--# -- |
This message was last edited by the GM at 00:34, Fri 16 Mar 2012.
DAI
player, 1790 posts
Fri 16 Mar 2012 at 00:55
Re: 10:32am Iceday, 8th week 852s
DAI shivers upon seeing ZEIG's fate...and moves 10ft down before readying another Fire for if the larger enemy shows their face...mandibles...exoskeleton.
SILI
player, 1559 posts
Fri 16 Mar 2012 at 01:01
Re: 10:32am Iceday, 8th week 852s
Sili moves out of the stairway (10 ft.) and tries to get Zeig to go faster. (+1 Initiative/round for 3 rounds).
21:00, Today: SILI rolled 24 using 1d20+13 with rolls of 11. Perform (Harp) (March on Zeig).
teslas
GM, 3299 posts
Fri 16 Mar 2012 at 01:10
Re: 10:32am Iceday, 8th week 852s
MILO follows DAI.
The small swarm of larvae make it up and out of the stairwell, coating SILI completely.
19:06, Today: teslas rolled 10 using 2d6. swarm damage vs. SILI.
19:07, Today: teslas, on behalf of SILI, rolled 10 using 1d20+6. Fortitude vs. poison (forgot).
They dig into his skin, some burrowing under. He feels his skin burning, and then his extremeties start to become numb.
19:08, Today: teslas rolled 3 using 1d4. dexterity damage.
They continue to spill out, almost reaching ZEIG.
Round 3:
14: SILI - Poisoned x1
14: MILO
14: Bad Guy(s?)
8: ZEIG - March
4: DAI - Poisoned x2, Readied Action
, = swarm
DM | --# -- |
ZEIG
player, 1446 posts
Fri 16 Mar 2012 at 01:30
Re: 10:32am Iceday, 8th week 852s
"Light 'em up Dai, I'm no good!"
Zeig moves 5' SW away from the swarm and patches up the party's wounds and the familiar light lingers on Sili. Heal - Bless Sili (+4 to Fort saves for 2 rounds)
21:28, Today: ZEIG rolled 10 using 1d8+7. Heal.
11 to Zeig, Physician Heal Thyself
DAI
player, 1792 posts
Fri 16 Mar 2012 at 02:12
Re: 10:32am Iceday, 8th week 852s
DAI nods, and decides to put his focus on the bugs that were present for now, tossing another dart of fire, this time aiming at the bugs and hoping he didn't set the floorboards aflame.
19:10, Today: DAI rolled 18 using 3d12+8. damage.
19:10, Today: DAI rolled 19 using 1d20+6. Fire(RTA)(PBS) vs swarm.
Getting a little tired on these damage rolls...it's like why bother using Fire at all?
19:10, Today: DAI rolled 15 using 1d20. 12-14 conserve.
MP 23/54
And that's the second conserve I've failed by 1 on...but I guess ZEIG has it a bit worse, and we are likely leveling from this fight so may as well burn up the MP.
teslas
GM, 3302 posts
Fri 16 Mar 2012 at 02:30
Re: 10:32am Iceday, 8th week 852s
Several dozen, of thousands, of the insects pop and sizzle, but for the most part it looks entirely unharmed. You get the idea you may have to use some kind of area of effect magic to harm enough of them to have any chance of dispersing the group.
SILI, read above about that DC 13 Fort save you get to make at the start of your turn. Also keep in mind that you get a +4 Sacred bonus from ZEIG because he loves you.
Round 4:
14: SILI - Poisoned x1, Swarmed
14: MILO
14: Bad Guy(s?)
9: ZEIG - March
4: DAI - Poisoned x2, Readied Action
, = swarm
DM | --# -- |
This message was last edited by the GM at 03:00, Fri 16 Mar 2012.
SILI
player, 1561 posts
Fri 16 Mar 2012 at 03:55
Re: 10:32am Iceday, 8th week 852s
23:51, Today: SILI rolled 24 using 1d20+8 with rolls of 16. Fort (DC 13).
Sili holds it together and goes further into the room, away from the swarm. (5 ft. step left-down). He plays his song for Dai...
23:54, Today: SILI rolled 14 using 1d20+13 with rolls of 1. Perform (Harp) (March on Dai).
...but there are icky bugs on his harp and he has to shake them off.
teslas
GM, 3303 posts
Fri 16 Mar 2012 at 04:16
Re: 10:32am Iceday, 8th week 852s
SILI trudges through the horde of insects, ending his movement in the same situation he started it.
MILO is a bit confused, and holds his ground.
The swarm stretches out between ZEIG and SILI. It's is now in an 'L' shape.
22:12, Today: teslas rolled 8 using 2d6. swarm damage to SILI.
22:12, Today: teslas rolled 5 using 2d6. swarm damage to ZEIG.
22:13, Today: teslas, on behalf of ZEIG, rolled 9 using 1d20+7. Fortitude vs. poison.
22:13, Today: teslas, on behalf of SILI, rolled 21 using 1d20+8. Fortitude vs. poison.
22:14, Today: teslas rolled 3 using 1d4. dexterity damage.
SILI is able to resist the poison, but ZEIG is not.
Round 4:
14: SILI - Poisoned x2, Swarmed
14: MILO
14: Bad Guy(s?)
9: ZEIG - Poisoned x1, March
4: DAI - Poisoned x2, Readied Action
, = swarm
,
DM | --# -- |
ZEIG
player, 1450 posts
Fri 16 Mar 2012 at 04:40
Re: 10:32am Iceday, 8th week 852s
"Move to the west, I'm going to force them back!"
Zeig takes a 5' step south and readies himself to activate the Staff of the Deep towards the NE after Sili moves out of the way.
GM edit-
You forgot something
23:08, Today: teslas, on behalf of ZEIG, rolled 26 using 1d20+6. DC 13 Fortitude vs. swarm.
This message was last edited by the GM at 05:08, Fri 16 Mar 2012.
DAI
player, 1793 posts
Fri 16 Mar 2012 at 04:44
Re: 10:32am Iceday, 8th week 852s
DAI will move 15ft West, and ready another Fire for if the swarm survives, or the centipede bursts into the room.
teslas
GM, 3304 posts
Fri 16 Mar 2012 at 05:09
Re: 10:32am Iceday, 8th week 852s
Round 5:
14: SILI - Poisoned x2, Swarmed
14: MILO
14: Bad Guy(s?)
10: ZEIG - Poisoned x1, March
4: DAI - Poisoned x2, Readied Action
, = swarm
Z ,
D M | --# -- |
This message was last edited by the GM at 05:09, Fri 16 Mar 2012.
SILI
player, 1562 posts
Fri 16 Mar 2012 at 05:19
Re: 10:32am Iceday, 8th week 852s
Sili moves down-left 2 squares and throws up on Dai.
01:18, Today: SILI rolled 9 using 1d20+8 with rolls of 1. Fort (DC 13).
teslas
GM, 3306 posts
Fri 16 Mar 2012 at 05:51
Re: 10:32am Iceday, 8th week 852s
SILI crunches his way through the bugs all over the floor.
ZEIG uses his staff, launching a wall of water across the swarm.
23:43, Today: teslas, on behalf of ZEIG, rolled 12 using 2d8+5. Water (AoE) damage.
23:39, Today: teslas rolled 15 using 1d8+7. swarm reflex.
Final damage: 9
While many insects are drowned out and dispersed, the swarm is still going strong. DAI casts Fire and does absolutely no appreciable damage, in case you missed it the first time. I wish the game designers had given you guys alchemist's fire or something before this encount... oh right.
MILO moves to the exterior doorway, whimpering slightly.
The swarm envelops everyone. It's a 10' square over the three of you. DAI throws up a barrier of ice.
00:10, Today: teslas, on behalf of DAI, rolled 2 using 1d4. MP conserved.
00:10, Today: teslas, on behalf of DAI, rolled 20 using 1d20. Conserve MP Ice Armor.
23:47, Today: teslas rolled 6 using 2d6. vs ZEIG.
23:47, Today: teslas rolled 8 using 2d6. vs DAI.
23:47, Today: teslas rolled 3 using 2d6. searm damage vs SILI.
23:49, Today: teslas, on behalf of SILI, rolled 12 using 1d20+10.
23:49, Today: teslas, on behalf of ZEIG, rolled 23 using 1d20+6.
Everyone is coated with a myriad of stings and bites, though DAI's shell of ice absorbs all of it. One crawls up SILI's nose and bites him.
23:50, Today: teslas, on behalf of SILI, rolled 3 using 1d4. dexterity damage.
SILI, your bonus to fortitude saves has ended, good sir.
Round 6:
14: SILI - Poisoned x3, Swarmed
14: ZEIG - Poisoned x1, Swarmed
14: DAI - Poisoned x2, Swarmed
14: MILO
14: Bad Guy(s?)
, = swarm
,Z
DS | --#M-- |
This message was last edited by the GM at 06:12, Fri 16 Mar 2012.
SILI
player, 1563 posts
Fri 16 Mar 2012 at 07:36
Re: 10:32am Iceday, 8th week 852s
Sili moves to the far wall to the right.
03:35, Today: SILI rolled 10 using 1d20+4 with rolls of 6. Fort (DC 13).
ZEIG
player, 1453 posts
Fri 16 Mar 2012 at 07:58
Re: 10:32am Iceday, 8th week 852s
"Guys, we gotta get outta here. They don't stop coming."
03:56, Today: ZEIG rolled 8 using 1d8+7. Heal.
MP: 16/53
After settling the light on the party it again lingers on Sili. Bless +4 to fort for Sili Zeig moves as far towards the entrance as he can, out if the door is open.
GM Edit-
Stop forgetting these, damn it
02:07, Today: teslas, on behalf of ZEIG, rolled 22 using 1d20+6. Fortitude vs. Nausea.
This message was last edited by the GM at 08:08, Fri 16 Mar 2012.
DAI
player, 1798 posts
Fri 16 Mar 2012 at 09:37
Re: 10:32am Iceday, 8th week 852s
You tend to get on my case when I post without you reposting initiative order when not specified that it is okay.
02:34, Today: DAI rolled 22 using 1d20+4. fort vs nausea.
DAI shakes some of the bitier bugs off of him as he makes his way outside. "Damn this village, damn that chain, damn that ghost, and damn these fucking bugs!" DAI will cast Fast(if able, not sure when Ice Armor got worked in) and zip outside in a straight line from the door, ready to start firing or doing something.
OOC: So Fire isn't really enough to actually set stuff on fire, anything flammable near the building I might be able to work with?
teslas
GM, 3316 posts
Fri 16 Mar 2012 at 20:25
Re: 10:32am Iceday, 8th week 852s
SILI jogs across the room, opting to stay in the zone of death.
DAI puts it in third gear and jogs down the street outside. Fast. MP: 17/54
I had you run to the east since it was the direction you could go the furthest without losing sight of everyone from running into an alleyway. There are buildings all up and down this street to the north and south of you.
MILO stays near the doorway, whimpering, not wanting to let SILI leave his sight, but trying to keep an eye on DAI as instructed.
The swarm coats SILI once again.
14:24, Today: teslas rolled 5 using 1d6. other half, oops.
14:24, Today: teslas rolled 5 using 1d6. swarm damage vs. SILI.
14:24, Today: teslas, on behalf of SILI, rolled 29 using 1d20+10. Fortitude vs. poison.
Don't forget your DC 13 Fortitude for a full turn, or that you get a +4 Sacred bonus from ZEIG for two rounds.
Round 7:
14: SILI - Poisoned x4, Blessed (+4 Fort), Swarmed
14: ZEIG - Poisoned x2
14: DAI - Poisoned x2
14: MILO
14: Bad Guy(s?)
, = swarm
. = pavestones
| ,,S|
--|--#,--|--
M.
.........................D...................
......Z......................................
.............................................
.............................................
This message was last edited by the GM at 21:22, Fri 16 Mar 2012.
SILI
player, 1564 posts
Fri 16 Mar 2012 at 20:48
Re: 10:32am Iceday, 8th week 852s
Sili leaves the house and double moves, calling out to Milo to follow. (2 squares left, 2 down, 4 right)
GM Edit-
You forgot to post it.
14:47, Today: SILI rolled 17 using 1d20+8 with rolls of 9. Fort (DC 13).
This message was last edited by the GM at 21:20, Fri 16 Mar 2012.
teslas
GM, 3318 posts
Fri 16 Mar 2012 at 21:18
Re: 10:32am Iceday, 8th week 852s
The next person to miss reading something, and then reading it again when I explicitly tell them, loses 50 EXP. There's been way too much of this recently.
It slows down the game for everyone, and causes me to nerd rage.
If you guys want a break or we're moving too fast, let me know. It's ok to slow down and take your time and read everything.
edit-
And checking the dice roller he at least rolled it, but didn't include it. Forgivable, but this still stands.
This message was last edited by the GM at 21:21, Fri 16 Mar 2012.
teslas
GM, 3319 posts
Fri 16 Mar 2012 at 21:22
Re: 10:32am Iceday, 8th week 852s
Round 7:
14: SILI - Poisoned x4, Blessed (+4 Fort), Swarmed
14: ZEIG - Poisoned x2
14: DAI - Poisoned x2
14: MILO
14: Bad Guy(s?)
, = swarm
. = pavestones
| ,,,|
--|--#,--|--
M. S
.........................D...................
......Z......................................
.............................................
.............................................
ZEIG
player, 1455 posts
Fri 16 Mar 2012 at 21:35
Re: 10:32am Iceday, 8th week 852s
Zeig retrieves the alchemist's fire from his handy haversack (move action) and casts Basuna on Sili.
MP: 15/53
This message was last edited by the player at 21:35, Fri 16 Mar 2012.
DAI
player, 1801 posts
Fri 16 Mar 2012 at 21:38
Re: 10:32am Iceday, 8th week 852s
DAI moves 5ft down-left and then 55ft left.
teslas
GM, 3320 posts
Fri 16 Mar 2012 at 21:53
Re: 10:32am Iceday, 8th week 852s
SILI feels remarkably better, having had several ounces of poison making its way through his circulatory system.
MILO joins SILI's side, still whimpering, obviously not liking to be so close to the swarm.
The mass of insects comes out of the house and head for the closest thing they can: ZEIG. An arm comes out and attempts to make it to SILI, but can't quite manage it.
15:51, Today: teslas rolled 5 using 2d6. swarm damage vs. ZIEG.
15:51, Today: teslas, on behalf of ZEIG, rolled 25 using 1d20+6. Fortitude vs poison.
Round 8:
14: SILI - Blessed (+4 Fort)
14: ZEIG - Poisoned x3, Swarmed
14: DAI - Poisoned x2
14: MILO
14: Bad Guy(s?)
, = swarm
. = pavestones
| |
--|--# --|--
.. ,,SM
.......,.....................................
......Z......D...............................
.............................................
.............................................
SILI
player, 1565 posts
Fri 16 Mar 2012 at 22:51
Re: 10:32am Iceday, 8th week 852s
Sil takes a 5 ft. step to the right and plays March for Zeig.
18:50, Today: SILI rolled 24 using 1d20+13 with rolls of 11. Perform (Harp) (March on Zeig).
DAI
player, 1802 posts
Sat 17 Mar 2012 at 03:39
Re: 10:32am Iceday, 8th week 852s
20:38, Today: DAI rolled 9 using 1d20+6. Aero(RTA)(PBS) vs swarm
DAI, lacking anything else to do, tries blasting some of the bugs away from ZEIG as he readies his flask of alchemist's fire.
ZEIG
player, 1457 posts
Sat 17 Mar 2012 at 03:42
Re: 10:32am Iceday, 8th week 852s
23:41, Today: ZEIG rolled 12 using 1d20+5. Fort.
Zeig nearly throws up but moves as far as he can to the east.
teslas
GM, 3323 posts
Sat 17 Mar 2012 at 03:58
Re: 10:32am Iceday, 8th week 852s
DAI blows a quarter of the swarm flying off to the west. While it doesn't appear to have injured many of them, it will take the chunk time to coalesce back with the rest.
MILO takes a step behind his master while continuing his expressions of displeasure.
Despite the swarm's reduced size and speed, it is still able to envelop SILI and MILO.
21:54, Today: teslas rolled 5 using 2d6. swarm vs. MILO.
21:54, Today: teslas rolled 12 using 2d6. swarm vs. SILI.
21:55, Today: teslas, on behalf of SILI, rolled 17 using 1d20+4. Fortitude vs poison.
21:55, Today: teslas, on behalf of SILI, rolled 13 using 1d20+8. MILO fortitude vs. poison.
Round 9:
15: ZEIG - Poisoned x3, March (+1)
14: SILI - Poisoned x1, Swarmed
14: DAI - Poisoned x2
14: MILO - Poisoned x1, Swarmed
14: Swarm - 1/4 dispersed
, = swarm
. = pavestones
| |
--|--# --|--
..
..........,SM................................
............ZD...............................
.............................................
.............................................
ZEIG
player, 1458 posts
Sat 17 Mar 2012 at 04:08
Re: 10:32am Iceday, 8th week 852s
Zeig attacks the swarm with the alchemist's fire, throwing it into the square next to SILI, and moves away 15' SW from the swarm of maggots.
00:06, Today: ZEIG rolled 14 using 1d20+3. Alchemist's Fire vs. Swarm, RTA. 00:08, Today: ZEIG rolled 6 using 1d6. FIRE.
GM Edit-
Targetted square.
This message was last edited by the GM at 04:59, Sat 17 Mar 2012.
teslas
GM, 3325 posts
Sat 17 Mar 2012 at 04:58
Re: 10:32am Iceday, 8th week 852s
ZEIG chucks the alchemist's fire into the horde of tiny insects. It bursts open, spewing burning liquid all over them. Several thousands of pops and crackles can be seen, heard... and smelt.
SILI takes 1 point of fire damage.
Round 9:
15: ZEIG - Poisoned x3, March (+1)
14: SILI - Poisoned x1, Swarmed
14: DAI - Poisoned x2
14: MILO - Poisoned x1, Swarmed
14: Swarm - 1/4 dispersed, on fire
, = swarm
. = pavestones
| |
--|--# --|--
..
..........,SM................................
.............D...............................
.............................................
.............................................
SILI
player, 1568 posts
Sat 17 Mar 2012 at 22:14
Re: 10:32am Iceday, 8th week 852s
18:13, Today: SILI rolled 5 using 1d20+4 with rolls of 1. Fort (DC 13).
Sili stumbles 20 ft. to the east.
teslas
GM, 3333 posts
Sat 17 Mar 2012 at 22:22
Re: 10:32am Iceday, 8th week 852s
You'd need Improved Precise Shot for something like that, I'd say (though there are no literal rules for this). Please hit a different square. Remember that the swarm is also in the square where SILI just came from.
DAI
player, 1806 posts
Sat 17 Mar 2012 at 22:29
Re: 10:32am Iceday, 8th week 852s
Oh yes, how could I have forgotten >.>
DAI moves 20ft East and then fires on the swarm where SILI had just been standing.
15:20, Today: DAI rolled 12 using 2d8+8. Damage(meh).
15:19, Today: DAI rolled 14 using 1d20+6. Aero(RTA)(PBS)
Reflex DC 15 to avoid knockback.
teslas
GM, 3334 posts
Sat 17 Mar 2012 at 23:09
Re: 10:32am Iceday, 8th week 852s
With that, enough of the swarm is dispersed, burned, or drowned so that the remaining insects scatter in all directions.
Everyone gains 400 Experience Points for surviving the ordeal.
I believe this may level two of you up, so we're going to pause here for a moment.
ZEIG
player, 1460 posts
Sun 18 Mar 2012 at 04:03
Re: 10:32am Iceday, 8th week 852s
00:02, Today: ZEIG rolled 3 using 1d4. Restore (CON) - Zeig.
00:02, Today: ZEIG rolled 4 using 1d4. Restore (STR) - Sili.
00:02, Today: ZEIG rolled 3 using 1d4. Restore (DEX) - Sili.
00:01, Today: ZEIG rolled 4 using 1d4. Restore (DEX) - Sili.
MP: 3/53 before level up
ZEIG
player, 1463 posts
Mon 19 Mar 2012 at 07:01
Re: 10:32am Iceday, 8th week 852s
Zeig nearly vomits again watching the vermin scatter, but feels a renewed strength after the encounter.
"Urgh, what a terrible place. That bastard addressed me as slave, on top of the disease ridden maggots! I am inclined to burn the entire village to the ground, no joke. Perhaps in this manner we will destroy the body of that drow so his spirit cannot reform to renew his assault upon us. What a vile plague upon this earth these creatures and their machinations with Lolth have wrought."
After a long pause, "I don't know how to even begin confronting this task. 4 people, sent off into the wilderness to magically coerce a hostile creature of unimaginable power to undo the damage it has already done. Now we are 2 and a friend. I just don't know what can be done, but I would like to send the filth of this village to the next world already. By fire, be purged and return to the earth. That's what I say."
Zeig waves around an unlit lantern excitedly.
This message was last edited by the player at 07:03, Mon 19 Mar 2012.
DAI
player, 1811 posts
Mon 19 Mar 2012 at 07:06
Re: 10:32am Iceday, 8th week 852s
"Burn down the village? Hmm...there could be some items of worth that might be destroyed- Namely potions, scrolls or wands, but it might make handling the bugs and finding bodies simpler." DAI nods, the idea did tempt him somewhat, though unfortunately his spells weren't that good at actually starting fires, just causing intense temporary heat.
SILI
player, 1570 posts
Tue 20 Mar 2012 at 02:35
Re: 10:32am Iceday, 8th week 852s
Sili will express his desire to leave. "If we're going to burn this place down, we should get to it, carefully. However we could simply get the hell out."
ZEIG
player, 1465 posts
Tue 20 Mar 2012 at 17:57
Re: 10:32am Iceday, 8th week 852s
"I guess it probably is a waste of time. We don't even know if the body would be taken care of by the fire. I suppose we should head on towards the keep?"
DAI
player, 1812 posts
Tue 20 Mar 2012 at 23:31
Re: 10:32am Iceday, 8th week 852s
DAI shrugs. "We're just gonna have to run away from, or deal with the ghost when we come back through. But sure, let's just move on."
teslas
GM, 3345 posts
Wed 21 Mar 2012 at 06:55
Re: 11:00am Iceday, 8th week 852s
"Satisfied" with their experiences so far in the apparently-abandoned village, the party hops up on some of DAI's trusty chocobos. Going to assume you took off your necklace before summoning them.
Passing through the other side of the town, SILI reads more signs. A large INN with a somewhat hostile name, a white mage scroll scribe, a few more impressive houses, and what used to be a (male) brothel are the main points of interest.
I need to know if you change your mind about visiting any of these places before we continue. I'll give you 30 minutes or until two of you say "no".
SILI
player, 1572 posts
Wed 21 Mar 2012 at 07:03
Re: 11:00am Iceday, 8th week 852s
If Zeig wants to go to the white mage scroll shop, Sili will agree that it's worth a look. Otherwise he doesn't think it's worth going down there again.
DAI
player, 1814 posts
Wed 21 Mar 2012 at 20:41
Re: 11:00am Iceday, 8th week 852s
DAI waits for ZEIG's call on the white mage scroll shop, otherwise he continues the ride toward the keep.
ZEIG
player, 1468 posts
Wed 21 Mar 2012 at 22:44
Re: 11:00am Iceday, 8th week 852s
Zeig mentions that it is worth a look over, but not worth fighting monstrous swarms of vermin if it comes up.
To the scroll shop! Search, search, search, search the crazy drow village!
teslas
GM, 3350 posts
Fri 23 Mar 2012 at 21:51
Re: 11:30am Iceday, 8th week 852s
The first thing you notice is that this shop is much smaller than the black mage scroll scribe, only two thirds the dimensions. The door is in tact, but only open a few inches. The party looks to MILO to see if he is giving off any indication of being uncomfortable, but he seems mostly alright.
Going to assume you take 20's on obvious things. Going to roll a general Search check for the rest of everything else.
15:38, Today: teslas, on behalf of SILI, rolled 27 using 1d20+7. Search.
15:38, Today: teslas, on behalf of ZEIG, rolled 4 using 1d20+2. Search.
15:38, Today: teslas, on behalf of DAI, rolled 15 using 1d20+4. Search.
It's the same story everywhere in here as it was everywhere else. All of the desks are empty or overturned. There is a safe, but it looks to have been drilled open carefully. There is evidence that a nest of some type of mammal had called this place home for more than a single season. Whatever happened here, it happened years ago, and it's remained empty since.
On the way out, ZEIG steps on a floorboard that's a bit loose. SILI stumbles slightly, MILO barks, and when the dust settles and everyone calms down SILI is almost prone on the ground. DAI, hopeful something was hidden under the floor, pries up the floorboard and looks around and finds nothing. SILI, standing up, notices a patch of the wall appears to be bulging slightly--as if the paint was covering something other than wood. He shrugs, and fires a crossbow bolt into the wall, which goes through it as if it were made of fabric: because it is.
Three quarters of the bolt slips through and embeds itself in something behind the fabric, probably the exterior wall.
SILI
player, 1573 posts
Fri 23 Mar 2012 at 22:18
Re: 11:30am Iceday, 8th week 852s
Sili will tear open the fabric.
teslas
GM, 3351 posts
Fri 23 Mar 2012 at 22:25
Re: 11:30am Iceday, 8th week 852s
Beside a plethora of cobwebs, the party finds what appears to be a makeshift shelf, or rather a structural board that was used as a shelf and then covered up, in the wall.
On it rests an ornate wooden box. Next to the box the crossbow bolt looks to have pinned a scroll to the inside of the exterior wall. There is an off-white ribbon tied around it. SILI gingerly pulls his crossbow bolt out of the scroll, but must break the shaft in order to save the scroll from any real damage.
Opening it, ZEIG reads that it's a scroll of Float. Despite the slit the crossbow bolt head made in several symmetrical places, it's legible, though bouncing the brittle thing around in its new state is probably a poor idea.
ZEIG
player, 1469 posts
Sat 24 Mar 2012 at 00:20
Re: 11:30am Iceday, 8th week 852s
"I'll be damned. This might come in handy."
Zeig reads the scroll of Float.
I read the Life scroll when I leveled up too. If no one wants to go anywhere else then shall we head to the keep?
teslas
GM, 3352 posts
Sat 24 Mar 2012 at 01:29
Re: 11:30am Iceday, 8th week 852s
There's also the ornate wooden box sitting there. It's slightly larger than a scroll case.
Figured I'd remind you of the obvious because your characters wouldn't forget it.
SILI
player, 1574 posts
Sat 24 Mar 2012 at 02:09
Re: 11:30am Iceday, 8th week 852s
Sili will open the box.
teslas
GM, 3354 posts
Sat 24 Mar 2012 at 02:51
Re: 11:30am Iceday, 8th week 852s
SILI begins to open the box. A small *click* sounds out just as three small darts fly out of it, one straight ahead, one to the left, and one to the right.
A small poisoned dart hits in the ideal spot on SILI's armor, deflecting it harmlessly.
20:48, Today: teslas rolled 12 using 1d20+6. ranged attack vs. flat-footed SILI.
DAI and ZEIG, while nearby, manage to luck out and not be in the line of fire.
Everyone gains 117 experience points for the valuable life lesson about how nice the drow are to leave free stuff lying around.
teslas
GM, 3356 posts
Sat 24 Mar 2012 at 02:58
Re: 11:30am Iceday, 8th week 852s
Apart from an obvious trap mechanism, inside the box lay 200 platinum pieces and two potion vials. Neither has labels and they are exactly the same color.
DAI tries to identify both of them. The first one is obviously some kind of horrific poison, and his nostrils are still tingling too much to identify the second. ZEIG takes it from him and is confident it's some sort of nearly equally-repugnant antidote for the first one.
20:56, Today: teslas, on behalf of DAI, rolled 20 using 1d20+18. ditto.
20:56, Today: teslas, on behalf of DAI, rolled 33 using 1d20+18. Spellcraft to identify potion.
20:58, Today: teslas, on behalf of ZEIG, rolled 33 using 1d20+16. Spellcraft to identify potion.
These include Cheer and ZEIG/DAI's automatic assist.
This message was last edited by the GM at 03:22, Sat 24 Mar 2012.
SILI
player, 1575 posts
Sat 24 Mar 2012 at 03:23
Re: 11:30am Iceday, 8th week 852s
My Handy Haversack can carry exactly 4 more lb.
Sili will pocket the platinum and leave the poison/antidote to the mages, for now.
ZEIG
player, 1470 posts
Sat 24 Mar 2012 at 03:35
Re: 11:30am Iceday, 8th week 852s
To the keep!
teslas
GM, 3358 posts
Sat 24 Mar 2012 at 03:48
Re: 5:00pm Iceday, 8th week 852s
The party heads outside, mounts their chocobos, and makes their way out of the drow village. The forest on the western side of the river has not been cleared quite as far away, and within ten minutes the party is back underneath the cover of trees. The forest is not quite as thick, and from time to time the canopy opens up, giving you a chance to view the northern keep as it slowly becomes closer and closer.
From time to time the party catches glimpses of wispy remains of spider's webs or nests in the trees. While not as thick or as common as the northern side of Cornelia, they are every bit as large and still make DAI and ZEIG a little uneasy. The forest path is old, no doubt about that, but it is still relatively easy to follow. Many saplings are growing up around it and on it, but at some point in the past the forest trees were cut down in a 40' wide swath. The ground is level, unlike the forest floor on either side.
About an hour before it's time to make camp for the evening, the party tops a shallow hill. A couple hundred feet into the distance a small campfire can be seen to the side of the path.
ZEIG
player, 1471 posts
Sat 24 Mar 2012 at 23:00
Re: 5:00pm Iceday, 8th week 852s
Zeig approaches cautiously and tries to get a good look at the campfire and the surrounding area.
19:00, Today: ZEIG rolled 16,16 using d20+4,d20+4. Spot/Listen.
teslas
GM, 3360 posts
Sun 25 Mar 2012 at 01:52
Re: 5:00pm Iceday, 8th week 852s
It isn't long before ZEIG hears a familiar "Oy!". A halfling steps out of some shrubs a bit over a hundred feet down the path and waves. You are far enough away to talk amongst yourselves without him hearing what you're saying, assuming he doesn't have max ranks in Listen, Skill Focus: Listen, Alertness, and rolls a 20.
Note/Elaboration: This visisble halfling is not LEIF, though you're pretty sure the voice that called out belonged to him.
This message was last edited by the GM at 02:00, Sun 25 Mar 2012.
ZEIG
player, 1472 posts
Sun 25 Mar 2012 at 02:00
Re: 5:00pm Iceday, 8th week 852s
"...Alright Leif, let's here what you have to say."
SILI
player, 1576 posts
Sun 25 Mar 2012 at 02:01
Re: 5:00pm Iceday, 8th week 852s
"You guys have history with them, so you can decide what to do here." Now that they were out of the town Sili has no need for the apparently treacherous halflings. If Zeig wants to book it Sili will be right behind him.
This message was last edited by the player at 02:43, Sun 25 Mar 2012.
teslas
GM, 3361 posts
Sun 25 Mar 2012 at 02:43
Re: 5:00pm Iceday, 8th week 852s
"I ain't shoutin' back and fort' again, you damn fool."
Another halfling comes out onto the trail, then sits down next to the fire.
This message was last edited by the GM at 02:43, Sun 25 Mar 2012.
ZEIG
player, 1473 posts
Sun 25 Mar 2012 at 02:55
Re: 5:00pm Iceday, 8th week 852s
Zeig ventures forward and sits next to the fire.
"There. That's better."
SILI
player, 1577 posts
Sun 25 Mar 2012 at 03:31
Re: 5:00pm Iceday, 8th week 852s
Sili will sit down as well. He has no problem with the halflings.
teslas
GM, 3363 posts
Sun 25 Mar 2012 at 04:29
Re: 5:00pm Iceday, 8th week 852s
Going to keep goin', and guess as best as I can for DAI.
DAI, rightfully weary of the band of miscreants, stays mounted on the path within earshot, and perhaps more importantly, easy Fire II range.
LEIF comes walking out of the bushes up the path that SILI and ZEIG had just come down, apparently from some kind of hiding spot. "Yea'. 'eah i'is."
He sits down and takes his boots off much like he did the first time. "Hoo. So... 'anks for takin' care o' 'at ghost."
Another halfling walks over the the fire with a pot full of water and sets it down on top of it, then disappears back into the undergrowth. Another is sharpening his shortsword, leaning up against a tree, and the third is picking up sticks and logs dumping them in a pile nearby, keeping a close eye on the situation.
SILI
player, 1578 posts
Sun 25 Mar 2012 at 04:36
Re: 5:00pm Iceday, 8th week 852s
"Not at all! He needed to be put to rest, for the safety of other travelers. And he's been on this earth far more than he should have. How did you know about the ghost?" Sili gives his bright smile.
teslas
GM, 3364 posts
Sun 25 Mar 2012 at 04:42
Re: 5:00pm Iceday, 8th week 852s
"Whot? Really? Ya can'h miss th' crazy arsepack'et. 'e'll be back by 'morrow or th' next more 'n prob'ly."
ZEIG
player, 1474 posts
Sun 25 Mar 2012 at 04:45
Re: 5:00pm Iceday, 8th week 852s
"Yes. Unless he's put to rest his spirit will continue to wander for all time. I wonder what is keeping him here."
Zeig stares off for a moment before remembering where he is.
"So, you've been around these parts a bit then Leif? What's up in that keep over there? If we succeed you may never have to deal with the drow or their spirits ever again."
teslas
GM, 3365 posts
Sun 25 Mar 2012 at 05:16
Re: 5:00pm Iceday, 8th week 852s
"No, ne'er past th' river 'aer, nope. Damn ghost a'ways 'ere to t' cut th' lootin' a bit short."
SILI
player, 1580 posts
Sun 25 Mar 2012 at 07:01
Re: 5:00pm Iceday, 8th week 852s
"Really? We could certainly use some information. If you happen to have heard something from someone about the keep, it may be worth your while."
02:58, Today: SILI rolled 25 using 1d20+13 with rolls of 12. Diplomacy (Rushed).
teslas
GM, 3366 posts
Mon 26 Mar 2012 at 12:50
Re: 5:00pm Iceday, 8th week 852s
"Nothin' t' say, really, but whot kind a' guy whud I be i' I di'n't a' least offe' t' lie to you for a bit o' money. Whot are you lot wantin' t' do?"
ZEIG
player, 1475 posts
Tue 27 Mar 2012 at 07:20
Re: 5:00pm Iceday, 8th week 852s
Thought I responded to this. Apparently I did not.
"I believe he is the prince of the drow. A terrible creature, wreaking havoc on the land. We need to have a long conversation."
I'm pretty sure this is what we're doing. Sorry if I'm mixing lore from being gone for 5 months or whatever.
teslas
GM, 3368 posts
Tue 27 Mar 2012 at 08:14
Re: 5:00pm Iceday, 8th week 852s
"Dark elves, eh? You lot really came all 'is way for 'em? Out o' luck is whot you lot are. They've been gone fo' years--all o' 'em."
"'ey di' leave a lot o' stuff lyin' aroun' 'ough. Good lootin'. 'ats how me and m' lads make a livin'... We like gold a' awf'l lot..." LEIF raises his eyebrows up once, then looks purposefully at SILI.
This message was last edited by the GM at 08:17, Tue 27 Mar 2012.
ZEIG
player, 1476 posts
Wed 28 Mar 2012 at 00:01
Re: 5:00pm Iceday, 8th week 852s
"Well, where did they go? The elves sure didn't chase them off. This thing we're looking for apparently was a dark elf, but he wouldn't look anything like one. You have to have seen something around."
teslas
GM, 3369 posts
Wed 28 Mar 2012 at 01:08
Re: 5:00pm Iceday, 8th week 852s
LEIF thinks for a moment, "Hrmm. I real'y don't know whe'e 'ey all went. We've seen, put toge'er, mayb' a 'alf-do'en i' ten years betwee' us. Good ri'-'ance to th' lot o' 'em." A couple of the others nod in approval at that.
"As far as 'is," LEIF waves his hands up mockingly, "Ter'ble creatu'? Yea', maybe we 'ad 'eard o' somethin'. But stories o' 'll sorts o' thin's fly 'round 'ese 'ills and forests."
"Why're you lot wantin' t' find such a thin'?"
ZEIG
player, 1477 posts
Wed 28 Mar 2012 at 05:30
Re: 5:00pm Iceday, 8th week 852s
Duuh. It was the fashionable thing to do.
"Work. It's our job to find this thing and fix up some unfinished business. I'm not even sure I understand it all myself, but we'll know when we find him."
teslas
GM, 3370 posts
Wed 28 Mar 2012 at 05:52
Re: 5:00pm Iceday, 8th week 852s
LEIF nods, seeming a little less cocky and quite sincere. "Good luck 'it' 'at."
SILI
player, 1581 posts
Wed 28 Mar 2012 at 15:24
Re: 5:00pm Iceday, 8th week 852s
Sili lays 5 gold on the ground, before turning to the two mages. "Well, I think we should keep moving for a while."
teslas
GM, 3371 posts
Thu 29 Mar 2012 at 03:25
Re: 5:00pm Iceday, 8th week 852s
The halflings eye the group of you, waiting for you to leave.
ZEIG
player, 1478 posts
Thu 29 Mar 2012 at 03:48
Re: 5:00pm Iceday, 8th week 852s
"Here's to it, then. Take care."
Zeig turns to wave Dai on and continues up the path to the keep a ways, preferring to make camp and explore during the day.
"You ready to go?"
DAI
player, 1816 posts
Thu 29 Mar 2012 at 04:57
Re: 5:00pm Iceday, 8th week 852s
DAI has the chocobos move after ZEIG and SILI, silently glaring at the halflings from beneath his hat and wondering if he should just roast the bunch now to be done with it. He sighs to himself and decides not to waste the resources, albeit easily replenish-able now that SILI was here.
teslas
GM, 3372 posts
Thu 29 Mar 2012 at 05:30
Re: 6:15pm Iceday, 8th week 852s
An hour later, the party makes it where they're going to need to camp for the night.
It's a small clearing to the side of a path that looks to be used by animals and giants. The giants' paths, as you've started seeing, last a long while even unused. SILI muses, as an amateur survivalist, that their feet must pack the dirt so that grasses have a hard time growing, and they apparently push over trees to make them nice and wide without any hanging branches on which to bump their heads.
Because you leveld up, SILI, going to let you tell me what all you want to take 10 on or roll for from now on. Just like when you had JACK, I automatically roll your Survival check to predict the weather every day, so no worries there.
SILI
player, 1582 posts
Thu 29 Mar 2012 at 05:51
Re: 6:15pm Iceday, 8th week 852s
Sili looks to the other two. "You should know, that halfling lied to us a bit. When he said he'd never been to the keep, and when he said all the drow were gone."
Sili will take 10 on both Paeon and Ballad before going to bed.
teslas
GM, 3373 posts
Thu 29 Mar 2012 at 06:14
Re: 6:15pm Iceday, 8th week 852s
For a fucking total of what? And for what effects?
ZEIG
player, 1479 posts
Thu 29 Mar 2012 at 06:24
Re: 6:15pm Iceday, 8th week 852s
"Yea, I figured as much. Could only trust them so far, anyways. I wonder what's in that big thing up there?" Zeig sighs and forgoes making a potion tonight. He gladly assists Dai if he chooses to do so.
DAI
player, 1817 posts
Thu 29 Mar 2012 at 06:43
Re: 6:15pm Iceday, 8th week 852s
DAI will try to make a potion of Fast at CL 2(for 3 rounds of quick escape)
23:41, Today: DAI rolled 29 using 1d20+15. craft(alch) with ZEIG assist.
OOC: I forget the exact rules but I think that's a definite yes, if it was high enough to halve time I will attempt another like it, if 25 would be enough to halve it, take a 10 on the second, if not I'll give it a shot and hope for another good roll(someone else can do it for me)
teslas
GM, 3374 posts
Thu 29 Mar 2012 at 07:15
Re: 6:15pm Iceday, 8th week 852s
If you don't know how it works, we'll just assume you don't do it.
I'll deduct the alchemy supplies from the party inventory thread. Go ahead and give yourself a potion of Fast (CL 2nd).
GM Edit-
Fixed.
This message was last edited by the GM at 07:37, Thu 29 Mar 2012.
teslas
GM, 3375 posts
Thu 29 Mar 2012 at 07:35
Re: 8:00am Lightningsday, 8th week 852s
It begins to rain during the night and persists for a few hours. Suddenly, for a couple of minutes, hail comes crashing through the tree leaves, bopping some of you on your heads. The rain dries up around 4am. Despite the annoying discomfort and a possible headache, everyone is fine and relatively well-rested in the morning.
The Lightningsday sun rises to be abnormally warm and piercing for this time of year. The heat lightning in the distance was a pretty spectacle before the sun had risen, though now it's more of just an eerie and distant thundering with no apparent source.
SILI believes there won't be much trouble with rain or fog or anything of the sort. While a bit warm, it's a fairly safe day to travel, if such a thing were possible in this part of the world.
Going to assume you gained 6 MP from Ballad, which means DAI's MP will be the same after he summons three more chocobos. Keep in mind if you want to spend extra MP you can summon chocobos with a climb speed. See the Mount spell for details.
We'll wait and see what SILI posts as far as temporary hit points and what bonuses he grants everyone for the day. Feel free to progress the story, I mean, and we'll just pause if you guys manage to find combat until we know what the bonuses are.
The keep is still visible due to being perched on what is essentially the edge of a cliff-face high above you. Yesterday, it seemed large in the distance from the village. Today, being much closer, the group of you begin to realize that it's still quite far and that its size must be considerable. It's also becoming more and more obvious that it has fallen into disrepair of sorts.
02:28, Today: teslas, on behalf of SILI, rolled 20 using 1d20+3. Know (archi/engi).
SILI points out that the stonemasonry to look that worn would have to have been well over a couple of hundred years old in parts. It seems that the keep has been expanded upon in some places, as assorted parts look much newer and less weathered. He also spots some architectural differences hinting that the base structure might have been begun by dwarves and guesses the additions are drow handiwork.
The path is now weaving over, around, and in between foothills. Depending on the route up to the top of the cliff face, which as yet has not been visible, the ride to the keep will take anywhere from one to three days longer.
GM Edit-
Fixed some of the horrible grammar and syntax.
This message was last edited by the GM at 10:51, Thu 29 Mar 2012.
SILI
player, 1583 posts
Thu 29 Mar 2012 at 17:51
Re: 8:00am Lightningsday, 8th week 852s
Perform (Vocal): 13, +10 = 23 total
Ballad (Base DC 20): A 4th level character sleeping in a dungeon for the night gains 4 mana points instead of the normal zero. The same character resting in a tent receives 12 mana poinst instead of the normal 8.
Paeon (Base DC 10): A 4th level character sleeping in a dungeon for the night gains 8 hit points instead of the normal 4 hit points. The same character resting in a tent receives 12 hit points instead of the normal 8 hit points.
DC 20: As above, and 5 temporary hit points are granted that persist for 24 hours.
7 HP/MP more than what we normally get and 5 THP.
teslas
GM, 3384 posts
Sun 1 Apr 2012 at 22:21
Re: 3:00pm Lightningsday, 8th week 852s
Going to make this "shorter".
The three of you mount up and begin the next day's worth of travel. MILO seems to appreciate not being the slowest member of the group again. The green chocobos, though not quite as swift as their yellow kin, appear much more sturdy and sure of themselves.
The forest begins to thin as the ground turns from mud and dirt to gravel, then scree. Somewhat unexpectedly, the party finds themselves walking along a paved road with basically no transition. While obviously ancient, the road is in a very usable condition. It reminds all of you of the road between Elfheim and its northern port on the Aldi.
It's not long before the road meets what is essentially a sheer cliff face. It leads right up into what used to be a cavern or tunnel of some kind, but is now collapsed. The tunnel must have been quite large, at least large enough for four heavy horses to walk abreast inside of it both coming and going simultaneously. The stones filling it range from only a few hundred pounds to at least several, several tons. Branching off to the left from the road near the tunnel's mouth appears to be a path used by giants. It leads around a bend in the rock face out of sight. Having few other apparent options, the group follows it.
The scree and rubble barely slow your chocobos at all, though MILO looks as if he's struggling to keep up from time to time having to jump and climb from one jagged and uneven rock to the next. The chocobos with their strong, long legs traverse the path as easily as the giants must with their huge frames. Just as SILI is about to suggest everyone stops for a short break, the path suddenly ends at the base of what is probably the scariest looking stone stairway going up the side of the cliff any of you could imagine. The steps are uneven and at places less than a foot wide where parts of them have collapsed. The stairs are ancient, weathered, and were probably not all that well-carved to begin with.
It looks to stretch up the entire 550' to the top. The keep lies nearby, most likely, but is currently out of view up against the base of the cliff. The giant's path continues along the base of the cliff. The odds of any giant using the stairwell are would be quite low.
Your chocobos don't seem too nervous about the prospect. Indeed, without riders, they could probably simply climb the cliff itself without issue.
The path looks traversable by foot so long as everyone is careful and takes their time, but a strong gust of wind, or worse, the idea of being attacked by something while on it, makes for troubling thought.
MILO seems completely unwilling to go up the stairs, and if he had any ability to do so, he'd be giving SILI the "nigga please..." face.
This message was last edited by the GM at 23:06, Sun 01 Apr 2012.
ZEIG
player, 1482 posts
Mon 2 Apr 2012 at 05:21
Re: 3:00pm Lightningsday, 8th week 852s
"There is still time before sundown. Want to continue onwards? It doesn't look like there will be beds awaiting us, but the sooner we're out of the area, the better in my opinion."
Zeig looks toward the keep with a firm determination.
SILI
player, 1588 posts
Mon 2 Apr 2012 at 05:28
Re: 3:00pm Lightningsday, 8th week 852s
"I say we listen to Milo. Let's break here."
ZEIG
player, 1483 posts
Mon 2 Apr 2012 at 05:36
Re: 3:00pm Lightningsday, 8th week 852s
"That works for me too. I guess I'll start work on a potion."
01:36, Today: ZEIG rolled 16 using 1d20+12. craft (alch) - Cure.
If Dai is working on a potion then do that first so I can do mine while people are sleeping.
This message was last edited by the player at 05:36, Mon 02 Apr 2012.
DAI
player, 1826 posts
Mon 2 Apr 2012 at 05:59
Re: 3:00pm Lightningsday, 8th week 852s
I'll opt to not craft for today
DAI works to set up camp, looking at the chocobos and wondering if he should just dismiss them...or keep them around as targets in case of a night attack. "Well...I guess we're gonna make use of that new song tomorrow SILI." DAI looks down at the drop if they fall off the staircase, and thanks his lucky stars that they had a Bard along.
teslas
GM, 3385 posts
Mon 2 Apr 2012 at 07:33
Re: 3:00pm Lightningsday, 8th week 852s
The party decides to break an hour early in the day, and keeps a leary eye on the staircase throughout the night looking for any signs of trouble.
DAI's chocobos peck and scratch the ground and overturn rocks looking for food for a few hours. Luckily they expire on their own before anyone attempts to rest for the night.
When you craft, if DAI or SILI wants to spend the 8 (or less) hours helping you, add +2 to more to your check for each. Unlike normal situations, where if you get the modifier wrong you reroll, assisting is a conscious effort that someone else can take that you have no control over, so don't ever include it unless you know before hand.
If you get a 19 on your Craft check, you'll complete the potion in 4 hours, giving you a chance for another. But, of course, while they are assisting you, they, like you, take the -5 penalty to Spot checks for being distracted. Luckily, you have friggen' MILO as a watch-bot with Scent so that's not as big of a deal as it might otherwise be. So, I'll give you a quick opportunity to decide on the potion, then we'll move along.
ZEIG
player, 1485 posts
Mon 2 Apr 2012 at 15:32
Re: 3:00pm Lightningsday, 8th week 852s
11:27, Today: ZEIG rolled 26 using 1d20+12. craft (alch) - Cure 2nd.
With assist that is 30.
11:31, Today: ZEIG rolled 24 using 1d20+12. craft (alch) - Cure 3rd!
And that one is 28. I'll just hang out for the remaining hour of craft time.
teslas
GM, 3388 posts
Mon 2 Apr 2012 at 16:03
Re: 8:00am Lightsday, 8th week 852s
ZEIG, growing into an accomplished field alchemist by anyone's standards, churns out three potions of Cure before the party pulls out their tent, SILI plays his songs, and the night watches begin.
The night passes mostly without incident. A few small rocks fall from the top of the cliff or the rock-face making you all aware of how long it would actually take to bounce down to your deaths if you fell off of it yourselves. Looking back at the stairwell, the odds of doing so aren't as low as you might like.
The Lightsday sunrise begins the new week. The morning is comfortable with puffy clouds passing overhead. SILI has no idea if it will stay that way.
This message was last edited by the GM at 21:57, Mon 02 Apr 2012.
DAI
player, 1828 posts
Mon 2 Apr 2012 at 22:03
Re: 8:00am Lightsday, 8th week 852s
"Well, we'll want to make it across before it starts raining...so SILI, how about that new song of yours to help us along the way?" DAI was actually somewhat caught off guard with not summoning some chocobos in the morning as he had grown accustomed to, and noted the energy stored in his circlet for later.
ZEIG
player, 1487 posts
Mon 2 Apr 2012 at 22:07
Re: 8:00am Lightsday, 8th week 852s
"Yea, let's hear a song! I'm ready if you guys are, after that."
Zeig will cast Protectra (+3 AC) and Shellra (+3 Saves) on the party when they reach the top of the staircase if the keep is near enough for these to have at least 40 minutes left when they reach it. 80 minutes of these buffs total.
MP: 56/67
SILI
player, 1589 posts
Mon 2 Apr 2012 at 22:12
Re: 8:00am Lightsday, 8th week 852s
"As a matter of fact, it's a story, not a song." Sili will follow the story up with a religious song.
18:16, Today: SILI rolled 26 using 1d20+13 with rolls of 13. Perform (Vocal) (Hymnus on Party).
18:11, Today: SILI rolled 15 using 1d20+13 with rolls of 2. Perform (Oratory) (Athleticism on Party).
+1. Of course.
Athleticism
Relating old tales of great physical competition and people performing great athletic deeds to solve the task at hand, any of those who hear gain a Morale bonus to Balance, Climb, Jump, Ride, Swim, and Tumble checks.
GM Edit-
COLOR NAZI'D
This message was last edited by the player at 22:21, Mon 02 Apr 2012.
teslas
GM, 3394 posts
Mon 2 Apr 2012 at 22:39
Re: 8:00am Lightsday, 8th week 852s
All of you (after SILI's song) can take 10 on Balance and Climb checks where necessary, which is enough.
SILI, MILO, ZEIG, and then DAI begin the long walk, or more aptly, the climb, up.
Almost ten minutes into the ordeal, the party is about halfway up with the hardest-looking part just ahead. SILI puts his foot down onto one of the stone steps as it crumbles away from under him.
17:28, Today: teslas, on behalf of SILI, rolled 10 using 1d20+7. Reflex save.
He is unable to react in time, putting his balance forward onto nothingness. SILI teeters for a moment, just out of reach of both DAI and ZEIG with MILO looking confused, then falls off of the stairwell, wide-eyed.
The Climb check (DC 30) to catch yourself is entirely out of your capability.
DAI and ZEIG can't help but notice that the falling rocks make no noise and quickly come to the conclusion that it was an illusionary step of some kind, and are horrified to watch SILI plummet down to the ground as a few steps and the falling rocks turn translucent.
DAI and ZEIG have one Standard action to do anything if they wish. No hints. SILI is about 5' below you and starting his journey that will leave a small crater. The drop is about 220-230' to the bottom, and the rocks down there are somewhat jagged.
This message was last edited by the GM at 14:14, Tue 03 Apr 2012.
ZEIG
player, 1490 posts
Mon 2 Apr 2012 at 22:51
Re: 8:00am Lightsday, 8th week 852s
Zeig freaks out and casts Float immediate action on all of the party members and jumps down after Sili.
MP: 62/67
5 rounds at 60' per round, no damage on contact during the spell. This should get us to the bottom safely.
This message was last edited by the player at 22:52, Mon 02 Apr 2012.
DAI
player, 1831 posts
Mon 2 Apr 2012 at 23:25
Re: 8:00am Lightsday, 8th week 852s
DAI, not liking the idea of staying up here alone, but not sure if MILO was going to follow, jumps off as well.
teslas
GM, 3397 posts
Tue 3 Apr 2012 at 14:02
Re: 8:15am Lightsday, 8th week 852s
ZEIG essentially just leans over off of the ledge, casting Float as he does so. SILI barely had a chance to accelerate to the top speed as the three of you fall toward the bottom. While safe, the landing is harder than you would like for a spell called "Float", and the jagged and uneven rocks make it a bit uncomfortable on your ankles. Landing on them would have assuredly been very fatal.
MILO definitely does not follow, and looks over the edge of the staircase whimpering. After realizing you're not all dead, he begins making his way back down to the bottom of the stairs.
SILI, it's a DC 5 Wisdom check to avoid a life-long uncomfortability with heights for the trauma. I'll let you roll it, sir.
Everyone gains 212 Experience Points for encountering the trap.
I'm going to assume DAI and ZEIG tell SILI about the illusion. Feel free to RP this out.
The bottom of the stair is a few minute's walk away hopping and long-stepping across the tops of rocks and small boulders. MILO will be back at the bottom in about five minutes.
Edit-
I still haven't deducted MP for Shellra/Protectra since you guys haven't made it to the top yet, ZEIG, but I'll remember.
This message was last edited by the GM at 14:10, Tue 03 Apr 2012.
ZEIG
player, 1491 posts
Tue 3 Apr 2012 at 14:54
Re: 8:15am Lightsday, 8th week 852s
Zeig wipes the sweat from his brow and claps Sili on the back.
"No thank you, stairs. Lucky for us, that was an illusion, not just crumbling and failing stairs. We should be able to climb them if we take it slowly and test every step carefully. Damn crazy Drow. You ready for Stairs 2?" Electric Boogaloo
Zeig begins heading towards the stairs, and waits to see if the party follows.
This message was last edited by the player at 14:56, Tue 03 Apr 2012.
SILI
player, 1592 posts
Tue 3 Apr 2012 at 15:12
Re: 8:15am Lightsday, 8th week 852s
"You realize that someone tried to kill us. Maybe not personally, but are you sure you want to try that again? You can go first."
1:09, Today: SILI rolled 14 using 1d20 with rolls of 14. Wisdom check.
ZEIG
player, 1492 posts
Tue 3 Apr 2012 at 15:27
Re: 8:15am Lightsday, 8th week 852s
"Yea, I'll go first. It's a trap, just like those poison darts in the village. Drow are devious little bastards...this better be worth it."
DAI
player, 1832 posts
Wed 4 Apr 2012 at 00:28
Re: 8:15am Lightsday, 8th week 852s
"I can also go...I have a spell that can slow my descent(air elemental armor), only works on me but I think it's a little less taxing then that spell of yours, ZEIG."
teslas
GM, 3402 posts
Wed 4 Apr 2012 at 16:58
Re: 9:20am Lightsday, 8th week 852s
The party starts the trip up the stairs once again. ZEIG heads up first followed by DAI, SILI, and then MILO.
As before, there are no issues until about halfway up.
Okay, so. These illusions are pretty simple. You know there were some there before. You have a pretty decent Spellcraft check, and you're interacting and touching them first before putting your weight on them. All I'm going to do is roll saving throws to see if you roll a 1, and if so, we'll go from there.
11:41, Today: teslas, on behalf of ZEIG, rolled 24 using 1d20+11. Roll a 1! Will save.
11:41, Today: teslas, on behalf of ZEIG, rolled 29 using 1d20+11. Roll a 1 this time! Will.
ZEIG finds two more sets of steps that turn out to be translucent and fake. Though the hop over them is a little scary, your confidence is bolstered a good bit by both DAI and ZEIG's abilities which help to avoid plummeting to your doom.
After about an hour of careful and meticulous stepping, balancing, and climbing, the three of you (and MILO!) reach the top of the stairs. You're still about 60' below the level of the foundation of the keep, but are only a mere 40' away from it. More carved stairs, these ones broad with solid ground on either side of them, lead up and around a corner out of view. They look no less weathered and aged.
ZEIG casts Protectra and Shellra on the party. MP: 51/67 These will last for 90 minutes.
Following the hewn stone path and cut stairs along the foundation of the structure brings you to the western side of the keep along its walls. Further west lies a deep chasm cut into the rock about 200-250' deep, 60' wide. An old wooden drawbridge with massive chains connecting it to the keep's walls spans the chasm. While weathered and splintering in some places, and while the chains have some rust showing in most places, it looks as if it will remain sturdy for decades to come.
