RolePlay onLine RPoL Logo

, welcome to Beyond 2012

07:48, 4th May 2024 (GMT+0)

Tech Lab.

Posted by Commander HackFor group 0
Commander Hack
GM, 547 posts
Sun 5 Feb 2012
at 03:23
  • msg #1

Tech Lab

  where  the Alien and  erther  tech are studied by  the Hephaetus Group.
scout
Wed 8 Feb 2012
at 03:45
  • msg #2

Re: Tech Lab

  The  Groundscrew moved to the Tech Lab Pushing and pulling the scout craft towards the LAb. The  Doublebay doors opened and a small ramp dropped  down, the Craft was hooked to a small chain-like device  and  the winch puled it into the  pit...Great hand-like grapples cloed on the wings  and held it above the floor of the   pit..The metal colums rose  from the bowels of the ship and spread upsidedown tripod, to hold the wings , tails and the Middle of the body.

 From there, the Groundscrew left, and the Tech lab folks  moved in.
Charles Hadrian
player, 13 posts
Liaison -- Hephaestus Lab
Technical Analyst
Sat 11 Feb 2012
at 03:03
  • msg #3

Re: Tech Lab

While other techs focused on the propulsion and armament, Charlie made his way to the scout's version of a cockpit.

"Let's see..." he thought out loud, "the main system controller must be accessible from here.  Maybe I'll just try to access basic piloting controls first; once I figure that out, I can go looking for those data records ESN is so hot about getting."

He poked around as methodically as he could manage.
charles
Sat 11 Feb 2012
at 03:12
  • msg #4

Re: Tech Lab

  When he opened the cockpit, he fopund   alot of  wrappers stuffed in a big plastic  bag, next to it, was another  bag with  some  vaccumed packed food stuffs...there were a number of  drink containers  as well., about half empty, half still full.

  The Controls were about the same as any small craft, a joystick, pedals, and  alot of Buttons, two screens
Charles Hadrian
player, 14 posts
Liaison -- Hephaestus Lab
Technical Analyst
Sat 11 Feb 2012
at 06:30
  • msg #5

Re: Tech Lab

"Hrrrrm... likely an extended scouting mission, then."  He placed the wrappers and foodstuffs in airtight specimen containers and labeled them appropriately.

He carefully slid into the cockpit and activated the switch that, by deduction, most likely controlled main power.  "No need to start the engines or anything at this point; I just need to get the computer to wake up.  A control module, a basic operating system, something I can use to access its data..."
Charlie
Sat 11 Feb 2012
at 23:04
  • msg #6

Re: Tech Lab

  the  control panels  lit up...buttons and  toggles like any other  aircraft,  but odd runish letters on some of the Buttons, as  well as a scrolling across the bottom of the main screen.

  there  seemed to be a yellow Light blinking, right above  a button that was at the base of the main screen
Charles Hadrian
player, 15 posts
Liaison -- Hephaestus Lab
Technical Analyst
Mon 13 Feb 2012
at 04:09
  • msg #7

Re: Tech Lab

Nodding, Charlie took out his handheld and began the process of carefully recording the position and function of each button, translating the runes where possible, pressing buttons to see their effects where necessary.
The end goal was to build a pilot-ready manual for the scout ship, so that in future a properly-briefed pilot (or one with reference to a database on their handheld) could take control of the vessel if necessary.

Once he felt confident he had recorded the basic functions, he began poking around the interface, trying to bring up recordings or data, or at least determining whether any sort of removable medium (data disk, etc) could be found.
"A scout ship has to be trying to bring back data.  Assuming the hits you took didn't fry it, the data has to be somewhere..."
charlie
Mon 13 Feb 2012
at 23:55
  • msg #8

Re: Tech Lab

  the  data is recorded, the Yellow  light  keeps blicking, however, when he pushes  the Button below the  blinking  yellow  button, it turns  blue, the screen comes on..to Charlie  suprise..the FAce of  a Wisp comes on the  screen, but the shape  and hair, it  is assumed to be a female Wisp..her eyes  narrow at Charlie's  face as she  shouts out commands in demon lanaguage, and the screeen goes blank..rewd light poip up all around the  control panel.
Charles Hadrian
player, 16 posts
Liaison -- Hephaestus Lab
Technical Analyst
Wed 15 Feb 2012
at 23:34
  • msg #9

Re: Tech Lab

Charlie shrugged and continued looking for scout data, recordings, or any other useful information.
Charlie
Thu 16 Feb 2012
at 00:08
  • msg #10

Re: Tech Lab

 As he worked  he found  a drawer of sorts under the Pilot's  seat, after a  few moments of messing  about, the  drawer came open, there were serveral square Infomation carts.

  They would fit into a slot on the  control board..but the  control board seemed to be locked...also...it seemed to be getting very hot in the cockpit.
Justin Kase
player, 84 posts
Tue 21 Feb 2012
at 02:01
  • msg #11

Re: Tech Lab

-->From the Bridge/Hanger Deck

Enterring the expansive yet conjested area Justin scans its interrior hoping to locating someone he can ask about the fighter.
Justin
Tue 21 Feb 2012
at 02:07
  • msg #12

Re: Tech Lab

(( depending on where  Charlien is?))

 There are Lab Tech running around, various  machimes  and equiptment on tables  or on racks  as things were tested, and studied...One of the guards  stopped him, a few feet into the room,excuse me Ensign? You have a reason to be here?
Oria Lzaedanon
player, 88 posts
Angel Princess
Tue 21 Feb 2012
at 03:52
  • msg #13

Re: Tech Lab

Oria stepped into the Tech lab just as the guard asked his question. "He is with me sir, I sent him in to look for Dr. Hadrian, and to bring him out of the room so I could talk to him." She looks to Justin with a bit of a smile then turns to the guard. "Has the doctor already left for the game?"
Justin Kase
player, 86 posts
Tue 21 Feb 2012
at 04:36
  • msg #14

Re: Tech Lab

In reply to Oria Lzaedanon (msg #13):

Instinctively Justin returned the woman's smile, nodding in agreement of her statement. Deciding to play along until he could work out why the woman said that. Picked up anything interesting from the scout he enquired in an easy manner.
Tech
Tue 21 Feb 2012
at 04:50
  • msg #15

Re: Tech Lab

  The Guard  signaled another  guard to see if he could find  Charlie,..Do i look like an egg head? I just pull triggers and kick ass....

  The guard looked at Oria's  BArs and Insigna,Ma'am...if he is with you. you will have to sign the sheet for him and you...or..I'll have to call for back ujp...Ma'am.
Oria Lzaedanon
player, 89 posts
Angel Princess
Tue 21 Feb 2012
at 05:20
  • msg #16

Re: Tech Lab

"I will sign for him, but I do not know what he is talking about as far as the scout goes." She hands him a data pad. "I wanted to give the Doctor this report about a plant he asked about earlier. By the way, Why are you missing the game, do you not care for it?."
tech
Tue 21 Feb 2012
at 05:23
  • msg #17

Re: Tech Lab

  The guard shrugged,wanted to go..i got to go to the last one, when that bastard Gureless got his Sanri ass kicked...My buddy wanted to go to this one...i owed him..been watching the Vid screen, inbetween folks barging in...
Oria Lzaedanon
player, 90 posts
Angel Princess
Tue 21 Feb 2012
at 05:31
  • msg #18

Re: Tech Lab

"I am sorry for the intrusions, I was not aware that the tech lab was guarded until I came upon the door. So I asked this young man to come in for me to get the doctor to come out to me." She looks up to the vidscreen. "Who might be wining?" She was unfamiliar with the game or why it was such an uproar to the humans. In fact now that she thought about it, the Hermes didn't have any scout ship aboard that she knew of, and had the pain of holding back any prying questions about it.
This message was last edited by the player at 05:32, Tue 21 Feb 2012.
tech
Tue 21 Feb 2012
at 05:34
  • msg #19

Re: Tech Lab

  he pointed to the screen,well..the Demon Lovers looked like they had control of the game..but it seems Caoch outsmarted them..our  first team is back on the filed, and  it looks  they want blood, as much as points...
Justin Kase
player, 87 posts
Tue 21 Feb 2012
at 05:47
  • msg #20

Re: Tech Lab

In reply to tech (msg #19):

Justin cast a cursory glance at the vidscreen viewing it as if he was observing a struggle between two species of ants. The mention of Demon lovers prompted the thought; which he'd often considered, humankind, as a species, is so fickle it's beyond reason.
Charles Hadrian
player, 17 posts
Liaison -- Hephaestus Lab
Technical Analyst
Tue 21 Feb 2012
at 18:52
  • msg #21

Re: Tech Lab

Charlie rounded the corner wearing a pair of work coveralls including full gloves and a welding faceplate.  He nodded to the guard and stood in front of the officers, lifting the face plate to reveal a smile.

"Ensign," he greeted Justin.  "To what do I owe the pleasure?"
This message was last edited by the player at 19:00, Tue 21 Feb 2012.
Justin Kase
player, 88 posts
Tue 21 Feb 2012
at 21:11
  • msg #22

Re: Tech Lab

In reply to Charles Hadrian (msg #21):

Justin cast a sideglance towards the lady, We have come to see how things are developing and to clarify some aspects in associated matters.
Charles Hadrian
player, 18 posts
Liaison -- Hephaestus Lab
Technical Analyst
Wed 22 Feb 2012
at 04:32
  • msg #23

Re: Tech Lab

Charles smirked.  He kept his gaze firmly focused on Justin. "That's a bit... vague.  Care to be more specific?"
Tech
Wed 22 Feb 2012
at 04:43
  • msg #24

Re: Tech Lab

  The Guard looks  at Charlie  and shrugs, I'll be over  by the doors if you need me  sir... He saluted and went back to the doors,, his eyes going to the game from time to time.
Justin Kase
player, 89 posts
Wed 22 Feb 2012
at 05:16
  • msg #25

Re: Tech Lab

In reply to Charles Hadrian (msg #23):

When the guard left Justin appeared to relax. Not sure what the Lady had in mind when she interceded on my behalf. I came to see if there's any interesting on the wisp scout that was just brought in. giving the tall elegant woman a smile of appreciation Ensign Justin Kase Mam he introduced before turning back to the Technician.
This message was last edited by the player at 05:17, Wed 22 Feb 2012.
Charles Hadrian
player, 19 posts
Liaison -- Hephaestus Lab
Technical Analyst
Wed 22 Feb 2012
at 14:42
  • msg #26

Re: Tech Lab

Charles nodded.  "Certainly, Ensign.  Come back with me, I'll show you where we are on dissecting this thing."

He turned to the tall woman.  "I can take him from here, if you have somewhere else to be."  He waited to see how she would react.
Oria Lzaedanon
player, 91 posts
Angel Princess
Wed 22 Feb 2012
at 15:37
  • msg #27

Re: Tech Lab

Oria looked between the to with a bit of shock on her face. "You have a scout ship of a demon?" She blinked a few times. "And you have the pilot intact?" She sat the data pad down on a counter and took three steps towards the men. "May I see it? The scout I mean."
Charles Hadrian
player, 20 posts
Liaison -- Hephaestus Lab
Technical Analyst
Wed 22 Feb 2012
at 19:25
  • msg #28

Re: Tech Lab

Charlie suppressed a scowl.  Clearly the idea of Oria coming along -- did not thrill him.

"Sorry, you two -- remind me what your business with the scout ship is, and who authorized the visit?"  Charlie tried to keep a friendly tone, but he also caught the eye of the guard, clearly wanting him ready to re-enter the conversation if necessary.
Justin Kase
player, 90 posts
Wed 22 Feb 2012
at 20:57
  • msg #29

Re: Tech Lab

In reply to Charles Hadrian (msg #28):

Justin paused allowing the woman to address the question, after which he responded The scout was killed in the recent encounter with a patrol I was a member. As most everyone is on Olympus I chose to take this opportunity to occupy myself more productively.
Charles Hadrian
player, 21 posts
Liaison -- Hephaestus Lab
Technical Analyst
Thu 23 Feb 2012
at 02:07
  • msg #30

Re: Tech Lab

Charlie nodded to the Ensign.  "Right, of course.  That's pretty much what I figured.  And you... um, ma'am?"

For the first time, Charlie let himself meet Oria's gaze.  The smile was still there -- no one else would see anything out of the ordinary -- but those eyes shone with a clear, severe, cold malice.  He kept that hate-filled gaze on her while she answered his question.
Oria Lzaedanon
player, 92 posts
Angel Princess
Thu 23 Feb 2012
at 04:41
  • msg #31

Re: Tech Lab

"I...uh...I." She visibly became frightened of the man seeing the look in his eyes and feeling what she felt from his look. She looked away then back to the Doctor then to case before looking away again putting her hand over her forehead. "I believe I have made an Error coming her to apply to assist in anyway. I am sorry for disturbing you." She dropped the data pad and hurried out of the lab, looking to be in near tears.
Justin Kase
player, 91 posts
Thu 23 Feb 2012
at 04:51
  • msg #32

Re: Tech Lab

In reply to Oria Lzaedanon (msg #31):

Excusing himself from the technician Justin hurried after the distraught woman catching up to her around the first bend. I say mam what's this all about. Do you need to see a doctor or something, you look to be in a dreadful pickle.
Charles Hadrian
player, 22 posts
Liaison -- Hephaestus Lab
Technical Analyst
Thu 23 Feb 2012
at 05:29
  • msg #33

Re: Tech Lab

Charlie raised an eyebrow, clearly taken aback by her sudden emotional reaction.  He looked after the two briefly but realized that whatever it was, was certainly not his concern.  "If Ensign Kase returns, buzz me please," he asked the guard, and returned to his work.
I sincerely hope I didn't... oh geez, I bet I did, too.  I have GOT to keep better control of myself, he thought as he returned to his console running signal analysis.
tech Lab
Thu 23 Feb 2012
at 05:38
  • msg #34

Re: Tech Lab

...smoke was begining to build in the cockpit of the captured  scout...Light flashed  all over its  control panel...some of the techs in the area  were looking at the  machine  and pointing to it...

 On pressed theYellow alert button..send the ring of lights  around the ceiling of the Tech lab, flashing  Yellow
Tech Lab
Thu 23 Feb 2012
at 06:06
  • msg #35

Re: Tech Lab

  As  Charlie  ran to see what was the problem, he saw the smoke pouring out of the cockpit. He had  failed to notice..or perhaps understand? The face of the wisp on the Control panel, and then the redlights flashing inside the machine...The heating up of the Inside of the cockpit...and now..the   fire  about to start

  The Guard at the Door ran along with Charlie, as he moved to the  Demon machine He looked at the smoke  and flames starting to come  from the cockpit, and the  heated plates  along the sides of the craft.

 Charlie tried to get close to  the cock pit, the  Guard tried to warn him not to get close...Most of the Crew, weren't fond of the people fromCivie Lab group...they always thought themsleves above the crew...

 DON"T...WE HAVE TO JETTISON THE CRAFT!

  Charlien  waved the  guard away, even as one of his own Civie techs  hit the emergency  button again...Lights  flashed red  around the  ceiling of the Lad...all personall scrurried away from the  Pit  as the  Drop doors Opened  and the Vaccum rushed in, the scout craft  dropped out into  space...with the hapless Tech....for Charlie..it was quick...  the small explsion inside the scout craft, hardly drew  any notice  from the Olympus...But the  Station's Tenders were on the way to collect the remains...

  Inside the teck lab, the atmosphere was returned...They had  a little information..but much was  lost, along  with Charlie..

 The  Guard looked down at the study pit, then at the Tech who dropped the ship into space...I justt know..this is going to cause alot of paper work...
Justin Kase
player, 92 posts
Mon 27 Feb 2012
at 02:48
  • msg #36

Re: Tech Lab

Justin though it best to leave the unresponsive and strange woman to her own devices. Turning back towards the lab as yellow lights flashed their alert. He moved back to the door just as the security measures kicked in changing the lights from yellow to red. He heard and felt the evacuation port open up, no doubt dumping something into the void of space. With a shrug he couldn't do anything here and didn't quite want to hang about for no reason. Especially when additional security turned up and started asking questions. He snapped his fingers, if he can't get anywhere with the ship perhaps seeing what's happening with the wisp may prove more useful

to Christie's Office -->
This message was last edited by the player at 03:00, Mon 27 Feb 2012.
tech lab
Mon 27 Feb 2012
at 02:57
  • msg #37

Re: Tech Lab

  As  Justin waited for the doors to be open, so he could leave. The Vids  came back on..when the  news  feed was interupted by the pirate news feed, with the vids  taken from..or on..the  defeated  enemey vessels..Graphic...brutal..but real..even with the sounds of torment , from the  captives that were being tested...

 The GUard  came to the door  and shook his head,..well..that does it  for sure...ain't no way, no one can say  that the Demons are , our  friends...
Justin Kase
player, 94 posts
Mon 27 Feb 2012
at 03:30
  • msg #38

Re: Tech Lab

In reply to tech lab (msg #37):

Sure does, it just confirms that these Deamons shouldn't be nuked. But hey how do you think they got the camera inside the area and broadcasting like it is. I bet the Techs are pulling their hairs out in hands full, trying to get control of our receptors.

Tech Lab
Mon 27 Feb 2012
at 03:44
  • msg #39

Re: Tech Lab

  the Guard  shook his head  as he  watched the loop of  films,well..the ones  with  the  Reporter..are taken by our  film folks...and the others, , look like they are taken from the Demon ships  Camaras..some one jacked a feed or something...more brains then i have for that stuff...
Oria Lzaedanon
player, 93 posts
Angel Princess
Mon 27 Feb 2012
at 12:44
  • msg #40

Re: Tech Lab

Oria Laid a hand on the wall trying to catch her breath. the look that man gave her wasn't frightening in the sense that he would love to hill her for being what she was. But the look of someone who would rather want to use her for an experiment or cut her open and do an autopsy while she was still breathing.

Then the doors opened and then she new that it was in fact a demon ship being sucked from the hanger do to the urgency of the jettison. She closed her eyes and sighed with a slight shake to her head. She paid no mind to anything around her until after the doors opened again and the guard spoke. She spun around and looked to the man in uniform. "I must to speak with Dr. Hadrian again. he has done the ship and its crew harm by being the lead of something he is inexperienced in."
Tech Lab
Tue 28 Feb 2012
at 00:14
  • msg #41

Re: Tech Lab

  The Guard looked waooried  as he saw her  rank, and said  slowly,well..um..Ma'am...we don't have  a Dr HAdrian  anylonger..we had to Jettison the scout ship..seems a self destruct of some kind  was activated as he poked arounf in there...the auto Jettison came on, and he was stuck  on the ships wing, trying to do something to the  controls....doesn't matter now...he is  in tiny bits out there..and the scout  ship blew up..the Olympus  Tenders  are gathering the  salvage now.
Jesse Dalton
player, 208 posts
Mon 14 Jan 2013
at 15:26
  • msg #42

Re: Tech Lab

Jesse had ventured around the ship for quite some time.  She wanted to visit an old friend.  She had just about given up when she located some resemblance of where she was trying to get to.

Accustom to old traditions, she knocked on the door before she entered and when or if not one responded, she opened the door and queried of Ingrid's location.

She was led to Ingrid and her father's quarters, she then again knocked.  Ingrid? she asked after a brief tapping on the door.
Jessie
Mon 14 Jan 2013
at 23:22
  • msg #43

Re: Tech Lab

 Ingrid was sitting in a  little Puffy chair  flying Sims of Hammers  Vs Demon fighters.

  The Doc and his...GF/Assiasstant where at the  table goign over some appaers and had several LAptops  running as well.

 Please Come in  , Ms. Dalton...Ingrid is ...flying..as usual..
Jesse Dalton
player, 209 posts
Tue 15 Jan 2013
at 00:09
  • msg #44

Re: Tech Lab

She gave a smile and a nod to Mr Largerson

I would expect nothing less than that from her, she replied.  She walked up and extended her hand out for a shake.  No need to call me Ms Dalton, Jess will be just as fine.  No formalities needed.

She then turned her attentions to Ingrid. Sounds as if I may have another mission to go on, she said squatting down and looking at the girl from her level.  Mind to help me on some flying missions so that way I can get some practice.  Maybe I can have a tip on where we are going so you and I can practice Sim flying together.  I only want my best wing-girl with me.
Jesse
Tue 15 Jan 2013
at 00:17
  • msg #45

Re: Tech Lab

  Largerson Nodded,..have her back in an Hour  or so..we are going to a Movie  in the town section, before...the.... event... takes  place...
Jesse Dalton
player, 210 posts
Wed 16 Jan 2013
at 00:24
  • msg #46

Re: Tech Lab

Jesse gave a nod as she helped Ingrid up from her seat to help her get ready to head to the SIMs so that they could spend time together.

Sir Largerson, she said just as they were ready to leave.  When we return, if you ever need Ingrid to hang out with any one, I'm just a COM away.

She gave him a smile and then her and Ingrid darted down the corridors and to the rec dec to play.
Shra Cory
player, 26 posts
Mon 11 Feb 2013
at 04:44
  • msg #47

Re: Tech Lab

Shra Woke in her cell of the lowers where they put the rest of the 'species of "subjects"'. Her Feathers were ruffles from the cozy sleep she had, but then again she still didn't feel at home without being able to build her own nest. She looked around the room before she moved to the door and tried to look out.
Tech
Mon 11 Feb 2013
at 05:08
  • msg #48

Re: Tech Lab

 As she looked out, she could see Tubes along the wall across the  ( very large) Room..In the tubes were a few demons, LArgrans, a couple creshains and two Tellow feathered  Avains.

  On the Table, strapped  down with angelsteel straps, was one of the "new" Orange skinned demons,
Shra Cory
player, 27 posts
Mon 11 Feb 2013
at 06:02
  • msg #49

Re: Tech Lab

Shra gave a shiver at what she saw, her feathers stood as she did and she let out a low groan. Her thoughts on the the demon laying on the table made her feel slightly at ease since she personally didn't think much for the race. She just hoped the humans wouldn't place her in any of those tubes or try to open her up on the table.
labs
Tue 12 Feb 2013
at 02:28
  • msg #50

Re: Tech Lab

  men and women in Lab coats  moved around...there was a dead demon on a table, and  a fellow in a white caot, with a Woman dressed the same as he, were using   eye droppers to drop some things  from Test tubes on the body...now and the smoke would rise from the area...then suddenly...a part of the arm, sent up a thing tendril of smoke... the man grinned as the woman said..THAT'S IT!..mark that one..and mark the  1st...4th and 6th tube as well..they all work...just 13 is the best!...start producing it now..and we'll see what happens when we  get Fuji cranking this stuff out!
Shra Cory
player, 28 posts
Sat 16 Feb 2013
at 02:38
  • msg #51

Re: Tech Lab

Shra watched intensely as the doctors worked on the demon, blinking every now and again as the smoke appeared from the body. she tilted her head in wonder then back as they started their small celebration.
Xyran
player, 321 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 25 Jun 2013
at 15:37
  • msg #52

Re: Tech Lab

----> From Rec Dec


It took Xyran a little bit to get to the labs but upon entering he flashed his credentials before entering inside, 'Finally I can start doing my job' he thought to himself as he approached the workbench and table next to it and laid out a vast assortment of pulse weapons and attachments from the wall mount nearby.

Xyran stood there pondering which model he was gonna use for a base to work from, eventually deciding on the demon tech model as its fire power was vastly superior to what most of the other marines used.

With a base model set in mind Xyran loaded up his datapad and scanned through the various weapon schematics he came across over the years both human and alien alike and coming across various designs for things called 'light support weapons' he studied over the design like a possessed madman pacing back and forth through the empty tech lab.

'Demon tech in general is very heavy but that is due to the fact that demons have a larger muscle mass then most other races and can handle the larger weapons, but what if its possible to create a lighter weight frame so more people can start using it?'

It was a goal worth pursuing for now with a lighter weight customized frame came more options like extended power cells and advanced cooling systems to support overcharged cells and the option to attach it directly to powered armor or various other power stations for a quick and easy way to fire damn near unlimited rounds by keeping the power cells constantly charged via the micro fusion reactor's... however that came with it own downsides as putting to much stress on the energy cell could cause it to completely burn out and become useless similar to a battery being charged over and over again.

Xyran finally snapped out of his thought and smiled as he drew up plans for his light pulse machine gun hybrid using the light weight designs of the occui model with the fire power of the demons tech.

Once finished drawing up the schematics for a prototype he got to work constructing it, he knew the weapon was gonna need extensive testing but luckily for him he still had several days.
This message was last edited by the player at 15:50, Tue 25 June 2013.
XY
Wed 26 Jun 2013
at 22:21
  • msg #53

Re: Tech Lab

  Now  and then some  Hermes-techs  would walk by...a Hermes-sec two -stripper stopped and wayched Xyran for a bit, then moved off...

  now and again  a fellow in a lab Coat would stop and  watch, then move off, only to come back later...
Xyran
player, 327 posts
(Elghasek) *Ranger*
Marine, Corporal
Wed 26 Jun 2013
at 23:14
  • msg #54

Re: Tech Lab

Xyran turned around quickly to look at the person in the lab coat watching him, "Could you do me a favor and have a crew bring me down my power suit from the armory?" xyran then turned back to his work, he was roughly 45% complete with the frame after which all the real goodies could be added.
Xy
Thu 27 Jun 2013
at 04:12
  • msg #55

Re: Tech Lab

 the Lab Coat guy just looked at him, and Motioned to a  Red suited Tech. The Tech  began to make the call, as he watched Xy.
Xyran
player, 328 posts
(Elghasek) *Ranger*
Marine, Corporal
Thu 27 Jun 2013
at 04:29
  • msg #56

Re: Tech Lab

It was several minutes later before Xyran finished the frame for the new prototype weapon after which he began putting together the internal components and soldering them into place, "Is there something I can help you with... you keep standing there like you never seen a Occui tech specialist make a weapon before" Xyran said with a slight bit of humor in his voice as he kept working.
Xy
Thu 27 Jun 2013
at 04:30
  • msg #57

Re: Tech Lab

 The man looked sternly at him,I never had an alien, mucking about my labs before either....
Xyran
player, 329 posts
(Elghasek) *Ranger*
Marine, Corporal
Thu 27 Jun 2013
at 04:35
  • msg #58

Re: Tech Lab

Xyran stopped and turned around to face the guy as he sensed a slight bit of hostility, "Is there a problem? cause i certainly hope not" The last thing Xyran needed was to have a white coat on his case because of some racism issue.
Xy
Thu 27 Jun 2013
at 04:40
  • msg #59

Re: Tech Lab

  I am not fond of having Aliens in my Lab...unles they are being tested  on. Did you clear this  with the Admiral? if so..I wish to see the papers...now.
Xyran
player, 331 posts
(Elghasek) *Ranger*
Marine, Corporal
Thu 27 Jun 2013
at 04:50
  • msg #60

Re: Tech Lab

Xyran narrowed his gaze and steeped forward towards the tech his eyes had a killers edge to them, "And you know what im not fond of racist individuals like yourself, you know ive always been curious how the human brain works so perhaps will stick you in one of these tubes and see what makes you tick cause by all rights you are an alien to me" Xyran really didin't like racist pricks like this guy but he calmed down a bit and presented the datapad with his credentials and authorization, "Here is my paperwork, now if you would be so kind as to leave me to my work im on a very tight deadline before the invasion and if i don't have this finished before then im holding you responsible!" Xyran was ready to pack up and leave if this guy was gonna keep on his case, but first he was gonna finish this damn weapon come hell or high water.
This message was last edited by the player at 18:30, Thu 27 June 2013.
XY
Thu 27 Jun 2013
at 21:46
  • msg #61

Re: Tech Lab

 The Man  sneered and  he jerked the paperwork out of his hands,..THIS...is  the HERMES...it is an Earth Vessel...YOU...are the alien here....

 He looked at the  table and then to Xy,...you don't have the time to set up, what i think you'er  working on, not with out  more hands....
Xyran
player, 337 posts
(Elghasek) *Ranger*
Marine, Corporal
Thu 27 Jun 2013
at 23:27
  • msg #62

Re: Tech Lab

Xyran ignored his first remark concentration fully on his work pushing to get it ready asap, "Then help me and i will be out of your way... this needs to get done"
XY
Fri 28 Jun 2013
at 01:19
  • msg #63

Re: Tech Lab

  The  Man took a few steps towards the Table,...Tell me  what you need.... he set aside the  papers  and his  Clip board  and   took off the labcoat. Rolling up his  sleeves, his right  arm had a Tatoo of a broken Lightbulb.
Xyran
player, 338 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 28 Jun 2013
at 05:29
  • msg #64

Re: Tech Lab

By this time Xyran's power suit had arrived, Xyran then fished into his pack and handed the servo motors to the tech, "I need you to replace the servo motors in the suit right there with these new ones then attach a small bit of HV cable to the reactor so i can run a current from it to the weapon if this works how i think it might the weapon should be able to fuel itself off the reactors power alone allowing for near endless suppression fire"

Xyran was getting close to finishing up the guts of the weapon, it was now time to install the 'cooling system' so the weapon won't melt and or break due to the intense stress of near endless suppression fire it should be capable of producing while being attached directly to the suit.
This message was last edited by the player at 05:35, Fri 28 June 2013.
Xy
Fri 28 Jun 2013
at 22:06
  • msg #65

Re: Tech Lab

  The  Man picked Up a Hydrodriver and a flash driver,..you want couplings  where the joints are, or just extra meld?  His eyes ran up and Down the thing, looking   right where they shoudl be  switched out.
Xyran
player, 339 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 28 Jun 2013
at 22:34
  • msg #66

Re: Tech Lab

"extra meld is fine" xyran said as he topped off the cooling system.

(ooc on my phone so post quality is crap"
Xyran
player, 342 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 30 Jun 2013
at 18:10
  • msg #67

Re: Tech Lab

Xyran was so busy with his work by the time he finished the weapon, he had only about a minute or two before he was late to the meeting, "Oh crap!" he said looking towards the lab coat man, "I got to get up to the Briefing Room, can you finish up the armor connections then send it over to the firing range so i can test out the new weapon with it when i come back?" Xyran then grabbed the weapon and hustled up to the briefing room running and shoving past everyone he could luckily for him he was super god damn fast.

