Re: 6:43am Watersday, 10th week 852s
JAGA steps forward next to Garus, giving him the "Let me handle this" look. Garus steps back with the rest of the party.
The first light tug doesn't produce anything. The door is either slightly wedged or the friction of the hinges is too great. Undaunted, JAGA gives it a solid tug, which works... very well.
A *tich* is heard as the door opens a few inches. Nearly instantly later a massive fireball blows the door open toward the party.
08:57, Today: teslas rolled 28 using 8d6. fire damage.
DC 14 Reflex for half.
Allies generally never provide cover, but the back row is through quite a few people so DAI and ZEIG both get a +2 bonus. Gurlop, due to his small size and nature of resting on Garus's shoulder behind a tower shield and pauldron crest, is also afforded this bonus.
09:32, Today: teslas, on behalf of ZEIG, rolled 4 using 1d20+3. Fatigued Reflex for half.
08:59, Today: teslas, on behalf of SILI, rolled 15 using 1d20+7. Reflex for half.
08:59, Today: teslas, on behalf of SILI, rolled 16 using 1d20+7. MILO, Reflex to negate.
08:59, Today: teslas, on behalf of JAGA, rolled 13 using 1d20+7. Reflex to negate.
08:59, Today: teslas, on behalf of Garus, rolled 19 using 1d20+10. Gurlop, Reflex to negate.
08:58, Today: teslas, on behalf of Garus, rolled 4 using 1d20+3. Reflex for half.
08:58, Today: teslas, on behalf of DAI, rolled 17 using 1d20+6. Reflex for half.
JAGA is completely unprepared with both hands still on the door lever when hit.
Garus turns his body to shield Gurlop leaving the back of his head to be seared. His armor affords little protection as the heat easily travels through it, burning him. Gurlop is shielded from the brunt of the blast by Garus's body and comes out completely unscathed.
As a bonus, MILO is able to duck behind Garus as well. SILI attempts to slide in behind the group but can't quite find enough room, having half of his body burned.
ZEIG locks up a bit with apprehension only managing to cover his eyes while the flames surround him. DAI dives onto the floor and avoids a good bit of the blast.
Everyone gains 210 EXP.
The smell of natural gas (and burnt half-giant and human hair) fills your nostrils a bit. The door stands wide open and beyond it is a room the same shape and size of the one you originally landed. There are eight spots on the walls inside with gas flowing out at a decent rate, judging by the fire still burning at each of them.
It looks as if nothing more than a simple sparking mechanism with a piece of steel and flint is attached to the inside of the bottom of the door. The mechanism to unlock the door also looks to flip a lever on the wall, perhaps one that opens and closes the hidden valves for the streams of gas.
It seems clear that this functionality as a trap was at least partially intentional. SILI, who can't roll anything but 18+ on Knowledge checks, is of the opinion that the gas had a dual purpose. First, to produce the explosion, and second, to provide a source of light in this room.
09:01, Today: teslas, on behalf of SILI, rolled 22 using 1d20+3. Know (archi/engi).
Looking at the door more closely, it appears that opening the door only an inch or so and then reaching under and holding a small lever would have avoided the sparking mechanism, but the gas would have still filled the room. In the future, two people opening the door could reliably make sure the gas is never sparked.
The lever set into the wall is independent from the door mechanism, and could be changed from its current position of up easily, though only from the inside of the room.
You now know this type of mechanical trap exists on this type of door, and unless in a hurry, will always check for it.
Wondering why the hell non-magical fire hurt him so badly with his spell active, DAI gets down on his hands and knees next to the flint and steel. He's got a hunch that it's magical in some fashion.
Since someone made the DC I'll show the rolls.
09:43, Today: Secret Roll: teslas, on behalf of SILI, rolled 11 using 1d20+6.
09:42, Today: Secret Roll: teslas, on behalf of DAI, rolled 29 using 1d20+14.
09:42, Today: Secret Roll: teslas, on behalf of ZEIG, rolled 14 using 1d20+12. Identify steel/flint.
This room contains nothing save a few scorch marks. It is made of the same brick as seen before. In the center of each of the four walls are passageways:
To the right lies a hallway that turns down and left nearly immediately out of view. It, too, is made of brick, and it, too, has the same style of large iron door that lies wide open. To the left lies another one of the doors you've just encountered, though closed. All of these doors open outward from inside the room. There is the same sparking device just inside the room beneath all three doors, though only a single lever connected to latching mechanism of the door you just came through.
Finally, straight ahead, the brick gives way to carved natural stone over a few yards. It gradually and steadily declines, though is otherwise a straight tunnel. The ceilings of this tunnel, much to Garus's relief, vary between 7 and 9' tall, meaning he could finally stand up all the damn way.
Left: Closed Door
Right: brick passageway going down
Straight: Natural tunnel that stretches beyond the range of your illumination
This message was last edited by the GM at 14:45, Sat 06 Oct 2012.