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22:40, 27th April 2024 (GMT+0)

LOAD OUTS.

Posted by Admiral HackFor group 0
Ickabab bods
player, 226 posts
Papp oft Maintained
Mamma oft Said
Fri 15 May 2015
at 08:30
  • msg #27

Re: LOAD OUTS

located in earlier post
This message was last edited by the player at 06:38, Fri 08 Apr 2016.
Catrina Price
player, 42 posts
Ships Surgeon
Lieutenant Junior Grade
Fri 15 May 2015
at 13:32
  • msg #28

Re: LOAD OUTS

Bura 5/15

Personal Gear/belt:
 - Sanri Blaster
 - Standard ESN bootknife
 - trauma shears
 - Portable Hand scanner - this scanner can effectively x-ray arms legs  and a bit of the surface of the thicker  body areas to see if  Metal and such is lodged in there..should help determine whether or not to seal the wound


Medical Gear
- Stethoscope
- Pen Light
- hand carried medical bag with shoulder strap:
 - (6) rolls  self adhesive tape
 - (6) rolls sterile  gauze
 - (3) cans Derm plast
 - (3) cans Derma Foam
 - (2) pain killer Vilas..50 caplets in each
 - (3) syringeset (sealed with Morphine)
 - (2) sealed  sets of surgical tools:
   - Needle holder hemostat (used for suturing) 5" curved hemostat
   - Scalpel handle
   - (2) Sterile scalpel blades
   - Surgical probe
   - Operating scissors
   - Suture lip scissors
   - 5" Pointed forceps
   - 10 Non-Suture wound closure strips
   - Skin Tac Wipe (used on skin around wound areas to allow closure strips or bandage tape to stick to the skin)
   - 2 Antiseptic towelettes
   - 2 Alcohol pads
   - 5-0 Black nylon STERILE suture (used for fine external skin and mouth cuts) with needle
   - 3-0 Black nylon STERILE suture (used for external muscle skin areas) with needle
   - 2-0 Black absorbable suture (used for internal injuries) w/ needle
   - 2 syringes adrenaline
   - bonesaw
   - 3 tourniquets

Backpack:
 - 12 cans Dermaplast
 - 12 cans Dermafoam
 - 6 bags 500ml Saline w/ IV
 - 2 bags 1000ml saline w/ IV
 - Extra Socks and Boots
 - Spare Uniform
 - 3 liter portable hydration bladder
 - Snack Type Rations (Chocolate, ect)

(to be updated later)
This message was last edited by the player at 14:46, Fri 15 May 2015.
Terra Boon
player, 132 posts
Sniper/Infiltrator
Artist
Fri 15 May 2015
at 16:35
  • msg #29

Re: LOAD OUTS

Bura 5/15

Infiltrator armor. Black with a mask and hood.

Primary Weapon: Scoped pulse rifle standard issue.
Sidearms: 2 .45 caliber pistols. 1 on each hip. 2 mags standard ammo each.
Katana strapped across back. Forms an X with pulse rifle.
Combat knife strapped to left boot.

Belt: 2 flash bang grenades
      1 fragmentation grenade
      5 small kunai (throwing knives)

Extras: 2 blocks of plastic explosive, remote detonated.
        1 trip wire explosive
        Small breaching explosive
        Comms Unit
Garrat Wolfrim
player, 1783 posts
Sat 16 May 2015
at 23:12
  • [deleted]
  • msg #30

Re: LOAD OUTS

This message was deleted by the player at 06:38, Fri 08 Apr 2016.
Irina Tatyana
player, 893 posts
Combat Engineer
Marine, Corporal
Mon 18 May 2015
at 20:52
  • msg #31

Re: LOAD OUTS

Irina Tatyana

Mission: Assault on Mark the Mull --ESN Fuji

Armor
Light Boarding Suit

Primary Weapon
Saiga 12 (12 gauge auto shotgun)
        Short Barrel
        Folding Stock
        Red Dot Sight
        Tac light
Ammo:
        1 30 round drum (Loaded)
                1:1:1 Mix Slugs Buckshot Incendiary
        1 30 round drum (Small of back)
                FRAG-12 micro grenades
        6 10 round mags (Chest Plate)
                1:1 Mix Slugs Buckshot
        6 Breaching Rounds (Left Shoulder)
        6 Taser Rounds (Right Shoulder)

