Re: Rules Questions
I would start with a BODY generation. The more BODY, the beam advances, now that may be too dynamic, so you could just use DC, the more DC, the beam advances, so the more you push or increase the power to the beam, the more it advances.
You could start with a Haymaker, and the END spends like crazy, then go to Push, where EGO just determines increase in DC, so higher EGO means more DC.
Then an EGO situation can be influenced by Psychs, appropriate psychs can add their value in DC.
Lastly maybe a Power skill to control and limit END or EGO roll to overcome Psychs that limit powers, like CVK.
Lastly, you an start applying extra limits to gain power. ALl of a sudden, COncentration, extra time might gain some DC and push back.