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23:53, 4th May 2024 (GMT+0)

OOC.

Posted by HawkFor group 0
Jancus Bridgewater
player, 2 posts
Mon 21 Feb 2011
at 20:35
  • msg #51

Re: OOC

This is a website I'm around a LOT more. I was reading the posts and had to agree. Storycrafter is nice... but I'm on Rpol 99% of the time I'm actively on the web. So this is a great change and should aid me in actually being well... active.
Taija
player, 23 posts
I claw my way
toward the Light
Mon 21 Feb 2011
at 21:21
  • msg #52

Re: OOC

Jancus!  Hooray!  :D
Taija
player, 24 posts
I claw my way
toward the Light
Mon 21 Feb 2011
at 21:23
  • msg #53

Re: OOC

You know...we have seven PC's here, now.  Do we really need more?  O_o
Hawk
GM, 24 posts
All your Fate are
belong to us.
Tue 22 Feb 2011
at 01:55
  • msg #54

Re: OOC

We must have an Eladrin. Aside from that, it'd be nice if we had a magic-oriented character, but swords and sorcery is usually far heavier on the swords in terms of heroes anyway.

I spent the day driving home from Nebraska--a day later than planned because of the blizzard we had here in the Cities. I'll start sorting out book-keeping stuff over the next few days. If anybody has urgent questions regarding character abilities, let me know ASAP, because I'd like IC posting to re-start Wednesday.
Sarilinesstra
player, 6 posts
Drow Priestess
Pelor's Champion
Tue 22 Feb 2011
at 01:59
  • msg #55

Re: OOC

I love mages. I actually was originally going to be a mage here, but decided when looking at the characters to submit a healer type instead.
Taija
player, 25 posts
I claw my way
toward the Light
Tue 22 Feb 2011
at 02:15
  • msg #56

Re: OOC

Hawk:
We must have an Eladrin. Aside from that, it'd be nice if we had a magic-oriented character, but swords and sorcery is usually far heavier on the swords in terms of heroes anyway.


We don't have any mage-types?  I guess a bard and a cleric aren't the same thing.  :(

Unlike Sari, I rarely play mages.  Oh, I appreciate them, but I can't seem to play them.  :)

quote:
I spent the day driving home from Nebraska--a day later than planned because of the blizzard we had here in the Cities. I'll start sorting out book-keeping stuff over the next few days. If anybody has urgent questions regarding character abilities, let me know ASAP, because I'd like IC posting to re-start Wednesday.


Ugh, sounds horrid.  :(

I think I'm okay with bookkeeping...well, I don't have a regional language, but other than that I'm fine.  :)
Sarilinesstra
player, 7 posts
Drow Priestess
Pelor's Champion
Tue 22 Feb 2011
at 02:56
  • msg #57

Re: OOC

If we didn't need a cleric I'd switch, or arrange with the GM for Sari to alter into a mage.
Taija
player, 26 posts
I claw my way
toward the Light
Tue 22 Feb 2011
at 03:00
  • msg #58

Re: OOC

You could always be that prestige class that does both... :)
Hawk
GM, 25 posts
All your Fate are
belong to us.
Tue 22 Feb 2011
at 03:03
  • msg #59

Re: OOC

Just to be clear for everybody:

I'm picking this game up because of the work we've put into it--and into the characters--deserves a real conclusion. I can't promise we'll get to that. But it's about the characters we've developed and the story we're telling. I understand the fun in tactical and strategic challenges, but the way Cade handed out bonuses, it was pretty clear that this game has never really been about constant personal danger to the PCs.

It's about saving the world, and it's epic. That means the PCs get to be a little larger than life, that they don't have to worry about mooks, and that not having somebody around to throw high-level dispel magics or delayed blast fireballs or Mordenkainen's Swiss Army Knife isn't that big a deal.

Numbers and skills will pretty much always take a back seat to "cool" or "makes narrative sense."