Side Arm
Right Thigh Carrier:
Largran Pulse pistol w/ power cell
Ammo:
        2 Spare cell

Melee
Marine K-bar
Collapsible Baton

Grenades
Bandoleer:
        5 Fragmentation
        5 White Phosphorous Incendiary
        2 Flashbang
Chest plate:
        1 Demon Plasma
        1 White Phosphorous Incediary
Left Thigh Carrier
        2 Smoke

Back Pack
         Explosives
        10 Flex Cuffs
        More Explosives
        Small Tool Kit
        Still more Explosives
        Claymore mines
        Where are you finding room for all these explosives?!
        Detonators

Miscellaneous
        Med Kit
        Water(camel back)
This message was last edited by the player at 21:26, Mon 18 May 2015.
Jesse Dalton
player, 1579 posts
Agt 2nd Class
Tue 19 May 2015
at 00:16
  • msg #32

Re: LOAD OUTS

Jesse Dalton

Mission: 'Bura LOADOUT'

Suit: Light weight battle armor under baggy black pants, a tank top and button up semi-loose fitting shirt.

Primary Weapon:  Largran blaster

Secondary Weapons: Angel Knife Dagger( left thigh), Katana (spine holster), grenades (3), morning stars in a belt pouch.

Uni-Com unit

Hack Pack

Glasses (magnify)

Vial (?)
Ajax Benjamin Rush.
player, 357 posts
Mech Rider of "Liberty"
Petty Officer 1
Wed 20 May 2015
at 22:13
  • msg #33

Re: LOAD OUTS

Ajax Rush / Liberty Mech  Loadout:  Bura 5/2015

Ajax
In the cockpit Ajax wears a modified -Heavy flight suit,
button Com on collar,  handheld Com clamped to handy spot in the cockpit.
and carries his handmade 16 gauge 4-shot revolver shotpistol in a hip holster.

A 3" push dagger is concealed in his (Gadsden Flag) belt buckle.
Concealed among the many pockets on his kevlar-weave cargo pants is a large sheathed survival knife, its hollow handle equipped with compass, fishing gear, folding saw, lighter, magnesium block, and many other small useful survival gadgets.
In other pants pockets are kept a flashlight, laser measure, kevlar-weave fighting gloves, sports mouth protector, 5 plastic flex-cuffs.

  Also on his belt, several useful gadgets and 2 throwing knives in concealed pockets on each shin.

 -----------------------------

"Liberty" Mark 2 combat Mech
Overall:  The "Liberty" Mech is nearly 10' tall when fully extended. and over 8' wide. Roughly Humanoid configuration. Rider sits in the chest, the canopy is the Mechs head. Canopy lock opens and controls are activated by DNA scanners.
 The legs can retract by about a foot to reduce height for negotiating building interiors and other smaller spaces, but this reduces speed and mobility somewhat.

 Head/Cockpit:  Rider has full 360* view through 2" thickness of  ?/Lexan composite  (view to the back is only the top 6")
(Rider is strapped in securely, Riders foot movements operate the Mech legs.

Cockpit Storage Bin:   holds 1 Demon Heavy model Pulse Rifle, folded empty knapsack and filled backpack (contents described below)

Backpack Contains:   small bag of assorted Angel candies, 1 ration pack, 1 bottle of water,
ESN first aid kit (includes 1 can Derma foam, 1 can derma plast, 2 rolls of bandages, 1 small razorblade in sealed wrapper, 1 small bottle pain pills (20 caplets)

Mech Left Shoulder:  Spotlight on extendable stalk, can extend 24" (??000 candlepower beam illuminates 50' area at 300')

Mech Left Arm:  Internal .60 cal (15mm) "Minigun" (motor-driven 6-barrel rotary machine gun) Firing rate 6000 rounds per minute (so a one second burst fires 100 rounds!) or short bursts of 10. 3000 round linked belt of Ammo contained inside upper arm compartment
.60 cal Ammo Mix:  Encapsulated Pulse (Tracer) / Hard / Armor Peircing
The Left hand/gun barrel tip is covered by an armor cover when not ready to fire, and it can be used as a club if needed in melee combat.
This cover has a steel hook welded on that is somewhat helpful when manipulating objects (but not nearly as good as a second hand)

Mech Right Shoulder:  15-pack of Grenade Launchers- pop up from internal shoulder storage area)     fires 3 volleys (15 Frag grenades in each volley.. a volley covers at least a 150' area, depending on wind, ect.)

