The party mulls about indecisively away from the gate for four or five minutes, then silently agree to move back toward the gate.
Upon reaching it, the light does not appear. After waiting a minute more, you re-enter and instead opt to head to the right, away from the keep, but toward the manor house.
The front lawn of the manor house is luxiours... except you couldn't really call it a lawn. In the side yard, now visible, several large fountains sit. They are large enough to fit at least twenty people shoulder to shoulder around their circumference, and look to be about thigh-deep. Two of the three are filled with murky, stagnant water.
The ornately carved wooden front double door is closed.
The house is a three-storey structure, as stated before.
To the east lies some smaller houses, and SILI and Garus think they can see where the wall behind you ends and turns to the left off into the distance.
Back toward the keep a very faint glow can be seen shining up and over the keep or the walls. It is barely bright enough to be seen over the long shadows of the party's light sources. It is rather faint, obviously obstructed, and rather far. It doesn't appear to be moving very quickly, if at all.
Between the manor house and the keep, the "main" road that the party followed to this location continues northward.
(Not to scale)
F = small fortress
G = gate
H = 3-storey house
1, 2 = small houses
P = party
FFF
FFF HH |
FFF HH 12 |
---G--P---- | |
This message was last edited by the GM at 14:04, Mon 07 Oct 2013.