There's a ledge running around the base of the keep that runs between a few inches and thirty feet wide, which is what you're on now. It leads to the door and drawbridge to the north, straight ahead, or up and around the exterior of the keep to your right. The old and cracked stairs that you came up seem to be the only way to the structure that doesn't involve the drawbridge.
The western entrance looks to be the main entrance, you'd guess. Huge wooden double doors with iron or steel rivets meet your eyes. The left door is open a small amount compared to the size of the doors, but it's actually a gap about three feet wide. It's either nearly completely dark inside or what little light might be coming out cannot be seen through the shine of the Lightsday sun. It would only take 40-50 seconds to walk over and peer inside.
The keep is large. Probably about 1/5th of the size of the Cornelian castle. SILI stays by his guess that it's a mixture of dwarven and drow architecture, and wouldn't know where to begin to guess its age or the various ages of different parts.
And a reminder: Hymnus has worn off.
This message was last edited by the GM at 17:11, Wed 04 Apr 2012.
ZEIG
player, 1493 posts
Wed 4 Apr 2012 at 20:54
Re: 9:20am Lightsday, 8th week 852s
Zeig will attempt to slip up to the door and peer inside.
16:54, Today: ZEIG rolled 14 using 1d20-1. Move Silently (HA).
teslas
GM, 3404 posts
Wed 4 Apr 2012 at 22:57
Re: 9:21am Lightsday, 8th week 852s
ZEIG creeps over as best he can and carefully ducks his head inside.
The room inside is vast, or perhaps it should be called a hall. A wide entryway leads into an even larger chamber beyond. Tiny windows high along the walls, over 35' above the ground, let in the tinniest little bit of light. The ceiling in the broadest part is 50' off of the floor.
After ZEIG blinks a few times, trying to let his eyes adjust, he notices shadowy outlines. There are old tapestries still hanging on the walls near the door which look to extend out as far as he can see, and there are several large pillars towering further into the darkness. He spends a few moments more, attempting to make out more detail, but is unable to do so.
17:55, Today: teslas, on behalf of ZEIG, rolled 8 using 1d20+4. Spot #2.
17:55, Today: teslas, on behalf of ZEIG, rolled 12 using 1d20+4. Spot #1.
# = door (closed)
/ = cracked door
| = wall (the exterior walls are 10' thick)
- = wall
O = 5' thick pillar (soft corners)
|-------------------------------
O O O O O
#
/
#
#
||
|---#---| O O O O O
|-------------------------------
This message was last edited by the GM at 22:58, Wed 04 Apr 2012.
ZEIG
player, 1494 posts
Thu 5 Apr 2012 at 00:24
Re: 9:21am Lightsday, 8th week 852s
"Whelp, I guess we should explore the hall." Zeig calls back to his companions.
He casts Illuminate on his staff and prepares to explore the keep.
This message was last edited by the player at 05:20, Thu 05 Apr 2012.
teslas
GM, 3405 posts
Thu 5 Apr 2012 at 19:25
Re: 9:21am Lightsday, 8th week 852s
Does everyone else move up and enter with him? What's the plan? I don't want to make too many assumptions.
ZEIG's staff helps to light up the entryway to the room beyond the door just a tad bit more than the sunlight already is.
Illuminate will expire at 10:31am.
DAI
player, 1834 posts
Thu 5 Apr 2012 at 19:27
Re: 9:21am Lightsday, 8th week 852s
DAI goes to follow ZEIG, wondering what they should to in case of traps and such. "I could...summon a chocobo to run down the halls for us looking for pressure plates or something." He seemed a little reluctant to mention it, wondering what the others would think but...far as he could tell these weren't real chocobos, and he thought about using one as a distraction for the bear all those weeks ago.
SILI
player, 1594 posts
Thu 5 Apr 2012 at 21:14
Re: 9:21am Lightsday, 8th week 852s
Sili walks down the hall, holding his harp. "Seems like a good idea to me..."
DAI
player, 1836 posts
Thu 5 Apr 2012 at 22:18
Re: 9:21am Lightsday, 8th week 852s
DAI nods, before summoning a basic yellow chocobo(not using circlet), and directing it down a hall before goading it to trot.
OOC: Not sure how to do this, typically you can slap a horse's ass to get it walking and I don't see that as a handle animal check(where you whisper sweet nothings into its ear to convince it to move)...but if there is a required roll I'll let the GM handle it to save time.
teslas
GM, 3408 posts
Thu 5 Apr 2012 at 22:26
Re: 9:21am Lightsday, 8th week 852s
DC 25 Handle Animal check to get it to perform a trick it does not know. "Go... over there..."
DAI
player, 1838 posts
Thu 5 Apr 2012 at 22:59
Re: 9:21am Lightsday, 8th week 852s
DAI tries and fails a couple times at getting the thing to move, just looking annoyed when it offers a confused 'Wark?' He looks to SILI. "Hey...think MILO can scare the thing down this hallway? Dogs are good herders, right?"
SILI
player, 1595 posts
Thu 5 Apr 2012 at 23:21
Re: 9:21am Lightsday, 8th week 852s
"If they're trained for it, they are. I have a better idea. Let me talk to it."
19:20, Today: SILI rolled 16 using 1d20+10 with rolls of 6. Handle Animal.
Sili would be willing to take 20 on the check if you guys don't mind waiting that long.
This message was last edited by the player at 23:22, Thu 05 Apr 2012.
SILI
player, 1596 posts
Fri 6 Apr 2012 at 00:23
Re: 9:21am Lightsday, 8th week 852s
Sili will take 20 to make the chocobo move in front of them. 30 total.
Kentucky Fried Chocobo, coming right up.
GM Edit-
Subject/Time fix.
This message was last edited by the GM at 01:12, Fri 06 Apr 2012.
teslas
GM, 3411 posts
Fri 6 Apr 2012 at 01:21
Re: 9:25am Lightsday, 8th week 852s
The three of you proceed into the hall. MILO appears calm enough, indicating he doesn't smell anything that he believes wants to kill you nearby.
20:13, Today: teslas, on behalf of SILI, rolled 19 using 1d20+4. Spot.
20:12, Today: teslas, on behalf of DAI, rolled 13 using 1d20+1. Spot.
SILI says he thinks he can make out the faint hints of shapes that resemble humanoid figures around the pillars, but isn't quite sure. Whatever they are, they're either waiting for you or are a figment of his imagination.
DAI summons a chocobo. MP: 67/68 He then attempts to slap it on its hind quarters to get it to move down the hall. It returns with a bewildered " Kweh?"
SILI steps forward and begins making wide gestures and squawking at the bird. At the end of the two minute exchange, the confused animal back-steps away from DAI and SILI, then starts to meander into the main hall to about the edge of illumination provided by the sunlight shining in through the door 90 or so feet away from you. It stops, scratches the ground once or twice, then crouches in the chocobo form of sitting down and begins to preen itself.
No fiery explosions. No poisoned darts. No trap doors and no mechanical death machines strike the beast down or whisk it to its doom.
# = door (closed)
/ = cracked door
| = wall (the exterior walls are 10' thick)
- = wall
O = 5' thick pillar (soft corners)
? = some of the shadow figures SILI noticed
|-------------------------------
O O O O?? O
#
/MS CC
#ZD CC
#
|| ?
|---#---|
O O O O ??O
|-------------------------------
This message was last edited by the GM at 01:27, Fri 06 Apr 2012.
SILI
player, 1597 posts
Fri 6 Apr 2012 at 02:01
Re: 9:25am Lightsday, 8th week 852s
Sili follows slowly (20 ft. to the right). He tries to get a better look.
22:00, Today: SILI rolled 23 using 1d20+4 with rolls of 19. Spot.
ZEIG
player, 1496 posts
Fri 6 Apr 2012 at 03:08
Re: 9:25am Lightsday, 8th week 852s
Zeig follows.
23:08, Today: ZEIG rolled 7,20 using d20+4,d20+4. Listen/Spot.
DAI
player, 1839 posts
Fri 6 Apr 2012 at 03:32
Re: 9:25am Lightsday, 8th week 852s
20:31, Today: DAI rolled 5,18 using d20+1,d20+1. listen/spot.
DAI follows, now holding his wand in case the shadowed out figures prove to be hostile...or living at all for that matter.
teslas
GM, 3413 posts
Fri 6 Apr 2012 at 04:06
Re: 9:25am Lightsday, 8th week 852s
The group of you steps further inside carefully. The chocobo looks up as you approach, then goes back to running its feathers through its beak once you stop.
Now that he's a bit closer, SILI can make out more of the shapes. Moreover, he's sure that at least some of them are human. ZEIG confirms this idea. Apart from the subtle sounds the chocobo and your companions are making, none of you hear anything else inside of the keep.
# = door (closed)
/ = cracked door
| = wall (the exterior walls are 10' thick)
- = wall
O = 5' thick pillar (soft corners)
? = some of the shadow figures SILI noticed
|-------------------------------
O O O O?? O
# ?
/ MS CC ?
# ZD CC
#
|| ?
|---#---|
O O O O ??O
|-------------------------------
This message was last edited by the GM at 04:06, Fri 06 Apr 2012.
teslas
GM, 3415 posts
Fri 6 Apr 2012 at 19:44
Re: 9:25am Lightsday, 8th week 852s
The party slowly advances further into the keep, keping their eyes peeled as they walk. SILI is able to see a decent bit further in the darkness, and relays what he can pick out outside of DAI and ZEIG to them. The chocobo stands back up once you're nearby.
# = door (closed)
/ = cracked door
| = wall (the exterior walls are 10' thick)
- = wall
O = 5' thick pillar (soft corners)
? = some of the shadow figures SILI noticed
|
|
|
|
| # | | # | | | | | | | | -------------------------------- | | | | | O O O O?? O | ---#--- | ? | | |
# ?
/ MSCC ?
# ZDCC
#
|| ?
---#--- | | | O O O O ??O | | | | | -------------------------------- | | | | # | | # | | | | |
teslas
GM, 3417 posts
Sun 8 Apr 2012 at 00:51
Re: 9:25am Lightsday, 8th week 852s
Passing the chocobo, the party moves in to get a closer look at the humanoid figures. As you might have guessed, they are indeed statues. The chocobo follows about 10' behind the group of you with the standard curious looking expression chocobos tend to wear.
The two statues in the middle of the room seem to both be a fighting stance. For one of them, a human, DAI and ZEIG recognize a similar style to as what JACK used to adopt in combat. Across from him is a drow male dressed in tattered leather armor or clothing. He is holding a stone rapier with a buckler attached to one arm. Unlike all of the other statues, they are facing one another, not looking toward the party.
The two statues to the sides of you are drow males wearing breastplates. One of them has fallen over, and the tip of what used to be a spear is cracked off and lying on the ground next to it. Upon closer examination, it looks to have been in some kind of running position so that it would be basically impossible for it to have ever stood upright. The other is similarly in a running stance, and is leaning forward quite a bit also with a spear stretched forward.
To the north and next to the pillar look to be the outlines of two scantily clad drow females. One of them has an outstretched wand. To the south are a drow male and female. The male is wearing extremely elaborate fullplate and holding a longbow. The female is dressed in priestess robes of Lolth, which ZEIG recognizes. To call them robes by what you're normally used to might be inaccurate, as well over 80% of her skin is showing.
The intricacy of the statues is actually quite stunning, and it's pretty obvious almost immediately to everyone that something fishy is likely going on with them. DAI and ZEIG are aware of actual spells that can turn men to stone, and SILI has heard about such magical effects and even sang of them himself several times.
Now in range of view, there appears to be an elaborate throne platform at the back of the hall. A single chair sits upon it, its seat nearly six feet above the stone floor. Near it are more of these statues, though they are too far to make out much detail about them.
# = door (closed)
/ = cracked door
| = wall (the exterior walls are 10' thick)
- = wall
O = 5' thick pillar (soft corners)
? = some of the shadow figures SILI noticed
h = human statue
d = drow statue
|
|
|
|
| # | | # | | | | | | | | --------------------------------------- | | | | | O O O Odd O O | ---#--- | d d | | d |
# h |
/ CC MS d TT |
# CC ZD dTT |
# d |
| d d | ---#--- | | | | O O O O ddO O | | | | | | --------------------------------------- | | | | | | # | | # | | | | | | | | |
This message was last edited by the GM at 18:34, Wed 02 May 2012.
ZEIG
player, 1498 posts
Sun 8 Apr 2012 at 02:35
Re: 9:25am Lightsday, 8th week 852s
Zeig will slowly approach the seat and examine around it with the light from his staff, but some dust gets in his eyes.
22:35, Today: ZEIG rolled 3 using 1d20+2. Search.
After rubbing the dust out, he resumes his examination.
Jesus, take 20 for a 22 all around and in the seat.
This message was last edited by the player at 02:37, Sun 08 Apr 2012.
teslas
GM, 3419 posts
Sun 8 Apr 2012 at 02:47
Re: 9:25am Lightsday, 8th week 852s
One of the statues near the throne has a pile of broken stone at its feet... and is missing its head. Again, it's very evident that it is a female statue, as there's little left to the imagination.
ZEIG also finds another statue to the side of the throne that is cowering in fear. His studded leather armor appears to have had a claw or something with multiple blades slash across his back.
ZEIG starts examining the throne and the pedestal. This is going to take about ten minutes to do alone. What are the other two of you doing?
This message was last edited by the GM at 03:15, Sun 08 Apr 2012.
SILI
player, 1598 posts
Sun 8 Apr 2012 at 05:46
Re: 9:25am Lightsday, 8th week 852s
"I don't suppose anyone thinks these things are natural? If not, then there might be something running around turning people to stone. You missed a spot." Sili helpfully gives Zeig some pointers on searching. Cheer.
teslas
GM, 3421 posts
Mon 9 Apr 2012 at 08:30
Re: 9:30am Lightsday, 8th week 852s
DAI joins in on snooping around the pedestal. It's a plain thing. Apart from actually pulling up every piece of stone to check for elaborately-crafted hidden devices, none of you find much. The throne is quite ornate in its decoration but sturdy and plain in its design. Just before everyone gives up, ZEIG runs his hand along something underneath the seat near the front. It feels like a simple lever of of some kind. Bending down and actually looking at the inches-tall gap between the base of the throne and the floor, he discovers that whatever it is, it's invisible to the naked eye.
It feels as if it can be pulled while leaning forward if sitting in the throne, or pushed up from the ground at ZEIG's current angle.
He also finds some old chewing gum stuck down there. It's not invisible, and now his hand is that special kind of sticky that will persist for the next few days. Ewwww.
DAI
player, 1841 posts
Mon 9 Apr 2012 at 08:35
Re: 9:30am Lightsday, 8th week 852s
DAI ponders on the explanation of the lever, wondering if it was there to move the throne(as to be expected) or a clever ruse that catapulted the sitter into the stone ceiling. After spending a few moments wondering how they could somehow coax the Chocobo into testing it, he finally shrugs and speaks. "Well...are we curious enough to test it? Or cautious enough to leave it be?"
ZEIG
player, 1500 posts
Mon 9 Apr 2012 at 16:52
Re: 9:30am Lightsday, 8th week 852s
"Well we won't find anything if we don't try stuff. Drow have left traps for us before, but this is hidden away and impossible to see. I doubt it is a trap."
"Just in case though, take some of these cure potions. They're nice to have on hand anyways."
I have 8 and I can cure myself without them, much better, in fact. Take them!
This message was last edited by the player at 16:55, Mon 09 Apr 2012.
SILI
player, 1599 posts
Mon 9 Apr 2012 at 18:57
Re: 9:30am Lightsday, 8th week 852s
"Leave it be. We got other stuff to do, and I want to get out of this place as soon as possible."
ZEIG
player, 1501 posts
Mon 9 Apr 2012 at 20:15
Re: 9:30am Lightsday, 8th week 852s
"Well, we're here looking for the prince, or something he has become. We could explore the rest of the keep and then come check it out, barring other options."
teslas
GM, 3424 posts
Tue 10 Apr 2012 at 19:10
Re: 9:33am Lightsday, 8th week 852s
I'll draw the full ASCII map if you guys manage to find something that's trying to kill you or decide to fight one another, otherwise, I'll simply describe what you find.
Since it was ZEIG's idea to explore that part, I'll assume he's going first. ZEIG, DAI, SILI, then MILO and, where appropriate, DAI and ZEIG will walk next to one another in front of SILI and MILO next to one another.
You also didn't specify that you'd be looking into closed doors or anything, so I don't want to assume that you are.
The party walks back by all of the statues and hangs a right down the northern hallway. It is smaller than the main hall, and 'only' 30 feet across. To your left as you advance is a set of large double doors that lead into a room that borders the exterior walls. You may notice that the floor of this hall has been worn extremely smooth and even has a bit of a dark sheen to it, as if it's seen ages upon ages of traffic to wear it down slightly. The walls are undecorated apart from elegantly carved bronze torch or lamp sconces. Very few still have the lamps still resting in them, though the oil looks to have long been evaporated or used.
You travel down this hallway for quite a ways. Another set of double doors passes by on your left, also closed, just as you can make out a grand spiral staircase ahead in the darkness. This staircase coincides with where you'd place one of the shorter castle towers seen from the exterior, and judging by the stairwell's size, must take up the majority or entirety of the tower's interior space. It goes down at least one floor and up one, maybe two.
Approaching further, there is a set of double doors, this time open, leading to the east (to your right) before the stairwell begins. What looks to be sunlight pouring into the middle of the hall far, far down it catches your eyes. From where you are now and from what you can see bathed in the distant sunlight, the hall looks similar to the one you're in.
The stairwell steps themselves are 15' across and are very broad and spaced rather far apart. It spirals in an extreme curve. The stone looks immensely sturdy and densely constructed. It would seem as if it was built to handle large loads of some kind going up and down it.
Conglomerated knowledge check results:
A giant could comfortably use the stairs, actually, and wouldn't have to duck. Something quite a bit larger could as well, if it took its careful time. The stairs are also gradual and shallow enough to allow pulling large and heavy loads up and down them.
Where to, now, kids? I'm just going to take the first direction anyone says. I'm going to assume you stay in your current pattern unless you state otherwise, and I'm going to assume you're fairly cautious in your approach to exploration.
Upstairs (p72) - Downstairs (p78) - Take a right (p22)
This message was last edited by the GM at 19:16, Tue 10 Apr 2012.
teslas
GM, 3427 posts
Tue 10 Apr 2012 at 19:36
Re: 9:39am Lightsday, 8th week 852s
ZEIG suggests that they go back and investigate the double doors they've passed before continuing on to another part of the keep.
Arriving back at the first set of double doors, the floor is worn down as if much of the traffic that has gone down the hall came out of or went into these doors. There's actually a small gap underneath the sturdy wooden things that no light or distinguishable odor pours out of apart from the standard dankness you've encountered everywhere else.
ZEIG holds his ear to the door for a moment and is confident there's nothing making a ruckus beyond.
14:24, Today: teslas, on behalf of ZEIG, rolled 14 using 1d20+4. Listen.
The door is nearly as thick as the exterior doors with the same iron or steel bolts and studs. While it does look aged, its sheer mass would require that a significant portion of the door became rotten before it would lose much strength.
Holding his staff inside and taking a quick look, ZEIG decides the coast is clear and the party enters. After a brief moment, the party agrees that this is almost assuredly a chocobos stabling area. There are wooden stalls all along the exterior wall of the castle large enough to keep a chocobo, although fully a third of them are collapsed or look beyond a usable condition.
Along the interior wall, across from the pens, there are some very shallow, rotting piles of vegetable matter that was probably straw years and years ago. There are rotting sacks not too far from those that were probably feed of some kind. A few shovels, rakes, and other similar stabling tools lay along the wall either still standing up or long fallen over.
The party continues its quick exploration. Near the southernmost wall (the one that would border the entry hall), you find two sets of well-crafted chain barding for chocobos. At least one of you will make the Appraise check to recognize it as steel, though it is well-crafted. Further north are several more stands for chocobo barding, though they are empty. Continuing on, you run into what are presumably the second set of double doors that you saw, and the room stretches on. DAI does some mental math, and concludes there is enough housing here for a troop's worth of mounted cavalry.
You're now back in the main hall near the stairwell from the previous post. If you'd like to retcon rolling Search checks on anything or grabbing some chocobo armor, go for it.
This message was last edited by the GM at 19:37, Tue 10 Apr 2012.
ZEIG
player, 1505 posts
Wed 11 Apr 2012 at 02:21
Re: 9:39am Lightsday, 8th week 852s
Zeig will check out the staircase and proceed down first.
DAI
player, 1843 posts
Wed 11 Apr 2012 at 04:22
Re: 9:39am Lightsday, 8th week 852s
DAI will take the chocobo barding and set it by the front doors, might come in handy if nothing else. After that he follows ZEIG down the dark spooky staircase(zoinks!).
teslas
GM, 3430 posts
Thu 12 Apr 2012 at 03:04
Re: 9:45am Lightsday, 8th week 852s
2x Masterwork chain shirt barding for chocobos
550gp
AC: 4
Max Dex: 4
Check Penalty: -1
50 lbs
With the two sets of chocobo barding near the front door, the party returns to the staircase and begins their descent.
The stairwell is lined with the same mostly vacant torch or lamp sconces as the hallway. You complete two full rotations before landing on the next floor, lowering yourselves roughly 40 feet into the first basement. The ceiling is 20 feet above you, and massive support archways are evenly spaced every twenty feet that lower the height to only fifteen feet. The hall is thirty feet wide, as the above floor, but the support arches constrict it to 20' at intervals--giving things that want to kill you plenty of places to hide.
The decoration is sparse, and no doors are readily apparent in the darkness, even to SILI. The floor is also worn smooth, though it seems as if slightly less traffic has scuffed along this ancient floor. Unlike a few places on the floor above, absolutely no shred of sunlight peeks in from the ceiling.
After stepping out into the hall, a set of double doors leading to your east (now your left) lead into a hall much like the one above it. ZEIG's staff sheds enough light to notice that it, too, has the massive support archways.
The only source of light is ZEIG's staff, with the tiniest hint of sunlight coming down the stairwell behind you. Mostly empty torch and lamp sconces are attached to the support archways pointing northward and southward on each side as to not constrict the central pathway any further.
You can go straight south, traveling parallel to the hall above you that you just explored, or head east (now to your left), underneath the hall above you that you did not explore.
This message was last edited by the GM at 03:11, Thu 12 Apr 2012.
ZEIG
player, 1506 posts
Thu 12 Apr 2012 at 04:08
Re: 9:45am Lightsday, 8th week 852s
Zeig will head south, exploring in the same manner as before, keeping his eyes and ears peeled.
00:08, Today: ZEIG rolled 24,21 using d20+4,d20+4. LIsten/Spot.
This message was last edited by the player at 04:09, Thu 12 Apr 2012.
teslas
GM, 3432 posts
Thu 12 Apr 2012 at 04:26
Re: 9:45am Lightsday, 8th week 852s
I am now intoxicated. I apologize if the quality or clarity of my posts has suffered.
ZEIG leads the way once more.
About ten feet into the hallway, SILI makes out a lump lying on the ground near the middle of the hall up ahead. Traveling closer, cautiously, SILI is the first to recognize that it seems to be the remains of some kind of humanoid judging by the armor sitting on or around it.
While you're about 40' away, just after the second set of support arches in the hall, everyone sees 4.5' wide doorway on either side of the hall facing one another. The doors are just behind the thick support arches, obscuring them from view until nearly upon them. There is a small peep-hole in each doorway with two metal bars spanning it. The doors are closed.
Peering into either, rotted remains of barrels and sacks and various types of sundries remain. The smell is a bit more "lived in" and dusky than the rest of the keep, so the liklihood of some of the remains being foodstuffs is likely. Both are shut, though one is cracked slightly, and the other doesn't appear to be locked.
MILO seems content at the moment, not smelling anything he perceives to be threatening. SILI advances just a bit further ahead and relays that there are in fact two bodies in the hall. He can make out some exposed brown bone, a breastplate, a shield of some kind, and some kind of chain armor.
You can examine the storage rooms or look at the bodies. Whoever posts is assumed to go first.
SILI
player, 1600 posts
Thu 12 Apr 2012 at 04:56
Re: 9:45am Lightsday, 8th week 852s
Under the principle of it being less likely to come to life and try to murder him, Sili will check the storage room.
00:56, Today: SILI rolled 21 using 1d20+7 with rolls of 14. Search.
Also, how old are the bodies?
This message was last edited by the player at 04:57, Thu 12 Apr 2012.
ZEIG
player, 1507 posts
Thu 12 Apr 2012 at 05:04
Re: 9:45am Lightsday, 8th week 852s
Zeig follows Sili and makes a mental note of the spoiled food for later.
teslas
GM, 3433 posts
Thu 12 Apr 2012 at 05:14
Re: 9:55am Lightsday, 8th week 852s
You're going to have to actually approach the bodies, but nothing kills you for walking up behind them and looking, so:
00:03, Today: teslas, on behalf of ZEIG, rolled 19 using 1d20+6. How old are the dead bodies?
00:02, Today: teslas, on behalf of SILI, rolled 23 using 1d20+3. How old are the dead bodies?
This nets you a 25 total.
The two dead bodies look to be no less than four or five years old. They can't possibly be more than thirty years old. The dank atmosphere and lack of sunlight or scavenging insects and animals in the keep's basement make the figure a little harder to guess. It's pretty clear they died at practically the same time, however.
It's clear that they're both drow, or at least elves, due to the elongated structure of some of the bones. You'd have to walk closer and actually find the skulls or rotted faces and ears to know for sure.
You see a rapier, a rotted longbow, a rotted quiver of arrows (though the few arrows that are left look fine), a heavy shield, and a breastplate lying on, underneath, or near the bodies in plain view.
Turning to the storage rooms, not wanting to get too close to the bodies, SILI briskly canvases the both of them. Neither door was locked or even latched. He finds some barrels mostly full of older lamp oil that have more or less kept their seals. The oil smells to be in decent condition, and should burn just fine apart from being a bit smokey. He finds a lot of rotted sacks of food, quite a few sacks of salt that are in very usable condition, and many crates that are falling apart full of various spices, foodstuffs, and preserved meats which are all long-spoiled. It's very clear that these rooms were not designed to hold anything of value apart from practical provisions.
Going to assume the other two of you helped on this to cut down the time. These checks can't decrease SILI's result, but if you meet, beat, or come close, they will decrease the time taken.
00:10, Today: teslas, on behalf of DAI, rolled 6 using 1d20+4. search.
00:10, Today: teslas, on behalf of ZEIG, rolled 21 using 1d20+2. search.
Continue down the hallway?
This message was last edited by the GM at 05:14, Thu 12 Apr 2012.
SILI
player, 1601 posts
Thu 12 Apr 2012 at 05:21
Re: 9:55am Lightsday, 8th week 852s
Sili peeks his head out the storage room and looks down the hallway. Assuming he doesn't see any slobbering monsters or drow zombies, he'll continue on down the hall.
teslas
GM, 3434 posts
Thu 12 Apr 2012 at 05:36
Re: 9:59am Lightsday, 8th week 852s
SILI takes point with MILO close behind. ZEIG holds his staff in front of him with DAI following beside him.
The party steps around the bodies carefully, not disturbing them. After the next set of archways, more storage rooms are found. Their contents are almost identical to the previous two rooms. Two, three, four, and five more times you pass the same sight of storage rooms on your left and right.
If you want to stop and search any of the rooms individually, it will take more time.
The hall stretches on forward to the south as you come across a set of double doors on your left, westward. This room or hall would lie directly underneath the main hall. The doors are closed, and no light can be seen escaping from their edges. They look to be the same, sturdy type of doors you've seen elsewhere--more than large enough for a chocobo to comfortably pass through.
This message had punctuation tweaked by the GM at 05:40, Thu 12 Apr 2012.
ZEIG
player, 1508 posts
Thu 12 Apr 2012 at 05:48
Re: 9:59am Lightsday, 8th week 852s
Zeig tries to open the door, hoping for something more than spoiled provisions.
teslas
GM, 3436 posts
Thu 12 Apr 2012 at 20:46
Re: 10:06am Lightsday, 8th week 852s
ZEIG takes point, with MILO and SILI close behind.
The double doors are heavy and stick a bit as ZEIG pulls and then pushes on them, but finally budge after using his staff for some leverage. The floor is lower than that of the hall's by five feet. You must step down into the room by means of a 10' long stairway that radiates in a semi-circle out in all three directions. The dip brings the gap between the floor and the ceiling to 25 feet. 5-foot thick pillars are evenly spaced throughout the room in a grid-like fashion every 30 feet.
Every pillar has a sconce for a lamp or torch on all four sides with few exceptions, though the place where one used to hang can be seen in every example. Each pillar is carved with elaborate dwarven runes describing the keep's constructors and their various lineages. Unfortunately, it seems as if undercommon graffiti of different kinds has been etched over a decent percentage of them, and in many places the pillars are damaged from what looks to be impacts from various objects.
The room is vast, and it takes the group of you several moments to circumnavigate it. Your blood-pssure rises slightly every time a pillar is passed at the thought of something jumping out from the shadows behind it. Nothing does, and MILO sniffs the air and curiously, alternating between the two a few times a minute.
If you take the time to study them (and it will take some time and a couple-few checks), you can date the keep and learn more about when the dwarves inhabited this part of the world, if that kind of stuff interests you.
All along the walls lie weapon racks, the vast majority of which are empty. There are a few halberds, longspears, rapiers, longswords, and shortswords hanging in various places. They are all of at least masterwork quality. Nearer to the center of the room stand what were probably training dummies of certain kinds. There are more throwing knives, longswords, rapiers, crossbow bolts, arrows, shields of various sizes, and even lances than you can count littered around and sitting on weapons racks. It looks as if this were some kind of training area. Most of these training weapons are in very poor shape.
Doing some more mental math, DAI guesses that, all told, there were enough weapons in here to outfit at least 500 soldiers. Apart from the half-dozen armed drow statues or corpses you've seen, where they have all gone is not clear.
The room has four exits. All four sets of double doors are identical with the same style staircase, and they lay symmetrically placed in the middle of each edge of the room's large rectangular shape. One of them obviously leads back into the hall you've partly explored to the west. The other three are closed. This room lies directly underneath the main hall on the floor above and is slightly larger. The only visible light source continues to be ZEIG's staff.
This message was last edited by the GM at 20:53, Thu 12 Apr 2012.
SILI
player, 1602 posts
Thu 12 Apr 2012 at 21:48
Re: 10:06am Lightsday, 8th week 852s
Sili will take the time to study the architecture.
17:47, Today: SILI rolled 21 using 1d20+3 with rolls of 18. Knowledge (Arc. & Eng., untrained).
If any other roll applies, feel free to roll them for me. Otherwise you'll have to specify which.
GM Edit-
Remember, you're not rolling it untrained. All skills count as trained for you, though you don't get any bonuses to crafts, knowledges, and professions.
This message was last edited by the GM at 21:57, Thu 12 Apr 2012.
teslas
GM, 3437 posts
Thu 12 Apr 2012 at 22:03
Re: 10:31am Lightsday, 8th week 852s
SILI begins to examine the pillars, quickly side-tracking DAI and ZEIG as well for nearly a half hour. MILO looks somewhat annoyed by the activity. You're moving too far him to lay down in one spot for long, but not enough to be of any interest to him.
The party takes the time to study the pillars more carefully. The process is slow, as DAI is the only one who can actually read dwarven, and the text is slightly older and of a different dialect than basically anything he's read before. SILI very competently guesses and intuits several of the symbols that DAI does not immediately recognize, measurably speeding up the process. ZEIG holds up the light and interjects when he recognizes something of importance that DAI and SILI either did not know or have come to mind.
16:59, Today: teslas, on behalf of SILI, rolled 22 using 1d20+6. Decipher Script.
16:57, Today: teslas, on behalf of SILI, rolled 19 using 1d20+11. Know (history).
16:57, Today: teslas, on behalf of ZEIG, rolled 21 using 1d20+10. Know (history).
16:57, Today: teslas, on behalf of DAI, rolled 18 using 1d20+8. Know (history).
Final Result: 25
What the hell. The entire party is full of god damn historians.
17:01, Today: teslas, on behalf of SILI, rolled 29 using 1d20+11. Know (nobility).
17:01, Today: teslas, on behalf of DAI, rolled 12 using 1d20+7. Know (nobility).
Final Result: 31
And conveniently, SILI actually wrote the textbook book about this particular dwarven lineage.
This message was last edited by the GM at 22:38, Thu 12 Apr 2012.
teslas
GM, 3438 posts
Thu 12 Apr 2012 at 22:19
Re: 10:35am Lightsday, 8th week 852s
The party makes some likely assumptions about the family names and dates of the pillars.
It appears as if this keep indeed began as a dwarven outpost mining for mithril and steadily grew in size and stature. The date of initial occupation was almost missed, but DAI stumbles upon it while ZEIG is looking at some of the names with SILI, shedding light near the bottom of one of the pillars.
17:08, Today: teslas, on behalf of SILI, rolled 8 using 1d20+7. Search.
17:08, Today: teslas, on behalf of ZEIG, rolled 14 using 1d20+2. Search.
17:07, Today: teslas, on behalf of DAI, rolled 21 using 1d20+4. Search.
Earthsday, 2nd week of the year 4s after the date is translated to Cornelian time--just after the modern Cornelian royal line began to rule the northern portion of the continent.
17:27, Today: teslas, on behalf of SILI, rolled 22 using 1d20+11. Know (local).
The Earthsday portion makes sense, as the dwarves feel that it's not good luck to open a new mine or break new earth for construction on any other day.
This room was built underneath the grand hall for the dwarven noble line that ran the keep and the surrounding mines for nearly seven hundred years. Carving a pillar was apparently a tradition that began slightly after their completion, and lasted up until the dwarves left. There is no mention of the event that caused them to leave or the exact date, and several of the outlying pillars have no inscriptions at all.
The three of you can fairly easily guess that the drow had much to do with their leaving based on what you've gathered from the elves and what you already knew. Most likely it was rising hostilities mixed with the mithral mines beginning to run dry. At a certain point, the diminishing amount of mithril being excavated wasn't worth maintaining a presence. The drow gladly replaced the dwarves almost immediately after their departure, claiming the close-to-impenetrable outpost for themselves as an above-ground bastion.
A few of the titles and names, in what pass for dwarven jokes, spark up interest as you browse.
"Worm-Slayer"
"Slime-Swimmer"
"Spider-Queen--King"
"Worm Legged"
the list goes on...
Whatever was going on here, they apparently encountered slimy worms on a halfway regular basis, and either killing or surviving such an encounter was worth noting.
Finally, the noble dwarven line, the Silver-shields to outsiders, that ruled this keep is still in existence, and is still somewhat prominent in dwarven lands. ZEIG seems to remember a story floating around that the drow refused to return something to the family after they left in a sort of political snubbing, and that it might be here. What it was exactly, he's not so sure, but finding it might be interesting. Returning it would surely net you an honored place in their home for an evening, if not a bit more. SILI corroborates the story, suggesting it was probably too large to be moved by a single person.
Everyone gains 350 Experience Points.
Now where to? Look in the above post for your options.
This message was last edited by the GM at 22:52, Thu 12 Apr 2012.
SILI
player, 1603 posts
Thu 12 Apr 2012 at 22:24
Re: 10:35am Lightsday, 8th week 852s
What does the graffiti say?
teslas
GM, 3439 posts
Thu 12 Apr 2012 at 22:30
Re: 10:35am Lightsday, 8th week 852s
The graffiti is a mixture of propaganda against various captains and commanders of the units in the keep. The slang is crude by drow standards, indicating it was mostly scrawled by the lowest class male members of the society here. It looks as if the keep was ruled over by two drow houses vying for dominance, with a third house providing most of the skilled labor that was less involved in the local politics.
There are complaints of the food, the annoying smell of the sprouting mountain grasses, and some lewd limericks in undercommon about a few of the drow priestesses. As you may have assumed, basically none of the graffiti is signed by their respective authors. Fewer still are any usable dates, though you could try to find some if you wanted to spend some more time looking around specifically for them.
This message was last edited by the GM at 22:34, Thu 12 Apr 2012.
ZEIG
player, 1509 posts
Fri 13 Apr 2012 at 16:04
Re: 10:35am Lightsday, 8th week 852s
"Hmm. I'd venture a guess that these exits all lead to hallways with their own respective staircases and towers. Unless a passageway has collapsed then maybe we should start exploring the unconnected bits, like the towers? Its just a guess though, and if I'm right, it won't hurt anything to see about the east hallway next and proceed from there."
I might have this mixed up in my head but I think I got the layout we've explored so far.
Zeig moves toward the east door, listens at it, and then begins prying it open if he doesn't hear anything suspicious.
12:01, Today: ZEIG rolled 15 using 1d20+4. listen.
teslas
GM, 3443 posts
Sat 14 Apr 2012 at 09:52
Re: 10:38am Lightsday, 8th week 852s
This door is a bit more jammed than the last. ZEIG opens it about six inches with as it lets out a loud *CREaaaaaeeeEAAAAAKKAKAKCKK*. The party freezes. MILO cocks his head to the side about 30 degrees, then sniffs the air.
Nothing happens after some tense moments, and none of you hear anything running toward you.
Turning to the rest of the party, breathing, and then going back to the door, ZEIG opens it the rest of the way. The hallway beyond is much like the rest with the support archways, torch sconces, and general creepiness. You don't see any doors as you move out into it for a few feet.
Exploring further, unlike the other hall(s), this one doesn't appear to have any doors along it.
You're in the middle of the hall on the east side of the central room. You've not explored the "north" or "south" halls at this point, which connect the east and west halls together (the ones you've already explored).
This message was last edited by the GM at 09:53, Sat 14 Apr 2012.
ZEIG
player, 1510 posts
Sat 14 Apr 2012 at 11:07
Re: 10:38am Lightsday, 8th week 852s
Zeig will move north and look around, sweeping the north hallway and eventually the south if nothing aggressive is encountered.
Can do the whole 'we searched' or whatever after the meat post.
ZEIG
player, 1515 posts
Mon 16 Apr 2012 at 03:00
Re: 10:38am Lightsday, 8th week 852s
Zeig keeps an eye out as they canvas this floor of the keep, searching the north and south hallways. If nothing of particular interest is found, he heads into the upper regions of the first staircase that they have not yet explored (NW?).
22:57, Today: ZEIG rolled 12 using 1d20+2. generic search.
22:57, Today: ZEIG rolled 22,13 using d20+4,d20+4. listen/spot.
teslas
GM, 3449 posts
Mon 16 Apr 2012 at 07:45
Re: 10:48am Lightsday, 8th week 852s
ZEIG recasts Illuminate on his staff the instant it expires.
The party makes its way to the north hall. It is identical in construction to the others on this floor thus far. All along its northern edge are doors that lead into 10x10 rooms with two beds. Halfway down the hall, a T intersection leads into another hall leading northward perpendicular to it. It, too, is lined with room after room after room. Each room has a footlocker, and every one that you've noticed has a padlock on it. Some of them are unlatched. They vary in quality wildly. There is also a set of shelves in each room. On them lie what looks to be a few spare sets of clothing for who stayed inside. The are simple drow clothes, and the vast, vast majority of them are tailored for males with few exceptions.
At the very end of the hall that stretches on for a distance, you find another T intersection to the east and west. These rooms are all locked and have no small windows in the doors. Most have nameplates bolted to the front of them. SILI reads off some honorifics of officers and nobility. These were apparently quarters for the drow in some kind of leadership role. There are 22 rooms with locked doors. The doors at the two ends of this hall are especially ornate. One has a nameplate: "Commander Phaerssysn'uque" (SILI relays that this is a female name). The other does not.
In just the rooms you've seen, 300+ people, soldiers or otherwise, could call this hall home.
If you busted/tried to bust through every chest you see, it'd take a good six hours, easy. There's no telling what's inside of them or what kind of personal effects that would be left behind.
Your Protect and Shell effects are due to expire very soon.
This message was last edited by the GM at 07:47, Mon 16 Apr 2012.
DAI
player, 1854 posts
Tue 17 Apr 2012 at 00:15
Re: 10:48am Lightsday, 8th week 852s
DAI scratches his head, his own morbid curiosity wanting him to smash these chests open, but in the end he decided to leave it, for the sake of time. "Eh...come on, let's check another part of the keep, there has to be something here. I guess if we run out of places to check we can always try the throne."
ZEIG
player, 1519 posts
Tue 17 Apr 2012 at 03:39
Re: 10:48am Lightsday, 8th week 852s
"Maybe we could start with the original tower?"
Zeig moves to explore the NW staircase that leads up, presumably into a small tower.
The same staircase that got us onto this basement floor.
teslas
GM, 3454 posts
Wed 18 Apr 2012 at 00:23
Re: 10:48am Lightsday, 8th week 852s
Just a re-cap:
The tower you came down goes down another floor (or more) and goes up at least two floors from where you are now. We'll call this "basement 1". You also haven't explored the southern hall of this floor. I think ZEIG had said he wanted to do that previously, so I'll go ahead and update the game accordingly before you guys leave.
teslas
GM, 3455 posts
Wed 18 Apr 2012 at 01:02
Re: 11:03am Lightsday, 8th week 852s
The party makes its way to the southern hall on the floor. You find much the same thing here as you did in the previous hallway.
The rooms here are also unlocked all down the hall, and inside are two sets of bunk beds and one cabinet per room. Most of the cabinets are locked, but investigating a third you find that it's open. Inside are simple sets of drow clothing. It appears to be compartmentalized into four sections. One of them is rather messy while the other three are organized. Looking at the lock while its open reveals that it's of rather poor quality--only there to make sure whoever breaks in has to spend an extra few seconds or make a noise to do so.
As on the other hall, this one has an intersection in the middle of it as well. Along this perpendicular area are more rooms, all with sleeping area for 3-4 people. Counting, this would bring the standing force of this keep up to no less than 750 and as much as a thousand.
At the end of this hall is a stairwell large enough for a few people to go up or down it at a time. this stairwell must have been the outermost tower basically hanging over the edge of the cliff that you saw as you approached. It was quite thin, and the stairs only lead up.
Moving on to going back upstairs.
This message was last updated by the GM at 01:15, Wed 18 Apr 2012.
teslas
GM, 3456 posts
Wed 18 Apr 2012 at 01:14
Re: 11:08am Lightsday, 8th week 852s
You all head back to the staircase originally used and follow it upward two floors.
The staircase wraps around several times and ends inside of the tower. The large circular room has one set of massive metal doors that point to the southeast--inward toward the keep. They are closed, but sunlight shines in through the tiny gap underneath and between them.
Two tall and sturdy wooden ladders are attached to the walls in the room, and go up through the ceiling into a room above. There are spaces on the wall where some stone has been pulled from it in a regular pattern. It was probably some kind of metal staircase that originally lead upwards.
This message was last edited by the GM at 01:16, Wed 18 Apr 2012.
DAI
player, 1855 posts
Wed 18 Apr 2012 at 02:26
Re: 11:08am Lightsday, 8th week 852s
DAI looks at the ladders expectantly, as if waiting for them to turn into stairs. His gaze finally shifts to SILI and ZEIG, and he speaks up. "Well...anyone up for a climb? Can't say it's my first choice of transport..."
ZEIG
player, 1520 posts
Wed 18 Apr 2012 at 03:40
Re: 11:08am Lightsday, 8th week 852s
Zeig resigns himself to climbing the ladder.
"Nothing ventured, nothing gained."
SILI
player, 1608 posts
Wed 18 Apr 2012 at 04:43
Re: 11:08am Lightsday, 8th week 852s
Sili coughs, and points to Milo. Milo looks at the ladder dubiously.
teslas
GM, 3458 posts
Thu 19 Apr 2012 at 03:45
Re: 11:10am Lightsday, 8th week 852s
ZEIG climbs the ladder nearest to him. Like most other wooden parts of the keep, it is soft to the touch and is beginning to show signs of neglect and surface rot, but is so thickly constructed that it will probably still be safe enough to use for the next twenty five years or more.
The room above is plain. Thick wooden shutters cover what are probably small holes looking out to the keep's surroundings. A final ladder and a 5'x5' trap door door lead up to what is probably the roof of the short tower 30' above the floor.
The room has some old rope hammocks tied to the ascending ladder and two neighboring torch sconces. The shutters are all closed and let only the smallest bit of sunlight seep through--nowhere close to enough to illuminate the room. The trap door isn't letting any through at all.
There are also three wooden tables, two weapon racks, one of which with two heavy crossbows that look to be in decent condition, if not neglected, and a crate full of a multitude of crossbow bolts. The centerpiece of the circular room is a huge bronze bell covered in dwarven runes mounted underneath the crosspoint of two massive stone arches.
DAI, SILI, and MILO wait below in the near-darkness, watching ZEIG's light move through either hole in the ceiling.
This message was last edited by the GM at 03:46, Thu 19 Apr 2012.
ZEIG
player, 1521 posts
Fri 20 Apr 2012 at 02:35
Re: 11:10am Lightsday, 8th week 852s
"Just a sec, there are a couple things to look through up here."
Zeig takes a 20 searching the surrounding area, including the bell and weapons racks.
22:34, Today: Zeign rolled 18 using 1d20+10. history, bell.
22:33, Today: Zeign rolled 9 using 1d20+3. decipher script, bell.
After checking out the surroundings Zeig will proceed up the ladder and open the trap door, exploring what lies above.
This message was last edited by the player at 02:35, Fri 20 Apr 2012.
teslas
GM, 3462 posts
Mon 23 Apr 2012 at 14:37
Re: 11:21am Lightsday, 8th week 852s
The party waits for another ten minutes as ZEIG searches behind the weapon racks and ducks underneath and into to the underside of the bell.
ZEIG finds four silver pieces of drow minting in a pile of dust behind an empty weapon rack. The inside of the bell is smooth and appears to be quite perfect--truly an example of an extreme mastery of metallurgy. It's obviously of dwarven make, and ZEIG can recall a few passages about dwarven fortresses ringing out in alarm at an oncoming threat. This bell would undoubtedly be loud, but you see no object or mechanism with which to strike it.
After he's done looking around, he climbs up the ladder to the trap door. Pushing up against the door does not budge it more than the tiniest bit. ZEIG takes a second glance at where the hinges would be and makes sure there are no locks he may have missed. It definitely opens upwards, and it is definitely not locked from this side.
If you want to open it, we're into the strength check territory. You can of course take a 20 on such checks if you have the time and doing so carries with it no penalty for failure. Due to SILI's buff to your Climb skill, you can safely take 10 while doing all of this and have no risk of falling from the ladder, although you definitely look pretty awkward up there.
The ladder is about a half-turn around the circular room from either of the other two ladders, so you don't need to worry about falling all the way back down or any such similar shitty-DM shenanigans.
Just so we're clear, it's a bit unorthodox to have an external door of any type that locks from the other side. Possible, yeah, especially on a tower where getting to the top might be "difficult", but odd.
This message was last edited by the GM at 14:41, Mon 23 Apr 2012.
ZEIG
player, 1525 posts
Mon 23 Apr 2012 at 16:00
Re: 11:21am Lightsday, 8th week 852s
"Mrph. I can't get this door open."
Zeig passes on heading further on alone and instead heads back to the party, relating the information regarding the room above.
"How about these doors, then? At least Miloh can go with us this way."
This message was last edited by the player at 16:42, Mon 23 Apr 2012.
SILI
player, 1611 posts
Mon 23 Apr 2012 at 16:33
Re: 11:21am Lightsday, 8th week 852s
"Sounds good to me." Sili moves to the massive metal doors and tries to open them.
This message was last edited by the player at 21:19, Mon 23 Apr 2012.
DAI
player, 1860 posts
Mon 23 Apr 2012 at 16:54
Re: 11:21am Lightsday, 8th week 852s
DAI goes to aid SILI.
"push push push, push the giant doors open~"
teslas
GM, 3463 posts
Tue 24 Apr 2012 at 10:21
Re: 11:23am Lightsday, 8th week 852s
The doors are not locked, though a massive metal bar lays on the ground along the nearby wall that fits into a mount which appears to be the means of doing so. The three of you aren't sure if you could collectively pick up and move the bar without employing clever improvisation using the weapon racks, some rope, and plenty of leverage.
SILI and DAI lean into the doors. The hinges respond as if they were installed yesterday, barely making a noise and providing no resistance. The doors are still slow to open outward, having to overcome a literal ton's worth of inertia. The sunlight pouring in through the new opening is blinding to all of you. It was extremely easy to forget what a clear and sunny day it is while inside of the keep.
SILI and DAI stand in the doorway squinting out. The halls below form the thick outer walls of the keep. There is a 10'-wide landing outside of the door that circles around to the east and south of the tower. It overlooks an interior courtyard at least 40' below. The walkways leading away from the tower are 25' wide.
The walkways to the south and east are covered by massive half-arches every 25' that lead up from the outer edge of the walkway to the second floor's recessed exterior walls. All down the walkways you can see more thick wooden doors leading to various rooms. They probably aren't very large, and these doors are probably the only means to reach them. You all guess that the drow most likely didn't make much use of these rooms, being exposed to the elements (and the sun) to enter them. On the outer edge of the walkways runs a low and extremely thick wall. Tripping off and down to a probable death isn't likely, though it would not be hard to be thrown over it. It's just shy of 4' tall. Damn dwarves.
04:51, Today: teslas, on behalf of SILI, rolled 21 using 1d20+3. Know (archi).
SILI explains that the arches could probably be used to support wooden covers overhead. These can be used to keep out the rain, cold, arrows, flying adversaries, or any other such thing. There are no signs of anything at the moment, remnants, hooks, or debris, so the liklihood of anything being there when the last of the drow were here is quite low.
Moreover, the arches being curved like they are means that they could probably stand the impact of siege style weaponry for a respectable amount of time. It might be more appropriate to call this structure a fortress.
You're like 3/4 on breaking 20 with only a +3 to Know (archi).
The courtyard below has not been maintained for quite some time. Several large trees are growing up against the stonework and stress cracks of varying widths are visible even from your distance. A couple of the trees are close enough to where someone more athletically inclined than the three of you could feel comfortable jumping over and then climbing down, or climbing up and then jumping onto the landing.
SILI notes large patches of white discoloration against the dark gray stone on quite a few of the arches that he does not recognize after explaining their purpose. He points this out to DAI and ZEIG, but neither of them have any idea. Knowledge (nature).
Not really having much of a reason why while listening to SILI talk about the white streaks and splotches, DAI looks upward. For a brief moment thinks he sees movement on the top of the tower--something looking over the edge at the party and then ducking back.
This is sorta hard to put into text, or rather, I suck at putting it into text at 5:00am. Here's a kinda-to-scale rendition to help you understand.
T = tower (rises up and above you)
D = the doors you just opened (the tower is round)
W = the tops of the halls below, wide walkways
L = landing, overlooking the courtyard below, leads around to walkways
- = walls, plenty of smaller doors
| = walls, plenty of smaller doors
. = interior courtyard, floor below you
k = the rooms behind the doors, parts of the keep
TTTWWWWWWW
TTTWWWWWWW
TTDL------
WWLLkkkkkk
WW|k......
WW|k......
WW|k......
WW|kkkkkkk
WW|kkkkkkk
From where you are now, you can't really get a good view of anything but the courtyard and a small stretch of the walkways. You definitely cannot look out into the surrounding countryside. DAI and SILI are beside one another half-in half-out of the doorway. ZEIG and MILO are behind them in the room, blinking.
I don't know if it will come up, but opening or closing these doors takes a full-round action and a DC 10 strength check each.
This message was last edited by the GM at 09:50, Fri 27 Apr 2012.
ZEIG
player, 1527 posts
Wed 25 Apr 2012 at 16:40
Re: 11:23am Lightsday, 8th week 852s
Zeig replaces one of the protective veils on the party before venturing out onto the walkway for a better look. Moving east about 15' along the lower line of Ws that are adjacent to our door/landing. He will then wait for the rest of the party to catch up and take a good look around.
Protectra +3
MP: 45/67
This message was last edited by the player at 16:41, Wed 25 Apr 2012.
SILI
player, 1612 posts
Wed 25 Apr 2012 at 17:06
Re: 11:23am Lightsday, 8th week 852s
Sili follows, looking out into the courtyard.
DAI
player, 1861 posts
Wed 25 Apr 2012 at 20:21
Re: 11:23am Lightsday, 8th week 852s
DAI shrugs, then looks around a he walks out. "So...should we start checking the rooms here?"
teslas
GM, 3464 posts
Thu 26 Apr 2012 at 12:54
Re: 11:24am Lightsday, 8th week 852s
Remember, that ASCII map was quickly made and not to scale, so you're not super far from the tower.
ZEIG recasts Protectra and the group continues on their way to the east. SILI's view of the courtyard is partly blocked by a large somewhat out-of-place looking tree.
07:48, Today: teslas, on behalf of SILI, rolled 15 using 1d20+3. Know (nature).
He can't place where it's from, but it's definitely not native to these parts. It's probably no less than a few hundred years old. As the party leaves the landing the courtyard can no longer be seen.
Ten feet away, the first doorway to your right is closed. It is a standard sturdy-looking door similar to all of the rest you've seen. The doors are not exactly consistent in their spacing, but occur at a distance of roughly every 30'.
I'm going to assume you're essentially "hugging" the southern wall, not near the outside edge. Nothing jumps up and shoots all of you with laser-eye death beams.
Protectra will expire at 12:53pm.
This message was last edited by the GM at 12:56, Thu 26 Apr 2012.
ZEIG
player, 1528 posts
Thu 26 Apr 2012 at 22:38
Re: 11:24am Lightsday, 8th week 852s
Zeig will start rifling through a few rooms, hoping for something interesting. If the pattern of mundane is fairly repetitive then he will move towards the next tower.
DAI
player, 1862 posts
Thu 26 Apr 2012 at 22:53
Re: 11:24am Lightsday, 8th week 852s
DAI follows along, aiding in searches when needed, but otherwise just staying alert.
teslas
GM, 3467 posts
Thu 26 Apr 2012 at 22:54
Re: 11:24am Lightsday, 8th week 852s
17:43, Today: teslas, on behalf of DAI, rolled 10 using 1d20+1. Spot.
17:43, Today: teslas, on behalf of ZEIG, rolled 12 using 1d20+4. Spot.
17:43, Today: teslas, on behalf of SILI, rolled 5 using 1d20+4. Spot.
17:43, Today: teslas, on behalf of SILI, rolled 18 using 1d20+5. MILO Spot.
ZEIG, with the other two (and a half!) of you in tow, moves up to the first door ready to continue the monotonous scouring of the keep. There is a large, almost comically so, keyhole, and a massive metal handle. ZEIG reaches down to open the door but catches something out of the corner of his eye dashing downward toward them.
Surprise Round:
22: Hawks
21: DAI - DOES NOT ACT THIS ROUND
17: SILI - DOES NOT ACT THIS ROUND
12: ZEIG
9: MILO - Flat-footed
Two immense birds dive from the top tower behind the party and begin a rapid descent directly toward everyone.
Standard action only. I'll make the map to follow. The archways overhead stretching down to the exterior edge of the walkway will provide some amount of cover from their sweep, so if you want to do that before I have a chance to draw the map you can say you'd like to do that. 30' of movement is enough to get there.
The birds are about twenty feet away, and had absolutely no issue diving down from the tower and closing the 100'+ gap between the top of the tower and where they are now in a near instant (standard action).
The hawks have a wingspan of about twenty feet (and are size Large). None of you are armored... or weigh very much... so the odds of them having the ability to pick you up off of the ground and continuing to fly is probably pretty decent.
This message was last edited by the GM at 23:03, Thu 26 Apr 2012.
ZEIG
player, 1529 posts
Thu 26 Apr 2012 at 23:22
Re: 11:24am Lightsday, 8th week 852s
Zeig dashes to the archway cover and yells out "Look out, giant hawks!"
Pretty sure you meant that movement as part of the surprise round. If you didn't then I'll fear the closest hawk for my surprise round action.
teslas
GM, 3469 posts
Fri 27 Apr 2012 at 10:19
Re: 11:24am Lightsday, 8th week 852s
MILO pivots around and snarls upward with his twin rows of teeth ready to bite at anything that comes near he or SILI.
The first hawk continues its trajectory to swoop underneath the archways, stretching its talons out at DAI's head and shrieking so loudly that it could have probably been heard in the basement of the keep. MILO jumps up a bit and rakes his teeth across one of the scaly legs, but is unable to pull the massive bird from the air.
05:04, Today: teslas, on behalf of SILI, rolled 14 using 1d20+6. MILO bite vs. #1.