Mech Right Hand: Is a 3-fingered hand 15" wide, can grip and fire a carried
 40mm Recoiless Rifle, Demon Pulse model, Fuji modified for a Mech hand:
Loaded with Angel-steel penetrator Pulse-pack (Angel version of APHE) pulse propels the Angelsteel AP shell, which explodes inside armor (12 shot box magazine)

Mech Right Forearm:  "Big Shot" Shot cannon (mounted on forearm like a bracer, this old-fashioned gun designed by Ajax is aimed to fire across the top/back of the hand)- fires 2 gallon shells of iron and lead mix 1" 4-sided shot (variant grapeshot) that shred anything unarmored in a 50 yard long x 10 yard wide cone-shaped blast area, the hard ammo is particularly deadly to Demons. (manual action, 5 shell magazine)


Mech Legs:  each leg has a small storage compartment -
Left Thigh compartment:   empty Duffel bag (for loot)
Right Thigh compartment:  empty Duffel bag (as above)

 The legs can retract by about a foot to reduce the clearance height for navigating building interiors and other smaller spaces, but this reduces Mech speed and mobility somewhat.


Packed on Back:  2 extra ammo belts for .60 cal, (1 Ajax mixed load, 1 belt Hard / AP) folded and protected from vacuum.
12' Steel Log chain with hooks (hooks fit into the chain links and eyes welded  on Mech arms and back of torso), assortment of smaller chains and straps for securing various items of salvage.
2 large bags for carrying loot, bodies, prisoners, ect, tightly folded and protected from vacuum, labeled for return to "ESN Hermes, Hangar dec, Mech shop".

Mech Exterior Belt:  (backside of belt)  extra mags of 50mm Recoiless ammo (12 rounds per mag of Angel APHE)

Mech Feet:  Heels: Jet-assisted jump capability thrusters. fuel only sufficient for a few seconds of liftoff, but good for ?? 10' jumps. They dont burn long, and sap a lot of Power Cell juice. The jet can also burn a close target.

Magnaclamps can grip ferrous materials with 1000lbs of force in Earth standard gravity, more than enough to secure the Mech to a starship hull in zero-G.

The 3 "toes" contain retractable claws to provide extra traction when climbing or pulling.
This message was last edited by the player at 20:56, Fri 23 Oct 2015.
Ominarah Musashi
player, 88 posts
Sat 23 May 2015
at 07:01
  • msg #34

Re: LOAD OUTS

Standard Load Out for combat missions

 Personal Gear/belt:
  - Barretta Machine Pistol
  - Standard ESN bootknife
  - 5 30 round MP magazines Hard ammo

 Medical Gear
 - Stethoscope
 - Pen Light
 - hand carried medical bag with shoulder strap:
  - (6) rolls  self adhesive tape
  - (6) rolls sterile  gauze
  - (3) cans Derm plast
  - (3) cans Derma Foam
  - (2) pain killer Vilas..50 caplets in each
  - (3) syringeset (sealed with Morphine)
  - (2) sealed  sets of surgical tools:
    - Needle holder hemostat (used for suturing) 5" curved hemostat
    - Scalpel handle
    - (2) Sterile scalpel blades
    - Surgical probe
    - Operating scissors
    - Suture lip scissors
    - 5" Pointed forceps
    - 10 Non-Suture wound closure strips
    - Skin Tac Wipe (used on skin around wound areas to allow closure strips or bandage tape to stick to the skin)
    - 2 Antiseptic towelettes
    - 2 Alcohol pads
    - 5-0 Black nylon STERILE suture (used for fine external skin and mouth cuts) with needle
    - 3-0 Black nylon STERILE suture (used for external muscle skin areas) with needle
    - 2-0 Black absorbable suture (used for internal injuries) w/ needle
    - 2 syringes adrenaline
    - bonesaw
    - 3 tourniquets
    - trauma shears
    - Portable Diagnostics scanner