-------> To Briefing Room
This message was last edited by the player at 18:10, Sun 30 June 2013.
XY
Sun 30 Jun 2013
at 19:09
  • msg #68

Re: Tech Lab

 The Lab Coat guy nodded,..already Done..get to your  Meeting.... he was almost as engrossed in the thing as Xy had Been, two Lab Techs  came  Over  and  helped to hold, or move the thing. One brought a  fresh clip of meld, for the LabCoat guy to use as he worked on the Connections.

  he added a few Couplers near the  Joins to keep the Meld protected..A few more, and we get this thing on a Hover Jack and  get it to  the range.
Xyran
player, 357 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 6 Jul 2013
at 06:19
  • msg #69

Re: Tech Lab

-----> From Briefing room

Xyran stepped back into the labs and walked slowly up to the lab coat guy, "So how did we do, is the range ready for testing?" asking politely in regards to his power suit.
Xy
Sat 6 Jul 2013
at 07:33
  • msg #70

Re: Tech Lab

well...its as  ready as its going to be. Don't have a fulkl grasp of it....don't know how much of a pounding it will take, whould have liked the foundry to see if they could scare up some  Angel Steel cables..but  we don't have time for that...
Xyran
player, 358 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 6 Jul 2013
at 16:40
  • msg #71

Re: Tech Lab

Xyran nods and takes a look over the suit before nodding, "The cables and servos will hold for a good long while but whats important as that the suit stays sealed out in space... ok lets get this thing on and get these tests out of the way"

Xyran then suited up piece by piece when finally the helmet was placed on his head the suit sealed and the HUD sprang to life with a female computer voice saying, 'Commander is online' Xyran began with moving about the isolated test area to test out the range of motion he had with his armors repairs and once satisfied he checked it off on the datapad and moved onto the next test.

Xyran raised his new weapon which was frighteningly light considering its purpose, "Ok guys initialize both armored and unarmored targets" The gun held a 300 round charge but the real test would come after on how much this thing could fire on the reactors power.
This message was last edited by the player at 18:30, Sat 06 July 2013.
XY
Sat 6 Jul 2013
at 21:34
  • msg #72

Re: Tech Lab

  The helpers  ducked behind the   small Blast wall, and looked out through the port. Lab Coat guy leaned on the wall as he fussed with a control Box......You have  Three  Random Dunnies...popping   up in....3...2...1...

 for a second, Nothing Happened,,then a  LArge  Dummy Popped up to the left..'demon sized'....a second  later  on the  right  a  small Armored  Dummy popped up...lastly  a Large Armored  Dummy in the middle..
Xyran
player, 360 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 6 Jul 2013
at 21:59
  • msg #73

Re: Tech Lab

Xyran's display lit up with 3 hostile targets he then quickly took aim and unloaded the energy cell on the 3 dummie targets, starting with the first one on the left, then the right side one, then the middle, each one received roughly 100 rounds a piece, when the cell was depleted he shouted, "Clear!" he then walked over to assess the weapons damage upon the 3 dummie targets.
This message was last edited by the player at 22:24, Sat 06 July 2013.
Xy
Sun 7 Jul 2013
at 00:26
  • msg #74

Re: Tech Lab

 The Lab  coat guy watched from the edge of the firewall. The Helpers  didn't  come out  Until Xy  walked towards the Dummies.

 Lab Coat  guy looked at the Dummies  as he followed...The Heavy armored Big one, seemed to take  more  damage....the others  didn't hold up as well...
Xyran
player, 363 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 7 Jul 2013
at 01:36
  • msg #75

Re: Tech Lab

Xyran nodded satisfied, "Using the demon tech was a good choice then... these shots would of all been fatal on a tank... Alright lets reset, this time one heavy armored target, im gonna do the direct connection test now monitor from the control room how many rounds it gets off before the thing starts to critically overheat."

Xyran then waited for them to clear the room before directly connecting the weapon to his suits reactor, and once the target popped up Xyran held down the trigger and let the energy rounds fly keeping an eye on the weapons internal temperature he didn't wanna push it to where it would break on him but he wanted to get close... but the emergency cooling system in the weapon should kick in if it ever got that hot.
This message was last edited by the player at 03:12, Sun 07 July 2013.
XY
Sun 7 Jul 2013
at 09:33
  • msg #76

Re: Tech Lab

  Once more the  Lab Coat guy thumbed the  switches and  a Heavy armored Dummy Popped up..The single Dummy, taking the  full focus for the weapons finally fell, in  pieces.
Xyran
player, 367 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 7 Jul 2013
at 16:36
  • msg #77

Re: Tech Lab

Xyran was able to get off roughly 300 more shots before the weapon started to overheat, the cooling system then activated and the weapon returned to normal, "Clear" he said as he walked over to the target that had literally been shredded by the hail of pulse fire, "Its safe to assume this weapon shouldn't be shot more then 500 times in one constant volley of fire... oh well that should be enough for today, thank you for your assistance it was much appreciated" He said to the lab coat guy offering his hand.

Once everything was said and done Xyran headed on towards the hangar deck to meet up with everyone for the mission briefing he could change later once it was over.

-----> To Mission Room
This message was last edited by the player at 04:31, Mon 08 July 2013.
Xyran
player, 519 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 31 Aug 2013
at 22:15
  • msg #78

Re: Tech Lab

*After Dealing with Gethin*

Xyran arrived on scene dressed to work he flashed his badge to the SEC officer there and entered inside where he saw Mr lab coat guy looking around, "What goodies we have to work on today?" Xyran asked with a slight bit of fatigue in his voice as he placed his tools on one of the tables.
This message was last edited by the player at 22:15, Sat 31 Aug 2013.
Xy
Sun 1 Sep 2013
at 00:20
  • msg #79

Re: Tech Lab

  The Lab Coat guys shakes his head.still waiting on the Goodies  we  got  from that  Demon ship...for some reason  there isn;t  any coming down...Not like Beth..she  would have most of it sorted out by now...
Xyran
player, 520 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 1 Sep 2013
at 01:43
  • msg #80

Re: Tech Lab

Xyran picked up a clipboard and flipped through some of the notes, "Did you send someone up to check on the status of the items?" Xyran said not taking his eyes off the clipboard.
Xy
Sun 1 Sep 2013
at 01:46
  • msg #81

Re: Tech Lab

Nope..Until it  Clears   SEC?..Its Not mine to mess with...too many damn  sneaaky things   of late..
Xyran
player, 521 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 1 Sep 2013
at 01:49
  • msg #82

Re: Tech Lab

Xyran tosses the clipboard on the table and takes a seat on the office chair, "Isn't that the truth... makes doing our job a pain in the ass... by the way whats your name?"
Xy
Sun 1 Sep 2013
at 01:54
  • msg #83

Re: Tech Lab

  He looks at  Xyran for a second, then looks  around to see if anyone else can hear,Alfred....those who know my name  call me  Al...those who don't  call me Alfred..then wake up in the MedTech-Lab
Xyran
player, 522 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 1 Sep 2013
at 14:01
  • msg #84

Re: Tech Lab

Xyran lets out a small chuckle as he hears the silly threat, "It sounds as if your not happy with the name your creator gave you, why not just pick another for yourself?" Xyran didn't understand the legal steps involved with doing that in human culture he thought if you didn't like your name you could just pick a new one which he did cause Xyran sounded so much better then Subject 128.
Xy
Sun 1 Sep 2013
at 15:51
  • msg #85

Re: Tech Lab

 Alfred shakes his head  with a frown.Supposed to be  an Honor   in my family, going all the way back to some King or something  in England?..I dunno..I was born in  America...every generation is supposed to make sure  they have  1 alfred..i was lucky, My brother had the first  son in  this generation..so I can name mine what i want to!
Xyran
player, 523 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 3 Sep 2013
at 01:18
  • msg #86

Re: Tech Lab

Xyran asked curiously, "Are you married then?" it was a legit question probably not the best one to be asking but it was asked.
This message was last edited by the player at 01:20, Tue 03 Sept 2013.
Xy
Tue 3 Sep 2013
at 01:29
  • msg #87

Re: Tech Lab

  Married?...Me?..I kill thing s  for a living..or  at least help make the things that do!...sooner or later..something's gonna kill me.
Xyran
player, 524 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 3 Sep 2013
at 01:52
  • msg #88

Re: Tech Lab

"I kill things for a living also but that doesn't mean i don't think about a time where i might want to settle down... and death comes for us all its just a matter of how long it takes him to get around to doing his job"
Xy
Tue 3 Sep 2013
at 01:55
  • msg #89

Re: Tech Lab

 maybe...but  i would rather not  leave a Family...
Xyran
player, 525 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 3 Sep 2013
at 02:01
  • msg #90

Re: Tech Lab

Xyran sighs as he remembered the good times back with Talon when they were the best special operations unit in the Occui army and not the most hated thing next to the demons, "I know just how you feel..."
Xy
Tue 3 Sep 2013
at 02:03
  • msg #91

Re: Tech Lab

  Alfred  threw up his hands Be nice to get a drink about now...nothing  coming down the pike....I'm sick of  filing  papers..
Xyran
player, 526 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 3 Sep 2013
at 02:08
  • msg #92

Re: Tech Lab

Xyran chuckled, "As long as the drink isn't *Red Death* i wouldn't mind joining ya" Xyran said flipping through notes on his datapad he felt unfulfilled the deaths of Talon company were not confirmed and that made his mission incomplete.
This message was last edited by the player at 02:08, Tue 03 Sept 2013.
Xyran
player, 531 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 14 Sep 2013
at 16:13
  • msg #93

Re: Tech Lab

Xyran was about to say something further until his com unit buzzed and noticed it was from his friend hunter, "Excuse me i have to take this call" He then stepped outside the lab to answer the call.

After a few seconds he then stepped back inside the lab and sighed as he checked the rack of weapons and pulled out a demon SMG and pulse rifle and loaded up the energy cells, "Could you do me a favor if you find time Al... and see if you can't develop a smaller version of combat armor... all of the armor here is fit for humans not smaller creatures like myself, i can't go around the ship all the time in my power armor" he said to Al as he was standing by the door ready to leave.
This message was last edited by the player at 16:23, Sat 14 Sept 2013.
Xy
Sat 14 Sep 2013
at 22:43
  • msg #94

Re: Tech Lab

well?..we  can  Cut  down the Vests..or if you take the ful chest armor, cut it down a bit on the  sleeves?..that would  work?...Helmets aren't as hard...we can req some when we get to Fuji...or maybe? You can send  a COM over to the  Occui Frigate tom send you something over?
Xyran
player, 533 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 15 Sep 2013
at 03:07
  • msg #95

Re: Tech Lab

Xyran rubbed his chin before speaking, "Ill send a request for a few suits to be sent over from the Occui frigate hopefully there not of terrible mass produced quality, in any case i got to get going com me if you need help" Xyran then closed the door and made his way over to Sec.

------> To Sec office
Emiko Tanaka
player, 7 posts
Engineer by day
Punk by night
Fri 4 Oct 2013
at 09:17
  • msg #96

Re: Tech Lab

after asking around and being pointed to the tech lab by a few people, she walked in feeling at home with some familiar sights and some not so familiar ones. she got her disc ready as she expected to be questioned. she then observed what those around her were doing.
Tech Lab
Fri 4 Oct 2013
at 22:16
  • msg #97

Re: Tech Lab

(( assuming we get her in her right quarters))

  A man came over to her,  holding his hand out for the Disc...as he ran it through the handheld, he asked,...May I ask what your Focus  is?...we have alot  of folks working on things here..I can  settle you in that way...
Emiko Tanaka
player, 11 posts
Engineer by day
Punk by night
Sat 5 Oct 2013
at 09:10
  • msg #98

Re: Tech Lab

In reply to Tech Lab (msg # 97):

She bowed to greet the man. I specialize in robotics and artificial intelligence. Though i am filmalure with weapon and defence design.... her wrist tablet suddenly interrupted her in English. I've been observing the project to miss Tanaka's right side. If i might make a suggestion you could....
Tanaka then raised her arm to her mouth hastaly and spoke in a stern voice in japanese. Mute! she then look at the man.sorry, i've programmed echo here to be overly helpful.
Emiko
Sat 5 Oct 2013
at 22:31
  • msg #99

Re: Tech Lab

  The  fellow Nodded...Hack...I  mean..Admiral HAck. HAs been looking to beef up the drones that deliver the  anti Bug and Anti demon gasses...Once  you meet with him,  you'll undertsand..you may have to  make a visit to  FUJI R & D

 he offers  his hand,Alfred..by the way. I am sorta watch dogging the Tech Lab until some one is put in charge..who knows?..MAybe you?
Emiko Tanaka
player, 12 posts
Engineer by day
Punk by night
Mon 7 Oct 2013
at 03:29
  • msg #100

Re: Tech Lab

In reply to Emiko (msg
# 99):

Tanaka raises her hand to meet alfred's. Emiko Tanaka, perhaps if people feel i should lead. However i just got here,i would not want to take the job from someone who has been trying to get it for a while. So do we happen to have a drone here? Ill like to takeba look right now if you dont mind
Justin Kase
player, 831 posts
Tue 8 Oct 2013
at 06:04
  • msg #101

Re: Tech Lab

-->> from Off Duty 2

Justin strolls into the work area glancing about to see who's there. He doesn't expect to see many people about, seeing how they'd be heading making preparations for R&R on Fuji. Alfred was chatting with an oriental Woman, who bears a remarkable likeness to Professor Tanaka of the University of Kyoto, but that couldn't be. je thought as he gave Alfred a nod crossed to an unused workstation, logged on and started reviewing some of his designs.
This message was last edited by the player at 06:05, Tue 08 Oct 2013.
Tech
Tue 8 Oct 2013
at 22:55
  • msg #102

Re: Tech Lab

 Alfred, pointed to three Drones on  assembly TAbles...we have three there...in various  states of being put together. We would  like to have some ready for  when we leave...the FUJI  R&D will be sending  some out to the CAp Ships for  the  Drone Jockeys  and MAce flyers to use.


  He  Nods to  Justin as the  Pilot enters  the LAbs
Emiko Tanaka
player, 14 posts
Engineer by day
Punk by night
Wed 9 Oct 2013
at 01:29
  • msg #103

Re: Tech Lab

In reply to Tech (msg # 102):

Emiko nodded to the man who walked in. Ill start by making a copy of the AI routines and inprove upoun them. at least when im finished the improvements if any are added can be instant if approved.

She then inserted a cord connected to echo, and proceeded to make a copy of every file related to the drones AI.
Justin Kase
player, 832 posts
Wed 9 Oct 2013
at 05:58
  • msg #104

Re: Tech Lab

In reply to Emiko Tanaka (msg # 103):

Justin returned the Ladies nod glimpsing what she was about to do.

Excuse me Ms, I'm Ensign Justin Kase he introduced Are you familiar with ESN Protocols regarding interfacing Hardware he prompted
This message was last edited by the player at 06:00, Wed 09 Oct 2013.
Emiko Tanaka
player, 17 posts
Engineer by day
Punk by night
Wed 9 Oct 2013
at 07:14
  • msg #105

Re: Tech Lab

Emiko smiled a bit before responding to the Ensign.

Thank you for your concern Ensign Kase. This is why im downloading the data in a zipped and compressed folder. Echo here is merely acting as as an external hard drive or transportation if you will.  besides if they would go to the trouble of taking echo from me i have  the entire AI program on a back up disc. This data pad here is nothing more than just that. As far as echo goes i plan to share it with the universe to improve common every day life as soon as I work all the kinks out. Esn would just be doing me a favor by making use of it

In japanese echo spoke.the download is half way complete miss Tanaka.
This message was last edited by the player at 07:25, Wed 09 Oct 2013.
Justin Kase
player, 833 posts
Wed 9 Oct 2013
at 11:35
  • msg #106

Re: Tech Lab

In reply to Emiko Tanaka (msg # 105):

Justin nodded You've been working with AI applications, will undertake to utilise what you've developed he responds establishing a link to the workstation she's downloading data to.
This message was last edited by the player at 01:51, Thu 10 Oct 2013.
Emiko Tanaka
player, 18 posts
Engineer by day
Punk by night
Wed 9 Oct 2013
at 21:19
  • msg #107

Re: Tech Lab

In reply to Justin Kase (msg # 106):

That i do. your a pilot correct?she asked while raising echo to her mouth.

In Japanese echo have quad retrieve retrieve my holo helmet and covert the zipped files to something the helmet can read echo simply replied with yes maam
Justin Kase
player, 834 posts
Thu 10 Oct 2013
at 01:54
  • msg #108

Re: Tech Lab

In reply to Emiko Tanaka (msg # 107):

In some quarters there's those who'd disagree but in the main yes I graduated earlier this year.
Emiko Tanaka
player, 19 posts
Engineer by day
Punk by night
Thu 10 Oct 2013
at 16:04
  • msg #109

Re: Tech Lab

In reply to Justin Kase (msg # 108):

download complete the data pad said retracting its link cord.

perhaps when you have time you could help me test the AI program when im finished?she said pressing a few keys on her pad. A machine with 4 legs connected by a tray walked into the lab with a helmet on the tray.
Justin Kase
player, 835 posts
Fri 11 Oct 2013
at 05:43
  • msg #110

Re: Tech Lab

In reply to Emiko Tanaka (msg # 109):

Justin watched the clunky four legged robot scuttle across the deck as it moved towards the oriental, who he afforded a half smile.
Certainly I can always review your data at my leisure. I've finished with what I came here to check. If you're ready there's no time like the present.
Emiko Tanaka
player, 20 posts
Engineer by day
Punk by night
Sat 12 Oct 2013
at 07:55
  • msg #111

Re: Tech Lab

Emiko chuckled a bit.you misunderstand me Ensign, I have to improve the AI first she then picks up the helmet and puts it on.

In japanesePower on she then pulls out a swivel chair away from a nearby table and sits in it when she is not in reach of anything.

This helmet is a computer of sorts, instead of a monitor, I have 360 degrees to work with. the helmet then slid a transparent visor over Tanaka's eyes that glowed a bluish tint. she then paused for a second and scratched her chin in thought. Perhaps you can assist me....
In Japanese: Computer run simulator program, give me a demonic fighter, view and control from the cockpit. run imported file as an opponent. the helmet took a second to process the command. then from Emiko's point of view she was in a demonic fighter, however everything was somewhat transparent so she could see what was actually around her. she then stood up, took the helmet off and held it forward for Justin to take. Please put this on
Justin Kase
player, 838 posts
Mon 14 Oct 2013
at 21:25
  • msg #112

Re: Tech Lab

In reply to Emiko Tanaka (msg # 111):

ooc am assuming Emiko would have a helmet that fit her and Justin is a slightly larger so whould have a different size helmet

Justin took the helmet and tried to slip it on, it was a smaller than the one he'd normally wear. Sorry about this it’s a little smaller than I'm used to wearing he informed apologetically as he handed the helmet back to the lady.
Emiko Tanaka
player, 24 posts
Engineer by day
Punk by night
Tue 15 Oct 2013
at 07:47
  • msg #113

Re: Tech Lab

Emiko nodded as she took her helmet back. figures. an available pilot and i cant use them. she then laughs and puts the helmet on.

In Japanese open targeting systems and close simulation program. she then sat on her  chair and began to type into a virtual keyboard with her left hand that her helmet gave her the ability to see and various other movements with her right hand that acted as a mouse.

Thanks for trying ensign. im going to see what can be improved on for a while. so what brings you here? perhaps I can assist you in some way and return the favor? she asked pointing and "clicking" in the air.
This message was last edited by the player at 04:57, Wed 16 Oct 2013.
Justin Kase
player, 839 posts
Tue 15 Oct 2013
at 21:52
  • msg #114

Re: Tech Lab

In reply to Emiko Tanaka (msg # 113):

I've got some projects in the pipeline; one is for LC Shadow.ooc if they are interested in attempting it Justin replies watching the womans movements several appear protracted which he attributes to a lack of skill.
Emiko Tanaka
player, 28 posts
Engineer by day
Punk by night
Wed 16 Oct 2013
at 04:55
  • msg #115

Re: Tech Lab

In reply to Justin Kase (msg # 114):


Emiko continued with her eradic movements as she looked through walls of code and making tweaks here and there.

well, It would give me a chance to get more fimilure with the area and meet the famous shadow.
Justin Kase
player, 840 posts
Wed 16 Oct 2013
at 06:06
  • msg #116

Re: Tech Lab

In reply to Emiko Tanaka (msg # 115):

Watching her movements Justin realises she's not running through a virutal sim rather she's cutting code; prompting him to give a slight shake of his head at the realisation. Sooner or later everyone onboard the Hermes gets the opportunity to meet him and the Admiral.
This message was last edited by the player at 14:07, Fri 18 Oct 2013.
Emiko Tanaka
player, 31 posts
Engineer by day
Punk by night
Fri 18 Oct 2013
at 06:38
  • msg #117

Re: Tech Lab

In reply to Justin Kase (msg # 116):

Emiko typed in a last bit of coding before making a command. save file. power off.

She then removed her helmet. perhaps another time. I but need some, what do you call it? R and R ? its been a long trip.
Justin Kase
player, 841 posts
Sun 20 Oct 2013
at 20:47
  • msg #118

Re: Tech Lab

In reply to Emiko Tanaka (msg # 117):

Trips through the black tend to be that way he thought I'd be honoured to show you around the ship. he volunteered, just noticing her name tag which showed Tanaka. That’s interesting, are you related to Professor Emiko Tanaka. he prompted
This message was last edited by the player at 20:49, Sun 20 Oct 2013.
Emiko Tanaka
player, 32 posts
Engineer by day
Punk by night
Mon 21 Oct 2013
at 00:09
  • msg #119

Re: Tech Lab

In reply to Justin Kase (msg # 118):

She smirked a bit. There is no relation, I am her. she then she waited for a reaction as she said sure. Id gladly let you show be but id like to change into something more comfortable.
Justin Kase
player, 842 posts
Mon 21 Oct 2013
at 02:40
  • msg #120

Re: Tech Lab

In reply to Emiko Tanaka (msg # 119):
Emiko Tanaka:
In reply to Justin Kase (msg # 118):

She smirked a bit. There is no relation, I am her. she then she waited for a reaction as she said


Justin did a double take of the woman, looking for any sign of duplicity. Well that's... that's simply out there. he blurted out Um what brings you into the realms of the ESN. he asked covering his outburst
This message was last edited by the player at 05:12, Mon 21 Oct 2013.
Emiko Tanaka
player, 34 posts
Engineer by day
Punk by night
Mon 21 Oct 2013
at 03:32
  • msg #121

Re: Tech Lab

Emiko shakes her head.you misunderstood me ensign. my heels are hurting my feet and ive been sleeping in this lab outfit half way through my trip here.
She then breifly looked at what she was wearing.
but to answer your question, this is a chance to really test my limits and to perhaps move lifes out of danger with AI.
This message was last edited by the player at 03:44, Mon 21 Oct 2013.
Justin Kase
player, 843 posts
Mon 21 Oct 2013
at 05:21
  • msg #122

Re: Tech Lab

In reply to Emiko Tanaka (msg # 121):


Emiko's comment about what she was wearing prompted a shrug from Justin. Surprised that she hadn't visited her billet as soon as she could, he was going to ask about this but changed dismissed it as unnecessary True during periods like this advancements in research are enhanced  considerably; I'll show you to your quarters so you can freshen up.
This message was last edited by the player at 05:23, Mon 21 Oct 2013.
Kase,Emiko
Mon 21 Oct 2013
at 07:18
  • msg #123

Re: Tech Lab

   Emiko's COM buzzed..a note from Admiral HAck....LT Tanaka. Please accept  my Apologies for not meeting you..we had a security issue after the Debriefing,  and  a tunr of events  that lead us to , taking  advanatage of shore leave....we will be back aboard in the Morning...I suggest, you take some time  for elave as well...and perhaps, viist the Tech Labs of Fuji...there is a scientist ther e who works  with Drones a to delever payloads to targets...you might pick up some things, you can use in our labs , once we sail...otherwise...We will see you before  we cast off.
Emiko Tanaka
player, 35 posts
Engineer by day
Punk by night
Mon 21 Oct 2013
at 21:27
  • msg #124

Re: Tech Lab

In reply to Kase,Emiko (msg # 123):

She immediately replyed to the com
I know your a busy man Admiral, look forward to receiving a gift when I see you in person. I'm certain youll be pleased. she then walked in the direction of the door.
after you Ensign.she said after stoping and guesturing justin to lead.
Justin Kase
player, 844 posts
Tue 22 Oct 2013
at 01:55
  • msg #125

Re: Tech Lab

In reply to Emiko Tanaka (msg # 124):

Justin nodded in responce to the Lieutenants prompt. With a measured pace he lead the way from the lab through several passages, accessing a lift then moved through the cabin deck to Emiko's allocated room. Pausing he turned and faced Emiko Here you are Lieutenant Tanaka. he informed stepping aside to allow her entry.
Emiko Tanaka
player, 37 posts
Engineer by day
Punk by night
Tue 22 Oct 2013
at 16:29
  • msg #126

Re: Tech Lab

In reply to Justin Kase (msg # 125):

Emiko entered her room. After about 10 minutes she left her room looking almost looking like a different person. She wore black boots that overlapped her blue jeans. Her blue jeans had a few holes which revieled red plad pajamas. The pants were held up by a purple belt with dull spikes on it.her T-shirt was compleatly black with a skull in the front, covered by an unzipped leather jacket. She walked out of her room shaking her head in an odd motion. This activated nano machines which gave her hair purple streaks and the appearance of purple lipstick and darker eyelashes.
So where to first Mr.Kase? I figured calling you this would be more appropriate since I'm off duty.
Justin Kase
player, 845 posts
Tue 22 Oct 2013
at 21:54
  • msg #127

Re: Tech Lab

In reply to Emiko Tanaka (msg # 126):

Justin was surprised by the Professors appearance Wouldn't have taken you as a Neopunk; then again it does explain the sudden rise in student affiliation at Kyoto University for the past three years. Wouldn’t know if there are any onboard or even where they’d hang out. he thinks before taking his hand held from a shirt pocket and taping several keys. This starts a search of ESN crew affiliations, which he'd focusing on Neopunks. Ah here you go there’s a LsL [aka Leisure Larry], Purplerain, Deathwish and Xfactor, these frequent the back of Mrs Maconicals Emporium he informs then adds That’s on the Rec deck would you like to visit there first.

to Rec Deck -->>
This message was last edited by the player at 21:54, Wed 23 Oct 2013.
Emiko Tanaka
player, 41 posts
Engineer by day
Punk by night
Wed 23 Oct 2013
at 16:34
  • msg #128

Re: Tech Lab

she shrugged at the question. sure. lets try and have some fun huh?
to rec dec---->
Emiko Tanaka
player, 57 posts
Engineer by day
Punk by night
Sat 9 Nov 2013
at 01:15
  • msg #129

Re: Tech Lab

Emiko didnt even bother to change back into her labcoat as she wanted to get to work before she forgot a detail. She put on her one of a kind helmet which emited a blue light when turned on. computer initiate virtual construction mode. everything from her point of veiw became a 3d grid. She then picked a randam cube within the grid with her finger and began typing onto a screen that popped up next to the "cube". As she typed a speare appeared. It then turned into a genaric looking rifle. The rifle changed as she contined to type little by little.
Emiko
Sat 9 Nov 2013
at 01:18
  • msg #130

Re: Tech Lab

  Some of the Lab Techs who were on Duty,  carried on with their  reseach...there were  Several  Drones  sitting on racks, different things being  worked on, for the delivery system of the  Newest ESN weapon
Emiko Tanaka
player, 59 posts
Engineer by day
Punk by night
Thu 14 Nov 2013
at 16:59
  • msg #131

Re: Tech Lab

In reply to Emiko Tanaka (msg # 129):

She exited out of the code screen. She looked at the floating virtual rifle for a good minute. It had a very strange look to it. It contained meny elements of a plasma rifle such as the barral and most of the "receiver" parts however the stock had qualities of an older hard round rifle, a bull pup configuration magazine weld. She the held on to the rifle which acted as a real item to her. She tested how comfortable it was to hold. To the average onlooker she was holding an invisable pretend rifle if they had no idea her helmet gave her the ability to see it. She then look for an assistant in the lab, excuse me,  but where could i get some the supplies to create a plasma rifle and some absolute zero point liquid helium?
Emiko
Thu 14 Nov 2013
at 23:52
  • msg #132

Re: Tech Lab

  The Tech  Looked up, and raised a  clear facemask. ..There  are some  refillable containers  at the back of the Lab..they are marked, if the Ceramic cap is  missing , it should be in the empty Rack....the Nozzles  for  refills are clearly  marked, and the Bottles  are colorcoded to the   Nozzle...don't mix them...as for Matierials,  Check through  the Red Door..that's where weapons  folks are working.
Emiko Tanaka
player, 63 posts
Engineer by day
Punk by night
Thu 21 Nov 2013
at 02:21
  • msg #133

Re: Tech Lab

thank you.she said making her way to the weapons room. After collecting the supplies she needed she started to she started piecing parts togethers as she let a machine create specific parts she could not simply collect.
Garrat Wolfrim
player, 130 posts
Sun 24 Nov 2013
at 01:37
  • msg #134

Re: Tech Lab

In reply to Emiko Tanaka (msg # 133):

   Garrat comes in rolling a cart with the heavy pulse rifle and the two remaining  munitions for the heavy rifle he used as a space marine.  He reads some manuels then leaves them open to key pages and starts imediatly with the guns.  His deft hands know their way around a bolt driver despite their size.  His work seems focussed on modifying the hand grips.
This message was last edited by the player at 15:31, Wed 27 Nov 2013.
Garrat Wolfrim
player, 174 posts
Wed 27 Nov 2013
at 10:10
  • msg #135

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 134):

 Hearing the request on the com Garrat immediatly put down his boat driver and stowed the equipment. "Crap."  He thought "I hadn't even gotten a notification on my room yet."  He was very aware of his uneven beard and hair in need of rebraiding.  Though his cloths were new and he'd probably had sonic showers, his leg was considered still healing when he walked with the Admiral just two hour's before so he hadn't been clearedfor wet showers yet.  [will change if Stefi says otherwise.] He checked directions and got under way at a trot. "At least the guy wasn't letting any grass grow."
This message was last edited by the player at 15:50, Wed 27 Nov 2013.
Admiral Hack
GM, 1461 posts
Wed 27 Nov 2013
at 16:28
  • msg #136

Re: Tech Lab

 Entering the   Tech LAb, walking through the doors looking down at a Vid Board, he sidesteps a Tech without really looking up, then  stops  by the entrance desk, he just says,..Dr Tanaka?

 the  SEC  woman at the desk Points  inside the LAbs, Hack enters, Looks around at the folks   bust working, moving  or writing on Greaseboards. He spots Emiko and Approaches her. He stands   there  for a second or two , until he is sure she is done ..'doing' what ever she was doing  and  clears his throat, Greetings , Dr. Tanaka?..I am Admiral HAck, Welcome  aboard the Hermes....I hope the... his  right hand  comes out  from behind his back, still holding the vid board  as he sweeps  it in the general direction of the LAbs,...labs are to your liking...I....have come to see what you have for us...we  are stopping  by Astra to aid the ground forces there, before our ...large  assault ....what do you have for us?....Dr. Largerson  has some of our new weapon agents, and wanted to try your  new delivery systems, before  we hit the  main objective?
Emiko Tanaka
player, 65 posts
Engineer by day
Punk by night
Mon 2 Dec 2013
at 17:26
  • msg #137

Re: Tech Lab

She had just finish puting apart a rifle she had a machine build for her. The "magazine" had been left out of it. She politely bowed to the admiral. we meet at last admiral, ive always wanted to meet you ever since you were first mentioned on the news...please forgive my apparel, i was in need of a change of clothes ever since i got here she said looking down at here clothes realizing she looked somewhat out of place especially considering she was in front of admiral hack. well admiral what you see me holding is perhaps a more proficienct  plasma rifle. its a Prototype so i dont want to risk it blowing up in a combatants arms, it needs testing. the idea is the best possible cooling, liquid helium which can reach the lowest possible temperature in a liquid state which cool the rifle. it has the abilities to fire plasma so fast it seems like a stream. this is all theoretical of course as i have not properly test it
Admiral Hack
GM, 1470 posts
Mon 2 Dec 2013
at 23:47
  • msg #138

Re: Tech Lab

  The Admiral Bows  in return  a small smile  as he waves his  hand id dismissal of her  clothing,...we  did not bring you here to walk a runway...though?..You may  take a shot at  the Fuji spring show, if we are here for it...