(As for me, I pretty much always play rogues, fighters, or bards that take a bit from both concepts.)
Reanna Staffslinger
player, 5 posts
Tue 22 Feb 2011
at 04:42
  • msg #60

Re: OOC

As a Bard/Loredelver, Reanna's got some pretty decent magic, even if she doesn't quite qualify as a mage. Even if she can't cast a detect magic spell. lol
Jancus Bridgewater
player, 3 posts
Tue 22 Feb 2011
at 11:09
  • msg #61

Re: OOC

Ok first - Are we using the same system as the Storycrafter game, or are we updating to something else? Second - if we need a magician, and we're updating I have some ideas. I can modify Jancus to provide magical support. If everything is staying the say then... well maybe not. But I have some neat ideas that wouldn't have to change his background much at all.
Pitafu Sukuden
player, 4 posts
Kobold Samurai
Tenma Hunter
Tue 22 Feb 2011
at 14:07
  • msg #62

Re: OOC

I think the group is pretty stellar as is.  We have a diverse combat set with some minor magical support already.  We're good at beating up badguys.  I like that.

I must also say that I like our characters as they've developed.  I couldn't see Suku as anything but a wee samurai with a crackling katana and an honor streak five miles deep.  How our characters operate have helped define who they are.  I, for one, think we should maintain our focus, get a 'drin, and kick some Tenma butt.

Also, I'm thrilled you got home safely, bro.  I was watching the road reports all day.
Jancus Bridgewater
player, 4 posts
Tue 22 Feb 2011
at 15:29
  • msg #63

Re: OOC

Jancus really hasn't developed much, but not much happened since I joined. I was thinking of the possibility to create a steampunk sorceror for a game I play here. it just happened that Jancus is already a steampunk-style character, so it would fit as well.
Taija
player, 27 posts
I claw my way
toward the Light
Tue 22 Feb 2011
at 15:36
  • msg #64

Re: OOC

Maybe Jancus could switch classes?  Or 'have done so' a level ago, and be on the way?

Just a thought.

I have an 'Altherian Artificer' class from the Arcanis supplement - they're basically fairly good mages (end up getting spells all the way up to 7th level) who can also create 'Clockwork Golems', use flintlock pistols and rifles, and things like that.  Very much steampunk.

Another thought.  :)  Would be happy to write it up for anyone's perusal...
Bronwyn del Surin
player, 6 posts
Elven Paladin
Captain of Crimson Blades
Tue 22 Feb 2011
at 18:02
  • msg #65

Re: OOC

Back from being away all weekend.  Thought I would have had time to work on switching Bron over, but that never happened. :P  I'll see about updating to level 11 today, and at least get the character sheet copied over.  Might even get time to rewrite the character description, since it is SOOOO out of date, considering how she began compatred to how the character evolved to where she is today.

Getting the original 'Drin back would be divine, but isn't it also possible to have the character 'delayed' in someway, so as to have that character off-scene so to speak, and working in the backgrounds.  A mysterious absence is not entirely unheard of, after all.  Not sure how well that gels with what you have in mind, though...
Pitafu Sukuden
player, 5 posts
Kobold Samurai
Tenma Hunter
Thu 24 Feb 2011
at 16:26
  • msg #66

Re: OOC

Nice to be able to read Taija's stuff.  Looks great, Hawk and Taija!  Any chance we can 'un-hide' the chapter on SC?
Taija
player, 30 posts
I claw my way
toward the Light
Sat 26 Feb 2011
at 05:12
  • msg #67

Re: OOC

*reads latest*  Oh, dear.  :(


Thanks, Sukuden!  :)  If Hawk doesn't unhide it, I'll probably end up asking if I can post the whole thing here (probably in a separate thread) over time.  :)
Hawk
GM, 28 posts
All your Fate are
belong to us.
Sat 26 Feb 2011
at 15:49
  • msg #68

Re: OOC

Posting conventions are up.

Hit points are level average+1.5, in keeping with the "larger than life" numbers we've accumulated. So, 8 on a d12, 7 on a d10, 6 on a d8, 5 on a d6, and...4 on a d4. Hrm. Go ahead and make that 9 on a d12 if any of you happen to have that.