 Backpack:
  - 12 cans Dermaplast
  - 12 cans Dermafoam
  - 6 bags 500ml Saline w/ IV
  - 2 bags 1000ml saline w/ IV
  - Extra Socks and Boots
  - Spare Uniform
  - 3 liter portable hydration bladder
  - Snack Type Rations (Chocolate, ect)
This message was last edited by the player at 23:11, Wed 09 Mar 2016.
Garrat Wolfrim
player, 1891 posts
Tue 2 Jun 2015
at 08:11
  • [deleted]
  • msg #35

Re: LOAD OUTS

This message was deleted by the player at 06:39, Fri 08 Apr 2016.
Catrina Price
player, 106 posts
Ships Surgeon
Lieutenant Junior Grade
Tue 2 Jun 2015
at 15:37
  • msg #36

Re: LOAD OUTS


Shore Leave Bura Loadout 5/15

Personal Gear/belt:
 - Sanri Blaster
 - Standard ESN bootknife
 - trauma shears
 - Portable Hand scanner - this scanner can effectively x-ray arms legs  and a bit of the surface of the thicker  body areas to see if  Metal and such is lodged in there..should help determine whether or not to seal the wound


Medical Gear
- Stethoscope
- Pen Light
- hand carried medical bag with shoulder strap:
 - (6) rolls  self adhesive tape
 - (6) rolls sterile  gauze
 - (3) cans Derm plast
 - (3) cans Derma Foam
 - (2) pain killer Vilas..50 caplets in each
 - (3) syringeset (sealed with Morphine)
 - (2) sealed  sets of surgical tools:
   - Needle holder hemostat (used for suturing) 5" curved hemostat
   - Scalpel handle
   - (2) Sterile scalpel blades
   - Surgical probe
   - Operating scissors
   - Suture lip scissors
   - 5" Pointed forceps
   - 10 Non-Suture wound closure strips
   - Skin Tac Wipe (used on skin around wound areas to allow closure strips or bandage tape to stick to the skin)
   - 2 Antiseptic towelettes
   - 2 Alcohol pads
   - 5-0 Black nylon STERILE suture (used for fine external skin and mouth cuts) with needle
   - 3-0 Black nylon STERILE suture (used for external muscle skin areas) with needle
   - 2-0 Black absorbable suture (used for internal injuries) w/ needle
   - 2 syringes adrenaline
   - bonesaw
   - 3 tourniquets

Backpack:
 - 12 cans Dermaplast
 - 12 cans Dermafoam
 - 6 bags 500ml Saline w/ IV
 - 2 bags 1000ml saline w/ IV
 - Extra Socks and Boots
 - Spare Uniform
 - 3 liter portable hydration bladder
 - Snack Type Rations (Chocolate, ect)
 - Antivenom Kit
 - Sample Kit
John Hunter
player, 1261 posts
Tue 2 Jun 2015
at 17:54
  • msg #37

Re: LOAD OUTS

Hunter

  He has two pistols the Large Rail Pistol and Elite Angel side arm riding on each side of his hips.
  Tucked into the small of his back on the weapons belt is a heavy blade, while the tanto rides upside down on the front webbing
  Across his back rides a Cold Steel Wakazashi, in his boot rides an angel blade

 Weapons wise he has a Slug rifle.
  (AVIR Advanced Personal Weapon System)
 40mm Underslung GL

  6x50 round clips APAP (armor piercing anti-personnel)
  2x50round clips APEI(Armour Piercing Explosive incendiary)
 40MM
 On carry vest
         4x High Explosive Dual Purpose (HEDP): M433
         4x Airburst: M397
        4xBuckshot: M576 (Twenty 24 gr metal pellets)
        4xThermobaric:

   Two of the new Demon melter grenades ride on his belt
   His last Demon Plasma grenade in a carry bag

 He has a 2x2 litter water bottles and some ration bars, a first aid kit.
  A small demolitions kit, 1KG of c12/ 1 meter of det-cord / dets and trigger device/ 1 can of foam explosive
 Small roll of Parachute Cord, & cheese wire garrot
First aid kit
And some spare carry sacks
Garrat Wolfrim
player, 2055 posts
Wed 1 Jul 2015
at 23:06
  • [deleted]
  • msg #38

Re: LOAD OUTS

This message was deleted by the player at 06:35, Fri 08 Apr 2016.
Slick Des Grieux
player, 273 posts
Thu 2 Jul 2015
at 00:52
  • msg #39