  He  looked at the rifle and  nodded, his lips pursed in  thought.in....something like 38 hours...we will be sending Troops  down on Astra  to help clean up pockets of  Demon survivors..be a good  time to test it....
Emiko Tanaka
player, 66 posts
Engineer by day
Punk by night
Wed 4 Dec 2013
at 08:20
  • msg #139

Re: Tech Lab

She pause for a moment to think about the proposal. mathematically it should work. I know from other peoples experience real combat is a different story. I would like to see how it holds up in combat but only volunteers who know the risks. if to much liquid heliem is ejected it could freeze the weapon, if not enough it could overheat or explode.
She then twitched her head in an od manner and raised her hand up with her palm up. A transparen "thing" climed up her leg to her opened palmed hand. The "thing" then dropped it cloak reviling itself as a six legged machine a diamater no larger than 3 inches. and this is "spy"-der 3.0. its moving parts are insulated with sound absorbing material. it can climb practically any surface and can clock. it can be remote controlled but I dare say its AI is superb. I originally wanted to test its clock by seeing you and seeing if your guards would see it but i didnt want to disturb you. you will be pleased with its ability for recon.she held it up as if it were a prized jewel she was showing off, she managed to hold back her smile.
Admiral Hack
GM, 1474 posts
Wed 4 Dec 2013
at 23:23
  • msg #140

Re: Tech Lab

  there was a bit of a snile as he Grossed  his arms. how many of those  do you have....Spencer  could use something like that on boarding  missions  we  could even give that a shake down, as we are going to be Hitting cities

 ..I will have Beth send Out  a COM message askign  for  Troops  who might wish to try the weapon.
Emiko Tanaka
player, 68 posts
Engineer by day
Punk by night
Thu 5 Dec 2013
at 04:15
  • msg #141

Re: Tech Lab

Her smile could not be hidden now as her pride started to swell. Just this one. i my resources were quite limited before i came here. but consider the machine, blue print and AI coding yours. As for the new plasm rifle im a bit worried but with any luck it will be tweaked to its maximum capability after a feild test or two. Just remember it takes magazines containing liquid helium and one of the side effects if fired alot is a high pitched voice...I dont quite know how some troops may take this.
This message was last edited by the player at 16:43, Thu 05 Dec 2013.
Admiral Hack
GM, 1475 posts
Thu 5 Dec 2013
at 17:34
  • msg #142

Re: Tech Lab

  With a chuckle Hack shook his head,we'll just have to make re-breathers a part of the kit...even if they fail to take care of that end?...it won't last Much Longer then  sucking in an oversized bearth from a party balloon...

 he Motioned to  the  work station..he tapped into the  Computer  and  stated,Hack Here....clear Ms Tanaka for  rollout of her Plasma weapon, i want a few of them on Astra....if they work, we  begin production on the   CAp ships, and send the Info to Fuji and  the Detla Planets..Understood?

 a man's voice  came on over the COM...Already Down, Admiral...your Code has been cleared. Ms Tanaka has thw wheel, she can start driving when she's ready..out...

  HAck bowed slightly to  Emiko,..there you go...don't  worry about Numbers..if we can get 6 or a dozen out there, that will be  plenty..until then, I can Contact Spencer to look for Volunteers..
Emiko Tanaka
player, 72 posts
Engineer by day
Punk by night
Fri 6 Dec 2013
at 07:39
  • msg #143

Re: Tech Lab

Thank you admiral. with any luck Ill have more supporting assets for you in the future. she bowed with a smile and immediately started creating copies of the plasma rifle.
Admiral Hack
GM, 1479 posts
Sat 7 Dec 2013
at 00:24
  • msg #144

Re: Tech Lab

..Carry on then  Doctor, and thank yuou...everything you can make, that  kills Demons and such faster..saves  more of our people.... He  Bowed  and  headed out the door....
Emiko Tanaka
player, 74 posts
Engineer by day
Punk by night
Sat 7 Dec 2013
at 06:55
  • msg #145

Re: Tech Lab

emiko plased the rifle in a scanner. The scanner then activated a machine which molded with lazers a copy of the rifle. After about about an hour of waiting 12 copies were made.Assistant, i need these rifles taken to any vulanteer who wishes to try this weapon on the field ASAP. If anyone has a question my com is opened she then placed the rifles on a table next to a rather large box holding magazines containing the liquid helium coolent.
This message was last edited by the player at 07:02, Sat 07 Dec 2013.
Xyran
player, 647 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 7 Dec 2013
at 07:27
  • msg #146

Re: Tech Lab

-----> From Black Hangar

Xyran arrived at the labs and approached an empty work station and placed his weapons on the workbench before flipping through some of his blueprints he had two things he needed to do and that's to convert the *Death Machine* back into a standard assault rifle and make the Sanri plasma shotgun smaller to make it more efficient for someone of his stature.

He glanced a look at Emiko he hadn't seen her around here before but then again there was still a good bit of people he didn't know here in the labs and it could very well be one of those situations.
Tech
Sun 8 Dec 2013
at 02:16
  • msg #147

Re: Tech Lab

  3  men came into the Tech Lab some 10 minutes after the announcement. 2  MArines and one  sailor. The Sailor stood  at PArade rest and said,we're hear about the   rifle testing?
Irina Tatyana
player, 499 posts
Combat Engineer
Marine, Corporal
Sun 8 Dec 2013
at 19:24
  • msg #148

Re: Tech Lab

Non-Com Quarters ---> Tech Lab

Irina strode into the lab in civilian clothing. She took a moment looking around, before heading over to where Xyran was working. The small group around Dr. Tanka earned a curious glance as she walked past. "Hey," She said with a casual nod, her hands thrust into her pockets. "I was wondering if I could take you up on that offer to work some magic with a metal etcher? If you're not to busy of course."
Emiko Tanaka
player, 75 posts
Engineer by day
Punk by night
Sun 8 Dec 2013
at 23:41
  • msg #149

Re: Tech Lab

Emiko finished a final inspection making sure each plasma rifle functioned correctly and the magazines making sure none leaked liquid helium. The sight of the green alien was new to her but she expected this much considering they were in space in a war that involved many races. The shotgun however caught her eye. Curiosity about the alien weapon had her attention for a few seconds. She was about ask about the shotgun but desided not to when a woman came in to speak to the alien. Her thoughts then went to her plasma rifle. She knew every weapon malfunctions but a malfuntion with plasma weapons could be catastrophic. echo, run a simulation of the  RFHC rifle prototype under various extreme environmental conditions. yes miss Tanaka. running simulation now.
Xyran
player, 648 posts
(Elghasek) *Ranger*
Marine, Corporal
Mon 9 Dec 2013
at 02:51
  • msg #150

Re: Tech Lab

In reply to Irina Tatyana (msg # 148):

Xyran stopped and turned when he heard Irina's voice, taking of his goggles before speaking, "For a friend i can always make time, what kind of work did you want me to preform?" he asked as he turned and prepared the metal etcher.
Garrat Wolfrim
player, 228 posts
Mon 9 Dec 2013
at 03:28
  • msg #151

Re: Tech Lab

In reply to Xyran (msg # 150):

flexing to get things done before the exercise.  I should be on time for current events here

  Garrat returns with three beat up amo containers, one looks partialy blown open from the inside.  He starts carefully removing large 8' bullet like munitions and rubbernecks on the plasma riffles.  "What are those?"
Emiko Tanaka
player, 76 posts
Engineer by day
Punk by night
Mon 9 Dec 2013
at 09:09
  • msg #152

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 151):

your simulation is complete. failure rates are at a fraction of a percent.  Ill leave the exact numbers on my screen interface for you to view.before she could look at the simulation results her attention turned to a very muscular man with a machanical arm who asked her about her rifle.
this is the RFHC prototype. its a plasma rifle with a high rate of fire. the magazines you see there hold the rifles cooling agent of liquid helium. its the only element that can reach the coldest possible temperature in a liquid state making it perfect for the job. the tricky part programming the chip in the rifle to eject the right amount of helium to cool it and....
Miss Tanaka, you are monaloging. her wrist tablet interrupted her mid sentence.
sorry. im just a nervous and anxious to see how it does in a field test coming up.
Garrat Wolfrim
player, 229 posts
Mon 9 Dec 2013
at 13:20
  • msg #153

Re: Tech Lab

In reply to Emiko Tanaka (msg # 152):

  "Wouldn't different temps and altitudes change how it reacts?  Tie it to a pressure indicator an see what happens.  Thats how we used it in our rail guns.  Are these Tesla or beam types?"
Irina Tatyana
player, 500 posts
Combat Engineer
Marine, Corporal
Mon 9 Dec 2013
at 18:58
  • msg #154

Re: Tech Lab

"Nothing complicated comrade," Irina said as she sat down at the table. "I just need it to say real across the fingers. Just like the old one. I'll pester you with more complicated requests once I sketch something out."

Irina had to suppress an urge to drool when she started to over hear snippets of Dr. Tanka's conversation. A new rifle that spat out beams of atoms so hot they couldn't be considered any of the three traditional states of matter. The Greek statue of a man standing next to the doctor barely registered in comparison to that. "Who's the chick with the new toy?" Irina asked.
Xyran
player, 649 posts
(Elghasek) *Ranger*
Marine, Corporal
Mon 9 Dec 2013
at 19:22
  • msg #155

Re: Tech Lab

Once he was finished preparing the etcher he carefully grabbed her metallic hand and set about adding the word *Real* across her fingers as she requested, it only took about a minute and the craftsmanship of the design was spot on perfect, "There that should do it" Xyran said as he put the etcher back down on the table.

"That girl i don't know who she is, never seen her around here before"
Xyran said in response to her last question.
Emiko Tanaka
player, 77 posts
Engineer by day
Punk by night
Tue 10 Dec 2013
at 01:46
  • msg #156

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 153):

I did. it held up okay but ive spoke to a few soldiers and i know second hand not everything that looks good on paper works in the field. that and im a lot better with robotics and AI systems. last thing i want is for the rifle to explode in the users arms.she then picked up a rifle and gestired an offer for the strong man to look at it. please take a look. I could use all the criticism i can get.
Garrat Wolfrim
player, 232 posts
Tue 10 Dec 2013
at 03:22
  • msg #157

Re: Tech Lab

"Hmmm, your expelling the liquid helium rather than recycling it?  That does cut down the size greatly but decreases it's use in long campaigns." He points out the emission vents "If you angle these forward there's less chance of over exposure to helium to the operator but the fact that you expel the helium at all may be your problem."
   Are ya relyin on the pacific heat of the helium to maintain it's temp or do ya cool it in storage.  Also if your gravity feeding it an not pressure feedin it your cgonna get unstable results.  That and the tank pressures' gonna be jumpin around so you have to compensate for that, an did your wrist tablet just bitch at ya back there?"
Farthen Menderas the 4th
player, 61 posts
Nicknamed, "Ripsaw"
Boarding crew, Corporal
Tue 10 Dec 2013
at 03:38
  • msg #158

Re: Tech Lab

Farthen walks in to the lab after deciding that his time could be put to better use than to sit on his arse all day doing didilly squat. "Oh hey Garret wacha looking at there. Looks somewhat like a helium based weapon of some kind. He then turns to the sciencey looking lady. "Do you by change has any mico charges and bio scanners nearby at the moment?"
Garrat Wolfrim
player, 233 posts
Tue 10 Dec 2013
at 04:44
  • msg #159

Re: Tech Lab

After having examined it closely Garrat looks up and says in a chipmunk voice "What gives you that Idea?"
Farthen Menderas the 4th
player, 62 posts
Nicknamed, "Ripsaw"
Boarding crew, Corporal
Tue 10 Dec 2013
at 04:58
  • msg #160

Re: Tech Lab

Farthen chuckles and grins "I over heard you guys talking about so it was pretty easy to figure out. That and there is a canister marked "Liquid He" on it."
Emiko Tanaka
player, 78 posts
Engineer by day
Punk by night
Tue 10 Dec 2013
at 23:51
  • msg #161

Re: Tech Lab

In reply to Farthen Menderas the 4th (msg # 160):
Actually its just the coolent. It how ever can fire plasma so fast it will seem like a stream of plasma she then turned to who she now figured out was garrat thanks to the man who said his name asking him about her weapon.well i initially wanted to do that and add a lot more bells and whistles but helium must be kept in a certain condition to remain at absolute zero and in a liquid state. recycling it would be a ad more moving parts, and one kink could equal a catastrophic failure. not to mention it would make the rifle a lot more bulky. it was hard enough figuring out the right amount of coolent to be eject at the right time, or at least it was the magic number within a lab setting.
Irina Tatyana
player, 502 posts
Combat Engineer
Marine, Corporal
Wed 11 Dec 2013
at 00:36
  • msg #162

Re: Tech Lab

As Xyran worked Irina was content to sit there flicking her lighter on, and off. The etcher against the metal of her hand was a little painful. It was very nearly the kind of pain that a proper tattoo gun brought. Almost. Like everything else with that hand it felt dull, and far off. It was like there was a glove on her hand she could never take off. Still it was enough that she had to make an effort to keep any hint of it off her face.

When Xyran finally finished she held her hand close, and examined the work in detail. "спасибо Comrade," Irina said. There was a pause as she kissed first *real,* then *pain.* "It's nice to have this put right. Again you have my thanks. Anyway I thought I heard something about plasma from that group. I'm think I'm going to go take a look see." With quick wink, and stood up.

"You weren't the only one to over hear some of that conversation," Irina said as she strode over to the group. She stuck out her newly engraved cybernetic hand to the doctor, "Corporal Tatyana ma'am. A pleasure to meet you. Since you all seemed to be butting in I thought I would join the party. Forget all the other questions. This is the most important one: Have you actually shot it yet?"
Garrat Wolfrim
player, 235 posts
Wed 11 Dec 2013
at 02:48
  • msg #163

Re: Tech Lab

'
Emiko Tanaka:
In reply to Farthen Menderas the 4th (msg # 160):
Actually its just the coolent. It how ever can fire plasma so fast it will seem like a stream of plasma she then turned to who she now figured out was garrat thanks to the man who said his name asking him about her weapon.well i initially wanted to do that and add a lot more bells and whistles but helium must be kept in a certain condition to remain at absolute zero and in a liquid state. recycling it would be a ad more moving parts, and one kink could equal a catastrophic failure. not to mention it would make the rifle a lot more bulky. it was hard enough figuring out the right amount of coolent to be eject at the right time, or at least it was the magic number within a lab setting.

Garrat scratches his head " Actually, You may be overcomplicatin it."
   "It just requires a better base design, Your already dealing with huge amounts of juice runnin through supercooled magnets, your just usin the helium to regulate the temp fluctuations."
    "The intense magnetic field it makes can be used to pull in all the electrons that make up the heat.  The heatin an coolin can be ordered in different parts to create their own convective current stimulated by density change caused by the temperature change."


    He shakes his head, ""I can kinda see how it would work, but weaponizin it's design  will take a really good processor, like an AI or somethin."  He glances at her wrist, a mild smile on his face. "it might be even more compact than this design. but you might need better heatsheildin.  Got any insulant type metals?"
This message was last edited by the player at 07:24, Wed 11 Dec 2013.
John Hunter
player, 519 posts
Wed 11 Dec 2013
at 06:16
  • msg #164

Re: Tech Lab

Garrat Wolfrim:
'<quote Emiko Tanaka>


Hunter decides to see what his friends are up to.
and uses his coms
" Xyran , Iriana you any where about and feel like spending time together"
Xyran
player, 651 posts
(Elghasek) *Ranger*
Marine, Corporal
Wed 11 Dec 2013
at 06:22
  • msg #165

Re: Tech Lab

Xyran sends a com message back to hunter 'Sure i'm almost done here in the tech labs getting my equipment in order... so where do you wanna meet?'
John Hunter
player, 520 posts
Wed 11 Dec 2013
at 06:24
  • msg #166

Re: Tech Lab

Xyran:
Xyran sends a com message back to hunter 'Sure i'm almost done here in the tech labs getting my equipment in order... so where do you wanna meet?'

 Hunter laughs "your choice friend as to where we meet and what we get up to."
"I just want to use up some time"


Hunter waits as his com goes off again the calls Xyran back, "sounds like I got elected"! Sgt Major wants my presence"
This message was last edited by the player at 18:57, Wed 11 Dec 2013.
Xyran
player, 652 posts
(Elghasek) *Ranger*
Marine, Corporal
Wed 11 Dec 2013
at 06:38
  • msg #167

Re: Tech Lab

'Meet me at the pulse club in one hour'

Xyran then called over an assistant to aid him in getting the Sanri shotgun cut down to fit his size, he had to get this done within the hour and the clock was now ticking.
This message was last edited by the player at 06:39, Wed 11 Dec 2013.
Irina Tatyana
player, 504 posts
Combat Engineer
Marine, Corporal
Wed 11 Dec 2013
at 16:36
  • msg #168

Re: Tech Lab

Irina stepped away form the table for a moment to answer the Comm message with one of her own. "Sorry Hunter I found someone with an experimental plasma rifle. I absolutely have to convince her to let me pull the trigger at least once."

Irina pulled out a cigarette, and her engraved lighter as she stepped back to where she had been a few moments earlier. She muttered quietly to herself when her first clumsy flick failed to produce a flame. Clearly focusing more carefully on the motions of her hand made a second, successful, attempt. Drawing the smoke deep into her lungs she stood their looking between the two talking heads. She was pretty sure she got the jist of what they where talking about, but the specifics went right over her head. After a few moments of listening she finally interjected, "Look plasma generator design is way over my head. So far be it for me to tell you how to do your job. I've picked up a few things during my time in the core though. One of them is you can either shit, or you get off the can. If that rifle still needs it's insides mess around with. Keep messing around. If you're looking to stress test it thought. Well lets just say I know a thing, or two about guns, combat, and breaking stuff. That, and a marine is always happier to find a problem with a weapon on the rifle range than in the middle of combat."
Garrat Wolfrim
player, 238 posts
Wed 11 Dec 2013
at 17:06
  • msg #169

Re: Tech Lab

In reply to Irina Tatyana (msg # 168):

Garrat raises an eye at Irina, "She seems to have gotten the info in on how they're shootin but I'm good fer testin myself. What's the most important thing to you about a weapon in the field?"
Emiko Tanaka
player, 79 posts
Engineer by day
Punk by night
Wed 11 Dec 2013
at 19:04
  • msg #170

Re: Tech Lab

nice to meet you tatyana. To answer you first question, i have fired it. Of course this was here in the lab where i could not stress test it and i seems to function right. she then turned to who she thought of as the techno vicking until she figured out his name. well its possible. id probably have to add a back pack attachment to get it the way i want it though. I would not want to give up the comfort and easy feel of the rifle.

She then made sure to face both the "techno vicking" and irina. by all means. push the limits.she placed a box of coolent mags in front of them and handed irina a rifle.
Garrat Wolfrim
player, 240 posts
Wed 11 Dec 2013
at 19:22
  • msg #171

Re: Tech Lab

Emiko Tanaka:
nice to meet you tatyana. To answer you first question, i have fired it. Of course this was here in the lab where i could not stress test it and i seems to function right. she then turned to who she thought of as the techno vicking until she figured out his name. well its possible. id probably have to add a back pack attachment to get it the way i want it though. I would not want to give up the comfort and easy feel of the rifle.

She then made sure to face both the "techno vicking" and irina. by all means. push the limits.she placed a box of coolent mags in front of them and handed irina a rifle.

  " Size is always a problem, an most of our stuff is much bigger than yours.  Names Garrat,  an yours?"
Irina Tatyana
player, 506 posts
Combat Engineer
Marine, Corporal
Wed 11 Dec 2013
at 19:29
  • msg #172

Re: Tech Lab

Irina takes a moment to look Garrat over. If anything from the mans wounds, muscles, or height surprise her she keeps it from reaching her face. Craning her neck back more then usual she looks him right in the eyes. "I'm Russian," Irina says playing up her accent up a little, "We like things simple, and deadly. Simple is good. It's more reliable, easier to fix, and easier to make. While deadly, well deadly is always good." At that she flashes Garrat a smile befitting a wolf.

When Dr. Tanaka offered Irina the rifle she took it with same care, and love as if it where her own child. "Oooh you are one naughty girl aren't you," The Russian said in a sultry tone as she ran a hand across the casing. Still not taking her eyes off the weapon Irina turned to Tanka, and asked, "Is there a range in here, or did you head up to the rifle range?"
Garrat Wolfrim
player, 242 posts
Wed 11 Dec 2013
at 19:42
  • msg #173

Re: Tech Lab

In reply to Irina Tatyana (msg # 172):

" Simple is good when you're building your own weapons "  Garrat says placing his "side arm " on the table.   "But ya gotta be able to service what your issued, an I've had to field strip more than one plasma rifles in my day.  I don't know much beyond the basics parts, but that's enough for a long campaign."
Emiko Tanaka
player, 80 posts
Engineer by day
Punk by night
Thu 12 Dec 2013
at 17:55
  • msg #174

Re: Tech Lab

Tanaka pointed to an empty space with a table and a block of damaged material, on the other end was a stand with meny clamps. ive been using that over there. however with the clamp i could not miss the target. im sure the block can take a few more hits im not trying to put your marksmanship in question but if if you miss you could damage lab equipment. she then looked at garret.
and to answer your other question yes, I want to see how it fairs in the field. thats the best test for the rifle.
This message was last edited by the player at 03:58, Fri 13 Dec 2013.
Garrat Wolfrim
player, 247 posts
Fri 13 Dec 2013
at 05:01
  • msg #175

Re: Tech Lab

In reply to Emiko Tanaka (msg # 174):

"Well it ain't quite ready for that just yet.  If you want I can..."  he looks down at his communicator "Damn  Evols are startin early" Ha quickly stows his project, sets his crutch with it and jogs as best he can to the hanger.
Xyran
player, 655 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 13 Dec 2013
at 05:40
  • msg #176

Re: Tech Lab

After finishing his weapon upgrades for the death machine he walks over with his weapon in hand, "Irina if your serious about firing the thing, and ill start the labs test range" he could very well test one of them if he choose but in all honesty he wasn't really interested.
This message was last edited by the player at 05:41, Fri 13 Dec 2013.
Irina Tatyana
player, 507 posts
Combat Engineer
Marine, Corporal
Sat 14 Dec 2013
at 00:08
  • msg #177

Re: Tech Lab

"You bet your green ass I'm serious," Irina said just before her watch began beeping. She leveled a murderous gaze at the time piece. "It's going to have to be quick though. I have places I need to be soon."

Irina followed Xyran to the labs range. After a few minutes setting up she was knelling rifling in hand. Lining up the sights on the metal plate down range she gently squeezed the trigger. A brilliant beam of light sprang out of the barrel. It was so bright Irina found herself blinking away tears. Her arms, bare to expose her ink, stung from the heat. Any doubts about the weapons power where swept aside when the beam struck the plate. The plate began to turned red, and sparks flew. While tiny rivulets of molten metal dripped to the floor. Irina finally let off the trigger. Despite the hiss of helium venting the gun had grown noticeably warmer.

"Oooh, I have got to get me one of these," Irina said with a giant grin. "You're going to have to issue some sun glasses to go with that thing though. I can still see the after image of that beam. Extra water would probably be a good idea too. Thing runs hotter than even a heavy pulse rifle." Glancing down at her watch she grimaced. "Well I would love to stay, and help you test this thing some more. I'm afraid I really do have to run. Until we meet again doctor." With that Irina tenderly returned the prototype to the doctor, and turned to leave.
Tech Lab ---> Smaller  Actions
Xyran
player, 657 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 14 Dec 2013
at 06:49
  • msg #178

Re: Tech Lab

Xyran watched the results with interest before heading in to clean up Irina's mess, once finished he resets the range for three demon size targets to ping up and prepares the improved *death machine* to fire.

The target's ping up and Xyran begins to unload the entire 100 round energy cell between each and everyone of them and once out of charge he flips on his plasma shotgun attachment and fires off two quick bursts at the heavily armored target, during the shotguns cool down however he let the weapon fall to his side supported by the carrying strap and pulled out both of his Mull six barrel handguns from his shoulder holster and unloaded the entire 6 shot clip into the heads of the two lesser armored targets.

As he turned away from the smoldering remains of what was three demon dummie targets another human sized one popped up.

Xyran out of reflex when he heard the target ping up spun around and flung his combat knife all in one fluid motion across the range directly into the throat of the human size target.
Emiko Tanaka
player, 81 posts
Engineer by day
Punk by night
Sat 14 Dec 2013
at 18:41
  • msg #179

Re: Tech Lab

Emiko nodded in approval as tatyana fired her weapon. However xyrans action were that of a bad ass. She could only stand in awe at his actions.
Tech
Sun 15 Dec 2013
at 01:41
  • msg #180

Re: Tech Lab

 As the smoke  Cleared , one of the older Tech-mates Turned on the vents.  The Younger one said,...geeeezzzz....

 The older   one shrugged  as  he started to clean the area outside the shooting..that, he was leaving  for XY.  He  said to the younger man,..yep..makes  alot  of noice...and damn good against Dummies....don't think  you'll see many Demons , just standing there  though...
Emiko Tanaka
player, 83 posts
Engineer by day
Punk by night
Sun 15 Dec 2013
at 17:43
  • msg #181

Re: Tech Lab

Now that the tech lab cleared out some she began doing some paperwork on her spy-der drone, which she commanded to come to the desk she used.well little guy. you are now the property of the ESN.as she sent the work via echo her tablet despite the irony that the paperwork was paperless.she then turned the small robotic spider  off and placed it in a box with matching lable. She then put the box in storage for anyones use and left the lab. to rec deck-->
This message was last edited by the player at 17:44, Sun 15 Dec 2013.
Xyran
player, 658 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 15 Dec 2013
at 22:51
  • msg #182

Re: Tech Lab

Xyran reloaded all his weapons and looked around, noticing no one else was in the area... sighing he packed up the death machine and brought it back to the QM he then headed back to his room to change into something nice then from there he made his way down to the Pulse club.

-------> The Pulse
Emiko Tanaka
player, 90 posts
Engineer by day
Punk by night
Sun 22 Dec 2013
at 03:22
  • msg #183

Re: Tech Lab

from officers quarters-->
Emiko woke up from a long slumber. She laid in bed for about a half hour before even sitting up to get her day started. She hated waking up in the morning though there was no such thing in space. She put on her lab uniform and headed to the tech lab with herbal tea in hand and an irritated sleepy look on her face. She sat down at an open desk and began to pretend to read paperwork as she sipped her tea.
Emiko Tanaka
player, 91 posts
Engineer by day
Punk by night
Tue 24 Dec 2013
at 04:28
  • msg #184

Re: Tech Lab

after a while she slowly came back to life. She eventually put her computer/helmet on. computer activate virtual blueprint mode.the program was running but she didnt know where to start. She typed in some basic code but the simulation didnt show anything.
Emiko Tanaka
player, 93 posts
Engineer by day
Punk by night
Sat 28 Dec 2013
at 16:48
  • msg #185

Re: Tech Lab

Emiko continued to type in code. A 6 foot humaniod began to shape up. The more code she added, the more detailed the humaniod got. She then opened up a second window showing a 3d schematic of the current missile size drone next to the schematics of her spy-der drone.
Emiko
Sun 29 Dec 2013
at 00:06
  • msg #186

Re: Tech Lab

 There is  a clearing of the throat behind  her. A fellow in a Lab coat smiles  when she turned,..Hello Doctor?..We had a Message in the Labs  about you working on the Drones?..I was supposed to come ehre and ask if you wanted us to being one  over for you to play with?
Emiko Tanaka
player, 96 posts
Engineer by day
Punk by night
Thu 2 Jan 2014
at 16:51
  • msg #187

Re: Tech Lab

In reply to Emiko (msg # 186):

She continued to add code to both windows,more so with the humanoid machine since it was made from the ground up. sure thing. i will have to get it eventually
Emiko Tanaka
player, 97 posts
Engineer by day
Punk by night
Sat 4 Jan 2014
at 08:07
  • msg #188

Re: Tech Lab

In reply to Emiko Tanaka (msg # 187):

Emiko was now in the final stages of the humanoids machines blueprint, mainly adding detection devices such as thermal vision, sonar detecter ect. The humanoids head resembled that of a human skull with the exeption of a tube in its mouth which led to a tank in the torso,a flame thrower would be noticed to even the most basic engineers. The torso was simply reinforced with armor. The arms were basic with the exeption of the hands which mirrored a humans. The legs bent in the same manner as a hamans but the shin and calfs had treads so the machine could get on its knees and roll.