05:07, Today: teslas, on behalf of SILI, rolled 6 using 1d6+4. MILO bite damage.
05:05, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. MILO trip vs. #1.
05:06, Today: teslas rolled 14 using 1d20+8. giant hawk trip resist.
It continues, sending a talon across DAI's neck, causing a fair amount of blood loss to begin.
05:10, Today: teslas rolled 17 using 1d20+11. #1 talon vs. DAI.
05:10, Today: teslas, on behalf of DAI, rolled 8 using 1d8+4. talon damage.
20:32, Today: teslas rolled 8 using 1d8+4. extra talon damage (retcon).
It continues to fly in the same direction for another 60'.
The second hawk's head swivels slightly to the already-wounded DAI from SILI. It performs much the same maneuver. MILO lets out a furious and frustrated deep-pitched bark as it flies overhead. ZEIG's protective barrier flashes briefly as the talon only knocks DAI's hat off-center.
05:15, Today: teslas rolled 13 using 1d20+11. #2 talon vs. DAI.
It continues its course 10' from the ground behind #1.
Round 1:
22: MILO
22: Hawk #1 - 10' up
22: Hawk #2 - 10' up
21: DAI
17: SILI - Flat-footed
12: ZEIG
_ = 3.5' tall wall between you and a fall that would kill most people to the exterior of the keep.
- = Stone wall
# = door (all closed)
. = stone archway, where it meets the short wall. (cannot occupy this space without balance/climb checks.)
' = stone archway, 7' above the walkway
` = stone archway, rising up to meet the wall of the keep (25' of clearance where it meets)
______._____._____._____._____
' ' Z '
` ` ` 22
` `S ` 2211
` MD ` ` 11
--------------#-----#-------#-
The archways are consistent. If you don't see them drawn on the map, it's because something is underneath them. For instance, MILO, ZEIG, and hawk #2 are all standing or flying under them at the moment.
For the sake of ease, we're going to treat the world as if it were made of 5' cubes. So if you drop prone (or are MILO), you only occupy an area along the ground. This means the birds have to fly within 5' of the ground to reach you (they only have 5' reach). If you are standing, they can fly within 10' of the ground. MILO also cannot attack, normally, things that tall in the air unless he uses a move action to make a jump check or has readied an action to bite the talons that are attacking his allies (which he did). He cannot make attacks of opportunity against things that are 10' or more off of the ground.
To the left of the map, the walkway continues for a short bit, segues into the landing area around the courtyard overlook, then meets the tower. To the right, the walkway continues for a good distance. You'd have to spend at least two rounds, running, to get to the end. There is another tower there. If your movement would take you off of of the map to any great degree, I'll draw more and you can continue your action from there.
This message was last edited by the GM at 01:33, Sat 28 Apr 2012.
DAI
player, 1863 posts
Fri 27 Apr 2012 at 20:39
Re: 11:24am Lightsday, 8th week 852s
DAI's eye twitches a little and he winces from the pain, watching the other talon bounce off the invisible barrier right in front of his neck. "Giant birds...know what? No." He tosses a hand forward as an intense lance of heat flies forward, aimed at the bird's torso. "Who wants some instantaneously roasted chicken?"
13:35, Today: DAI rolled 10,59 using d20+5,5d12+15. Fire II vs 1.
13:38, Today: DAI rolled 2 using 1d4. dazzle(-2) duration, R18 negates.
MP 60/68
GM Edit-
Did you not want your chance at free mana?
20:25, Today: teslas, on behalf of DAI, rolled 3 using 1d20. Conserve MP.
This message was last edited by the GM at 01:25, Sat 28 Apr 2012.
teslas
GM, 3472 posts
Sat 28 Apr 2012 at 01:29
Re: 11:24am Lightsday, 8th week 852s
The hawk, already slightly injured from MILO's bite, goes limp and skids then rolls along the walkway due to its momentum for a bit of a distance, all the while billowing thick gray smoke from its singed feathers. If DAI's spell didn't finish it off, the unconscious hard landing definitely did.
Round 1:
22: MILO
22: Hawk #2 - 10' up
21: DAI
17: SILI
12: ZEIG
_ = 3.5' tall wall between you and a fall that would kill most people to the exterior of the keep.
- = Stone wall
# = door (all closed)
. = stone archway, where it meets the short wall. (cannot occupy this space without balance/climb checks.)
' = stone archway, 7' above the walkway
` = stone archway, rising up to meet the wall of the keep (25' of clearance where it meets)
______._____._____._____._____
' ' Z '
` ` ` 22
` `S ` 22
` MD ` `
--------------#-----#-------#-
This message was last edited by the GM at 02:05, Sat 28 Apr 2012.
SILI
player, 1613 posts
Sat 28 Apr 2012 at 13:04
Re: 11:24am Lightsday, 8th week 852s
Sili moves 20 ft. forward and plays a lullaby, trying to put the bird to sleep. After finishing, he orders Milo to stay put.
09:00, Today: SILI rolled 23 using 1d20+16 with rolls of 7. Perform (Harp) (Lullaby on Big Bird).
23/3 = 7, 4th level spell, so DC 17 Will save or falls into a gentle slumber, and can be woken up if we get too close.
This message was last edited by the player at 13:06, Sat 28 Apr 2012.
teslas
GM, 3476 posts
Sat 28 Apr 2012 at 15:40
Re: 11:24am Lightsday, 8th week 852s
The giant bird's head sways a bit but it is otherwise unaffected by SILI's song.
Round 1:
22: MILO
22: Hawk #2 - 10' up
21: DAI
17: SILI
12: ZEIG
_ = 3.5' tall wall between you and a fall that would kill most people to the exterior of the keep.
- = Stone wall
# = door (all closed)
. = stone archway, where it meets the short wall. (cannot occupy this space without balance/climb checks.)
' = stone archway, 7' above the walkway
` = stone archway, rising up to meet the wall of the keep (25' of clearance where it meets)
______._____._____._____._____
' ' Z '
` ` ` 22
` ` S` 22
` MD ` `
--------------#-----#-------#-
This message had punctuation tweaked by the GM at 16:02, Sat 28 Apr 2012.
ZEIG
player, 1533 posts
Sat 28 Apr 2012 at 16:51
Re: 11:24am Lightsday, 8th week 852s
Zeig casts Fear at the bird and moves 30' to the left. "Nice shot damn!"
DC 15 Will, CL 8 due to Lightsday, duration 5 rounds on success.
MP: 44/67
This message was last edited by the player at 17:01, Sat 28 Apr 2012.
teslas
GM, 3478 posts
Sat 28 Apr 2012 at 17:18
Re: 11:24am Lightsday, 8th week 852s
The hawk lets out a quieter shriek, as if surprised by something.
A half-dozen other screeching noises can be heard in the distance.
12:12, Today: teslas, on behalf of SILI, rolled 15 using 1d20+4. Listen.
12:12, Today: teslas, on behalf of DAI, rolled 19 using 1d20+1. Listen.
12:12, Today: teslas, on behalf of ZEIG, rolled 13 using 1d20+4. Listen.
MILO takes a position just in front of SILI between he and the bird, readying himself to attempt to defend his master.
The hawk performs a turly impressive aerial maneuver, turning over and changing its course by almost 90 degrees while barely losing any speed in the process. It flies to the north and dives down after clearing the short wall, out of sight.
Going to preserve initiative order for now. There are no combatants within view.
Round 2:
22: MILO - Readied Action
22: Hawk #2 - Frightened
21: DAI
17: SILI
12: ZEIG
_ = 3.5' tall wall between you and a fall that would kill most people to the exterior of the keep.
- = Stone wall
# = door (all closed)
. = stone archway, where it meets the short wall. (cannot occupy this space without balance/climb checks.)
' = stone archway, 7' above the walkway
` = stone archway, rising up to meet the wall of the keep (25' of clearance where it meets)
______._____._____._____._____
' ' Z '
` ` ` `
` ` SM `
` `D ` `
--------------#-----#-------#-
This message was last edited by the GM at 17:18, Sat 28 Apr 2012.
teslas
GM, 3480 posts
Sat 28 Apr 2012 at 18:58
Re: 11:24am Lightsday, 8th week 852s
More elaboration on what you can do during this time:
You can obviously stay where you are, waiting to see what happens, using the archways for cover potentially.
As a Run action, assuming you move at a rate of 30' or more, you can easily get back to the edge of the landing at the base of the tower to the west. One turn after that, you could get back inside--as the doors were left open.
The tower to the east is at least a couple rounds away. Then there are all the doors along the southern wall. And then you could also jump off of the exterior wall for shiggles if that's your thing.
Finally, there's the tree in the courtyard accessible from the landing (with some skill checks involved).
DAI
player, 1867 posts
Sat 28 Apr 2012 at 22:13
Re: 11:24am Lightsday, 8th week 852s
"Guys, more birds...likely coming, from...there." he says as he points at the East tower and somewhere toward the South. He then starts running full sprint toward the tower they came from.
This message was last edited by the player at 23:33, Sat 28 Apr 2012.
SILI
player, 1616 posts
Sat 28 Apr 2012 at 22:55
Re: 11:24am Lightsday, 8th week 852s
"Then let's get back inside." Sili nods to the west, where the open doors stood waiting. Sili runs behind Dai, calling for Milo to follow him.
Now's the time to cast fast, cuz Sili's about to start running. Note: with his harp out, Sili has 20 ft. movement. So I'm going to be lagging behind unless I take time to put my harp up; if it's only going to take a round or two it's simpler just to run.
This message was last edited by the player at 23:42, Sat 28 Apr 2012.
ZEIG
player, 1536 posts
Sun 29 Apr 2012 at 14:47
Re: 11:24am Lightsday, 8th week 852s
"I don't want to be a chicken dinner!" Zeig runs for the door.
Look at that clever 90s cartoon one liner.
teslas
GM, 3487 posts
Mon 30 Apr 2012 at 01:32
Re: 11:24am Lightsday, 8th week 852s
MILO trots behind SILI keeping his head turned upward. Behind you in the distance you see two more hawks diving down from the eastern tower. More cries of the giant birds are also getting closer out of sight to the south. The bird ZEIG cast Fear upon does not return within view.
Round 3:
22: MILO
22: Hawk #2
21: DAI
17: SILI
12: ZEIG
10: 2x Eastern Hawks
9: ?x Southern Hawks
All of you (except MILO) need three move actions to enter the tower. I assume that is the plan, if it is not, then I'll draw the map out. As stated before, closing the doors is a DC 10 strength check and a full-round action each.
teslas
GM, 3490 posts
Tue 1 May 2012 at 16:59
Re: 11:24am Lightsday, 8th week 852s
The party hoofs it back to the open doors of the northwestern tower, two more huge hawks only a moment away from raking their talons across your backs. They don't seem interested in landing and attempting to walk through the door, at least not at the moment. A few more hawks' screeches are heard, probably having landed on top of the tower the party is now inside.
Round 4-ish:
--: Party
22: Hawk
10: Hawks
9: More Hawks
The doors open outward. You could peek out and time your attempts to close them with the birds being out of range well enough to not have to play that out if you wanted to close them. Closing the doors would end "the encounter".
ZEIG
player, 1538 posts
Wed 2 May 2012 at 04:19
Re: 11:24am Lightsday, 8th week 852s
Zeig attempts to close the doors, flailing at it with his weak wrists.
00:18, Today: ZEIG rolled 4 using 1d20-1. STR check.
teslas
GM, 3493 posts
Wed 2 May 2012 at 05:46
Re: 11:25am Lightsday, 8th week 852s
Eventually, the doors are pulled shut. Darkness overtakes the party once again as ZEIG's staff resumes its duty as the only usable source of light.
It would take the three of you at least twenty minutes to lift the massive steel bar onto the back of the doors to lock them. The hawks, however, don't seem to be scratching at the door or landing outside. A screech can be heard every once in a while, but they always seem to come from hundreds of feet upward from the door.
Everyone gains 467 EXP from routing the initial giant predatory birds.
Everyone gains 50 EXP for enduring DM error.
Where to? Your options are to fuck with the trap door at the top of the tower, go back outside, or go back down to the rest of the keep.
This message was last edited by the GM at 01:44, Thu 03 May 2012.
ZEIG
player, 1539 posts
Wed 2 May 2012 at 06:17
Re: 11:25am Lightsday, 8th week 852s
"There was a trapdoor up in the bell tower, but I have the feeling that it just leads up to where those damn birds are. Maybe there was something to that throne room..."
I vote hit the switch in the throne room, then explore the rest of the keep systematically until we find something or get bored. This could take a very long time.
teslas
GM, 3495 posts
Wed 2 May 2012 at 18:33
Re: 11:27am Lightsday, 8th week 852s
SILI and DAI agree well enough with ZEIG's plan, and the party makes its way back down the tower stairwell, past the chocobos stables, and into the large central hall of the keep, passing the statues of all of the drow and single human once again.
DAI's chocobo armor is still by the front door, and what little is in the keep does not look to have been disturbed since you last visited this room.
SILI
player, 1619 posts
Wed 2 May 2012 at 18:39
Re: 11:27am Lightsday, 8th week 852s
Sili will stand well back from the switch and watches the entrance.
I'd throw it myself to speed things up, but we need to wait for the other two anyway. I'm not directly in front of the throne, but to the side opposite of the entrance watching it.
ZEIG
player, 1540 posts
Wed 2 May 2012 at 18:47
Re: 11:27am Lightsday, 8th week 852s
Zeig throws the switch, keeping his eyes and ears peeled for what might happen.
DAI
player, 1875 posts
Wed 2 May 2012 at 21:33
Re: 11:27am Lightsday, 8th week 852s
DAI has his wand of Lock ready just in case, and is looking around waiting for some kind of reaction.
teslas
GM, 3498 posts
Wed 2 May 2012 at 22:00
Re: 11:27am Lightsday, 8th week 852s
SILI readies himself for giant rolling rocks, magical trap attacks, and swarms of poisonous mechanical wasps while keeping an eye on the door 20' away from the switch. DAI stands only 10' away, just off of the steps, and does much the same thing.
ZEIG takes a deep breath, and raises the lever under the throne upward.
DAI/SILI:
ZEIG:
teslas
GM, 3499 posts
Wed 2 May 2012 at 22:01
Re: 11:27am Lightsday, 8th week 852s
We will be continuing with PMs if/until you guys meet back up.
DAI/SILI, please message both myself and the other person present.
ZEIG
player, 1542 posts
Wed 2 May 2012 at 22:19
Re: 11:27am Lightsday, 8th week 852s
In the main thread via PMs or literally through PMs?
PM:
DAI
player, 1876 posts
Wed 2 May 2012 at 22:37
Re: 11:27am Lightsday, 8th week 852s
PM
teslas
GM, 3501 posts
Thu 3 May 2012 at 01:43
Re: 11:27am Lightsday, 8th week 852s
Yes, just like you have been doing.
ZEIG:
DAI/SILI:
This message was last edited by the GM at 01:50, Thu 03 May 2012.
ZEIG
player, 1543 posts
Thu 3 May 2012 at 01:58
Re: 11:27am Lightsday, 8th week 852s
PM:
teslas
GM, 3502 posts
Thu 3 May 2012 at 02:40
Re: 11:27am Lightsday, 8th week 852s
ZEIG:
This message was last edited by the GM at 02:40, Thu 03 May 2012.
DAI
player, 1877 posts
Thu 3 May 2012 at 02:54
Re: 11:27am Lightsday, 8th week 852s
PM
SILI
player, 1621 posts
Thu 3 May 2012 at 03:12
Re: 11:27am Lightsday, 8th week 852s
PM:
GM Edit-
Fixed PM targets, color.
This message was last edited by the GM at 09:05, Thu 03 May 2012.
ZEIG
player, 1544 posts
Thu 3 May 2012 at 03:27
Re: 11:27am Lightsday, 8th week 852s
PM:
This message was last edited by the player at 03:30, Thu 03 May 2012.
teslas
GM, 3503 posts
Thu 3 May 2012 at 09:13
Re: 11:27am Lightsday, 8th week 852s
DAI/SILI:
ZEIG:
This message was last edited by the GM at 09:44, Thu 03 May 2012.
DAI
player, 1878 posts
Thu 3 May 2012 at 10:37
Re: 11:27am Lightsday, 8th week 852s
PM
SILI
player, 1622 posts
Thu 3 May 2012 at 13:05
Re: 11:27am Lightsday, 8th week 852s
Private.
This message was last edited by the player at 13:07, Thu 03 May 2012.
ZEIG
player, 1545 posts
Thu 3 May 2012 at 15:00
Re: 11:27am Lightsday, 8th week 852s
PM:
teslas
GM, 3505 posts
Thu 3 May 2012 at 19:30
Re: 11:27am Lightsday, 8th week 852s
DAI/SILI: ZEIG has just a tad more time to pass before you guys are lined up again, so we'll wait for him to post again.
SILI, please select the item you'd like to have Illuminate cast on it.
ZEIG:
ZEIG
player, 1546 posts
Thu 3 May 2012 at 19:44
Re: 11:27am Lightsday, 8th week 852s
PM:
teslas
GM, 3506 posts
Thu 3 May 2012 at 21:18
Re: 11:28am Lightsday, 8th week 852s
ZEIG:
DAI:
SILI:
Hell yeah. Total party split.
This message was last edited by the GM at 21:22, Thu 03 May 2012.
DAI
player, 1879 posts
Thu 3 May 2012 at 21:43
Re: 11:28am Lightsday, 8th week 852s
PM
This message was last edited by the player at 22:01, Thu 03 May 2012.
ZEIG
player, 1547 posts
Thu 3 May 2012 at 21:57
Re: 11:28am Lightsday, 8th week 852s
PM:
This message was last edited by the player at 21:59, Thu 03 May 2012.
teslas
GM, 3507 posts
Thu 3 May 2012 at 21:58
Re: 11:28am Lightsday, 8th week 852s
DAI:
teslas
GM, 3508 posts
Thu 3 May 2012 at 22:06
Re: 11:28am Lightsday, 8th week 852s
ZEIG:
This message was last edited by the GM at 22:08, Thu 03 May 2012.
SILI
player, 1623 posts
Thu 3 May 2012 at 22:11
Re: 11:28am Lightsday, 8th week 852s
PM
ZEIG
player, 1548 posts
Thu 3 May 2012 at 22:16
Re: 11:28am Lightsday, 8th week 852s
PM:
DAI
player, 1882 posts
Thu 3 May 2012 at 22:40
Re: 11:28am Lightsday, 8th week 852s
PM
teslas
GM, 3509 posts
Thu 3 May 2012 at 23:07
Re: 11:28am Lightsday, 8th week 852s
DAI:
SILI:
ZEIG:
ZEIG
player, 1549 posts
Thu 3 May 2012 at 23:26
Re: 11:28am Lightsday, 8th week 852s
PM:
SILI
player, 1624 posts
Thu 3 May 2012 at 23:32
Re: 11:28am Lightsday, 8th week 852s
PM
teslas
GM, 3510 posts
Thu 3 May 2012 at 23:39
Re: 11:28am Lightsday, 8th week 852s
ZEIG, you are paused until DAI posts a couple times.
SILI:
SILI
player, 1625 posts
Fri 4 May 2012 at 00:19
Re: 11:28am Lightsday, 8th week 852s
PM
DAI
player, 1883 posts
Fri 4 May 2012 at 01:50
Re: 11:28am Lightsday, 8th week 852s
PM
teslas
GM, 3511 posts
Fri 4 May 2012 at 02:58
Re: 11:28am Lightsday, 8th week 852s
DAI:
SILI:
ZEIG:
This message was last edited by the GM at 03:03, Fri 04 May 2012.
ZEIG
player, 1550 posts
Fri 4 May 2012 at 03:09
Re: 11:28am Lightsday, 8th week 852s
PM:
DAI
player, 1884 posts
Fri 4 May 2012 at 03:13
Re: 11:28am Lightsday, 8th week 852s
PM
SILI
player, 1626 posts
Fri 4 May 2012 at 03:16
Re: 11:28am Lightsday, 8th week 852s
PM
teslas
GM, 3512 posts
Fri 4 May 2012 at 03:55
Re: 11:28am Lightsday, 8th week 852s
DAI:
SILI:
ZEIG:
This message was last edited by the GM at 05:47, Fri 04 May 2012.
DAI
player, 1885 posts
Fri 4 May 2012 at 05:00
Re: 11:28am Lightsday, 8th week 852s
PM
teslas
GM, 3513 posts
Fri 4 May 2012 at 05:26
Re: 11:28am Lightsday, 8th week 852s
DAI:
ZEIG
player, 1551 posts
Fri 4 May 2012 at 05:32
Re: 11:28am Lightsday, 8th week 852s
PM:
GM Edit-
Forgot to PM it. Fixed.
This message was last edited by the GM at 05:44, Fri 04 May 2012.
DAI
player, 1886 posts
Fri 4 May 2012 at 05:33
Re: 11:28am Lightsday, 8th week 852s
PM
teslas
GM, 3514 posts
Fri 4 May 2012 at 05:40
Re: 11:30am Lightsday, 8th week 852s
DAI:
ZEIG:
This message was last updated by the GM at 05:40, Fri 04 May 2012.
DAI
player, 1887 posts
Fri 4 May 2012 at 05:48
Re: 11:30am Lightsday, 8th week 852s
PM
GM Edit-
Take it a little more seriously than that, please.
This message was last edited by the GM at 06:02, Fri 04 May 2012.
ZEIG
player, 1553 posts
Fri 4 May 2012 at 06:40
Re: 11:30am Lightsday, 8th week 852s
PM:
SILI
player, 1627 posts
Fri 4 May 2012 at 13:04
Re: 11:30am Lightsday, 8th week 852s
PM
teslas
GM, 3517 posts
Fri 4 May 2012 at 20:02
Re: 11:30am Lightsday, 8th week 852s
DAI:
SILI:
ZEIG:
DAI/ZEIG:
This message was last edited by the GM at 20:30, Fri 04 May 2012.
teslas
GM, 3519 posts
Fri 4 May 2012 at 20:23
Re: 11:30am Lightsday, 8th week 852s
SILI:
SILI
player, 1628 posts
Fri 4 May 2012 at 21:15
Re: 11:30am Lightsday, 8th week 852s
PM
DAI
player, 1888 posts
Fri 4 May 2012 at 21:16
Re: 11:30am Lightsday, 8th week 852s
PM
This message was last edited by the player at 23:29, Fri 04 May 2012.
teslas
GM, 3521 posts
Sat 5 May 2012 at 23:46
Re: 11:30am Lightsday, 8th week 852s
DAI:
SILI:
ZEIG:
DAI/ZEIG:
This message was last edited by the GM at 00:50, Sun 06 May 2012.
ZEIG
player, 1557 posts
Sun 6 May 2012 at 22:04
Re: 11:30am Lightsday, 8th week 852s
PM:
teslas
GM, 3524 posts
Mon 7 May 2012 at 09:42
Re: 11:30am Lightsday, 8th week 852s
ZEIG:
This message was last edited by the GM at 09:43, Mon 07 May 2012.
ZEIG
player, 1558 posts
Mon 7 May 2012 at 15:53
Re: 11:30am Lightsday, 8th week 852s
PM:
teslas
GM, 3526 posts
Mon 7 May 2012 at 22:26
Re: 11:30am Lightsday, 8th week 852s
ZEIG:
DAI:
DAI/ZEIG:
This message was last edited by the GM at 23:30, Mon 07 May 2012.
DAI
player, 1889 posts
Mon 7 May 2012 at 23:27
Re: 11:30am Lightsday, 8th week 852s
PM
teslas
GM, 3529 posts
Mon 7 May 2012 at 23:42
Re: 11:30am Lightsday, 8th week 852s
DAI:
ZEIG:
DAI/ZEIG:
ZEIG
player, 1559 posts
Tue 8 May 2012 at 00:52
Re: 11:30am Lightsday, 8th week 852s
PM:
GM Edit-
Added in check.
This message was last edited by the GM at 01:02, Tue 08 May 2012.
teslas
GM, 3530 posts
Tue 8 May 2012 at 01:08
Re: 11:30am Lightsday, 8th week 852s
DAI:
ZEIG:
DAI/ZEIG:
This message was last edited by the GM at 01:11, Tue 08 May 2012.
DAI
player, 1890 posts
Tue 8 May 2012 at 01:35
Re: 11:30am Lightsday, 8th week 852s
PM
teslas
GM, 3531 posts
Tue 8 May 2012 at 04:11
Re: 11:30am Lightsday, 8th week 852s
DAI:
ZEIG:
DAI/ZEIG:
This message was last edited by the GM at 04:14, Tue 08 May 2012.
ZEIG
player, 1564 posts
Tue 8 May 2012 at 05:12
Re: 11:30am Lightsday, 8th week 852s
PM:
teslas
GM, 3534 posts
Tue 8 May 2012 at 05:38
Re: 11:30am Lightsday, 8th week 852s
DAI:
ZEIG:
SILI:
DAI/ZEIG:
This message was last edited by the GM at 06:13, Tue 08 May 2012.
SILI
player, 1629 posts
Tue 8 May 2012 at 14:23
Re: 11:30am Lightsday, 8th week 852s
PM
DAI
player, 1893 posts
Tue 8 May 2012 at 14:31
Re: 11:30am Lightsday, 8th week 852s
PM
ZEIG
player, 1566 posts
Tue 8 May 2012 at 15:30
Re: 11:30am Lightsday, 8th week 852s
PM:
GM Edit-
Edited in explicit Basuna attempt to cure a poison.
This message was last edited by the GM at 22:47, Tue 08 May 2012.
teslas
GM, 3540 posts
Tue 8 May 2012 at 23:16
Re: 11:30am Lightsday, 8th week 852s
DAI/ZEIG:
SILI:
This message was last edited by the GM at 23:23, Tue 08 May 2012.
ZEIG
player, 1569 posts
Tue 8 May 2012 at 23:29
Re: 11:30am Lightsday, 8th week 852s
PM:
teslas
GM, 3546 posts
Wed 9 May 2012 at 02:31
Re: 11:30am Lightsday, 8th week 852s
DAI/ZEIG:
This message was last edited by the GM at 06:22, Wed 09 May 2012.
ZEIG
player, 1573 posts
Wed 9 May 2012 at 02:55
Re: 11:30am Lightsday, 8th week 852s
PM:
GM Edit-
Friendly reminder and edit.
This message was last edited by the GM at 07:58, Wed 09 May 2012.
teslas
GM, 3547 posts
Wed 9 May 2012 at 02:58
Re: 11:30am Lightsday, 8th week 852s
DAI/ZEIG:
DAI
player, 1894 posts
Wed 9 May 2012 at 06:32
Re: 11:30am Lightsday, 8th week 852s
PM
teslas
GM, 3548 posts
Wed 9 May 2012 at 07:57
Re: 11:30am Lightsday, 8th week 852s
DAI/ZEIG:
This message was last edited by the GM at 07:59, Wed 09 May 2012.
ZEIG
player, 1575 posts
Wed 9 May 2012 at 16:49
Re: 11:30am Lightsday, 8th week 852s
PM:
teslas
GM, 3563 posts
Thu 10 May 2012 at 01:43
Re: 11:32am Lightsday, 8th week 852s
DAI/ZEIG:
This message was last edited by the GM at 02:04, Thu 10 May 2012.
SILI
player, 1632 posts
Thu 10 May 2012 at 02:06
Re: 11:30am Lightsday, 8th week 852s
PM
teslas
GM, 3564 posts
Thu 10 May 2012 at 02:23
Re: 11:32am Lightsday, 8th week 852s
SILI:
ZEIG
player, 1576 posts
Thu 10 May 2012 at 03:04
Re: 11:32am Lightsday, 8th week 852s
PM:
DAI
player, 1898 posts
Thu 10 May 2012 at 03:07
Re: 11:32am Lightsday, 8th week 852s
PM
ZEIG
player, 1577 posts
Thu 10 May 2012 at 03:25
Re: 11:32am Lightsday, 8th week 852s
PM:
SILI
player, 1639 posts
Thu 10 May 2012 at 18:19
Re: 11:32am Lightsday, 8th week 852s
PM
teslas
GM, 3578 posts
Fri 11 May 2012 at 04:58
Re: 11:32am Lightsday, 8th week 852s
SILI:
SILI
player, 1640 posts
Fri 11 May 2012 at 12:56
Re: 11:32am Lightsday, 8th week 852s
PM
teslas
GM, 3579 posts
Fri 11 May 2012 at 14:46
Re: 11:32am Lightsday, 8th week 852s
SILI:
SILI
player, 1641 posts
Fri 11 May 2012 at 16:35
Re: 11:32am Lightsday, 8th week 852s
PM
teslas
GM, 3586 posts
Fri 11 May 2012 at 17:31
Re: 11:32am Lightsday, 8th week 852s
A little over a minute later, the drow man returns down the stairway. He stops for a moment and listens. The both of you can hear a set of footsteps shortly thereafter followed by the familiar half-clumsy gait of a dog flopping down from stair to stair.
As SILI comes within view, the man frowns more than he normally does after viewing his high cheek bones and pointed ears. The drow man waits both SILI and MILO are off of the stairs before he begins speaking, "So this is all of you?"
He breathes heavily, as if out of breath from his trip up and down the long staircase.
This message was last edited by the GM at 17:36, Fri 11 May 2012.
teslas
GM, 3587 posts
Fri 11 May 2012 at 17:32
Re: 11:32am Lightsday, 8th week 852s
SILI immediately notices a horrible, horrible reek coming from DAI, enough to make his nose burn at first. MILO sniffs the air for a moment, then paws at his face in discomfort. DAI's robes are damp and he's still actively using simple magic to dry and clean them, though the cleaning part appears to be having some difficulty.
DAI and ZEIG notice that SILI has a brand new hole in his pants near his groin with fresh blood stains running down his leg from it.
This message was last edited by the GM at 17:39, Fri 11 May 2012.
ZEIG
player, 1580 posts
Fri 11 May 2012 at 19:00
Re: 11:32am Lightsday, 8th week 852s
"Yes, this is all of us."
Zeig then turns to Sili and eyes his wound.
"You're hurt."
HP is reading max in party status but it was last updated on Wednesday. If he's actually hurt I'll offer him a cure potion.
SILI
player, 1642 posts
Fri 11 May 2012 at 21:55
Re: 11:32am Lightsday, 8th week 852s
Sili gives a quick grin. "I used a potion earlier, but I'll gladly take another if you have one."
Already used a potion, but another one still won't make me hit full HP.
Sili turns to Dai. "You smell like shit. You're making my dog uncomfortable, and he eats actual shit."
This message was last edited by the player at 21:57, Fri 11 May 2012.
DAI
player, 1901 posts
Fri 11 May 2012 at 22:46
Re: 11:32am Lightsday, 8th week 852s
"Yes well apparently they keep horrible monsters at the bottoms of pits that make you smell like unholy extraplanar shit. I happened to meet one, was not a fun experience."
teslas
GM, 3592 posts
Sat 12 May 2012 at 01:47
Re: 11:32am Lightsday, 8th week 852s
The drow man watches the three of you talk, expression unchanging. "Yes, he does smell. That will persist for another day or two. We... I... don't keep them there. They moved in under their own volition. It's dark and stagnant--perfect conditions. Moreover, occasionally they get food and labor dropped into their home. We get extra assurance that those that fall are much less likely to come back out."
"We'll talk here, for now." The man leans up against the wall, still looking a little winded. "You three came here from Cornelia, or at least two of you," he squints at SILI, "from across the sea?"
This message was last edited by the GM at 01:48, Sat 12 May 2012.
SILI
player, 1643 posts
Sat 12 May 2012 at 04:53
Re: 11:32am Lightsday, 8th week 852s
Sili shrugs. "I was born in Elfheim. Or at least, I grew up there. Now that I think about it, never really asked where I was born."
DAI
player, 1903 posts
Sun 13 May 2012 at 04:19
Re: 11:32am Lightsday, 8th week 852s
DAI pauses a moment, before tilting his head. "I was unaware there was a Cornelia on this continent...but yeah, we came on a boat." DAI's sarcasm was rather dry, but he had received little reason to like this man other then a similar taste in utterly destroying things...and even that had yet to be seen.
This message was last edited by the player at 04:28, Sun 13 May 2012.
ZEIG
player, 1581 posts
Sun 13 May 2012 at 17:32
Re: 11:32am Lightsday, 8th week 852s
"I am surprised that you would recognize our accents. At any rate, yes, we are from Cornelia. As I stated previously, we are looking for Astos. Or perhaps you know how to cure the elven king? Who matters little, all that matters is that it gets done and we make our way to Melmond."
teslas
GM, 3594 posts
Mon 14 May 2012 at 04:41
Re: 11:32am Lightsday, 8th week 852s
The drow man looks the three of you over with a calculating squint on his gaunt face. After just past the point of uncomfortability he speaks, "I share two things with you: your desire to find Astos, and your lack of concern for the elven king. Good to know that he is still incapacitated. Our cousins, despite all their efforts, never were as gifted in their magic, so that does not surprise me. I will assume someone in Elfheim was desperate enough to bring you up to speed on the king, and sent you out here on some fool's errand to save him."
He cracks a smile, showing oddly white and straight teeth, though perhaps his dark skin makes them appear brighter than they otherwise might. It vanishes almost as soon as it appears, but is replaced by a straight-lipped gaze instead of the normal frown. "Maybe we can all help one another. I have little left for which to live save vengeance." His previous statement ends with a burning intensity.
"I am Vestus. Half-brother to Astos the betrayer. Let us talk where we can sit down?"
This message was last edited by the GM at 05:41, Thu 07 June 2012.
DAI
player, 1904 posts
Mon 14 May 2012 at 04:49
Re: 11:32am Lightsday, 8th week 852s
After thinking on it for some time, DAI nods. Really so far this guy had been way more helpful then any elf had, even if he had tried taking ZEIG out at first. "Sure...'the enemy of my enemy is my friend', as they say."
ZEIG
player, 1583 posts
Mon 14 May 2012 at 05:43
Re: 11:32am Lightsday, 8th week 852s
"Lead the way."
Long past the point of caring for internal politics between nations, Zeig is ready to be on with their quest. "Is it not enough to save the world without having to mediate between racial prejudices I could not possibly even perceive?", he thinks to himself. The only thing that matters is to find Lukan. Perhaps he can shed some light on their parents and hopefully the crisis involving the natural cycle.
teslas
GM, 3597 posts
Mon 14 May 2012 at 09:20
Re: 11:34am Lightsday, 8th week 852s
He pushes off of the wall having his legs support his weight again, then walks down the hallway back toward the rooms in which ZEIG and DAI arrived.
The three of you pass a door on your left that is open which appears to be full of all sorts of junk. There is a light source inside that is out of view.
The next door is on your right, which the drow reaches down and opens with his hand. It did not appear to be locked, and opens inward with a low and sustained creak. He walks inside and says a single word in Undercommon. With that, four torches on the walls spark into white, not yellow, flames, and brighten a room with large central table lined by sturdy chairs. There are a set of shelves on one wall that are lined with scroll cases and stacks of tubes that would keep large pictures or maps or other illustrations.
He takes a seat at the head of the table opposite from the doorway and sits down gently, as if in pain. "Come in. Have a seat." He rubs his eyes a few times and blinks like your cantrips and these torches have produced the first light he's seen in months.
As you all make your way inside, be begins to talk before everyone has finished seating. "Firstly: this business of how to cure the elven king. Let us talk about why you would want to do such a thing. Perhaps we can reach an agreement where that will not be necessary, as that is likely a non-simple task."
This message was last edited by the GM at 09:23, Mon 14 May 2012.
SILI
player, 1644 posts
Mon 14 May 2012 at 14:15
Re: 11:34am Lightsday, 8th week 852s
Sili listens attentively. "... I admit, I have no particular love for the king, yet I am skeptical that there is a satisfactory alternative."
ZEIG
player, 1585 posts
Mon 14 May 2012 at 14:42
Re: 11:34am Lightsday, 8th week 852s
"We need access to Melmond and we are currently restricted to the inner sea. Our king believes that he has a way to get us there if we retrieve a key of sorts from the Elven king. He is the only one with the knowledge of it, so we must awaken him."
And this is the dog that worried the cat that killed the rat that ate the malt that lay in the house that Jack built.
GM edit-
I rarely ever edit someone's ingame post for such petty reasons, but their/there/they're god damn it.
This message was last edited by the GM at 17:27, Mon 14 May 2012.
teslas
GM, 3598 posts
Mon 14 May 2012 at 16:54
Re: 11:34am Lightsday, 8th week 852s
"So that is it, then. Yes, there was an agreement between your kingdom and theirs. Elfheim and Cornelia locked away something inside the Cornelian fortress only to be retrieved in time of war, or so the story goes. Curious your king should want it now, and not any time in the last twenty years to retake the Aldi if it is such a potent weapon."
The man blinks twice more, his old eyes finally looking to have adjusted to the sustained light.
"You do need to wake him then, unfortunate as that is. Secondly, you were told to find Astos and that he could lift his own spell? This is unlikely. Even if he could, he would be so full of spite and hatred that he would rather die--and I suspect that he is simply not capable of reversing his own spell in the first place."
"There is still a way, however. I believe I can reverse it, but that would require traveling to Elfheim with you under a false guise. I am willing to do this, should certain conditions be met--if you help me take final vengeance against my brother." His pale red eyes burn with timeless intensity again for a brief moment before subsiding, "I am a man of my word."
This message was last edited by the GM at 16:57, Mon 14 May 2012.
teslas
GM, 3600 posts
Mon 14 May 2012 at 18:08
Re: 11:34am Lightsday, 8th week 852s
"I will keep this as brief as is practical. The Drow have but a couple hundred years, perhaps much less, before they exist only in books anyway.
When our first mothers and fathers split from the surface elves, the elven crown prince took with him the emblem of the old elven goddess' favor of her people. Bringing it with them to their new home in the west, underground, the prince swore an oath to never return, and for long-lasting hatred and dismay against his former brethren. Our new goddess gave us her beautiful gifts at this time, making us into what we are now. So pleased our dark lady was, that she took the crown and 'perverted' it, that it could never again be worn by any elf which she had not blessed.
This crown is no insignificant thing, as on the head of a drow of royal descent it lengthens life, enhances all aspects of their being, and acts as a powerful magical foci. This is what I need to wake the king. This is where Astos enters the story as well."
This outward talk about a goddess and her direct relation with her people is by far the most "religious" you've ever seen someone be.
"Our mother, our previous queen, gave birth to a son, Lestrus. Detesting what she saw as bad luck, she murdered her mate and took another. Again, after giving birth to a son, myself, she repeated the attempt a third time, only to be disappointed by another son, Astos. Astos' father, no fool, attempted to poison my mother as she did so to him. The end of the plots, after a few more events, saw that they were both dead, leaving the throne contested between royal houses. Our eldest brother eventually became the king, assumed possession of the crown, and began his rule.
He was twenty years my senior and an accomplished mage, so I took to studying black magic myself, not to be outdone. Astos, despite his young age, also entered the craft, but was interested in closing the gap between his brothers' age advantage and sought the help of beings not from this plane."
The old man sighs with what sounds like an odd mixture of regret and relief, perhaps for taking a break for a moment in speaking.
"And he found them.
The three of us began to vie for power, myself leading a great many to the north, to here, while Astos fled even further underground with a small cult. Over the next twenty years, war tore our people asunder, Astos had transformed into a form mirroring his power, and all three sought allies to bring down one another. I had with me the sahuagin to invade the lakes and rivers of the depths and giant mercenaries to do what giants do best. Lestrus resorted to throngs of undead minions. Astos, however, found an altogether new type of creature somewhere in the bowels of the underdark.
Astos raided our brother's stronghold and nearly took the crown for himself, only to be tricked by his allies who expelled him. As a last dying curse, Lestrus transformed Astos into a hideous creature. Astos' former allies came here, turned a great many of us to stone as you may have noticed, then departed, taking the rest as slaves.
They found some way to use the crown. How I know not. I cannot reverse their magics because of it. I withdrew here, into the basement, to wait them out. For a time they kept guard here, watching for me to make my leave. I thought they would still be waiting to this day, but you made it through instead."
This message was last edited by the GM at 09:53, Wed 12 Sept 2012.
teslas
GM, 3601 posts
Mon 14 May 2012 at 18:21
Re: 11:34am Lightsday, 8th week 852s
"They still have the crown. Astos still lives. Before our people fade into history, I ask that you retrieve it for me so that I may slay my brother and bring back the few here that I can. Perhaps we will attempt to travel to the north and begin anew. Perhaps we will simply try once more to retake our home under the earth. That is to consider if the situation comes to pass. There is no reason sit idly here an dream of it now.
I suspect, or rather, I am sure, the new holders have mastered its use somehow. For myself or any other drow to attempt to retrieve it they would quickly be aware of my location and intent, and would easily be able to stop me. You three, though, you are not bound by the crown's power. You have no drow blood in your veins.
Astos can sense the presence of it just as I can, and will want it. You must be very careful that my brother does not obtain it. It would lift his curse. You would all quickly perish, I assure you."
All of this talk looks to have tired the man out noticeably. He is now breathing slowly and heavily.
"In their arrogance," the man slams his fist down onto the wooden table with very surprising force, startling all of you, especially MILO, "they keep the crown where it has always been--in our city to the south. Getting there should not be difficult--no more than it was to travel here from Elfheim."
This message was last edited by the GM at 18:42, Mon 14 May 2012.
ZEIG
player, 1586 posts
Mon 14 May 2012 at 18:37
Re: 11:34am Lightsday, 8th week 852s
14:37, Today: ZEIG rolled 24 using 1d20+4. sense motive.
Zeig's hand rises to massage his temples around his nose, his eyes closed and brow furrowed.
"You will reverse the magic on the elven king if we do this. What can you tell us about your old city to the south? What manner of defenses, living or not, should we look to expect inside?"
GM Edit Skill Check Result-
This message was last edited by the GM at 18:53, Mon 14 May 2012.
SILI
player, 1645 posts
Mon 14 May 2012 at 19:22
Re: 11:34am Lightsday, 8th week 852s
Sili leans on his hand, looking at the old drow. "I don't believe you've given us a reason not to save the king. To be blunt, the only reason I care one way or another is fame." He pauses for a moment, brow furrowed. "This may be rude, but may I ask why you are so wrinkled? Humans tend to do so in extreme age, but elves of all kind should remain flawless from birth to death."
15:23, Today: SILI rolled 27 using 1d20+7 with rolls of 20. Sense Motive.
Two nat 20's. This old elf can't lie to us! If only the dice loved us this much in combat.
GM Edit-
Color Nazi'd
GM Edit Skill Check Result-
This message was last edited by the GM at 23:18, Mon 14 May 2012.
DAI
player, 1906 posts
Mon 14 May 2012 at 22:36
Re: 11:34am Lightsday, 8th week 852s
Speak for yourself, my combat rolls are consistently awesome with little specks of shit from time to time.
DAI listened, such a long explanation surely had to do a number on the aging elf- which hadn't really come off as odd to him until SILI mentioned it, though being half-blood that was likely a natural thing to him. "I don't really care who we help, as long as we get the key in the end...so yes, let's get this crown, kill some creature, and dash back to Elfheim before Astos shows up."
teslas
GM, 3603 posts
Mon 14 May 2012 at 23:32
Re: 11:34am Lightsday, 8th week 852s
He turns to SILI, quickly explaining the situation. "A curse of some kind. I do not know of what means, but the origin was a plot by my brother. It will be easily lifted if you recover the crown. Not to worry, there are many years in this body yet. Do not take that as an excuse to tarry."
Then to ZEIG, paying his question much more attention. "There were guardians at the main entrances to the old city. They were meant to keep out any who are not drow, though they may not be there any longer without people to feed and persuade them. Think something akin to forest spiders, but intelligent and spiteful.
Once you are in the deeps, there are common dangers associated with the location, as in all places of the world. Carrion crawlers come to mind first. There may be remnants of Lestrus' undead army or the wandering souls of the citizens unable to leave this world.
I will say this: Go no deeper than you must. Do not delay if you recover the crown.
Have you a map? I can show you exactly where the entrances would be and point to the shortest path through the swamps to get there."
This message was last edited by the GM at 00:12, Tue 15 May 2012.
ZEIG
player, 1587 posts
Tue 15 May 2012 at 03:45
Re: 11:34am Lightsday, 8th week 852s
"Yes, I believe we do have a map. Please show us the way."
We have a map in the map thread. Seriously, 90% of the time I don't remember the characterization I started with for ZEIG, let alone items from a billion months ago. This is mostly due to the 6 months in the army, but I constantly find myself digging up threads from as far back as chapter 2 to reference. I think we have a map?
teslas
GM, 3604 posts
Tue 15 May 2012 at 10:22
Re: 11:59am Lightsday, 8th week 852s
He points out several places along the western edge of the continent. He points at a large mark that's already on your map, calling it the main entrance to the city. He also points at some secondary entrances, one a day's travel closer, and one a day's travel further.
All in all, the travel time will be about 10 days to get to the swamp (30'). He doesn't know if any of the old roads or paths will still be intact once you arrive, as it took the constant work by slaves to keep the swamp routes above the muck and mud. It could take as long as 6 days (30' reduced to 15') to reach the main entrance from the edge of the swamp.
You're looking at a 16-day trip, worst case scenario, assuming you travel straight there.
"There are only three of you, and none of you look overly capable of the manual labor it may take to get there and descend down. I can not wake my drow brothers and sisters from their granite slumber... but a human... they are not bound by the crown's power." He removes a small but over-sized golden needle from his robes and sets it on top of the map. "There is a sturdy human slave upstairs that I could give you. No time has passed for him. His will should be as broken as it was decades ago."
This message was last edited by the GM at 12:33, Tue 15 May 2012.
ZEIG
player, 1588 posts
Tue 15 May 2012 at 20:48
Re: 11:59am Lightsday, 8th week 852s
"...we will have need of him.
Zeig takes on a somber look and fights down a mixture of disgust and rage, keeping a cold fire burning inside.
teslas
GM, 3606 posts
Tue 15 May 2012 at 21:03
Re: 11:59am Lightsday, 8th week 852s
"Excellent. I have some parting gifts for you, then, which may help. Remain here."
The drow stands up with a grimace and a hand on his lower back. He hobbles for the first few steps then picks up a stride and exits the room.
You see him leave the room and can hear him travel some distance down the hallway. Now is your chance to say anything to one another in what may be privacy. Going to pause for a short while.
ZEIG
player, 1589 posts
Tue 15 May 2012 at 21:13
Re: 11:59am Lightsday, 8th week 852s
"He's hiding something. Most of that seemed plausible, but, there's something he's not telling us. Hopefully the man he is talking about will help us, but at least we can get him out of his servitude if nothing else. Human slaves."
Zeig spits on the floor.
SILI
player, 1646 posts
Tue 15 May 2012 at 22:35
Re: 11:59am Lightsday, 8th week 852s
Sili doesn't seem nearly as angry as Zeig. "I don't disagree. How much of what he said should we accept? And what of your original mission in coming here?"
DAI
player, 1907 posts
Wed 16 May 2012 at 07:18
Re: 11:59am Lightsday, 8th week 852s
DAI seems all together indifferent on the matters at hand, wanting to only get them over with. "Even if he is hiding something...we don't have a lot of choice here, his aid is necessary, including that of this human he speaks of. If we had the power necessary to just get what we wanted I'm sure we would have...and JACK would still be here." DAI frowns a bit at his own words, he wanted to get strong enough to recover JACK's body and gem as soon as possible, and that meant doing what needed to be done.
teslas
GM, 3607 posts
Wed 16 May 2012 at 11:49
Re: 11:59am Lightsday, 8th week 852s
The group of you hears the awful sound of metal being drug along stone. It starts out fairly loud and sounds close, but grows louder, and louder, and even louder as it approaches the door slowly. The back of the man appears in the doorway, then he stands up, and almost falls backward, catching himself on the door frame. He mutters something in Undercommon and gives a few gasps.
06:39, Today: teslas, on behalf of SILI, rolled 22 using 1d20+4. Listen.
"Come out here and open the thing."
Outside in the hallway is a large wooden chest with metal framing. He gives you a sloppy hand gesture to go on and open it once more. If it were going to explode or anything of the sort he'd be well within range, though perhaps too tired to care by the looks of him.
Opening it, you see a couple of scroll cases at the bottom, a sturdy-looking old quarterstaff wedged into the chest catty-corner, and some things wrapped in drow linen.
Still breathing heavily, "Those are the only things in the keep that weren't enchanted by my people, in case they can sense drow magic."
teslas
GM, 3608 posts
Wed 16 May 2012 at 12:31
Re: 11:59am Lightsday, 8th week 852s
The first person to reach in to the chest finds that the staff is wedged in extremely tightly. When they grip it to try and yank it out, they find themselves much stronger than they otherwise might be. Letting go of the staff it's easy to determine the staff is the source. It seems to take a few seconds for the magic to take effect after gripping it, however.
The drow man speaks up. "I have no idea where that staff came from. It is not of any elven make, drow or otherwise. I used it for years and years... and had almost forgotten about it until just now." There is the slightest bit of nostalgia in the otherwise bitter and disdainful man's voice for a brief moment.
Power Staff.
This masterwork quarterstaff has the peculiar property of enhancing the wielder's strength. It is magical in its own right, but is not a magical weapon.
Grants a +2 Enhancement bonus to your Strength ability score.
Grants a +2 Enhancement bonus to Strength-based checks. (IE: Bull-rush defense, breaking down doors, etc. Basically anything that does not include BAB.)
You can get slightly more information if you Identify it, but you can gather the above information from Vestus' description and picking it up and using it.
One of the scroll cases contains two pieces of exquisitely penned sheet music, and the other has a rolled up scroll with a red ribbon around it.
Mazurka
Carol
Phalanx
An elegant wooden box emerges from one of the linen wraps. ZEIG almost immediately recognizes it as the type of box in which Cornelian clinics kept phoenix down. He does not want to think how it came to be in possession of the keep's storeroom. Inside you find five places for feathers, though all but one are empty. The other box has several labeled potions inside that also seem to have originally come from a human clinic.
Phoenix Down
Potion of Restore
Potion of Restore II
Echo Drops
Eye Drops
Eye Drops
Barrier (CL 7)
ZEIG recognizes the color and smell of the Restore potion immediately, and the rest seem to be legitimate, though it'd take actual effort to be sure.
The box that held the phoenix down is quite heavy and ornate, and might fetch a fair price in of itself, you know, if you wanted to truck it around with you. It weighs 10 pounds. Phoenix down itself is consumable and therefore weightless, as are the potions.
This message was last edited by the GM at 15:50, Wed 16 May 2012.
DAI
player, 1908 posts
Wed 16 May 2012 at 12:40
Re: 11:59am Lightsday, 8th week 852s
DAI looks over everything here, he had recently gotten a new spell so he was not disappointed by only music and a red ribbon. The potions would no doubt come in handy, this left the staff. ZEIG had a staff and a warhammer, SILI had a weapon...maybe, and MILO is a dog, so DAI takes the staff for now- not that he was going to start wading into combat because of a minor physical boost, he was still a Mage.
ZEIG
player, 1590 posts
Wed 16 May 2012 at 19:01
Re: 11:59am Lightsday, 8th week 852s
Zeig will carry the map and soft (gold needle?). He will also carry the restore, restore II, and one potion of eye drops, and the barrier potion.
I can cast Life, someone else should probably hold onto the phoenix down. I already have a thing of echo drops, so someone else should probably take those too. I don't need both eye drops, and barrier should probably be thrown at the fighter or black belt when we get them (probably the other eye drops too, honestly).
I'll carry phalanx if no one else wants to do so, it is just money to our party.
ZEIG
player, 1591 posts
Wed 16 May 2012 at 19:27
Re: 11:59am Lightsday, 8th week 852s
"This will indeed help retrieve the crown. Now if you would show us to the one you think may assist us?"
SILI
player, 1649 posts
Wed 16 May 2012 at 20:31
Re: 11:59am Lightsday, 8th week 852s
"I'll hold onto that music, thank you." Sili will take both sheets of music, and read Carol.
teslas
GM, 3614 posts
Wed 16 May 2012 at 20:34
Re: 12:10am Lightsday, 8th week 852s
"You surely passed him on the way in. I would rather not leave this particular part of the keep for assorted reasons. Come with me and remove your staff from the floor before you go."
He walks back to the open door , reaches into his pocket, takes out a key and, for lack of a better explanation, opens it again. The light source from inside is not shining. There is a large pile of wooden furniture and boxes blocking almost half of the doorway.
"Everyone else stay outside. White mage, go retrieve your staff. I would suggest not touching much else." He turns to DAI and SILI, "Strong-looking human statue in the main hall. Should be near the center of the room. Be careful not to tip him over before pricking him with the needle. I will walk you up to the stairs."
Assuming ZEIG gets his staff and doesn't touch anything or otherwise make the situation more complex, he'll walk you back up the flight of stairs you've already seen, and then to a second, that only SILI has seen.
"Feel free to return here, though I have done for you everything that I can until the crown is retrieved. One last bit of advice: If you, somehow, manage to find any more of my people, you would do well to not trust them.
Wait here for a few minutes, and then proceed up the stairs. Make undo haste at your own peril."
Going to pause here for a short while. Feel free to talk and do whatever.
This message was last edited by the GM at 20:38, Wed 16 May 2012.
DAI
player, 1909 posts
Wed 16 May 2012 at 21:58
Re: 12:10am Lightsday, 8th week 852s
DAI will take the staff, Eye Drops(both for now), Echo Drops, and Phoenix Down.
teslas
GM, 3616 posts
Thu 17 May 2012 at 09:57
Re: 12:15am Lightsday, 8th week 852s
After a couple of minutes you hear two *clink*s coming from either side of the walls running up the staircase. A second later, two more, then three or four more a little further along, and then more. This lasts for almost 30 seconds before it stops up above at the top of the way. SILI simply watches for DAI and ZEIG to go first.
Traveling up the staircase brings you up through the floor just behind the throne in the keep's large central hall. Everything seems to be exactly as you last saw it. The drow and human in tattered clothes are still standing in the middle of way back toward the front door.
As ZEIG pulls out the gold needle, wondering how best to go at this, stone on stone grinding resounds through the air as the floor retakes the top of the secret stair, concealing it again.
Update:
Illuminate on DAI's hat expires at 12:37
Illuminate on SILI's ring expires at 12:37
Illuminate on ZEIG's robes expires at 12:38
Protect on DAI, SILI, ZEIG, and MILO expires at 12:53.
This message was last edited by the GM at 11:03, Thu 17 May 2012.
ZEIG
player, 1593 posts
Thu 17 May 2012 at 15:10
Re: 12:15am Lightsday, 8th week 852s
Zeig picked up his staff as they left.
Zeig uses the gold needle on the human if he knows how, if not then he tries to figure it out.
11:09, Today: ZEIG rolled 27 using 1d20+12. craft (alchemy).
teslas
GM, 3620 posts
Thu 17 May 2012 at 15:38
Re: 12:15am Lightsday, 8th week 852s
The needle pierces the stone as if it were flesh, then disappears. In under a second, the statue standing before you is a man dressed in tattered cloth.
JAGA
player, 16 posts
Thu 17 May 2012 at 17:38
Re: 12:15am Lightsday, 8th week 852s
Standing up straight, he turned in place, looking around the room which was filled with drow just a few seconds ago. He stopped turning when he laid eyes upon possibly the strangest thing he'd seen in quite a while.
Two frail looking humans, a half-elf, and what appeared to be a dog...wearing chainmail.
"What?"
GM Edit-
COLOR NAZI'd
This message was last edited by the GM at 19:21, Thu 17 May 2012.
ZEIG
player, 1594 posts
Thu 17 May 2012 at 20:30
Re: 12:15am Lightsday, 8th week 852s
"Easy, friend. We just woke you up from a long sleep. You might want to get your bearings, what is your name?"
Zeig rests his arm on the man's shoulder and looks him in the eye from a casual distance. If that's confusing I'm saying that I'm not staring into his eyes or about to make out with him, not that close.
SILI
player, 1650 posts
Fri 18 May 2012 at 04:49
Re: 12:15am Lightsday, 8th week 852s
Looking around at the statues, Sili harrumphs. "Let's go, I want to get out of this place." He beckons for the others to follow, leading the way back outside.
This message was last edited by the player at 15:32, Fri 18 May 2012.
DAI
player, 1910 posts
Fri 18 May 2012 at 05:14
Re: 12:15am Lightsday, 8th week 852s
DAI nods, before adding. "We can fill him in on the way."
teslas
GM, 3623 posts
Fri 18 May 2012 at 12:16
Re: 12:15am Lightsday, 8th week 852s
There's no graffiti up here.