Re: LOAD OUTS

Light Armor/ Helmet w/ Night vision and flash filters,
 .45 pistol - right hip
  Ammo - 20 in belt loops, 2 full mags.
 Aussie trench knife, left from hip
  Assault rifle
     1 sling pouch  for  4 mags  3 hard Ammo 1 encap,

Tool pouch, including the wrenches he can use as fighting sticks in close/hand to hand combat

installed..just make a note of it ( as described to Raja)


 grenades..Flashbangs, Thermite, Frags, Concussion, and teargas...2 each

2 smoke grenades
This message was last edited by the player at 13:45, Fri 03 July 2015.
Catrina Price
player, 181 posts
Ships Surgeon
Lieutenant Junior Grade
Thu 2 Jul 2015
at 05:09
  • msg #40

Re: LOAD OUTS

Zolth Load Out:

(Will update after visiting QM)
Personal Gear/belt:
 - Sanri Blaster
 - Standard ESN bootknife
 - trauma shears
 - Portable Hand scanner - this scanner can effectively x-ray arms legs  and a bit of the surface of the thicker  body areas to see if  Metal and such is lodged in there..should help determine whether or not to seal the wound
 - Small pouch with 5 yellow berries
 - 3 Flash bangs
 - 2 flares (1 green 1 red)
 - 2 Smoke grenades (1 purple 1 white)
 - standard ESN helmet with IR add-on
 - 1 vial silver serum
 - 1 vial blue serum

Medical Gear
- Stethoscope
- Pen Light
- hand carried medical bag with shoulder strap:
 - (6) rolls  self adhesive tape
 - (6) rolls sterile  gauze
 - (3) cans Derm plast
 - (3) cans Derma Foam
 - (2) pain killer Vilas..50 caplets in each
 - (3) syringeset (sealed with Morphine)
 - (2) sealed  sets of surgical tools:
   - Needle holder hemostat (used for suturing) 5" curved hemostat
   - Scalpel handle
   - (2) Sterile scalpel blades
   - Surgical probe
   - Operating scissors
   - Suture lip scissors
   - 5" Pointed forceps
   - 10 Non-Suture wound closure strips
   - Skin Tac Wipe (used on skin around wound areas to allow closure strips or bandage tape to stick to the skin)
   - 2 Antiseptic towelettes
   - 2 Alcohol pads
   - 5-0 Black nylon STERILE suture (used for fine external skin and mouth cuts) with needle
   - 3-0 Black nylon STERILE suture (used for external muscle skin areas) with needle
   - 2-0 Black absorbable suture (used for internal injuries) w/ needle
   - 2 syringes adrenaline
   - bonesaw
   - 5 tourniquets
   - 1 bottle Rubbing Alcohol
   - 1 bottle Hydrogen Peroxide

Backpack:
 - 12 cans Dermaplast
 - 12 cans Dermafoam
 - 6 bags 500ml Saline w/ IV
 - 2 bags 1000ml saline w/ IV
 - Extra Socks and Boots
 - Spare Uniform
 - 3 liter portable hydration bladder
 - Snack Type Rations (Chocolate, ect)
 - Antivenin/Antitoxin Kit
 - Sample Kit
 - 3 MREs
This message was last edited by the player at 19:56, Thu 02 July 2015.
Roy Spencer
player, 3736 posts
Marine SgtMaj
Security Chief
Thu 2 Jul 2015
at 05:58
  • msg #41

Re: LOAD OUTS

Zolth Mission:

Light Scout armor
Barrett .50 w/sniping scope
Raufoss and AP rounds (5 of each)
Spotting scope and small tripod
Kalashnikov--3 magazines of explosive rounds
2 incendiary and 2 HE grenades
Largran machine pistols (2) each w/2 mags of AP rounds
Kukri
Kabar
Field medic kit

(Note: Lyri should have a similar load-out, maybe some difference in sidearms, knives, etc.  Shoemaker would have an assault rifle--hard ammo or pulse is up to GM to rule, though Roy has always pushed for hard-ammo options over pulse weapons--and sidearm, combat knife, and explosives.)
This message was last edited by the player at 06:00, Thu 02 July 2015.
Bo-Jagger
player, 280 posts
Pilot
Soldier
Fri 3 Jul 2015
at 14:43
  • msg #42

Re: LOAD OUTS

   Armored flight suit, bulky flight jacket, [e-vol if possible] Flight goggles.