The drone was a different story. Incorperating the spy-der drones cloaking technology was not an easy task. Not only that but hiding its heat signature and other indications of its presance was slow tedious work with lots of simulated trial and error with different divices on and off including the cloak.
Emiko Tanaka
player, 98 posts
Engineer by day
Punk by night
Mon 6 Jan 2014
at 01:42
  • msg #189

Re: Tech Lab

emiko uploaded the blueprints onto a machine to build each part of the humaniod machine. She then retrieved a standard drone with the help of the assistant. She then began installing the spy-der drones cloaking device.
Emiko Tanaka
player, 99 posts
Engineer by day
Punk by night
Tue 7 Jan 2014
at 15:50
  • msg #190

Re: Tech Lab

installing the cloaking device was a slow process. Everything had to be put in a specific place. To work properly and to make room for anti-detection devices. Then testing pointed out that it was not perfect but compared to the other drones it was far more stealthy.
Emiko
Wed 8 Jan 2014
at 00:01
  • msg #191

Re: Tech Lab

 one  of the  TECHs  came over  as she worked,...how many of those  will you be  able  to make use of, for Astra...I am assuming   The Admiral wants to use that as a Test...
Emiko Tanaka
player, 100 posts
Engineer by day
Punk by night
Wed 8 Jan 2014
at 04:14
  • msg #192

Re: Tech Lab

In reply to Emiko (msg # 191):

The drone on the table looked to be made of water,transparent but not invisible. maybe 2 or 3 if i had 24 hours. perhaps more if i gave instructions to a machine. she replyed keeping most of her attention to the drone.
Emiko
Wed 8 Jan 2014
at 04:26
  • msg #193

Re: Tech Lab

  The Tech, Picked up a  Vid Board  and tapped a few things out,well Ma'am?..You'll be lucky to get that...the 12  hour  clock is about 7 hours  away from chiming.....Maybe?..If you can get  at least 2...to use on Astra...You'll have  another  24 hours  before  we reach our  MAin Objective...wherever the  9 hells, that is...
Emiko Tanaka
player, 101 posts
Engineer by day
Punk by night
Fri 10 Jan 2014
at 07:37
  • msg #194

Re: Tech Lab

she nodded and continued working.7 hours huh, im going to loose some sleep but ill see to it that its done. she then continued to work on the drone. She knew she would be tired of the lab by the time she was done but she knew what she was in for when requesting the job, loosing a little sleep could potentially save lives so she put everything she had into finishing the drone and making an exact duplicate.
Emiko
Sat 11 Jan 2014
at 01:14
  • msg #195

Re: Tech Lab

  The Tech watched  her  for a Moment then added,Ma'am?...we have a few  folks  around here  who's  job it is to help you?...Just  let us know...
Emiko Tanaka
player, 103 posts
Engineer by day
Punk by night
Sat 11 Jan 2014
at 05:02
  • msg #196

Re: Tech Lab

Tanaka checkled to herself. I keep forgetting i have people to help. didnt quite have the same resources back on earth. by all means ill take all the help i can get. she the went right back to the drone. Her parts for the humaniod machine were finished a few minutes later but she simply put them on a spare table and focused on the drones. The first drone was finished soon after. The second drone only took hours thanks to the team and the lessons learned from the first drone.
Emiko Tanaka
player, 104 posts
Engineer by day
Punk by night
Sat 11 Jan 2014
at 18:48
  • msg #197

Re: Tech Lab

The drones were now complete All she had to do was turn them in. With the help of tech team she had the drones put on carts and pushed to the hanger. good work everyone. i could not do any of this without your help. she then politely bowed then left the tech room accompaning the drones. to hanger -->
Garrat Wolfrim
player, 388 posts
Sat 11 Jan 2014
at 23:57
  • msg #198

Re: Tech Lab

In reply to Emiko Tanaka (msg # 197):

  Shortyl bafore she leaves, Garrat comes in in full body armor with his helmet under his arm and a heavy pulse rifle on a strap over his shoulder. "Did you manage to make a field version of that plasma rifle for Astra?"
Emiko Tanaka
player, 107 posts
Engineer by day
Punk by night
Sun 12 Jan 2014
at 00:24
  • msg #199

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 198):

Before she left the room she promply replyed.
yes. I had them distributed. there should be a few in the armory with all the other gear.
Garrat Wolfrim
player, 390 posts
Sun 12 Jan 2014
at 00:43
  • msg #200

Re: Tech Lab

In reply to Emiko Tanaka (msg # 199):

Garrat nods "Thanx, I brought my Gauss Rifle in for you to look at earlier but you seemed busy with your spider droids.  I pitched in with your techs but I only had a little time."  he knocked on his armor "gettin fitted for armor when your my size ain't no picnic, an I had to grab some shut eye before I hit the sand.  If you have a little time after the planet is secure, I ejected my antimatter cores just before my crash there and it might be nice to retrieve them.  Would you like to help me look 'em up?"
Emiko Tanaka
player, 110 posts
Engineer by day
Punk by night
Mon 13 Jan 2014
at 07:53
  • msg #201

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 200):

sure, I would not mind getting a look at it in the process.
she then gave a nod as she rushed out the door.
Garrat Wolfrim
player, 399 posts
Mon 13 Jan 2014
at 08:07
  • msg #202

Re: Tech Lab

In reply to Emiko Tanaka (msg # 201):

I sure hope so.  I know the basics on them but I need help getting them working after they purged.  By the way, I hope you don't mind.  I threw together one of your spiders with minimum bells and whistles in case I need something like it down there.It's funny,  I have both a good an a bad feeling about this operation.   Well I better go track down a plasma rifle.   Call on ya when I have time. "
He looks at the robot she's making and smiles. "If you have time latter swing by the QM and take a look at my gear.  I think you'll find it interesting. "
This message was last edited by the player at 09:26, Tue 14 Jan 2014.
Emiko Tanaka
player, 120 posts
Engineer by day
Punk by night
Wed 22 Jan 2014
at 19:51
  • msg #203

Re: Tech Lab

After a long randam walk in an attempt to be rid of her concern she made it back to the lab. She took a seat at a desk and began reviewing blueprints of her latest creations, though it was to late for any changes to be made.
Emiko Tanaka
player, 121 posts
Engineer by day
Punk by night
Fri 24 Jan 2014
at 09:46
  • msg #204

Re: Tech Lab

After a while curiosity wast starting to creep onto her. How was her prototypes preforming? She hesitated to go to the war room to find negitive results but she could not help but wonder. She toyed around the idea of going to the war room to see the results if any.
Emiko Tanaka
player, 122 posts
Engineer by day
Punk by night
Sat 25 Jan 2014
at 05:46
  • msg #205

Re: Tech Lab

In reply to Emiko Tanaka (msg # 204):

Curiosity finally got the best of her. She made her way to the hanger.
Garrat Wolfrim
player, 582 posts
Thu 20 Feb 2014
at 03:32
  • msg #206

Re: Tech Lab

Garrat shows up and talks to one of the technicians there.  "Whose permission do I need to use this labs resources to do extensive modification on my pulse riffle?"
Garrat
Thu 20 Feb 2014
at 23:08
  • msg #207

Re: Tech Lab

  Lab Coats are everywhere, as well as some Laborers who are lifting, setting things  up...hauling away failed experiments .

   A fellow with  a Vidboard  See  Garrat, his  eyes  searching for a name tag,...depends  what you want to do, Sir. The QM needs to ok weapons... Tech experiments  need to be cleared through the Commander.
Garrat Wolfrim
player, 593 posts
Fri 21 Feb 2014
at 21:42
  • msg #208

Re: Tech Lab

In reply to Garrat (msg # 207):

Garrat nods "Thanx," and immediatly callss out to the QM over the com. "Sir, I want to modify my pulse riffle to have a twelve guage shot gun attachment and the folks at he tech lad require your permission to let me use their facilities.  May I have it?"
Garrat
Sat 22 Feb 2014
at 00:08
  • msg #209

Re: Tech Lab

..QM  here...yeah..but  make sure you don't  strip down more then two working  weapons ta do it...I like  us to have a ready supply of  workin' guns..
Garrat Wolfrim
player, 594 posts
Sat 22 Feb 2014
at 01:01
  • msg #210

Re: Tech Lab

In reply to Garrat (msg # 209):

  "I can fabricate fire arms, it's energy weapons I have a lousy time with buildin from the ground up. Speakin of which, A" he gives a long explaination that gets translated as "zip line" "would've been a big help on the last mission.  Ya got anythin to launch those or do I need to hit the drawin board?"
Garrat Wolfrim
player, 597 posts
Sun 23 Feb 2014
at 04:30
  • msg #211

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 210):

 Garrat Waits for the quartermaster to respond
Garrat
Sun 23 Feb 2014
at 04:34
  • msg #212

Re: Tech Lab

 ...all we have is LAunchers  for Grapples...Energy weapons?.. we have  Pulse Guns, and the Doc's beem working on Plasma Guns...Techs  are working on those Plasma grenades...
Garrat Wolfrim
player, 598 posts
Sun 23 Feb 2014
at 05:20
  • msg #213

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 211):

" Sounds like I better come up with somethin there.  I get the feeling we're going to have a lot more smash and grab in the future." Garrat thinks a moment. "I'll bring  you a plan for your approval latter."  He turns to the tech. If he is still looking for my tag I ID myself as Sargent Wolfrim.  "I understand I may still be on unknown status but I need a tablet with a good 3-D design program on it with schematics for my pulse rifle, as well as schematics for a pump action shut gun, and a clip loaded automatic...both twelve guage.  I will submit any equipment I'm using to inspection on a daily bases.  I'm sure you have techs that can make sure I ain't up to anything nepharious."
This message was last edited by the player at 07:29, Sun 23 Feb 2014.
Garrat Wolfrim
player, 603 posts
Mon 24 Feb 2014
at 06:25
  • msg #214

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 213):

 Accepting the tablate when was brought to him, Garrat thanked the tech and wandered off to the flight deck to look at the stars a bit before turning in.
Xyran
player, 909 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 8 Jul 2014
at 15:37
  • msg #215

Re: Tech Lab

-----> From Med Lab

After his extended visit in the Med Lab getting treated he made his way down to the tech lab to put in a few more hours of work. Upon walking in he gives Alfred a small wave and moves to a empty work station and turns to the tech next to him, "It's been one hell of a week i tell you, getting spiked in the chest by EDT and now the docs are telling me that im getting younger by the hour... its just crazy stuff" Xyran then pulled out his Mull six barreled handgun and contemplated how he could improve on it or how he could build more.
Xy
Tue 8 Jul 2014
at 16:37
  • msg #216

Re: Tech Lab

  Afred came pover in a bit. Looking at the Mull pistol,..You know? Those  are great for people who can't shoot straight...  he grins

 ..You look a little better then the last time you were here?, Must have taken good care of you in the Med-Tech  Lab
Xyran
player, 910 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 8 Jul 2014
at 17:01
  • msg #217

Re: Tech Lab

Xyran stops and crosses his arms as he looks at Alfred and chuckles, "And i assume you have a better compact hard hitting handgun that won't break my wrist due to insane recoil when its fired quickly from its holster?" he asked the Mull Six barrel was more or less a compact pulse shotgun in pistol form.
Xy
Tue 8 Jul 2014
at 17:42
  • msg #218

Re: Tech Lab

 Alfred shakes his head,,,don't look at me. I just build the stuff, its up to the others to use them...My sidearm is  a Pulse gun.
Xyran
player, 914 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 11 Jul 2014
at 06:56
  • msg #219

Re: Tech Lab

Xyran then looked over back to the pistol then to Alfred, "Its more or less a one hitter quitter on most demons and EDT, easy to draw from the holster and fire in one swift motion... that aside however what new gadgets have you been working on here in the labs?"
Irina Tatyana
player, 729 posts
Combat Engineer
Marine, Corporal
Sun 20 Jul 2014
at 05:31
  • msg #220

Re: Tech Lab

QMs Lockers ---> Tech Lab

Irina strode into the lab casting her gaze around for a moment before focusing on a nearby tech. "Excuse me comrade. Have you seen Xyran around here lately?" The feisty bomb tech asked impatiently tapping with one foot.
Irina
Sun 20 Jul 2014
at 05:35
  • msg #221

Re: Tech Lab

 The Fellow in the lab Coat thought  for a Moment,..I think he went to check on some tests at the Med Lab. At least that is where  i thought he  was going...I am assuming he'd be back here soon, he was working at that station over there...  he points.

 ..be  quicker to COM him..no?
Xyran
player, 917 posts
(Elghasek) *Ranger*
Marine, Corporal
Sun 20 Jul 2014
at 07:28
  • msg #222

Re: Tech Lab

Xyran came around the corner just as the tech finished speaking, "That wont be necessary" he says in response to the tech.

Xyran then turns his head to Irina the first thing new was that he looked much younger probably 9-10 years younger then the last time they saw each other, "Hello there friend what can i do for you?" He asked a small smile on his face.
Tech
Sun 20 Jul 2014
at 11:55
  • msg #223

Re: Tech Lab

 The Lab Coat fellow , nodded with a smiel and   went back to where he was going.

  there were folks working in the labs, but the  work did not seem as  intense, as it was  on the way to  fight the demons.
Irina Tatyana
player, 730 posts
Combat Engineer
Marine, Corporal
Tue 22 Jul 2014
at 06:42
  • msg #224

Re: Tech Lab

Irina did a bit of a double take at the sight of Xyran. "What is going on with you comrade?" She asked, "Are you in the process of molting, or something? This pick, and choose shit with your age is messing with my head." Irina frowns, and gives the Ranger a concerned look. She hesitates for a moment before adding, "It's nothing serious is it?"

After a few "Anyway I wanted to see if that offer to do more tattoos for my hand was still open. I finally got around to nailing down what I want etched into the metal." With that she pulls a piece of paper out of her back pocket, and unfolds it. The image that is revealed is one of the Eagle form the ESN marine core symbol. It's wings are flung wide. Beneath it is the Verg. Battered, and on the edge of breaking in two. Each end of the ship is gripped tightly in the eagles claws. The date of the battle is inscribed in a half circle below the drawing, while in a half circle above it are the words Бой Хардер.
Xyran
player, 919 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 25 Jul 2014
at 05:07
  • msg #225

Re: Tech Lab

Xyran crosses his arms, "According to the doctors im actually getting younger due to all the angel medicine they pumped me back on the blue moon... to be honest ive never felt better I feel like im back in my prime again"

Xyran then requested the piece of paper to look at, "This wont be a problem aside from the time frame, it seems like were going back to Astra to finish the job once and for all"
Garrat Wolfrim
player, 1103 posts
field engineer
Fri 25 Jul 2014
at 12:25
  • msg #226

Re: Tech Lab

In reply to Xyran (msg # 225):

Garrat came from another part of the tech lab where he had been lazer casting the components for the big shot.  He had two Occui assault pulse riffles and was moding them to work like single handed carbines.  He'd restructured the grips And trigger mechanism to his hands and asked Xyran's help in shortening the barrel length.
Irina Tatyana
player, 731 posts
Combat Engineer
Marine, Corporal
Sat 26 Jul 2014
at 07:24
  • msg #227

Re: Tech Lab

"Well I'm glad to hear you are doing better. I can tell you we where all worried when you took that last round. Now then we better get started comrade. I would hate to hit Astra without something to commemorate our last visit," Irina said as she gave Xyran a pat on the shoulder. "Come on you can tell me about your daughter while you work. I'm sure you two have had a lot of catching up on."
Garrat Wolfrim
player, 1106 posts
field engineer
Sat 26 Jul 2014
at 08:31
  • msg #228

Re: Tech Lab

When Garrat heard the count down start, he called Ajax on the com.  "Better wind up so we can get them up here, smoothed, coated, greased, and assembled.  Looks like this gun is gonna be tested in the field."
Xyran
player, 920 posts
(Elghasek) *Ranger*
Marine, Corporal
Sat 26 Jul 2014
at 16:52
  • msg #229

Re: Tech Lab

In reply to Irina Tatyana (msg # 227):

Xyran turned his head to Garrat that requested his assistance with some task, "You will have to wait a bit Garrat im currently preoccupied"

Xyran then grabbed the etcher and the other materials he would need for the project then grabbed her mechanical hand and started working looking periodically from the arm to the picture to make sure everything was correct, "To be honest we haven't really spoken all that much she has been pretty busy with her projects... however if you have questions ill do my best to answer them"
This message was last edited by the player at 19:00, Sat 26 July 2014.
Irina Tatyana
player, 733 posts
Combat Engineer
Marine, Corporal
Mon 28 Jul 2014
at 05:20
  • msg #230

Re: Tech Lab

Irina looked mildly stun, and just stood their blinking at Xyran for a moment. "Oh well," she said as she shoved her hands into her pockets. "I just figure the way you had been talking about her. That you would have made it more of a priority to catch up with each other." The demolition expert hesitated for a moment before adding, "We're going to be making planet fall in, what, 30 hours. The last time you went out you almost died comrade. I know it can be hard to face that, but you can't afford to take this lightly." She said clenching her right hand.

Before Irina could say anything else her comm beeped. Looking down at it Irina muttered, "Дерьмо." Her features soured, and she turned to leave. "Somethings come up. I have to go. We'll pick this up later."

Tech Lab ---> Sec Office
Garrat Wolfrim
player, 1112 posts
field engineer
Mon 28 Jul 2014
at 14:07
  • msg #231

Re: Tech Lab

In reply to Xyran (msg # 229):

Garrat nods, "At your convenience sir." he then checks to find some of the pieces are done.
  He starts a plasma nitriding process on them, probably a modern version of the tenifer treatment process that seemed strangely familiar to him when he looked it up.

    (Techy talk for using technology to more than double the surface strength of the already superior angel steel, and making it far better at resisting heat and chemicals.)

   Garrat is used to working quickly and efficiently in a way most cannot achieve but he trades it in for quality.  This gun will not fail to workmanship.  He'd already had the tech decks engineering program virtual fire it thousands of times and had it all calculated down to the microb level of the lubricant while maintaining a robust battle hardiness that can take hits without jamming.

  When Ajax arrives he discusses the load out.
This message was last edited by the player at 04:48, Tue 29 July 2014.
Xyran
player, 922 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 29 Jul 2014
at 17:22
  • msg #232

Re: Tech Lab

When Irina left the room Xyran sighed heavily, 'Damn your right... i need to go talk to her' He then asked a tech to go and assist Garrat on his behalf Xyran had a new task that took priority.

With that he heads on out to find his daughter.

----> To Hanger Dec
Ajax Benjamin Rush.
player, 141 posts
Mech Rider of "Liberty"
Petty Officer 1
Fri 8 Aug 2014
at 21:52
  • msg #233

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 231):

(Flex time)
Ajax enters the Lab and looks around for his big Viking friend:
"Hey Garrat! Sorry I got caught running around on other projects, I think I met myself in the hall on the way here! ...How is it going on the "Big Shot"?
Ajax Benjamin Rush.
player, 144 posts
Mech Rider of "Liberty"
Petty Officer 1
Sat 9 Aug 2014
at 23:44
  • msg #234

Re: Tech Lab

Ajax listened as Garrat explained his high-tech Viking metal-finishing process on the big gun.
"Hmmm I see... That's a fine looking barrel there! ... You really have fancied it up big guy! I would have just used plain old balistic steel...
I imagine that should handle a lot more chamber pressure than what I had in mind."


Ajax turned to the Tech Xyran had assigned to Garrat: "NOW how do we go about constructing some Cannister rounds for this little baby? I need 2 gallon shot shells of 8 inch diameter, ...well wait lets measure the breach again just to be sure."
Garrat Wolfrim
player, 1116 posts
field engineer
Sun 10 Aug 2014
at 19:14
  • msg #235

Re: Tech Lab

In reply to Ajax Benjamin Rush. (msg # 234):

   "Actually the barrel is bullistic steel.  This hardening process has been around for your people since your 20th century, this is simply the refined version of it.  It makes the reloading system smoother, less likely to jam an significantly decreases the wear and tear on a gun this size."
   "Now I've started production on three munitions. The system can feed two dozen shots of your standard shells plus four each of two types of specialty shells but they require manual cocking from your arm.  I took the liberty of making a large exploding fragmentation shell and am finishing a simple bug BBQ shell that spirals down the tunnels spraying flame thrower gel along the walls and everything unfortunate enough to be there.  It's assembly time.  Let's get this puppy together."
This message was last edited by the player at 19:48, Sun 10 Aug 2014.
Ajax Benjamin Rush.
player, 148 posts
Mech Rider of "Liberty"
Petty Officer 1
Mon 11 Aug 2014
at 03:28
  • msg #236

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 235):

"Oh you guys already have the Shells started! GREAT! Our time is getting short..."

"Uuhh... Bug BBQ Shell? ...DAMN that sounds great!"
Ajax smiled as he stretched his broad shoulders and stifled a yawn, then reached for the Gunsmithing tools.
Ajax continued talking as he began working: "I've got a batch of 4-sider shot being poured about now in the Foundry,
so we can get those basic shells done soon I believe."

"Have you calculated the powder charge these BBQ shells need? ...We using a slower burning powder charge do ya think? They don't need much velocity..."

Techs
Mon 11 Aug 2014
at 05:14
  • msg #237

Re: Tech Lab

  two Techs   looked at each and   smiled as Garrat spoke of a spiraling Shell that spewed  Flamethrower Gel. They Took of they aprons as they chuckled and ehaded out the door to grab some supper.
Garrat Wolfrim
player, 1117 posts
field engineer
Mon 11 Aug 2014
at 06:59
  • msg #238

Re: Tech Lab

In reply to Ajax Benjamin Rush. (msg # 236):

Garrat looks after the techs with an odd expression.  "Actually, using a shot gun barrel without rifling I needed to put twisting grooves along the sides of the shell in order to use the escaping gases to give it a spin.  This already drops the anticipated mach numbers of 1.75 by .25 to .40.  The super heated gas however ignites magnesium strips in the gas groves.  As these burn off they unplug holes in the side and the centrifugal force of the spin does the rest.  The gel starts spewin out about thirty meters out and continues for another hundred meters or so before runnin out and dropping off.
Ajax Benjamin Rush.
player, 149 posts
Mech Rider of "Liberty"
Petty Officer 1
Mon 11 Aug 2014
at 20:09
  • msg #239

Re: Tech Lab

Ajax replied while preparing another cannister round: "It sounds great big guy, I hope it works! ...In the field and under fire is a helluva way to field test these new rounds isn't it!"
He chuckles, not seeming overly concerned about potential mishaps, it being difficult to screw up a low-pressure smooth-bore cannon, a venerable balistic model tried and tested for well over 200 years. The BBQ round might fail to spin or fail to ignite or even fail to eject its fuel, but was highly unlikely to fail to fire. modern flashless powder is as reliable as gunpowder has ever been.
Ajax Benjamin Rush.
player, 150 posts
Mech Rider of "Liberty"
Petty Officer 1
Mon 11 Aug 2014
at 21:43
  • msg #240

Re: Tech Lab

Feeling his stomach growling, Ajax continued assembling Big Shot Cannister Shells and priming them with carefully measured propellent charges. He could grab something to eat later.

Garrat was likewise assembling the BBQ rounds.

The Big Shot would have ammo... He hoped they could get it assembled and mounted on Liberty's arm before Pre-game.

When the Techs got back from their Supper he would have them assemble the big magna-clamp mounting for his "Door Knocker" cooling in the Foundry.
This message was last edited by the player at 21:44, Mon 11 Aug 2014.
Garrat Wolfrim
player, 1118 posts
field engineer
Tue 12 Aug 2014
at 06:16
  • msg #241

Re: Tech Lab

In reply to Ajax Benjamin Rush. (msg # 240):

Actually Garrat was assembling the big shot it's self.  The gun was last self loading as it recoiled so there were a lot of moving parts. The whole rig was shoulder mounted for now, and the  special munitions were loaded the into the chamber using a sliding grip rather than the pump action on smaller civilian models and were toggled with a slide.   bolt.
  (My description of the BBQ round may change as I'm in negotiations with the GM on  them)
Ajax Benjamin Rush.
player, 152 posts
Mech Rider of "Liberty"
Petty Officer 1
Wed 13 Aug 2014
at 00:28
  • msg #242

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 241):

Ajax hurriedly finished his first dozen cannisters and then got up from the workbench to admire the first "Big Shot" on the work table.

It was different from his original simple design, but certainly improved if everything worked.

Ajax grinned at Garrat: "So when can we test fire this bad boy?"
Ajax Benjamin Rush.
player, 154 posts
Mech Rider of "Liberty"
Petty Officer 1
Wed 13 Aug 2014
at 21:46
  • msg #243

Re: Tech Lab

Ajax looked away from Garrat as he received a COM from Mitch in the Foundry:
Shot are finished and cut off stems. Crate is on the way to Tech lab.

"Excellent! I can get the basic Big Shot rounds done right away.
How many of the High Explosive Shells will you have Garrat?"

Garrat Wolfrim
player, 1119 posts
field engineer
Fri 15 Aug 2014
at 03:15
  • msg #244

Re: Tech Lab

In reply to Ajax Benjamin Rush. (msg # 243):

"Four" says Garrat distractedly. "You don't have room for more in your munitions feed system, and we can't test those or the barbeque rounds on board." He looks up.  " we have a deadline on the cannon not the munitions so could we focus a little here? Big shot needs installation and I need to get some shut eye and my gear ready.  Not all of us can just strap in and go ya know." He holds his forehead.  "Sorry, my rep as an engineer is riding on this thing and I still have to finish my cambat gear."
Ajax Benjamin Rush.
player, 156 posts
Mech Rider of "Liberty"
Petty Officer 1
Fri 15 Aug 2014
at 20:15
  • msg #245

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 244):

Ajax looked a bit surprised "Ok... Sure thing man. I get carried away when i'm working on munitions!"
He felt a little guilty taking up so much of Garrats time.
"Lets get the Big Shot mounted on a carriage to test it and then I can help you with whatever you need.
You know where things are around here, ...where can we fire this baby?"

Garrat Wolfrim
player, 1120 posts
field engineer
Sat 16 Aug 2014
at 09:14
  • msg #246

Re: Tech Lab

In reply to Ajax Benjamin Rush. (msg # 245):

To my knowledge there is nowhere on board to test a weapon designed to do this kind of damage. Might ask some techi if he has any ideas on that.
Garrat Wolfrim
player, 1203 posts
field engineer
Thu 9 Oct 2014
at 05:38
  • msg #247

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 246):

   "Okay folks."  Garrat says to no one in particular as he walks on to the deck, "Time to take this to the next level."  He plugs in his design pad and sends the specks for the heavy munitions clip to the 3-D printer.  He boots up his twelve gauge 8" munitions files and makes refinements on the molds for the slugs, titanium tipped fragmentation grenade, heavy shot munitions with four sided pellets, makeshift "bean bag" rounds [tough synthetic canvas and ball bearings], yellow smoke flares [he heard what sec did in the rec deck and got a kick out of it] and sets them to printing.

     While waiting he installs the springs in the clips then starts hashing out a plan for tranq darts.  Once he has the molds for the casings and in most instances the bullets themselves [the bean bag is held together in a bullet shape by a plastic or wax like substance that cracks of when a small powder charge spreads the four arms out just after firing.  This requires it's own mold.]

     Once he has what he needs Garrat puts the necessary molds on a cart and wheels them down to the foundry.
   The process taking about an hour and a half.
This message was last edited by the player at 15:42, Thu 09 Oct 2014.
garrat
Thu 9 Oct 2014
at 22:38
  • msg #248

Re: Tech Lab

  As he  enters the  Tech Lab, he notes  a skeleton crew. The others have   left for the Rec Dec. or their  quarters as the 'all Clear ' was sounded.

  He can work on (2) of the projects right now. it will take  a lot of time until his   specs  clear the Tech Lab's SEC routine
Zolman
player, 61 posts
Sun 2 Nov 2014
at 18:43
  • msg #249

Re: Tech Lab

--From Non-Com Qtrs.-->

"Whoa. Found it on the first try."

It was about time something worked out for him in that regard.
Garrat Wolfrim
player, 1266 posts
field engineer
Sun 2 Nov 2014
at 19:15
  • msg #250

Re: Tech Lab

In reply to Zolman (msg # 249):

It is a inventors paradise, Garrat had called ahead and asked real nicely for you to have clearance. His spider is in a plastic container on a work bench waiting for Zolman.  The current schematics and original ones are available on a data pad.  The origonal was very, very high tech beyond Zolmans abilities.  This is just a wall climbing four legged spider with a camera and sound and an electro magnet on it's belly.
   "First I need you to configure the controls through the data pad so you can run it easily"
Zolman
player, 62 posts
Sun 2 Nov 2014
at 19:23
  • msg #251

Re: Tech Lab

That barely took longer to do than it had taken Wolfrim to describe. Setting up a shell for the control app was literally child's play to Zolman. Cloning the control system into the shell was no difficult matter, either. Three taps and a progress bar.

Programming a digital interface to match the analog system was the hardest part, but that didn't really make it hard.

"Next?"