DAI and SILI leave the still-confused man along with ZEIG standing in the central hall. The two huge front doors of the keep remain mostly closed with one standing ajar. DAI's chocobo barding is sitting where he left it just inside the door.
A familiar shrill shriek from the outside sky above the door finds its way to your ears.
This message was last edited by the GM at 13:23, Fri 18 May 2012.
SILI
player, 1651 posts
Fri 18 May 2012 at 18:15
Re: 12:15am Lightsday, 8th week 852s
"Those birds again. Any way we can snipe them from hiding? I don't like the idea of getting carried off."
DAI
player, 1911 posts
Fri 18 May 2012 at 18:59
Re: 12:15am Lightsday, 8th week 852s
"Hmm...that one room with the trapdoor, did it have a window? Arrow slot?" The question was aimed at ZEIG.
ZEIG
player, 1595 posts
Fri 18 May 2012 at 19:03
Re: 12:15pm Lightsday, 8th week 852s
"No, there was just the trap door. It didn't look like it would be big enough for a giant hawk to fit through comfortably though, though it would be cramped to try to fight anything up there. Perhaps if we lured them inside the keep, get them into one of the smaller hallways?"
DAI
player, 1912 posts
Fri 18 May 2012 at 19:06
Re: 12:15pm Lightsday, 8th week 852s
DAI rubbed his chin. "Hmm...I could always try putting them to sleep when they fly in close, if I fail they'd likely be a nuisance though- whereas I already roasted one that had otherwise taken minimal wounds." He nods after a moment. "Alright, let's open a set of doors and let them come to us."
JAGA
player, 19 posts
Fri 18 May 2012 at 20:48
Re: 12:15pm Lightsday, 8th week 852s
"Wait wait wait...what is going on here. One minute I'm about to fight to the death and now...this?" Jaga looks completely bewildered by the developing situation.
This message was last edited by the player at 20:51, Fri 18 May 2012.
DAI
player, 1913 posts
Fri 18 May 2012 at 20:54
Re: 12:15pm Lightsday, 8th week 852s
DAI shakes his head. "Oh don't worry, still death fighting...just against giant eagles, and maybe a ghost on the way out of town." He then makes his way toward the nearest door that led to the courtyard, motioning for JAGA to follow.
teslas
GM, 3625 posts
Sat 19 May 2012 at 02:04
Re: 12:15pm Lightsday, 8th week 852s
The nearest door to the courtyard you've taken is upstairs along the tops of the walls where you were before.
It would stand to reason there's a door on the floor you're currently on down the northern hallway that you've not yet been down. This would lead to the courtyard directly, and you wouldn't have to climb down the tree.
The front doors are open enough for them to squeeze inside, but the DC 0 Knowledge (nature) check will tell you they're not going to land and then squeeze inside a door into a confined space. They're flying animals. If they can't fly around in a place, they probably wont go there without a damn good reason.
DAI
player, 1914 posts
Sat 19 May 2012 at 02:05
Re: 12:15pm Lightsday, 8th week 852s
Then we open the door and dangle a piece of high HP outside, sniping at them as they come in...or letting JAGA get picked up so he can have a punch out with a giant eagle.
DAI
player, 1915 posts
Sat 19 May 2012 at 03:10
Re: 12:15pm Lightsday, 8th week 852s
DAI goes to the door teslas said would logically that would lead into the courtyard, then looks to JAGA, the now toughest one of the group. "Would you be so kind as to open that door...?" he then realized he did not know the man's name, deciding to leave that for after the barbecue, he looks to ZEIG. "Wanna make sure we're all beefed up for combat?"
GM Edit-
Keep it classy, asshole.
This message was last edited by the GM at 03:37, Sat 19 May 2012.
ZEIG
player, 1596 posts
Sat 19 May 2012 at 04:36
Re: 12:15pm Lightsday, 8th week 852s
"You don't have to fight until death, right now at least. The only drow left in the keep said that you were once a slave. Well, you're free of them if you help us do one last mission. You will never again be subjugated by the drow. What do you say about some cave exploring and returning to Cornelia with heads held high?"
Zeig tells Dai that they're protection should last for this fight, at least. "I've used a lot of magic in here, I really need to hold off on as much more as possible."
Protectra will last another 40 minutes for the three of us, and I don't have the single target spell. It is 6 MP to recast it and I'm pretty close to half MP as is.
JAGA
player, 21 posts
Sat 19 May 2012 at 18:18
Re: 12:15pm Lightsday, 8th week 852s
Sighing "Fine, but after we escape from here I need to get home. I've been here for 6 months and people would be worried about me."
Walking up to the door, he places his hand on the handle. "I'll open it on your signal."
SILI
player, 1652 posts
Sat 19 May 2012 at 22:56
Re: 12:15pm Lightsday, 8th week 852s
"Signal." Sili says. He takes out his crossbow, pointedly ignoring the 6 months statement.
teslas
GM, 3629 posts
Sun 20 May 2012 at 14:44
Re: 12:15pm Lightsday, 8th week 852s
The party makes its way north up the hallway toward the stairs then hangs a right to go down the hall they had not yet explored. There are rooms all along the northern wall that are mostly empty. These seem to have been more barracks space that wasn't being utilized even at the time the keep was last occupied. JAGA opens the door as instructed and daylight pours into the wide hall. After a few tense moments the screech of a hawk high overhead is the only thing that breaks the silen e.
ZEIG
player, 1597 posts
Mon 21 May 2012 at 17:15
Re: 12:15pm Lightsday, 8th week 852s
Proposition:
1. Step out. See what happens after 30 seconds to a minute.
2. Venture out farther, maybe 50' or so. See what happens.
3. If at any point the hawks begin to swoop, duck back into the doorway and have any ranged attacks ready to go from the others.
4. If they don't swoop after someone is out 50' or so away from it then there's a good chance they haven't spotted us or aren't interested and we'll just leave. If we are attacked by them after venturing more than 50' out then there isn't much we can do to avoid it.
DAI
player, 1916 posts
Mon 21 May 2012 at 19:36
Re: 12:15pm Lightsday, 8th week 852s
Proposition 2:
DAI summons another yellow chocobo in the doorway, before looking at the thing. "Alright...I think I'll call you, bait." He smiled a bit at the thought, would seem cruel to most but he was pretty sure this beast hadn't existed prior to the spell.
OOC: Now we just have our ranged attacks ready.
SILI
player, 1653 posts
Mon 21 May 2012 at 22:21
Re: 12:15pm Lightsday, 8th week 852s
"Alright chocobo, move it!" Sili takes 20 (total 30) to "push" the chocobo into going outside. This takes a while, if anyone wants to do anything in the meanwhile.
teslas
GM, 3633 posts
Wed 23 May 2012 at 02:40
Re: 12:35pm Lightsday, 8th week 852s
After a few moments of pecking about nervously, the chocobo calms down and starts to scratch at the ground in an attempt to find grubs. Every once in a while a hawk's shadow races across the courtyard floor, though they never descend far or come within easily viewable distance.
There's a few places of the keep you've not gone to. I'm assuming that you want to leave through the front doors you took to get in? Need someone besides ZEIG to confirm leaving, and we'll move right on along.
Your light sources are going to be going out here pretty quickly.
Illuminate on DAI's hat expires at 12:37
Illuminate on SILI's ring expires at 12:37
Illuminate on ZEIG's robes expires at 12:38
Protect on DAI, SILI, ZEIG, and MILO expires at 12:53
DAI
player, 1917 posts
Wed 23 May 2012 at 09:49
Re: 12:35pm Lightsday, 8th week 852s
DAI decides they should head out now, leaving this Chocobo as it was for the time being...since they were going to have to do the mostly collapsed staircase on foot again.
teslas
GM, 3634 posts
Wed 23 May 2012 at 14:46
Re: 12:40pm Lightsday, 8th week 852s
Remember you have 50lbs of (chain shirt) chocobo barding sitting near the front door you're about to walk out of, DAI, and that's only one set of it. It'll probably still be there if/when you come back for it.
The party walks back downstairs and hangs a right, giving the interior of the keep one last look before stepping out into the sunlight. Not long after, DAI and SILI's possessions stop glowing, followed by a large section of ZEIG's robes a minute later.
Normally, I would roll some Hide checks for you, but they're friggen' hawks, it's broad daylight, and there are five of you, two of which aren't good at sneaking (and ZEIG is awful), and SILI didn't teach the dog how to sneak so there'd be some handle animal shenanigans for a bit as well. Going to save myself time and assume that over the several, several rounds it takes to get to a spot to where you're out of sight, they'll see you most likely. To simplify:
09:31, Today: teslas rolled 87 using 1d100. 50% chance to notice party 1/6.
As everyone is a little over 30' from the door, a screech lets out. Looking up, two of the hawks are circling high above you, steadily losing altitude with their heads turned down at you. The party continues to move down the small path at the base of the keep's walls. By the time you make round the southwest corner of the keep, four individual hawks were circling above you and lowering themselves steadily.
It isn't long before you make it to the edge of the cliff. The place where the stairwell begins is essentially invisible and appears as a sheer drop off just like everywhere else unless looking over the edge directly down upon it. The circling of the hawks occasionally takes them out of sight behind the keep, but their graceful and predictable motions make them easy to count. Five are now above you.
Where you are now has raised sides that are about 5' tall on either side of you that gradually raise higher. Behind you as you look south the wall of the keep is within poking distance (if you had a 30' long stick). It would be very difficult for the hawks to attempt to swoop down through here at you, and it appears as if they know it, staying about 200' above you in the sky, watching you.
This message was last edited by the GM at 16:49, Wed 23 May 2012.
ZEIG
player, 1600 posts
Wed 23 May 2012 at 15:56
Re: 12:40pm Lightsday, 8th week 852s
"I wonder how fast those things can dive. We're sitting ducks out on those stairs, but if we jump off...well, I could Float us to the ground."
Zeig then looks over at their new companion. "There was an illusion guarding a hole in the stairs before, a friend fell through and we floated to safety in this manner. We would have to take extra time to check all of the steps as we went down otherwise, and I don't much like the idea of getting picked off while we do that. Any thoughts?"
SILI
player, 1655 posts
Wed 23 May 2012 at 18:03
Re: 12:40pm Lightsday, 8th week 852s
"It's not like I like the idea of falling off the steps - again - but I can't fault your logic. Can you handle all 5 of us?" Sili gestures at Milo.
ZEIG
player, 1602 posts
Thu 24 May 2012 at 04:32
Re: 12:40pm Lightsday, 8th week 852s
"I can. I'm not sure exactly how high we are, but one spell was enough to get us to the ground halfway up. It might take two castings; luckily I'm quick witted."
Zeig laughs obnoxiously to himself.
300' per casting. Even if we are 2100' up, which I doubt, I could get us to the ground. 60' speed of falling per round.
JAGA
player, 22 posts
Thu 24 May 2012 at 04:38
Re: 12:40pm Lightsday, 8th week 852s
"Ok, I'm having a hard time following what's going on here. Wouldn't it just be easier to kill the birds and go down the steps then worry about magic?"
ZEIG
player, 1603 posts
Thu 24 May 2012 at 04:42
Re: 12:40pm Lightsday, 8th week 852s
"Potentially...but we're on the edge of a cliff. They are huge and can easily pick any one of us up with a claw. You ever see a giant hawk pick up a turtle, fly up real high and drop it, then swoop down to eat all of the flesh spilling out of the broken shell? Cause I haven't, but I read about it once, and I don't want to end up like that."
"They can't get to us here, but on that massive stairwell we'll be easy pickings and in a very dangerous spot. I would much rather save my rapidly depleting magic for other endeavors. If you can think of a way to attack them without being exposed on the staircase then I'd love to do just that."
JAGA
player, 23 posts
Thu 24 May 2012 at 04:49
Re: 12:40pm Lightsday, 8th week 852s
"Well....what sort of magic can you cast? Or is now not the time to get into this?"
ZEIG
player, 1605 posts
Thu 24 May 2012 at 04:53
Re: 12:40pm Lightsday, 8th week 852s
"I am a healer and defender. My spells bolster the group and close wounds. This particular spell would allow us to jump off the cliff and reach the bottom unharmed by the fall. My companion, DAI, is more skilled at blowing things up and manipulating the enemy, and Sili has many extraordinary abilities powered by his music that I have begun to see."
JAGA
player, 24 posts
Thu 24 May 2012 at 05:00
Re: 12:40pm Lightsday, 8th week 852s
"Then have you looked through the apparently abandoned keep?" Jaga asked,"Maybe there is something in there that we can use?"
ZEIG
player, 1606 posts
Thu 24 May 2012 at 05:05
Re: 12:40pm Lightsday, 8th week 852s
"We looked around quite a bit, although we did not search every nook and cranny. The keeper of the keep, Vestus, armed us with some equipment. I suppose he would have aided us more if he was able. Barring that, aren't you from the keep? I heard him refer to you as a slave. We, of course, wouldn't let him keep you and you will be free to go should you choose. First we have to get off of this cliff though."
Zeig appears a bit confused by the man, but shakes his head.
"Perhaps you'd better give us your story once we settle into camp for the night. For now, let's keep our wits about us and stay out of harm's way."
JAGA
player, 25 posts
Thu 24 May 2012 at 05:11
Re: 12:40pm Lightsday, 8th week 852s
"Fine then." Jaga said, "You get us down, and I'll help stop anything that attacks us while you do what ever it is you do."
ZEIG
player, 1609 posts
Thu 24 May 2012 at 15:45
Re: 12:40pm Lightsday, 8th week 852s
Zeig instructs the rest of the party to gather around him closely and jump. As they jump off together he casts Float on the party.
MP:31/67
Will cast again mid-fall as discussed, not going to assume anything though.MP:26/67
teslas
GM, 3644 posts
Sat 26 May 2012 at 07:12
Re: 12:42pm Lightsday, 8th week 852s
Everyone stands on the edge of the cliff looking at ZEIG. SILI awkwardly picks up MILO, who squirms a good bit in confusion. After confirming that you all jump on three several times, you're off. ZEIG's spell activates just as your stomachs almost jump out of your mouths.
This was essentially the first round of actions.
The party drops 60' after they jump off. Shortly thereafter several shrill shrieks are heard above, and some of the hawks have already broken their wide circles and are beginning to plummet toward you.
Not going to be easy to draw this, so we'll have to use our imaginations for now. The hawks begin the encounter 200' above you, and you've already dropped 60', so they're now 260' away at the start of round 2 (with some variance due to differences in distance on the X or Y axis).
From what you saw before, the hawks are very capable of covering a bit over 100' in a controlled descent. JAGA, you're not aware of this.
You are all 5' away from the rock wall in a line. From left to right, looking toward the wall:
DAI, SILI/MILO, ZEIG, JAGA
A fifth hawk circles back around from over the keep while another that heard the screeches maneuvers over to above the cliff face and tucks in its wings, ready to begin rapid descent.
Round 2:
20: 3 - 260' above you
20: 5 - 275' above you (300'+ away)
20: DAI
11: 1 - 260' above you
11: 2 - 230' above you
11: 4 - 255' above you
7: MILO - "grappled" by SILI
6: SILI - "grappling" MILO
4: JAGA
4: ZEIG
0: Fall
The party is 490' from the bottom. Float wears off at the beginning of Round 5.
With Float you fall 60' as a non-action on initiative count 0. If you lose Float, you fall 150' in the first round, and 300' every round after that.
This message was last edited by the GM at 07:45, Sat 26 May 2012.
DAI
player, 1922 posts
Sat 26 May 2012 at 07:18
Re: 12:42pm Lightsday, 8th week 852s
DAI delays until after ZEIG
teslas
GM, 3645 posts
Sat 26 May 2012 at 07:26
Re: 12:42pm Lightsday, 8th week 852s
Three hawks that were already overhead dive down at you at full speed.
MILO attempts to squirm out of SILI's grasp.
Round 2:
20: 3 - 260' above you
20: 5 - 275' above you (300'+ away)
11: 1 - 140' above you
11: 2 - 110' above you
11: 4 - 135' above you
7: MILO - "grappled" by SILI
6: SILI - "grappling" MILO
4: JAGA
4: ZEIG
4: DAI
0: Fall
The party is 490' from the bottom. Float wears off at the beginning of Round 5.
This message was last edited by the GM at 07:45, Sat 26 May 2012.
DAI
player, 1930 posts
Sat 26 May 2012 at 10:54
Re: 12:42pm Lightsday, 8th week 852s
Choosing to take DAI's action after the birds, and before SILI/MILO
DAI rolls up his sleeves and aims a gout of flames at one of the 3 hawks that were closing in, he hopes for a nice reaction like last time, but this is still a new spell to him, which didn't seem to lower it's lethality one bit.
03:54, Today: DAI rolled 18,61,4 using d20+6,5d12+15,1d4. Fire II(RTA) vs Hawk 1. Ref18 dazzled.
If it's alive, gotta save against dazzled(double penalties) for 4 rounds
03:55, Today: DAI rolled 3,1 using d20,d4. 12-14 conserve MP.
MP 46/68
This message was last edited by the player at 10:56, Sat 26 May 2012.
teslas
GM, 3652 posts
Sat 26 May 2012 at 18:00
Re: 12:42pm Lightsday, 8th week 852s
Please don't be fancy. Roll everything mostly separately and clearly labeled--especially the attack roll. (Conserve MP is fine to do that way.)
DAI looks up at the closest one and lets loose his spell. The feathers on the massive bird combust as eagerly as if they were made of wax paper. It goes limp and a giant trail of smoke forms in its wake as it continues to fall toward you, now extremely quickly. You're not sure if it's dead or merely unconscious, though it won't be difficult to guess after it "lands".
After a second, you realize that its trajectory is leading right to the party. It's spiraling very gently as it falls. 50% chance it collides with one of you at random. Reflex DC 20 to avoid.
Round 2:
20: 3 - 260' above you
20: 5 - 275' above you (300'+ away)
11: 1 - 100' above you
11: 2 - dead (or will be very soon), 70' above you
11: 4 - 95' above you
7: DAI
7: MILO - "grappled" by SILI
6: SILI - "grappling" MILO
4: JAGA
4: ZEIG
0: Fall
The party is 490' from the bottom. Float wears off at the beginning of Round 5.
Hawks 1, 2, and 4 descended 160' toward you in a controlled dive.
Hawks 3 and 5 have not yet begun to dive, but are in position to do so.
The party is moving downward at 60'.
Hawk #2 will fall 300' as you all fall (it was already traveling downward rapidly so it skips the round of traveling 150')
This message was last edited by the GM at 06:18, Sun 27 May 2012.
SILI
player, 1656 posts
Sat 26 May 2012 at 22:08
Re: 12:42pm Lightsday, 8th week 852s
Sili tries to keep ahold of Milo. If he fails, he tries to grab him again. No other action besides freefalling.
18:04, Yesterday: SILI rolled 15 using 1d20+2 with rolls of 13. Grapple check.
This message was last edited by the player at 14:02, Sun 27 May 2012.
JAGA
player, 29 posts
Sat 26 May 2012 at 23:59
Re: 12:42pm Lightsday, 8th week 852s
Jaga tries to turn his body to face the oncoming hawks.
Readying an action to hit an attacking hawk
This message was last edited by the player at 03:10, Sun 27 May 2012.
teslas
GM, 3658 posts
Sun 27 May 2012 at 06:13
Re: 12:42pm Lightsday, 8th week 852s
MILO wriggles out of SILI's grasp but does not escape.
01:11, Today: teslas, on behalf of SILI, rolled 14 using 1d20+6. MILO escape SILI.
Round 2:
20: 3 - 260' above you
20: 5 - 275' above you (300'+ away)
11: 1 - 100' above you
11: 2 - dead (or will be very soon), 70' above you
11: 4 - 95' above you
7: DAI
7: MILO
6: SILI
4: JAGA - Readied Action
4: ZEIG
0: Fall
The party is 490' from the bottom. Float wears off at the beginning of Round 5.
This message was last edited by the GM at 17:28, Sun 27 May 2012.
ZEIG
player, 1616 posts
Sun 27 May 2012 at 22:00
Re: 12:42pm Lightsday, 8th week 852s
Zeig doesn't want to chance dismissing the spell and the party drifting apart, so he instead casts Fear on the closest hawk (#4).
Lightsday. Frightened for 5 rounds, will save DC 16, shaken for 1 round if they pass.
MP: 30/67
teslas
GM, 3662 posts
Mon 28 May 2012 at 09:31
Re: 12:42pm Lightsday, 8th week 852s
Fear is one of the fun ones in that it can vary based on caster level, so please include that in the future as well. Today it is CL 8th. I had to delay responding since I wasn't on my machine and couldn't look up the spell in the few minutes I had to be sure enough to continue. My apologies, and I've uploaded the spell list to my cell phone so that shouldn't happen again.
The party continues to float down gently.
Hawks #3 and #5 tuck in and begin their rapid descent.
Hawk #1 blazes passed the slowing #4 and heads straight for DAI, being small-looking and on the end. A claw with a set of talons juts out at him.
DAI clinches his teeth and puts up a barrier of ice.
04:22, Today: teslas, on behalf of DAI, rolled 15 using 1d20. Conserve MP, Ice Armor.
MP: 43/68
One of the talons cuts straight through the ice, which lessens the damage considerably, but DAI is still left with a deep gash along side.
04:23, Today: teslas rolled 17 using 2d8+8. diving talon damage.
04:23, Today: teslas rolled 18 using 1d20+11. #1 dive attack vs. DAI.
This is looking toward the cliff from the side:
11
DSZJ
Hawk #2 drops like a still-smoldering stone.
Collision chance roll, hawk #1 now a viable target:
04:27, Today: teslas rolled 13 using 1d100. 1-50: party, 51-75: hawk, 76+: nothing.
04:27, Today: teslas rolled 3 using 1d4. 1 = DAI 2 = SILI/MILO 3 = ZEIG 4 = JAGA.
It spirals around, bounces off of the rock wall slightly, and comes straight at ZEIG.
Pausing to allow ZEIG to potentially use a class ability.
Round 3:
20: 3 - 160' above you
20: 5 - 185' above you
11: 1 - 5' above you
11: 2 - dead (or will be very soon), colliding with ZEIG
11: 4 - 155' above you, Frightened
7: DAI
7: MILO - Grappling SILI
6: SILI - Grappling MILO
4: JAGA - Readied Action
4: ZEIG
0: Fall
The party is 430' from the bottom. Float wears off at the beginning of Round 5.
This message was last edited by the GM at 09:47, Mon 28 May 2012.
ZEIG
player, 1617 posts
Mon 28 May 2012 at 15:40
Re: 12:42pm Lightsday, 8th week 852s
Zeig glows with a white energy and twists around in midair, narrowly evading the hawk.
11:39, Today: ZEIG rolled 21 using 1d20+6. Reflex Divine Grace.
This message was last edited by the player at 19:20, Mon 28 May 2012.
teslas
GM, 3672 posts
Mon 28 May 2012 at 20:23
Re: 12:42pm Lightsday, 8th week 852s
The hawk body whips by ZEIG and continues to skid against the wall from time to time in a spiral, making good headway toward the ground.
Hawk #4 extends its wings fully, slowing dramatically, and flies to the east along the cliff face in a shallow 'U' of an arc. Wingover to change its direction and then it flies away from you laterally. Near the end of its turn, it seems to slow once again.
Round 3:
20: 3 - 160' above you
20: 5 - 185' above you
11: 1 - 5' above you
11: 2 - dead (or will be very soon), below you
11: 4 - ~100' above, 305' away
7: DAI
7: MILO - Grappling SILI
6: SILI - Grappling MILO
4: JAGA - Readied Action
4: ZEIG
0: Fall
The party is 430' from the bottom. Float wears off at the beginning of Round 5.
This message was last edited by the GM at 20:28, Mon 28 May 2012.
DAI
player, 1945 posts
Mon 28 May 2012 at 20:30
Re: 12:42pm Lightsday, 8th week 852s
DAI glares at the Hawk that had rushed at him, now ready to show it what a bad idea that was. He takes the time to focus so that he didn't leave any openings(23 concentration), and shoots a blast of fire into the damned thing's face. "Err, JAGA, was it? Think you can take care of this?"
13:30, Today: DAI rolled 4 using 1d4. Dazzle duration(doubled penalties).
13:29, Today: DAI rolled 44 using 5d12+16. Damage.
13:29, Today: DAI rolled 17 using 1d20+6. Fire II(PBS)(RTA) vs Hawk 1.
Reflex DC 18 to avoid dazzle like last time
13:28, Today: DAI rolled 1 using 1d20. 12-14 conserve MP Fire II.
MP 36/68
This message was last edited by the player at 20:44, Mon 28 May 2012.
teslas
GM, 3673 posts
Mon 28 May 2012 at 20:39
Re: 12:42pm Lightsday, 8th week 852s
The hawk screeches wildly as half of its body is singed with fire. It is still alive.
MILO continues to struggle against SILI, upset even more by the massive, screaming, flaming, flying creature close by while having nothing under his feet.
6: SILI
SILI
player, 1658 posts
Mon 28 May 2012 at 21:04
Re: 12:42pm Lightsday, 8th week 852s
15:58, Mon 28 May: SILI rolled 18 using 1d20+2 with rolls of 16. Grapple check.
Sili still grips Milo, doing nothing else.
GM Edit-
Putting his grapple check back in.
This message was last edited by the GM at 21:41, Wed 30 May 2012.
teslas
GM, 3680 posts
Wed 30 May 2012 at 21:42
Re: 12:42pm Lightsday, 8th week 852s
JAGA, you're up. I'll delete this when you post.
JAGA
player, 33 posts
Wed 30 May 2012 at 23:17
Re: 12:42pm Lightsday, 8th week 852s
Pushing off the wall, Jaga attempts to prevent the bird from crashing into Dai.
19:12, Today: JAGA rolled 22 using 1d20+19. Jump check.
19:12, Today: JAGA rolled 12 using 1d20+10. To hit.
19:13, Today: JAGA rolled 13 using 3d6+4. damage.
wow....I really rolled shit today...
teslas
GM, 3681 posts
Wed 30 May 2012 at 23:25
Re: 12:42pm Lightsday, 8th week 852s
Alright, so you're going to kick off at a fairly shallow angle (30 degrees or less) to be able to reach the bird attacking DAI. You would gauge this as something that's rather difficult to do.
I need you to confirm that this is what you'd like to do.
Looking from the top down, this is what it'd look like. You'd have to travel along the dotted red line. (The green is just there to show you how it would progress if you wanted to jump out further.)
HHDSZJ
HH ..
..
.
teslas
GM, 3685 posts
Thu 31 May 2012 at 00:52
Re: 12:42pm Lightsday, 8th week 852s
JAGA kicks off of the wall just enough to push him toward the hawk. He doesn't quite get the angle he was hoping for, and stops moving just a little under 5' away from the flaming bird.
Now looks like this from the top down:
HHDSZ
HH
J
And this from the side:
HH
DJZ
Round 3:
20: 3 - 160' above you
20: 5 - 185' above you
11: 1 - 5' above you
11: 2 - dead (or will be very soon), below you
11: 4 - ~100' above, 305' away
7: DAI
7: MILO - Grappling SILI
6: SILI - Grappling MILO
4: JAGA
4: ZEIG
0: Fall
The party is 430' from the bottom. Float wears off at the beginning of Round 5.
ZEIG
player, 1621 posts
Thu 31 May 2012 at 02:29
Re: 12:42pm Lightsday, 8th week 852s
Zeig tries to cover himself with his hands as best as he can. "Stay close!"
Total Defense
teslas
GM, 3687 posts
Thu 31 May 2012 at 02:53
Re: 12:42pm Lightsday, 8th week 852s
Instead of merely tucking in their wings, hawks #3 and #5 flap furiously, descending at a great rate of speed directly at the party, one clawing at DAI and the other at JAGA.
DAI throws up another wall of ice, gritting his teeth for impact.
21:44, Today: teslas, on behalf of DAI, rolled 6 using 1d20. Conserve MP, Ice Armor.
MP: 33/68
Both birds find their marks, now just above the party.
21:46, Today: teslas rolled 18 using 2d8+8. #5 damage.
21:46, Today: teslas rolled 29 using 1d20+11. #5 diving talon vs. DAI.
21:45, Today: teslas rolled 14 using 2d8+8. #3 damage.
21:45, Today: teslas rolled 28 using 1d20+11. #3 diving talon vs. JAGA.
Hawk #1 screeches wildly, performs a maneuver similar to #4, and flies nearly straight west away from all of you, descending toward the ground rapidly to gain tremendous speed.
Hawk #4 turns around and makes its way back toward the party at a controlled pace.
Hawk #2 topples and tumbles, now only a few seconds away from being nothing but a greasy mark on the rocks below.
This is the configuration looking down from the top. JAGA is underneath #5 in the underlined square.
---------
33DSZ
3355
55
Round 4:
20: 3 - 5' above you
20: 5 - 5' above you
11: 1 - 15' below, 1050' away
11: 4 - 75' above, 195' away
7: DAI
7: MILO - Grappling SILI
6: SILI - Grappling MILO
4: JAGA
4: ZEIG - Total Defense
0: Fall
The party is 370' from the bottom. Float wears off at the beginning of Round 5.
This message was last edited by the GM at 03:52, Thu 31 May 2012.
DAI
player, 1950 posts
Thu 31 May 2012 at 03:52
Re: 12:42pm Lightsday, 8th week 852s
DAI will delay until after JAGA. "Hey! Get away from the birds, I'm gonna use a sleep spell."
This message was last edited by the player at 03:52, Thu 31 May 2012.
teslas
GM, 3688 posts
Thu 31 May 2012 at 04:09
Re: 12:42pm Lightsday, 8th week 852s
MILO continues to struggle in SILI's arms.
Post your grapple check to resist his grapple if you wish to hold on to him. You could, also, you know, roll some Handle Animal checks on your turn to tell him to stop. Not like you're doing anything else with your move actions... apart from trying to get the guy who ran into your house to pay for your shit. If you don't post by tomorrow midday I'll take your turn for you.
Chances are you will beat his grapple, but if you fail, what you do on your turn may change if he gets out of your arms.
6: SILI
This message was last edited by the GM at 04:09, Thu 31 May 2012.
SILI
player, 1659 posts
Thu 31 May 2012 at 05:24
Re: 12:42pm Lightsday, 8th week 852s
Sili continues holding onto his dog, trying to calm it down.
Uncertain of the target, he doesn't take Dai's instructions very well. "YOU'RE THE CLOSEST ONE TO THEM, DUMBASS!"
GM Edit-
I asked you to post your rolls...
00:21, Today: SILI rolled 15 using 1d20+2 with rolls of 13. Grapple check.
00:21, Today: SILI rolled 23 using 1d20+13 with rolls of 10. Handle Animal.
This message was last edited by the GM at 06:09, Thu 31 May 2012.
JAGA
player, 38 posts
Thu 31 May 2012 at 06:25
Re: 12:42pm Lightsday, 8th week 852s
positioning himself, Jaga attempt to injure the bird as it dives.
02:25, Today: JAGA rolled 16 using 3d6+4.
02:25, Today: JAGA rolled 16 using 1d20+9. Attack 2.
02:24, Today: JAGA rolled 11 using 3d6+4. Damage 1.
02:24, Today: JAGA rolled 28 using 1d20+9. Attack 1.
GM Edit-
Combat rolls be red, sir.
This message was last edited by the GM at 07:16, Thu 31 May 2012.
teslas
GM, 3690 posts
Thu 31 May 2012 at 07:36
Re: 12:42pm Lightsday, 8th week 852s
JAGA brings his fist around into the bird's exposed belly. The force almost spins him around completely, which he uses to propel his foot into the same spot. The hawk is obviously wounded, lowering its wings to protect its underside and withdrawing its talons.
4: ZEIG
This message was last edited by the GM at 22:19, Mon 04 June 2012.
ZEIG
player, 1622 posts
Thu 31 May 2012 at 15:28
Re: 12:42pm Lightsday, 8th week 852s
Zeig watches nervously and tries to cast a spell while guarding himself from the hawk. He glows with a white light but is ultimately too distracted to get the spell off.
00:00, Today: ZEIG rolled 13 using 1d20+10. concentration Divine Insight. Gay.
MP: 29/67
This message was last edited by the player at 04:02, Fri 01 June 2012.
DAI
player, 1961 posts
Fri 1 Jun 2012 at 06:47
Re: 12:42pm Lightsday, 8th week 852s
DAI sighs as the idea of using Sleepga does not look quite as useful just yet, remembering the effects of his necklace he takes it off for now just in case. He then tosses a blast of fire at the nearby Hawk that was on death's door.
23:47, Today: DAI rolled 2 using 1d4. Reflex DC 16 dazzled, doubled penalties.
23:46, Today: DAI rolled 29 using 3d12+12. Damage.
23:46, Today: DAI rolled 22 using 1d20+6. Fire I(RTA)(PBS) vs Hawk 5.
13:31, Today: DAI rolled 3 using 1d4. huzzah!
13:31, Today: DAI rolled 14 using 1d20. 12-14 conserve MP, Elem Seal Fire I.
MP 32/68
teslas
GM, 3698 posts
Fri 1 Jun 2012 at 08:04
Re: 12:42pm Lightsday, 8th week 852s
DAI's spell lights one of the bird's wings ablaze. It shrieks briefly before going limp and begins its descent straight toward JAGA.
I am going to assume ZEIG would be wise enough to recast Float as he said he was probably planning on doing before.
Just as Float's effect expires, and everyone begins to experience the feeling of weightlessness, ZEIG reapplies it.
MP: 24/67
Hawk #3 appears to lose interest after seeing #5 get punched and singed, breaks chase, and begins flying off toward the east.
Hawk #5 starts its tightly spiraling fall down toward the bottom, obviously already dead.
02:51, Today: teslas, on behalf of JAGA, rolled 9 using 1d20+7. Reflex DC 20.
The bird crashes into JAGA, knocking him 30' below the level of the rest of the party.
02:51, Today: teslas rolled 11 using 3d6. collision damage.
Hawk #1 begins to ascend in the distance, the feathers it still possesses nearly blending in with the hues of the cliff face completely.
Hawk #4 simply circles overhead, watching all of you.
Round 5:
20: 3 - 300'+ feet away, leaving you
20: 5 - will go *splortch* against the rocks next round.
11: 1 - very far away
11: 4 - 155' above, 260' away, circling overhead
7: MILO - Grappling SILI
6: SILI - Grappling MILO
4: JAGA - 30' below
4: ZEIG
4: DAI
0: Fall
The party is 310' from the bottom. Float wears off at the beginning of Round 10.
Combat is over at this point unless you'd like to continue initiative for some reason.
With the hawks mostly dispersed, and the whole ordeal having gone on for a few moments now, MILO will begin to calm down, especially since SILI will start spamming Handle Animal checks.
Even though JAGA is out of range of another Float casting, it will last him until the bottom just fine.
This message was last edited by the GM at 08:06, Fri 01 June 2012.
teslas
GM, 3700 posts
Fri 1 Jun 2012 at 08:14
Re: 12:42pm Lightsday, 8th week 852s
Everyone gains 525 EXP for overcoming the encoutner, a further 200 EXP due to the novel nature of the "battlefield", and 50 EXP for enduring DM error.
Total:
Everyone gains 775 EXP for overcoming the encounter.
teslas
GM, 3701 posts
Fri 1 Jun 2012 at 08:20
Re: 12:43pm Lightsday, 8th week 852s
Everyone makes it to the bottom without issue. A few of you have hard landings but are otherwise alright from a scrape or two on the leg or back.
Two giant bird carcasses lay to either side of where everyone landed. Their blood begins to dry on the rocks in the direct afternoon sunlight.
DAI
player, 1964 posts
Fri 1 Jun 2012 at 08:24
Re: 12:43pm Lightsday, 8th week 852s
DAI downs a couple potions of Cure, noting he only has 2 left. "Hey ZEIG, I'm starting to run low on potions, got any spares?" He then dusts himself off and looks to the others to make sure everyone was in one piece.
01:24, Today: DAI rolled 8 using 2d8+2. 2 Cure I potions.
DAI
player, 1965 posts
Fri 1 Jun 2012 at 08:28
Re: 12:43pm Lightsday, 8th week 852s
DAI gets a flash of inspiration, and rummages through his Haversack, handing an amulet to SILI and JAGA. "Those might come in handy, make your skin tougher or something..." He then hands JAGA a ring. "That...also makes you harder to kill, as well as giving your general status to any of the other wearers." He gestures to the ring ZEIG SILI is wearing.
GM Edit-
SILI is wearing one of the rings, not ZEIG.
This message was last edited by the GM at 08:44, Fri 01 June 2012.
SILI
player, 1661 posts
Fri 1 Jun 2012 at 14:26
Re: 12:43pm Lightsday, 8th week 852s
Sili takes the amulet and puts it on. "Heavy. What next?"
ZEIG
player, 1624 posts
Fri 1 Jun 2012 at 14:53
Re: 12:43pm Lightsday, 8th week 852s
"Add free-falling off a cliff being chased by giant hawks to my list of things never to do again."
Zeig dusts himself off and grabs a few cure potions from his bag.
"Yea, I've got a few. Maybe we should look for a place to rest. We need to hear your story Jaga, and you might want to hear ours."
I have 8 cure potions, and they don't do me a ton of good. Anybody that wants some, take them, as I can make more. 1d8+1 healing per use, mostly out of combat for that little healing but saves on mp.
DAI
player, 1967 posts
Fri 1 Jun 2012 at 14:54
Re: 12:43pm Lightsday, 8th week 852s
DAI will take 5, thank you.
ZEIG
player, 1627 posts
Sat 2 Jun 2012 at 04:24
Re: 12:43pm Lightsday, 8th week 852s
"Damn birds."
Zeig begins walking along the intended path to the south, taking jumping off a cliff and being chased by giant hawks in stride.
"We are traveling to free the elven king from the curse of the drow prince Astos. Once we complete this, we will be able to attain a key that will allow us to travel to the western land of Melmond. Once we are there we can begin our investigation as to the strange fluctuation in the primal elements in nature."
"I don't know if you are aware of this, but when we found you you were a stone statue. It is currently Lightsday in the 8th week of the year 852 according to the Cornelian calendar. Does this mean anything to you? I feel a great deal of time may have passed since you last drew breath. Take a moment and gather your thoughts."
Zeig is compassionate while addressing their new friend but does not dance around the issue at hand.
This message was last edited by the player at 05:19, Sun 03 June 2012.
JAGA
player, 39 posts
Sun 3 Jun 2012 at 15:40
Re: 12:43pm Lightsday, 8th week 852s
Glossing over a whole lot of exposition, since this really isn't a heavy roleplay game.
"Well then looks like I have no where to go." Jaga said accepting the ring and amulet. "You have my skills if you need them."
Oh the humanity. There is a whole lot of emotion and stuff.
What do the amulet and ring do?
This message was last edited by the player at 15:41, Sun 03 June 2012.
ZEIG
player, 1630 posts
Sun 3 Jun 2012 at 16:33
Re: 12:43pm Lightsday, 8th week 852s
"Glad to have you. You might want to hang onto this as well."
Zeig tosses Jaga the potion of Barrier. +17 temporary HP for 7 minutes.
Moving along the path until camp unless something interrupts. Chocobos aren't worth the MP for 3 hours of travel, although if we summon chocobos that are fresh couldn't we keep going for a few more hours? It'd be a break from all the walking and there's plenty of daylight left.
SILI
player, 1663 posts
Sun 3 Jun 2012 at 19:39
Re: 12:43pm Lightsday, 8th week 852s
Sili eyes the slave as he leans over to pet Milo. "You seem to be taking this quite well." He gets to walking along the path.
DAI
player, 1977 posts
Sun 3 Jun 2012 at 21:06
Re: 12:43pm Lightsday, 8th week 852s
DAI showed no real reaction, it was a logical way to handle the situation...if anything he was surprised at how level-headed JAGA was. "Hmm, well good that he did." DAI said to SILI, before continuing. "After all if he was going to break down into a blubbering mess he wouldn't be a very productive member of the party now...would he? Either way let's move on, we're probably only gonna be able to get so far before we have to rest."
teslas
GM, 3713 posts
Mon 4 Jun 2012 at 02:07
Re: 12:43pm Lightsday, 8th week 852s
This is not an RP-non-existent game, that's for sure. Just no trite embellishments or anything like that. Feel free to tell them about your past, it might make them trust you more. You may just be the kind of guy to say 'eff it'. I'll do whatever--it's better than unwittingly waiting around a deserted keep for the next few hundred years or more.
MILO looks up at SILI and wags his tail, then happily follows his master. A bit over a few hours later with the afternoon lightsday sun still quite high in the air, everyone's legs begin to tire and bellies start grumbling.
There is no real path the party is taking, though the terrain is gravely and mostly level near the cliffs, making it better than some roads they have traveled upon. An overhang in the rock looks like an ideal spot to camp for the afternoon and night. Black scorch marks re-stained countless times from campfires on the ceiling of the formation suggest that many others have thought the same thing over countless years.
It is 3' tall near the back, 8' at its highest at the front, and large enough to fit ten humans without issue. The rock is quite thick and sturdy, and the odds of it collapsing on you now are less than you finding the drow crown laying there in the open.
Spells, songs, alchemy, item uses, etc.
Now that you have four people and one big dog needing food, you need to tell me how you're feeding yourselves. Do this in the OOC.
The survival pouch can only pull out a tent or a campfire if four of you eat from it. The overhang will keep the rain off of you, and it's a very temperate climate here so the either campfire or tent should keep you warm enough. If the ground were stone, you'd need a bedroll to stay warm, but it's a mixture of dirt and gravel which is a bit more insulating.
JAGA, if you want to go use Survival to feed yourself today, you can, but you'd have to wander around which opens up my favorite thing in the while world: random encounters when the party is split. In the future, the survival check is for the whole day, and it slows the party down if you do it (until you have a 60' movement speed, I guess).
MILO can eat basically whatever a human eats and more. Today let's say that you let him eat his fill on the dead hawks, so he's fine.
This message was last edited by the GM at 02:53, Mon 04 June 2012.
ZEIG
player, 1632 posts
Mon 4 Jun 2012 at 03:27
Re: 12:43pm Lightsday, 8th week 852s
"This looks like a good place to settle in." Zeig says, eying the countryside and the overhang.
23:22, Today: ZEIG rolled 34 using 1d20+14. craft (alchemy) Cure potion (assist +2).
23:24, Today: ZEIG rolled 25 using 1d20+14. craft (alchemy) Cure potion (assist) 2.
23:24, Today: ZEIG rolled 24 using 1d20+14. craft (alchemy) Cure potion (assist) 3.
23:25, Today: ZEIG rolled 31 using 1d20+14. craft (alchemy) Cure potion (assist) 4.
23:26, Today: ZEIG rolled 31 using 1d20+14. craft (alchemy) Cure potion (assist) 5.
Zeig makes five potions of Cure during the down time.
CL1 SL1, 1st in 30 min, 2nd in 2 hours, 3rd in 2 hours, 4th in 1 hour, 5th in 1 hour. Total 5 Cure potions in 6.5 hours of crafting, Zeig lounges around and drinks wine for the remaining time.
This message was last edited by the player at 04:10, Mon 04 June 2012.
SILI
player, 1665 posts
Mon 4 Jun 2012 at 04:31
Re: 12:43pm Lightsday, 8th week 852s
While Zeig crafts his potions, Sili brings out the book he grabbed in the town and looks it over carefully.
NOTE: Back in the town with the ghost and the bug swarm, Sili grabbed one of the books off of a table shortly after killing the ghost. Sili has a +6 bonus to Decipher Script and I'd do it myself but it specifically says the check should be made secretly. He'll start at the spine and work his way inwards.
Just before going to sleep, Sili will use Ballad and Paeon, taking 10 (total 23) so all 7th level characters gain 7 MP, 14 HP and 5 THP over what's normally granted by resting.
teslas
GM, 3717 posts
Mon 4 Jun 2012 at 07:07
Re: 12:43pm Lightsday, 8th week 852s
SILI checks over the ledger and can't make heads or tails of it. It's obviously in undercommon but is using some kind of cipher or code.
Alchemy supplies deducted from DAI's pack.
Campfire/tent now?
DAI
player, 1979 posts
Mon 4 Jun 2012 at 09:08
Re: 12:43pm Lightsday, 8th week 852s
DAI compliments ZEIG on his work, seeing that he could pump out potions much quicker then the Black Mage ever had...even if they were weak ones they could save lives. After some time he seems ready for rest, and will help the others setup camp to fall into their standard sleep schedule. DAI offers up one of his five tents(already deducted from party inventory thread) to help make up for he and ZEIG's drained reserves from that day.
teslas
GM, 3718 posts
Mon 4 Jun 2012 at 09:32
Re: 12:43pm Lightsday, 8th week 852s
K, going to assume you throw out a campfire. SILI, go ahead and roll or just take a 10 and tell us what the bonuses are for Ballad/Paeon and then your inspirational speaking in the morning.
JAGA
player, 40 posts
Mon 4 Jun 2012 at 13:14
Re: 12:43pm Lightsday, 8th week 852s
"Well no point in me staying here in this decrepit place." Jaga said, slipping on the amulet and ring. "And it would be no help at all if I were to just break down crying right now. I'll do that later tonight when you're all trying to sleep"
------later------
"Impressive work." Jaga says at the skill in which Zeig made the potions. "I can do very few things like that, I was never very handy with a tool."
Does the campfire take up one of the food slot things with the survival pouch? Because I can make a campfire with a survival check right?
GM Edit-
you're != your
Question answered in the OOC thread.
This message was last edited by the GM at 21:32, Mon 04 June 2012.
SILI
player, 1666 posts
Mon 4 Jun 2012 at 14:52
Re: 12:43pm Lightsday, 8th week 852s
Just before going to sleep, Sili will use Ballad and Paeon, taking 10 (total 23) so all 7th level characters gain 7 MP, 14 HP and 5 THP over what's normally granted by resting.
After waking, Sili recites a story to keep everyone on their toes.
10:50, Today: SILI rolled 29 using 1d20+13 with rolls of 16. Perform (Oratory) (Readiness on Party).
29/8=3
+3 morale bonus to Initiative for the rest of the day.
Garus
player, 28 posts
Mon 4 Jun 2012 at 18:51
Re: 12:43pm Lightsday, 8th week 852s
During the evening an armored figure closed on the group of adventures. His hawk sitting upon his shoulder. In armor this humanoid at about 8 foot. A great metal tower shield slung to his left armor. His right hand free. No weapon is in it.
If eyes flow across his entire body the man seems to be armed to the teeth. On his hip a dagger that could be mistaken for a short sword hangs on his hip. In a sheath built into the shield a weapon that looks more like a longsword is tucked in. A Trident looking to be designed for use by a giant sticks out from the left side of his back and the handle for an axe also sized for a giant pokes out from his right shoulder.
He stops just in sight, "May I approach?"
GM Edit-
Grammar nazi strikes again.
This message was last edited by the GM at 21:42, Mon 04 June 2012.
ZEIG
player, 1634 posts
Mon 4 Jun 2012 at 19:33
Re: 12:43pm Lightsday, 8th week 852s
Not sure what time it is currently but chances are Zeig is awake if people are sleeping.
"...come no further than the edge of the fire light. What do you want?"
DAI
player, 1981 posts
Mon 4 Jun 2012 at 20:19
Re: 12:43pm Lightsday, 8th week 852s
DAI looks up and immediately bolts to a standing position, wand in hand. "Crap! He's ba- Wait...no that's not him, false alarm." DAI then tucks his wand away and goes back to eating some food, letting ZEIG handle this giant.
teslas
GM, 3720 posts
Mon 4 Jun 2012 at 21:40
Re: 12:43pm Lightsday, 8th week 852s
He would probably have approached at the end of third watch, as the sun is rising.
The man is larger than any man any of you have seen or would have considered possible. He's either a fluke of the highest degree or not altogether human. His facial features are rugged and enlarged, yet familiar enough to not make you uncomfortable.
This message was last edited by the GM at 22:06, Mon 04 June 2012.
Garus
player, 29 posts
Mon 4 Jun 2012 at 22:44
Re: 12:43pm Lightsday, 8th week 852s
The man approaches slowly removing his helm and holding it in his sword hand, "Your fire brought me here. It was odd to see a campfire in this area. At least one as small as yours. I am seeking a giant in plate."
ZEIG
player, 1635 posts
Mon 4 Jun 2012 at 23:32
Re: 12:43pm Lightsday, 8th week 852s
"Hmm. You seem to speak better than him, does he speak well for a giant? We may have met him recently..."
Zeig will show this man/giant/thing his Angel ring and see if he recognizes it. "This was a token of our last battle."
Garus
player, 30 posts
Tue 5 Jun 2012 at 00:10
Re: 12:43pm Lightsday, 8th week 852s
"He is more social then most giants. I spent a great deal of time away from my mothers people and with the little people so I tend to at least be better versed in speaking." The man looks at the ring trying to see if he recognizes it.
DAI
player, 1982 posts
Tue 5 Jun 2012 at 00:14
Re: 12:43pm Lightsday, 8th week 852s
DAI's eating is interrupted by the thought of a giant and human mating, he quickly dismisses it and keeps eating thinking. What a brave man...
This message was last edited by the player at 01:24, Tue 05 June 2012.
SILI
player, 1667 posts
Tue 5 Jun 2012 at 01:19
Re: 12:43pm Lightsday, 8th week 852s
Sili keeps a discreet eye on the man while wondering why he could hear Dai's thoughts. "Do you have a name, Half-Giant?"
Garus
player, 31 posts
Tue 5 Jun 2012 at 01:40
Re: 12:43pm Lightsday, 8th week 852s
Garus looks to the man asking the question, "Garus is what the little people call me."
SILI
player, 1669 posts
Tue 5 Jun 2012 at 04:11
Re: 12:43pm Lightsday, 8th week 852s
Sili looks impressed. "Really? All the little people I've met couldn't fit a 5 letter name in even if you hit it with a hammer. Humans especially are addicted to short nicknames. I'm Silivrentoliel but everyone calls me Sili."
This message was last edited by the player at 04:15, Tue 05 June 2012.
ZEIG
player, 1636 posts
Tue 5 Jun 2012 at 14:04
Re: 12:43pm Lightsday, 8th week 852s
"We were not on the friendliest terms last we met. I hope you are not his comrade."
Zeig does not think the very large man is here for a fight but neither was Leif when they first met.
Garus
player, 32 posts
Tue 5 Jun 2012 at 19:52
Re: 12:43pm Lightsday, 8th week 852s
"He was my teacher taught me how to fight. I was somewhat returning to test myself against him. It seems he has already been defeated." The man seems disappointed but not angry.
ZEIG
player, 1637 posts
Tue 5 Jun 2012 at 20:36
Re: 12:43pm Lightsday, 8th week 852s
"Well four against one hardly seems like it would be the same as what you are talking about, and I'm pretty sure he'll be coming after us again. How about traveling with us? When he finds us again, you'll find him and we'll have a nice distraction to get away with. You'll have to pull your weight though. Sounds like a win win, no?"
It seems like people kept slipping in and out of their lives lately, but Zeig is willing do what was necessary to find out the truth.
Garus
player, 33 posts
Wed 6 Jun 2012 at 03:49
Re: 12:43pm Lightsday, 8th week 852s
"Its still surprising that he was defeated. I guess I could travel with you." He reaches up to pet his hawk, "This is gurlop...Its a giant word."
JAGA
player, 43 posts
Wed 6 Jun 2012 at 03:52
Re: 12:43pm Lightsday, 8th week 852s
Jaga snores.
teslas
GM, 3725 posts
Wed 6 Jun 2012 at 04:13
Re: 12:43pm Lightsday, 8th week 852s
Filling Garus in, if he's even interested (if he's not he's a bit of a freaking weirdo), will require that you do some paraphrasing in orange.
Garus, you'd be interested to know if your mentor still lives. DAI/ZEIG/SILI, you know that he most likely does, though GRIM broke all his equipment then threw it in the river, and you guys took the rest. His body could have also been dragged away or devoured by the nightmarishly large predators in the forest by the time you came back through. There's really no telling.
More talky talky! We can do this while you proceed south, just say that you pack up and go (and potentially summon chocobos, DAI, *cough* *cough*). Garus, you've been on this general direction southward before for at least the next few days worth of travel, so if you've got nothing better to do joining them might be at least entertaining.
The odds of three human bandits and a half-elf on this side of the river deepflight so far south of the aldi sea is basically an impossibility. The fact that two of them are wearing mages' robes and a third is also spindly with no apparent weapons further accentuates this fact. Take that to mean what you will.
DAI
player, 1985 posts
Wed 6 Jun 2012 at 04:28
Re: 12:43pm Lightsday, 8th week 852s
DAI seems to nod along to Garus's words, it was an odd story but...he had no trouble believing it. "Hm, well your mentor certainly didn't make any of the fights easy, showed a lot of honor which was a surprise. He actually left when we were being attacked by goblins and such, letting us handle them before trying to kill me and ZEIG here again." As DAI talks he gets an idea, and takes his staff(that I completely forgot about) and sets it down next to JAGA, he was likely to get more use out of it them the Black Mage.
OOC: Don't have stats written down anywhere, think it gave +2 strength when held or something, which is fine since you can just kick, or hell, use it for 2-handed attacks if you need the extra damaage.
ZEIG
player, 1638 posts
Wed 6 Jun 2012 at 04:42
Re: 12:43pm Lightsday, 8th week 852s
Zeig again offers up some potions for the people while traveling towards their new goal.
I have eight again and they are exceptionally useful for conserving MP or if I get knocked out or if you need to stabilize someone (like me), etc, etc, etc. They are weightless, no reason people shouldn't have at least 2 or 3 on them.
1d8+1 Cure Potions x8
Garus
player, 34 posts
Wed 6 Jun 2012 at 04:51
Re: 12:43pm Lightsday, 8th week 852s
Garus accepts some of the potions more then happy to have a little extra something.
Well he would take up to 4 but 2 or 3 is fine just depends how many people snap them up.
SILI
player, 1670 posts
Wed 6 Jun 2012 at 15:06
Re: 12:43pm Lightsday, 8th week 852s
Sili takes 3. "Thanks."
DAI
player, 1989 posts
Wed 6 Jun 2012 at 21:05
Re: 12:43pm Lightsday, 8th week 852s
DAI summons some chocobos once everyone is up, using his circlet for a green one and getting yellows for the rest of the slow walkers. He offers one to JAGA so he didn't feel like DAI wasn't giving one to the slave, but really it wouldn't make them move any faster thanks to Garus's size(he doesn't mention this openly, of course).
Garus
player, 35 posts
Thu 7 Jun 2012 at 04:12
Re: 12:43pm Lightsday, 8th week 852s
"He values honor some and like most giants strength. He values more then just strength which is rare in giants. It sounds like him to not attack someone while there fighting someone else." Garus looks at the summoned birds blinking at the fact they just appeared, "That is a convenient ability."
ZEIG
player, 1639 posts
Thu 7 Jun 2012 at 04:36
Re: 12:43pm Lightsday, 8th week 852s
Zeig is all for continuing along with their new traveling companions.
"I don't know who hired him, but we cannot stop our quest for any reason. The implications are potentially worldwide. I would rather he realized his error and help us instead, but life is rarely so convenient."
teslas
GM, 3733 posts
Thu 7 Jun 2012 at 06:33
6:00pm Darksday, 9th week 852s
The party, save for JAGA and MILO, mount up. The green chocobo with Garus on top seems to be only a pound or two away from its maximum weight and *Wark*s uncomfortably a few times before resigning itself to its fate for the day.
The group begins to heads straight west in order to follow the coastline south. Garus suggests heading south for a short while due to a giant path he is aware of. You find the path, and it ends up saving you a couple hours of travel for the day. The Darksday sun is warm yet muted slightly.
The party leaves the cliff faces and enters a thick forest. By the end of the day's travel they arrive at the coastline. The beaches are extremely rocky, and huge, sharp natural formations of stone jut out of the water at a myriad of distances off shore. The waves are three to four feet tall as they crash around the rocks in the surf. Waves in the Aldi rarely reach that height even in the most severe storms.
Everyone gains 100 Experience points for seeing a true ocean for the first time of their lives.
Well, SILI has almost assuredly seen the ocean south of Elfheim, and Garus has seen this one... but I don't feel like singling you out and making this overly complex.
SILI explains the reason why this part of the continent might have never see more civilizations rise was that ocean travel on the vast majority of the western coastline is nearly impossible. The rocks destroy ships in quick order, and the currents are extremely strong within a few miles of shore.
01:28, Today: teslas, on behalf of SILI, rolled 18 using 1d20+11. Know (geography).