In terms of Taija's SC chapter--it needs to remain closed for now, because there are some things in there that will be major plot points for the others.
Taija
player, 31 posts
I claw my way
toward the Light
Sat 26 Feb 2011
at 15:53
  • msg #69

Re: OOC

Okay!  I'll adjust my HP for that.
Jancus Bridgewater
player, 5 posts
Sat 26 Feb 2011
at 16:26
  • msg #70

Re: OOC

I still don't know what system we're supposed to be using to update/remake characters!
Hawk
GM, 30 posts
All your Fate are
belong to us.
Sat 26 Feb 2011
at 16:32
  • msg #71

Re: OOC

D&D 3.5. If there's something you want from Pathfinder, let me know--I've only got the core book, but much of it's backward-compatible.

If you're interested in checking out that custom class Taija mentioned, feel free. I've never been rich in d20 splatbooks, and review any "custom" stuff case-by-case. Jancus seems to be set up as ranged/support, which is sort of Elec's role. If there are changes to make to Jancus that further differentiate him in ways you like, we can run with it. Reanna should have us sufficiently covered for arcane magic, so don't feel compelled to push that direction.

Maybe I'll look through my Iron Kingdoms stuff and see if there's anything we can pull from there. I don't really want to put proper guns in PC hands (even if Cade's established that such things exist in limited number in Al-Mecha), but Jancus has already done stuff with grenades/explosives/mechanical things, so there's precedent to expand on that...
Jancus Bridgewater
player, 6 posts
Sat 26 Feb 2011
at 16:36
  • msg #72

Re: OOC

Yeah, well I was noticing that myself. Seems you guys already had the crazy-awesome archer. So I wouldn't mind taking him a slightly different path. If I could get some of that class Taija I'd like to look through it.
Taija
player, 32 posts
I claw my way
toward the Light
Sat 26 Feb 2011
at 17:53
  • msg #73

Re: OOC

Jancus, I'll give you the writeup on the class tomorrow.  :)  The whole thing.  And I'll see about the spell lists.

Pity about the lack of guns - the flintlock rules for Arcanis are extremely detailed, have at least three Prestige Classes (the Pistoleer, the Sharpshooter, and the Triggermage), and I have them all worked out in Word files already.
Sarilinesstra
player, 8 posts
Drow Priestess
Pelor's Champion
Sat 26 Feb 2011
at 18:12
  • msg #74

Re: OOC

I have to find my books again to update Sari. We lost all the books in the hard drive crash/computer wipe which I've mentioned.

If you're also using the Pathfinder stuff I may look at the cleric/monk classes there in fixing her to the correct level.

I played briefly in a Pathfinder game here which I gave up due to a few things. It's still going but I haven't rejoined yet. But I really liked the way they altered the classes for the most part, especially the magic using classes. The unlimited cantrip idea for mages and the sorcerer power themes really made it quite interesting. I don't remember the monk or cleric changes much, but I have a download of the book somewhere.

I'm hoping to possibly get into another Pathfinder game eventually.
Hawk
GM, 31 posts
All your Fate are
belong to us.
Sat 26 Feb 2011
at 18:53
  • msg #75

Re: OOC

The original Effigy was a mess of 3.0, 3.5, and custom content, along with third-party sources that were often woefully unbalanced. (You should have seen Cade's original version of 'Drin's prestige class...) The GM in me would really like to clean that up and make sure stuff's mechanically more even.

The Storyteller in me (and it's the storyteller that's keenly interested in resuscitating the game) doesn't really care about the numbers in most situations. I'd like to get the numbers and abilities pretty consistent for those times when the numbers do matter, but that's about it.

Pathfinder content, if folks are interested in it, will have to be adapted "backwards" a bit--Pathfinder really thoroughly rewards sticking to your initial class, and provides a lot more feats. Even with the same mechanical framework, the power differential between a 3.5 character and a Pathfinder character can swing pretty wildly in either direction. Mostly, what I'm "opening" are specific feat tracks rather than wholesale class changes. I'll also consider specific class powers on a case-by-case basis.

And yes, Pathfinder sorcerors are sweet.
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