Zolman rarely sounded quite so confident, but now they were in his wheelhouse.
Garrat Wolfrim
player, 1268 posts
field engineer
Mon 3 Nov 2014
at 10:37
  • msg #252

Re: Tech Lab

In reply to Zolman (msg # 251):

[Acually you misread.  The system is ready to go, you just needed to cinfugurethe controls to omthing your comfortable with.

  "Excellent.  We have limited room on the shuttle so I will need you to quickly build a antenae so you can use a net/com conection to remotely operate the robot.  You will also need to build some repeaters to boost the signal in case we go out of range.  I will carry one on me and drop the other repeaters where you tell me to.  I will also need you to set it up so you can send me images from the bot and give me a heads up on anything you see.  Tell me when your ready for the next instructions
Zolman
player, 63 posts
Mon 3 Nov 2014
at 14:43
  • msg #253

Re: Tech Lab

"Signal repeaters?" Zolman asked. "How do we not have a box full of those on a shelf somewhere already?"

He shrugged. Those were simplicity as well: antennae and micro-transmitters.

"How much territory do you think you'll need to cover? That'll give me some idea of how many of these you'll need?"
Garrat Wolfrim
player, 1269 posts
field engineer
Mon 3 Nov 2014
at 20:24
  • msg #254

Re: Tech Lab

In reply to Zolman (msg # 253):

   "Most of the equipment in that lab is geared for minor modification of existing combat gear.  Most soldiers couldn't use it.  If I knew the details, I probably wouldn't be able to tell them to you.  Just make a larger stronger repeater for me to carry in my gear if I go.  The smaller ones need to be able to be carried by the spider or placed in descrete places by hum-int.
Zolman
player, 64 posts
Mon 3 Nov 2014
at 22:54
  • msg #255

Re: Tech Lab

"What you're asking won't accomplish anything," Zolman said, pointing to the four-legged 'spider'. "If you're talking about daisy-chaining multiple repeaters over a long distance, the chain is only as powerful as the weakest re-transmitted signal. So as long as one of your spider-portable repeaters is in the chain, that's your power limitation. Period.

"Best thing I could suggest is just carry more of the same spider-droppings, and make sure you leave a tight enough trail."

Garrat Wolfrim
player, 1270 posts
field engineer
Mon 3 Nov 2014
at 23:52
  • msg #256

Re: Tech Lab

In reply to Zolman (msg # 255):

   "I ain't talking about what information is going through, I'm talking about having the ship signal to me, me go to the smaller repeaters placed around the compound, so that the spider is close enough to a repeater to signal at all times. The size is about range, not information.  We don't have time to waste.   Now the person who built these was heavy into AI units so her CPU's can do alot but she was the only one who knew how to use them.  Still, There is a return to operator command that will let it act on it's own to come to me and a point to point where you tell it to go to a given point and it does so.  We'll talk about how it can be improved after this mission." He sighs, "I would rather have it using it's carrying capacity to place small cameras rather than lugging around repeaters.  You also need practice time to make this critter your own cause your gonna be the one runnin it."
Zolman
player, 65 posts
Tue 4 Nov 2014
at 00:14
  • msg #257

Re: Tech Lab

"I'm not talking about bandwidth, I'm talking about signal strength," Zolman replied. The viking was some sort of engineer, that was obvious... just apparently not the good sort. "Power basically equals distance. The smaller units don't have much power to them. Daisy-chaining a lot of them will work, with a little degradation.

"If you stick more powerful units into that chain, you just lose that extra signal strength when you stuff that signal back through a smaller unit with less power.

"Sorry, big guy. I didn't invent the laws of physics. I just have to follow them."

Garrat Wolfrim
player, 1271 posts
field engineer
Tue 4 Nov 2014
at 04:24
  • msg #258

Re: Tech Lab

In reply to Zolman (msg # 257):

"Ya don't have to follow them boy, you make them follow you.  Between the ship and our field unit there's likely to be...interference.  I need a heavy signal to cut through it.  In the place we will be scouting....well I'm not counting on signals to be able to go through from just any direction so we need transmitters from several directions.  Shifting from heavy signal to light is easy when you change the stroutsheim...damn, that didn't translate, just have the field unit broadcast to the satelite units on a different frequency at the right power level.   Does that make sense or did I choose the wrong techy for this project?  If we don't make this work, it will endanger lives?"
Zolman
player, 66 posts
Tue 4 Nov 2014
at 15:59
  • msg #259

Re: Tech Lab

"A repeater doesn't make a heavy signal. It catches a light signal and rebroadcasts it a little bit further, where another repeater does the same, and so on."

Zolman rolled his eyes. Wolfrim had started speaking in tongues. And that bit about 'make the laws of physics follow him' was the sort of macho bullshit that generally wound up getting people cybernetic replacement parts. Maybe Wolfrim was in the market for another upgrade?

"The stronger a signal, the easier it is for an enemy to detect. I've been informed that generally a bad thing. Thus, repeaters are deliberately designed to stay below a detection threshold, in order to avoid detection.

"If the weaker repeaters aren't strong enough for the job, the easiest way to compensate is to just use more of them over shorter hops, rather than trying to redesign the hardware in the last half hour before a mission.

"And if you're sure there's a safe zone outside of a detection radius, then you can rig a more powerful repeater at the end of the chain to tight-beam the signal all the way back to the ship. Just ONE."


Zolman gritted his teeth. Though he was barely half the viking's size, he was born a spacer, and spacers didn't take crap.

"...and don't call me boy."
This message was last edited by the player at 20:20, Tue 04 Nov 2014.
Garrat Wolfrim
player, 1274 posts
field engineer
Wed 5 Nov 2014
at 07:07
  • msg #260

Re: Tech Lab

In reply to Zolman (msg # 259):

   Tjere's a pause on the other side of the com.  "Look, I can carry a big piece of equipment, and I might have time to plant some small pieces and  I've been building and usin shit like this since before your grandpapy was born.  I gave you the problems we're dealing with. I just told you what I can do on my end. I'm going to get my gear ready, then come to pick up the drone.  I read your file and have givin you the chance to help save some lives including putting the lives of my team mates in your hands.  Get it ready or kiss any chance you have of working on tech development goodby...if you don't want to be called boy, shut up and prove to me your a man."
Zolman
player, 67 posts
Wed 5 Nov 2014
at 13:44
  • msg #261

Re: Tech Lab

Zolman closed his eyes and rubbed the bridge of his nose under his glasses. Wolfrim was an egotistical idiot, but he still outranked Zolman.

But he wasn't Zolman's direct superior. There was a chain of command, and Zolman didn't report to Wolfrim. This was, essentially, a favor for the steroid-infused halfwit. Maybe he was doing Zolman a favor, too, by bringing him into a sensitive project... but really, he was just an ass.

"All right, Conan," Zolman said. He picked up the four-legged, lame-by-design 'spider' from the box it was in. "You got a camera? Watch and learn."

He pried the electromagnet out of the spider's belly.

"This thing is a waste of mass and power," he said. Like you, he didn't add. He dug in a nearby bin for four much smaller units. "It's inefficient, it's clumsy, and it's stupid. Whoever designed the original needs to go back to engineering class.

"I'm going to put smaller units directly into the feet. Combined, even with the extra wiring, they weigh only about one-fourth what the big magnet weighs, only need to use power when they're individually in contact with something — I'll program that for you in a minute — and they generate only about one-tenth the interference to the transmitter in this thing's abdomen. Now the signal this thing generates is strong enough and sharp enough to cover— "He did some calculations on the data pad "—oh, hey, six times the range.

"And, without carrying all that extra metal around in its gut, the spider itself can cover an equivalently enhanced range.

"I'll have the new magnets installed in ten minutes, and the new mag-walking algorithms written for you in ten more.

"I think that ought to do it."

Garrat Wolfrim
player, 1276 posts
field engineer
Wed 5 Nov 2014
at 14:38
  • msg #262

Re: Tech Lab

    As has been mentioned to Zolmans Player in Private message, Garrat isn't in the room and has been communicating with him via intercom so hee is lecturing into the thin air.

    As his character obviously didn't examine the design carefully. [Players do this by asking questions in game]  He doesn't know the electro magnet was designed to carry external gear and ordinance rather than climb metal. This was in the designs left out for him. It had it's own means of climbing walls which were not specified in the original design description. While the parts of a standard spider, like those of an insect are made up of the head, the thorax,[where the legs come out] and, the abdomen, [the bulging part most would refer to as it's butt] four lags are only capable of supporting a thorax.

    As the original design was made by a another PC with a doctorate in high electronics the technology would probably take his character a week to understand the intricacies of the engineering in order to modify the actual design that she had probably fine tuned over the course of years, no matter how much of a genius he is.

    The robot was trashed the moment he pried anything out of the design.
accident
Thu 6 Nov 2014
at 08:49
  • msg #263

Re: Tech Lab

   There is a Flash by the  Bench.  whether it was wires that were crossed, or perhaps, fluids  left on the bench  by the last worker, No one Knows. The New tech Screamed  and  Pain and fell tot he floor...med Tech's were called to take him to the Med-Tech lab.

  Stefi checked him out, shook her head and Looked  at the med tech who brought him in,...he's dead Jim...
Garrat Wolfrim
player, 1286 posts
field engineer
Fri 7 Nov 2014
at 04:20
  • msg #264

Re: Tech Lab

In reply to accident (msg # 263):

After Zolman gets shocked and everybody rushes off, Garrat comes through the now empty tech dack to see what's going on.  He stops, looking at what was done his first real project in the Delta fleet.  A tear roles into his beard as he packs it up and stows it before moving on to the hanger deck.
Irina Tatyana
player, 824 posts
Combat Engineer
Marine, Corporal
Fri 6 Mar 2015
at 08:05
  • msg #265

Re: Tech Lab

Non-com quarters ---> Tech Lab

Irina strode into the Tech lab with her head on a swivel. "Excuse me comrade," She said stopping a near by worker. "I'm looking for Xyran. I was wondering if he might be here."
Xyran
player, 1021 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 6 Mar 2015
at 16:19
  • msg #266

Re: Tech Lab

Xyran upon hearing his name turned hia head to notice Irina, "Good to see you again friend what can I do for ya?"
Irina Tatyana
player, 826 posts
Combat Engineer
Marine, Corporal
Sun 8 Mar 2015
at 05:48
  • msg #267

Re: Tech Lab

Irina gave her old compatriot a nod. "Da, I was hoping you could help me do another etching," She said. With a single smooth motion she offered Xyran a sheet of paper. On it there was a drawing of the Verge broken in two. In the middle between the pieces of broken hull there was the globe, and anchor of the ESN marine core. Under it in scrawled pencil was the date of the boarding action. "I keep looking at the back of my hand, and I just see all this empty space. Seems like a waste."
Xyran
player, 1022 posts
(Elghasek) *Ranger*
Marine, Corporal
Tue 10 Mar 2015
at 14:20
  • msg #268

Re: Tech Lab

Xyran nodded his head, "Sure thing just give me a moment to grab my tools" with that Xy stepped off into the back for a few minutes and returned with the proper tools.

Taking the piece of paper in his hand he looked it over carefully before  setting off to work on her hand, "Hope you didn't get into to much trouble down there on Fuji"
Irina Tatyana
player, 827 posts
Combat Engineer
Marine, Corporal
Sat 14 Mar 2015
at 04:07
  • msg #269

Re: Tech Lab

"Well I still have both of my kidneys. So no I don't think I got into to much trouble," Irina says as she takes a seat. "So did you do anything fun on your shore leave?"
Xyran
player, 1024 posts
(Elghasek) *Ranger*
Marine, Corporal
Fri 27 Mar 2015
at 16:08
  • msg #270

Re: Tech Lab

Xyran shook his head and sighed, "Not a damn thing except catch up on reading"
Jesse Dalton
player, 1617 posts
Agt 2nd Class
Thu 4 Jun 2015
at 13:31
  • msg #271

Re: Tech Lab

Jesse had made several notes and used a tablet to document her research and to refer back to.  Walking through the entrance, she looked around to see who was here.  She closed her eyes and took a deep breath.  Giving a moment to take it all in, she could sense that Irina had to have been here a couple of times.  She was going to use that sense to motivate her for this.

Taking a look around, she started finding what was where and available to access.  She then began gathering stuff to test out.
Jesse Dalton
player, 1618 posts
Agt 2nd Class
Mon 8 Jun 2015
at 05:33
  • msg #272

Re: Tech Lab

Jesse had found a work bench and a few items along her journey of browising around the various units and centers.  Some things were labeled, some were not.  This aggravated her a bit, but she took note that maybe there was a reason why it was not labeled.

Giving a nonchalant shrug, Jesse went about her business at her own booth.  Starting with labeling her items and confirming the content, before she actually went to work on it.  Once we had come up with a couple of samples, she'd head to the Black Hangar to test her theory.
Jesse
Mon 8 Jun 2015
at 16:12
  • msg #273

Re: Tech Lab

 A Tech  coes through pushing a cart gathering some tools and such that other s may not have put back.

 She stops  at Jesse,cleaning up a Bit, anything layig around that you don't need?
Jesse Dalton
player, 1619 posts
Agt 2nd Class
Tue 9 Jun 2015
at 18:29
  • msg #274

Re: Tech Lab

Jesse was not so completely distracted that she didn't see the tech girl come in.  She looked over her area and gave a sigh.

Not yet at least, she said.  Just tell me where I need to dispose of things and I'll take care off it if you are making your rounds.

She looked over her now very messy and unorganized table.

Wish Irina was here," she said softly.
Jesse
Tue 9 Jun 2015
at 19:12
  • msg #275

Re: Tech Lab

  The tech points to the various  Locations.

 Metal scraps there...plastics  there...bio-stuff there..Liquids there. De-com washes  at the far end of the room close to  the Vacum-eject tube.
Jesse Dalton
player, 1620 posts
Agt 2nd Class
Wed 10 Jun 2015
at 01:46
  • msg #276

Re: Tech Lab

Jesse gives the girl a smile and nod.

Thanks, she said. I'll make sure to clean up when I'm done.

Jesse then went back to her work.
Jesse
Sat 13 Jun 2015
at 12:42
  • msg #277

Re: Tech Lab

  walking into the   TechLAb, one of Zonia's troopers comes in. He's a corp, and  has the  insignia of the units COM  tech.

  He takes off his   Ball CAp as he is greeted  by a Hermes Tech, who doesn't recognize the  cut of the Uniform....Can i help  you Corp?

 The  Fellow   Nods , the  Salutes the Ensign,Well..Yes Ma'am...ya see..I'm with  Capt Zonia's Unit? I'm the COM Tech..well..anyway..i got some down time...want to try and Boost the output of  my COM package? one of them Hanger Dec fellas  pointed  me  in this direction?

 She  looks at him  and  then, makes an obvious look at the two SEC guards  by the doors, Well , Corp? You find an  empty station and Log on..if you don't have a Log number, use your  serial number... You put stuff back when you'er done, you clean your station....IF..you don't , I report you and you end up patch holes on the outside of the Hermes  while we're Underway...

 Rhe   Corp Nods   and smiles, winces  about the  Hull thing, Yes Ma'am, I'll make sure and clean up....Thank you....

 She motions with  her  arm to the  Tables and   heads  about doing her  work. The Corp finds  a station one table over  from Jesse and sits  down. as he  Places his COM pac on the table, he looks up and says,..hey?..ain't you one of them shuttle folks we helped on Bura?
Jesse Dalton
player, 1623 posts
Agt 2nd Class
Wed 17 Jun 2015
at 04:51
  • msg #278

Re: Tech Lab

Jesse looked up from the table at the corporal that wall led in and made himself at home.  She gave a slight shrug off her shoulder continuing with her experiment.

"Yeah.  What of it?" She asks pausing only long enough top catch a few details.  Ok.  She could have basically given a perfect description.  It's what she does best.  She attempted to remain casual and preoccupied.
Jesse
Wed 17 Jun 2015
at 04:54
  • msg #279

Re: Tech Lab

 The  COM tech  just nodded and  went over to an Empty space  and start getting his unit ready to service...uh..well..never  mind..
Jesse Dalton
player, 1624 posts
Agt 2nd Class
Wed 17 Jun 2015
at 20:38
  • msg #280

Re: Tech Lab

Jesse gave a long sigh and stepped away from her work and walked towards the guy.

"Sorry," she said apathetically.  "I got a lot on my mind. What can I do for you?"
Jesse
Thu 18 Jun 2015
at 02:08
  • msg #281

Re: Tech Lab

 he looks  at jesse,..well..its just....when we  go down with the Marines and Sailors  from a Transport/base...Are COMs  are tied together..if one  goes down the others  can pick up the slack...but..being part of  a Boarding  unit..or away team..my COM  pac  will be the only thing we have..i...don't want us  to get killed  because  my machine didn't work
Jesse Dalton
player, 1625 posts
Agt 2nd Class
Thu 18 Jun 2015
at 03:18
  • msg #282

Re: Tech Lab

Jessed leaned her hip against the work table and crossed her arms.

Yeah, I know that feeling, she said.  Lost a good one down there in the mountain.  I tried to reach out to her, but it was too late.

She glanced over at her own work table with the concoction of a horrendous mess spread out every where.  It looked like someone had dumped out a whole bottle of fruity colored baby powder with a few vials and test strips scattered here and there.

I plan on making this work one way or another, she added.  I carry this most missions.

She motioned with her head at the unicom on her shoulder. Mines dispatched to hear everything.  I feel like a skitzo with all the voices echoing in my head.

She tried to make a funny, even going so far as chuckling at it.  Then felt an eerie silence and stopped.
Jesse
Thu 18 Jun 2015
at 04:51
  • msg #283

Re: Tech Lab

..teah.....mine's  just standard Issue..its not bad when i'm on the feed with everyone else...by itself.. i dunno...maybe some soup cans  and a really long string?
Jesse Dalton
player, 1626 posts
Agt 2nd Class
Thu 18 Jun 2015
at 20:36
  • msg #284

Re: Tech Lab

Jesse physically and verbally shuffled about and stutters on a few vowels.

So, is Com units something you tinker with often or is anything else your specialty?

Jesse always had a hard time trying to nonchalantly ask a question.  She prefers the direct approach.
Jesse
Thu 18 Jun 2015
at 21:49
  • msg #285

Re: Tech Lab

 The   guy just  shrugged as he worked with taking the back off  the unit,wWell i can shoot good enough to be a sniper...I'm scarfed of height s o i can't be a pilot...so..hear i am...humping this unit  around..spraying  bad guys  with a weapon full auto, just to try and scare them...
Jesse Dalton
player, 1627 posts
Agt 2nd Class
Fri 19 Jun 2015
at 07:12
  • msg #286

Re: Tech Lab

Standing there watching him battle with the unit she chuckled with him a bit.  She looked back at her table with a long sigh.

"Guess it's back to the drawing board for me."

She extended her hand to him.  "Name is Jesse, or Red as some like to say.  Ever need anything I'm a COM away."

She heads back to her table and back to her work.  She was thankful for that bit of a break.
Jesse
Fri 19 Jun 2015
at 14:15
  • msg #287

Re: Tech Lab

  He smiles  as he takes her hand,Jason, Jason Bonaville. You know..this  was only my second Big fight.... Capt Zomia..well he was LT Zonia  then...was on the Isle of  Death after   someone blew it up...took a Team in tpo clean it out... He was a SGT on Mars...still alot of mechs around then...they were the support troops form a squad of Mechs...he has  worked his way up...

  Shaking his  head as he  gets  a tiny zap....Me?..I'll trying not to work my way down!
Jesse Dalton
player, 1628 posts
Agt 2nd Class
Sun 21 Jun 2015
at 01:36
  • msg #288

Re: Tech Lab

Jesse gave him a smile and went back to her work table.  She gave a long drawn out sigh as she went back to the drawing board after her last flopped attempt.

Not certain what part you had in the war, she said just randomly to Jason.  But thanks for backing up Hermes.

She looked up from the table and over her lab glasses.  In case someone hasn't already thanked you.
Jesse
Sun 21 Jun 2015
at 02:38
  • msg #289

Re: Tech Lab

  The  guy laughed,well, Hack gave us  the 'don't mess up speech'....That fighter jock grabbed one of  our guys who was looking for a good time  and hauled him off the Rec dec..gave him the..'don't  use our people"... The Captain tried to stand up to  some others...but..well..that's  as close to thanks  as we got.
Jesse Dalton
player, 1629 posts
Agt 2nd Class
Mon 22 Jun 2015
at 02:29
  • msg #290

Re: Tech Lab

Jesse gave a dry chuckle.  Well, she said pausing for a moment from the next constructive mess.  It could be worse.  Could be out in the black with Blu.

She went back to her tinkering and was ready for test detonation #10.
Garrat Wolfrim
player, 1997 posts
field engineer
Mon 22 Jun 2015
at 12:13
  • msg #291

Re: Tech Lab

   Garrat enters pushing a cart with two sealed boxes on it.  With the help of a technician he sets it in an airtight blast resistant cubicle, sets up sensors for biological or chemical agents.
   He doesn't think it will be necessary but still, the comment by the E-vol about the Demons thinking Bura might be lost raised a red flag or two.

   He scans the box for traps.  If nothing reveals it's self he cuts the lock.
garrat
Mon 22 Jun 2015
at 16:11
  • msg #292

Re: Tech Lab

  It takes  abit of time to Cut the Lock Forged of Demon steel and coated, but it does  come off. Opening the  Crate he sees  a tray...on the top part of the Tray are 64 round 'egg carton'like' depressions. each one has  a Blackish egss in, the  shells are a bit  translucent , but  Garat can see  some thing twitch or move  in them.

  when/if he takes the time to life the first tray, he will see a total of six od these trays..384 'egg-like' things.
Garrat Wolfrim
player, 1998 posts
field engineer
Mon 22 Jun 2015
at 16:46
  • msg #293

Re: Tech Lab

In reply to garrat (msg # 292):

   "Admiral hack, the locked boxes contain some sort of life form.  I have it contained but I request permission to recall Dr Christy."

   He checks the other box.
Admiral Hack
GM, 2569 posts
Mon 22 Jun 2015
at 16:56
  • msg #294

Re: Tech Lab

 Understood , SGT Garrat..I'm about to make a Vid announcement ..You may Recall Dr Christie...if you tell him its a life  form, he just might run up with out the aid of a shuttle!...Carry on...
This message was last edited by the player at 05:14, Tue 23 June 2015.
Jesse Dalton
player, 1630 posts
Agt 2nd Class
Tue 23 Jun 2015
at 05:11
  • msg #295

Re: Tech Lab

Jesse had remained focused on her attempts at this new toy.  She smiled a soft, sadden smile, but one that would long live the accompanied stories of her fallen friend.  A spark happened and then another, then another.

Hot Damn! Jesse exclaimed just seconds before Garrat rolled in with goodies.  She looked up from the table covered in a variety of colored powders and liquids splattered over her.  She'd written everything down and had created several batches which were now stock piled on the table.

She thought quickly as she heard Garrat speak to Hack about the package and realized, this wasn't a good place to store her goodies.  She packed everything up carefully.  A crate of about 20 spray cans labeled in the Russian I and she headed with it and the cart to the black hangar.  That was the safest place to store her goodies.

Have fun Garrat! she said hauling it quickly out of the tech lab.  She waved at Jason as she passed him.
Garrat Wolfrim
player, 2001 posts
field engineer
Tue 23 Jun 2015
at 13:07
  • msg #296

Re: Tech Lab

In reply to Jesse Dalton (msg # 295):

   "Yeah"  Garrat says drily, his eyes on the sinister looking forms "I'll have a great time."  he sends off a message to Dr Christy describing exactly what he see's and asking that Christy's team take charge of the project.  "I didn't get you an older sample of that carnivorous plant but I think this should more than make up for it." he says in the text.

   Garrat then turns on the vids and watches hacks message with the rest of the tech staff.
This message was last edited by the player at 13:08, Tue 23 June 2015.
Garrat Wolfrim
player, 2004 posts
field engineer
Wed 24 Jun 2015
at 08:06
  • msg #297

Re: Tech Lab

   Garrat shakes his head as Ganeral Bale finishes his statement.  "Cry 'Havoc' and Let slip the dogs of war."   He turns the emdryo/eggs/whatever to Christy and his team answering what questions he can [will do so in flex if needed]
   and heads to the hanger deck>>>>>>
Henry Christie
player, 876 posts
Sun 28 Jun 2015
at 13:53
  • msg #298

Re: Tech Lab

<- Henry's Office

Henry turned up and looked around.

"Uh, hi - Garrat Wolfrim said he had left some crates here he wanted me to see?"
Garrat Wolfrim
player, 2025 posts
field engineer
Sun 28 Jun 2015
at 15:20
  • msg #299

Re: Tech Lab

garrat:
  It takes  abit of time to Cut the Lock Forged of Demon steel and coated, but it does  come off. Opening the  Crate he sees  a tray...on the top part of the Tray are 64 round 'egg carton'like' depressions. each one has  a Blackish egss in, the  shells are a bit  translucent , but  Garat can see  some thing twitch or move  in them.

  when/if he takes the time to life the first tray, he will see a total of six od these trays..384 'egg-like' things.


  [As this was flexed waiting Dr. Christies actions, This has to have happened in the past.]
  "Over here Dr.  The items are still quarenteened.  I'll let you handle it while I go take care of more mechanical issues."
Henry Christie
player, 877 posts
Sun 28 Jun 2015
at 15:58
  • msg #300

Re: Tech Lab

"Thank you, Garrat. What can you tell me about what you found, before you go?" asked Henry curiously.
Garrat Wolfrim
player, 2026 posts
field engineer
Sun 28 Jun 2015
at 16:38
  • msg #301

Re: Tech Lab

In reply to Henry Christie (msg # 300):

Garrat looks at the boxes in the contained areas.  "I'm no biologist but it was being worked on by a team of mixed races.  The lone survivor, an E-vol tech, was unable to believe that helping us in anyway was in the best interest of humanity.  After many attempts and several people putting their careers on the line for her she still refused to help us in any way and had to be put down.   He looks at the items "I'm sorry Dr. your on your own for this one."
Henry Christie
player, 878 posts
Sun 28 Jun 2015
at 18:08
  • msg #302

Re: Tech Lab

"All right, I'll see what I can do," said Henry.

He went to examine what was there.
Garrat Wolfrim
player, 2028 posts
field engineer
Sun 28 Jun 2015
at 19:56
  • msg #303

Re: Tech Lab

[end flex]
Henry Christie
player, 879 posts
Mon 29 Jun 2015
at 07:41
  • msg #304

Re: Tech Lab

Discovering a couple of crates containing black egg things which had translucent shells  with  something  twitching  around, Henry decided that it would be safer to investigate them within the containment of his bio-lab, and requested the crates transported there forthwith.
Melia Kristensen
player, 97 posts
Combat Corpsman
Petty Officer 1st Class
Thu 6 Aug 2015
at 20:35
  • msg #305

Re: Tech Lab

After getting the weapons she'd found looked at by Xyran, Melia heads down to the Tech Lab, once there she pulls out the omni comm, the standard Qarl Comm, and the two weapons systems. Flagging a tech, she waits patiently hoping they can modify the sidearm to take the standard ESN energy clips, and can provide a means by which to swap clips so she's not limited to only four shots. She also hopes they can give feedback on the comm systems she'd grabbed.
Melia
Thu 6 Aug 2015
at 21:54
  • msg #306

Re: Tech Lab

  The Tech who answers her hail  looks over the  COM and nodes with pursed Lips, This is   some real work here... Lighter..seems to still use  power cells, but.....let's see...might have  an extended ranger..out doors, at least...If you can get   Lt Morrow, Or LT Killian, or  maybe Ms Dalton to loo at it, the can test it with out  COMs...seem to have  an extra  channel as well?

 Looking at the Trinagle Gun he smiles,..light!....two shots, over and under....without   using a clip up?  I'd say 10  shots per clip..that means  you have  20  pulse rounds  coming out of the Clip..which is good..because  this size clip for us is good for 6 one shot  rounds?..it must filter the Pulse energy some how.... he shrugs,ZGive me a couple days?..we  can modify some Mags to fit this?

 The looking at  the plasma Gun  she  frowns,..this is a beast here..powerful to be sure, but they come at a price...something goes  wrong with them, the user and even some folks around them..are gone

 he handles it like  a live snake  , checking it over turning it over a few times..the mag is set in the  weapon itself...you have to refill it.to refill it..you plug the  Gun in like a power cell?...and  the energy will collect in the Mag...now?...the Qarl, seems like the have the thing set to fire a round, or beam..or somthing.....it is set by this action here.... tapping the  trigger  were it meets the  guard,..you might  get 4 or  5 shots from it , before its empty....Damn scary weapon though, You get caught in a blast, or a stray  round hits the mag?..there's no going to the Med-tech...you die  slowly as the plasma eats away until it dispates...

 That's  about  all i can tell you, right now?
Melia Kristensen
player, 98 posts
Combat Corpsman
Petty Officer 1st Class
Fri 7 Aug 2015
at 02:12
  • msg #307

Re: Tech Lab

Melia nods, "I'll speak to one of them about the comm stuff. As to the modified side arm, I'd appreciate any help you could give me. Is there any way to make this plasma beam gun more stable without reducing it's effectiveness? Also do we have a way to charge it?" she asks curiously.
Melia
Fri 7 Aug 2015
at 03:41
  • msg #308

Re: Tech Lab

...the Pulse  Guy won't be a problem,  we can mod  the clips  good enough...the Plasma thing  is something else...some of  our people made a "stream" firing Plasma gun, rather the  the  " Blob" the Demons have..but i wouldn't pack that ...only a matter  of tie before it gets  hit, or  goes fulbar...there's no coming back from a plasma wound...

 the   taps the counter  next to the  flashlight shaped gun,This is a bit more stable, just the way its made? but a damaged plasma weapon is not a good thing! Now?  You can get Rivets to recharge them, by bleeding off the residue from the fighters, the power from the powercells that the  weapon is plug into, along  with the residue, should make for  pretty nasty Plasma ammo..if you wish to carry it..
Melia Kristensen
player, 99 posts
Combat Corpsman
Petty Officer 1st Class
Fri 7 Aug 2015
at 03:50
  • msg #309

Re: Tech Lab

Melia contemplates for a bit, "yeah, I think I'd like to carry it. You can hold onto it for a bit, at least until the next mission, if you want to run tests and try and reverse engineer it or something. Maybe you can use it to further our understanding of plasma tech and whatever." she offers trying to be helpful.
Melia
Fri 7 Aug 2015
at 03:53
  • msg #310

Re: Tech Lab

 the  fellow   pulls  up a Vid Board from the  drawer and  taps a few things in,Sign there  and these goodies will be marked for you..I'll  start on the Mags  for that Triangle GUn in the Morning...
Melia Kristensen
player, 100 posts
Combat Corpsman
Petty Officer 1st Class
Fri 7 Aug 2015
at 04:01
  • msg #311

Re: Tech Lab

Melia scrawls her signature quickly. "Thank you very much, let me know if you make any breakthroughs on plasma tech." she says with a smile. Finally she'd taken the first steps to proving her worth and usefulness to the crew. It was a step in the right direction to paying off the debt she owed to Shadow and Stefi and their friends.