   Revolver in a right thigh holster.  Spare munitions in right front pocket

   Survival knife on left side of belt.

   Four smoke pellets in each jacket pocket
   A concussion grenade in each cargo pocket.

   Uzi in concealed holster beneath flight jacket with three spare clips on the other side of the shoulder harness.

   Carry one bag with scoped heavy pulse riffle and two spare clips.  First aid kit.  Food, drink, road snacks,[enough for three people] some girly magazines [porcine females in bakinis, great if you like curvy women], a spare change of cloths
This message was last edited by the player at 16:03, Fri 03 July 2015.
Jesse Dalton
player, 1641 posts
Agt 2nd Class
Sat 4 Jul 2015
at 03:57
  • msg #43

Re: LOAD OUTS

"Zolth Load Out"
Outfit:
Primary: Dark form fitting shirt for easy movement and quiet
Secondary: Royal blue draped around shirt with the dark shirt underneath that accentuates her frame, yet also used for concealment.

Primary: Black pants that offer protection, similar to the shirt, yet can also be mistaken as dress pants.

Primary:  Dress boots that go up to the knee about 3 in thick heel soles.

Weaponry:
Jesse's new chemical spray *2 containers*
Angel Dagger *left thigh/specialty holster*
Dermafoam
Vial from Bura mission
Small lock pick kit
Small incendiary grenates that is carried in the bag where she stashes the shirt and additional items, small and discret bag.

Look: *See below*
Black air, contacts that changes her eyes from green to a hazel/golden brown look.  Rogue lips, and her hair wavy and pinned back slightly.
Glasses for night vision and magnification that looks like regular reading glasses, think the naughty librarian look.


Misc:
Unicom


This message was last edited by the player at 04:00, Sat 04 July 2015.
Raja Maelstrom
player, 91 posts
Sun 5 Jul 2015
at 02:20
  • msg #44

Re: LOAD OUTS

ZOLTH mission load out:

Raja Maelstrom -- Largran- Earth Mercenary Service Marine

Largran Helmet (can swing open upward to allow use of bite)  built in largran gas filters, whispermike, Com earpiece, Hermes Night vision.

Olive drab EMS camo pattern - Largran light boarding armor suit (can seal for vacuum)  Variant:  tail tip of armor equipped with small mace head for striking.

Holstered on each hip:
2 Largran Blasters (energy blast shotgun) range: short

Holstered on left shoulder:
Largran Hard Ammo SMG  (resembles a .45 Thompson SMG, Drum of 50 ammo. highly reliable and extremely accurate as indicated under Largran gear)
       +1 extra drum of .45 ammo.

Carried:  Human .50 cal machine gun, 3 belts of ammo (2 worn around torso)

Sheathed on back:
Huge largran beast rifle ("Elephant gun" type)  (bolt action, 3 shot magazine) 3' barrel, 21/2' stock, "nice" Daytime scope.  (the rounds are almost 5 inches long..about 1 1/2 diameter! functional range of 500 yards. (6 extra rounds hard ammo in pouch). (Bura)

Vartras blade (largran 4' long sabre w heavy brass handguard, folded with 7 layers of largran green steel) (Henrys demon poison applied)

Worn on chest:
Cross-shaped blade in leather sheath on chest. (Bura)

Back of belt: 2 flashbang grenades, 2 smoke Grenades, 4 frag grenades.

On lower back: Largran version of ESN med kit (includes '1 shot' can of largran dermafoam, 1 shot  can of largran dermplast).
3 lb dried meat jerky.
2 liter bottle of water
This message was last edited by the player at 19:58, Thu 16 July 2015.
Ickabab bods
player, 242 posts
Papp oft Maintained
Mamma oft Said
Sun 5 Jul 2015
at 02:33
  • msg #45

Re: LOAD OUTS

In reply to Jesse Dalton (msg # 43):

Dishy Load Out, is she Standard ESN Issue, or reserved for Special Op's ;-D
John Hunter
player, 1483 posts
Thu 30 Jul 2015
at 18:02
  • msg #46

