Re: 2:30pm Darksday, 10th week 852s
JAGA's wallops takes care of the zombie. He squints a bit as it, as expected, explodes and coats him in more gunk. It is just as rancid as the others, though he still feels no ill effects.
02:26, Today: teslas, on behalf of JAGA, rolled 19 using 1d20+8. Fortitude vs. Festered Burst.
Garus stays within range of DAI and thrusts at the creature directly south of him, piercing it through the neck with two of the three prongs--a deadly blow to anything but an undead creature.
02:39, Today: teslas, on behalf of Garus, rolled 24 using 1d20+6. Full CE vs. zombie.
02:39, Today: teslas, on behalf of Garus, rolled 15 using 2d6+6. damage.
Two more zombies stand while others swipe at the party. Their numbers beneath the surface seem to be dwindling steadily.
ZEIG is bashed in the shoulder and then on the flat of his back.
02:43, Today: teslas rolled 16 using 1d20+2. dazzled attack vs. ZEIG.
02:47, Today: teslas rolled 5 using 1d6+2. damage.
02:47, Today: teslas rolled 34 using 1d100. underwater vs. ZEIG.
02:52, Today: teslas rolled 3 using 1d6+2. damage.
02:52, Today: teslas rolled 22 using 1d20+4. flank/dazzle vs. ZEIG.
DAI is caught in the inner thigh, starting a small amount of long-term slow hemorrhaging.
02:49, Today: teslas rolled 8 using 1d6+2. damage.
02:49, Today: teslas rolled 23 using 1d20+4. underwater vs. DAI.
02:48, Today: teslas rolled 89,60 using d100,d100. 33%/50% vs. DAI.
02:48, Today: teslas rolled 58 using 1d100. target.
JAGA and Garus are unharmed.
02:51, Today: teslas rolled 15 using 1d100. underwater vs. Garus.
02:54, Today: teslas rolled 16 using 1d20+4. vs. Garus.
02:54, Today: teslas rolled 13 using 1d20+4. underwater vs. Garus.
02:54, Today: teslas rolled 71 using 1d100. underwater vs. Garus.
02:53, Today: teslas rolled 21 using 1d100. underwater vs. JAGA.
02:53, Today: teslas rolled 14 using 1d20+4. vs. JAGA.
Round 8:
18: ZEIG
10: MILO
6: JAGA - Festered Coating (x2)
4: Garus - Combat Expertise (5), Festered Coating (x1)
4: SILI
3: bloated
3: DAI
Submerged creatures can only be seen (20% concealment) with a DC 15 Spot check on your turn in areas of bright illumination. Otherwise, they have total concealment if you're somehow aware of their position (or are just guessing). Either way, the surface of the water breaks line of effect. Both DAI and ZEIG are putting off 20' of bright illumination.
L = huge rotted log, DC 5 Balance and Climb check to climb on top of it. DC 5 Balance check to remain on top at start of next turn.
, = 2-2.5' deep water, difficult terrain for medium sized creatures, no tumbling.
z/z/z/z = standing bloated humanoid
z = prone and submerged bloated humanoid
,,,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
,L,,,,,,,,,,,,,,,
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,,,,z,,,,Dz,,,,,,
,,,,,Z,,J,G,,,,,,
,,,,z,z,,zz,,,,,,
,,,,,,,,,,,,,,,,,
,,,,,,,,,,LL,,,,,
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This message was last edited by the GM at 07:56, Thu 06 Sept 2012.