---Med Lab--->
John Hunter
player, 1505 posts
Fri 7 Aug 2015
at 21:54
  • msg #312

Re: Tech Lab

Melia Kristensen:
Melia scrawls her signature quickly. "Thank you very much, let me know if you make any breakthroughs on plasma tech." she says with a smile. Finally she'd taken the first steps to proving her worth and usefulness to the crew. It was a step in the right direction to paying off the debt she owed to Shadow and Stefi and their friends.

---Med Lab--->

Hunter comes in as Melia leaves holds the door open for her with a smile.
"Good day" he says to the tech Lab person. "Picked this up on the last run on the Quarl ship." "Thought they should be handed in for examination, before some one decides if they are safe for us to use"

Hunter waits to see what the person has to say politely.
hunter
Fri 7 Aug 2015
at 22:59
  • msg #313

Re: Tech Lab

  Well SGT Hunter? we had another  set of thinbgs like thgis  come in?  this  Triangle gun is an Over under pusle pistol?..we are going to mode  some mags  for the last person who was here..if you wish to keep this, we can Mod  some for you as well...This  COM box?..is  alot  like our  OminCOMs...you migh want Lt Morrow, or Lt Killian, or  Ms DAlton to take look at them, that is more their  field.
Raja Maelstrom
player, 124 posts
Sat 8 Aug 2015
at 16:53
  • msg #314

Re: Tech Lab

In reply to hunter (msg # 313):

Raja followed Hunter in and waited his turn.
The big armored largran warrior carried in a metal crate from the Qarl hangar.
 "Raja picked up thiss Qarl crate of unknown contentss? ..How to determine if ssafe?"
Raja placed the crate down where directed and reflexively tasted the air with his long black tounge.
Raja
Sat 8 Aug 2015
at 16:57
  • msg #315

Re: Tech Lab

  The Tech looks around pass them and laughs,..you guys have a parade or something?...lets see...well..do you want to be here when we open it?
Raja Maelstrom
player, 125 posts
Sat 8 Aug 2015
at 17:19
  • msg #316

Re: Tech Lab

In reply to Raja (msg # 315):

The largran nodded: "Hhmmm yess, Raja iss curiouss? Will assissst in any way to help.. Raja hass some knowledge of Alien Tech?"
Raja
Sat 8 Aug 2015
at 17:23
  • msg #317

Re: Tech Lab

 the Tech  sorta Laughed,well?  that;'s  why i ased ..never  turn down   help, that doesn't get in the way!...shee that  shiny steel table.. Lug that thing over there..I get some tools....
Raja Maelstrom
player, 126 posts
Sat 8 Aug 2015
at 17:30
  • msg #318

Re: Tech Lab

In reply to Raja (msg # 317):

Raja noted to hemself that this particular tech seemed to not be offended by his being a largran..
If his inexpressive reptile face could smile it would have.
He moved the steel table and other items as requested.
"Iss thiss firsst of Qarl cratess to be opened?"
Raja
Sat 8 Aug 2015
at 17:42
  • msg #319

Re: Tech Lab

  The Fellow  was  Putting  on an armored   suit, before he put on his helmet he smiled ruefully,..well?  if  any  human ever opened one. They didn't live to tell anyone?

 He Motions Raja  Back out the door  and shuts it, the  Thick Glass between  the room and the   counter allowed  the others to see what was going on.

 The Tech  looked over the  crate, he ran  two different scanners over it. He used a Marker to highlight a Runeish like   marking on the  crate and  took some Pics so they would have it logged in.

 he studied the   latches for a good  5 minutes each... then  opened a box that had  Hyperpicks in.. he sleeted one and slowy set it into the lock, then thumbed the  Button as he watched a small screen in the room..the screen turned  green...he did the same to the other side..when both were Green he set his tools aside and secure them..then took a deep breath as he slowly opened the lid.

  waiting a few seconds he looked in  and  saw some trays in there. he Pulled them slowly out and set them on the table..there were 4..with 24 slots..all full.

 the Tech picked Up one of the things and turned it over in his hand, then  replaced it.


 Taking off the armor, and hanging it up, he grabbed his smaller tool and  came out the door,..well?..what you found is  a crate of  Pulse ammo for  Qarl  weapons....there are a total of 96...had the crate been Booby traped there would be a Big hole where the   test room was....But..we have a couple   of their  weapons on board, this should help make them more usable.
Raja Maelstrom
player, 127 posts
Sat 8 Aug 2015
at 17:59
  • msg #320

Re: Tech Lab

In reply to Raja (msg # 319):

"Very good... good to bring in useful ammo.
You are brave to take such rissk!"

"Raja also have damagess to his boarding suit armor would like to be repair?
Raja believe he hass the skillss to do thiss work himsself, but needss toolss and work sspace?"

Raja
Sat 8 Aug 2015
at 18:09
  • msg #321

Re: Tech Lab

  The Tech Motions to the 'danger room' ..if you wnat to do it now?  Be my guest, I image , once we are Underway , the place will be busy again.
Raja Maelstrom
player, 128 posts
Sat 8 Aug 2015
at 18:21
  • msg #322

Re: Tech Lab

In reply to Raja (msg # 321):

Raja finds the proper place and tools to work on his largran boarding suit armor and begins repairs.
His priority is the penetration to the lower leg, making sure the suit is again sealed against vacuum.
Then he begins restoring the many points of minor damage to the front from the Creshian grenade.
When finished he restores the EMS Olive drab "paint job."
Melia Kristensen
player, 124 posts
Combat Corpsman
Petty Officer 1st Class
Tue 11 Aug 2015
at 23:40
  • msg #323

Re: Tech Lab

Melia arrives at the Tech lab to check on the equipment that she'd dropped off the previous day. She isn't surprised that there are fewer people in the lab. Most were on leave groundside taking advantage of the friendly planet below. She waits patiently for one of the techs to find a moment to help her.
Melia
Wed 12 Aug 2015
at 01:30
  • msg #324

Re: Tech Lab

 a  thin young  woman in an ESN Tech uniform comes out  from  behind the tables, he pushes up her face shield,Hello, PO?..what are you here for....droping off..picking up?.questions?
Melia Kristensen
player, 125 posts
Combat Corpsman
Petty Officer 1st Class
Wed 12 Aug 2015
at 02:22
  • msg #325

Re: Tech Lab

"Um thank you...." Melia says searching the woman's uniform for a name tag. "I'm here to check on the status of the Qarl weapons I dropped off yesterday. I was told the sidearm would be modified to take our mags by today. I was also checking to see if you all had finished with the plasma weapon I had turned in for examination."
melia
Wed 12 Aug 2015
at 02:44
  • msg #326

Re: Tech Lab

  Taking  Melia's name  she   punched in the Vid board and  went back to the shop, she came out with a  tray that had the triangle gun and  some  Mags,

 alright......says..here.... these Mags are from  a crate that was captured.... he is Giving you  4 of them, You just recharge them like  normal pulse cells.... he did leave a note to ask if you wanted him to work on the modes or not?

 The Pulse gun will have to stay here, until the Admiral wants us to  deal with it or not..its a pretty hairy weapon...
Melia Kristensen
player, 126 posts
Combat Corpsman
Petty Officer 1st Class
Wed 12 Aug 2015
at 02:52
  • msg #327

Re: Tech Lab

"Well, as long as I have mags that I can carry and recharge I don't think I'll need the modifications unless you think it'll give me any sort of advantage." Melia explains. "I'm fine waiting on the other weapon." Melia says.
Melia
Wed 12 Aug 2015
at 03:17
  • msg #328

Re: Tech Lab

  The  woman ( PO2 Harris),..always better to  go with what belongs in there... I mean. are Mods should be good, but  all it takes  is a wee crack at the wrong time.... her  mouth curls up and her eyebrows go up.
Melia Kristensen
player, 127 posts
Combat Corpsman
Petty Officer 1st Class
Wed 12 Aug 2015
at 03:26
  • msg #329

Re: Tech Lab

"Right, that's why I come here to all you. This sort of thing is what you specialize in, just like you come see me when you need medical attention. Anyways I appreciate you taking time to look at this for me. If you ever need anything let me know." Melia accepts the four qarl mags and the sidearm back, and heads back to the medlab.
Tech
Wed 11 Nov 2015
at 05:56
  • msg #330

Re: Tech Lab

  Beth  entered the Tech labs  with her own kit, slung on her shoulder. She  Me  PO2 Harris  and  began to talk with her as they awaited the items form the mech.
Slick Des Grieux
player, 654 posts
Wed 11 Nov 2015
at 05:59
  • msg #331

Re: Tech Lab

Mech Shop>>>>>> Tech Lab

  Hello, I was ordered to report here by LT Morrow? I have a few items from the Avian Nest ship to turn in. Petty Officer Des Grieux. He stands ready..
slick
Wed 11 Nov 2015
at 06:34
  • msg #332

Re: Tech Lab

  Beth   Nods  to him I'm LT  Morrow..This is  PO2 Harris, she will help me, and  take over the rest when i leave. Please lay the items out  and  explain where you  recovered them. I'll take  some pictures and see what i can do  before i must leave. Then , PO Harris will continue from there.
Slick Des Grieux
player, 655 posts
Wed 11 Nov 2015
at 17:14
  • msg #333

Re: Tech Lab

In reply to slick (msg # 332):

    Yes ma'am, thank you. Petty Officer Harris. What i have is what we believe to be keyboard and computer board from a maintenance computer from the Avian mech shop. With what we found of the the mechs they were piloting, spare parts and such, I was hoping we could gleen some technical info from it.I was also hoping someone may ha e found anytype of harddrive or mainframe , i put the call out to the ground pounders in the vicinity,  but not sure if anyone found on. Laying out the keyboard and IOboard  on their table, along with the manual and anything else from the spare parts that looked like just junk, Slick turns it all over and thanks them for the help, and lets them know he is the mech shop point of contact whenever they finish.
 Thanking them he readies to leave
slick
Wed 11 Nov 2015
at 17:54
  • msg #334

Re: Tech Lab

  Beth   turns  and opens her  Kit, it loks  like a large, cloth covered  TAckle Box. when she opens it, two tryas  rise  above the bottom, the front  end  falls, there are doens of  finely made, tiny tools.

 She smile s at Slick,..The LC  has  connections...everyhting in this  kit is angelsteel, the Kit was provided by  the Commander....

 Harris   Hand   beth some  thin metal -like gloves   and puts  a pair on herself, they Both slide  down their Goggles.

 ..If you wish to stay, PO?...put on a pair  of Goggles, We'll give you the  things we can eliminate right off hand, things  that need more  study, we shall keep, until we are done..

 Beth and HArris both begin to scan  parts and such Pushing them off to the side, everynow  and then they would both look at  a certain Item , but then put it on the pile  with the others.

 all that was left, after  15 or so minutes was the Key board  and Computer Board.

  Beth was Looking over the  wiring  that came  from the keyboard,  as well as the  Computer board.

  Harris  stepped back a bit  and  said to Slick,Everything  in that pile?  you may take  with you and do as you wish...they are made  from Avain steel..there is  some...odd..bits in the  steel, we must assume it has something to do with the ore they mine on thier own planet, or perhaps  asteroids ... Demon Vessels are  made from the steel they forge in their system, it is  richer in non-ferrous metal?...but  we have not  come across what it might be...maybe as we go deeper into the Black, we'll find   mining operations we can raid....

  Beth didn't look up as she  cracked open the back of the Keyboard.....put this  in a sheilded  container..it may come in handy some time...


 Harris  got a coated  Vial about the size of a pill container and held it out, Beth Dropped a soft glowing chip into it...Harris closed the pill container  with a coated  snap top and labled it.." Avain keyboard chip"

 Using the tweezers she tapped the Input /out put area.And Looked up at Slick,..this board  is , more or less, a mutifunction board.... Computers..Sims...even one of your Mechs  could   be used, if  we hooked it up and  retooled the language....

 she stood  up a bit and leaned on the  table with both hands, her eyes a bit  bigger in the   Magna-lense of her  goggles,..If?... You Hook this  up to one of our Mechs?...it would  serve, but be a bit ....jerky?... even , once the translator disc was run?

 ..if  we run a translator disc on a bird Mech?... you could   either  drive it with this,  or use it as a filter to hand hand controls...me?..I'm not a pilot.... but i think i would rather have hands  one then typing on a board....

  She  Nods to Harris  who moves to  a Desk  and   slips a disc into the  machine  and begins typing  away...I have some things to do before we reach Fuji..... Take the Keyboard, and that pile of stuff  at the end of the table, HArris  will finish up on the Computer board...i am sure there are a few LAyers to peel back on that... She  will COM  me, I'll COM you when she has results.....


 a few Moments later   Harris , who has her goggles Pushed up and Buried in her blonde hair, holds out the disc, that is in a thin, film like  envelope...if you decide to hook that up... you put this in the In put  slot..and  let it run...it  will Light up the  Control panel when it is done...take the disc out, keep it safe, incase you need to use it again....it translates Bird to Human, for the machines....IF....we have everything right,  you should be able to drive a Bird Mech, like a human Mech...or..whatever you hook this up to...

  Beth  is putting her stuff away, and adds,to Harris.start on that board  right away.....

 Already done, LT.

 ..Carry on..everyone...I hope this helped?... the Computer Board might have some small aid as well...but i am thinking it will be of more Import for Intel...then making stuff  work....

 She Gives and easy salute and heads out the door, Once the outside  door closes, Harris  looks at the door  and then at Slick,..some one see her? they see some hot chick with Blue and purple hair.....but rumor has it?..she has killed more  people  then the LC?...So?... i would stay on her ..'good side'....

 Harris offers her hand,..Nice to have met You PO? Now, I should get started on this Board....
Slick Des Grieux
player, 656 posts
Wed 11 Nov 2015
at 19:30
  • msg #335

Re: Tech Lab

In reply to slick (msg # 334):

Slick grabs a set of goggles, and watches them go to it,  he listenes and takes mental notes of what they are saying. He accepts the items to take back and thanks the Lieutenant for her assitance, respectfully salutes as she makes her way out.

.some one see her? they see some hot chick with Blue and purple hair.....but rumor has it?..she has killed more  people  then the LC?...So?... i would stay on her ..'good side'....


  She's  an officer, never good to get their  badside , but thanks for the advice.So.. i can take this stuff ok? But the the board i think I'll  let you guys pass onto intel if she thinks it would be of more service to them, no problem there. Well, I'll  wait for you folks to do your thing and get back to me whenever you are done. Taking Harris's hand,  he thanks her and goes on his way.

Gathering it all up he heads to the mech shop

》》》Mech Shop
This message was last edited by the player at 19:31, Wed 11 Nov 2015.
Melia Kristensen
player, 204 posts
Combat Corpsman
Petty Officer 1st Class
Tue 24 Nov 2015
at 23:34
  • msg #336

Re: Tech Lab

Melia entered the lab, the smell of chemicals,  ozone, cleaning agents filled her nose,  and the quiet noises of those working filed her ears. Approaching the counter she patiently waits her turn.
Melia
Tue 24 Nov 2015
at 23:43
  • msg #337

Re: Tech Lab

  PO2  Harris  comes   from around the Back, Lifting up her Goggles,..Hello PO?..... Kristensen..right? she looks at the Name tag, and nods to herself,..what do you need?
Melia Kristensen
player, 205 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 00:04
  • msg #338

Re: Tech Lab

"Well," Melia starts, "I was checking on the status of the Qarl plasma projector I picked up on that Qarl ship a while back. Site would've been useful on that nest ship." She explains, she decides to get that answer before deciding to ask about upgrading her carbine.
Melia
Wed 25 Nov 2015
at 00:51
  • msg #339

Re: Tech Lab

  Harris holds her Hand up  and walks  away, Comes  back a few minutes later  with the weapon in a case the side of a shoe box.

 ..Now?  the test we have..were..well..down right dangerous. This is  a bit  less wild, then the plasma rifles  the demons use..it's Beam is controlled..um...to a point.

 She turns on the Screen on the Counter  and spins it around for Melia to see.That is  a 3 inch plate...roughly  the  size plate on  one of the ESN tanks..it Burns  a hole twice the  size of its barrel...the Burst is a 2 second burst, once you pull the triiger...it goes for two seconds, whether you want it to or not......The Hole burned 2 inches through this plate...but...it continued to eat away at the plate for another  second...a tiny hole in the back of the plate, and you see the   hole is also  , now...4 times as wide as the barrel opening?

 she shakes her head...anything between you and the target will get burned through..organic gets eaten faster then non-organic..it could put a hole in  an ESN fighter, if the  burst could be held for the whole 2 seconds.... if you move the  beam..or the target moves..the  intensity  is less...

 she shows  a  Long  play , about  6 feet long, moving on a belt as the gun was triggered... thought the beam was focused...it slide  down the plate as the plate moved... the groove it left was only half as deep, and the  'eating away" was also  less....

  If you triggered this beam  as Moved it along the front of a troop of soldiers, they would be...melted..in half,  through..depending on how fast the bean moved...There wouldn't be much left after the   plasma stopped 'eating"..and..well..it would hurt like the  9 hells, 10 times over.
Melia Kristensen
player, 206 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 01:05
  • msg #340

Re: Tech Lab

Melia listens carefully,  "would've been downright life saving against the avian hordes Couple days could've cleared the catwalk and then some no problem. How stable is it? Can I deplete it completely safely, and how dangerous is it if it gets damaged?" She asks watching the pay through again.  "Also on another note do you do weapons modifications or should I talk to the QM about my carbine" she asks.
Melia
Wed 25 Nov 2015
at 01:18
  • msg #341

Re: Tech Lab

 Harris   things a bit..well..if you were hit  by  something that would fracture the  Chamber... it would be all over for you? and anyone close  enough for a blob of plasma to touch... a very least, folks would lose  something...

  Discharge?..well..its  either on ..or off..if its on..its  'cooking'..you'll get about  3 bursts out of it.... then it take  about  10 minutes or so to fill up again

 she opened the box and taped the  clear handle with a fingernail.easy enough to see , it glows  as it fills... I tried to get the  techs  from Fuji to want to look at it for  power for  fighters and  even ships?..but after what happened to those  2 Qarl ships, ESN  doesn't want to have anything to do with Plasma powered drives...

 we can mod sights?...maybe tact on red dots or green dots..QM should have some  spare scopes  and such like that... we  could play with the CArbine if you want?..or you could ask the QM  about the   sights.
Melia Kristensen
player, 207 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 01:25
  • msg #342

Re: Tech Lab

Melia smiles, "well, I'll talk to the QM first,  and if I need something special I'll definitely come back and see you. Do you mind if I put the plasma gun in my locker, also is it loaded now or where could I get it loaded if I need it?" She asks
Melia
Wed 25 Nov 2015
at 01:29
  • msg #343

Re: Tech Lab

   Harris closes the Lid on the Plasma 'flashlight" gun and says,..its  pure  Power...its  either on..or its off... if you such it off and there is some  build up inside?..it will  'eat itself" until its  gone...however..if you have anything in there?..I would make sure its is in a place where it  would get..i dunno?..Shattered?..That would be a bad thing.
Melia Kristensen
player, 208 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 01:49
  • msg #344

Re: Tech Lab

Melia, gets the operating instructions and best location to charge the weapon.  "I'll be sure to keep it safe from harm. How durable is the container?" She asks to gauge how careful to be if she takes the plasma gun out on a mission. Getting ready to go grab the rest of her gear to be stowed at the QM locker.
Melia
Wed 25 Nov 2015
at 01:58
  • msg #345

Re: Tech Lab

  Harris  shrugs,..its  weapons grade?... but  stories  from the  attack on the Demon's  Isle of death.. the  boarding teams first encountered  Demon plasma rifles..they shot out ..blobs of plasma?..anyway?  One  was fractured by a grenade blast and  ate  the demon and one of our troopers.
Melia Kristensen
player, 209 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 02:04
  • msg #346

Re: Tech Lab

"Once it fractures how long do I have before it goes up, or is it instant?" Melia asks
Melia
Wed 25 Nov 2015
at 02:12
  • msg #347

Re: Tech Lab

  Harris   gives her a small sad smile,..you'll feel it...and there will be nothing you can do ,short of cutting off what ever is being eaten...the  plasma   will burst out, , then begin to eat whatever it lands on, until its done and gone..
Melia Kristensen
player, 210 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 02:56
  • msg #348

Re: Tech Lab

Melia nods, putting the plasma gun in its case.  "So last question, where can I charge this at." She asks preparing to leave.
Melia
Wed 25 Nov 2015
at 03:16
  • msg #349

Re: Tech Lab

  Any place that has a  Power cell charger? it does have one draw back...most Pulse weapons can charge from the Sun?... the Plasma  won't do that..it needs more....energentic  power.
Melia Kristensen
player, 211 posts
Combat Corpsman
Petty Officer 1st Class
Wed 25 Nov 2015
at 03:55
  • msg #350

Re: Tech Lab

Melia offers her thanks, and heads to med lab via the hanger.
Garrat Wolfrim
player, 2552 posts
field engineer
Wed 30 Dec 2015
at 06:49
  • msg #351

Re: Tech Lab

Garrat comes into the tech lab and immediately gets to work.  As the lab techs would be considered non essential crew members, there is no reason to keep them on deck when the Hermes is in dock.

    Garrat took advantage of the open 3-d printers to quickly start producing the parts for the under structure of his armor.  With the first projects in the printer, Garrat  puts in a call to his buddies on the mechs "Slick, Ajax?  how are you guys doing out there?  I've heard some funny things about that facility."
Garrat
Wed 30 Dec 2015
at 13:42
  • msg #352

Re: Tech Lab

  there are a few Techs  on duty. They steer Garrat to an out -of-the-way corner  and allow him the use  of  an older printer.

 A Yong Ensign, who is  Duty offfcier  right now, has Garrat sign the Vidboard and says,...you can have  2  hours....
Garrat Wolfrim
player, 2553 posts
field engineer
Wed 30 Dec 2015
at 18:37
  • msg #353

Re: Tech Lab

In reply to Garrat (msg # 352):

    "Your joking right?  I have to build a complete set of armor from the ground up because your quarter master doesn't get my size of gear in.  I'm not doing anything fancy.  Just building a base frame and plates to fasten on to it.  Here, this is what I'm putting together...." Garrat taps his design screen.  His mind is running over time.  2 Hours, if he works feverishly he can get all the pieces for the under structure completed and assemble them at the Quarter Master's shop... but he's out of luck for the plates.

     The perameters for printing are already designed into the computer so transferring the info was easy.  The Molecular Carbonite Fiber was light and impact resistant but would crack rather than pit so it wasn't good for armor plates anyway, but it would be Ideal for the under frame holding them together and the parts could be easily replaced.  With a good alloy for plates it wouldn't be much better than standard ESN issue, but it would be easier to maintain and cheaper to produce.

     "Do you know of any place I can go to build the plates?"
Slick Des Grieux
player, 776 posts
Wed 30 Dec 2015
at 19:39
  • msg #354

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 351):

<replies> Not too shabby here friend, and... I'm not sure to what you are referring. Please explain?
Garrat
Wed 30 Dec 2015
at 20:29
  • msg #355

Re: Tech Lab

  The  Tech  looked  , just a tad  Peeved....I...did not grow you,  Mr.....Garrat? I was being ncie  in allowing you the extra  hour , since    the tech teams  are down to skeleton .

 as far as  a place to go?.... You'er  best  bet would be try to find a Car shop to hammer you some plates.... there might  be a collector  or tow on Fuji, that might help you, but  how you would even begin to find them?

  Koch Brothers  used to do alot of  Armor work on the side..but  one died, one's missing and   some new Guys took over, Now everything is  about weapons and Tanks, and  Fighters...

 ....Don't  even know  who you could  ask, ..all the brass is  Station side Some of them   will be back soon, but?... I dunno?.. I just   test things ... never needed a suit, and  I wouldn't need  an overly large one if i did?...Good Luck....
Garrat Wolfrim
player, 2554 posts
field engineer
Wed 30 Dec 2015
at 22:37
  • msg #356

Re: Tech Lab

In reply to Garrat (msg # 355):

"Didn't mean to offend you sir but if I go into battle without armor you won't get a chance to know me."  Garrat mulls over his choices  "Damn, I have no Idea what to do but that doesn't change things here."  Garrat gets back to work  My base design can be altered to personal measurements as it is built to change to the person I build it for.  I was originally putting it together for some of the women I was fighting with who were feeling a little... pinched by the standard issue gear."

  "You know, With the right time and metal alloys I could build armor with this program for any humanoid you need me to outfit." He removes some pieces and transfers the next set of designs int  the machine. In fact, If you can find me a good price on a second hand electronic crucible the program is yours.  Your computer lady can tell you it's clean. I'll even be happy to do projects for you and train your personal in any Asgard technics you think you can use, all I need is time on the tech deck...once you get to know me of course "
Garrat Wolfrim
player, 2557 posts
field engineer
Thu 31 Dec 2015
at 00:28
  • msg #357

Re: Tech Lab

In reply to Garrat Wolfrim (msg # 356):

  Garrat looks at his com. "Goats crap, it's like the guy at the QM said."  Garrat redoubles his effort to get things done, sanding and polishing the edges of the battle gear as he starts to fasten them together.  The last batch is almost done, he starts loading the plans for the next arranging the pieces on the board so they don't touch each other but so he can get the maximum number of pieces on each batch.  Sweat beads on his forehead as his oversized fingers somehow manage to set things up.  The current batch finishes and garrat slides the tray off, puts the next one on and hits enter on the wireless transfer system.  He takes a moment to make sure everything transfers well then starts taking the finished pieces off the last tray and shaving off any excess materials with a miniature grinder.
Garrat
Thu 31 Dec 2015
at 01:58
  • msg #358

Re: Tech Lab

  The Ensign  Looks at the  Running clock,..well, Sir?  You can   mod your armor..its up to you?..sometimes  it will effect the Creds that go to you  loved ones?

  ..I have to Go and  check on these others guys..... good lcuk...
Garrat Wolfrim
player, 2559 posts
field engineer
Sat 2 Jan 2016
at 08:16
  • msg #359

Re: Tech Lab

  At the end of two hours Garrat looks sadly at the uncompleted piece for the forward pelvic protection.  "Just my luck, my nuts are left hanging in the wind."  He gets his gear together and out of the way.  He gives the head tech a fist salute on the way out "Any news on when I'll be allowed to sneak in and finish off?"

    Garrat receives his answer and moves on.
This message was last edited by the player at 19:02, Sat 02 Jan 2016.
Garrat
Sat 2 Jan 2016
at 19:31
  • msg #360

Re: Tech Lab

   The Lead tech  looks at the Vid Board,Unless someone who out ranks  you comes in, I can squeeze out  another  two  hours, tomorrow?  around  noon, ship's time

  he    slides a few pages over as he adds Its  9:00 am now... we're  supposed to ship out  tomorrow  morning sometime, depending on the ships that are going with  us.
Garrat Wolfrim
player, 2561 posts
field engineer
Sat 2 Jan 2016
at 19:39
  • msg #361

Re: Tech Lab

In reply to Garrat (msg # 360):

   "Great, you've seen some of what I can do.  If you have something I can help with, don't be afraid to give me a call.  I do better when my hands are busy and I haven't been doing very good lately."
Garrat
Sat 2 Jan 2016
at 20:09
  • msg #362

Re: Tech Lab

 The  man smiles a soft smile,We have   ESN Techs... its thier  job?..You know what they say..can't egt everything done , that you need to do...some days  are like that...
Garrat Wolfrim
player, 2562 posts
field engineer
Sat 2 Jan 2016
at 20:34
  • msg #363

Re: Tech Lab

In reply to Garrat (msg # 362):

   Garrat shrugs, "Figured as much, offer's in though if you need it.  I wish I could trust that Jacka$$ in the grotto.  He could probably help me get this gear turned out."
Garrat Wolfrim
player, 2795 posts
field engineer
Sat 27 Feb 2016
at 21:59
  • msg #364

Re: Tech Lab

    Garrat cones in and gets to work finishing up the underarmor
Garrat
Sun 28 Feb 2016
at 02:37
  • msg #365

Re: Tech Lab

  The Time   goes by, The  Chief in charge of the shift  asks you to  clean  up as  others  are coming  in...you are pleased to see you got about 90% of it done.
John Hunter
player, 2003 posts
Sun 28 Feb 2016
at 11:04
  • msg #366

Re: Tech Lab

Garrat:
  The Time   goes by, The  Chief in charge of the shift  asks you to  clean  up as  others  are coming  in...you are pleased to see you got about 90% of it done.

Coms call Hunter to Garrat
"Garrat Hunter need your help shifting belongings friend".
"Can you help Hunter out"
Garrat Wolfrim
player, 2796 posts
field engineer
Mon 29 Feb 2016
at 18:35
  • msg #367

Re: Tech Lab

Garrart takes the com.  "On it friend.  Be there in a bit."
debris
Sun 1 May 2016
at 05:56
  • msg #368

Re: Tech Lab

   The  techs   put the debris in a Lock down chamber. Two Techs   used  a 'clean' vacuum to take  any and all dust of the 'outside' of the  Metal.