Re: LOAD OUTS

Load out for Quarl Run

Hunter
Armour
Dragon skin SOV-4000
Helmet
He has two pistols the Large Rail Pistol and Elite Angel side arm riding on each side of his hips.
The vag 73 rides in a ankle houlster

  Tucked into the small of his back on the weapons belt is a heavy blade, while the tanto rides upside down on the front webbing
  Across his back rides a Cold Steel Wakazashi, in his boot rides an angel blade

 Weapons wise he has a Slug rifle.
  (AVIR Advanced Personal Weapon System)
 40mm Underslung GL

  6x50 round clips APAP (armor piercing anti-personnel)
  6x50round clips APEI(Armour Piercing Explosive incendiary)
 40MM
 On carry vest
         4x High Explosive Dual Purpose (HEDP): M433
         4x Airburst: M397
        8xBuckshot: M576 (Twenty 24 gr metal pellets)
        4xThermobaric:

   Two of the new Demon melter grenades ride on his belt
   His last Demon Plasma grenade in a carry bag

Small pack containing

2x2 litter water bottles and some ration bars, a first aid kit.
A small demolitions kit, 1KG of c12/ 1 meter of det-cord / dets and trigger device/ 1 can of foam explosive
Small roll of Parachute Cord, & cheese wire garrot
First aid kit
2 carry sacks
2 claymores
12 cable ties
This message was last edited by the player at 19:40, Thu 30 July 2015.
Roy Spencer
player, 3866 posts
Marine SgtMaj
Security Chief
Thu 30 Jul 2015
at 18:29
  • msg #47

Re: LOAD OUTS

Roy Spencer:
Zolth Mission:

Light Scout armor
Kalashnikov assault rifle
3 magazines Armor Piercing rounds
3 magazines standard ball ammo
2 magazines of explosive rounds
4 HE grenades
Largran machine pistols (2) each w/2 mags of AP rounds
Kukri
Kabar
Field medic kit


Updated for Qarl boarding mission.
Catrina Price
player, 318 posts
Ships Surgeon
Lieutenant Junior Grade
Thu 30 Jul 2015
at 19:06
  • msg #48

Re: LOAD OUTS

Zolth Load Out II:

Personal Gear/belt:
 - Sanri Blaster
 - Standard ESN bootknife
 - trauma shears
 - Portable Hand scanner - this scanner can effectively x-ray arms legs  and a bit of the surface of the thicker  body areas to see if  Metal and such is lodged in there..should help determine whether or not to seal the wound
 - Small pouch with 5 yellow berries
 - 3 Flash bangs
 - 2 flares (1 green 1 red)
 - 2 Smoke grenades (1 purple 1 white)
 - standard ESN helmet with IR add-on
 - 1 vial silver serum
 - 1 vial blue serum

Medical Gear
- Stethoscope
- Pen Light
- hand carried medical bag with shoulder strap:
 - (6) rolls  self adhesive tape
 - (6) rolls sterile  gauze
 - (3) cans Derm plast
 - (3) cans Derma Foam
 - (2) pain killer Vilas..50 caplets in each
 - (3) syringeset (sealed with Morphine)
 - (2) sealed  sets of surgical tools:
   - Needle holder hemostat (used for suturing) 5" curved hemostat
   - Scalpel handle
   - (2) Sterile scalpel blades
   - Surgical probe
   - Operating scissors
   - Suture lip scissors
   - 5" Pointed forceps
   - 10 Non-Suture wound closure strips
   - Skin Tac Wipe (used on skin around wound areas to allow closure strips or bandage tape to stick to the skin)
   - 2 Antiseptic towelettes
   - 2 Alcohol pads
   - 5-0 Black nylon STERILE suture (used for fine external skin and mouth cuts) with needle
   - 3-0 Black nylon STERILE suture (used for external muscle skin areas) with needle
   - 2-0 Black absorbable suture (used for internal injuries) w/ needle
   - 2 syringes adrenaline
   - bonesaw
   - 5 tourniquets
   - 1 bottle Rubbing Alcohol
   - 1 bottle Hydrogen Peroxide

