Before you submit a character, I would like you to create a background story for him/her. In the story, it should include a character description, and a brief background. Nothing big, just something that will let me know about the character and the player. Once accepted, use the character sheet provided and the basic rules below.
This will be a Forgotten Realms 3.5 game
--32 point buy for character attributes, or if you feel lucky 4d6, reroll 1's and take the best 3 six times. (Please use dice roller from this game)
--Starting Level is 5th with Max Gold. Max health for levels 1 to 3, roll for level 4 and 5.(Except players bringing in characters from previous game)
--Alignment: Any Good
--Racial Limitation-- This will mainly be a human campaign, with some Demi-humans as well. Anything other than the standard Players Handbook races will have to come up with a decent background story.
--Sources: PHB, DMG, FRCS. These are the only books I currently have. If you wish to play something that's not in these books, you might have to quote the material until I can get ahold of the book myself.
--Posting rate: Posting rates will vary depending on "Real Life" circumstances. This game could run fast or slow, depending on this. All I want is for everyone to have fun
I would like to stress that I'm looking for characters that will fit into the campaign and will get along with the group and work as a team.
If there is something else that you need, please feel free to Private Message me at any time.
Character sheet
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Name : Height: | Class :
Race : Weight: | Level :
Size : Eyes : | XP :
Gender: Hair : | To Next :
Age : Homeland: | Align :
| Diety :
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Ability | Temporary | Total Current Subdual
Score Mod | Score Mod | HP : | |
STR | | ---------------------------------------
DEX | | Total Dex Misc
CON | | Init : = +
INT | | ---------------------------------------
WIS | |
CHA | | Movement Speed:
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Total Armour Shield Dex Size Misc
AC : = 10 + + + + +
Touch AC: Flat Footed AC:
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Total Base Str Size | Total Base Dex Size
Melee : = + + | Range : = + +
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con = + + +
Ref : Dex = + + +
Will : Wis = + + +
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RACE ABILITIES
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CLASS ABILITIES
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FEATS
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LANGUAGES
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SKILLS Max Ranks (0/0):
Key Skill Ability Misc
Skill Name Ability Mod Mod Ranks Mod
Appraise* Int = + +
Balance* Dex* = + +
Bluff* Cha = + +
Climb* Str* = + +
Concentration* Con = + +
Craft*( ) Int = + +
Craft*( ) Int = + +
Craft*( ) Int = + +
Decipher Script Int = + +
Diplomacy* Cha = + +
Disable Device Int = + +
Disguise* Cha = + +
Escape Artist* Dex* = + +
Forgery* Int = + +
Gather Information* Cha = + +
Handle Animal Cha = + +
Heal* Wis = + +
Hide* Dex* = + +
Intimidate* Cha = + +
Jump* Str* = + +
Knowledge (Arcana) Int = + +
Knowledge (Arch. & Eng.) Int = + +
Knowledge (Dungeoneering) Int = + +
Knowledge (Geograohy) Int = + +
Knowledge (History) Int = + +
Knowledge (Local) Int = + +
Knowledge (Nature) Int = + +
Knowledge (Nobility/Royalty)Int = + +
Knowledge (Religon) Int = + +
Knowledge (The Planes) Int = + +
Listen* Wis = + +
Move Silently* Dex* = + +
Open Lock Dex = + +
Perform*( ) Cha = + +
Perform*( ) Cha = + +
Perform*( ) Cha = + +
Profession ( ) Wis = + +
Profession ( ) Wis = + +
Ride* Dex = + +
Search* Int = + +
Sense Motive* Wis = + +
Slieght Of Hand Dex* = + +
Spellcraft Int = + +
Spot* Wis = + +
Survival* Wis = + +
Swim* Str** = + +
Tumble Dex* = + +
Use Magical Device Cha = + +
Use Rope* Dex = + +
* = Skill can be used untrained
Dex* = Skill suffers check penalties from armor.
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WEAPON TAB DMG Crit. Range Weight Type Notes
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Armour Max Check Spell
ARMOUR Type Bonus Dex Penalty Fail Speed Weight Notes
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SPELLS PER DAY 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:
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SPELLS KNOWN 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:
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SPELL SAVE
DC MOD:
0: 1: 2: 3: 4: 5: 6: 7: 8: 9:
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SPELLS KNOWN/IN SPELLBOOK
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MONEY
PP: GP: SP: CP:
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GEAR (Weight):
TOTAL WEIGHT:
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LOAD: Light Medium(-3) Heavy(-6) Over Head Lift (x 2) Push/Drag (x 5)
lb| lb| lb| lb| lb| lb
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MAGIC ITEMS
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DESCRIPTION
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BACKGROUND
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This message was last edited by the GM at 17:47, Sun 13 Mar 2011.