ZEIG, SILI, and DAI are all competent historians, and none of them can remember any major surface settlements along this coastline.
Where are you camping? Visibility is good on the beach to see things sneaking up on you, but you'd be more concealed in the trees. You already know that mean shit lives in the forests around here, though.
This message was last edited by the GM at 07:59, Thu 07 June 2012.
ZEIG
player, 1640 posts
Thu 7 Jun 2012 at 06:46
Re: 6:00pm Darksday, 9th week 852s
Zeig votes for the trees. Anything near enough to live in the forest isn't likely to forsake a meal because of visibility on the beach. Perhaps the forest will aid them for once with its concealment.
GM Edit-
Time/date in subject edited.
This message was last edited by the GM at 06:58, Thu 07 June 2012.
teslas
GM, 3737 posts
Thu 7 Jun 2012 at 08:19
Re: 8:00am Firesday, 9th week 852s
DAI and ZEIG, now used to everything that's large enough to do so trying to kill them, opt for camping behind the bit of cover just inside the tree line.
Garus and JAGA get a nice fire started and get about collecting firewood for the night while SILI kicks around some sticks then decides to stay out of the way.
03:04, Today: teslas, on behalf of Garus, rolled 14 using 1d20+6. group survival check.
03:04, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. group survival check.
03:04, Today: teslas, on behalf of JAGA, rolled 14 using 1d20+7. group survival check.
The night passes without incident.
The Firesday sun pierces the canopy above you waking everyone up in a decent mood. JAGA, SILI, and Garus comment on the lack of clouds and the like, discussion what today's weather will be like. They come to a consensus that it'll be rather clear.
03:16, Today: teslas, on behalf of JAGA, rolled 17 using 1d20+6. weather prediction.
03:15, Today: teslas, on behalf of SILI, rolled 15 using 1d20+3. weather prediction.
03:15, Today: teslas, on behalf of Garus, rolled 8 using 1d20+6. weather prediction.
DAI, you're up with the chocobos. If you want I can just assume you do the same thing every day. Let me know.
DAI
player, 1991 posts
Thu 7 Jun 2012 at 08:21
Re: 8:00am Firesday, 9th week 852s
DAI will repeat the Chocobos, yes. He'll also offer to aid ZEIG with potion making, since belting out 3-5 cure potions a night is pretty damn cool.
teslas
GM, 3740 posts
Thu 7 Jun 2012 at 08:57
Re: 8:00am Firesday, 9th week 852s
DAI summons four more chocobos as he did the day before, and the party sets on. The view to the west with the rocky beach and jagged rocks out at sea remains the same. The view to the east, however, shifts consistently and gradually to that of large stretches of grassland with hills and then mountains in the distances. The environment is actually quite very pretty.
There is no road, though there is an old packed dirt ridge running where the plains encounter the beach. The gravel underneath from the beach and the topsoil from the plains slowly blowing onto it would make this a naturally occurring primitive road. The tracks of many different types of claws, hooves, and feet keep it well-packed.
No less than a few times does the party see wild bands of yellow chocobos in the fields, grazing away happily. With them sometimes are smaller herds of wild goats or deer. They keep a wary eye on you as you ride by.
Apart from Garus, none of you have ever seen wild chocobos before.
I can't imagine a reason you might, but if you do decide to go near them we can come back and resolve it. Just let me know.
At this rate you will reach the edge of the swamp in seven days.
teslas
GM, 3741 posts
Thu 7 Jun 2012 at 09:01
Re: 4:00pm Firesday, 9th week 852s
As the sun makes its way lower and lower into the horizon, the party slows to find a place to camp for the night.
The beach is still an option, as are the plains several hundred feet away from it. The grass ranges from two to four feet tall in patches, steadily averaging taller the further from the beach it gets. There is a small strip of packed earth and gravel on which you're riding that you could also camp. It averages about 300' from the sea's edge here, though this varies from place to place as well as with the tide.
Garus
player, 37 posts
Thu 7 Jun 2012 at 10:38
Re: 4:00pm Firesday, 9th week 852s
Garus looks at the beach and then back at the plains, "I would say we should keep some distance from the ocean. Things can come from the ocean and id prefer a bit more time to react to them. Also, we want to be out of range of attack from the sea where i at least cant swim easily. So the plains might be the best choice or here where we are walking."
DAI
player, 1993 posts
Thu 7 Jun 2012 at 11:30
Re: 4:00pm Firesday, 9th week 852s
DAI looks a little surprised at the Chocobos, he had never quite questioned it but...this was a new sight. The fact that they seemed to be naturally occurring here was also of note, but nothing he really acted on. When it came time to camp again, DAI will take the options into consideration and look up and down the path they had been following. "Hmm...I'll agree with Garus on this one, let's just stick to an area not near the water."
ZEIG
player, 1641 posts
Thu 7 Jun 2012 at 16:12
Re: 4:00pm Firesday, 9th week 852s
"I like the idea of better visibility. Grass it is."
SILI
player, 1671 posts
Thu 7 Jun 2012 at 16:40
Re: 4:00pm Firesday, 9th week 852s
"There are predators on the plains." Sili notes. "But frankly there are predators everywhere, so plains it is." He rides forward, placidly.
This message was last edited by the player at 16:46, Thu 07 June 2012.
teslas
GM, 3746 posts
Thu 7 Jun 2012 at 16:48
Re: 8:00am Earthsday, 9th week 852s
Again, Garus and JAGA get together the materials to make a campfire. They find a small amount of driftwood and plenty of dry grass to get it started, but the majority of the fuel is hardened feces from the grazing animals in the field. Camp is not a pleasant-smelling place this night.
11:39, Today: teslas, on behalf of SILI, rolled 6 using 1d20+3. campfire Survival.
11:39, Today: teslas, on behalf of JAGA, rolled 22 using 1d20+6. campfire Survival.
11:39, Today: teslas, on behalf of Garus, rolled 18 using 1d20+6. campfire Survival.
The night passes without incident. The sunset over the ocean is magnificent. A slight bit of heat lightning accentuates the last twenty minutes of it brilliantly.
The three outdoorsmen (one of which being MILO) cannot make heads or tales of what the upcoming day's weather might be like because they've all gotten pinkeye from the burning shit.
11:40, Today: teslas, on behalf of SILI, rolled 9 using 1d20+3. earthsday weather.
11:40, Today: teslas, on behalf of JAGA, rolled 9 using 1d20+6. same.
11:40, Today: teslas, on behalf of Garus, rolled 8 using 1d20+6. same.
DAI summons the chocobos one more time, removing his necklace beforehand. The terrain remains unchanged for basically the entire day, and the odds of anyone complaining about it are very slim.
11:45, Today: teslas rolled 58 using 1d100. random enc. Alright you piece of shit.
Only a 58, but I'll take it.
This message was last edited by the GM at 16:50, Thu 07 June 2012.
ZEIG
player, 1642 posts
Thu 7 Jun 2012 at 17:43
Re: 8:00am Earthsday, 9th week 852s
Zeig spends two nights churning out cure potions.
Night 1 - 4 potions over 8 hours
13:40, Today: ZEIG rolled 27 using 1d20+14. craft (alchemy) Cure potion (assist).
13:40, Today: ZEIG rolled 32 using 1d20+14. craft (alchemy) Cure potion (assist) 2.
13:40, Today: ZEIG rolled 33 using 1d20+14. craft (alchemy) Cure potion (assist) 3.
13:41, Today: ZEIG rolled 20 using 1d20+14. craft (alchemy) Cure potion (assist) 4.
Night 2 - 1 potion over 8 hours
13:42, Today: ZEIG rolled 17 using 1d20+14. craft (alchemy) Cure potion (assist).
Inventory updated. I leave for work in 2.5 hours so I might slow combat down a bit.
teslas
GM, 3750 posts
Thu 7 Jun 2012 at 20:10
Re: 11:00am Earthsday, 9th week 852s
The party continues its steady pace. The weather holds just as it was the day before, though perhaps one or two degrees cooler.
The sound of the tall, dry grass swaying in the wind on one side with the ocean surf on the other is an interesting blend. Looking at the map, you might be sad to see this will be the last full day of terrain like this.
Just before you pause for your mid-day rest, Gurlop flying about 60' overhead lets out an alarmed screech. All of you scan your surroundings.
DAI, MILO, and JAGA notice the grass swaying in an extremely odd way where the map is orange and stare at it while everyone else is still wondering what is going on.
Surprise Round:
22: SILI - Does not act, Flat-footed
20: DAI
17: Gurlop - Flat-footed, 60' in the air above DAI
16: JAGA - Flat-footed
15: #2
9: MILO - Flat-footed
9: ZEIG - Does not act, Flat-footed
7: Garus - Does not act, Flat-footed
6: #1
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½'
,,,.SS..\\\\\\||\\\\\\
,,,.SSM..\\\||||\\\\\\
,,..DD..\\\\|||||\\\\\
,,..DD..\\\\\\||\\\\\\
,,,.ZZJ.\\\\\\\\\\\\\\
,,,.ZZ...\\\\\\\\\||\\
,,,.GG...\\\\\\\\||||\
,,,.GG..\\\\\\\\||||||
,,,.....\\\\\\\\\|||||
,,......\\\\\\\\||||||
,,......\\\\\\\\\\||||
,,.....\\\\\\\\\\|||||
,,......\\\\\\\\||||||
,,,.....\\\\\\\\\|||||
,,,.....\\\\\\\\\\\\\|
This message was last edited by the GM at 20:18, Thu 07 June 2012.
DAI
player, 1996 posts
Thu 7 Jun 2012 at 20:18
Re: 11:00am Earthsday, 9th week 852s
DAI raises an eyebrow, but is not exactly surprised at this point at the thought of wild animals being ready to attack them for little to no reason. He decides preparing for the worst is for pussies, and acts by setting a large portion of the grass that is moving on fire.
13:16, Today: DAI rolled 35 using 3d12+15. Fire II AoE.
Reflex DC 18 to halve, if failed reflex DC 18 to avoid dazzle:
13:17, Today: DAI rolled 1 using 1d4. dazzle duration(doubled penalties).
13:16, Today: DAI rolled 9 using 1d20. 12-14 conserve MP.
MP 52/68
,,,.SS..\\\\\\||\\\\\\
,,,.SSM..\\\||||\\\\\\
,,..DD..\\\\|||||\\\\\
,,..DD..\\\\\\||\\\\\\
,,,.ZZJ.\\\\\\\\\\\\\\
,,,.ZZ...\\\\\\\\\||\\
,,,.GG...\\\\\\\\||||\
,,,.GG..\\\\\\\\||||||
,,,.....\\\\\\\\\|||||
,,......\\\\\\\\||||||
,,......\\\\\\\\\\||||
,,.....\\\\\\\\\\|||||
,,......\\\\\\\\||||||
,,,.....\\\\\\\\\|||||
,,,.....\\\\\\\\\\\\\|
1.3..
.2.4.
.765.
This message was last edited by the player at 20:47, Thu 07 June 2012.
teslas
GM, 3755 posts
Thu 7 Jun 2012 at 20:53
Re: 11:00am Earthsday, 9th week 852s
Awesome. That works.
The dry grass instantly flares up into ash, revealing an enormous insect that was lying flat on the ground in an attempt to keep its profile out of sight. It takes little time for everyone to recognize it as a scorpion. Its tail is nearly eleven feet long, and the stinger at the tip is larger than Garus's head. It lets out an incredibly high-pitched squeal, which seems to terrify the chocobos, as it is blasted with fire.
Gurlop stops to a hover overhead, waiting for any instructions Garus might give him.
Surprise Round: (Standard Action only)
22: SILI - Does not act, Flat-footed
20: DAI
16: JAGA
15: #2
11: chocobos - Does not act, Flat-footed, Frightened
9: MILO - Flat-footed
9: ZEIG - Does not act, Flat-footed
7: Garus - Does not act, Flat-footed
7: Gurlop - 60' in the air above DAI
6: #1
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½'
,,,.SS..\\\\\\||\\\\\\
,,,.SSM..\\\||||\\\\\\
,,..DD..\\\\|||||\\\\\
,,..DD..\\\\\\||\\\\\\
,,,.ZZJ.\\\\\\\\\\\\\\
,,,.ZZ...\\\\\\\\\||\\
,,,.GG...\\\\\\\\||||\
,,,.GG..\\\\\\\\||||||
,,,.....\\\\\\\\\|||||
,,......\\\\\\\\||||||
,,......\\\\\\\\\\||||
,,.....\\\\\\\\\\.\111
,,......\\\\\\\\|\.111
,,,.....\\\\\\\\\|\111
,,,.....\\\\\\\\\\\\\|
This message was last edited by the GM at 21:41, Thu 07 June 2012.
teslas
GM, 3756 posts
Thu 7 Jun 2012 at 21:25
Re: 11:00am Earthsday, 9th week 852s
Carrying out JAGA's instructions sent via PM from his phone.
JAGA yells out that this is a very old wind scorpion that's extremely poisonous and hates cold. He then readies himself to charge at scorpion #1 should it come within range.
There's some serious rules lawyering here that needs to be discussed later, but this is a legal move in a surprise round, so long as it takes place before the end of the surprise round.
A second, smaller, though still quite large, scorpion comes skittering out of another section of tall grass as quickly as your chocobos could run. It's difficult to tell where it is looking, but could be headed directly at ZEIG, Garus, or either one of their chocobos.
MILO bears his teeth and growls ferociously. Readied action to attack anything that's not a chocobo or a party member that comes near him.
Gurlop continues to wait for his master's command.
The huge scorpion #1 makes its way toward the party with its pincers open and ready to grasp whatever it can. JAGA, surprised by the second scorpion springing up from hiding, finds his path blocked.
The scorpions appear to be of the same species.
Round 1:
22: SILI
20: DAI
16: JAGA
15: #2
11: chocobos - Flat-footed, Frightened
9: MILO - Readied Action
9: ZEIG - Flat-footed
7: Garus - Flat-footed
7: Gurlop - 60' in the air above DAI
6: #1
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½'
,,,.SS..\\\\\\||\\\\\\
,,,.SSM..\\\||||\\\\\\
,,..DD..\\\\|||||\\\\\
,,..DD..\\\\\\||\\\\\\
,,,.ZZJ.\\\\\\\\\\\\\\
,,,.ZZ...\\\\\\\\\||\\
,,,.GG...22\\\\\\||||\
,,,.GG..\22\\\\\||||||
,,,.....\\111\\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
,,,.....\\\\\\\\\\\\\|
This message was last edited by the GM at 21:30, Thu 07 June 2012.
SILI
player, 1673 posts
Fri 8 Jun 2012 at 02:41
Re: 11:00am Earthsday, 9th week 852s
2 should just be within range.
Sili brings out his harp, playing a calming song for the smaller scorpion.
22:39, Today: SILI rolled 31 using 1d20+16 with rolls of 15. Perform (Harp) (Lullaby on Scorpion 2).
31/3= caster level 10, 5th level spell, DC 18 Will save or fall asleep.
DC 30: The sleeping creature is in such a deep slumber that it cannot be awoken by the Aid Another action, and it no longer automatically awakens when an enemy merely approaches it.
teslas
GM, 3759 posts
Fri 8 Jun 2012 at 06:09
Re: 11:00am Earthsday, 9th week 852s
SILI opts to stay on top of his chocobo, pulls out his harp, and plays a song. The creature has no eyelids, remains standing, and was not producing any noises, making it nearly impossible to tell if the song had an effect.
Round 1:
22: SILI
20: DAI
16: JAGA
15: #2
11: chocobos - Flat-footed, Frightened
9: MILO - Readied Action
9: ZEIG - Flat-footed
7: Garus - Flat-footed
7: Gurlop - 60' in the air above DAI
6: #1
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½'
,,,.SS..\\\\\\||\\\\\\
,,,.SSM..\\\||||\\\\\\
,,..DD..\\\\|||||\\\\\
,,..DD..\\\\\\||\\\\\\
,,,.ZZJ.\\\\\\\\\\\\\\
,,,.ZZ...\\\\\\\\\||\\
,,,.GG...22\\\\\\||||\
,,,.GG..\22\\\\\||||||
,,,.....\\111\\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
,,,.....\\\\\\\\\\\\\|
This message was last edited by the GM at 06:23, Fri 08 June 2012.
DAI
player, 1998 posts
Fri 8 Jun 2012 at 06:16
Re: 11:00am Earthsday, 9th week 852s
DAI decides to play it safe, and drops a heavy sleep spell on the pair of Scorpions, hoping the fight could be ended with relative ease with a couple well-placed strikes by JAGA and Garus. He notes SILI's song but also knows that his spells tend to be a little more effective when they work. DAI then takes a moment to get off his Chocobo, on the side away from the Scorpions.
Elemental Seal Sleepga, so DC 22 Will save or sleep status for 4 rounds. Hits both Scorpions and no allies easy
23:15, Today: DAI rolled 10 using 1d20. 12-14 conserve Sleepga.
MP 49/68
This message was last edited by the player at 06:36, Fri 08 June 2012.
teslas
GM, 3760 posts
Fri 8 Jun 2012 at 06:23
Re: 11:00am Earthsday, 9th week 852s
Just as before, it's difficult to tell if the spell has any effect, though if anything would put them to sleep, that should have.
Round 1:
22: SILI
20: DAI
16: JAGA
15: #2
11: chocobos - Flat-footed, Frightened
9: MILO - Readied Action
9: ZEIG - Flat-footed
7: Garus - Flat-footed
7: Gurlop - 60' in the air above DAI
6: #1
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½'
c = chocobo
,,,.SS..\\\\\\||\\\\\\
,,,DSSM..\\\||||\\\\\\
,,..cc..\\\\|||||\\\\\
,,..cc..\\\\\\||\\\\\\
,,,.ZZJ.\\\\\\\\\\\\\\
,,,.ZZ...\\\\\\\\\||\\
,,,.GG...22\\\\\\||||\
,,,.GG..\22\\\\\||||||
,,,.....\\111\\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
,,,.....\\\\\\\\\\\\\|
This message was last edited by the GM at 06:57, Fri 08 June 2012.
teslas
GM, 3762 posts
Fri 8 Jun 2012 at 06:48
Re: 11:00am Earthsday, 9th week 852s
SILI's knowledge check result:
This message was last edited by the GM at 08:12, Fri 08 June 2012.
teslas
GM, 3763 posts
Fri 8 Jun 2012 at 13:04
Re: 11:00am Earthsday, 9th week 852s
DAI and SILI might want to have that talk with Garus and JAGA about Sleep/Lullaby and etc, etc. And you two casters might want to call out what you're casting.
Taking JAGA's turn for him as described in PM from his phone.
JAGA, not quite sure what magical effects are going on, moves around behind #1 in order to flank for Garus.
Move E, E, E, E, E, SE, E, then tumble, S, S, S
07:57, Today: teslas, on behalf of JAGA, rolled 15 using 1d20+14. DC 15 Tumble vs. #1.
The large scorpion does not seem to respond to JAGA's movements as he takes position on its flank, almost standing in between two of the creature's massive legs.
The smaller giant scorpion #2 does not move.
DAI's chocobo nearly hops over him as it makes its way back northward as quickly as it can. It is now 60' off of the north edge of the map on the packed dirt.
Garus's chocobo flails wildly under his massive load, flinging him off. It then moves southward 50'. It is 15' off of the south edge of the map on the packed dirt.
He had informed me he did not want it to let it carry him away from the fight.
08:02, Today: teslas, on behalf of Garus, rolled 11 using 1d20. DC 15 Ride soft fall.
08:02, Today: teslas, on behalf of Garus, rolled 4 using 1d6. fall damage.
SILI's chocobo digs in and turns to run 200' to the north. ZEIG's chocobo does much the same thing. The both of you need to determine whether you want to fall off now, prone, as a free action (DC 15 Ride check to negate 1d6 falling damage), or stay with them as they book it away from the fight.
Round 1:
22: SILI
20: DAI
16: JAGA
15: #2
11: chocobos - Frightened
9: MILO - Readied Action
9: ZEIG - Flat-footed
7: Garus - Flat-footed, Prone
7: Gurlop - 60' in the air above DAI
6: #1
This message was last edited by the GM at 13:51, Fri 08 June 2012.
SILI
player, 1674 posts
Fri 8 Jun 2012 at 13:32
Re: 11:00am Earthsday, 9th week 852s
09:31, Today: SILI rolled 24 using 1d20+7 with rolls of 17. Ride (Soft landing, DC15).
teslas
GM, 3767 posts
Fri 8 Jun 2012 at 13:50
Re: 11:00am Earthsday, 9th week 852s
SILI tucks in as he rolls off of his chocobo's back, unharmed.
ZEIG, however, is markedly less graceful and lands on his wrist. A small pop and tingle runs up his arm as it twists a bit too far.
08:46, Today: teslas, on behalf of ZEIG, rolled 9 using 1d20-1. DC 15 Ride soft fall.
08:46, Today: teslas, on behalf of ZEIG, rolled 1 using 1d6. fall damage.
All of the chocobos are now off of the map. The three yellow ones ran north. The green one ran south.
MILO takes a step to the west next to his master and continues snarling.
Round 1:
22: SILI - Prone
20: DAI
16: JAGA
15: #2
9: MILO - Readied Action
9: ZEIG - Prone
7: Garus - Flat-footed, Prone
7: Gurlop - 60' in the air nearly straight above MILO
6: #1
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,D.M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,..Z..\\\\\\\\\\\\\\
,,,......\\\\\\\\\||\\
,,,..G...22\\\\\\||||\
,,,.....\22\\\\\||||||
,,,.....\\111J\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 13:54, Fri 08 June 2012.
ZEIG
player, 1644 posts
Fri 8 Jun 2012 at 15:29
Re: 11:00am Earthsday, 9th week 852s
Zeig stands, takes a 5' step NW, and points his finger at scorpion 1. He curls his finger back towards him and a small ball of light pours out of the center of the scorpion before disappearing.
Dia, CL 7, -1 AC for 4 rounds.
MP: 58/69
"It'll be easier to hit now, you guys be careful!"
teslas
GM, 3769 posts
Fri 8 Jun 2012 at 15:48
Re: 11:00am Earthsday, 9th week 852s
Round 1:
22: SILI - Prone
20: DAI
16: JAGA
15: #2
9: MILO - Readied Action
9: ZEIG
7: Garus - Prone
7: Gurlop - 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,D.M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,..Z...\\\\\\||\\\\\\
,,,.....\\\\\\\\\\\\\\
,,,......\\\\\\\\\||\\
,,,..G...22\\\\\\||||\
,,,.....\22\\\\\||||||
,,,.....\\111J\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
Garus
player, 39 posts
Fri 8 Jun 2012 at 23:47
Re: 11:00am Earthsday, 9th week 852s
Garus rises from prone and moves to cut off the huge scorpion while engaging the large scorpion. Taunting the huge one in giant as he moves.
OOC Get up from prone. Move forward one square and over two drawing trident as i move. Also using provoke on Scorpion 1
teslas
GM, 3771 posts
Sat 9 Jun 2012 at 06:37
Re: 11:00am Earthsday, 9th week 852s
I'm gonna be honest wi't' chu, I have no idea which directions "over" and "forward" are. 95% of the time or more, "up" is north. I'm going to move you toward scorpion #2. East, East, East. We can fix this after the fact if you tell me if that's not correct before something else takes the square you were going to move into etc.
edit-
Position slightly updated as instructed.
Garus picks himself up and walks over to the smaller scorpion while drawing his appropriately-sized crab fork and bashing it against his shield toward the huge one.
Gurlop continues to hover over the battlefield.
The huge scorpion #1 does not move.
Round 2:
22: SILI - Prone
20: DAI
16: JAGA
15: #2
9: MILO - Readied Action
9: ZEIG
7: Garus
7: Gurlop - 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,D.M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,..Z...\\\\\\||\\\\\\
,,,.....\\\\\\\\\\\\\\
,,,......\\\\\\\\\||\\
,,,......22\\\\\\||||\
,,,.....G22\\\\\||||||
,,,.....\\111J\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 17:40, Sat 09 June 2012.
SILI
player, 1676 posts
Sat 9 Jun 2012 at 15:01
Re: 11:00am Earthsday, 9th week 852s
Sili flips up in a really awesome way before ruining the moment with a song.
17:47, Today: SILI rolled 27 using 1d20+13 with rolls of 14. Perfom (Vocal) (Virelei on Scorpion 2).
27/3=9, caster level 9, Spell level 5, DC 18 Will save or can't attack my allies (which currently include Dai, Zeig, Milo, Gary and his pet birdie too)
GM Edit-
Color Nazi'd.
And no more changes. This is our story and we're sticking with it.
This message was last edited by the GM at 03:14, Sun 10 June 2012.
DAI
player, 2001 posts
Sat 9 Jun 2012 at 20:23
Re: 11:00am Earthsday, 9th week 852s
I bothered PMing you my actions and everything >.>
DAI moves 15ft South, and readied an action to use Fire II single target mode on the largest Scorpion that lives after Garus's action. He decides to use Manafont for the first time in a while, letting his magics flow freely.
Readied action rolls, these have not happened yet.
13:21, Today: DAI rolled 4 using 1d4. Ref 18 vs Dazzle, doubled penalties.
13:21, Today: DAI rolled 49 using 5d12+15. Damage.
13:20, Today: DAI rolled 14 using 1d20+5. Fire II(RTA) vs 1 or 2.
13:20, Today: DAI rolled 15 using 1d20. 12-14 coserve MP Fire II.
MP 44/68 if/when cast
This message was last edited by the player at 10:46, Sun 10 June 2012.
JAGA
player, 48 posts
Sat 9 Jun 2012 at 20:48
Re: 11:00am Earthsday, 9th week 852s
JAGA remains in place and begins to focus. Focus.
GM Edit-
You don't 'use' focus on anyone. It's basically just something that replaces/adds on to the Total Defense action. Read your damn class description when you get a chance.
This message was last edited by the GM at 20:51, Sat 09 June 2012.
teslas
GM, 3775 posts
Sat 9 Jun 2012 at 20:58
Re: 11:00am Earthsday, 9th week 852s
Scorpion #2 moves its large mouthpieces a bit, but otherwise remains stationary.
MILO holds his ground.
Round 2:
22: SILI
16: JAGA - Focus (x1), +6 AC
15: #2
9: MILO - Readied Action
9: ZEIG
7: Garus
7: DAI - Readied Action
7: Gurlop - 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,..Z...\\\\\\||\\\\\\
,,,D....\\\\\\\\\\\\\\
,,,......\\\\\\\\\||\\
,,,......22\\\\\\||||\
,,,.....G22\\\\\||||||
,,,.....\\111J\\\|||||
,,......\\111\\\||||||
,,......\\111\\\\\||||
,,.....\\\\\\\\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 03:12, Sun 10 June 2012.
ZEIG
player, 1646 posts
Sun 10 Jun 2012 at 05:52
Re: 11:00am Earthsday, 9th week 852s
"Looks like you guys have things under control, but be on guard."
Zeig thinks to himself that he wished he had studied nature a little more (and had know 'nature' as a class skill) and takes a defensive stance after moving to the south. Total Defense, moving south 20' and SW 5', just inside range to reach Jaga with close range spells if necessary.
Garus
player, 41 posts
Sun 10 Jun 2012 at 10:43
Re: 11:00am Earthsday, 9th week 852s
Garus grunted something in giant, [sentence]. Shifting kiddy corner so he is adjacent to both scorpions grinding the trident against the second scorpion as he moves to keep its attention.
Once he has both scorpions within range he works on droping the smaller scorpion. Carfully skewering it on his crab fork.
OOC:Shift southeast 5'. Attempt to provoke Scorpion 2. Full attack scorpion 2 with Max combat expertise. Not sure if my provoke can work so ill just try it on each it doesn't cost anything but a swift action. Ac is now 28 until my next turn.
06:41, Today: Garus rolled 8 using 1d20-1.
06:41, Today: Garus rolled 12 using 1d20+4. First attack with -5 for Combat Expertis.
Im not going to bother rolling damage cause i don't think ill hit. If i do its 2d6+6.
08:16, Today: teslas, on behalf of Garus, rolled 21 using 1d20+5. 1st trident vs. #2 correct modifier.
08:19, Today: teslas, on behalf of Garus, rolled 12 using 2d6+6. trident damage 1.
08:16, Today: teslas, on behalf of Garus, rolled 16 using 1d20. 2nd trident vs. #2 correct modifier.
08:19, Today: teslas, on behalf of Garus, rolled 15 using 2d6+6. trident damage 2.
GM Edit-
you're != your
edit2-
And it looks like you messed up some addition. I see you having +6 BAB, +4 from strength, +1 from mwk weapon, and +1 from weapon focus feat to hit for a total of +10 after the -2 from your tower shield. After you subtract 5 from maximum Combat Expertise, this puts you at +5/+0. I don't see what might have caused you another -1 penalty.
Making me fix your actions takes time. Please don't make a habit of it, good sir. I apologize if I've missed something.
edit3-
And if you speak in any other language beside common, please send it in a PM to the language group. It's in the "insert private line to" drop-down.
This message was last edited by the GM at 13:22, Sun 10 June 2012.
teslas
GM, 3779 posts
Sun 10 Jun 2012 at 13:43
Re: 11:00am Earthsday, 9th week 852s
Garus prods his trident into the side of the scorpion twice, both times wedging it under a plate of its thick exoskeleton.
DAI looses a spell directly at the huge scorpion, nailing it squarely. It shrieks again, piercing JAGA's and Garus's eardrums.
#1 takes a step to the southeast slices open JAGA's belly a slight bit, but misses with the other claw and its stinger.
08:35, Today: teslas rolled 31 using 1d20+11. #1 claw 1 vs. JAGA.
08:35, Today: teslas rolled 27 using 1d20+11. crit confirm.
08:36, Today: teslas rolled 17 using 2d8+12. critical claw damage.
08:39, Today: teslas rolled 12 using 1d20+1. #1 imrpoved grab grapple.
08:39, Today: teslas, on behalf of JAGA, rolled 25 using 1d20+9. grapple resist.
08:40, Today: teslas rolled 21 using 1d20+6. #1 stinger vs. JAGA.
08:40, Today: teslas rolled 23 using 1d20+11. #1 claw 2 vs. JAGA.
Round 3:
22: SILI
16: JAGA - Focus (x1), +6 AC
17: #3
15: #2
9: MILO - Readied Action
9: ZEIG - Total Defense, +4 AC
7: Garus - Combat Expertise (+/- 5)
7: DAI - Manafont
7: Gurlop - 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,D....\\\\\\\\\\\\\\
,,,......\\\\\\\\\||\\
,,,......22\\\\\\||||\
,,,.....\22\\\\\||||||
,,,Z....\G\\\J\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,.....\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 13:45, Sun 10 June 2012.
SILI
player, 1678 posts
Sun 10 Jun 2012 at 14:22
Re: 11:00am Earthsday, 9th week 852s
After the scorpion took damage, Sili's Virelai is no longer affecting it. Sili sings the same song at the same scorpion.
10:20, Today: SILI rolled 29 using 1d20+13 with rolls of 16. Perform (Vocal) (Virelai on Scorpion 2).
29/3=9, caster level 9, spell level 5, DC 18 or
DC 15: Target will no longer willingly harm anyone the Bard considers an ally.
teslas
GM, 3782 posts
Mon 11 Jun 2012 at 04:18
Re: 11:00am Earthsday, 9th week 852s
Taking JAGA's action as per his PM.
JAGA takes the opportunity to finish off Scorpion #1.
22:59, Today: teslas, on behalf of JAGA, rolled 17 using 1d20+15. punch-in-bunch 1 vs #1 (focus x1).
23:00, Today: teslas, on behalf of JAGA, rolled 31 using 6d6+10. damage (focus x1).
23:00, Today: teslas, on behalf of JAGA, rolled 21 using 1d20+10. punch-in-bunch 2 vs #1.
23:00, Today: teslas, on behalf of JAGA, rolled 13 using 3d6+5. damage.
It slumps to the ground, a very pale blue substance flying everywhere. JAGA then moves around behind #2 to flank for Garus.
23:02, Today: teslas, on behalf of JAGA, rolled 33 using 1d20+14. DC 15 Tumble vs. #2.
Thousands upon thousands of tiny scorpions crawl up from under the tall grass and cover Garus. The grass obscures how many might be in the area.
23:10, Today: teslas rolled 10 using 2d6. #3 swarm damage vs. Garus.
23:11, Today: teslas, on behalf of Garus, rolled 16 using 1d20+10. Fort vs. swarm poison.
Thousands of tiny stings coat Garus. They burn like mad, but he suffers no ill effects immediately.
Scorpion #2 simply stands there, motionless.
Round 3:
22: SILI
16: JAGA
17: #3
15: #2
9: MILO - Readied Action
9: ZEIG
7: Garus - Swarmed (DC 16), Poisoned, Combat Expertise (+/- 5)
7: DAI - Manafont
7: Gurlop - 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,D....\\\\\\\\\\\\\\
,,,......\J\\\\\\\||\\
,,,......22\\\\\\||||\
,,,.....\22\\\\\||||||
,,,Z....\G\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,.....\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
ZEIG
player, 1647 posts
Mon 11 Jun 2012 at 04:31
Re: 11:00am Earthsday, 9th week 852s
Zeig recoils in disgust for a moment before conjuring a soothing balm for Garus' wounds. As the poison is drawn out, Garus shimmers briefly with a faint light.
Basuna, CL 8th, remove poison. Guardian - Bless (Fort).
Garus receives +4 to his next fortitude within 1 round of the casting of this spell (before my turn in round 4).
MP: 57/69
He then moves 15' north.
This message was last edited by the player at 05:26, Mon 11 June 2012.
teslas
GM, 3785 posts
Mon 11 Jun 2012 at 05:10
Re: 11:00am Earthsday, 9th week 852s
Round 3:
22: SILI
16: JAGA
17: #3
15: #2
9: MILO - Readied Action
9: ZEIG
7: Garus - Swarmed (DC 16), Blessed (+4 Fort)
7: DAI - Manafont
7: Gurlop - 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,D....\\\\\\\\\\\\\\
,,,Z.....\J\\\\\\\||\\
,,,......22\\\\\\||||\
,,,.....\22\\\\\||||||
,,,.....\G\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,.....\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 05:16, Mon 11 June 2012.
Garus
player, 43 posts
Mon 11 Jun 2012 at 10:13
Re: 11:00am Earthsday, 9th week 852s
Garus ignores the swarms distraction swinging for the only scorpion that is still up with controlled blows, "Can someone get these things off me.".
06:05, Today: Garus rolled 7 using 1d20. 2nd attack against scorpion 2.
06:04, Today: Garus rolled 23 using 1d20+5. Attack against scorpion 1.
06:03, Today: Garus rolled 9 using 1d20+5.
06:00, Today: Garus rolled 34 using 1d20+14. Fort Save.
09:11, Today: teslas, on behalf of Garus, rolled 10 using 1d20+7. flank trident 1 vs. #2.
09:12, Today: teslas, on behalf of Garus, rolled 22 using 1d20+2. flank trident 2 vs. #2.
09:12, Today: teslas, on behalf of Garus, rolled 4 using 1d20+2. crit confirm.
09:12, Today: teslas, on behalf of Garus, rolled 12 using 2d6+6. damage.
I hit enter i guess while filling out the tag for the roll and i still filled out the tag for the 1st attack wrong. Full attack with full combat expertise. Its totally fair to use the first roll for the attack and the third. Wasting a 20 on a save that required a 2 or better.
GM Edit-
Except that you're flanking it with JAGA. Need to add +2 to the attack rolls.
This message was last edited by the GM at 14:13, Mon 11 June 2012.
teslas
GM, 3786 posts
Mon 11 Jun 2012 at 14:15
Re: 11:00am Earthsday, 9th week 852s
Round 3:
22: SILI
16: JAGA
17: swarm #3
15: #2
9: MILO - Readied Action
9: ZEIG
7: Garus - Swarmed (DC 16), Combat Expertise (5)
7: DAI - Manafont
7: Gurlop - Total Defense (+4), 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,D....\\\\\\\\\\\\\\
,,,Z.....\J\\\\\\\||\\
,,,......22\\\\\\||||\
,,,.....\22\\\\\||||||
,,,.....\G\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,.....\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 14:31, Mon 11 June 2012.
DAI
player, 2003 posts
Mon 11 Jun 2012 at 18:11
Re: 11:00am Earthsday, 9th week 852s
DAI frowns a bit, he was glad they were doing well but he kind of felt like he had wasted tapping into the infinite reserves of raw magical energy. He gave a bit of a deflated sigh as he stepped forward, holding one hand up before tossing an earthen spear through the remaining scorpion, and crushing the ground around a few of its legs.
11:10, Today: DAI rolled 37 using 4d10+20. This is just humorous.
11:10, Today: DAI rolled 18 using 1d20+6. confirm?
11:10, Today: DAI rolled 26 using 1d20+6. Stone(RTA)(PBS) vs Scorpion 2.
Rough terrain in the 2 squares left of it.
MP 43/68
OOC: Because DAI does not understand the meaning of the word "Overkill"
This message was last edited by the player at 18:12, Mon 11 June 2012.
teslas
GM, 3788 posts
Mon 11 Jun 2012 at 18:36
Re: 11:00am Earthsday, 9th week 852s
The scorpion #2 is torn to shreds by DAI's magic.
The pool of nearly translucent blue fluid around the huge scorpion spreads along the ground.
Round 4:
22: SILI
16: JAGA
17: swarm #3 - location hidden by grass, though it's partly all over Garus
9: MILO - Readied Action
9: ZEIG
7: Garus - Swarmed (DC 16), Combat Expertise (5)
7: DAI - Manafont
7: Gurlop - Total Defense (+4), 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
☼ = magical difficult terrain, +5 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,.D...\\\\\\\\\\\\\\
,,,Z.....\J\\\\\\\||\\
,,,.....☼\\\\\\\\||||\
,,,.....☼\\\\\\\||||||
,,,.....\G\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,.....\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 20:26, Mon 11 June 2012.
SILI
player, 1679 posts
Mon 11 Jun 2012 at 19:10
Re: 11:00am Earthsday, 9th week 852s
Sili holds his action, unable to assist the swarmed fighter.
teslas
GM, 3789 posts
Mon 11 Jun 2012 at 19:13
Re: 11:00am Earthsday, 9th week 852s
16: JAGA
teslas
GM, 3791 posts
Mon 11 Jun 2012 at 20:23
Re: 11:00am Earthsday, 9th week 852s
Acting as per JAGA's instructions sent from his phone.
JAGA moves out of the grass and onto the packed dirt path, unable to contribute anything to help with the horde of insects. He then looks out over the fields to see if he can spot any more signs of other incoming scorpions. He sees no traces currently.
15:19, Today: teslas, on behalf of JAGA, rolled 21 using 1d20+10. Spot.
The swarm continues to bite, sting, and claw at Garus, though only an ineffectual one or two of are able to crawl underneath his armor.
15:20, Today: teslas rolled 2 using 2d6. #3 swarm damage vs. Garus.
ZEIG is at work, Garus is not poisoned, and ZEIG has no ability to help with swarms apart from blasting you with his staff, so we're going to skip him for now. Delaying until after DAI.
Round 4:
22: SILI - Holding action
16: JAGA
17: swarm #3 - location hidden by grass, though it's partly all over Garus
9: MILO - Readied Action
7: Garus - Swarmed (DC 16)
7: DAI - Manafont
7: ZEIG
7: Gurlop - Total Defense (+4), 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
☼ = magical difficult terrain, +5 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,.D...\\\\\\\\\\\\\\
,,,ZJ....\\\\\\\\\||\\
,,,.....☼\\\\\\\\||||\
,,,.....☼\\\\\\\||||||
,,,.....\G\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,.....\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 20:26, Mon 11 June 2012.
Garus
player, 45 posts
Mon 11 Jun 2012 at 23:04
Re: 11:00am Earthsday, 9th week 852s
Garus forces his way out of the swarm looking very sick from its existence.
Moving out of the swarm as quickly as possible.
19:01, Today: Garus rolled 14 using 1d20+10. For Save versus swarm.
teslas
GM, 3792 posts
Tue 12 Jun 2012 at 00:03
Re: 11:00am Earthsday, 9th week 852s
Normally, since you didn't specify a direction, I'd roll one at random. In this case you'd have to be a silly-moron-face to run anywhere but out of the tall grass, so I'll roll a d3.
18:59, Today: teslas rolled 3 using 1d3. 1 = NW, 2 = W, 3 = SW.
Southwest it is! Moving 20' southwest, SW, SW, SW.
Round 4:
22: SILI - Holding action
16: JAGA
17: swarm #3 - location hidden by grass, though it's partly all over Garus
9: MILO - Readied Action
7: Garus
7: DAI - Manafont
7: ZEIG
7: Gurlop - Total Defense (+4), 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
☼ = magical difficult terrain, +5 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,,..M...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,.D...\\\\\\\\\\\\\\
,,,ZJ....\\\\\\\\\||\\
,,,.....☼\\\\\\\\||||\
,,,.....☼\\\\\\\||||||
,,,.....\\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
,,....G\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 00:12, Tue 12 June 2012.
DAI
player, 2004 posts
Tue 12 Jun 2012 at 00:16
Re: 11:00am Earthsday, 9th week 852s
DAI holds up one hand as the entire area Garus had been previously alights in flames, the sound of hundreds of tiny scorpions popping from the heat accompanying the instantaneous rise in heat.
17:14, Today: DAI rolled 2 using 1d4. dazzle(only if failed last save).
17:14, Today: DAI rolled 26 using 3d12+15. Fire II AoE, Ref 18 to halve.
17:14, Today: DAI rolled 3 using 1d20. 12-14 conserve MP.
MP 39/68
,,,.....☼\\\\\\\\||||\
,,,.....☼\\\\\\\||||||
,,,.....\\\\\\\\|||||
,,......\\\111\\||||||
,,......\\\111\\\\||||
This message was last edited by the player at 00:19, Tue 12 June 2012.
teslas
GM, 3795 posts
Tue 12 Jun 2012 at 00:31
Re: 11:00am Earthsday, 9th week 852s
DAI waves his hand in a circle and another patch of grass is turned to ash. An odd chorus crackling and popping noises can be heard as hundreds of the diminutive insects burn.
Now that some of the grass has been removed, portions of the swarm are visible around where Garus was standing.
I'm just going to go for ZEIG as he has two options: do nothing or use his staff.
ZEIG knocks his staff against the ground once as a wall of water surges across the ground over the swarm.
19:41, Today: teslas, on behalf of ZEIG, rolled 14 using 2d8+5. Water II AoE damage vs. #3.
He then moves away from it, having already seen enough people covered by masses of tiny insects this week. NW, N, N, N
The huge scorpion continues to hemorrhage fluid.
SILI and JAGA have already stated they are waiting for someone to do something about the swarm. SILI is going to continue holding his action, and JAGA is going to move up with the rest of the party.
The swarm continues its efforts to kill Garus slowly after it moves to envelop him again. Most of it is now visible on the ground around and below him.
19:48, Today: teslas rolled 7 using 2d6. #3 swarm damage vs. Garus.
Many of the insects find their way into his boots and through gaps in his armor around his ankles.
19:48, Today: teslas, on behalf of Garus, rolled 28 using 1d20+10. Fortitude vs. swarm poison.
His legs experience sharp pain but he suffers no immediate ill effects.
Round 4:
22: SILI - Holding action
16: JAGA
17: swarm #3 - location hidden by grass, though it's partly all over Garus
9: MILO - Readied Action
7: Garus - Poisoned, Swarmed (DC 16)
7: DAI - Manafont
7: ZEIG
7: Gurlop - Total Defense (+4), 60' in the air nearly straight above MILO
6: #1 - Dia (-1 AC)
, = fine gravel
. = dirt/very short grass
\ = tall grass, 1-3'
| = very tall grass, 3-4½', +2 to Tumble DC
☼ = magical difficult terrain, +5 to Tumble DC
,,,.....\\\\\\\\\\\\||
,,,.S...\\\\\\||\\\\\\
,,Z.JM...\\\||||\\\\\\
,,......\\\\|||||\\\\\
,,......\\\\\\||\\\\\\
,,,.D...\\\\\\\\\\\\\\
,,,......\\\\\\\\\||\\
,,,.....☼\\\\\\\\||||\
,,,.....☼..\\\\\||||||
,,,......\.\\\\\|||||
,,........\111\\||||||
,,....33\\\111\\\\||||
,,....G\\\\111\\\.\.\|
,,......\\\\\\\\|\.\.|
,,,.....\\\\\\\\\|...|
This message was last edited by the GM at 00:55, Tue 12 June 2012.
teslas
GM, 3796 posts
Tue 12 Jun 2012 at 00:53
Re: 11:00am Earthsday, 9th week 852s
There's not much left to do in this fight.
DAI, you're the only one with an effective means of dealing damage to these things now. Go ahead and pick your spells and roll the damage for them until they're dead.
You need to deal 22 damage to it still (potentially a point or two more due to rounding), which you should be able to do unless they get lucky on their save.
Garus has DR 5/- and they do an average of 7 damage. ZEIG is already going to Basuna off the poison he has now, so we don't have to worry about further poisonings.
So yeah, in the interest of speeding this along since you already killed big momma, get to rolling.
DAI
player, 2007 posts
Tue 12 Jun 2012 at 00:57
Re: 11:00am Earthsday, 9th week 852s
17:56, Today: DAI rolled 4 using 1d4. dazzle duration.
17:56, Today: DAI rolled 26 using 3d12+15. Fire II AoE again.
17:56, Today: DAI rolled 7 using 1d20. 12-14 conserve MP.
MP 35/68
teslas
GM, 3797 posts
Tue 12 Jun 2012 at 01:00
Re: 11:00am Earthsday, 9th week 852s
More of the insects pop and burn.
They passed their save. Roll again.
Able to keep his wits about him, Garus uses the Run action to escape further swarmings.
19:59, Today: teslas, on behalf of Garus, rolled 29 using 1d20+10. DC 16 Fort vs. Nausea.
ZEIG removes his poison.
Basuna to remove poison. MP: 56/67
This message was last edited by the GM at 01:04, Tue 12 June 2012.
teslas
GM, 3798 posts
Tue 12 Jun 2012 at 01:19
Re: 11:00am Earthsday, 9th week 852s
DAI texted that he'd do another Fire II AoE for his last round of Manafont.
Surprised at the insects' vigor, DAI again scorches a swath of ground with fire. With over half of the insects burned to a crisp or drowned, the rest disperse into the tall grass.
20:17, Today: teslas, on behalf of DAI, rolled 16 using 1d20. Conserve MP.
MP: 31/68
You'd have to roll some negative numbers on the damage dice to not kill them with another Fire II, so no damage roll needed.
teslas
GM, 3799 posts
Tue 12 Jun 2012 at 01:28
Re: 11:00am Earthsday, 9th week 852s
Everyone gains 480 EXP for defeating the scorpions.
teslas
GM, 3800 posts
Tue 12 Jun 2012 at 01:39
Re: 11:00am Earthsday, 9th week 852s
The huge scorpion continues to bleed out. One of its legs continues to twitch even after what passes for scorpion blood stops dripping out of the thing's body.
20:40, Today: teslas, on behalf of Garus, rolled 17 using 1d20+2. Spot.
20:40, Today: teslas, on behalf of JAGA, rolled 19 using 1d20+10. Spot.
20:40, Today: teslas, on behalf of SILI, rolled 21 using 1d20+4. Spot.
20:40, Today: teslas, on behalf of ZEIG, rolled 13 using 1d20+4. Spot.
20:40, Today: teslas, on behalf of DAI, rolled 6 using 1d20+1. Spot.
Giving it one last look-over out of curiosity, SILI spots a small piece of metal sticking out from between two plates of its exoskeleton. Pulling it out reveals a somewhat tarnished shortsword sized for a medium humanoid.
The five of you spend a little while looking it over, wondering why such a thing would be stuck underneath a giant scorpion's carapace.
20:47, Today: teslas, on behalf of Garus, rolled 15 using 1d20+1.
20:46, Today: teslas, on behalf of JAGA, rolled 12 using 1d20+1.
20:46, Today: teslas, on behalf of SILI, rolled 20 using 1d20+6.
20:46, Today: teslas, on behalf of ZEIG, rolled 12 using 1d20+2.
20:46, Today: teslas, on behalf of DAI, rolled 23 using 1d20+4.
Final Result: 31
After some deliberation everyone is certain it's of elven make. The wrappings on the handle have long since rotted away, though it's still quite usable. The metal itself has discoloration of some kind, though it's obviously magical to have held up this long. One of the edges remains quite sharp. The weight of it is also just a tad bit lighter than normal. The party reaches a consensus that it isn't made of normal steel. Due to the bit of tarnish on it, DAI suggests it might be alchemical silver.
The chocobos in the distance are running at nearly full speed away from the party. The time it would take to catch the three yellow chocobos that ran north would likely cost as much time as would be saved by riding them instead of continuing on foot. The green chocobo runs a bit more slowly and headed south, so the party may be able to catch up to it once it calms down if it stays on the dirt path.
You guys have been traveling at a rate of 35' for half of the day. If you continued now you'd be traveling at 20'. If Garus removed his armor it would be 30'.
There's a 50% chance you catch up to your green chocobo in an hour's time, in which case the party would travel at 30' for the end of the day's travel.
We'll give either DAI or Garus a little while to say if they do anything to affect travel time, otherwise we'll assume you continue on foot.
This message was last edited by the GM at 02:01, Tue 12 June 2012.
DAI
player, 2008 posts
Tue 12 Jun 2012 at 07:30
Re: 11:00am Earthsday, 9th week 852s
DAI takes the sword and moves along his way, if nothing else it can be sold later on, unless Garus thinks it is better then any of his weapons.
Garus
player, 46 posts
Tue 12 Jun 2012 at 09:37
Re: 11:00am Earthsday, 9th week 852s
Garus will not remove his armor to sleep. He has no interest in removing it to travel.
teslas
GM, 3805 posts
Tue 12 Jun 2012 at 14:55
Re: 4:00pm Earthsday, 9th week 852s
The rate of travel for the rest of the day is slowed dramatically without chocobos. It seems as if the party will get to spend more than this last day in the serene setting, although it's slightly spoiled every other minute with the thought of humongous scorpions hiding in the grass.
At the end of the day in the distance the party can see an immense bay that will cause them to have to cut east for a ways before continuing south.
Same camp situation as before. Gravely shore/tall grass/in between on the makeshift path. Does DAI use one of his tents? ZEIG or DAI doing some alchemy? Identify the sword?
Gonna wait for at least two of you to say something.
ZEIG
player, 1650 posts
Tue 12 Jun 2012 at 16:08
Re: 4:00pm Earthsday, 9th week 852s
Zeig will cast Identify on the sword and forego alchemy for the night.
teslas
GM, 3808 posts
Tue 12 Jun 2012 at 16:20
Re: 4:00pm Earthsday, 9th week 852s
ZEIG identifies the shortsword to be a
+1 Alchemical Silver Shortsword of Vermin and Elf Bane
ZEIG
player, 1651 posts
Tue 12 Jun 2012 at 16:30
Re: 4:00pm Earthsday, 9th week 852s
Zeig will tell everyone about the properties of the shortsword, reminding them that drow are a subrace of elves.
SILI
player, 1681 posts
Tue 12 Jun 2012 at 16:34
Re: 4:00pm Earthsday, 9th week 852s
Sili eyes the sword cautiously. "Elfbane?" He says. He steers clear of it from then on.
GM Edit-
Color Nazi'd
This message was last edited by the GM at 20:52, Tue 19 June 2012.
teslas
GM, 3809 posts
Tue 12 Jun 2012 at 16:51
Re: 8:00am Watersday, 9th week 852s
The weather is comfortable overnight, and the following morning is clear and cool.
DAI summons some chocobos and the party sets off for their next day of travel.
First person to roll the random encounter d100 and post it in the OOC wins.
JAGA
player, 50 posts
Tue 12 Jun 2012 at 21:01
Re: 8:00am Watersday, 9th week 852s
"Can you tell me more about this staff the same way you did with the sword"
ZEIG
player, 1652 posts
Tue 12 Jun 2012 at 21:16
Re: 8:00am Watersday, 9th week 852s
"Sure, I have plenty of time on my hands."
I thought Dai Identified the staff, but looking back I don't see it.
Zeig will cast Identify on Jaga's staff during the Earthsday night as well, relating any information discovered in the morning.
teslas
GM, 3814 posts
Wed 13 Jun 2012 at 17:41
Re: 8:00am Watersday, 9th week 852s
You essentially find out that you already know everything there is to know about it. There are no hidden bells and whistles. One more time, here's the item description:
Power Staff.
This masterwork quarterstaff has the peculiar property of enhancing the wielder's strength. It is magical in its own right, but is not a magical weapon.
Grants a +2 Enhancement bonus to your Strength ability score.
Grants a +2 Enhancement bonus to BAB-non-inclusive Strength-based checks.
ZEIG
player, 1654 posts
Wed 13 Jun 2012 at 20:02
Re: 8:00am Watersday, 9th week 852s
Zeig will try his hands at a Restore Potion the next night we camp, unless we run into something crazy in the mean time.
16:01, Today: ZEIG rolled 25 using 1d20+14. craft (alchemy) - Restore potion, DC 30.
No dice.
This message was last edited by the player at 20:10, Wed 13 June 2012.
teslas
GM, 3817 posts
Wed 13 Jun 2012 at 21:13
Re: 5:00pm Windsday, 9th week 852s
The day is uneventful and cool, which is a very welcome thing. The night at camp passes without incident.
The Windsday after carries the group eastward around an extremely large bay. By the end of the day a treeline can be seen to the south. The cooler than average temperatures continue into the evening.
Alchemy?
teslas
GM, 3824 posts
Sat 16 Jun 2012 at 04:25
Re: 6:00pm Iceday, 9th week 852s
Using ZEIG's random encounter roll for the day, which is to say, nothing happens.
Your Iceday trip through the woods passes without issue, though progress is slowed due to a lack of any kind of marked trail. One thing is for certain, it seems like every damn forest on the continent has a population of giant spiders in it. The tell-tale webs hanging from trees and around deep and dark holes in the ground bring back bad not-so-distant memories for DAI and ZEIG.
In the middle of the day you come to a large clearing. There are extremely subtle raises in the ground in a grid-like pattern, hinting at stonework or structures that have not been present for ages upon ages. Judging by the size of it, it was a small town of no more than a few hundred people. As good a spot as any to eat lunch, the party rests here.
The end of the day brings you within sight of the edge of the forest. Everyone agrees it would be better to camp at the edge of the forest or out of it completely than to spend the night there.
Going to assume you guys all press on to get out, the chocobos will take some damage but they're summoned and who the hell cares.
Due to the abundance of firewood, a tent is pulled from the survival pouch and a nice camp is made right on the edge of the tree line. The sun sets on a patch of mountains to the west. It looks as if the next day's travel will take you through a wide mountain pass.
Another day's worth of alchemy takes place here.
This message was last edited by the GM at 04:31, Sat 16 June 2012.
teslas
GM, 3826 posts
Sat 16 Jun 2012 at 04:45
Re: 6:00pm Lightningsday, 9th week 852s
The Lightningsday sun rises over the mountains to the east. DAI summons the same amount of chocobos and the party sets off through the huge gap between the mountains.
Again, the day's travel passes without incident. Progress is only mildly slowed after reaching a boulder field that you must weave through. Garus is a little unprepared when his chocobo, instead of simply walking around some of the boulders, clings onto the sides and begins going over the tops of them. After the strain and awkward grip of Garus the second time, the chocobo doesn't attempt any more such affairs again.
The party makes camp with the western ocean in view once again. The coastline here is actually sandy, and the beach lies in a wide shelf running an average of 20' lower than the plains next to them. The grasses on the plains are the same type as before, but there are no signs of grazing herds of any kind. Having little to burn, the party pulls a campfire out of the survival pouch for the night.
A third day's alchemy can happen.
This message was last edited by the GM at 04:47, Sat 16 June 2012.
teslas
GM, 3827 posts
Sat 16 Jun 2012 at 04:56
Re: 6:00pm Lightsday, 10th week 852s
The Lightsday sun rises behind a veil of massive dark gray clouds, outlining them in silver.
There is no packed dirt on top of gravel here, so the party travels along the beach on the wet sand, making good time out of the tall grass that might conceal more wind scorpions of various sizes.
The rain begins to fall shortly after the party finishes mounting up. The chocobos don't mind as it runs off of their feathers the same as it would a duck's back. The sand on which the party travels is already wet, so other than getting all of your clothes thoroughly dampened and some chaffing in the saddles, it does not hinder progress.