Backpack:
 - 12 cans Dermaplast
 - 12 cans Dermafoam
 - 6 bags 500ml Saline w/ IV
 - 2 bags 1000ml saline w/ IV
 - Extra Socks and Boots
 - Spare Uniform
 - 3 liter portable hydration bladder
 - Snack Type Rations (Chocolate, ect)
 - Antivenin/Antitoxin Kit
 - Sample Kit
 - 2 MREs
Melia Kristensen
player, 59 posts
Combat Corpsman
Petty Officer 1st Class
Thu 30 Jul 2015
at 19:09
  • msg #49

Re: LOAD OUTS

Zolth Load Out II:

Personal Gear/belt:
 - .45 Pulse Sidearm
 - M2 Carbine - 6 Mags/180rds
 - Bowie Knife
 - trauma shears
 - Portable Hand scanner - this scanner can effectively x-ray arms legs  and a bit of the surface of the thicker  body areas to see if  Metal and such is lodged in there..should help determine whether or not to seal the wound
 - standard ESN helmet

Medical Gear
- Stethoscope
- Pen Light
- hand carried medical bag with shoulder strap:
 - (6) rolls  self adhesive tape
 - (6) rolls sterile  gauze
 - (3) cans Derm plast
 - (3) cans Derma Foam
 - (2) pain killer Vilas..50 caplets in each
 - (3) syringeset (sealed with Morphine)
 - (2) sealed  sets of surgical tools:
   - Needle holder hemostat (used for suturing) 5" curved hemostat
   - Scalpel handle
   - (2) Sterile scalpel blades
   - Surgical probe
   - Operating scissors
   - Suture lip scissors
   - 5" Pointed forceps
   - 10 Non-Suture wound closure strips
   - Skin Tac Wipe (used on skin around wound areas to allow closure strips or bandage tape to stick to the skin)
   - 2 Antiseptic towelettes
   - 2 Alcohol pads
   - 5-0 Black nylon STERILE suture (used for fine external skin and mouth cuts) with needle
   - 3-0 Black nylon STERILE suture (used for external muscle skin areas) with needle
   - 2-0 Black absorbable suture (used for internal injuries) w/ needle
   - 2 syringes adrenaline
   - bonesaw
   - 5 tourniquets
   - 1 bottle Rubbing Alcohol
   - 1 bottle Hydrogen Peroxide

Backpack:
 - 12 cans Dermaplast
 - 12 cans Dermafoam
 - 6 bags 500ml Saline w/ IV
 - 2 bags 1000ml saline w/ IV
 - Extra socks, and undershirt
 - 3 liter portable hydration bladder
 - Snack Type Rations (Chocolate, ect)
 - Antivenin/Antitoxin Kit
 - 2 MREs
Jesse Dalton
player, 1726 posts
Agt 2nd Class
Fri 31 Jul 2015
at 01:06
  • msg #50

Re: LOAD OUTS

Load out details:Attack gear

Mission: Zolth pt. 2

Armor:
Attack gear: Light weight battle armor under semi-loose fitting black pants with side pockets between knee and waist.  Tank top under a zip up protective shirt (long sleeved in cold climate/ short in warmer)

All times: Belt that has various pouches that holds gear, extra ammo, grenades or "I-mein" cannisters.

Stealth gear: Dark form fitting shirt for easy movement and quiet

Stealth gear: Black pants that offer protection (similar to the shirt), tank top underneath

Primary:  Boots-motorcycle

Weaponry:
Jesse's new chemical spray *2 containers* (iMein)

Angel Dagger *left thigh/specialty holster*

Katana (spine holster)

2- Morning stars in a belt pouch

Dermafoam

Vial from Bura mission

Small lock pick kit

2-Small incendiary grenades

Uni-Com unit

Hack Pack

Glasses (magnify)
Slick Des Grieux
player, 386 posts
Fri 31 Jul 2015
at 02:23
  • msg #51

Re: LOAD OUTS

Light Armor/ Helmet w/ Night vision and flash filters,
 .45 pistol - right hip
  Ammo - 20 in belt loops, 2 full mags.
 Aussie trench knife, left from hip
  Assault rifle
     1 sling pouch  for  4 mags  3 hard Ammo 1 encap,

Tool pouch, including the wrenches he can use as fighting sticks in close/hand to hand combat

installed..just make a note of it ( as described to Raja)


 grenades..Flashbangs, Thermite, Frags, Concussion, and teargas...2 each

2 smoke grenades
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