 The stuff inside  was scraped into clean plastic  containers. After they were sure they had  any dust and such, Techs  begin to Cut   , book sized  chunks off the  metal.

 This would take them quite a while.
Techs
Tue 3 May 2016
at 15:49
  • msg #369

Re: Tech Lab

 working on the Debris , the  Techs start sorting out  Metal from the  ore, or what  ever  the cargo had been. They Put the scrap metal in a Bin to be sent to the Foundry.

  Tests  we  being  made on bits of the cargo , as they attempted to see what properties it had.
Garrat Wolfrim
player, 3290 posts
field engineer
Tue 21 Jun 2016
at 12:42
  • msg #370

Re: Tech Lab

  After their work on the equipment it seems the techs were happy to have a good shore leave, still Garrat had to do some fast talking to push his project through.  It didn't take long.

  First project, fuse a simple ring on to the stock of his AM rifle so he could link it to his belt with a carabiner.

  Second, shape a clamp two fasten onto a neutral his rifle with a handle, much like the ones they use for contemporary drills.

 https://www.bing.com/images/se...6f5o0&ajaxhist=0

  Third, build a trigger attachment that allows him to fire the weapon normally, and by pulling a lever against the stock.

  Garrat is able to switch between projects cutting down the time. "You know, it's a pity we don't have a general access bench and forge. He says to the tech on duty. "Most of this is pretty basic stuff."

  He was examining the laser sight when Roy's com came through.  He looks at the rifle, "Well buddie, it looks like that's all the work we can do on you today.  Let's go to our QM locker and get geared up.

[MAY EDIT AS THE GM NEEDS]

=====> QM
Henry Christie
player, 1821 posts
Thu 12 Jan 2017
at 16:27
  • msg #371

Re: Tech Lab

After a quick swoop by his own office to collect Mila's harness, the pair of them presented themselves at the Tech Lab.
Tech Lab
Thu 12 Jan 2017
at 16:48
  • msg #372

Re: Tech Lab

  The Tech Lab seems overly busy. the door  to the counter has some folks  sitting outside it and  a pair of techs are taking care of some folks who are signing  out ( in?) some items.

 Looking through the Mech Glass doors to the lab, its self , there are  many techs moving around , working    or  packing items  that will be  used in the upcoming  campaign .
Mila
player, 72 posts
intelligent, loyal
likes to snoop around.
Fri 13 Jan 2017
at 04:01
  • msg #373

Re: Tech Lab

 She trots into the tech lab with Henry, looking around with interest, nose working overtime, ears flicking back and forth trying to pick up the sounds.
Henry Christie
player, 1822 posts
Fri 13 Jan 2017
at 08:41
  • msg #374

Re: Tech Lab

Henry looks round for someone to help them.

"Hi... I was sent down from Security. We have some specific needs..."

Henry goes on to explain about wanting the modified 'info sponges', demolition charges and a gun cam modified to go on Mila's harness.
Tech Lab
Fri 13 Jan 2017
at 14:22
  • msg #375

Re: Tech Lab

   The   Counter Tech listens  and  eyes  the dog. She calls   up on the Lab COM and  an older Gentleman ( looking in his 60's , so only the gods know how old he is!)

 The fellow motions them  to follow him, inside the doors of the tech lad, they have to  walk through  narrow  Meta Glass corridor that shields the Lab from outside,  he takes them through a door  and  motions for them to  sit,This tech room has  tools  scattered  about, bits of hardware and leather,  various  pieces of   Boarding suits  ectect, scattered around.

 ..alright folks? SEC  sent you here?  what do you need?
Henry Christie
player, 1823 posts
Fri 13 Jan 2017
at 15:49
  • msg #376

Re: Tech Lab

"This is Mila," Henry began, patting her gently on the head.

"She is an augment, capable of far more than a regular dog although she looks like one. We want her to scout a target, and amongst other things send back images. So the idea is to mount a camera on her harness, about here so it's basically where she is looking, but if she lowers her head, the head doesn't obscure the view."

Henry helped Mila into her harness and pointed out a possible location.

"The second thing we'd like her to do is drop demolition charges, under direction from a demolitions specialist looking through the camera. So we want to rig something on the harness that she can reach and pull them out and place them using her mouth. I don't fancy something automatic, because if it jams she may not be able to drop them properly and I'd then have to make that awful choice of ditching the mission, which I don't want to do, or blowing her up which I sure as hell am not going to do."
Tech Lab
Fri 13 Jan 2017
at 19:24
  • msg #377

Re: Tech Lab

  The  fellow  watches   Henry with Mila, his  glasses  down a bit on his Nose as he peers over them.

 welll....  his head bobs  up and  down he  walks about her, hands  clasped behind his back, seemingly , not even seeing the dog.

 ...hmmmm.... yes..blowing up a dog, bad business... EDT  used to  implant C-10 in Cats in the old days.... mark them with a tracker...right here.... he taps  Mila's  head  with a slender  finger.

  ..whehn a cat would get where it needed to be.... BOOM! his   hands open  up as he bends  backwards,..took a great deal or waiting though?.. sometimes  cats would  wonder for days.... If EDT had to oull out?..they would  just set them all off, no matter where they were. just so our people wouldn't  find them...don't you know...

he  Looked over the harness  again feeling it with his fingers,..spread Terror  enough ,though. Kids getting blow up in thier beds...Sally's Fishmarket in  New Brunswick, went up in a ball of  fire....yes... crude..but effective...indeed.

...This harness?... we can  mount Gun optics...here....and..here... he taps  each outside shoulder.....the  feeds  can be set.. to be like , ,looking through a good  pair of Binos?..get  one, wife  picture... um..her nose will get in the way, when she turns too much one  way  or the other?.. Only other thing for it?... mount a doggy helm?   the feed  will be  shakey... but  not obscured, ,if you can get her to  look ahead, and not   bob around?..hmmmm..?


 ..now.... dropping charges?... i assume you mean those....

 he points  to a case that has   4 rods, about  as think as a flashlight, and 1 foot long,..that's all we have for now?.. Onita is working  on a way to fill charge  cylinders , so we can make them faster... won't be ready by this drop....

 at any rate...we can have a pin..grenade like pin...with some  thin wire... and  have that pin hold the charges on her flanks?... we'll have to set a ...cuff..of  sorts on each  front leg,  the  Cut will hold the wire... and she'll have to pull it with her  teeth, by reaching down..the charge  will fall free, and she can place it  by mouth...

   He stands  up leaning back a bit, one arm crossed hos belly while the other elbow rests  on it  as hit  supports his chin.

 ..The worse that would happen, is  she grabs  two pins instead of  one?.. and both charges fall out..the only other  idea?...Maybe.. she can have  two hooked under her belly, with the pins easy to reach>,,but then she  can only carry two...

  he  looks at Mila  intently as   the hand supporting the chin, jerks over his shoulder,we also have  3 of the new info sponges...they can be hooked up the same  way?..but? you'll have to  figure out if she knows  which one? Eh..be a hell of a surprise   if she was standing right next to you wagging her tail,, and you both got  turned to duck sauce, because she placed a sponge, rather then a demo charge?
Henry Christie
player, 1824 posts
Sat 14 Jan 2017
at 12:47
  • msg #378

Re: Tech Lab

"Hmm. Could be possible. Perhaps if all the wires to drop demo charges are on the left and the ones to drop info sponges are on the right... then she would know which to pull. What do you think, Mila?" asked Henry.
Tech Lab
Sat 14 Jan 2017
at 18:40
  • msg #379

Re: Tech Lab

  The  fellow watches Henry talk with the dog, he says,...well? depend on the dog's load out? i mean..if its a demo mission... you'll need the  sticks, leave the sponges  behind... or? Vice Versa? You can also carry  one or the other, and switch them out as needed....don't know  how..ummm... trained..the dog is?
Henry Christie
player, 1825 posts
Sat 14 Jan 2017
at 19:04
  • msg #380

Re: Tech Lab

Henry smiled.

"She is not so much 'trained' as exceptionally intelligent - she understands what she is doing. It's difficult to get your head round it, she looks like a regular dog, physically she is a dog, but she's as smart as a human being... yet she still is a dog. That's the fun bit. Trying to communicate with her, as intellectual equals but being of different species."

Given what he knew of her, Henry wouldn't be surprised if Mila was smarter than he was.
Tech Lab
Sat 14 Jan 2017
at 19:13
  • msg #381

Re: Tech Lab

  The    Tech  just Nodded, pushed his glasses up his nose, to be seated on the bridge.

 Well? if that's  true, you may need to get her to choose...hmmmm? I mean... if she's going to carry these things around....

 the  looks over the case of  demo charges,..i will warn you... a Pulse round..or plasma  round..or evan a lazer blast, willset off the C-10..hard ammo, will just poke a hole in them.... should  shge  be carring them and  touch an electrified  fence?...  they will go off as well... Most Demo tech know this... I thought i'd  bring that up...
Henry Christie
player, 1826 posts
Sat 14 Jan 2017
at 19:18
  • msg #382

Re: Tech Lab

"That's something she will need to know, then..." Henry nodded.
Mila
player, 73 posts
intelligent, loyal
likes to snoop around.
Sun 15 Jan 2017
at 04:15
  • msg #383

Re: Tech Lab

In reply to Tech Lab (msg # 377):

 She puts her ears back, unnerved as the man put his hands on her face and chin then messed with her harness. She ducked her head and stepped back but doesn't offer to bite or anything. She listens, trying to figure out what the man wants.

 She turns to her own side and bites and chews an itch with her mouth, reaching way back without sitting down or falling or laying down. She is very flexible.

 She looks up to Henry and cocks her head to the side.
This message was last edited by the player at 04:20, Sun 15 Jan 2017.
Henry Christie
player, 1827 posts
Sun 15 Jan 2017
at 14:36
  • msg #384

Re: Tech Lab

"Good girl, Mila," said Henry getting down to her level.

"I see you are very flexible. I don't think we need anything fancy with wires and drop mechanisms that will probably jam at just the wrong moment. How about a series of narrow pockets, she can just lift out an item that she wants to deposit? What do you think, girl?"

He reached out and scritched her flanks where she had been biting.
Tech Lab
Sun 15 Jan 2017
at 14:50
  • msg #385

Re: Tech Lab

  The  Tech rested his chin on is hand   again, his eyes darted over the harness,..well?..we  could get some ...Angel silk.. make  pockets. They'll form around the cylinders , and she  could pull them pull, the silk would also make it a bit easier to slip in sponges or  demos?..since the  sponges  are a bit  fatter then the  charges?
Mila
player, 74 posts
intelligent, loyal
likes to snoop around.
Sun 15 Jan 2017
at 15:18
  • msg #386

Re: Tech Lab

In reply to Henry Christie (msg # 384):

 She yips and gives Henry a lick across his cheek. She dances slightly and wags her tail.
Henry Christie
player, 1828 posts
Sun 15 Jan 2017
at 15:48
  • msg #387

Re: Tech Lab

"Excellent, can you do that, please? It seems to meet with Mila's approval."

Henry gave Mila a hug, mindless of the washing he was getting from her tongue.
Mila
player, 75 posts
intelligent, loyal
likes to snoop around.
Sun 15 Jan 2017
at 17:29
  • msg #388

Re: Tech Lab

 She yips again and leans against Henry's side. She looks up at the other man and waggles her eyebrows. She tries to judge his body language to see what his reactions are.
Jesse Dalton
player, 2550 posts
Agt 2nd Class
Sun 15 Jan 2017
at 17:58
  • msg #389

Re: Tech Lab

After getting Henry and Mila's location, Jesse made her way from Henry's lab to the tech lab.

Jesse came in and saw they were working on Mila's harness.

"Hello folks," she said.  "What we got here?"
Tech Lab
Sun 15 Jan 2017
at 18:18
  • msg #390

Re: Tech Lab

  The   Fellow  nods, Right Then?...  lets get that harness off...  we'll make  it n form  two slots per side?

  He looks  at the ship's  clock, with the Countdown clock below it....should have it n ready..in...6 -7 hours..depends on how long it  takes  us  to mfaten the  Angel silk... with the way it flows and forms, we have tomhave enugh to mack the  pouch-slots...but still allow it to  be form fitting , when we slid the   clyinders in.
Mila
player, 76 posts
intelligent, loyal
likes to snoop around.
Sun 15 Jan 2017
at 18:43
  • msg #391

Re: Tech Lab

 She looks at the Lab Tech and yips three times as he reaches for her harness. She looks from the Lab Tech to Henry, then back to Henry.

"Yip Yip Yip."
Henry Christie
player, 1830 posts
Sun 15 Jan 2017
at 18:50
  • msg #392

Re: Tech Lab

"Yes... Mila, do you want three each side? Wag if that's what you want."

That dog could almost talk, she certainly understood a lot of what was going on around her.
Tech Lab
Sun 15 Jan 2017
at 18:53
  • msg #393

Re: Tech Lab

  They Tech put his hands on his hips,..Well... You folks are the ones going to be getting shot  at and crawling about? I get to stay here, in this  nice  warm Lab, making things... So? You tell me what you want... and i see what we can do to get it there..Hmmmm?
Henry Christie
player, 1831 posts
Sun 15 Jan 2017
at 19:06
  • msg #394

Re: Tech Lab

Henry looked over at Jesse.

"Hi, Jesse. Welcome to doggie couture."

He waited for Mila's response.
Mila
player, 77 posts
intelligent, loyal
likes to snoop around.
Sun 15 Jan 2017
at 19:35
  • msg #395

Re: Tech Lab

She yips three times again and wags her tail. She gives Henry another lick to his cheek in praise.

"Yip, Yip, Yip."
Tech Lab
Sun 15 Jan 2017
at 19:43
  • msg #396

Re: Tech Lab

   Watching the interaction, The Tech  reaches  for a smaller   hand held Vid board, as he  types in what he needs and  COms  for an assistant .

 ..well?..we 'll see what we can do here then?.. As soon as  the Tech Comes with the  Angel Silk, we'll start...and..you know...get the ahrness from you?
Jesse Dalton
player, 2551 posts
Agt 2nd Class
Mon 16 Jan 2017
at 01:21
  • msg #397

Re: Tech Lab

Jesse watches on as Mila yips her opinion on the harness and gear.

"I see she's come around," she said to Henry.  That made her feel comfortable that Mila had a change of heart.

"What you guys need me to do? If anything."
Mila
player, 78 posts
intelligent, loyal
likes to snoop around.
Mon 16 Jan 2017
at 03:28
  • msg #398

Re: Tech Lab

 She goes over and gives Jesse a sniff and a head duck, leaning against her briefly for a pet before heading back over to Henry.

 When the Lab Tech picks up her harness, she sniffs it then sniffs at the mini camera pack on the cabinet. She nudges the camera pack then nudges the side of the shoulder strap. The camera she nudges is a very small button cam type that looks more decorative than obvious.
Henry Christie
player, 1832 posts
Mon 16 Jan 2017
at 08:57
  • msg #399

Re: Tech Lab

"That's a good choice - won't weigh you down any," said Henry, picking up the camera and handing it to the tech along with Mila's harness.

"Call us when you need Mila for a fitting."

He then settled down to give the dog a fuss.
Tech Lab
Mon 16 Jan 2017
at 13:37
  • msg #400

Re: Tech Lab

   The  tech looks over the items  and  shrugs,..we can mount  those.....you'll have to sync your feeds, once she's  all hooked up.

 we'll work on the  pouches  first, then install those after...
Henry Christie
player, 1833 posts
Mon 16 Jan 2017
at 13:42
  • msg #401

Re: Tech Lab

"OK then, see you later. Mila, Jesse, coming?"

Henry headed out to leave the tech in peace. He hated working with someone peering over his shoulder, and assumed others were the same.

-> Henry's Office
Jesse Dalton
player, 2552 posts
Agt 2nd Class
Mon 16 Jan 2017
at 15:38
  • msg #402

Re: Tech Lab

Jesse nodded.

"Later guys."

>>>to henrys
Garrat Wolfrim
player, 4664 posts
field engineer
Wed 16 May 2018
at 14:43
  • msg #403

Re: Tech Lab

Garrat sneaks in and quickly midifies a cattle prod with a sax knife so it is a glaive with a shock head on the butt end.  He spins it over on hand to feel the balance. "You know I might just have to modify somthing like this for myself." Then leaves before he is in the way of the techs.

   QM's to prepare for battle.
This message was last edited by the player at 14:44, Wed 16 May 2018.
Xyran
player, 82 posts
Former *Ranger*
Marine, Corporal
Mon 12 Nov 2018
at 00:32
  • msg #404

Re: Tech Lab

Xyran figured it was time to pay a visit to the tech labs and get brought up to date with the latest tech he had missed out on, he donned a lab coat and entered in showing his ID to the SEC personal.
This message was last edited by the player at 00:33, Mon 12 Nov 2018.
Techs
Mon 12 Nov 2018
at 00:36
  • msg #405

Re: Tech Lab

  The   Lab is  staffed  as normal, since the  ship  is  sailing. One of the   techs  approached  Xy,... hey?...  its been a while.. we had  a bit of a turnover since lat you were here...
Xyran
player, 83 posts
Former *Ranger*
Marine, Corporal
Mon 12 Nov 2018
at 00:43
  • msg #406

Re: Tech Lab

Xyran nodded, "Yeah so ive heard, just about every department it seems around here" he then glances around for a second before speaking, "Been meaning to come down here for a while but its been quite busy, mind bringing me up to speed on current projects?" he asked.
Techs
Mon 12 Nov 2018
at 01:09
  • msg #407

Re: Tech Lab

  The tech  thinks a bit,.... Well  we got Enviro suits  now..  skin hugging things that will keep you  warm..or cool.. Pilots   when wearing them under Light boarding armor... as  do  the broading teams..... I hear  the  Delta  night   folks  wear them as well because   they keep them hidden a bit..at least the Black or DArk Blue ones.. yhou can get almost any colors.

 ,,the  Blue verians   had brought in new  fighters  for us... Beth  Developed  some Buoys  and  Transponders  that hide us.. and help us   see the   bad  guys a bit  sooner...


  we got some guys  making  unoffical  weapons.. Like  That Scott  Hemsly  and KArson.. using that C-10.
Xyran
player, 84 posts
Former *Ranger*
Marine, Corporal
Mon 12 Nov 2018
at 01:14
  • msg #408

Re: Tech Lab

Xyran tilted his head a bit, "Unofficial weapons?" Xyran asked curiously wanting to get a bit more information as to what that was all about.
Tech
Mon 12 Nov 2018
at 01:40
  • msg #409

Re: Tech Lab

  ..well..it  appears, at times,  the   boarding  party need some extra Punch.. Hemlsy and Karson came  up with  Biskets .. flatten out  disks  of  C-10  with    some  rock..or meatl  and a  det trigger in.. they throw it.. then  trigger it.. causes   a bit  of Chaos.
Xyran
player, 85 posts
Former *Ranger*
Marine, Corporal
Mon 12 Nov 2018
at 16:22
  • msg #410

Re: Tech Lab

Xyran raised a eye a bit at it but nodded, "Sounds dangerous but effective and i must admit the Enviro suits are a very impressive design... how long did it take to hammer out the design?"
Xy
Mon 12 Nov 2018
at 23:31
  • msg #411

Re: Tech Lab

 The Tech  shrugs,we cannot  take  credit for thier  design. The Company that made them Is  part Of  Miss  Emmie's Business empire.. she  deals in transporation, and   dabbles in manufacturing?... she is   on board the Hermes   to protect  her..and seems to be  Rear Admiral Hennings's  Girlfriend?  for  want of a Better   word?

 we  came but them, on an Op on Everest?   and  at the suggestion of one of the poffciers.. a few were brought on board  and tested  once  we approved.. we sent  any Modification Ideas to   the factory  and Now  we have  a steady strem of   suits comign into the  Fleet.. this  makes  Miss Emmie.. a very..very rich person!
Xyran
player, 87 posts
Former *Ranger*
Marine, Corporal
Tue 13 Nov 2018
at 01:59
  • msg #412

Re: Tech Lab

Xyran took note of the information then thought about things, "How about the Verian Fighters that came in?"
Tech
Tue 13 Nov 2018
at 02:22
  • msg #413

Re: Tech Lab

  The Tech nodded  at the Verian fighter  reference ...The Leader of the Blue Verians, From the planet  Uden... brought them here... The    other Verians, won't share  much tech.... Now  we  got some  Verian CAp ships and transports ..  and those  fighters... They aren't  as  armored  as  ESN  fighters, but  are fast?..
Xyran
player, 88 posts
Former *Ranger*
Marine, Corporal
Tue 13 Nov 2018
at 03:41
  • msg #414

Re: Tech Lab

Xyran took more notes, "As i came in the other day i noticed even less mechs then before on the hanger dec has anybody inquired about them by chance... or they stop research and development on them altogether?"
This message was last edited by the player at 03:42, Tue 13 Nov 2018.
Xy
Tue 13 Nov 2018
at 03:48
  • msg #415

Re: Tech Lab

  The Tech  shook his head,been some issues ,  they cleaned out some guys.. some promising guys  got transferred to the Colonies ..They had  two guys still hangin around....  That Big  guy keeps  trying to  do things  with Mechs?..but.. mechs   don't help you unless you board a   Hamger  Dec ... They are a little help on the Ground?
Xyran
player, 89 posts
Former *Ranger*
Marine, Corporal
Tue 13 Nov 2018
at 04:09
  • msg #416

Re: Tech Lab

Xyran gave the tech a odd look, "On the ground they do a great job on clearing rooms and supporting the boarding teams with heavy firepower that the tanks and aircraft cant get to, we are at total war and i feel we shouldn't disregard something that can save lives just because it isn't as popular as the new issue tanks or hammers"
Zobaich
player, 2151 posts
In our lord and savior
Larry we trust!
Wed 5 Feb 2020
at 22:12
  • msg #417

Re: Tech Lab

----> From Hanger Dec

Zob had a rather silly idea in his head but if anybody thought it was possible it would be the techs, he approached one of them that wasn't to busy, "Who should i talk to about a possible weapon design?" it had been a long time since he had been in here and he wasn't all that good with names.
Zob
Wed 5 Feb 2020
at 22:25
  • msg #418

Re: Tech Lab

 Zob would see  the techs were  working on some damaged areas.. , none of those  there  seemed to have been here, last time.

 a Thin liuttle fellow with thick glasses   looked at him,Well SGT?  that5's where  all weapons start..don't they?.. an  Idea in someone's  head...what have tou got?
Zobaich
player, 2152 posts
In our lord and savior
Larry we trust!
Thu 6 Feb 2020
at 00:54
  • msg #419

Re: Tech Lab

Zob looked down to the thin guy and smirked, "Would it at all be possible to make a man portable version of one of the mech miniguns say from one of the arms or something?" he explained he wanted to find a way to be able to send more death down range.
Zob
Thu 6 Feb 2020
at 02:48
  • msg #420

Re: Tech Lab

  The Fellow thought  for a Moment..well? it  would be  heavy... lets  see.. you'd need  a  back pack to  hold  thje ammo  belts... unless it was a Pulse  weapon, then you'd have the  powercells hooked up...

   You could have  Like that  did  in the old old  days.. a handle on top..  and the  Trigger..it would still be heavy... he  was  sketching ideas  , showing a person with a big block , back pack on , with the belt  comign  from under the   arm, from the top of the  pack..

  Let's  see... if... if  we  made is so the barrels  where there, and the   weapon hand   could slide in, almost like  a shield?.. You'd need at least three supports in the  . metal  or thick webbing......

  You need the  barrels  housed, so  objects  could get in and Jam the  Gun.. were lookign at.. roughly? 200 Pounds of  Gun...another..maybe  75 in the back pack?

 we could use   Aluminum  or   Occui 'steel' for the barrels and the    housing.. that would  cut the  weight  down , say...110?

 he showed him the sketch,what ideas   do you have?
Zobaich
player, 2154 posts
In our lord and savior
Larry we trust!
Thu 6 Feb 2020
at 03:16
  • msg #421

Re: Tech Lab

Zob glanced over the design and pointed, "This thing will be heavy no matter how its designed but its made with me in mind and i know i can handle the weight rather easily... actually i think you have the weights reversed the weapon would be about 80 and the backpack would be 200 cause of the ammo stored in it, it will need to be coolant cooled like the 60 caliber or those barrels will overheat way to quickly"


Zob then thought about the metal, "Yes using a Aluminum alloy would work well in this case get the best of both worlds, i'm not a fan of that Occui steel being quite honest with you"
Zob
Thu 6 Feb 2020
at 04:50
  • msg #422

Re: Tech Lab

  The little guy held up a Pen,we  can, indeed use the  came coolant we use  for the  Fighters, Habe it  recycle through the Pack?.. but, if  we make it  air  cooled  it  would save on weight , and you can alsways  spin down when the barrels start getting red.  You may have to have a hnadler  carry   barrels...or, at very least , repalce the bareels  after   each op?
Zobaich
player, 2155 posts
In our lord and savior
Larry we trust!
Thu 6 Feb 2020
at 06:08
  • msg #423

Re: Tech Lab

Zob nodded his head, "Lets stick with the air cool and if it don't test well we can always redo it with the coolant in the future"
zob
Thu 6 Feb 2020
at 06:38
  • msg #424

Re: Tech Lab

 I think that is a good  move..yhou don';t have to worry about  collant, or  a stray round taking out your fluids...
Zobaich
player, 2158 posts
In our lord and savior
Larry we trust!
Thu 6 Feb 2020
at 17:26
  • msg #425

Re: Tech Lab

Zob took a deep breath, "So do we have enough to build a working design?" he asked.
zob
Thu 6 Feb 2020
at 17:35
  • msg #426

Re: Tech Lab

  The Tech looks  over his  sketch...we'll get a  spare  mech Minigun arm and  see what we  can do.... Regardless of how  highly you  view  your ability to carry  the thing, It  will be taxing, and  you might have to learn to   run, and even march with  it.

 Give us  a day. maybe two, once we get the   arm, and  I will COM you.
Zobaich
player, 2160 posts
In our lord and savior
Larry we trust!
Thu 6 Feb 2020
at 17:50
  • msg #427

Re: Tech Lab

Zob shrugged a bit, "Well it's like that with anything until you start to adapt then it becomes much easier... but any case sounds good I look forward to trying it out and thank you for your time"

With his peace said he decided to head up to the rec Dec after making a quick stop back at his quarters to change.

----> To rec dec
Zobaich
player, 2300 posts
In our lord and savior
Larry we trust!
Sun 22 Mar 2020
at 04:52
  • msg #428

Re: Tech Lab

-----> From QM locker

Zob wanted to check up on the status of the minigun to see if they had a working model ready yet or not. When he arrived he found the same tech he spoke with last time, "How goes progress on the minigun?"
Zob
Sun 22 Mar 2020
at 18:11
  • msg #429

Re: Tech Lab

  The Tech smiled at Zob...Ok?.. we got it  feeding  right, we have  it aircooled to  cut  down on the weight?.. I mean?.. it doesn't matter  how strong you are if  some one  draws a bead on you..you want to be  able to  dive out of the way..right?... we have one more  tweak..where the Belts  go in from the  canister.. we  want to  keep it open a bit  so you can feed in  fresh Belts  one at a time, after the canister is empty..... if you take this aboard a ship.. when you done,,you're  done

 ..now..this is a Planet Drop...so there will be beach  heads with CPs... you can COM in for a new  canister..but?..who know s  how soon they will find you.
Zobaich
player, 2301 posts
In our lord and savior
Larry we trust!
Sun 22 Mar 2020
at 21:08
  • msg #430

Re: Tech Lab

Zob shrugged, "Such is the way of things, then again this is meant for open ground combat and home defense here on the hanger dec... do we have a range or area we can test this monstrosity?" He asked.
Zob
Sun 22 Mar 2020
at 21:26
  • msg #431

Re: Tech Lab

You can take it to the Range at the   Football field? he looks around a bit  then adds,..if you have  access to The Black Hanger, i hear they have a range as well?
Zobaich
player, 2302 posts
In our lord and savior
Larry we trust!
Mon 23 Mar 2020
at 01:04
  • msg #432

Re: Tech Lab

Zob nods and moves over to the bench and looks over the weapon, "What a fine piece of death we got here" he said with a grin on his face as he mounted the weapon it was fairly heavy all things considered and would take some getting used to, "Thanks for the work I'll put this to good use for sure"

He then took himself and the weapon down to the black hanger.

-----> To black hanger
Zobaich
player, 3127 posts
In our lord and savior
Larry we trust!
Tue 23 Feb 2021
at 18:57
  • msg #433

Re: Tech Lab

------> From Hanger Dec

Zob had an assortment of weapons with him as he made his way into the tech labs, "I got some goodies for you folks" he then laid out 1 of each type of round from the Ender, "Think we could replicate the rounds for mass production? also could i use a workbench"
tech
Tue 23 Feb 2021
at 19:35
  • msg #434

Re: Tech Lab

 The lead  Tech,  Lt  Greyson,  Looked at the  rounds. Hello SGT, well?...  the casing is the  thing..once we get that set, the  projectile  shouldn't be all that  hard, we could  end up, ..depending on material , churn out   50 or  so  a day here?.... then  we  could  send  a Master  mold for the casings  and  projectiles to the  QM manufacture  ships?.. they could  crank out more?.... but if you're looking in house?... i'd  say   55 on a good day..45 on a bad?

  ..you can go   down to  area 16?.. i thnk you used that before.. if  you leave anyhting there   unfinished andplan to Return, Make the  White  board abover the  main table.
Zobaich
player, 3129 posts
In our lord and savior
Larry we trust!
Tue 23 Feb 2021
at 22:40
  • msg #435

Re: Tech Lab

Zob nodded and took a empty cart and placed the weapons on it and pushed them down to station 16, where he began his work he made sure to shoot a message to Melia to notify her where he was at.
Zobaich
player, 3130 posts
In our lord and savior
Larry we trust!
Fri 26 Feb 2021
at 21:42
  • msg #436

Re: Tech Lab

After spending what seemed like several hours, Zob finished the modifications and began to clean up the workstation before heading on out back to SEC.