The end of the day carries you halfway through this section of flatlands before you reach the swamp. The rain continues into the night, so the party pulls a tent from the pouch and forgoes a campfire.
The rain would add 2 to the DCs of making potions as there is no room in the tent while you craft. 4 days of alchemy to do, with one of the days having +2 to the DCs.
This message was last edited by the GM at 04:58, Sat 16 June 2012.
ZEIG
player, 1658 posts
Sat 16 Jun 2012 at 05:05
Re: 6:00pm Lightsday, 10th week 852s
01:04, Today: ZEIG rolled 15 using 1d20+14. cure potion 1 (not rainy day) DC 14.
01:04, Today: ZEIG rolled 34 using 1d20+14. cure potion 1 (rainy day) DC 16.
01:04, Today: ZEIG rolled 16 using 1d20+14. cure potion 2 (rainy day) DC 16.
Zeig crafts two cure potions over two nights.
teslas
GM, 3828 posts
Sat 16 Jun 2012 at 05:05
Re: 6:00pm Darksday, 10th week 852s
It rains through the night, vindicating the choice of a tent. Everyone mounts up again after DAI summons chocobos.
The shelf separating the beach and the grasslands begins to become less and less pronounced. By the end of the day, a huge swath of swampland breaks before you, criss-crossed by shallow, slow-moving rivers. A central outcropping of seemingly out of place mountains dominates the southern skyline.
The rain breaks for the second half of the trip, but begins anew as drizzle as everyone dismounts. The party stops to camp on the beach again before it disappears into into the estuaries bordering the southern peninsula of the continent.
Another tent is pulled from the pouch.
Five days of alchemy now. Again, this day has +2 to the DCs.
This message was last edited by the GM at 05:21, Sat 16 June 2012.
teslas
GM, 3833 posts
Sat 16 Jun 2012 at 05:26
Re: 6:00pm Darksday, 10th week 852s
Travel in the swamp will be slowed significantly if it rains, due to the rising water level. The party's team of survivalists can make some checks that will help avoid deep areas that will help, but it's going to be slow-going.
Chocobos will fare better in the swamps only because they are normally faster on dry land. They are much less likely to get mired in mud than some of you as well.
Going to pause here to give you guys a chance to notify me of any changes to what you're wearing/carrying.
JAGA is fairly certain the rain will continue through the night and all the next day. The day after next, Earthsday, will probably see some sunshine and give everyone a chance to dry off... from the waist up.
00:25, Today: teslas, on behalf of Garus, rolled 12 using 1d20+6. Survival, weather.
00:24, Today: teslas, on behalf of JAGA, rolled 21 using 1d20+7. Survival, weather.
00:24, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. Survival, weather.
DAI
player, 2013 posts
Sun 17 Jun 2012 at 03:20
Re: 6:00pm Darksday, 10th week 852s
Alchemy day 1
20:17, Today: DAI rolled 29 using 1d20+16. Fast(CL2) day 1, DC 26(need quarter). *2 hours*
20:16, Today: DAI rolled 32 using 1d20+16. Fast(CL2) day 1, DC 21(need half). *1 hour*
20:16, Today: DAI rolled 22 using 1d20+16. Fast(CL2) day 1, DC 16. *4 hours*
Alchemy day 2
20:18, Today: DAI rolled 20 using 1d20+16. Fast(CL2), DC 21(need half). *uncompleted*
20:18, Today: DAI rolled 28 using 1d20+16. Fast(CL2) day 2, DC 16. *2 hours*
Alchemy day 5(+2 DC)
20:19, Today: DAI rolled 20 using 1d20+16. Fast(CL2), day 5, DC 18. *8 hours*
teslas
GM, 3840 posts
Mon 18 Jun 2012 at 07:22
Re: 9:00am Firesday, 10th week 852s
DAI summons the chocobos as normal and the sets off in the rain. The light of the Firesday sun barely makes it through the dark clouds overhead. Less than a mile from camp, the grasslands rapidly transition to swamp in a span of only 100'.
Garus explains that he's never been this far south, as there's no reason to do so unless one is looking for likely death. That being said, he has traversed temporary wet season swamplands in parts of the forest before, and directs the party to weave between areas of higher elevation he can pick out from collections of reeds and surface indications of water currents.
01:40, Today: teslas, on behalf of Garus, rolled 18 using 1d20+6. Survival, best path.
01:40, Today: teslas, on behalf of JAGA, rolled 8 using 1d20+7. Survival, best path.
01:40, Today: teslas, on behalf of SILI, rolled 4 using 1d20+3. Survival, best path.
JAGA and SILI's heads explode as soon as they try and think about an entire region being made out of mud and muck.
The rain varies between a light drizzle and a flat downpour several times before the party stops for mid-day meal. The rain has caused the water level to rise in the time that you've been traveling, and MILO has had to swim several times as the party crossed some deeper parts. The water level has yet to rise above JACK's belly button, however, and everyone, especially JACK, is thankful for that.
More to come.
teslas
GM, 3841 posts
Mon 18 Jun 2012 at 08:08
Re: 1:30pm Firesday, 10th week 852s
A bit after four hours of traveling the party comes across a patch of, relatively, dry land. A mound of dirt is merely wet from the rain, and allows everyone to dump the water from their shoes and give the chocobos some time to rest while everyone, except those with rings of sustenance, eats some rations for lunch.
Gurlop, sitting on Garus' shoulder like an over-sized parrot because of the rain, screeches nearly directly into his ear. The rest of the party, still not quite accustomed to this behavior, all turn their heads to see Garus grimacing while looking around for whatever the reason his companion deemed necessary of his attention.
02:46, Today: teslas, on behalf of Garus, rolled 12 using 1d20+10. DC 10 Fortitude vs Deafness.
JAGA is the first to spot the issue. Further in the distance, two ghastly humanoid shapes are approaching the party from opposite sides at rapid rates, one more quickly than the other. They are making no wake in the water as they move, which is a bit of a surprise to JAGA and Garus. As they come closer, everyone is able to see that they are, in fact, partially transparent. Gurlop takes flight immediately.
DAI, ZEIG, and SILI have seen a ghost, and these are moving like it was, through objects and substance like weeds and water without disturbing it at all. Both have at least a 60' move speed.
The two humanoid shapes are advancing, slowly rising out of the water as if walking along the bottom. JAGA spotted them as they were a little below belly-button level, while Gurlop likely saw one's head and shoulders nearly as soon as it emerged.
Both have partial cover from ranged attacks currently, due to being partially submerged in water.
Knowledge checks will occur when the creatures are closer, due to the rain and being partially submerged. It is clear to SILI, DAI, and ZEIG that they are incorporeal, however.
Gurlop begins his ascent, reaching an altitude of 30' above Garus.
Round 1:
23: Gurlop - Total Defense (+4)
21: SILI
18: ZEIG
17: Garus
15: Chocobos
14: MILO
14: JAGA
12: DAI
11: #1
11: #2
. = muddy ground, +2 to Balance and Tumble DCs
, = 1' deep water, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
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,,,cc,,,.,,,,,,
,,,cc,....,,,,,
,,cc........,,,
,,cc..G....,,,,
,,,.MSZD.cc,,,,
,,,..J...cc,,,,
,,,,....cc,,,,,
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This message was last edited by the GM at 21:16, Mon 18 June 2012.
SILI
player, 1683 posts
Mon 18 Jun 2012 at 14:27
Re: 1:30pm Firesday, 10th week 852s
Sili will draw his harp and ready an action to sing Lullaby at the first ghost to come within his range (40 ft.).
Perform: +16, DC 10 for a gentle slumber, DC 30 for a deep slumber. Will Save DC 13+Song level.
ZEIG
player, 1661 posts
Mon 18 Jun 2012 at 16:56
Re: 1:30pm Firesday, 10th week 852s
Zeig blankets the party in an orange light and watches the approaching enemies.
Protectra +3, +3 AC to all nearby for 80 minutes.
MP: 61/67
What rotten luck.
teslas
GM, 3842 posts
Mon 18 Jun 2012 at 20:41
Re: 1:30pm Firesday, 10th week 852s
Taking action as described in PM.
Garus draws his trident and yells out a formal challenge to #2.
The chocobos notice the party tensing up and begin worriedly looking back and forth between the two figures.
MILO remains at SILI's side.
Round 1:
23: Gurlop - Total Defense (+4)
21: SILI - Readied Action
18: ZEIG
17: Garus - Readied Action
15: Chocobos - Shaken
14: MILO - Readied Action
14: JAGA
12: DAI
11: #1
11: #2
. = muddy ground, +2 to Balance and Tumble DCs
, = 1' deep water, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,1,,,,,,
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,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,cc,,,.,,,,,,
,,,cc,....,,,,,
,,cc........,,,
,,cc..G....,,,,
,,,.MSZD.cc,,,,
,,,..J...cc,,,,
,,,,....cc,,,,,
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teslas
GM, 3843 posts
Mon 18 Jun 2012 at 21:23
Re: 1:30pm Firesday, 10th week 852s
Taking action as per PM.
JAGA, unsure of what to do, begins to focus.
Focus (x1, +6 to AC)
12: DAI
DAI
player, 2016 posts
Mon 18 Jun 2012 at 21:29
Re: 1:30pm Firesday, 10th week 852s
"JAGA, Garus, these are ghosts...only magic weapons will work on them, sometimes." DAI says as he mumbles something under his breath, and readies a Fire II for as soon as one of them wasn't being concealed by the water.
teslas
GM, 3844 posts
Mon 18 Jun 2012 at 22:04
Re: 1:30pm Firesday, 10th week 852s
Figure #1 continues its rapid approach. It has a movement speed of about 80'. 25' from the edge of the mound on which the party is standing, it has risen out of the water enough to where DAI can get a clear shot.
16:34, Today: teslas, on behalf of DAI, rolled 16 using 1d20. Conserve MP, Fire II.
16:35, Today: teslas, on behalf of DAI, rolled 12 using 1d20+5. Fire II RTA vs. #1.
The creature moves slightly to evade the spell as it continues to come closer.
SILI is the next person to take a crack at it, playing Lullaby once its within range.
16:37, Today: teslas, on behalf of SILI, rolled 22 using 1d20+16. Perform Lullaby vs #1.
DC 17 Will
It stops where it is as if frozen, feet still dangling into the water without disturbing it.
Now that it's within range, ZEIG studies it as best he can. The rain running off of DAI's hat pools up momentarily as he casts his spell, then pours down over his face afterward, ruining the opportunity.
16:41, Today: teslas, on behalf of ZEIG, rolled 13 using 1d20-2. Spot, DC 5, to see #1 clearly.
16:41, Today: teslas, on behalf of ZEIG, rolled 26 using 1d20+10. Know (religion) #1.
16:42, Today: teslas, on behalf of DAI, rolled -1 using 1d20-4. Spot, DC 5, to see #1 clearly.
The second creature, #2, advances almost as quickly. It appears to have a movement speed of 60'. It moves directly toward the party, passing by MILO and ZEIG, and actually moves through JAGA and SILI, who feel an intense chill as it does so. MILO yelps as if dealt a mortal blow as it comes nearer, and cowers in fear as it moves by. Garus waits to strike until it's not so close to SILI, but his weapon simply passes harmlessly through the creature. It ends its movement almost in the midle of the party, directly next to Garus, arms outstretched with tattered translucent robes hiding gaunt and deformed hands. Its head and face are obscured, somehow, by what looks to be a chain mail coif caked in similarly translucent mud and grime.
DAI and ZEIG both recognize what the apparition is.
16:52, Today: teslas, on behalf of DAI, rolled 21 using 1d20+8. Know (religion) #2.
16:52, Today: teslas, on behalf of ZEIG, rolled 28 using 1d20+10. Know (religion) #2.
Gurlop continues to fly away, though instead of his controlled and normal flight, he cuts a straight line eastward as quickly as Garus has ever seen him fly.
Round 2:
23: Gurlop - Panicked, 30' above ground, 240' east
18: ZEIG
15: Chocobos - Panicked
14: MILO - Panicked
14: JAGA - Focus (x1, +6 AC)
11: DAI
11: SILI
11: #1 - Lullaby
11: Garus - Combat Expertise (+5)
11: #2
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,1,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
,,,cc,,,.,,,,,,
,,,cc,....,,,,,
,,cc........,,,
,,cc.2G....,,,,
,,,.MSZD.cc,,,,
,,,..J...cc,,,,
,,,,....cc,,,,,
,,,,,,,,cc,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 19:20, Wed 20 June 2012.
ZEIG
player, 1664 posts
Tue 19 Jun 2012 at 04:15
Re: 1:30pm Firesday, 10th week 852s
Would say more but I can't talk while casting a spell.
"Don't let them touch you! One of you two beefy guys use this, magic weapons sometimes hurt them!"
Zeig drops his Sahuagin staff (+1/+1 quarterstaff) onto the mound of mud he stands on, then moves south 5' and lets loose a wave of positive energy, tearing through the undead spirits.
00:14, Today: ZEIG rolled 10 using 1d8+5. Harm damage.
Harm - Will DC 15 or instant death to undead, Caster Level 7th
MP: 60/67
GM Edit-
Harm is one of those spells where caster level really matters, so be sure to include it. I can't remember which two feats you took to up your CL because I'm old and have a lot of brain damage from drinking.
This message was last edited by the GM at 20:14, Tue 19 June 2012.
teslas
GM, 3845 posts
Tue 19 Jun 2012 at 20:28
Re: 1:30pm Firesday, 10th week 852s
Parts of the apparition closest to the party dissolve. The other north of the party is also affected, and it looks reanimated.
ZEIG's staff is now on the ground in the blank spot in the middle of the party.
The chocobos erupt into action, scattering in different directions. Two of them slip and fall into the water as they're running away, getting up and squawking madly. The other two make it a fair bit of distance into the swamp.
MILO follows suit, jumping off of the mound of mud and into the water in an attempt to leave. He slips and falls, then gets up while thrashing around. The apparition #2 ignores him as he runs away from it.
15:25, Today: teslas, on behalf of SILI, rolled 7 using 1d20+3. MILO DC 15 Balance.
Round 2:
23: Gurlop - Panicked, 30' above ground, 240' east
18: ZEIG
15: Chocobos - Panicked
14: MILO - Panicked
14: JAGA - Focus (x1)
11: DAI
11: SILI
11: #1
11: Garus - Combat Expertise (+5)
11: #2
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,1,,,,,,
,,,,,,,,,,,,,,,
,,cc,,,,,,,,,,,
,,cc,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2G....,,,,
,,M..S.D...,,,,
,,,..JZ...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,cc,,,,
,,,,,,,,,cc,,,,
This message was last edited by the GM at 19:20, Wed 20 June 2012.
teslas
GM, 3846 posts
Tue 19 Jun 2012 at 20:59
Re: 1:30pm Firesday, 10th week 852s
Taking JAGA's action as received in text message.
JAGA continues to maintain his focus for a moment, then steps into the square where ZEIG was and picks up the staff.
The apparition attempts to strike him as he does this, but JAGA deftly spins around, evading the gnarled and deformed hand.
15:55, Today: teslas rolled 23 using 1d20+5. #2 AoO vs. JAGA.
JAGA is now holding two quarterstaves, one in each hand, and probably looks really awesome.
Round 2:
23: Gurlop - Panicked, 30' above ground, 240' east
18: ZEIG
15: Chocobos - Panicked
14: MILO - Panicked
14: JAGA - Focus (x2, +6 AC)
11: DAI
11: SILI
11: #1
11: Garus - Combat Expertise (+5)
11: #2
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,1,,,,,,
,,,,,,,,,,,,,,,
,,cc,,,,,,,,,,,
,,cc,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2G....,,,,
,,M..SJD...,,,,
,,,...Z...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,cc,,,,
,,,,,,,,,cc,,,,
This message was last edited by the GM at 19:20, Wed 20 June 2012.
DAI
player, 2018 posts
Tue 19 Jun 2012 at 22:37
Re: 1:30pm Firesday, 10th week 852s
DAI mumbles something under his breath about how unsatisfactory roasting ghosts was, before tapping into the latent magical energies around him(Manafont) and reaching for his underused wand, giving it a flick as his eyes seemed to focus in on the nearest Wraith. "Careful! If you're killed by one of these you get turned into one, and try not to get touched by one if you can."
15:34, Today: DAI rolled 10 using 1d20. 12-14 conserve MP.
I decided to just use my wand of Lock this round, so next round when I use Fire II I'll just assume I failed the conserve MP check
OOC: Note that for this, or other incorporeal fights, that Ice Armor is replaced with the Wind one, as it gives a(minor) deflection bonus to AC, since Ice Armor wouldn't do crap against incorporeal touch attacks.
teslas
GM, 3850 posts
Wed 20 Jun 2012 at 01:49
Re: 1:30pm Firesday, 10th week 852s
11: SILI
SILI
player, 1685 posts
Wed 20 Jun 2012 at 13:56
Re: 1:30pm Firesday, 10th week 852s
Sili takes a 5 ft. step down-left, and sings Virelai at ghost 2.
09:53, Today: SILI rolled 26 using 1d20+13 with rolls of 13. Perfom (Vocal) (Virelei on Ghost 2).
26/3 = 8, 4th level song, DC 17 Will save or
Target will no longer willingly harm anyone the bard considers an ally.
teslas
GM, 3851 posts
Wed 20 Jun 2012 at 18:05
Re: 1:30pm Firesday, 10th week 852s
#1 comes streaking toward DAI with its spectral hand making a board sweeping strike.
12:39, Today: teslas rolled 23 using 1d20+8. #1 charge vs. DAI.
DAI feels as if a sizable piece of his soul has been ripped out as it passes through him, from shoulder to waist.
12:39, Today: teslas rolled 6 using 1d8. #1 damage.
DAI suffers two negative levels.
13:29, Today: teslas, on behalf of DAI, rolled 16 using 1d20+8. Know (religion) #1.
Taking Garus' action based on his instructions (which were pretty inclusive and descriptive).
Garus yells out to #1 while essentially gesturing toward #2 with his weapon.
Provoke on #1. Full defensive fighting suite of options on #2.
[Paraphrasing] He asks for DAI to drop or hand him the magical shortsword at his earliest convenience.
The figure turns from DAI and faces Garus. Its mouth opens as if it were screaming in rage, but makes no sound.
The hooded apparition #2 stands (floats) there. Its head swivels around slowly until its face, if it weren't clogged from view with spectral mud, is pointed directly at SILI.
Gurlop flies off into the distance. The rain obscures all sight of him.
He's gone for now. Finding him again, or rather more likely, him finding you, should not be an issue.
Round 3:
18: ZEIG
15: Chocobos - Panicked
14: MILO - Panicked
14: JAGA - Focus (x2, +6 AC)
11: DAI
11: SILI
11: #1 - Berserk, Charged (-2 AC)
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC)
11: #2 - Virelai, Holding Action
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,cc,,,,,,,,,,,
,,cc,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2G.1..,,,,
,,M..SJD...,,,,
,,,...Z...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,cc,,,,
,,,,,,,,,cc,,,,
This message was last edited by the GM at 01:46, Fri 22 June 2012.
ZEIG
player, 1665 posts
Wed 20 Jun 2012 at 18:53
Re: 1:30pm Firesday, 10th week 852s
Zeig blankets the party in a soothing light, closing Dai's wounds. The light lingers on Garus, bolstering him against dark energy.
14:46, Today: ZEIG rolled 14 using 1d8+9. Heal.
Heal on the party. Dark Ward on Garus for 2 rounds.
Dark Ward - Immunity to Death spells, death effects, energy drain, and gain dark resistance 16 (not sure on the number, the pdf doesn't say although I think it was 10 + spell level + CHA bonus).
MP: 57/67
teslas
GM, 3852 posts
Wed 20 Jun 2012 at 19:07
Re: 1:30pm Firesday, 10th week 852s
The four chocobos continue to make all sorts of ruckus as they splash away. The two that fell stand back up and attempt to slow down in order to make better progress. Both of the chocobos in the distance finally slip and fall. It looks as if one has found a deep hole, as its ass is pointed upward with head nowhere to be seen--like a duck on a pond.
The chocobos will continue to do this for several rounds until they are scattered in different directions.
MILO continues to head west, also slowing down a bit in order to make safer progress. The normally fearless and ferocious canine continues to whine and run like a small puppy with its tail caught in a mousetrap.
Like Gurlop, finding him, or him finding you, should not be difficult.
Round 3:
18: ZEIG
14: JAGA - Focus (x2)
11: DAI
11: SILI
11: #1 - Berserk, Charged (-2 AC)
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
11: #2 - Holding Action
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2G.1..,,,,
,,,..SJD...,,,,
,,,...Z...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 01:46, Fri 22 June 2012.
teslas
GM, 3854 posts
Thu 21 Jun 2012 at 02:00
Re: 1:30pm Firesday, 10th week 852s
Following instructions received in text message.
JAGA drops the power staff and grips ZEIG's in both hands as he takes a step to the northeast. He gives it his best shot at hitting one out of the park, but the weapon passes through the apparition #1 to no effect.
20:59, Today: teslas, on behalf of JAGA, rolled 5 using 1d100. 50% incorporeal miss chance.
Round 3:
18: ZEIG
14: JAGA
11: DAI
11: SILI
11: #1 - Berserk, Charged (-2 AC)
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
11: #2 - Holding Action
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2GJ1..,,,,
,,,..S.D...,,,,
,,,...Z...,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 01:47, Fri 22 June 2012.
DAI
player, 2020 posts
Thu 21 Jun 2012 at 07:52
Re: 1:30pm Firesday, 10th week 852s
DAI drops the magical shortsword, before stepping South 5ft, and firing off a magically guided ray of fire at the first apparition. "Careful! That one isn't a Wraith...not sure what it is though."
00:52, Today: DAI rolled 2 using 1d4. Dazzle duration(R20 negates), x2 penalty.
00:51, Today: DAI rolled 46 using 5d12+16. Damage(-2 CL negative levels, +2 day).
00:50, Today: DAI rolled 66 using 1d100. Incorporeal miss chance.
00:50, Today: DAI rolled 37 using 1d20+24. Fire II(RTA)(PBS) vs #1.
MP 33/58
teslas
GM, 3855 posts
Thu 21 Jun 2012 at 09:04
Re: 1:30pm Firesday, 10th week 852s
DAI takes a step back and coats the apparition in fire. It makes no noise as it flails around and dissipates into nothingness.
Round 3:
18: ZEIG
14: JAGA
11: DAI - Manafont
11: SILI
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
11: #2 - Holding Action
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
| = square containing magical shortsword lying on the ground
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,..2GJ...,,,,
,,,..S.|...,,,,
,,,...ZD..,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 01:47, Fri 22 June 2012.
SILI
player, 1686 posts
Thu 21 Jun 2012 at 21:04
Re: 1:30pm Firesday, 10th week 852s
Sili concentrates on Virelai and takes a 5 ft. step down, doing nothing else.
This message was last edited by the player at 21:06, Thu 21 June 2012.
teslas
GM, 3858 posts
Fri 22 Jun 2012 at 01:55
Re: 1:30pm Firesday, 10th week 852s
Immediately after SILI steps away, the ghost follows suit and swings its mishapen hand at his chest.
20:51, Today: teslas rolled 17 using 1d20+5. #2 vs. SILI.
20:52, Today: teslas rolled 1 using 1d4. #2 damage.
20:53, Today: teslas, on behalf of SILI, rolled 22 using 1d20+4. Fortitude vs. Con drain.
It passes through and feels as if it's pulling on something inside of him, but it can't quite manage to quite wrest it out of SILI's body.
Round 3:
18: ZEIG
14: JAGA
11: DAI - Manafont
11: SILI
11: #2
11: Garus - Dark Ward
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
| = square containing magical shortsword lying on the ground
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...GJ...,,,,
,,,..2.|...,,,,
,,,..SZD..,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 21:05, Fri 22 June 2012.
Garus
player, 50 posts
Fri 22 Jun 2012 at 21:04
Re: 1:30pm Firesday, 10th week 852s
Garus does another ineffectual swing at the ghost shoring us his defenses as he shifts into the square that Dia Dai dropped the magic shortsword dropping his trident and picking up the shortsword, "Stay close I'll cover you from this thing."
GM Edit-
Stuff.
This message had punctuation tweaked by the GM at 21:05, Fri 22 June 2012.
teslas
GM, 3860 posts
Fri 22 Jun 2012 at 21:07
Re: 1:30pm Firesday, 10th week 852s
Round 4:
18: ZEIG
14: JAGA
11: DAI - Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC), Dark Ward
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,....J...,,,,
,,,..2.G...,,,,
,,,..SZD..,,,,,
,,,,.....,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 21:07, Fri 22 June 2012.
ZEIG
player, 1666 posts
Sat 23 Jun 2012 at 05:08
Re: 1:30pm Firesday, 10th week 852s
Zeig takes a step to the southeast and unleashes another wave of positive energy at the target, this time pouring additional energy into the attack, his eyes glowing a bright blue.
Harm - Divine Seal, CL 7, DC 17 Will
01:07, Today: ZEIG rolled 7 using 1d8+5. Harm - Divine Seal (+ 25% after roll).
MP: 56/67
I think the Divine Seal modifier comes into play before weakness, so 8 damage before weakness if it has any.
teslas
GM, 3861 posts
Sat 23 Jun 2012 at 05:36
Re: 1:30pm Firesday, 10th week 852s
More pieces of the apparition dissipate into darkness, then emptiness.
Round 4:
18: ZEIG
14: JAGA
11: DAI - Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC)
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,....J...,,,,
,,,..2.G...,,,,
,,,..S.D..,,,,,
,,,,...Z.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 05:56, Sat 23 June 2012.
teslas
GM, 3863 posts
Mon 25 Jun 2012 at 22:38
Re: 1:30pm Firesday, 10th week 852s
As instructed through PM.
JAGA takes a step to the west and tries to slam ZEIG's staff into the apparition again to no effect.
17:37, Today: teslas, on behalf of JAGA, rolled 4 using 1d100. incorporeal miss chance.
Round 4:
18: ZEIG
14: JAGA
11: DAI - Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (+5), Fighting Defensively (+2 AC)
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,..2.G...,,,,
,,,..S.D..,,,,,
,,,,...Z.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
DAI
player, 2022 posts
Mon 25 Jun 2012 at 23:08
Re: 1:30pm Firesday, 10th week 852s
DAI 5ft steps up and right to stand behind(right of) Garus, and taps into his wand's magic once more.
OOC: I rolled it last time, but Lock doesn't do anything for Incorporeal miss chance, does it? Just mundane stuff like lighting and cover.
teslas
GM, 3866 posts
Mon 25 Jun 2012 at 23:38
Re: 1:30pm Firesday, 10th week 852s
Round 4:
18: ZEIG
14: JAGA
11: DAI - Lock, Manafont
11: SILI
11: #2
11: Garus
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,..2.GD..,,,,
,,,..S....,,,,,
,,,,...Z.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 01:17, Wed 27 June 2012.
SILI
player, 1689 posts
Tue 26 Jun 2012 at 04:05
Re: 1:30pm Firesday, 10th week 852s
After moving 5 ft. down-right, Sili begins his song again.
00:02, Today: SILI rolled 31 using 1d20+13 with rolls of 18. Perform (Vocal) (Virelai on Wraith 2).
31/3=10, 10th caster level, 5th level song, DC 18 Will Save or
DC 15: Target will no longer willingly harm anyone the Bard considers an ally.
DC 30: Target will attack enemies of the Bard.
Does Dai count as my enemy?
teslas
GM, 3871 posts
Wed 27 Jun 2012 at 03:40
Re: 1:30pm Firesday, 10th week 852s
The wraith seems to ignore SILI's song before it lurches forward at him again.
20:12, Today: teslas rolled 3 using 1d6. Con drain.
20:12, Today: teslas, on behalf of SILI, rolled 13 using 1d20+4. Fortitude vs. Con drain.
20:11, Today: teslas rolled 3 using 1d4. damage.
20:11, Today: teslas rolled 18 using 1d20+5. #2 attack vs. SILI.
This time, he does feel the wraith pull out a chunk of something intangible but vital.
Round 4:
18: ZEIG
14: JAGA
11: DAI - Lock, Manafont
11: SILI
11: #2
11: Garus
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,....GD..,,,,
,,,..2....,,,,,
,,,,..SZ.,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 04:20, Wed 27 June 2012.
Garus
player, 51 posts
Wed 27 Jun 2012 at 21:44
Re: 1:30pm Firesday, 10th week 852s
"Sili get right behind me." Garus yells as he steps south west so he is next to Sili the ghost and Zieg. Taking a moderatly defensive swing at the ghost. Keeping his body between the ghost and his allies.
OOC: Shifting one square the the southwest. Making a full attack with full combat expertise at the ghost. Ready to cover anyone who is attacked adjacent to me.
17:42, Today: Garus rolled 1 using 1d100. Miss chance 2nd attack.
17:42, Today: Garus rolled 69 using 1d100. Miss chance first attack.
17:41, Today: Garus rolled 4 using 1d20-1. 2nd attack.
17:41, Today: Garus rolled 11 using 1d20+4. First attack.
This message was last edited by the player at 23:32, Wed 27 June 2012.
teslas
GM, 3876 posts
Thu 28 Jun 2012 at 01:05
Re: 1:30pm Firesday, 10th week 852s
Both of Garus' attacks miss, though the apparition does take note and backs away slightly.
Round 5
18: ZEIG
Be aware that Garus has moved 5' SW.
ZEIG
player, 1668 posts
Thu 28 Jun 2012 at 01:18
Re: 1:30pm Firesday, 10th week 852s
Zeig moves 5' to the east and begins casting a spell on Sili.
Restore - Full round spell
MP: 53/67
teslas
GM, 3879 posts
Thu 28 Jun 2012 at 03:34
Re: 1:30pm Firesday, 10th week 852s
ZEIG's spell doesn't feel like it does much of anything for SILI, apart from reduce the fatigue in his thighs from riding for the previous four hours.
Round 5:
18: ZEIG
14: JAGA
11: DAI - Lock, Manafont
11: SILI
11: #2
11: Garus - Combat Expertise (5), Fighting Defensively (+2 AC)
. = muddy ground, DC 5 Balance to Run or Charge, +2 to Tumble DCs
, = 1' deep water, DC 15 Balance to Run or Charge, +7 to Tumble DCs
The party has come across spots where the water suddenly gets very deep, as if there was a 3'-6' wide hole. Such a situation is a DC 15 Reflex save to avoid falling prone (and underwater) and is impossible to spot due to the opaque water.
,,,,,,,,,,,,,,,
,,,,,,,,.,,,,,,
,,,,,,....,,,,,
,,,,........,,,
,,,...J....,,,,
,,,.....D..,,,,
,,,..2G...,,,,,
,,,,..S.Z,,,,,,
,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,
This message was last edited by the GM at 03:35, Thu 28 June 2012.
JAGA
player, 56 posts
Thu 28 Jun 2012 at 11:47
Re: 1:30pm Firesday, 10th week 852s
Jaga, his last few attacks being as useful as they were, decides to take a small break from all the damage he's been doing.
Aid another to help Garus after moving around the ghost into a flanking position.
07:45, Today: JAGA rolled 19 using 1d20+11. aid another vs AC 10.
This message was last edited by the player at 11:50, Thu 28 June 2012.
teslas
GM, 3881 posts
Thu 28 Jun 2012 at 12:22
Re: 1:30pm Firesday, 10th week 852s
That works. JAGA is now to the direct west of #2.
Garus gains +2 on his next attack roll against #2, barring obvious things that would mess that up.
11: DAI
DAI
player, 2034 posts
Thu 28 Jun 2012 at 12:30
Re: 1:30pm Firesday, 10th week 852s
DAI seeing JAGA and Garus flanking the beast almost considers letting them handle it, but he had already used his wand and he was not one to be wasteful- so he stepped a bit to line up his shot, and decided to let another blast of fire try and burn the thing to...re-death, or something.
5ft step up-left
05:28, Today: DAI rolled 3 using 1d4. Dazzle duration, doubled penalties, R20.
05:27, Today: DAI rolled 46 using 5d12+18. Damage(PBS)(Firesday*2).
05:27, Today: DAI rolled 59 using 1d100. 1-50 miss.
05:27, Today: DAI rolled 32 using 1d20+26. Fire II(RTA)(PBS)(Lock) vs 2.
05:28, Today: DAI rolled 3 using 1d4. Woot.
05:28, Today: DAI rolled 12 using 1d20. 10-12 conserve MP.
And thanks to Manafont and that it only cost me 1 MP(manafont made it 4, this made it 1)
MP 32/58
teslas
GM, 3882 posts
Thu 28 Jun 2012 at 12:44
Re: 1:30pm Firesday, 10th week 852s
The second apparition burns out like a loose grouping of thin, dry paper floating in the air.
The rain continues to pour. Straining, you think you can still hear the four chocobos and MILO splashing away in the distance. Gurlop is nowhere to be seen.
SILI, calming down after the quick exchange, feels as if he's some kind of combination of malnourished, cold, and frail. Potentially, DAI may feel even worse as his focus from performing manafont wanes.
Everyone gains 480 EXP for overcoming the encounter.
Bonus EXP will be determined and reported when I'm not scrambling to try and get ready for a day of conference calls that starts in one hour.
This message was last edited by the GM at 12:45, Thu 28 June 2012.
DAI
player, 2035 posts
Thu 28 Jun 2012 at 12:46
Re: 1:30pm Firesday, 10th week 852s
DAI heaves a heavy sigh, before looking at Garus and Sili. "So then...you two happen to know how to call your pets back?" DAI wasn't feeling too good, but figured he could handle another batch of chocobos easily enough, and he still had some tents he could use.
ZEIG
player, 1670 posts
Fri 29 Jun 2012 at 05:12
Re: 1:30pm Firesday, 10th week 852s
"Those undead are very dangerous. Both of you have been weakened. I have a potion that should fix you up, but only one of you. You should take it Sili, I think I can help out Dai later."
Zeig hands Sili his potion of Restore II.
Dai gets a saving throw to regain his levels everyday which I can enhance via Bless. Sili won't get another chance to recover from energy drain without magic assistance, so I'm handing him the potion.
You don't need to roll anything, it just works.
JAGA
player, 65 posts
Fri 29 Jun 2012 at 13:14
Re: 1:30pm Firesday, 10th week 852s
"Ok, that was terrifying"
Jaga picks his staff up out of the mud and returns the magic one to its proper owner.
"Giant scorpions and now swamp ghosts....was I safer in the Drow castle?"
teslas
GM, 3889 posts
Sat 30 Jun 2012 at 16:33
Re: 1:30pm Firesday, 10th week 852s
The splashing of the chocobos in the distance can no longer be heard over the constant sound of rainfall.
MILO barks a few times from where he's apparently stopped, well out of sight. From the muted sound of it he had covered a good bit of swamp.
There is no indication of Gurlop, though Garus suspects he'll circle around in the next five to fifteen minutes.
This message was last edited by the GM at 16:34, Sat 30 June 2012.
SILI
player, 1693 posts
Sat 30 Jun 2012 at 21:18
Re: 1:30pm Firesday, 10th week 852s
"Thanks for the potion. I'm beginning to dislike ghosts." Sili swigs the bottle. "And I know what you mean." He says to Jaga. He calls out for Milo to come back.
ZEIG
player, 1671 posts
Sat 30 Jun 2012 at 21:28
Re: 1:30pm Firesday, 10th week 852s
"I don't think wine is going to taste much good after this trip, might have to move on to something hard."
Zeig accepts the staff and starts to move on towards the sound of milo.
"Any chance we could get some more birds, Dai?"
teslas
GM, 3890 posts
Sun 1 Jul 2012 at 15:06
Re: 1:32pm Firesday, 10th week 852s
The potion immediately relieves SILI's internal desolation. Moreover, he feels as if he had just woken up from a solid night's sleep, and probably will for the next hour or so.
MILO barks in reply to his master's call and it's not long until you can hear him splashing toward the group of you.
ZEIG wades out into the water a little bit, but still can't get sight of him.
DAI remains weakened, but takes comfort in the fact that both he and ZEIG are fairly certain the effect is only temporary, though how temporary is yet to be seen.
There's still no sign of Gurlop, but barely any time has passed.
This message was last edited by the GM at 15:09, Sun 01 July 2012.
DAI
player, 2037 posts
Sun 1 Jul 2012 at 18:23
Re: 1:32pm Firesday, 10th week 852s
DAI sighed a bit, looking around. "Well we should probably set up camp, I'm using a tent tonight for sure." He then looked to the others, waiting for a confirmation or refusal.
ZEIG
player, 1672 posts
Sun 1 Jul 2012 at 18:26
Re: 1:32pm Firesday, 10th week 852s
"It's only 1:30PM and I'd rather not camp in an area where restless spirits have been spotted, especially since we know that some of them reform every day unless their spirit is brought to rest and moves on."
JAGA
player, 67 posts
Sun 1 Jul 2012 at 18:35
Re: 1:32pm Firesday, 10th week 852s
"I agree with ZEIG. It's not a good idea to stop here. We should try and get out of this swamp."
DAI
player, 2038 posts
Sun 1 Jul 2012 at 18:36
Re: 1:32pm Firesday, 10th week 852s
OOC: Sorry, thought that battle was near the end of our day of travel, and I didn't think to read the header
DAI looks up and sees that, while there is still quite a bit of fog, the sun was up- this place was doing wonders(terrible ones) for his sense of time. He agreed that setting up camp HERE was a bad idea, but they should get Gurlop back before moving on anyways.
Garus
player, 53 posts
Sun 1 Jul 2012 at 21:58
Re: 1:32pm Firesday, 10th week 852s
Garus looks to the sky and makes a grunt in gaint at the top of his lungs [Language unknown: "Notonemen St etma"]
The half gaint watches the skies awaiting the return of his feathered friend. "We should keep moving. I trust gurlop will find his way back. He usually does."
teslas
GM, 3892 posts
Tue 3 Jul 2012 at 12:10
Re: 8:00pm Firesday, 10th week 852s
DAI produces four new chocobos for everyone, Garus's being green.
06:13, Today: teslas, on behalf of DAI, rolled 4 using 1d20. Conserve MP.
MP 27/58
MILO splashes his way back up to the group.
Everyone, save Gurlop, sets off, and a little less than ten minutes later a familiar shriek can be heard behind the party where the small mound was. Garus calls out, and not long after that, a wet and flustered Gurlop is preening himself on the back of Garus's chocobo.
The rest of the day is uneventful. Constant sludging and trudging through the mud drains most everyone's spirit for conversation. DAI's not sure if he's feeling ever so slightly better or if he's getting used to his new, diminished state.
The party finds another raised patch of ground on which to camp about thirty minutes before they'd have to stop anyway, and decide it's probably best to stay here for the night. At around 7pm the clouds grow a bit less dark and the rain stops. Despite this, the sun never makes an appearance, and it never brightens any before nightfall.
MILO begins to whimper and lick his paws shortly after camp is settled.
DAI uses a magical tent, which is a welcome sight to everyone. A campfire is pulled from the survival pouch, making camp especially dry this night. Everyone removes their shoes and sets them next to the fire to dry out. JAGA notices a bit of mold growing on his. SILI and ZEIG, seeing that, check MILO's paws. In between his toes it is raw and oozing with puss and fluid. Mold is growing in his hair and on his skin from the knee down. Everyone else was on top of a chocobo for the majority of the trip, and that appears to have saved them from it.
06:55, Today: teslas, on behalf of ZEIG, rolled 20 using 1d20+6. Heal, Foot (paw) fungus?
Survival would have also worked with a small penalty, but ZEIG nailed it so I didn't roll for anyone.
ZEIG recognizes it as foot-rot. It is an especially virulent fungus that, if left untreated, can cause the foot to bleed continuously if walked upon or used. It can also, in extreme cases, poison and diminish the joints of the legs and feet. It takes about a day to set in once contracted.
In D&D terms this is a disease.
JAGA seems to be doing just fine, and the campfire kills all of the fungus growing on his worn and holey slave's shoes.
Alchemy and actions before/during the night?
Everyone's best guess is that you are now 10 miles into the swamp. It will be another five days before you need to choose which entrance you attempt to take into the underdark.
This message was last edited by the GM at 12:24, Tue 03 July 2012.
JAGA
player, 68 posts
Tue 3 Jul 2012 at 13:33
Re: 8:00pm Firesday, 10th week 852s
"So, does anyone actually want to tell me what it is We are doing in this swamp? So far I'm just following because I honestly have nowhere else to go."
This message was last edited by the player at 13:35, Tue 03 July 2012.
SILI
player, 1694 posts
Tue 3 Jul 2012 at 13:54
Re: 8:00pm Firesday, 10th week 852s
Sili is far too busy to listen to slave-boy.
"Zeig, can you help Milo?"
ZEIG
player, 1673 posts
Tue 3 Jul 2012 at 15:33
Re: 8:00pm Firesday, 10th week 852s
"You mean aside from saving the elven king from the curse of the Drow Prince Astos? We talked about it a while back, though I guess you wouldn't know, Garus."
To save time I quote:
Msg #576 ZEIG: "Damn birds."
Zeig begins walking along the intended path to the south, taking jumping off a cliff and being chased by giant hawks in stride.
"We are traveling to free the elven king from the curse of the drow prince Astos. Once we complete this, we will be able to attain a key that will allow us to travel to the western land of Melmond. Once we are there we can begin our investigation as to the strange fluctuation in the primal elements in nature."
"I don't know if you are aware of this, but when we found you you were a stone statue. It is currently Lightsday in the 8th week of the year 852 according to the Cornelian calendar. Does this mean anything to you? I feel a great deal of time may have passed since you last drew breath. Take a moment and gather your thoughts."
Zeig is compassionate while addressing their new friend but does not dance around the issue at hand.
Msg #577 JAGA: Glossing over a whole lot of exposition, since this really isn't a heavy roleplay game.
"Well then looks like I have no where to go." Jaga said accepting the ring and amulet. "You have my skills if you need them."
Oh the humanity. There is a whole lot of emotion and stuff.
"Well, we need to get a crown away from the awful monsters that live down here and give it back to Vestus for him to break the curse. He's holding something back, but we don't have many options available to us."
Zeig looks thoughtfully at Milo's paws.
"I won't be able to do anything about this for a few days yet, when my magic is at its strongest. We should bandage them though, if he will let me. Hopefully this will pad against some of the pain and slow the infection."
Zeig rips up his makeshift headband made from elven textiles and attempts to wrap Milo's paws with it.
Zeig will cast Cure with Bless on Dai when it is time to make his save for energy drain.
This message was last edited by the player at 15:34, Tue 03 July 2012.
ZEIG
player, 1675 posts
Tue 3 Jul 2012 at 15:45
Re: 8:00pm Firesday, 10th week 852s
Zeig will spend his night working away on some cure potions.
11:44, Today: ZEIG rolled 22 using 1d20+14. craft (alch) - cure potion 1.
11:45, Today: ZEIG rolled 22 using 1d20+14. craft (alch) - cure potion 2.
That's 9 cure potions in my inventory now, 1 of them is CL2. They are all up for grabs.
This message was last edited by the player at 15:46, Tue 03 July 2012.
teslas
GM, 3896 posts
Tue 3 Jul 2012 at 16:18
Re: 8:00am Earthsday, 10th week 852s
MILO lets ZEIG bandage up his paws, though the process is obviously unpleasant for him. From what ZEIG knows, the infection won't have fully set in until the morning when they begin moving again.
The night passes without incident. Between SILI's enchanting music and the tent, everyone except DAI and MILO are feeling remarkably well considering their surroundings.
MILO has suffered from the effects of his disease. You can treat him after you make camp tonight to help him tomorrow. You could even cure his ability score damage right now before you set off if you like.
The slight reduction in clouds and the break in rainfall allows the group's survivalist to come to a consensus on the weather for the next two or three days.
11:01, Today: teslas, on behalf of Garus, rolled 13 using 1d20+6. assist.
11:01, Today: teslas, on behalf of SILI, rolled 15 using 1d20+3. assist.
11:01, Today: teslas, on behalf of JAGA, rolled 21 using 1d20+7. weather prediction (earthsday).
Earthsday : Heavily overcast but no precipitation.
Watersday : Rain, Lots of rain.
Windsday : Cloudy, possible breaks for a little bit of sunlight.
DAI summons chocobos, and the party is delighted to confirm the prediction that the rain does not begin again. MILO, while obviously in pain, has no problem keeping up.
At around 10:30am, just a couple of hours after setting out, the party is walking through an area of water a little over a foot deep, when what you'd all assume to be, from what you've heard about them, a crocodile thrusts itself up out of the water and attempts to latch onto JAGA's leg.
11:11, Today: teslas rolled 21 using 1d20+6. #1 Bite vs. flat-footed JAGA.
11:12, Today: teslas rolled 8 using 1d8+6. #1 bite damage.
JAGA can feel it attempt to pull him downward, but the water is nowhere deep enough to cost him his footing, and he resists.
Their Improved Grab ability will not work in this water depth vs. creatures their own size.
The water thrashes about in a few other places indicating there may be more nearby, but none of you can pinpoint where exactly. The water is only deep enough for them to hide, not move about without being seen.
Water depth of 1 Foot:
One foot of water is essentially the same as fighting on land, except treat it as difficult terrain for any small-sized creatures without a swim speed and use of the Tumble skill is made impossible for small-sized creatures. Larger creatures have their tumble DCs increased by 5.
More to follow soon.
This message was last edited by the GM at 16:34, Tue 03 July 2012.
teslas
GM, 3898 posts
Tue 3 Jul 2012 at 16:30
Re: 10:30am Earthsday, 10th week 852s
Gurlop, for the purposes of this combat, will not be mentioned in any capacity unless Garus handles him. He is flying above the battlefield at the moment, and will be assumed to be doing so in any outdoor battle where possible and practical.
Your chocobos will act on your turn, but as of right now they are merely Shaken.
http://www.d20srd.org/srd/conditionSummary.htm#shaken
This will very likely soon change.
Round 1:
20: Garus - Mounted
16: MILO - Flat-footed
14: JAGA - Flat-footed
13: Crocodile(s)
12: DAI - Flat-footed, Mounted
9: ZEIG - Flat-footed, Mounted
7: Gurlop
5: SILI - Flat-footed, Mounted
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
.....................
.....................
.....................
......DD.............
......DD...J1........
.....SS.ZZ...........
.....SS.ZZ...........
.......M..GG.........
..........GG.........
.....................
.....................
.....................
This message was last edited by the GM at 16:41, Tue 03 July 2012.
Garus
player, 54 posts
Tue 3 Jul 2012 at 20:38
Re: 10:30am Earthsday, 10th week 852s
Garus dismounts and draws his trident as he closes with the nearest crocodile.
Dismount as my move. Use my standard to move and draw. Moving directly north for 2 squares adjacant to both Zeig and Jaga.
This message was last edited by the player at 21:47, Tue 03 July 2012.
JAGA
player, 69 posts
Wed 4 Jul 2012 at 01:45
Re: 10:30am Earthsday, 10th week 852s
Lashing out with his feet, Jaga attempt to strike the crocodile that bit him in its unprotected eyes.
21:43, Today: JAGA rolled 28 using 1d20+10. attack 2.
21:43, Today: JAGA rolled 15 using 1d20+10. attack 1.
21:45, Today: JAGA rolled 14 using 3d6+5. damage attack 2.
21:45, Today: JAGA rolled 16 using 3d6+5. damage attack 1.
This message was last edited by the player at 01:46, Wed 04 July 2012.
teslas
GM, 3902 posts
Wed 4 Jul 2012 at 15:47
Re: 10:30am Earthsday, 10th week 852s
MILO stays where he is, ready to strike at anything that comes within range.
JAGA bashes the crocodile in the face and nose, incapacitating it.
Another hidden crocodile #2 leaps up from the water to the southeast of the party and nearly rips the chocobo's leg out of its socket.
10:23, Today: teslas rolled 13 using 1d20+6. #2 vs. garus's chocobo.
10:24, Today: teslas rolled 11 using 1d8+6. #2 damage.
A third #3 springs out of the water and tears a chunk of flesh out of DAI's chocobo.
10:29, Today: teslas rolled 25 using 1d20+6. #3 vs. DAI's chocobo.
10:29, Today: teslas rolled 10 using 1d8+6. #3 damage.
A fourth #4 comes charging from 25' away at the other side of DAI's chocobo.
10:32, Today: teslas rolled 24 using 1d20+8. #4 charge vs. DAI's chocobo.
10:32, Today: teslas rolled 7 using 1d8+6. #4 damage.
From a similar direction, a fifth #5 charges at SILI's chocobo, this time instead slapping at it with its tail. It his the chocobo squarely in its neck, nearly knocking it unconscious.
10:34, Today: teslas rolled 18 using 1d20+8. charge tail slap vs. SILI's chocobo.
10:34, Today: teslas rolled 17 using 1d12+6. #5 damage.
Another #6 moves toward SILI and MILO. MILO tries to flip the crocodile over with his jaws.
10:37, Today: teslas rolled 24 using 1d20+6. MILO readied action vs. #6.
10:37, Today: teslas rolled 9 using 1d6+4. MILO damage.
10:37, Today: teslas rolled 7 using 1d20+3. MILO free trip.
10:38, Today: teslas rolled 17 using 1d20+4. #6 resist trip.
The crocodile stays on its feet and attempts to return the blow, but misses.
10:40, Today: teslas rolled 9 using 1d20+6. #6 bite vs. MILO.
Still another #7 springs up from the water and moves toward MILO, attempting to slap him with its tail. MILO dodges out of the way as it slaps the water and throws mud around.
10:42, Today: teslas rolled 19 using 1d20+6. #7 tail slap vs. MILO.
A final crocodile #8 pops up, moves west 20', and attempts to take down ZEIG's chocobo.
10:44, Today: teslas rolled 18 using 1d20+6. #8 bite vs. ZEIG's chocobo.
10:44, Today: teslas rolled 13 using 1d8+6. #8 damage.
Injured chocobos are panicked (all of them). You either dismount or they try to run off with you on them. Keep in mind that dismounting out of or in to a crocodile's threatened area provokes an attack of opportunity.
Round 1:
20: Garus
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Mounted
9: ZEIG - Flat-footed, Mounted
7: Gurlop
5: SILI - Flat-footed, Mounted
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
c = chocobo
.....................
.....................
........3............
.....4DD.............
......DD..GJ1........
.....SS.ZZ...........
....5SS.ZZ8..........
......6M..cc.........
........7.cc.........
............2........
.....................
.....................
This message was last edited by the GM at 16:00, Wed 04 July 2012.
DAI
player, 2043 posts
Thu 5 Jul 2012 at 07:05
Re: 10:30am Earthsday, 10th week 852s
DAI actually gives something reminiscent of a sigh, looking at his Chocobos that inevitably would run off or get eaten, and he'd have to resummon. He just shakes his head, before once again tapping into the latent magical energies(activate Manafont) about them, and letting a few of the nearby Crocs roast alive.
After his Chocobo rushed and gets taken down, DAI watches some of the nearby Crocodiles die outright, and takes his time to stand up.
Using the 7 squares, can hit Crocodiles 3, 4, and 5 as the fire snakes its way around DAI and SILI's chocobos
00:04, Today: DAI rolled 3 using 1d4. Dazzle(-2) duration. R18 negates.
00:03, Today: DAI rolled 43 using 3d12+15. Fire II AoE. R18 halves.
00:04, Today: DAI rolled 2 using 1d4. MP reduction(4 base, min 1).
00:04, Today: DAI rolled 11 using 1d20. 10-12 conserve MP.
MP 39/58
This message was last edited by the player at 16:33, Thu 05 July 2012.
teslas
GM, 3906 posts
Thu 5 Jul 2012 at 16:17
Re: 10:30am Earthsday, 10th week 852s
DAI's chocobo begins to bolt off away from the colony of crocodiles.
One of them #3 spins around and almost breaks both of the chocobo's legs. Somehow, however, most of the force is dissipated and the severely injured bird continues with its next step.
10:59, Today: teslas rolled 18 using 1d20+6. #3 AoO vs. DAI's chocobo.
11:00, Today: teslas rolled 7 using 1d12+6. #3 AoO tail damage.
The second #4 cuts the escape short with a quick snap to the chocobo's neck.
11:01, Today: teslas rolled 23 using 1d20+6. #4 AoO vs. DAI's chocobo.
11:01, Today: teslas rolled 12 using 1d8+6. #4 AoO bite damage.
DAI splashes down into the mud, rolling skillfully to avoid hurting himself.
11:03, Today: teslas, on behalf of DAI, rolled 23 using 1d20+7. Ride, soft fall.
The clarity of Manafont allows him to keep the spell going, despite the momentary disruption and his new prone position, half-submerged in water.
Fire dances across the surface of the water in a long line, badly scalding the three crocodiles. Two of them have nearly all of the flesh burnt from their heads, revealing their charred skulls as they float up to the surface of the shallow water. The third #5 manages to duck underwater to avoid a large portion of the punishment.
From PM with ZEIG: "I'm going to dismount in the square to the left of Garus. I'll take my action based on whatever happens after that."
ZEIG hops off of his chocobo before it begins to run away. The crocodile next to him #8 attempts to bite into his leg as he dismounts.
Garus pulls ZEIG from out of the way, ending up in the square where ZEIG would have dismounted into. The crocodile's teeth find a thick layer of steel instead of the soft and giving surface of a white mage's skin and robes.
11:12, Today: teslas rolled 18 using 1d20+6. #8 bite AoO vs. Garus.
The chocobo runs straight north, nearly knocking over ZEIG after bouncing off of Garus as it makes its escape.
Standard action remaining for ZEIG.
Round 1:
20: Garus
20: Garus's chocobo
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Manafont
9: ZEIG
7: Gurlop
5: SILI - Flat-footed, Mounted
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
c = chocobo
.....................
.....................
.....................
.....................
.......D.GZJ1........
.....SS..............
....5SS...8..........
......6M..cc.........
........7.cc.........
............2........
.....................
.....................
This message was last edited by the GM at 15:00, Fri 06 July 2012.
ZEIG
player, 1678 posts
Thu 5 Jul 2012 at 16:47
Re: 10:30am Earthsday, 10th week 852s
Zeig casts Protectra on the party, blanketing them in orange light.
Protectra +3, I think it hits everyone including Sili.
MP: 61/67 or 60/67, depending on DM.
This message was last edited by the player at 16:47, Thu 05 July 2012.
teslas
GM, 3909 posts
Thu 5 Jul 2012 at 18:48
Re: 10:30am Earthsday, 10th week 852s
Yes, it does.
5: SILI
SILI
player, 1695 posts
Fri 6 Jul 2012 at 00:16
Re: 10:30am Earthsday, 10th week 852s
Sili isn't crazy enough to dismount in the middle of a pack of crocodiles, and allows the chocobo to carry him away. He draws his Harp and tries to get his chocobo under control once he's a ways away.
If the chocobo is killed by a croc's AoO, Sili will take a move action to get away from the crocs and closer to Garus, as well as drawing his harp.
20:15, Today: SILI rolled 23 using 1d20+10 with rolls of 13. Handle Animal.
teslas
GM, 3910 posts
Fri 6 Jul 2012 at 14:25
Re: 10:30am Earthsday, 10th week 852s
SILI's chocobo also attempts to run north.
The badly scalded crocodile #5 lashes out wildly at anything it can with its tail.
09:13, Today: teslas rolled 2 using 1d2. #5 tail AoO vs. 1 = choc, 2 = SILI.
09:13, Today: teslas rolled 26 using 1d20+6. #5 tail AoO vs. SILI.
09:13, Today: teslas rolled 21 using 1d20+6. crit confirm.
09:13, Today: teslas rolled 23 using 2d12+12. crit damage.
SILI is caught hard in the thigh and grimaces as his leg breaks and massive internal bleeding begins.
A second crocodile #6 attempts to bite the chocobo's leg before it can run away, but the trauma would be enough to kill the bird. It immediately poofs away into nothingness.
09:16, Today: teslas rolled 19 using 1d20+6. #6 bite AoO vs. SILI's chocobo.
09:16, Today: teslas rolled 10 using 1d8+6. #6 bite damage.
SILI, with his badly injured leg, cannot fall to the ground safely, and knocks the wind out of himself as he lands prone.
09:17, Today: teslas, on behalf of SILI, rolled 8 using 1d20+7. DC 15 Ride soft fall.
09:18, Today: teslas, on behalf of SILI, rolled 5 using 1d6. fall damage, nonlethal due to water.
09:19, Today: teslas, on behalf of SILI, rolled 4 using 1d4. square fallen into, 1 = NW, 2 = NE, etc.
