectors)
11 Customization Points from which to purchase the below:

1.) Another customizable planet with 5 resources to allocate - 6 pts.
2.) A space station with Production = your starting Production Techs - 3 pts.
--Planets and Space Stations will be placed by GM's.
3.) Tech level 1 - 2 pts.
4.) Tech level 2 - 5 pts.
5.) 9 resource units (10 Credits = 1 Unit) in stores (non-military) - 2 pts.
6.) 5 Military units of highest available grade - 1 pt.
7.) 2 Espionage units of highest available grade - 1 pt.
8.) Add 1 additional natural resource of your choosing to a planet's starting production, Maximum of 3 per world - 1 point per additional resource.
9.) A Warp Gate in a sector you control (World or Space Station) of your choice - 2pt.

Note: You do not start with any other Technology, Credits, or Resources you do not purchase with customization points and 1 turns worth of production.

You can also increase the number of available points by sacrificing some of what you would normally start with.

1) One less starting resource on a world you control: -1 point per resource (max 3 per world).
2) Technologically ignorant; no starting techs beyond Hyperdrive Basic and no research for 1 cycle: -2 points, -1 more for each additional cycle your race can not research, limit 2 extra cycles.
3) Your race does not start with Hyperdrive Basic: -2 points
4) Peaceful - Your starting military grade is A0: -2 points
5) Your home world can only support 5 total levels of factories: -1 points
6) Your home world can only support one type of factory: -2 points. Can not be combined with #5.
This message was last edited by the GM at 13:00, Mon 12 Nov 2012.
Thanos GM
GM, 12 posts
Wed 14 Nov 2012
at 04:10
  • msg #66

Re: GAME 6 - Shape of the Game

In reply to Thanos GM (msg # 65):

I have updated it so everybody can see everybody's Homeworld thread.

Have fun reading about the opposite universe.
Sign In