-----> To SEC
Isobel Sakura
player, 987 posts
Ensign
Izzy "Hollywood" Sakura
Mon 8 Mar 2021
at 17:51
  • msg #437

Re: Tech Lab

---> Med Tech

Passing the man on the stretcher, Izzy assumed that the training session was now over and that the victim had been suitably chastised meaning that she would stand half a chance of getting Roy's attention once she'd sorted out her glasses.

Having never been to the tech labs before it would take her a few minutes to track it down, but once there she would head inside and approach one of the technicians "Excuse me, I have a prescription for some glasses from Med Tech, I was told you'd be able print a pair off for me" she politely asked as she held out the slip of paper she'd been by med tech that would detail the required specifications.
Izzy
Mon 8 Mar 2021
at 21:35
  • msg #438

Re: Tech Lab

  The  Captain in the tech lab greeted her  and Looked over  the  readout....Alright  Ensign?  lets het yu fitted up here... Now?.. you're slated as a combat crewmember, that means  we  either  set you up with metal frames or  wood?... Plastic   tends  to melt  against a trooper   or Pilot's  face if they are involved   with a bad  entry into  the surface.

  as   he opens a box  in the   'personal Optic  room'  he   hand her  differant frames  to try on. we don't have  many chocie..you have  round, square  or  Ovals?  The ESN doesn't give too many damns  about fashion, I'm afraid.  he smiled slightly  at his own comment.

 The  techs will be grinding the glass in a few  minutes... if you are busy, you may come back? if not..its  about  10-15 minute  wait?
Isobel Sakura
player, 988 posts
Ensign
Izzy "Hollywood" Sakura
Mon 8 Mar 2021
at 23:26
  • msg #439

Re: Tech Lab

After being greeted by the Captain in charge, Izzy would follow him over to the optics room where he would discuss the options open to her before they started inputting the data for her glasses "ok, I'd like to go for square, metal frames please" she said not liking the idea of a face full of splinters, with her also deciding that she could always visit a civilian optician on one of the stations should she decide to get something a little more fashionable to wear out of a combat environment "No that's ok, I can wait" she said when told it would take fifteen minutes or so for them to be ready, with her taking the opportunity to take a look at her surroundings "Tell me, if I needed to get some electronics work done would you guys be able to help me out with that? I mean I could probably do a fair amount of it myself but I just don't have the equipment" she asked, hoping that she might be able to borrow a little time with a workbench after hours or something.
Izzy
Tue 9 Mar 2021
at 01:59
  • msg #440

Re: Tech Lab

  The Captain sat  down at  his desk, ..yes.. the demon fellow was here not   a few hours  ago, tweaking a  weapon.. people book time on an empty table?  we allow them in as long as they clean up thier space, or we aren't getting  pushed to  bet some ammo or COM tech or something ready for the next jump off.
Isobel Sakura
player, 989 posts
Ensign
Izzy "Hollywood" Sakura
Tue 9 Mar 2021
at 18:38
  • msg #441

Re: Tech Lab

"Oh...well that's good to know, I haven't got any definite plans yet but I may be down to borrow your soldering irons at some point" Izzy said, glad to know that she had somewhere to go and work rather than using Lizzy's desk and stinking out their quarters with solder fumes.

Once they had finished making her glasses, Izzy would try them on and smile as the world resolved itself into a single clear picture for the first time in days "Thank you for making these, you don't know how much I missed being able to see properly" she said to the Captain in a cheerful voice "I'd better get going now, thanks for everything" she then continued before heading out the door and back towards the rec dec to see if the SM had returned from his training session yet.

---> Rec Dec
Zobaich
player, 3258 posts
In our lord and savior
Larry we trust!
Thu 22 Apr 2021
at 19:18
  • msg #442

Re: Tech Lab

After handling a lot of the regular morning duties and spending some time with the Pirloc he made his way over to the tech labs to do some work, "Is station 9 open?" he asked the tech.
tech
Fri 23 Apr 2021
at 19:34
  • msg #443

Re: Tech Lab

  The  tech looked  and   nodded, yep, its clear. not many folks working on thir own stuff this close  to havign cast off....
This message was last updated by the GM at 19:34, Fri 23 Apr 2021.
Zobaich
player, 3259 posts
In our lord and savior
Larry we trust!
Fri 23 Apr 2021
at 19:20
  • msg #444

Re: Tech Lab

Zob grabbed his things and made his way over to the station and got to work right away with the construction, it would take a few hours so better to get started now when there was time to actually get it done.
Zob
Fri 23 Apr 2021
at 19:35
  • msg #445

Re: Tech Lab


Zob notcied that all the 'free tables" weren't in use,  But the regular  tech tables  were starting to get busy as  more Lab coats  came in.
Zobaich
player, 3260 posts
In our lord and savior
Larry we trust!
Sun 25 Apr 2021
at 18:15
  • msg #446

Re: Tech Lab

It took a lot longer then expected but Zob managed to get a working mechanism for his gauntlet he strapped it to his left wrist and with a flick out came the blade before he retracted it in a fluid motion, 'Not my usual style but its got its uses... a quality murder weapon' he thought to himself as he began to clean up and head to SEC.

-----> to SEC
Tech Lab.
Wed 8 Dec 2021
at 22:18
  • msg #447

Re: Tech Lab

(( Cases from hanger  Dec to tech Lab ))

   The three  crates were  brought into the tech Labs, the Chief tech  on Duty examined them and shook his   , head, leading them  down to the Stern  end of  the Lab.

   Chief  Illden, Asys   we'll Plug them in, we'll open the   first open, before
 we  try all three..they look like the  cannisters Taht Doc henry Uses?, but....there is tech on here, i haven't seen before...


  after the  hooked into powercells... Cheif  Illden began to scan the first cannister, Right...everyone not workign on the thing, have side arms ready, lets...see what we got.

 The   case  began to  realeas atmo... as lights flashed....
Jeremy Caseman
player, 32 posts
Thu 9 Dec 2021
at 05:55
  • msg #448

Re: Tech Lab

Stepping forward to analyse the control panel lllden gave a slight shake of his head. Pulling a cloth from.hos hip.pocket he wiped a section of its smooth cylinder and peered through it. This one looks like she's holding a human  Officer of sorts. Best get one of the Med Crew over hrre, just so we don't overlook anything
This message was last edited by the player at 06:04, Thu 09 Dec 2021.
Tech Lab.
Thu 9 Dec 2021
at 12:01
  • msg #449

Re: Tech Lab

  The #2  Tech, Mario Foss  ,spoke with an Italian Accent. He had been with the ship, since thier  2nd Etna  stop.

  med tech, This  is PO2  Foss...we gottta   cannister ..3.... in Tech  Lab..looks like  statis chambers..but not like we ever saw.. we need a Med tech to   thaw them?

 Understood,,,COM sent to Stefi...um....She isn't in a great mood...Just  a warning...


......

 A few Moments Lady a  Grim looking Stefi  strode into the   Tech Lab, walking the length  to the Gathered Techs...

 what the 9 hells  are these?..You clear them?

 Chief Illden  saluted  and nodded,...aye Ma'am?...we scanned for  gases and  C-10 and such, but the only gases were a near-to Empty O2?  We   started to open the first one, and  there is some one in Uniform?...

 Simmons checked the  window... well? its a Stasis  Pod type thing...nothing like we have, and  i know damned well the Empire doesn't have this....Right?.... Lets  Uncouple the power Cables? The thing is red Lighting anyway..what's the control panel say?

   there are  4  languages here.. Earth Trade English, Occui, Sanri and..looks  like Nivarian?  and some picture glyphs...

 we started using Pictures for Apefolk, as they leanr Earth trade?... follow the steps if you can, and pop this  open? If the guy dies? he'd been dead anyway, if he lives  we can pop the other two. Masks on...

  The techs   handed Stefi a  breather, and put theirs on...Foss punched through the  buttons as the  instructions said.. , the power held in the cannister  barely opened it....

 Ma-am..if   we  recoonect the power.. the lid   could open?

 and if its  packed  with a Power Cell explosive, there  won't be  a tech Lab.. you guys open other finds  with Pry bars.. get to work...

 The two  seaman Techs  began  to  pry the  lid  up war, it was damn heavy, but they  got it Opened.

  an Officer..looking a bit older then Captain Morris, but still showing the   'healthy' body of a Human who has  had his share of   Angel Food...

 Stefi Opened her   case, removed  a  scanner   and seemed staisfied  with the results... she  took out a Hydro Hypo, selected  a Vial from the  case, and Injected  it into the   Man's  neck...

 The Techs   readied thier sidearms

 Really, The guy's  walkign up from Statis....

 Begging your pardon, Ma'am..but this  by the numbers

 she crossed her  arms , gave a shake of her head  and waited...
Jeremy Caseman
player, 34 posts
Thu 9 Dec 2021
at 12:15
  • msg #450

Re: Tech Lab

Jeremy felt a surge of cheese and adrenalin course through his system.What the heck was I exposed to? he groaned through clenched teeth and tightly closed eyes.

After a few seconds his eyes opened slightly so he could squint about slowly. Catching sight of a Person his eyes opened fully as he stared at her.
This message was last edited by the player at 12:22, Thu 09 Dec 2021.
tech
Thu 9 Dec 2021
at 12:34
  • msg #451

Re: Tech Lab

 Stefi  took a couple steps towards the man, Illden tried tomstop her, then just threw up his hands  and readied his weapon again.

 welcome   to the living... I don't know  who you are,,,your uniform looks like ESN..but different... not sure about how they put you under? but i revived you with what i know..you might get a headache.. make sure  you take deep breaths  and let it out slowly, get your Lungs  to working again..
Roo Taliapapa
player, 110 posts
PO1 Combat Medic
Thu 9 Dec 2021
at 13:05
  • msg #452

Re: Tech Lab

<<<<< From: Hanger Dec 12

Roo walked into Tech Lab, her head spinning around as she looked to see where she was supposed to report to. There was some odd activity going on, and people had masked up. Roo quickly grabbed up a mask of her own, put it on, and seeing Stefi leading things in here went to stand by her.

"Mam, PO1 Roo Taliapapa, reporting as was instructed."

She noticed Stefi was injecting something into a man laying in... what was it... some kind of cargo pod? A.. stasis chamber?
This message was last edited by the player at 13:08, Thu 09 Dec 2021.
tech
Thu 9 Dec 2021
at 13:37
  • msg #453

Re: Tech Lab

  Stefi  moved  a hand that was on her crossed arms, towards the  Cannister, and body there in.

 seems to be three popsicles.... not in any kind of Chamber i have seen Somehtig like this is on a bigger ship then the Hemres...but?  we don't have bigger ships in the ESN... Lots of  languages on the foot of the canister,where the controls are..

The  techs still had their weapons.

 These guys   think its  Dracula or something..but he is not a Vampic...

 Laugh if you want, LT...but SOP   is important in here.
Jeremy Caseman
player, 35 posts
Thu 9 Dec 2021
at 18:23
  • msg #454

Re: Tech Lab

Giving a slight shrug  he gingerly rubbed his head before asking. Where and more importantly who am I.
Tech Lab.
Thu 9 Dec 2021
at 19:23
  • msg #455

Re: Tech Lab

  Get your bearings... we need answers, before you get  to ask any question... I will tell you this, You are in  the Gamma Quad , and On the ESN  351 Hermes

 Pointing to the 'thaw kit", stefi says to  Roo...Two lines  from Vial 3...one line in each Thigh, before he starts clotting.
Roo Taliapapa
player, 112 posts
PO1 Combat Medic
Thu 9 Dec 2021
at 20:20
  • msg #456

Re: Tech Lab

Picking up the thaw kit, Roo moved closer to the guy that was moving around in the stasis chamber.

"Hey. You doing okay?" She started fishing things out of the kit. "Look, I'm going to need to set two IV's into your thighs." She looked the man over as he lay there. "So... I need you to strip down to your shorts so I can make sure to hit a vein." She tried to choose her words carefully.

"And quickly. If it's alright, I'll help you out of your clothes so we can get this done quicker." And Roo moved forward to help.
Jeremy Caseman
player, 36 posts
Thu 9 Dec 2021
at 20:37
  • msg #457

Re: Tech Lab

To circumvent any possible misunderstanding, will dropping my Trousers suffice?.
Roo Taliapapa
player, 113 posts
PO1 Combat Medic
Fri 10 Dec 2021
at 00:54
  • msg #458

Re: Tech Lab

"Yes." Roo answered the man. "Just the trousers will work." She gave him a disarming smile. 'Trousers' She thought to herself. That's an awfully old name to call one's pants. She wanted to ask him a ton of questions, but it really wasn't her place to do so here, that would be Stefi's job.

"I'm Roo, Roo Taliapapa." She offered her name to the man. She didn't rightly expect a reply likewise as he had already asked where and who he was. The notes she had read on stasis detailed the loss of memory, though it was mostly thought to be short-lived as the body started to respond to living again. She guessed they would see with this guy.

When he dropped his 'trousers' Roo leaned over him and started feeling around on the insides of his thighs. The arteries there were more defined and easier to stick an IV in, she certainly didn't care to stick this gentleman numerous times to find one.

Before long she had both IVs in and had separate drip lines going in. "You just lay still and let this do its job, okay?" She patted him upon a bare knee.
Jeremy Caseman
player, 37 posts
Fri 10 Dec 2021
at 01:54
  • msg #459

Re: Tech Lab

In reply to Isobel Sakura (msg # 437):

Affording the young MedTech a friendly smile he did what was requested; as there's little point in creating difficulties.
Roo Taliapapa
player, 114 posts
PO1 Combat Medic
Fri 10 Dec 2021
at 02:21
  • msg #460

Re: Tech Lab

Roo stepped back to give Stefi room if she wanted or needed to step in and look their patient over. She didn't look at a clock but her inner time checker was letting her know that the After Party was about to kick in and everyone that had been in the fight was going to be there. She sighed lightly, knowing that this was the norm for someone in the medical field, Sam might be waiting a bit for that drink, and Zob for that dance.

She smiled at the man. "So, I don't suppose you have anything with you that you know of that will help us identify you, do you? Your memory should come back to you, but we're just not sure how fast."
tech
Fri 10 Dec 2021
at 02:45
  • msg #461

Re: Tech Lab

  Stefi watched Roo work, and the fluids    start to flow...... That fluid, when those Vials are done, will keep you from clotting, until you start walking around... The techs  have hooked the other  two up, to make sure O2  is  getting  in, ....We have a ..After Party, The LC calls it...a chance  for those who made it through the  Battle to let off  steam and remember their comrades who aren't with us any longer...  Your Uniform , hints  at being  ESN?, but i don't know any one who has that style...

 You are going to need  food  and fluids  any way. as soon as that Vial is done,  Med tech Roo will escort you to the   Rec dec, and  we'll hand you off to the board.
Jeremy Caseman
player, 38 posts
Fri 10 Dec 2021
at 02:55
  • msg #462

Re: Tech Lab

In reply to Roo Taliapapa (msg # 460):


Giving ahalf smile he quickly patted his pockets which, being empty, provide no help.
Roo Taliapapa
player, 115 posts
PO1 Combat Medic
Fri 10 Dec 2021
at 11:34
  • msg #463

Re: Tech Lab

It didn't take long for the vials to drip out and after they had done just that Roo went to work on pulling out the IVs and bandaging the needle marks.

"Well, we're done with that quick enough, yes? Why don't you dress and we will get you out of that thing." She let him dress, turning her back as she cleaned, sterilized, and put away the equipment she had used. Moving back to him she gave him a look. "So, we don't know your name to give out any introductions. Care to claim one, or do you want me to give you a temporary moniker for the moment?" She held out a hand for him to grab if he needed help getting going.

"Doc says it's the Rec Dec for you. Looks like we get to share a drink. If you... drink... that is." She motioned towards the door, hooking one of her hands in the crook of his elbow to help guide him and give him some support, worrying that his legs might be a bit shaky upon waking up.
Jeremy Caseman
player, 40 posts
Fri 10 Dec 2021
at 13:02
  • msg #464

Re: Tech Lab

Suppressing a grin he quick adjusted his Trousers and was ready to accompany the MedTechs, to this AfterParty shindig. That sounds delightful. I shall be honoured to escort you both to this celebration. offering both women an arm and an enduringly friendly smile If you have no objections to accompanying an elderly slightly cranky fellow to your soiree I would be honoured.

to Rec Dec ---->>>
This message was last edited by the player at 18:21, Sat 18 Dec 2021.
Roo Taliapapa
player, 117 posts
PO1 Combat Medic
Fri 10 Dec 2021
at 13:20
  • msg #465

Re: Tech Lab

"Well then, John Doe for the moment, we shall trek our way to the Rec Dec then." And Roo led him off to do just that.


<<<< To: Rec Dec
TI-JO
player, 58 posts
Marine Corporal
Recon Specialist
Thu 17 Mar 2022
at 01:26
  • msg #466

Re: Tech Lab

---- from exploring the ship>>>

After working his way around the ship, he'd found tech lab on the map. He worked his way to the door, tentatively trying the button for the door.
lab
Sat 26 Mar 2022
at 02:27
  • msg #467

Re: Tech Lab

  TI-JO saw three  folks in lab coats. one was   testing  something  on a board.. another  was checking out   captured weapons... The Third  came to the Door.Hi...how can I help you? you need something fixed?..Made? we have a few more techs  coming  on duty in about an hour..right nowmthere is just us three.
This message was last updated by the GM at 02:27, Sat 26 Mar 2022.
Tarja Vanska
player, 383 posts
Corporal
Armoured Infantry
Sat 15 Apr 2023
at 17:05
  • msg #468

Re: Tech Lab

——> Hangar Dec

Once she had finished speaking with Meari, Tarja had made her way up to where the tech labs were located. Assuming of course that it wasn’t sealed up in case of an enemy boarding action, Tarja would go inside in search of someone to speak with about getting what she wanted for her team created.
Admiral Hack
GM, 11736 posts
Sat 15 Apr 2023
at 21:27
  • msg #469

Re: Tech Lab

  There were a few techs  , working 0n shells  for the Morning star. the lead  Tech looked at  Tarja  when she entered .

 You need something   Cpl?
Tarja Vanska
player, 385 posts
Corporal
Armoured Infantry
Sun 16 Apr 2023
at 09:49
  • msg #470

Re: Tech Lab

”Yes…I am after item for armoured infantry unit, it may already exist I am not sure” Tarja said as she walked over to meet the technician that had spoken to her ”I am looking for something to patch holes in armour, make them air tight again ideally like the medical foam but for armour not skin, you are understanding yes?” she asked, trying her best to explain what it was she was after.
taj
Sun 16 Apr 2023
at 12:48
  • msg #471

Re: Tech Lab

    Then Tech  waved her over  to the  back of the  room. there  were  Cabinets  and cartons, he   opened a  crate that looks as if it had been open  before.

 This was  designed  in Spain, During the   Russo-Angel wars. It was made  for  Tanks, but..well.. it  didn't hold up well. We  found it  works  god  with most  Boarding armor, thought it  does  make light boarding Armor a bit Unbalanced.. Better to toss the light armor and get new...

 Anyway, we  tested in on Heavy and Medium armor  when  some   crewman had to  replace plates that were blown off the Hermes. It worked well in The Black.... Its ..well? almost like Chalking.. you  snap the  top, squeeze the  trigger   at the bottom of the Can,  and the  stuff comes out like toothpaste. On the Lid is a  'spreader'. You  pull that off  and get the  'paste' in there and  spread it   around the   outside  to it seals when  you are done,The Seal will be   in effect , almost  immediately. But it hardens to its  Metal  state in abut  5 minutes... The Can's no good after, so? what's left inside will be  solid   in a bot long of a time span, since its  canned?  say..maybe..10 minutes. Haven't used them much.. Its some kind of  Mixure of  Mercury and  lead with the  compound hardening  once   its out of the can...

 we have alot of it? no one seems eager to use it, Outside a a couple pilots who use it to  seal a hole in the  cockpit.. I don't even thing  they  all carry it?
Tarja Vanska
player, 386 posts
Corporal
Armoured Infantry
Sun 16 Apr 2023
at 16:13
  • msg #472

Re: Tech Lab

Following the tech into the back room Tarja would listen as he spoke of a patching solution developed for tanks that would harden into an alloy within a few minutes of it leaving the can. She would take a minute or two to examine the can; noting that it was approximately the same size as a tin of beans and that the "trigger" was large and robust enough to be used by someone in armoured gauntlets "I am looking to use it for field repairs so this should be ideal...and if it means I don't have to replace as many armour sections all the better...ok I will take a few cans to test" she said deciding to see how they were in the field. However if they worked the way he said they did then they should do the trick nicely.
tar
Sun 16 Apr 2023
at 17:23
  • msg #473

Re: Tech Lab

   The Lab tech smiled,be good to get some use out of these . There were  Times  after the  Oil Lords  turned on everyone, that  Commandos  used to sneak into  bases, open a can or two  and shove them  down the barrels of Tanks  or   AA guns. The blow  back  would  kill the operators  and  the equipment.

 They Come in crates  of  24,. Two, 12 can layers. packed  with   foam  so they  don't open  my  being dropped... Never  saw out guys use them,  But i saw some Pics  of   Rivets when he was a chief on Mars, he  had a bandoleer   like the   Guys  with  those   mini launchers use,  The   Cans   fit  right in.... He was known for keeping his mechs  running.. I bet those   fillers had alot to do with it.. the lead isn't  such a good conductor, but the mercury  is. so  you can patch a hole where  wires   were severed, and you might be lucky enough to  regain a power flow?
Tarja Vanska
player, 387 posts
Corporal
Armoured Infantry
Mon 17 Apr 2023
at 11:40
  • msg #474

Re: Tech Lab

Tarja would nod her head as the technician spoke with her returning the single can back to its box before picking up the box ”I will take box and see how we get on, if it works well I will be back for more” she said suspecting that they would be glad to be rid of the stuff considering how long it had been kicking around ”…by the way what is name of goop?” she would ask, suddenly realising that it hadn’t been mentioned. As soon as the technician had responded she would thank him before heading back to the hangar dec.

——> Hangar Dec
tar
Mon 17 Apr 2023
at 12:24
  • msg #475

Re: Tech Lab

 The tech shrugged. They  Call It MF-13?.. We  just call it Metal Foam... He gave a shrug, a bit embarrassed  that  it didn't have a fancy name.
Zobaich
player, 4707 posts
In our lord and savior
Larry we trust!
Tue 18 Apr 2023
at 05:02
  • msg #476

Re: Tech Lab

-----> To Tech labs

Zob entered the lab with the angel steel heavy pulse gun (Powered down) and flagged down one of the techs, "I need to use one of the stations for modifications to the weapon here... also i wanted to talk about the possibility of making a man portable version of a aircraft heavy pulse gun much like the hard ammo minigun that i had designed here about a year back"
Zob
Tue 18 Apr 2023
at 12:24
  • msg #477

Re: Tech Lab

  The  lead  tech   came up front to greet Zob...well..you know where the   Tables are, make sure  you stow everything away when you're finished, I don't want to be hit  by a flying wrench.

 That antiaircraft heavy Pulse?, you'd have to  make a housing  for it, it won't be light? It will eat through Powercells.. The  Heavy pulse On the fighter  craft or even tanks   are just locked in place and the    air   helps  keep the  cool... They feed of the engine's  Power cells , so it always has  power   flowing into it? You'd have to use   cell cartridges, for what of a better  word. Some like the  smaller one  we  use  for  heavy Pulse  rifles  and  normal pulse  weapons?... You...hmmm.. could  add a  solar chip  that will charge  the  weapon's  cell as well, those are  auto-bullt  into the Regulation weapons

 He brought up a screen and showed  Zob  , pictures of  Pulse  weapons.Tapping the screen he said..these?  about as  big as a  Paperback book.. is what you would need   for a  'hand  held, Fighter or Tank variant of the  heavy Pulse. Shouldn't be  too hard  to  get the QM  people to make a bandoleer that would  hold some...but? You take a hit on one of those  cells, it will go off  and so will the others,  if they find anything of you, it will be miles  away.
Zobaich
player, 4708 posts
In our lord and savior
Larry we trust!
Tue 18 Apr 2023
at 17:40
  • msg #478

Re: Tech Lab

Zob got a cart and wheeled off the weapon towards the table as he spoke to the tech, "I knew we talked about a pulse version of the minigun in the past but carrying around a energy cell that could wipe a whole squad if it takes a stray hit is way to dangerous to risk... be near plasma lethal"
Zob
Tue 18 Apr 2023
at 18:21
  • msg #479

Re: Tech Lab

   The tech  Nodded as he say on the  edge of a  stainless steel  work  counter.well Mommy and Dady pulse cells  is where Plasma  comes from... some Idiot  for, maybe   5 years  ago, used a  pulse rifle  power Cell, and  a Com to blow open a door on Olympus... word got  around  of how power  it was... not  people sue them like  a nut  job version of picking locks... what is real bad, is was taken up a notch and used   with Hover Car cells  and  such,..but you blow a Cap ship class power ..that's when Plasma is Born.   Your  folks?  they  refined  the pulse burst into streams  and coalesced  it  into  a 'gel' for want of a better  word...but the damn stuff is  hungry  and   it  doesn't stop eating until  it dies...

 oddly enough ? Dirt...water  and Glass   stops it. 
Zobaich
player, 4709 posts
In our lord and savior
Larry we trust!
Tue 18 Apr 2023
at 21:08
  • msg #480

Re: Tech Lab

Zob nodded as he placed the weapon on the table, "That's helpful information I'll make sure to keep note of it"

He then grabbed the tools and began to disassemble the weapon, "Much as I want to lug this weapon around it's not always practical so I wanna break it down and use the parts to make a medium variant may not have the same exact firepower but would be lighter and a lot more accurate, would you be so kind to lend a hand?" He asked the tech sitting there at the edge of the table.
Zobaich
player, 4710 posts
In our lord and savior
Larry we trust!
Wed 19 Apr 2023
at 01:13
  • msg #481

Re: Tech Lab

Zob with the techs help started work on the new heavy pulse rifle design which would take them a considerable amount of time, "This thing is gonna see one hell of a field test down on Paradise" he chuckled as he removed the firing mechanisms.
This message was last edited by the player at 01:14, Wed 19 Apr 2023.
Isobel (sakura) O'connor
player, 2016 posts
Ensign
Izzy O Conner
Mon 22 Jan 2024
at 20:24
  • msg #482

Re: Tech Lab

——> Officers Dec

Having never been to the tech labs before Izzy wasn’t sure what to expect as she walked in carrying a laptop with a bright pink case under her arm, and a vidboard and notebook in the other feeling very much like the new kid at her first day at school. In the end, much like her first day at school, she would walk up to somebody and politely get their attention before nervously speaking ”Excuse me, I wonder if you could help me? I’ve been working on a project for the SM and was wondering if I could borrow a workbench to work at?” Izzy started, awkwardly shuffling the laptop to a more comfortable position under her arm ”…also I am…um…could probably use a little technical assistance, I can do the programming and electronics no problem but manufacturing the chassis and engines is a little beyond my skill set…and I…um…really want this to work” she said not really wanting to risk producing it all herself but on the other hand she wanted them to know that she wasn’t expecting them to do all of the work for her to then take the credit. She was also very eager to produce something that actually worked and wouldn’t fall to pieces when tried demonstrating it to Roy and the others.
tech
Mon 22 Jan 2024
at 22:28
  • msg #483

Re: Tech Lab

   The Tech waved to one of   the 'lead techs' the guy came over   Lab Tech 2.

   Just  so you undersatnd.. anyone who comes in here.. gets the  far  end tables..no offesne, but we have things  we have to work on, and even somehting that may help us, needs to be out of the way.

 he lead her  down to back  there were  three   tables  and a pair of  work stations for  computers.Mark this as SEC. with your name... we have some transfers. we can give you a  Tech to help you.. don't waste him, if you don't need him, send him back to us..
Isobel (sakura) O'connor
player, 2017 posts
Ensign
Izzy O Conner
Tue 23 Jan 2024
at 12:59
  • msg #484

Re: Tech Lab

”Sure that’s ok I can do that” Izzy replied more than happy to work wherever they wanted her to do if it meant she could do the work somewhere other than her kitchen table. She was also more than happy to have one of the new transfers help her ”yes, of course, I can do that I just need someone to help fill the gaps in my knowledge” she continued, quickly setting down her laptop and notes onto one of the specified benches so she could start her work.
This message was last edited by the player at 18:35, Thu 25 Jan.
Isobel (sakura) O'connor
player, 2018 posts
Ensign
Izzy O Conner
Thu 25 Jan 2024
at 18:44
  • msg #485

Re: Tech Lab

With her laptop set up on the workbench with her notes spread around it, Izzy would carefully solder components onto the PCB in front of her like she’d been doing since her arrival in the tech labs. She was yet to meet the transfer assigned to assist her but that was alright as she had a lot of electrical work to get through and test before she could start assembling it all together. She quietly hoped that she would have something to show Roy and the others in a day or so, if only to prove that she was actually working on something, before she was pulled into another combat situation and had to put everything on hold again.
Isobel (sakura) O'connor
player, 2023 posts
Ensign
Izzy O Conner
Thu 21 Mar 2024
at 12:59
  • msg #486

Re: Tech Lab

Izzy had spent much of the morning at her bench within the tech lab working solidly on her prototype and was currently in the process of assembling the collection of PCBs, audio-visual equipment and other pieces of assorted hardware together within an aluminium frame as her laptop ran several diagnostic tests and 3D modelling programs in the background.

Tanya, her borrowed assistant, meanwhile was currently fabricating the airframe, with the first concept consisting mainly of offcuts of aluminium and fibreglass whilst they tried to source the alloys and coatings they wanted.

Izzy had received Lizzy’s first message and had promised herself that she would send a response and head out to meet her just as soon as she had finished this little bit only to get immediately distracted by her work and promptly forget. Around half an hour later she would receive another message from her wife prompting a guilty pang as she opened it, her eyes going slightly wide as she read it ”hey Tanya are you ok to finish off the frame without me? I’ve just got to attend to something” Izzy asked as she quickly tidied up and got to feet, sending Lizzy a quick message as she hurried out the door.

——> Officers dec
Sign In