SILI, you still have a standard action left. They have both expended their AoO's, so you can stand up safely and take a 5' step away, which is what I'm going to have you do based on your OOC post. Please let me know if you'd like to do something differently.
Round 2:
20: Garus
20: Garus's chocobo
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Manafont
9: ZEIG
7: Gurlop
5: SILI
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
c = chocobo
.....................
.....................
.....................
.....................
.......D.GZJ1........
......S..............
....5.....8..........
......6M..cc.........
........7.cc.........
............2........
.....................
.....................
This message was last edited by the GM at 15:08, Fri 06 July 2012.
Garus
player, 55 posts
Fri 6 Jul 2012 at 15:10
Re: 10:30am Earthsday, 10th week 852s
Garus looks back to see Milo and Sili in danger the half giant starts moving point his trident towards the 8th crocodile, "Cut that thing off." He moves south west until he is next to Sili and Milo and directly north crocodile 6. Driving a single carefully aimed strike into crocodile 6.
You rolled 15 using 1d20+8 ((7)).
Moving 2 west one south 1 square south west. Adding 2 to my Ac for 2 off to hit. AC is 25.
teslas
GM, 3911 posts
Fri 6 Jul 2012 at 15:22
Re: 10:30am Earthsday, 10th week 852s
Always roll damage unless it's absolutely clear you've missed.
Garus's trident strike ends with the tip lodged into the crocodile, though its thick scales mitigate some of the force.
10:17, Today: teslas, on behalf of Garus, rolled 10 using 2d6+6. trident damage vs. #6.
Garus's green chocobo makes a break for safety, but meets the same fate as SILI's chocobo.
10:19, Today: teslas rolled 21 using 1d20+6. #2 AoO.
10:19, Today: teslas rolled 7 using 1d8+6. #2 AoO damage.
In case it comes up for JAGA, only #7 has not taken its AoO this round.
Round 2:
20: Garus
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Manafont
9: ZEIG
7: Gurlop
5: SILI
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
.....................
.....................
.....................
.....................
.......D..ZJ1........
......S..............
....5.G...8..........
......6M.............
........7............
............2........
.....................
.....................
This message was last edited by the GM at 13:58, Sat 07 July 2012.
JAGA
player, 71 posts
Sat 7 Jul 2012 at 00:15
Re: 10:30am Earthsday, 10th week 852s
Jaga takes a step towards the crocodile south of him.
Jaga takes a 5 foot step twards, and attacks, croc 8
21:50, Today: JAGA rolled 16 using 3d6+5. attack 2 damage.
21:50, Today: JAGA rolled 18 using 3d6+5. attack 1 damage.
21:50, Today: JAGA rolled 29 using 1d20+10. attack 2 to hit.
21:50, Today: JAGA rolled 22 using 1d20+10. attack 1 to hit.
This message was last edited by the player at 01:51, Sat 07 July 2012.
teslas
GM, 3915 posts
Sat 7 Jul 2012 at 13:40
Re: 10:30am Earthsday, 10th week 852s
Please say what direction you're going in the future, as it kinda matters.
08:21, Today: teslas, on behalf of JAGA, rolled 2 using 1d2. 1 = SW, 2 = S.
JAGA beats another crocodile into unconsciousness.
MILO stands his ground, biting at the nearby injured croc #6, injuring it more.
08:24, Today: teslas, on behalf of SILI, rolled 18 using 1d20+6. MILO bite vs. #6.
08:24, Today: teslas, on behalf of SILI, rolled 5 using 1d6+4. MILO damage.
08:25, Today: teslas, on behalf of SILI, rolled 17 using 1d20+3. MILO trip attempt.
08:25, Today: teslas rolled 23 using 1d20+4. #6 resist trip.
He then takes a 5' step closer to SILI.
The southernmost crocodile charges at JAGA, attempting to crush him with its thick tail, but its tail doesn't emerge from the water giving him ample time to react accordingly.
08:28, Today: teslas rolled 10 using 1d20+8. #2 charge tail slap vs. JAGA.
The crocodile next to SILI #5, badly burned, presses on. It moves 5' and attempts to slap him across the chest with its tail, but SILI avoids it.
08:32, Today: teslas rolled 15 using 1d20+6. #5 tail slap vs. SILI.
The crocodile that MILO bit #6 triers to return the favor, but ZEIG's protective barrier around MILO deflects its jaws.
08:34, Today: teslas rolled 21 using 1d20+6. #6 bite vs. MILO.
The final conscious crocodile #7 chooses what it perceives to be the easiest prey within reach, and charges directly at ZEIG, knocking him soundly in the side, cracking a rib or two.
08:36, Today: teslas rolled 27 using 1d20+8. #7 charge tail slap vs. ZEIG.
08:36, Today: teslas rolled 11 using 1d12+6. damage.
Round 2:
20: Garus
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Manafont
9: ZEIG
7: Gurlop
5: SILI
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
....................
....................
....................
....................
.......D..Z.1.......
......S..7.J........
....5.GM..82........
......6.............
....................
....................
....................
This message was last edited by the GM at 13:58, Sat 07 July 2012.
DAI
player, 2051 posts
Sun 8 Jul 2012 at 03:49
Re: 10:30am Earthsday, 10th week 852s
DAI watches as the Crocodiles continue their assault despite losing most of their forces, it was somewhat odd fighting random animals after so many Giant encounters, Goblins, Ghosts, and the like... DAI chose not to dwell on it, and instead let several of them feel another immolation at his command, hoping to also take the attention off of ZEIG for the moment.
Area should be able to hit 5, 6, 7, and the unconscious 8
20:46, Today: DAI rolled 2 using 1d4. Dazzle(doubled penalties), R18 negates.
20:45, Today: DAI rolled 45 using 3d12+15. Fire II AoE, R18 halves(negates dazzle).
20:46, Today: DAI rolled 11 using 1d20. 7-9 Conserve MP.
MP 36/58
teslas
GM, 3917 posts
Sun 8 Jul 2012 at 18:00
Re: 10:30am Earthsday, 10th week 852s
The two badly injured but still conscious crocodiles die from the heat alone, let alone the burns. The unconscious crocodile lets out one last, long breath. The healthy crocodile ducks underneath the water, escaping the worst of the fire.
Round 2:
20: Garus
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Manafont
9: ZEIG
7: Gurlop
5: SILI
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
....................
....................
....................
....................
.......D..Z.1.......
......S..7.J........
......GM...2........
....................
....................
....................
....................
ZEIG
player, 1681 posts
Mon 9 Jul 2012 at 00:03
Re: 10:30am Earthsday, 10th week 852s
Zeig takes a 5' step NW and casts Cure on Sili, warding him from attacks.
20:04, Today: ZEIG rolled 15 using 1d8+7.
Cure and Pax on Sili. Will DC 22 to attack Sili.
MP: 60/67
This message was last edited by the player at 15:31, Mon 09 July 2012.
teslas
GM, 3920 posts
Mon 9 Jul 2012 at 15:55
Re: 10:30am Earthsday, 10th week 852s
Be aware ZEIG has moved.
5: SILI
SILI
player, 1697 posts
Mon 9 Jul 2012 at 16:10
Re: 10:30am Earthsday, 10th week 852s
While I could hit #2 with a song, #7 is closer to Sili's squishy self. So...
Sili draws his crossbow and backs up a step (5ft. to the left), before firing at the wounded croc.
12:09, Today: SILI rolled 8 using 1d10 with rolls of 8. Damage.
12:09, Today: SILI rolled 15 using 1d20+1 with rolls of 14.
12:08, Today: SILI rolled 19 using 1d20+10 with rolls of 9. Bluff.
This message was last edited by the player at 16:10, Mon 09 July 2012.
teslas
GM, 3921 posts
Mon 9 Jul 2012 at 21:32
Re: 10:30am Earthsday, 10th week 852s
16:25, Today: teslas rolled 8 using 1d20+4. #7 Spot vs. Discrete Combatant.
SILI's attack catches the crocodile unprepared, hitting it directly in the eye.
16:27, Today: teslas, on behalf of SILI, rolled 6 using 2d6. discrete damage.
The trauma is more than enough to knock the beast out cold.
Round 3:
20: Garus
14: JAGA
13: MILO
13: Crocodile(s)
12: DAI - Manafont
9: ZEIG
7: Gurlop
5: SILI - Pax (DC 22)
#1,2,3,etc = crocodiles
. = water, 1' deep (see post at start of combat for details)
....................
....................
....................
.........Z..........
.......D....1.......
.....S...7.J........
......GM...2........
....................
....................
....................
....................
This message was last updated by the GM at 21:33, Mon 09 July 2012.
Garus
player, 56 posts
Tue 10 Jul 2012 at 10:08
Re: 10:30am Earthsday, 10th week 852s
Garus makes his way towards croc 2. Moving up southwest of the croc. He attempts to skewer the beasts mouth closed with a well aimed blow from his trident.
06:06, Today: Garus rolled 14 using 2d6+6. Damage.
06:06, Today: Garus rolled 18 using 1d20+10. Attack.
teslas
GM, 3923 posts
Tue 10 Jul 2012 at 17:42
Re: 10:30am Earthsday, 10th week 852s
Be aware Garus has moved.
14: JAGA
JAGA
player, 75 posts
Tue 10 Jul 2012 at 17:52
Re: 10:30am Earthsday, 10th week 852s
Bringing his leg up, Jaga brought it down heavily onto the crocodile south of him. His heel smashing into the animal's head.
kick crocodile 2 in the face.
13:49, Today: JAGA rolled 16 using 3d6+5. attack 1 damage.
13:48, Today: JAGA rolled 29 using 1d20+11. attack 1.
teslas
GM, 3924 posts
Tue 10 Jul 2012 at 18:14
Re: 10:31am Earthsday, 10th week 852s
Between Garus's trident and JAGA's foot, the crocodile is dead within a moment.
All bonus EXP totals include this and the previous encounter.
Everyone gains 420 EXP for surviving the crocodile ambush.
Gurlop circles a few times, looking intently for more crocodiles, but lands calmly, indicating he's not seen any.
JAGA confirms that these were just your standard run-of-the-mill crocodiles, though they do seem rather malnourished. This might have been why the badly injured ones continued to fight, though crocodiles are normally extremely aggressive in their own right.
ZEIG reminds everyone that the longer they stand in the water, the more likely they are to expose themselves to foot-rot. There is no distinguishable dry land within sight.
I can't imagine a situation to where DAI would not summon chocobos here, so I'm going to do it for him.
DAI summons four more mounts, and the party resumes course. Nearer to the end of the day's travel, DAI feels chills begin to wrack his body, though they have an oddly pleasing quality to them. After a couple minutes, they pass, and DAI is feeling much, much better.
Negative levels are gone.
teslas
GM, 3925 posts
Tue 10 Jul 2012 at 18:21
Re: 6:00pm Earthsday, 10th week 852s
At only 5pm it may as well be in the middle of the night as far as illumination. The clouds overhead have swollen to the point of blackness, and an errant raindrop hits the water every sixty seconds or so--spaced out enough to where you wonder if it's merely the first raindrop of billions more to follow immediately every time you hear it.
The party finds a mound much like what they've been camping on previously, though it's only a foot above the water level. It's quite clear to SILI, Garus, and JAGA that when the rain begins, as it assuredly will, the mound will be inundated in less than a couple of hours.
You can try to press on, exerting yourselves (but not your mounts, as they've only traveled for 5.5 hours) or stay here and attempt to make do however you like.
If you stay here and simply set up camp as normal, it will flood, and you will be sleeping in water for at least the last four hours of camp, but probably more. This will require a Fortitude save or ruin your rest (you can get bonuses from Survival checks). You will, of course, also be exposed to foot-rot.
There is no guarantee you will find another, better place to camp if you travel for another hour.
A magical tent will not stop you from being flooded.
This message was last edited by the GM at 18:31, Tue 10 July 2012.
ZEIG
player, 1682 posts
Wed 11 Jul 2012 at 01:42
Re: 6:00pm Earthsday, 10th week 852s
"Ugh, this looks terrible. We should really try to find a better place to rest if possible, otherwise resting will be mostly pointless. I doubt getting foot rot over our entire bodies would be much fun."
Zeig looks at the mound with a resigned grimace.
DAI
player, 2055 posts
Wed 11 Jul 2012 at 04:17
Re: 6:00pm Earthsday, 10th week 852s
DAI grimaces somewhat at the idea of waking up in water. "Yeah...let's move on, one of these tents can likely help a bit, but this place just looks bad." He frowned a bit as he looked around though, unsure where better camp could be made, or how they'd be able to spot it easily with the limited range of their magical lights.
JAGA
player, 76 posts
Wed 11 Jul 2012 at 14:16
Re: 6:00pm Earthsday, 10th week 852s
"While it is dark it is still early. We should keep moving, a better camp is bound to turn up eventually." Jaga said, looking around unhappily.
SILI
player, 1698 posts
Wed 11 Jul 2012 at 15:10
Re: 6:00pm Earthsday, 10th week 852s
"Not like I enjoy the idea of sleeping in water, but can we travel through the swamp in the dark and not fall into a hole under the mud?" Despite his misgivings, Sili gets ready for travel again.
JAGA
player, 77 posts
Wed 11 Jul 2012 at 15:31
Re: 6:00pm Earthsday, 10th week 852s
"So you're implying that between all you spellflingers and magicians, none of you can make a bit of light?" Jaga said skeptically, an eyebrow raised though it was to dark to see.
teslas
GM, 3932 posts
Wed 11 Jul 2012 at 16:53
Re: 6:00pm Earthsday, 10th week 852s
Please read the book in the OOC post.
Garus, one of the two with Survival in-character, and the only one to suggest a strategy that doesn't involve "hope for the best" out-of-character, had a legitimate idea.
I'll wait for you guys to comment before proceeding. Need some answers about what you're doing, whose doing it, and potentially shovels/canvases/etc. Feel free to do all of this in the OOC, then make small mention in the IC thread as well for continuity, please.
Garus
player, 58 posts
Wed 11 Jul 2012 at 17:00
Re: 6:00pm Earthsday, 10th week 852s
Garus says something under his breath as the party suggests running from the shelter they have in the hopes to find a better one whatever it was is in gaint[Language unknown: "evatpl"]
He speaks up now, "Its safer and more secure to hunker down here. Find some shovels and get to digging. Create a wall as best we can around the outside place either peices of a tent or a tarp across the top of the walls to keep the rain out. It will take effort but we can do it. Neither Zeig or myself need much sleep and if we pull my armor off It will be easy for me to work well into the night. I just means come morning ill need someone to help me put it back on."
SILI
player, 1699 posts
Wed 11 Jul 2012 at 17:08
Re: 6:00pm Earthsday, 10th week 852s
Sili agrees with Garus. "Better than being sucked down into a bog, light or no light. Don't know how much I can help, though."
ZEIG
player, 1686 posts
Wed 11 Jul 2012 at 17:24
Re: 6:00pm Earthsday, 10th week 852s
Zeig sticks his staff into the ground and casts Illuminate on it.
Light for 70 minutes. Between the three of us we could keep light going indefinitely, but it won't really be necessary.
"If we can manage here then we'd best get to it. Pressing on with hope doesn't sound as good as what a real effort could make here. I'm not great at this kind of stuff, but I'll do what I can."
Garus
player, 60 posts
Wed 11 Jul 2012 at 17:38
Re: 6:00pm Earthsday, 10th week 852s
Garus nods as Zeig agrees three for is good enough for him Pulling his sheild off his armor he grabs the thing in both ands slams it into the ground at one of the edges to where he thinks the base camp should start he then pulls his backpack up and sets it infront of him. Pulling a silk rope out and drops it on the ground, "Alright i hope that magic bag of yours has a shovel. We need one plus someone start taking this rope tie it to my sheild and make a circle as our camp. We will use it as a border to hold the dirt in place to start with. If we have more rope we can create a larger border allowing us to get the dirt piled quicker. In addition it should allow for us to tie whatever we put over the top down. Someone can start that and ill need help to get out of this armor quickly."
teslas
GM, 3935 posts
Wed 11 Jul 2012 at 18:42
Re: 7:00pm Earthsday, 10th week 852s
ZEIG pulls two shovels out of the survival pouch for JAGA and Garus, who immediately set to work. Garus's tower shield is soon found to actually be quite useful, and allows for the other three to help move quantities of dirt around on top of it.
13:29, Today: teslas, on behalf of Garus, rolled 26 using 1d20+11. Survival + Strength, Hour #1.
13:29, Today: teslas, on behalf of JAGA, rolled 25 using 1d20+11. Survival + Strength, Hour #1.
13:30, Today: teslas, on behalf of DAI, rolled 20 using 1d20+4. Intelligence check, aid another.
13:30, Today: teslas, on behalf of ZEIG, rolled 6 using 1d20+2. Intelligence check, aid another.
SILI has Cheer which applies here.
Final Totals for Hour #1:
Garus: 30
JAGA : 25
Garus, using his large frame to its fullest and wishing he had a larger shovel to match, accomplishes the work that three normal men could do in one hour with the help of the unequipped DAI and SILI moving some dirt for him. JAGA, no slouch in his own right, doubles the work any commoner could do.
All through the first hour the same type of huge, intermittent rain drops fall. Somehow, the clouds look even closer to bursting than they already did, but do not.
13:33, Today: teslas rolled 72 using 1d100. 10% chance rain falls (1-10%).
13:36, Today: teslas, on behalf of SILI, rolled 3 using 1d20+2. CON check vs. fatigue.
13:36, Today: teslas, on behalf of DAI, rolled 12 using 1d20+2. CON check vs. fatigue.
13:36, Today: teslas, on behalf of ZEIG, rolled 11 using 1d20+2. CON check vs. fatigue.
13:36, Today: teslas, on behalf of JAGA, rolled 4 using 1d20+3. CON check vs. fatigue.
13:35, Today: teslas, on behalf of Garus, rolled 19 using 1d20+4. CON check vs. fatigue.
JAGA and SILI tire after this hour of work. DAI and ZEIG, while feeling noticably less spry, can continue unfettered. Garus hardly notices.
5/8 hours complete. SILI can still use Cheer to his heart's content, even while exhausted (which he might become if he does it again). JAGA can continue to work, but the penalty to his strength score will affect his results, and he could become exhausted. This is ZEIG's territory.
This message was last edited by the GM at 18:46, Wed 11 July 2012.
SILI
player, 1701 posts
Wed 11 Jul 2012 at 18:50
Re: 7:00pm Earthsday, 10th week 852s
Sili will indeed cheer the others on from the sidelines, until/unless Zeig takes away his fatigue.
GM Edit-
This and the below two posts have had their ingame timestamp corrected.
This message was last edited by the GM at 17:39, Fri 13 July 2012.
ZEIG
player, 1687 posts
Wed 11 Jul 2012 at 19:21
Re: 7:00pm Earthsday, 10th week 852s
Zeig will use Restore on Jaga and hold out on Sili for now.
MP: 56/67
Casting it twice after you are exhausted is better than possibly 3 or 4 times. If we can actually get decent sleep here then you guys will recover from fatigue after a night's rest too.
This message was last updated by the GM at 17:39, Fri 13 July 2012.
Garus
player, 62 posts
Wed 11 Jul 2012 at 19:41
Re: 7:00pm Earthsday, 10th week 852s
Garus keeps pushing, "Come on guys we can do this. We are so close to done just one more hour."
This message was last updated by the GM at 17:39, Fri 13 July 2012.
teslas
GM, 3937 posts
Thu 12 Jul 2012 at 17:27
Re: 6:00am Watersday, 10th week 852s
Everyone continues working, though SILI now sits on the mound to "keep it packed" while instructing others on logistical matters to increase timing and efficiency as well as tells some jokes to take their minds off of the dreary surroundings and labor.
Unfortunately, Garus's shovel breaks from all of the strain put on it from the hour before. A lot of time is lost as it is wedged back together and a couple carefully placed Mendings are cast. Afterward, Garus works more slowly to avoid breaking his shovel again. ZEIG finally gets a handle on the situation, and manages to put in some quality effort. JAGA, perhaps to prove himself, matches what Garus accomplished in the previous hour.
12:06, Today: teslas, on behalf of Garus, rolled 12 using 1d20+11.
12:05, Today: teslas, on behalf of JAGA, rolled 20 using 1d20+11. Survival + Strength, Hour #2.
12:08, Today: teslas, on behalf of DAI, rolled 22 using 1d20+4. Intelligence check, aid another.
12:07, Today: teslas, on behalf of ZEIG, rolled 10 using 1d20+2. Intelligence check, aid another.
SILI has Cheer which applies here.
Final Totals for Hour #1:
Garus: 12
JAGA : 31
One cantrip from both DAI and ZEIG expended to fix the shovel, or rather, to help jury-rig it. DAI casts Illuminate again so that they can see while they work.
DAI and ZEIG then spread out the canvas, double it over, and hold it down while JAGA and Garus pile dirt over the top of it, then drive their shovels into the ground on either side functioning very well as stakes.
9/8 man hours complete. You've been able to get the mound a few inches taller than originally planned.
After two hours of intense labor, JAGA and Garus are spent. SILI, not accustomed to being up past his bedtime when it's not in a tavern full of ale and women, almost falls asleep near the end of the second hour. DAI had enough of a break while fixing Garus's shovel, though ZEIG apparently did not.
12:12, Today: teslas, on behalf of SILI, rolled 4 using 1d20+2. DC 12 CON check vs. exhaustion.
12:12, Today: teslas, on behalf of DAI, rolled 14 using 1d20+2. DC 12 CON check vs. fatigue.
12:11, Today: teslas, on behalf of ZEIG, rolled 19 using 1d20+2. DC 12 CON check vs. fatigue.
12:11, Today: teslas, on behalf of JAGA, rolled 7 using 1d20+3. DC 12 CON check vs. fatigue.
12:11, Today: teslas, on behalf of Garus, rolled 6 using 1d20+4. DC 12 CON check vs. fatigue.
Everyone crawls into what is a muddy, dank hole in the ground with canvas on top. For the next hour, only the few random raindrops can be heard falling on it. Boredom would be in the party's minds if they weren't so tired. The few times someone crawls outside to relieve themselves, the sky is just as black and featureless.
Then, just after 9pm, it begins. The downpour hits the canvas above you like a drum. Speaking must be done loudly so that others can hear it. ZEIG and JAGA prop their staves up underneath the canvas so that water runs off instead of pooling in the middle.
Some of you may find it calming. SILI plays a couple songs as he's laying under the canvas, and actually falls asleep during his own second song.
DAI can cast Illuminate once before he falls asleep so that Garus can see most of the time when he's on watch. ZEIG will have to expend six cantrips while he's on watch with Garus. Because they occur during his 8 hours of rest time to regain his spells, he does not get them back.
ZEIG rebandages MILO's feet and keeps them elevated a bit so that they have a chance to dry out as well as they might in this type of situation.
12:25, Today: teslas, on behalf of ZEIG, rolled 21 using 1d20+6. Heal for MILO's foot rot.
This is the first time he's passed his save vs. the disease. He takes no more damage this day, and is partly on his way to recovering (though that will be ruined by another day of walking in the muck)
Near the last part of the last hour of sleeping, a very small amount of water begins to show at the bottom of the hole. lifting up the canvas slightly, ZEIG notices the water is less than an inch from the top of their mound. It has risen over one and a half feet. He waits as long as he can to allow everyone to fully rest.
You have less than 10 minutes before the water spills over the sides, drenching all of you. The water level outside is almost 3' deep once you get off your walls and then off of where the mound used to be. Removing the canvas and letting the rain hit the dirt will cause it to fail within a minute.
As JAGA is standing up, he realizes his feet have suffered the same fat as MILO's paws. They are raw, oozing a bit of fluid, and painful to walk on--reminding him constantly that there is a fungus growing on him.
12:29, Today: teslas, on behalf of JAGA, rolled 9 using 1d20+8. Fortitude vs. foot-rot.
1 Dexterity damage, 1 Charisma damage.
This message was last edited by the GM at 17:50, Fri 13 July 2012.
ZEIG
player, 1689 posts
Thu 12 Jul 2012 at 17:46
Re: 6:00am Watersday, 10th week 852s
"Hey Dai, I don't know why this didn't occur to me before, but can I borrow your Arcanist Gloves for a minute? I can make short work of this Foot Rot on Jaga and Milo with them, although they will be used for the day."
If Dai complies then I will cast Basuna on Milo and Jaga. If this is temporary ability damage, then I'll Benediction at the end of the day to remove it, unless removing the disease heals the damage. If it is permanent there isn't anything I can do anyways.
Basuna x2 MP: 59/67
"We best get on the road before we all get soaked. Chocobos?"
This message was last edited by the player at 17:50, Thu 12 July 2012.
teslas
GM, 3940 posts
Thu 12 Jul 2012 at 17:46
Re: 6:00am Watersday, 10th week 852s
If there were a sunrise happening somewhere, you'd be none the wiser. It is as dark as midnight currently. The raindrops are falling relentlessly in the billions. Any time you spend outside has you immediately soaked, just as if you'd jumped into a pool of water.
Waiting on DAI, as per OOC. Everyone else is free to do what they like, of course.
SILI, since your canvas is wet, add 10 lbs to its weight for now. You can let it dry out the next time you have the opportunity, but it will not dry out while in your extra-dimensional space.
edit-
I assumed DAI would let you do this, and removed foot-rot from JAGA and MILO.
This message was last edited by the GM at 20:05, Thu 12 July 2012.
SILI
player, 1702 posts
Thu 12 Jul 2012 at 21:37
Re: 6:00am Watersday, 10th week 852s
Sili pulls out his harp before packing in the canvas. Then he climbs aboard the chocobo.
Harp weighs 14 lb. and I normally keep it stored in my bag, so that should be enough.
JAGA
player, 78 posts
Fri 13 Jul 2012 at 05:29
Re: 6:00am Watersday, 10th week 852s
"I say yes to the Chocobos." Jaga says. "I don't want to stand in this water any more then I needs to."
This message was last edited by the player at 05:30, Fri 13 July 2012.
DAI
player, 2060 posts
Fri 13 Jul 2012 at 09:21
Re: 6:00am Watersday, 10th week 852s
DAI conjures up a chocobo for each of them, then looks down at MILO. "Well, I could always make a yellow one for him, if you thought there was some way of keeping him on it..."
SILI
player, 1703 posts
Fri 13 Jul 2012 at 15:30
Re: 6:00am Watersday, 10th week 852s
Sili climbs back down. "Yeah, this is a bit difficult. I think my chocobo can carry him, though it would probably go slower. If you have the energy, I wouldn't mind tying him to a new one so we can go faster. I'll calm him down, I need someone to pick him up and someone to tie the rope."
Taking 20, for a total of 33.
teslas
GM, 3952 posts
Fri 13 Jul 2012 at 17:21
Re: 6:00am Watersday, 10th week 852s
The DC for a make-shift harness for MILO to easily escape in an emergency would be 25. JAGA has a dex bonus high enough to take a 20 for that along with using SILI's silk rope.
SILI, 50' of your silk rope is in use. I have removed it from your party inventory thread for the time being.
This message was last edited by the GM at 17:56, Fri 13 July 2012.
teslas
GM, 3953 posts
Fri 13 Jul 2012 at 17:31
Re: 6:05am Watersday, 10th week 852s
The party formulates their plan, then at once springs up in order to pack up the canvas and get on top of chocobos.
DAI summons five yellow chocobos and uses his circlet for Garus's green one. MP: 43/68. MILO squirms a bit, but eventually understands that being on top of the giant bird will mean he won't have to swim or get more paw-rot.
In less than a few minutes, between the rain and the already-high water level, the embankments around their hole-camp are overcome. The bowl fills with murky water in less than fifteen seconds.
Within a few minutes after that, everyone is soaked through and through.
Everyone's carry weight has been increased by 5% and you have obtained the Drenched status due to the water in your clothing, hair, running down your skin, and all over the things you're carrying.
The chocobos and Gurlop have not obtained this status ailment, as their feathers cause the water to run off harmlessly, though the chocbos are more encumbered by their riders who now weigh slightly more, and Gurlop will obtain it if he takes flight for more than a short period of time.
ZEIG and DAI both have a strong hunch that today's weather, the total absence of light due to the thick clouds, and the odd weight they're feeling from it might be compounded by the day's affinity or some other source.
12:44, Today: teslas, on behalf of DAI, rolled 30 using 1d20+14. Spellcraft.
12:43, Today: teslas, on behalf of ZEIG, rolled 30 using 1d20+12. Spellcraft.
ZEIG's last Illuminate cast is going to wear off in a little under an hour.
It is currently as dark as a night without a moon. Visibility is very, very limited when you add the rain on top of that. (Due to two of the party members having 5 ranks in Survival, there's no chance of you going in circles or the wrong way, so no worries there.) Without any light source, everyone can see out to 10' as if it were dimly illuminated (20% concealment). Everything past that for another 20' is nearly indistinguishable, but can be seen (50% concealment). Low-light vision doubles both ranges as normal.
Are you guys going to keep using cantrips to light your way? If so, you only have 8 left between the two of you. This is 9 and 1/3rd hours of light "for free", but only one person will have a light source, and they'll probably be up front. After that you can start spending 1 point of MP per cast if you wish.
Since you're all effectively large-sized right now, if one person had a light source up front, the guy in the back couldn't really see a damn thing.
This message was last edited by the GM at 18:00, Fri 13 July 2012.
ZEIG
player, 1692 posts
Fri 13 Jul 2012 at 18:12
Re: 6:05am Watersday, 10th week 852s
Zeig pulls out his hooded lantern, pours some oil in, and attempts to light it and keep it sheltered from the rain.
If I can actually get the lantern working I'll go 2nd or 3rd. Bright light 30' and dim light 60'.
teslas
GM, 3962 posts
Thu 19 Jul 2012 at 03:41
Re: 3:35pm Watersday, 10th week 852s
ZEIG's attempts, initially, do not go well. After a some frustration, someone else comes over and holds their hat or shield over the lantern, and eventually it lights up. He hands it off to DAI.
Lantern, Hooded
A hooded lantern clearly illuminates a 30-foot radius and provides shadowy illumination in a 60-foot radius. It burns for 6 hours on a pint of oil. You can carry a hooded lantern in one hand.
The light is bright enough to find your way. Any brighter of a light would hardly be of much more use. The rain is so thick, and the splashing it makes against the water so frothful, that useful visibility is reduced beyond a moderate distance, regardless of illumination.
The one, small bit of good news about the day's travel, which may or may not occur to everyone, is that the sound of the rain and the reduced visibility means that it would be fairly difficult for anything to notice your passing--especially if it were swimming beneath the surface of the water. Only the light from your lantern would betray you, and even then after 180' or so its light is nearly entirely obscured.
A few hours into the walk the water level decreases steadily. The chocobos, while not happy and obviously struggling, manage to keep from slipping or toppling over during the trip. Garus' poor green chocobo is probably having the worst time of all, and MILO's chocobo is obviously annoyed at having to deal with both the environment and a dog on its back that squirms around every five minutes.
Halfway through the day the rain remains consistent. The party stops, shifts around in their saddles, and breaks for a quick lunch of soon-soggy trail rations from the survival pouch. MILO's ropes are checked and tightened or loosened accordingly. The chocobos do enjoy the time to stand around, but don't get very suitable rest with their riders still on top of them.
Cutting slightly north the entire day, the party makes it somewhere between 7 and 8 miles deeper into the swamp. The distance is hard to judge, and the party's progress was slowed noticeably by the rain and water depth. The chocobos are visibly strained, and everyone else is tired, soaking wet, and chaffing badly in several places, some of which are indecent to mention.
The water level at your stopping place is still 1' deep. It doesn't seem like there's anywhere to go or trending elevation changes to find a place that isn't inundated with the murky water.
You already know the rain is going to persist for at least the next few hours. You know that tomorrow it should not rain, unless some kind of supernatural force that none of you have seen intervenes just to make your lives miserable (none of you would doubt it right now). A few hours after the rain stops the water level should drop by at least 1', making this "dry" land. Also note that it is still fairly early in the afternoon. Since you only camped for 8 hours the night before, not 12, you got an early start.
ZEIG's lantern that DAI is holding will go out at 6:10pm.
Apparent Options (there are of course a bunch more):
1: Attempt to push on for an hour (or more). SILI can't take a 20 on everyone's chocobos at the same time, however, so you'd have to summon more. Your new chocobos would travel fine, and go on happily (as happily as they could). The rest of you would be dealing with forced march conditions, however. There's no penalty for becoming fatigued other than being fatigued, really, since you're mounted.
2: Find something to stand on that's more than 1' tall and just post up here.
3: Sit in the water and wait here, exposing everyone to foot-rot, and seriously making this day one of the worst any of you have ever had.
This message was last edited by the GM at 07:03, Thu 19 July 2012.
ZEIG
player, 1695 posts
Thu 19 Jul 2012 at 03:57
Re: 3:35pm Watersday, 10th week 852s
"Dai, you feel like summoning a few more birds? These ones are getting pretty tired. It sucks to ride all day in this hell hole out here but maybe we're better off pressing on? Hopefully the rain will subside in a few hours."
Zeig is for pressing on.
Garus
player, 65 posts
Thu 19 Jul 2012 at 20:02
Re: 3:35pm Watersday, 10th week 852s
"I concur lets keep moving I could use a place to rest for a few hours where the rain isnt a constant threat." The half giant is not enjoying being wet.
DAI
player, 2063 posts
Fri 20 Jul 2012 at 04:36
Re: 3:35pm Watersday, 10th week 852s
DAI thinks a few moments, gauging how much magical energy he has left to call upon, and decides another flock of Chocobos would be relatively easy- less taxing then his newest spell at least. "Sure, I can do that." He says simply, before conjuring up another bunch of yellow birds and one green to stand above the rest, until it is promptly squished by its Half-Giant rider.
teslas
GM, 3970 posts
Fri 20 Jul 2012 at 23:03
Re: 6:35pm Watersday, 10th week 852s
Five more yellow chocobos and a green one are manifested and everyone carefully re-mounts. DAI then dismisses the previous set of chocobos.
17:28, Today: teslas, on behalf of DAI, rolled 20 using 1d20. Conserve MP, Mount.
MP: 37/68
17:46, Today: teslas, on behalf of JAGA, rolled 20 using 1d20+3. CON check, forced march, DC 10.
17:35, Today: teslas, on behalf of Garus, rolled 14 using 1d20. Gurlop, CON check, forced march, DC 10.
17:35, Today: teslas, on behalf of Garus, rolled 7 using 1d20+4. CON check, forced march, DC 10.
17:35, Today: teslas, on behalf of SILI, rolled 4 using 1d20+2. MILO, CON check, forced march, DC 10.
17:34, Today: teslas, on behalf of SILI, rolled 6 using 1d20+2. CON check, forced march, DC 10.
17:34, Today: teslas, on behalf of ZEIG, rolled 15 using 1d20+2. CON check, forced march, DC 10.
17:34, Today: teslas, on behalf of DAI, rolled 11 using 1d20+2. CON check, forced march, DC 10.
17:38, Today: teslas, on behalf of Garus, rolled 6 using 1d6. nonlethal fatigue damage.
17:38, Today: teslas, on behalf of SILI, rolled 1 using 1d6. MILO, nonlethal fatigue damage.
17:37, Today: teslas, on behalf of SILI, rolled 1 using 1d6. nonlethal fatigue damage.
An hour later, the rain continues. The water level isn't much shallower. Only Garus, in his layers of steel, is starting to finally feel the strain. Everyone decides to press on.
You're fatigued at the start of the hour if you took nonlethal damage, and the damage fully sets in at the end of the hour.
17:46, Today: teslas, on behalf of JAGA, rolled 12 using 1d20+3. CON check, forced march, DC 12.
17:45, Today: teslas, on behalf of Garus, rolled 20 using 1d20. Gurlop, CON check, forced march, DC 12.
17:45, Today: teslas, on behalf of Garus, rolled 13 using 1d20+4. CON check, forced march, DC 12.
17:44, Today: teslas, on behalf of SILI, rolled 16 using 1d20+2. MILO, CON check, forced march, DC 12.
17:44, Today: teslas, on behalf of SILI, rolled 10 using 1d20+2. CON check, forced march, DC 12.
17:44, Today: teslas, on behalf of ZEIG, rolled 16 using 1d20+2. CON check, forced march, DC 12.
17:43, Today: teslas, on behalf of DAI, rolled 18 using 1d20+2. CON check, forced march, DC 12.
17:47, Today: teslas, on behalf of SILI, rolled 1 using 1d6. nonlethal fatigue damage.
You're only fatigued when you are suffering from the nonlethal damage, which heals at a rate of one per hour, which means MILO is no longer fatigued.
By the end of the second hour, the water level is only a few inches deep. Already this far, the party decides to continue on.
17:56, Today: teslas rolled 95 using 7d20. CON check, DC 14, D, Z, S, M, J, G, H.
You rolled 95 using 7d20 ((11,13,12,20,19,14,6)).
Fail, Success, Success, Success, Success, Success, Fail
17:58, Today: teslas, on behalf of Garus, rolled 4 using 1d6. Gurlop, nonlethal fatigue damage.
17:57, Today: teslas, on behalf of DAI, rolled 6 using 1d6. nonlethal fatigue damage.
Gurlop: Fatigued, 4 nonlethal
Garus : Fatigued, 4 nonlethal
DAI : Fatigued, 6 nonlethal
At the end of the third hour, the rain begins to lessen ever so slightly. The water level over the past half hour has been intermittent and splotchy. The party finally finds a mound a few inches above the soaked earth, and dismounts.
You could keep going if you wanted, just saying. Will give you guys an hour or two to post, and then go from here by your instructions, or assume you make camp if nobody posts.
edit-
Nonlethal damage from fatigue now handled correctly. It does not regenerate while you're suffering from the effect that caused it, which is RAI as far as this DM can tell and has precedent in the other sources of nonlethal damage.
This message was last edited by the GM at 23:55, Sat 21 July 2012.
SILI
player, 1705 posts
Sat 21 Jul 2012 at 01:23
Re: 6:35pm Watersday, 10th week 852s
Sili looks around. "Are we going to do the same mud-fort thing we did last time?"
teslas
GM, 3972 posts
Sat 21 Jul 2012 at 03:10
Re: 8:35pm Watersday, 10th week 852s
Everyone dismounts and sets to work making camp. Nobody is keen on sitting down into the mud while it rains, despite half of the party being quite tired and worn. ZEIG's lantern finally goes out, leaving everyone in near-darkness. Another fifteen minutes, after everyone eyes adjust, and it's starting to seem if the clouds are thinning, letting the slightest bit of ambient light shine down.
The rain continues as it has all day, but should subside within the next few hours.
Magical tent usage? Campfire tonight? Take my suggestion and make five campfires and clang metal together all night?
JAGA
player, 80 posts
Sat 21 Jul 2012 at 16:55
Re: 8:35pm Watersday, 10th week 852s
"The rain shouldn't last much longer." Jaga said. "I think we should just use a tant from your survival bag.."
teslas
GM, 3981 posts
Sun 22 Jul 2012 at 00:05
Re: 8:30am Windsday, 10th week 852s
Another hour goes by, and the first of those not on watch has already fallen asleep leaning up against their backpacks. A tent is pulled from the survival pouch along with four rations a bit later when the rain drops to drizzle. Those that don't have to keep watch, again, fall asleep nearly immediately.
The night, more or less, passes without indecent--which is good, since there is no light to see incoming threats by. A few times throughout the night the drizzle turns back to rain for a brief moment.
As the Windsday sun rises, the party is incredibly glad to see sun peeking through cracks in the clouds on the horizon. Though it is not warm, nor bright, the rays of light are enough to remind everyone the sun still exists, albeit still somewhat out of reach in this dank swamp.
MILO and JAGA awake to find that the skin on their feet is completely healed, and the joints in their legs are no longer stiff and painful.
The water level has dropped by 1' everywhere in the swamp. Extremely deep water will not be encountered apart from random and spaced out deep holes that something used to or still does call home.
DAI, chocobos? JAGA/MILO can keep up just fine today, though it exposes them to foot-rot. It's 1mp for ZEIG to Basuna it by using your gloves (if they even fail the save), or 1mp for you to summon the choby, so the only difference is that they, possibly, take a point of dexterity and charisma damage.
This message was last edited by the GM at 00:06, Sun 22 July 2012.
DAI
player, 2077 posts
Tue 31 Jul 2012 at 05:49
Re: 8:30am Windsday, 10th week 852s
DAi wakes up feeling somewhat refreshed, though compared to the last couple nights this one had gone much more peacefully, he couldn't help but feel that this was merely the calm before the storm. "Alright...let's not dally, got a lot of ground to cover." He says, before conjuring a small flock(?) of Chocobo, with a solitary green one at the head of the yellow.
Not summoning one for JAGA or MILO, as discussed in the OOC.
MP 37/68, or 44/68 if SILI's song hadn't been factored into the status thread yet.
This message was last edited by the player at 13:36, Tue 31 July 2012.
SILI
player, 1707 posts
Tue 31 Jul 2012 at 13:32
Re: 8:30am Windsday, 10th week 852s
Sili mounts up on a yellow chocobo, starting to move forward. He keeps an eye on Milo.
Not to be nitpicky, but Sili doesn't cast spells. He sings songs. :)
teslas
GM, 3987 posts
Tue 31 Jul 2012 at 17:48
Re: 8:30am Iceday, 10th week 852s
Let's do this.
The group mounts up and sets off. JAGA and MILO go at it on foot.
The day's goings are steady. Though it takes hours, everyone's clothing from the knees up eventually dries out. The sun even peeks out a few times, and, for the first time, the group is able to get a good measure on their progress. With their morale boosted, and a dry camp found, they end their Windsday travels.
The sun during the day seems to have calmed the swamp during the night. Nobody is quite sure if the native life that calls this place home was harmed or helped by the rare break in the clouds. The night passes without incident.
The Iceday sun is never seen as it rises behind another dense layer of cloud cover. A cool drizzle begins spritzing down on the party's campsite as they eat breakfast. It seems as if it will last all day.
Though still quite smelly, JAGA and MILO's feet seem unaffected by fungus in the morning.
12:47, Today: teslas, on behalf of SILI, rolled 20 using 1d20+6. MILO, Fortitude vs. Foot-rot.
12:47, Today: teslas, on behalf of JAGA, rolled 15 using 1d20+8. Fortitude vs. Foot-rot.
You are now 40 miles into the swamp. You need to decide which entrance you'd like to take. View the OOC post.
teslas
GM, 3992 posts
Fri 3 Aug 2012 at 18:24
Re: 2:30pm Darksday, 10th week 852s
The party decides to head toward the first secondary entrance, a three-day ride.
Garus, JAGA, and SILI converse on the upcoming weather as best as they can guess.
13:05, Today: teslas, on behalf of SILI, rolled 23 using 1d20+3. Survival, weather prediction.
13:05, Today: teslas, on behalf of JAGA, rolled 22 using 1d20+7. Survival, weather prediction.
13:05, Today: teslas, on behalf of Garus, rolled 13 using 1d20+7. Survival, weather prediction.
Total Result: 27
Lightningsday: Drizzle
Lightsday : Massive Thunderstorm
Darksday : Heavy Rain
Lightningsday carries nothing of mention with it, and solid progress is made.
The group recognizes the signs of a massive storm approaching from sea in the changes of ambient temperature, humidity, and pressure. As such, the party is able to stay camped all through Lightsday at a high location and avoid traveling.
One day of travel lost, but you totally avoided a CR 2 storm encounter with nothing but die rolls.
Everyone gains 60 Experience Points for weathering the storm safely.
Next thread incoming.
This message was last edited by the GM at 19:31, Fri 03 Aug 2012.
teslas
GM, 3993 posts
Fri 3 Aug 2012 at 18:43
Re: 2:30pm Darksday, 10th week 852s
The darksday morning after the storm is, if nothing else, wet. Very wet. Rain had penetrated everyone in every place. If a tarp was set up, the water would just run underneath it from all sides. If dirt was piled up, it'd be washed away or too soupy to use. The party could do nothing but huddle up together and wait. The sound of the wind and rain overpowered anything but a raised voice pointed directly at someone's ear, and hearing someone more than ten feet away required shouting. Even the hooded lantern was getting spritzed enough inside of its hood that ZEIG felt it best to simply put it back into his pack lest he waste a pint of oil.
The low-lying boulder the party found to sit upon flooded over, but only just, and the rain would make it an impossibility for anything to find them unless it tripped over them on its way to somewhere else.
By the end of the day, the rains subsided into to a comparatively gentle torrential downfall. The party pulled a tent out of the survival pouch, climbed in, and went to sleep.
The Darksday sun, as you're becoming accustomed to, rises behind thick clouds barely shedding light on the swamp below. DAI summons up some chocobos, and the next day of travel begins. The rain is still quite heavy and the water level higher than normal, but the party sets off. Even with the rain, it is still no more than a little over 3 feet deep in any one spot. MILO has to swim a for a few minutes at a time here and there, but is otherwise able to easily walk with his head above water. Visibility is reduced, and ZEIG has handed his lantern over to DAI again for a little bit of light.
Oil removed from ZEIG's character sheet.
As the group travels, the group of survivalists notice the signs of another storm two days out.
13:36, Today: teslas, on behalf of SILI, rolled 22 using 1d20+3. Survival, weather prediction.
13:36, Today: teslas, on behalf of JAGA, rolled 24 using 1d20+7. Survival, weather prediction.
13:36, Today: teslas, on behalf of Garus, rolled 18 using 1d20+7. Survival, weather prediction
Total: 28
Darksday : Heavy Rain
Firesday : Drizzle
Earthsday : Massive Thunderstorm
At roughly 2:30pm, Garus's chocobo lets out a startled squark.
Next thread incoming.
This message was last edited by the GM at 19:34, Fri 03 Aug 2012.
teslas
GM, 3994 posts
Fri 3 Aug 2012 at 19:27
Re: 2:30pm Darksday, 10th week 852s
The water depth is 2 feet:
Difficult terrain for any medium-sized creature without a swim speed. Small sized creatures can choose to swim instead of using their land speed. Tumbling is impossible with depths of 2 feet or more.
Garus looks down, unsure what startled the chocobo. The rain, dimness, and general compactness of everyone and their mounts makes it difficult for anyone else to notice anything of note.
14:17, Today: teslas, on behalf of Garus, rolled 11 using 1d20+2. Spot.
14:21, Today: teslas, on behalf of DAI, rolled 4 using 1d20+1. Spot.
14:22, Today: teslas, on behalf of JAGA, rolled 13 using 1d20+10. Spot.
14:23, Today: teslas, on behalf of ZEIG, rolled 6 using 1d20+4. Spot.
SILI is simply too far away with too much in between he and Garus for his modifier to matter.
His mount has stopped and is uneasy, but appears otherwise uninjured. It is obvious to everyone that Garus's chocobo seems very distracted as it looks downward into the murky water.
We're not in initiative or anything, but if you take an action, do it one round at a time.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZZDDGG,,,,,
,,,,SSZZDDGG,,,,,
,,,,,,M,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 19:57, Fri 03 Aug 2012.
DAI
player, 2080 posts
Fri 3 Aug 2012 at 21:18
Re: 2:30pm Darksday, 10th week 852s
DAI frowns as he notices Garus's Chocobo behaving oddly, he then begins looking around as he draws his wand in preparation for a fight.
teslas
GM, 3997 posts
Fri 3 Aug 2012 at 22:42
Re: 2:30pm Darksday, 10th week 852s
DAI now has a wand in one hand and the lantern in the other. You will have to pass Ride checks to direct your mount apart from the obvious things.
DAI scans the water again, but can't discern anything beneath its surface.
17:41, Today: teslas, on behalf of DAI, rolled 6 using 1d20+1. Spot.
Anyone else? Garus especially.
Garus
player, 67 posts
Sat 4 Aug 2012 at 01:12
Re: 2:30pm Darksday, 10th week 852s
Garus drops down off the beast and tries to see what is going on. Expecting a problem.
ZEIG
player, 1702 posts
Sat 4 Aug 2012 at 01:23
Re: 2:30pm Darksday, 10th week 852s
Feeling in tip top shape thanks to Sili's nightly music, Zeig feels it would be best to expend a little effort and be prepared for what might be lurking in these depths.
Protectra, 2 AC to everyone, CL 7 due to the day, duration 70 minutes.
MP: 63/67
"Darksday is not a day to take things lightly. Be on guard."
SILI
player, 1709 posts
Sat 4 Aug 2012 at 02:07
Re: 2:30pm Darksday, 10th week 852s
Sili calls Milo to heel, and readies his harp. He watches warily.
teslas
GM, 4000 posts
Sat 4 Aug 2012 at 04:21
Re: 2:30pm Darksday, 10th week 852s
ZEIG casts Protectra as Garus dismounts. MILO takes a step back closer to SILI and raises his snout a bit, sniffing at the air.
Garus's chocobo continues to struggle with its leg, though Garus cannot tell with what it may be.
22:54, Today: teslas, on behalf of Garus, rolled 4 using 1d20+2. Spot.
Garus's chocobo squawks loudly, as if in pain.
I will remind you, ZEIG's lantern in DAI's hand is your only source of light.
23:14, Today: teslas, on behalf of ZEIG, rolled 15 using 1d20+4. Spot.
Round 1:
22: ZEIG - Mounted
20: Gurlop
18: Green C.
15: MILO
10: SILI - Mounted
9: DAI - Mounted
6: JAGA
4: Garus
3: ???
See above for water depth rules.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,JG,,,,,,,
,,,,SSZZDDcc,,,,,
,,,,SSZZDDcc,,,,,
,,,,,M,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
ZEIG
player, 1703 posts
Sat 4 Aug 2012 at 17:06
Re: 2:30pm Darksday, 10th week 852s
Zeig keeps an eye out for trouble but stays atop his chocobo.
Delay for this round.
teslas
GM, 4003 posts
Mon 6 Aug 2012 at 06:10
Re: 2:30pm Darksday, 10th week 852s
ZEIG, chime in for your turn whenever you like before you'd come around again.
Gurlop takes flight. We will not address him for the rest of the encounter unless Garus gives him a command.
The chocobo struggles a bit, and then steps back, pulling with it a humanoid mostly submerged underneath the water closer to the surface. It has both hands attacked to one of the chocobo's legs, and is apparently in a prone position. Only its hands, barely, are above water.
All the yellow chocobos are now shaken.
http://www.d20srd.org/srd/conditionSummary.htm#shaken
Round 1:
22: ZEIG - Mounted
18: Green C. - Frightened
15: MILO
10: SILI - Mounted
9: DAI - Mounted
6: JAGA
4: Garus
3: #1 - prone, submerged
See above for water depth rules.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,JG,,,,,,,
,,,,SSZZDD,1,,,,,
,,,,SSZZDDcc,,,,,
,,,,,M,,,,cc,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 06:15, Mon 06 Aug 2012.
ZEIG
player, 1705 posts
Mon 6 Aug 2012 at 06:16
Re: 2:30pm Darksday, 10th week 852s
Might as well make myself a little useful this round. Zeig will jump in now.
Zeig chants an incantation and light begins to radiate from his staff.
Illuminate, CL 6 or 7 depending on if it has an element associated with it.
teslas
GM, 4004 posts
Mon 6 Aug 2012 at 06:20
Re: 2:30pm Darksday, 10th week 852s
Cantrips do not have an element associated with them.
MILO delays until after SILI.
Round 1:
18: Green C. - Frightened
18: ZEIG - Mounted
10: SILI - Mounted
10: MILO
9: DAI - Mounted
6: JAGA
4: Garus
3: #1 - prone, submerged
SILI
player, 1710 posts
Mon 6 Aug 2012 at 11:26
Re: 2:30pm Darksday, 10th week 852s
Sili keeps looking around. He looks about ready to bolt. "What's the hold up?"
GM Edit-
17:29, Today: teslas, on behalf of SILI, rolled 8 using 1d20+4. Spot.
You are not able to spot anything you could not already see.
This message was last edited by the GM at 22:29, Mon 06 Aug 2012.
DAI
player, 2084 posts
Mon 6 Aug 2012 at 20:42
Re: 2:30pm Darksday, 10th week 852s
DAI squints down through the water, giving a bit of a sigh. "It's some kind of undead I think, beneath the water and trying to...grab the Chocobo? It hasn't started attacking yet- Garus, stab its head off or something."
DAI is readying a Stilled Stone for if any hostile creatures show up that aren't prone, beneath water, and through a couple Chocobos.
teslas
GM, 4005 posts
Mon 6 Aug 2012 at 22:27
Re: 2:30pm Darksday, 10th week 852s
Round 1:
18: Green C. - Frightened
18: ZEIG - Mounted
10: SILI - Mounted
10: MILO - Readied Action
9: DAI - Mounted, Readied Action
6: JAGA
4: Garus
3: #1 - prone, submerged
teslas
GM, 4006 posts
Tue 7 Aug 2012 at 17:16
Re: 2:30pm Darksday, 10th week 852s
Instruction received by PM for JAGA. Focus.
Round 1:
18: Green C. - Frightened
18: ZEIG - Mounted
10: SILI - Mounted
10: MILO - Readied Action
9: DAI - Mounted, Readied Action
6: JAGA - Total Defense (+6), Focus x1
4: Garus
3: #1 - prone, submerged
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,JG,,,,,,,
,,,,SSZZDD,1,,,,,
,,,,SSZZDDcc,,,,,
,,,,,M,,,,cc,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 17:18, Tue 07 Aug 2012.
Garus
player, 68 posts
Wed 8 Aug 2012 at 00:13
Re: 2:30pm Darksday, 10th week 852s
Garus shifts south east directly in front of the submerged creature. Taunting it as he moves with an insult in his native tongue. He pulls out his trident and makes a controlled attack bringing his full skill at defense to bear.
OOC: You rolled 21 using 1d20+6 ((15)).
You rolled 16 using 2d6+6 ((6,4)).
19:11, Yesterday: Garus rolled 21 using 1d20+6. Attack with full combat expertise.
19:12, Yesterday: Garus rolled 16 using 2d6+6. Damage.
Provoke, five foot into the square west of 1, Draw Trident and Attack.
GM Edit-
Please post the die rolls copied and pasted from the log like you have been doing up until this post.
This message was last edited by the GM at 06:12, Wed 08 Aug 2012.
teslas
GM, 4007 posts
Wed 8 Aug 2012 at 06:55
Re: 2:30pm Darksday, 10th week 852s
To reiterate, the water is difficult terrain. Your turn is still valid, but in the interest of being clear it takes 10' worth of movement, not a simple 5' step or shift.
What state your mounts are in is now listed in the initiative. They act on your turn. Keep this in mind.
Between the splashing of the water, the chocobo squawking, and it being underwater, whatever the arm belongs to probably didn't notice Garus's attempt to goad it, though it surely noticed his trident nearly severing its arm.
JAGA feels something slam into his ankle under the water, twisting it.
01:19, Today: teslas rolled 88 using 1d100. #2 vs. JAGA miss.
01:20, Today: teslas rolled 16 using 1d20+4. #2 vs. JAGA.
01:48, Today: teslas rolled 4 using 1d6+2. #2 damage.
Garus's chocobo begins to flail wildly. The water to the south and west of it splashes, and it's clear there's at least three or four more of the things going for its legs underwater, though their exact locations are not quite clear.
It's not hard for any of you to notice the water all to the east of the party moving in ways it would not normally move from just the waves of the local commotion.
Garus's green chocobo moves westward, bouncing off of DAI's chocobo, who witnessed the entire prior process, before splashing by ZEIG and SILI. The flesh of one of its legs is shredded and it is limping badly.
Round 2:
18: Green C. - Panicked
18: ZEIG - Mounted (frightened)
10: SILI - Mounted (frightened)
10: MILO - Readied Action
9: DAI - Mounted (panicked), Readied Action
6: JAGA - Total Defense (+6), Focus x1
4: Garus
3: #1 - prone, submerged
3: #2 - prone, submerged
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment (and the surface of the water breaks line of effect). Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
cc,,SSZZDDG1,,,,,
cc,,SSZZDD,,,,,,,
,,,,,M,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
ZEIG
player, 1706 posts
Wed 8 Aug 2012 at 07:14
Re: 2:30pm Darksday, 10th week 852s
Don't care to heal a summoned chocobo and I can't affect anything with magic without line of effect.
Rather than be drawn away from the party by a frightened not-actually-real chocobo, Zeig jumps off and casts Aquaveil on himself.
CL 8 due to being a water/enhancing spell, +8 to concentration checks for 8 minutes.
MP: 60/67
GM Edit-
The square you're dismounting into was not specified. Die roll time.
13:42, Today: teslas, on behalf of ZEIG, rolled 6 using 1d6. 1 = NW, clockwise.
You dismount into the square next to MILO.
This message was last edited by the GM at 18:54, Wed 08 Aug 2012.
teslas
GM, 4008 posts
Wed 8 Aug 2012 at 18:52
Re: 2:30pm Darksday, 10th week 852s
ZEIG's chcoobo stays where it is, shaking visibly.
Round 2:
18: Green C. - Panicked
18: ZEIG
18: ZEIG's choby - Frightened
10: SILI - Mounted (frightened)
10: MILO - Readied Action
9: DAI - Mounted (panicked), Readied Action
6: JAGA - Total Defense (+6), Focus x1
4: Garus
3: #1 - prone, submerged
3: #2 - prone, submerged
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
cc,,SSccDDG1,,,,,
cc,,SSccDD,,,,,,,
,,,,,MZ,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 00:39, Thu 09 Aug 2012.
SILI
player, 1711 posts
Wed 8 Aug 2012 at 18:58
Re: 2:30pm Darksday, 10th week 852s
Sili delays his turn until he can see better.
teslas
GM, 4009 posts
Wed 8 Aug 2012 at 19:09
Re: 2:30pm Darksday, 10th week 852s
9: DAI
edit-
Reminder: DAI's chocobo is panicked, not merely frightened as ZEIG and SILI's were/are.
This message was last edited by the GM at 23:43, Wed 08 Aug 2012.
DAI
player, 2085 posts
Thu 9 Aug 2012 at 11:26
Re: 2:30pm Darksday, 10th week 852s
DAI curses under his breath as a second creature appears, and even more could be heard nearby. He got himself off of the Chocobo since it was about to bolt, and has to choose between light or his wand for a moment- he just hopes he can find the wand in this water before they leave. He turns his attention on the creatures they could see, and where he thought he had heard more of them from the East.
04:18, Today: DAI rolled 17 using 1d20+7. Fast Dismount(DC 20) -failed-.
04:24, Today: DAI rolled 6 using 1d20. Conserve MP 9-11.
04:24, Today: DAI rolled 35 using 3d12+15. Fire II, R19 Halves.
04:25, Today: DAI rolled 1 using 1d4. Dazzle duration, dbl penalties.
MP 45/68
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
cc,,SSccccG1,,,,,
cc,,SScccc,,,,,,,
,,,,,MZ,,D,,,,,,,
This message was last edited by the player at 23:21, Thu 09 Aug 2012.
teslas
GM, 4012 posts
Sat 11 Aug 2012 at 03:23
Re: 2:30pm Darksday, 10th week 852s
DAI's streak of fire dances across the surface of the water. The water it evaporates into steam somewhat blocks vision very briefly, but it's clear that its route passes over more sunken bodies.
His chocobo runs away westward, much as Garus's did, though makes it further. ZEIG's chocobo, now riderless begins to panic as well as it brushes by.
SILI, feel free to take your turn when you want to come in. If JAGA posts and then you want to act, let me update initiative first.
Round 2:
18: Green C. - Panicked
18: ZEIG
18: ZEIG's choby - Panicked
10: SILI - Mounted (frightened)
10: MILO - Readied Action
9: DAI
6: JAGA - Focus x1
4: Garus
3: #1 - prone, submerged
3: #2 - prone, submerged
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
cc,,SScc,,G1,,,,,
cc,,SScc,,,,,,,,,
,,,,,MZ,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was lightly edited by the GM at 03:28, Sat 11 Aug 2012.
JAGA
player, 84 posts
Sat 11 Aug 2012 at 04:30
Re: 2:30pm Darksday, 10th week 852s
Focusing on the creature that just struck him. Jaga's right foot came out of the water, bringing with it a small wave which cascaded back downwards through the air. His leg made a wide arch, slamming back down into the water with incredible force.
00:23, Today: JAGA rolled 26 using 1d20+10. Concentration to reduce miss chance.
00:23, Today: JAGA rolled 22 using 1d20+10. Spot #2.
A 26 reduces my miss chance by 20% I believe.
00:29, Today: JAGA rolled 16 using 3d6+5. Attack 1 damage.
00:29, Today: JAGA rolled 31 using 1d20+16. Attack 1.
32 damage total if I hit this thing.
GM Edit-
You are correct, DC 25 reduces a miss chance by 20%.
When you deal double (or more) damage with a weapon, you don't just double your final value. You roll additional weapon dice as well.
23:39, Today: teslas, on behalf of JAGA, rolled 14 using 3d6+5. double damage.
Total damage: 30
This message was last edited by the GM at 04:39, Sat 11 Aug 2012.
teslas
GM, 4015 posts
Sat 11 Aug 2012 at 04:41
Re: 2:30pm Darksday, 10th week 852s
JAGA's blow connects. He feels the creature's bones break, though it continues to move.
4: Garus
Garus
player, 71 posts
Sat 11 Aug 2012 at 21:16
Re: 2:30pm Darksday, 10th week 852s
Garus prepares another blow bringing his trident down into the water. His attack is off because he is having trouble seeing his target.
17:14, Today: Garus rolled 10 using 2d6+6. Damage.
17:13, Today: Garus rolled 11 using 1d20+6. Attack with full combat expertise.
17:00, Today: Garus rolled 31 using 1d20+12. Concentration check.
16:56, Today: Garus rolled 21 using 1d20+2. Spot.
GM Edit-
The concentration check was for a class feature of the Black Belt, sir. You're welcome to roll one whenever you like, of course, as it's a non-action, and can't hurt. You'll be glad to know that with a 31 you successfully maintained concentration on stabbing the hell out of bodies immersed in swamp water.
With a 21 Spot check, you reduce the miss chance to 20% from just concealment. So let's roll that miss chance.
17:17, Today: teslas, on behalf of Garus, rolled 77 using 1d100. 20% miss chance.
This message was last edited by the GM at 22:20, Sat 11 Aug 2012.
SILI
player, 1712 posts
Sat 11 Aug 2012 at 22:55
Re: 2:30pm Darksday, 10th week 852s
Sili will take his action now.
18:56, Today: SILI rolled 9 using 1d20+4 with rolls of 5. Spot.
"Kill it! Kill it dead!" he cries out nervously. Cheer on Garus, +2 Attack for his next attack before the beginning of my next turn. Only works if he can see the target.
This message was last edited by the player at 22:57, Sat 11 Aug 2012.
teslas
GM, 4018 posts
Wed 15 Aug 2012 at 08:30
Re: 2:30pm Darksday, 10th week 852s
Garus drives his trident downward into the water. The practiced half-giant is aware of the feeling of trident piercing flesh.
A humanoid shape stands up out of the water next to Garus. It is bloated, discolored, and grotesque, but is still recognizable as an elf of some kind due to its ears.
03:13, Today: teslas, on behalf of ZEIG, rolled 18 using 1d20+10. Know (relig).
03:13, Today: teslas, on behalf of DAI, rolled 21 using 1d20+8. Know (relig).
03:13, Today: teslas, on behalf of SILI, rolled 8 using 1d20+3. Know (relig).
03:28, Today: teslas, on behalf of JAGA, rolled 8 using 1d20+5. Know (relig).
Another, the one JAGA had struck, stands up out of the water as well. Its spine is broken just below the neck and its head flops around unanchored.
A third and final one stands up just south of DAI.
Both Garus's and ZEIG's chocobos splash off into the distance. This is the last straw for SILI's chocobo, and he feels it tense underneath him, ready to bolt.
Round 3:
18: ZEIG
10: MILO - Readied Action
9: DAI
6: JAGA
4: Garus - Assited (+2 to next attack vs. #1)
4: SILI - Mounted (Panicked)
3: #1
3: #2
3: All non-numbered bloated humanoids
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,2,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SS,,,,G1,,,,,
,,,,SS,,,,,,,,,,,
,,,,,MZ,,D,,,,,,,
,,,,,,,,,z,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 08:39, Wed 15 Aug 2012.
ZEIG
player, 1707 posts
Wed 15 Aug 2012 at 14:13
Re: 2:30pm Darksday, 10th week 852s
Zeig moves 10' North and casts Harm.
CL 6 due to day, Will Save 15 or instant death.
10:11, Today: ZEIG rolled 13 using 1d8+5. harm.
MP: 59/67
GM Edit-
The day also reduces the save DC. So 10 + 4 (wis) + 1 (Slvl) - 1 (day) = DC 14.
Regardless, thank you for posting the values. Helps me save time.
This message was last edited by the GM at 22:41, Wed 15 Aug 2012.
teslas
GM, 4019 posts
Wed 15 Aug 2012 at 22:23
Re: 2:30pm Darksday, 10th week 852s
ZEIG splashes northward and then casts his spell. Pieces of #1 and #2 dissolve as they fall into the water, apparently barely animated after JAGA and Garus's punishment. The deformed humanoid next to DAI explodes into flecks of white light. Water rushes in to fill the new gap.
MILO, uneasy, holds his ground.
Round 3:
18: ZEIG
10: MILO - Readied Action
9: DAI
6: JAGA
4: Garus
4: SILI - Mounted (Panicked)
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check in areas of bright illumination. Otherwise, they have total concealment. Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,,,,,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 23:13, Wed 15 Aug 2012.
DAI
player, 2088 posts
Wed 15 Aug 2012 at 22:38
Re: 2:30pm Darksday, 10th week 852s
DAI feels something swimming around him, but can't quite seem to see through the water to spot where his would-be assailant was. He remembers the last time he was in water, being attacked by some creature he couldn't see, and immediately was wreathed in flames as he tried with all his might to throw off said attacker.
15:34, Today: DAI rolled 13 using 1d20-1. DC 15 spot check.
Cast Flame Armor
15:36, Today: DAI rolled 13 using 1d20. 6-8 conserve MP(elemental armor).
MP 42/68
Move 10ft North, to stand within reach of Garus, and thus cover-able
This message was last edited by the player at 22:43, Wed 15 Aug 2012.
teslas
GM, 4021 posts
Wed 15 Aug 2012 at 22:47
Re: 2:30pm Darksday, 10th week 852s
The water begins to bubble and steam all around DAI's legs while his top half appears wavy as if looking at him across a large fire or source of heat.
DAI starts to move, but then stops as he almost trips over something under the water. Something that was moving.
You cannot move north, as there is something under the water blocking you there.
Move Action: Spot check
Move Action: move 5' (10' of movement)
You have 20' of movement left (one diagonal for 15' or two in a straight line for 20' or possibly even a jump check if you're feeling frisky).
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,,z,,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 23:12, Wed 15 Aug 2012.
DAI
player, 2089 posts
Wed 15 Aug 2012 at 22:53
Re: 2:30pm Darksday, 10th week 852s
DAI freezes a second as he feels something in front of him, but is surprised to fine no fangs or claws seeking him out for it, counting himself lucky or intuitive on the flame armor, he decides to move around the other way to Garus.
NE 15ft, North 5ft. Should end just NE of Garus
teslas
GM, 4023 posts
Wed 15 Aug 2012 at 22:55
Re: 2:30pm Darksday, 10th week 852s
DAI finds that the square to his northeast, too, has something underwater blocking his path.
I am going to assume you point or gesture or say something to let other people know, so I'm putting them on the map.
Moving a half speed diagonally uses 15' of movement always, so your movement and turn is over after that.
teslas
GM, 4024 posts
Wed 15 Aug 2012 at 22:56
Re: 2:30pm Darksday, 10th week 852s
Round 3:
18: ZEIG
10: MILO - Readied Action
9: DAI
6: JAGA
4: Garus
4: SILI - Mounted (Panicked)
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,J,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,,zz,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 23:12, Wed 15 Aug 2012.
teslas
GM, 4030 posts
Thu 23 Aug 2012 at 02:14
Re: 2:30pm Darksday, 10th week 852s
JAGA texted me his action, but it sucked, wasn't quite legal, and sucked, so I'm just going to do something else.
JAGA spends a little time focusing, then splashes southwest next to ZEIG, then southeast next to DAI.
Round 3:
18: ZEIG
10: MILO - Readied Action
9: DAI
6: JAGA - Total Defense (+6), Focus (x1)
4: Garus
4: SILI - Mounted (Panicked)
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,Jzz,,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
Garus
player, 73 posts
Thu 23 Aug 2012 at 22:22
Re: 2:30pm Darksday, 10th week 852s
Garus moves around the Bloated thing south of him in order to get next to DAI. He again tries to provoke it to attack him and only him.
Double move go South East for my first move south west 2nd move ending up east of DAI. I intend to Cover DAI against any attack that targets him.
teslas
GM, 4032 posts
Fri 24 Aug 2012 at 00:26
Re: 2:30pm Darksday, 10th week 852s
Garus bumps into another humanoid under the water.
This requires 15' of movement because it's difficult terrain. You have 5' of movement left (which is unusable outside of a Jump check) with this move action. You could also draw/sheathe a weapon or something similar if you desired. Then, of course, you have a Standard and Swift action after that. I will remind you that the surface of the water breaks line of effect, essentially all usable vision, and almost all sound, so Provoke may not work when they're underwater very well.
Round 3:
18: ZEIG
10: MILO - Readied Action
9: DAI
6: JAGA - Total Defense (+6), Focus (x1)
4: Garus
4: SILI - Mounted (Panicked)
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,SSZ,,,G,,,,,,
,,,,SS,,Jzzz,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
teslas
GM, 4034 posts
Fri 24 Aug 2012 at 19:54
Re: 2:30pm Darksday, 10th week 852s
Garus stabs at one of the submerged bodies with his trident in a wide arc, attempting to keep them all at bay.
14:53, Today: teslas, on behalf of Garus, rolled 7 using 1d20+6. Trident vs. submerged, full CE.
AC: +5
edit-
SILI, you're up.
This message was last edited by the GM at 19:55, Fri 24 Aug 2012.
SILI
player, 1714 posts
Sat 25 Aug 2012 at 02:42
Re: 2:30pm Darksday, 10th week 852s
Sili tries to move away (5 ft. step down-left). He calls out, "Just kill it! Jaga!"
22:40, Today: SILI rolled 13 using 1d20+7 with rolls of 6. Ride.
22:39, Today: SILI rolled 17 using 1d20+10 with rolls of 7. Handle Animal.
teslas
GM, 4036 posts
Sun 26 Aug 2012 at 08:04
Re: 2:30pm Darksday, 10th week 852s
That's two move actions. It's a DC 20 Ride to control your mount, and a DC 25 Handle Animal to push it to do something it isn't trained to do. You didn't make either, and moreover, failed both by more than 5.
SILI's chocobo darts away with him atop it. He can feel it tense beneath him, ready to begin running full-out now that it's further away from the perceived threat.
SILI is now 50' west of the map from his former position.
The three bloated figures that were bumped into under the water spring upward. They, too, appear to have elven ears, and one of them still has vivid red irises in the middle of milky brown and grey eyes suggesting they used to be drow. Another is oozing a thick green puss from several holes in its bloated body as if it is under pressure beneath the rotted flesh.
One of DAI's legs buckle a bit as something catches his ankle.
03:02, Today: teslas rolled 5 using 1d6+2. slam damage.
03:01, Today: teslas rolled 18 using 1d20+6. flank attack vs DAI.
03:00, Today: teslas rolled 99 using 1d100. attack vs. DAI miss chance.
03:00, Today: teslas rolled 76 using 1d100. 50% chance to guess DAI's location.
The water all around the party that remains shifts around.
Round 4:
18: ZEIG
10: MILO - Readied Action
9: DAI
6: JAGA - Total Defense (+6), Focus (x1)
4: Garus
4: SILI - Mounted (Panicked), off map 50' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,Z,,,G,,,,,,
,,,,,,,,Jzzz,,,,,
,,,,,M,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 08:12, Sun 26 Aug 2012.
ZEIG
player, 1708 posts
Sun 26 Aug 2012 at 12:10
Re: 2:30pm Darksday, 10th week 852s
Zeig assaults the zombies rising from the water with holy light.
"God damnit!"
MP: 58/67
Literally. Harm Will DC 14 due to day. You totally know how Harm works as it is full of complicated stuff like extra damage for holy weakness even though only undead are damaged by it and such though.
08:09, Today: ZEIG rolled 10 using 1d8+5. Harm damage.
He then moves 5' southwest.
This message was last edited by the player at 20:50, Sun 26 Aug 2012.
teslas
GM, 4038 posts
Sun 26 Aug 2012 at 18:10
Re: 2:30pm Darksday, 10th week 852s
Two of the zombies burst into flecks of burning white ash. Water rushes in to fill their old positions, further adding to the confusion around the party's feet.
MILO glances back at the party worryingly while running to follow his master as isntructed.
Round 4:
18: ZEIG
10: MILO - off map 50' west of previous position
9: DAI
6: JAGA - Total Defense (+6), Focus (x1)
4: Garus - Combat Expertise (5)
4: SILI - Mounted (Panicked), off map 50' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,G,,,,,,
,,,,,Z,,J,z,,,,,,
,,,,,,,,,D,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 21:29, Sun 26 Aug 2012.
DAI
player, 2091 posts
Mon 27 Aug 2012 at 01:52
Re: 2:30pm Darksday, 10th week 852s
DAI couldn't tell how effective the flames were in concealing his position, perhaps there were just too many to miss, he wasn't willing to wait and find out. He raises his arms and keeps his legs away from any grasping hands, as a wave of flames danced through the water and scorching several likely undead, before moving closer to the others.
5ft Step North, Northeast if the z there dies from the fire.
Taking 10 on concentration, I succeed.
18:48, Today: DAI rolled 5 using 1d20. 7-9 Conserve MP; Fire II.
MP 35/42
18:50, Today: DAI rolled 34 using 3d12+15. Fire II AoE, R18 Halves.
If they fail their saves...
18:51, Today: DAI rolled 1 using 1d4. Dazzle(x2) duration, R18 negates.
GM Edit-
You can't take a 5' step, though you can simply take a move action to move 5' (and it takes 10' of movement)
This message was last edited by the GM at 19:35, Mon 27 Aug 2012.
teslas
GM, 4042 posts
Mon 27 Aug 2012 at 19:46
Re: 2:30pm Darksday, 10th week 852s
DAI's flames engulf the zombie in front of him and boils the surface of the water all around. After being on fire for only a second, a loud *pop* is heard, and a mass of puss and ooze gushes out splashing into the water to the southeast.
14:41, Today: teslas rolled 5 using 1d8. direction of pop, 1 = NW, clockwise.
The burst is a 10' cone.
Round 4:
18: ZEIG
10: MILO - off map 50' west of previous position
9: DAI
6: JAGA - Focus (x1)
4: Garus - Combat Expertise (5)
4: SILI - Mounted (Panicked), off map 50' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,G,,,,,,
,,,,,Z,,J,D,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
JAGA
player, 87 posts
Tue 28 Aug 2012 at 00:22
Re: 2:30pm Darksday, 10th week 852s
Jaga turns slowly scanning the water for any other threats.
Total defensive action, bring up my focus again.
GM Edit-
You've been on vacation, so I'll help you out. You may as well use your Move action on a Spot check to see adjacent zombies, if any. Common sense would be to check near where DAI was, so we'll say the square directly beneath you.
21:26, Today: teslas, on behalf of JAGA, rolled 19 using 1d20+10. Spot.
This message was last edited by the GM at 02:28, Tue 28 Aug 2012.
teslas
GM, 4043 posts
Tue 28 Aug 2012 at 02:31
Re: 2:30pm Darksday, 10th week 852s
JAGA continues to focus, building up for one, solid attack. He notices the outline of a zombie in the water directly south of him.
Round 4:
18: ZEIG
10: MILO - off map 50' west of previous position
9: DAI
6: JAGA - Total Defense (+6), Focus (x2)
4: Garus
4: SILI - Mounted (Panicked), off map 50' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,G,,,,,,
,,,,,Z,,J,D,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
teslas
GM, 4046 posts
Tue 28 Aug 2012 at 09:09
Re: 2:30pm Darksday, 10th week 852s
Following instructions from OOC post.
Garus spends a moment peering into the water to his southeast. He is confident nothing is present. He then splashes through the water to move into a position to cover DAI or JAGA if necessary.
Round 4:
18: ZEIG
10: MILO - off map 50' west of previous position
9: DAI
6: JAGA - Total Defense (+6), Focus (x2)
4: Garus
4: SILI - Mounted (Panicked), off map 50' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
SILI
player, 1715 posts
Tue 28 Aug 2012 at 12:33
Re: 2:30pm Darksday, 10th week 852s
Private
teslas
GM, 4047 posts
Tue 28 Aug 2012 at 21:59
Re: 2:30pm Darksday, 10th week 852s
The sound of SILI's chocobo continuing on westward fades away.
DAI feels the water around him move, though it's far enough to not be as alarming.
16:53, Today: teslas rolled 15 using 1d100. 33% chance to guess DAI's location.
16:54, Today: teslas rolled 48 using 1d100. 50% chance to guess DAI's location.
JAGA and Garus feel the water move closer to home.
16:56, Today: teslas rolled 14 using 1d100. 50% miss chance vs. Garus.
16:56, Today: teslas rolled 10 using 1d100. 50% miss chance vs. JAGA.
Two more bloated figures stand up from beneath the water, one of which the one previous spotted.
Round 5:
18: ZEIG
10: MILO - off map 50' west of previous position
9: DAI
6: JAGA - Total Defense (+6), Focus (x2)
4: Garus
4: SILI - Mounted (Frightened), off map 190' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,z,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
ZEIG
player, 1715 posts
Wed 29 Aug 2012 at 01:21
Re: 2:30pm Darksday, 10th week 852s
Zeig releases another wave of searing holy energy.
"This entire damn continent is full of the restless dead."
21:17, Today: ZEIG rolled 7 using 1d8+5. Harm.
He then takes a peek in the direction he recently moved, looking for movement in the water.
21:18, Today: ZEIG rolled 12 using 1d20+4. spot southwest.
teslas
GM, 4048 posts
Thu 30 Aug 2012 at 00:58
Re: 2:30pm Darksday, 10th week 852s
Pieces of both zombies dissolve from ZEIG's spell.
Looking around as best he can, the rain disturbs the surface of the water too much to see beneath it. ZEIG can't pick out anything definitive.
MILO splashes off into the distance as well, though he cannot keep up with SILI's chocobo.
Round 5:
18: ZEIG
10: MILO - off map 90' west of previous position
9: DAI
6: JAGA - Total Defense (+6), Focus (x2)
4: Garus
4: SILI - Mounted (Frightened), off map 190' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,z,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
DAI
player, 2093 posts
Thu 30 Aug 2012 at 03:36
Re: 2:30pm Darksday, 10th week 852s
DAI takes a moment to move a little more around Garus(5ft NW), using him as a wall from some zombies, and starting to pick off the others with magic. DAI focuses and conjures a stone spear, before sending the projectile hurtling through the air aimed to remove the midsection from a nearby undead.
20:35, Today: DAI rolled 22 using 1d20+6. Stone(RTA)(PBS) vs right-most z.
20:35, Today: DAI rolled 19 using 2d10+8. Stone damage.
Rough terrain doesn't really matter here, but W and SW of it I guess.
MP 34/68
This message was last edited by the player at 03:37, Thu 30 Aug 2012.
teslas
GM, 4050 posts
Thu 30 Aug 2012 at 04:49
Re: 2:30pm Darksday, 10th week 852s
In this instance, no, the rough terrain doesn't really matter. Thanks for telling me anyway, since sometimes even when it doesn't seem like it matters, it might.
DAI attempts to move northwest but kicks a thick mass of slimy flesh underneath the water.
If you want to use the other 15' of your movement, PM me, and I'll edit the posts accordingly.
The magical stones slam into the creature, nearly knocking it over. Its skin begins to stretch and its eyes bulge as if pressure is escaping its body.
Round 5:
18: ZEIG
10: MILO - off map 90' west of previous position
9: DAI
6: JAGA - Focus (x2)
4: Garus
4: SILI - Mounted (Frightened), off map 190' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,z,,z,,,,
,,,,,Z,,JGD,,,,,,
,,,,,,,,z,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
JAGA
player, 89 posts
Thu 30 Aug 2012 at 07:25
Re: 2:30pm Darksday, 10th week 852s
The water hampering his movement somewhat, Jaga launched himself out of the water and flipped forward. Using the momentum from this action, Jaga brought one foot down hard on the creature's head, then the second heel came down on its shoulder. Jaga then landed on his feet with a splash.
Jaga attacks the creature to the south.
03:21, Today: JAGA rolled 28 using 1d20+20. Attack 1.
03:22, Today: JAGA rolled 21 using 1d20+10. Attack 2.
03:23, Today: JAGA rolled 39 using 9d6+15. Attack 1 damage. ((Alot of 1 on that roll :( ))
03:24, Today: JAGA rolled 17 using 3d6+5. Attack 2 damage.
This message was last edited by the player at 07:26, Thu 30 Aug 2012.
Garus
player, 78 posts
Thu 30 Aug 2012 at 22:54
Re: 2:30pm Darksday, 10th week 852s
Garus growls and motions at the Zombie creature on the far side of Jaga and then moves his way past Dai to Bring a blow from his trident through the beast chest. Bring his shield to bear to protect himself against any other attacks.
Provoke the Zombie 4 squares west. Move 2 squares east. Attack the zombie to the north east. With Full Combat Expertise.
18:53, Today: Garus rolled 16 using 2d6+6. Damage.
18:53, Today: Garus rolled 19 using 1d20+6. Attack with -5 for Combat Expertis.
This message was last edited by the player at 22:54, Thu 30 Aug 2012.
teslas
GM, 4053 posts
Fri 31 Aug 2012 at 00:18
Re: 2:30pm Darksday, 10th week 852s
JAGA lays into the zombie next to him, shattering its bones. The skin tears and breaks loose as a spray of brown and black liquid squirts out toward JAGA, covering him utterly.
While revolted with eyes watering and nose running, JAGA is unaffected for the time being.
19:13, Today: teslas, on behalf of JAGA, rolled 26 using 1d20+8. Fortitude vs. Festered Burst.
The zombie four squares west is ZEIG. The melees keep trying to kill him, sheesh. You can still provoke him if you so desire, I guess, but I'll assume you don't want to. Again, this was covered in the OOC post, but you both missed it. Next time I'll put it in bold and blinking blue words or something, I guess.
Garus attempts to move to the east, but trips up on another body under the water.
This puts you back into DAI's square because of the failed movement, which is an illegal square. You are then shunted back to the last legal square you occupied, which is where you are now.
Your attack cannot be completed because you are not in range. You have a standard (and swift) action remaining.
Round 5:
18: ZEIG
10: MILO - off map 90' west of previous position
9: DAI
6: JAGA - Festered Coating (x1)
4: Garus
4: SILI - Mounted (Frightened), off map 190' west of previous position
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,z,,z,,,,
,,,,,Z,,JGDz,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 00:18, Fri 31 Aug 2012.
teslas
GM, 4054 posts
Fri 31 Aug 2012 at 00:26
Re: 2:30pm Darksday, 10th week 852s
19:20, Today: teslas, on behalf of Garus, rolled 26 using 1d20+12. Heal to recognize effects of bile.
19:19, Today: teslas, on behalf of ZEIG, rolled 9 using 1d20+6. Heal to recognize effects of bile.
edit-
Woops, SILI is way too far away to get a check.
This message was last edited by the GM at 15:42, Fri 31 Aug 2012.
teslas
GM, 4057 posts
Fri 31 Aug 2012 at 15:41
Re: 2:30pm Darksday, 10th week 852s
Garus strikes out at the adjacent submerged zombie, but misjudges the distance due to the odd angle light is being refracted through the murky surface.
10:40, Today: teslas, on behalf of Garus, rolled 37 using 1d100. 50% miss chance.
4: SILI
SILI
player, 1717 posts
Fri 31 Aug 2012 at 16:30
Re: 2:30pm Darksday, 10th week 852s
Private
teslas
GM, 4058 posts
Fri 31 Aug 2012 at 23:20
Re: 2:30pm Darksday, 10th week 852s
One more time: I apologize for the upper/lower case Z action that's going on here. Next time we'll think of a better scheme. Let's tough it out for now, kids.
Two zombies stand up next to ZEIG out of the water. He feels currents and turbulence all around his legs, though none of whatever is groping for him makes contact.
18:02, Today: teslas rolled 5 using 1d100. zombie vs. ZEIG 6/6.
18:02, Today: teslas rolled 14 using 1d100. zombie vs. ZEIG 5/6.
18:02, Today: teslas rolled 20 using 1d100. zombie vs. ZEIG 3/6.
18:02, Today: teslas rolled 4 using 1d100. zombie vs. ZEIG 1/6. miss chance
Another stands up near JAGA, who can also feel appendages under the water trying to slam into him. One twists his knee sideways painfully, stretching ligaments well beyond their limits and twisting his knee cap to the side--something he's actually rather used to.
18:06, Today: teslas rolled 8 using 1d6+2. slam damage.
18:06, Today: teslas rolled 23 using 1d20+4. 3/3 vs. JAGA.
18:05, Today: teslas rolled 82 using 1d100. zombie vs, JAGA 3/3.
18:05, Today: teslas rolled 28 using 1d100. zombie vs. JAGA 1/3.
All into your shrug it off pool. If you'd prefer something different, post in the OOC or PM or what have you.
Another stands up next to JAGA and Garus. Garus feels several, several hunks of flesh bang against his metal greaves and cuisses to no effect.
18:14, Today: teslas rolled 82 using 1d100. zombie vs. Garus 5/5.
18:14, Today: teslas rolled 47 using 1d100. zombie vs. Garus 4/5.
18:14, Today: teslas rolled 64 using 1d100. zombie vs. Garus 3/5.
18:13, Today: teslas rolled 83 using 1d100. zombie vs. Garus 2/5.
18:13, Today: teslas rolled 41 using 1d100. zombie vs. Garus 1/5.
18:15, Today: teslas rolled 22 using 1d20+4. zombie vs. Garus 5/5.
18:15, Today: teslas rolled 21 using 1d20+4. zombie vs. Garus 3/5.
18:14, Today: teslas rolled 23 using 1d20+4. zombie vs. Garus 2/5.
DAI faces a similar treatment, with one creature springing out of the water, and several more trying to strike him unsuccessfully.
18:17, Today: teslas rolled 26,24 using 1d100,1d100 with rolls of 26,24. 4/4.
18:16, Today: teslas rolled 14,46 using 1d100,1d100 with rolls of 14,46. 3/4.
18:16, Today: teslas rolled 98,35 using 1d100,1d100 with rolls of 98,35. 2/4.
18:16, Today: teslas rolled 65,97 using 1d100,1d100 with rolls of 65,97. 50%/50% to find DAI 1/4.
18:18, Today: teslas rolled 5 using 1d20+4 with rolls of 1. 1/4 vs. DAI.
18:18, Today: teslas rolled 5 using 1d6+2 with rolls of 3. crit fail damage against another zombie.
The last standing zombie, already heavily injured by ZEIG and DAI's magic, stands there, flesh ripping as if on the verge of bursting.
Round 6:
18: ZEIG
10: MILO - off map 90' west of previous position
9: DAI
6: JAGA - Festered Coating (x1)
4: Garus - Combat Expertise (5)
4: SILI
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,,,z,,z,,,,
,,,,,ZzzJGDz,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
ZEIG
player, 1718 posts
Sat 1 Sep 2012 at 04:13
Re: 2:30pm Darksday, 10th week 852s
Dai. You did this. Now there are zombies everywhere!
Zeig moves 5' to the SW (10' movement provoking 2 AoOs) and unleashes a wave of cleansing light to burn his enemies.
Harm if possible/successful. Will DC 14 because of the day.
00:11, Today: ZEIG rolled 6 using 1d8+5. harm.
MP: 57/67
This message was last edited by the player at 17:20, Sat 01 Sept 2012.
teslas
GM, 4059 posts
Sat 1 Sep 2012 at 23:31
Re: 2:30pm Darksday, 10th week 852s
Incorrect. Again. Any time where you're paying double movement and move diagonally, it always requires 15' of movement.
One of the zombies that had just stood up lights up and turns to burning white ash. The zombie far to the northeast does much the same, though not as instantaneously. The others have pieces of their flesh dissolve.
ZEIG steps onto a body beneath the water.
You never left your square, so no AoO's. You have 15' of movement left on your turn, ZEIG, if you wish to take it.
Round 6:
18: ZEIG
10: MILO
9: DAI
6: JAGA - Festered Coating (x1)
4: Garus - Combat Expertise (5)
4: SILI
3: bloated
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,,,,,,,,,,,
,,,,,ZzzJGDz,,,,,
,,,,z,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 23:31, Sat 01 Sept 2012.
DAI
player, 2100 posts
Sat 1 Sep 2012 at 23:48
Re: 2:30pm Darksday, 10th week 852s
DAI looks around wondering how many of these things there could possibly be, there were several he could see yet somehow he felt that patience was his best bet for now.
Delaying until after the Bloated go again.
teslas
GM, 4061 posts
Sun 2 Sep 2012 at 02:35
Re: 2:30pm Darksday, 10th week 852s
6: JAGA
JAGA
player, 91 posts
Sun 2 Sep 2012 at 06:05
Re: 2:30pm Darksday, 10th week 852s
Quickly swiping his hand across his face to remove the vile liquid, Jaga swung an upper cut into the bloated body's chest then a back hand to the side of its head.
The wiping wasn't any real sort of action, just a aesthetic choice of movement.
Attacking the one directly west of me.
02:03, Today: JAGA rolled 21 using 1d20+10. Attack 2.
02:03, Today: JAGA rolled 22 using 1d20+10. Attack 1.
02:03, Today: JAGA rolled 14 using 3d6+5. Attack 2 damage.
02:03, Today: JAGA rolled 15 using 3d6+5. Attack 1 damage.
This message was last edited by the player at 06:05, Sun 02 Sept 2012.
teslas
GM, 4064 posts
Mon 3 Sep 2012 at 00:16
Re: 2:30pm Darksday, 10th week 852s
JAGA breaks the creature's rib cage with the first hit, causing it to nearly double in size due to the unconstrained interior pressure by the time he knocks its ears to a right angle of its shoulders.
It bursts apart toward JAGA, also catching Garus in the splash of filth. JAGA finds the fluid already stuck to his body makes it even worse than before, and more sticks to him. Both men are able to keep their composure.
19:12, Today: teslas, on behalf of JAGA, rolled 16 using 1d20+8. Fortitude vs. Festered Burst.
19:13, Today: teslas, on behalf of Garus, rolled 24 using 1d20+10. Fortitude vs. Festered Burst.
Again, this is a 10' cone. It looks to burst forth in the direction of the attack that killed the creature.
Round 6:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,,,,,,,,,,,
,,,,,Zz,JGDz,,,,,
,,,,z,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 00:19, Mon 03 Sept 2012.
Garus
player, 80 posts
Mon 3 Sep 2012 at 18:23
Re: 2:30pm Darksday, 10th week 852s
Garus moves himself to the north of Dai. Taking a controled swing at the zombie ready to move Dia out of the way if the beast attacks.
Move north west one square and Attack with full combat expertise ready to cover Dai if he is attacked.
14:22, Today: Garus rolled 17 using 2d6+6. Damage.
14:22, Today: Garus rolled 20 using 1d20+6. Attack Full Combat Expertise.
teslas
GM, 4066 posts
Mon 3 Sep 2012 at 21:57
Re: 2:30pm Darksday, 10th week 852s
I think you mean northeast if you're wanting to be able to still cover DAI (or "Dia") and attack the creature.
When you move to the northeast, you step on a body, ending your movement. You still have a standard action left.
And not to tell you how to play, but you don't have to take your turn as soon as it comes up, you can delay and wait for them to come to you. Like I said in the OOC, these things are pretty one-track in their actions.
Garus
player, 81 posts
Tue 4 Sep 2012 at 04:21
Re: 2:30pm Darksday, 10th week 852s
00:19, Today: Garus rolled 49 using 1d100. Miss chance.
Just attack the Square I tried to move into. To keep combat Expertise up.
teslas
GM, 4068 posts
Tue 4 Sep 2012 at 08:10
Re: 2:30pm Darksday, 10th week 852s
Garus thrusts his trident into the water, looking dissatisfied at the result.
The three standing creatures strike out at ZEIG and DAI.
03:02, Today: teslas rolled 11 using 1d20+4. standing 1/1 vs. DAI.
03:02, Today: teslas rolled 3 using 1d6+2. damage.
03:02, Today: teslas rolled 21 using 1d20+4. standing 2/2 vs. ZEIG.
03:01, Today: teslas rolled 14 using 1d20+4. standing 1/2 vs. ZEIG.
ZEIG gets clipped, but does not seem injured.
Three more creatures stand from the water.
Still more swipes of submerged creatures against the party move the water about.
03:06, Today: teslas rolled 8 using 1d20+4. 3/3 vs. ZEIG.
03:06, Today: teslas rolled 55 using 1d100. 3/3.
03:06, Today: teslas rolled 44 using 1d100. 2/3.
03:06, Today: teslas rolled 30 using 1d100. zombie vs. ZEIG 1/3.
03:07, Today: teslas rolled 10 using 1d20+4. 1/2 vs. JAGA.
03:07, Today: teslas rolled 26 using 1d100. 2/2.
03:07, Today: teslas rolled 57 using 1d100. zombie vs. JAGA 1/2.
03:08, Today: teslas rolled 15 using 1d20. 2/2 nat 20 on attack?
03:08, Today: teslas rolled 15 using 1d20. 1/2 nat 20 on attack?
03:08, Today: teslas rolled 61 using 1d100. Garus 2/2.
03:08, Today: teslas rolled 67 using 1d100. Garus 1/2.
03:09, Today: teslas rolled 15,18 using 1d100,1d100. DAI 2/2.
03:09, Today: teslas rolled 31,44 using 1d100,1d100. DAI 1/1.
Round 6:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,z,,,,,,,,,
,,,,,Zz,JGDz,,,,,
,,,,z,,,,,z,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 08:39, Tue 04 Sept 2012.
DAI
player, 2104 posts
Tue 4 Sep 2012 at 10:53
Re: 2:30pm Darksday, 10th week 852s
DAI decides that enough undead were visible now, and lets his body overflow with radiant magical energy. He does the motions quickly with no fear of the undead interrupting his spell and sent a Snake-shaped blaze across the water incinerating several to the core.
,,,,,z,z,,,,,,,,,
,,,,,Zz,JGDz,,,,,
,,,,z,,,,,z,,,,,,
Activating Manafont as swift action
03:46, Today: DAI rolled 15 using 1d20. 8-10 Conservve MP Fire II.
MP 30/68
03:47, Today: DAI rolled 32 using 3d12+15. Fire II AoE, R18 Halves.
03:48, Today: DAI rolled 1 using 1d4. Dazzle(x2) duration, R18 Negates.
Also attemtping to move 5ft Northwest, and if the zombies over to the NW are mostly dead then another 5ft West.
teslas
GM, 4069 posts
Wed 5 Sep 2012 at 00:41
Re: 2:30pm Darksday, 10th week 852s
DAI's flames dance around ZEIG, who'd be uncomfortable if he weren't absolutely drenched by rain and swamp water.
The flames lick all of the creatures, but by now it's clear that some are at least somewhat resistant to fire. A couple even manage to stumble at a convenient enough time to avoid some of the damage.
DAI then moves away from the two zombies near him. One's closed fist is about to slam into his neck when Garus pulls him out of the way. The zombie's hand harmlessly bounces off of his plated shoulder.
19:22, Today: teslas rolled 21 using 1d20+4. 2/2 AoO vs. DAI.
19:22, Today: teslas rolled 10 using 1d20+4. 1/2 AoO vs. DAI.
You swap into Garus's square, then just walk north.
Round 7:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,z,D,,,,,,,
,,,,,Zz,J,Gz,,,,,
,,,,z,,,,,z,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
ZEIG
player, 1722 posts
Wed 5 Sep 2012 at 01:14
Re: 2:30pm Darksday, 10th week 852s
Zeig is too distracted by the nearby zombies to cast and he dares not move.
21:13, Today: ZEIG rolled 12 using 1d20+11. casting defensively, fml.
teslas
GM, 4070 posts
Wed 5 Sep 2012 at 01:18
Re: 2:30pm Darksday, 10th week 852s
Make sure to put the spell you're attempting to cast in the dice roller. Obviously, this time, it was Harm, but it might matter in the future.
6: JAGA
This message was last edited by the GM at 01:19, Wed 05 Sept 2012.
JAGA
player, 93 posts
Wed 5 Sep 2012 at 12:11
Re: 2:30pm Darksday, 10th week 852s
Jaga bends down a little and splashes himself with water, attempting to remove the rancid gunk from his body.
Full round action to remove the festering coating.
08:11, Today: JAGA rolled 16 using 1d20+5. Reflex with a -2.
teslas
GM, 4073 posts
Wed 5 Sep 2012 at 12:48
Re: 2:30pm Darksday, 10th week 852s
JAGA does indeed manage to rinse off nearly half of the gunk covering him, though he must drop his guard while doing so. He manages to parry a bloated arm harmlessly.
07:30, Today: teslas rolled 15 using 1d20+4. creature AoO vs. JAGA.
Garus strikes out at the damaged zombie next to him, piercing it through the waist. Its chest begins to swell and the skin of its upper body begins to tear.
07:32, Today: teslas rolled 20 using 1d20+6. full combat expertise attack roll.
07:32, Today: teslas, on behalf of Garus, rolled 16 using 2d6+6. damage.
Another zombie stands up near ZEIG. The three already standing and some more underneath the water swing out at him. Two manage to slam arms into his side and back.
07:36, Today: teslas rolled 8 using 1d6+2. damage 2.
07:36, Today: teslas rolled 6 using 1d6+2. damage 1.
07:36, Today: teslas rolled 23 using 1d20+4. 3/3 vs. ZEIG.
07:36, Today: teslas rolled 23 using 1d20+4. 2/3 vs. ZEIG.
07:36, Today: teslas rolled 9 using 1d20+4. 1/3 vs. ZEIG.
07:35, Today: teslas rolled 8 using 1d20+4. underwater vs. ZEIG.
07:35, Today: teslas rolled 22 using 1d100. 2/2 underwater vs. ZEIG.
07:35, Today: teslas rolled 90 using 1d100. 1/2 underwater vs. ZEIG.
JAGA faces a similar experience as another zombie stands, though to much less of an extent.
07:43, Today: teslas rolled 5 using 1d20+4. underwater vs. JAGA.
07:43, Today: teslas rolled 69 using 1d100. underwater vs. JAGA.
07:42, Today: teslas rolled 7 using 1d6+2. damage.
07:42, Today: teslas rolled 22 using 1d20+6. standing flank zombie vs. JAGA.
The last two visible zombies ineffectually bang on Garus a little more, while at least two others continue to slam into his legs to little effect.
07:46, Today: teslas rolled 5 using 1d20+4. 1/2 attack vs. Garus.
07:46, Today: teslas rolled 38 using 1d100. underwater vs. Garus 2/2.
07:46, Today: teslas rolled 75 using 1d100. underwater vs. Garus 1/2.
07:45, Today: teslas rolled 13 using 1d20+4. standinv vs. Garus 2/2.
07:45, Today: teslas rolled 18 using 1d20+4. standing vs. Garus 1/2.
DAI feels the water move around his feet, but can't tell whether the creature is might be swinging at Garus or himself.
07:47, Today: teslas rolled 8,56 using d100,d100. 33%/50%.
Round 7:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x1)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,z,z,D,,,,,,,
,,,,,Zz,J,Gz,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 12:49, Wed 05 Sept 2012.
DAI
player, 2105 posts
Wed 5 Sep 2012 at 17:57
Re: 2:30pm Darksday, 10th week 852s
DAI is less then pleased with the results of his last spell, but it was the only mass targeting spell he knew so flames was all there was at his disposal for now. He raises his arms as flames dance across the surface of the water and scorching several of the bodies by ZEIG.
,,,,,z,z,D,,,,,,,
,,,,,Zz,J,Gz,,,,,
,,,,z,z,,zz,,,,,,
10:53, Today: DAI rolled 16 using 1d20. 12-14 Conserve MP Fire II.
MP 30/68
10:54, Today: DAI rolled 25 using 3d12+15. Fire II, R198 Halves(negates dazzle).
10:54, Today: DAI rolled 4 using 1d4. Dazzle(x2) duration, R18 Negates
GM Edit-
Reflex save of 198 for half, eh? I need to start making more enemies with Improved Evasion...
This message was last edited by the GM at 20:52, Wed 05 Sept 2012.
teslas
GM, 4074 posts
Wed 5 Sep 2012 at 20:59
Re: 2:30pm Darksday, 10th week 852s
None of the creatures look to be able to avoid any of the spell's effects.
Two zombies explode, sending smoking or flaming streaks out along with their festered fluids. Both spurts splash harmlessly onto the surface of the water and begin to dissipate.
Round 8:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x1)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,z,D,,,,,,,
,,,,,Z,,J,Gz,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 21:00, Wed 05 Sept 2012.
ZEIG
player, 1723 posts
Thu 6 Sep 2012 at 01:47
Re: 2:30pm Darksday, 10th week 852s
Zeig guards himself while successfully pulling off the complicated gestures necessary to let off a blast of holy light.
21:44, Today: ZEIG rolled 26 using 1d20+11. concentration - Harm.
21:44, Today: ZEIG rolled 8 using 1d8+5. suck it zombies.
Harm, will save 14 or die due to day, CL 6 due to day.
MP: 55/67
Remain stationary if none of the threatening zombies die, otherwise text me and I'll check in for my move action.
teslas
GM, 4075 posts
Thu 6 Sep 2012 at 04:48
Re: 2:30pm Darksday, 10th week 852s
One creature bursts into the familiar righteously bright ash. The others are all damaged, two barely in tact enough to remain standing, and a third not much better.
Round 8:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x1)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,z,D,,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
JAGA
player, 94 posts
Thu 6 Sep 2012 at 05:33
Re: 2:30pm Darksday, 10th week 852s
In an attempt to keep the undead away from Dai, Jaga swings his hand and foot up to hit the one to the northwest.
01:32, Today: JAGA rolled 18 using 1d20+10. Attack 2.
01:32, Today: JAGA rolled 27 using 1d20+10. Attack 1.
01:32, Today: JAGA rolled 14 using 3d6+5. Attack 2 damage.
01:32, Today: JAGA rolled 14 using 3d6+5. Attack 1 damage.
This message was last edited by the player at 05:33, Thu 06 Sept 2012.
teslas
GM, 4076 posts
Thu 6 Sep 2012 at 07:55
Re: 2:30pm Darksday, 10th week 852s
JAGA's wallops takes care of the zombie. He squints a bit as it, as expected, explodes and coats him in more gunk. It is just as rancid as the others, though he still feels no ill effects.
02:26, Today: teslas, on behalf of JAGA, rolled 19 using 1d20+8. Fortitude vs. Festered Burst.
Garus stays within range of DAI and thrusts at the creature directly south of him, piercing it through the neck with two of the three prongs--a deadly blow to anything but an undead creature.
02:39, Today: teslas, on behalf of Garus, rolled 24 using 1d20+6. Full CE vs. zombie.
02:39, Today: teslas, on behalf of Garus, rolled 15 using 2d6+6. damage.
Two more zombies stand while others swipe at the party. Their numbers beneath the surface seem to be dwindling steadily.
ZEIG is bashed in the shoulder and then on the flat of his back.
02:43, Today: teslas rolled 16 using 1d20+2. dazzled attack vs. ZEIG.
02:47, Today: teslas rolled 5 using 1d6+2. damage.
02:47, Today: teslas rolled 34 using 1d100. underwater vs. ZEIG.
02:52, Today: teslas rolled 3 using 1d6+2. damage.
02:52, Today: teslas rolled 22 using 1d20+4. flank/dazzle vs. ZEIG.
DAI is caught in the inner thigh, starting a small amount of long-term slow hemorrhaging.
02:49, Today: teslas rolled 8 using 1d6+2. damage.
02:49, Today: teslas rolled 23 using 1d20+4. underwater vs. DAI.
02:48, Today: teslas rolled 89,60 using d100,d100. 33%/50% vs. DAI.
02:48, Today: teslas rolled 58 using 1d100. target.
JAGA and Garus are unharmed.
02:51, Today: teslas rolled 15 using 1d100. underwater vs. Garus.
02:54, Today: teslas rolled 16 using 1d20+4. vs. Garus.
02:54, Today: teslas rolled 13 using 1d20+4. underwater vs. Garus.
02:54, Today: teslas rolled 71 using 1d100. underwater vs. Garus.
02:53, Today: teslas rolled 21 using 1d100. underwater vs. JAGA.
02:53, Today: teslas rolled 14 using 1d20+4. vs. JAGA.
Round 8:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 07:56, Thu 06 Sept 2012.
DAI
player, 2106 posts
Thu 6 Sep 2012 at 09:45
Re: 2:30pm Darksday, 10th week 852s
DAI seems pleased with his last spell, so much so that he doesn't waste a moment setting off yet another string of fire, it had been a while since he got this much out of his Manafont, why get frugal now?
02:42, Today: DAI rolled 2 using 1d20. 11-13 Conserve MP Fire II.
MP 26/68
02:42, Today: DAI rolled 23 using 3d12+15. Fire II, R18 Halves(negates dazzle).
02:43, Today: DAI rolled 2 using 1d4. Dazzle(x2) duration, R18 Negates.
,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,
teslas
GM, 4077 posts
Fri 7 Sep 2012 at 09:13
Re: 2:30pm Darksday, 10th week 852s
DAI draws a line of fire across the surface of the water once again. Two of the zombies seem slightly less scathed than they otherwise might due to the rain, while one slumps over into the water, popping open like a giant pimmple as it does so, though it all sloughs off onto the water south of the party.
Round 9:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,,,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
This message was last edited by the GM at 09:14, Fri 07 Sept 2012.
ZEIG
player, 1724 posts
Fri 7 Sep 2012 at 15:11
Re: 2:30pm Darksday, 10th week 852s
Zeig keeps the cycle going before moving over to Jaga.
Casting defensively Harm, Will DC 14, CL 6, then using 20' of movement to move 10' east next to Jaga.
11:09, Today: ZEIG rolled 27 using 1d20+11. concentration - Harm.
11:09, Today: ZEIG rolled 11 using 1d8+5. Harm.
MP: 55/67
This message was last edited by the player at 15:17, Fri 07 Sept 2012.
teslas
GM, 4079 posts
Sun 9 Sep 2012 at 07:47
Re: 2:30pm Darksday, 10th week 852s
Every standing zombie dissolves in a flash of white light. One of the ones next to ZEIG bursts before it does so, having not been fully affected. The font of disgusting fluid splashes onto the surface of the water harmlessly.
Round 9:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,D.,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
,,,,,,,,,,,,,,,,,
JAGA
player, 95 posts
Sun 9 Sep 2012 at 15:23
Re: 2:30pm Darksday, 10th week 852s
Making the most of this reprieve from combat, Jaga once again began washing the gunk off.
11:23, Today: JAGA rolled 14 using 1d20+5. Reflex with a -2.
teslas
GM, 4080 posts
Mon 10 Sep 2012 at 10:05
Re: 2:35pm Darksday, 10th week 852s
There are (relatively) very few of these left, and because this is PbP, we'll just skip on ahead.
I'm going to remove 1mp from ZEIG for Harm.
I'm going to remove 1mp from DAI for a Stone.
I'm going to roll 3 attack rolls for the zombies underwater.
I'm going to roll 2 attack rolls for zombies above the water.
It is unlikely JAGA and Garus will fail any save vs. the goo to be affected in such a way that will matter two or three minutes from now.
Garus remains firm and completely unfettered by the creatures.
04:49, Today: teslas rolled 3 using 1d20. above water nat 20 vs. garus?
04:48, Today: teslas rolled 16 using 1d20. underwater nat 20 vs. garus?
04:48, Today: teslas rolled 56 using 1d100. undewater vs. Garus.
ZEIG catches another hard backhand across the chest.
04:49, Today: teslas rolled 12 using 1d20+4. vs. zeig.
04:50, Today: teslas rolled 7 using 1d6+2. damn boy, get some AC.
JAGA is busy wiping the gunk off of his face when he gets clopped against his side.
04:51, Today: teslas rolled 4 using 1d6+2. damage vs. JAGA.
04:50, Today: teslas rolled 21 using 1d20+4. underwater vs. JAGA.
04:50, Today: teslas rolled 88 using 1d100. underwater vs. JAGA.
DAI catches a very unlucky slam to the ankles.
04:52, Today: teslas rolled 8 using 1d6+2. damage.
04:52, Today: teslas rolled 15 using 1d20+4. underwater attack vs. DAI.
04:51, Today: teslas rolled 69,65 using d100,d100. underwater vs. DAI.
Wooo, at least they got some good-byes in.
Between Garus and JAGA's physical punishment and another burst of holy energy from ZEIG, DAI only has one target left for his last spell. After a few moments of quiet, SILI comes splashing back up atop his chocobo with MILO following behind. Gurlop lands on Garus's shoulder and begins to shake off as much of the water as he can, obviously annoyed at having to fly in such weather.
Garus and JAGA scrape off the goo. It seems that the stuff dissolves fairly well in water, and whatever they can't wash off with their hands begins to ooze and run off in the heavy rain.
Everyone gains 1200 EXP for surviving the zombie ambush.
As everyone is getting ready to re-converge and make sure the coast is clear, Garus recalls seeing something glisten around one of the necks of the zombies he stabbed during the last few moments of combat.
A few minutes pass and the amulet is found--a locket. Opening it up reveals an image of the face of a beautiful drow adolescent female etched directly into the backside of the interior. The chain appears to be made of electrum with a few links bent in a way that suggests field-repairs. The locket itself is made of mithral. There does not appear to any engravings other than that of the girl's face, which is very masterfully done.
You have about five more minutes before you need to worry about foot rot potentially setting in.
DAI is still holding ZEIG's lantern (and oil for the entire day has already been deducted).
Chocobos? (SILI still has his.) Fishing for more zombies?
This message was last edited by the GM at 10:15, Mon 10 Sept 2012.
SILI
player, 1718 posts
Mon 10 Sep 2012 at 14:50
Re: 2:35pm Darksday, 10th week 852s
Sili rides back in, looking around. "What happened?"
ZEIG
player, 1726 posts
Mon 10 Sep 2012 at 15:16
Re: 2:35pm Darksday, 10th week 852s
11:13, Today: ZEIG rolled 10 using 1d8+5. cure Zeig (+10%, so 11).
11:14, Today: ZEIG rolled 8 using 1d8+5. Cure Dai.
MP: 52/67
"Zombies, and plenty of them. Seems like that was the last of them for now though. Let's get outta this water."
ZEIG
player, 1729 posts
Tue 11 Sep 2012 at 07:56
Re: 2:35pm Darksday, 10th week 852s
12:20, Today: ZEIG rolled 13 using 1d20+2. untrained appraise.
If it's worth anything significant it might be worth taking. If not the prospect of being haunted by some drow ghost sounds pretty bad just to keep some guy's sentimental item.
Casting Detect Magic and giving it the once over.
12:23, Today: ZEIG rolled 18 using 1d20+12. spellcraft if necessary.
DAI
player, 2108 posts
Tue 11 Sep 2012 at 07:56
Re: 2:35pm Darksday, 10th week 852s
14:37, Today: DAI rolled 6 using 1d20+4. Appraise.
DAI summons up some more Chocobos for the rest of the travel, not wanting to walk around in the undead-infested waters anymore, it all reminded him a little too much of JACK and...whatshisname.
teslas
GM, 4085 posts
Tue 11 Sep 2012 at 07:57
Re: 2:35pm Darksday, 10th week 852s
The party relates to SILI the last half-minute of the battle as he went off to save his chocobo from the zombies.
ZEIG and DAI hand the locket back and forth, but can't gauge anything about the keepsake apart from what it would otherwise be worth melted down and sold as raw mithral or electrum. Surely, someone, somewhere, might or might once have found this locket important.
ZEIG doesn't notice any evidence of the presence of magic on the item, past or present, though he's aware that finding such things with the naked eye and mundane hand can be quite a challenge.
And you know... Detect Magic is a surefire way to tell if it's magical. I'm going to go out on a limb and say that you guys probably won't go through all of your cantrips today, and say that one of you did this, and don't find any signs of magic on it.
teslas
GM, 4086 posts
Tue 11 Sep 2012 at 07:58
Re: 2:35pm Darksday, 10th week 852s
DAI summons chocobos for himself, JAGA, ZEIG, and green one for Garus.
MP: 24/68
New thread soon.
This thread will remain open for a short while as is usual for the swap.
DAI
player, 2110 posts
Tue 11 Sep 2012 at 09:01
Re: 2:35pm Darksday, 10th week 852s
DAI picks up the locket and stows it away.
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