Out of Character Thread 3
From "Rules of the game" they have a section for "running" while flying
A creature using natural flying speed can use the run action. As with any other run action, the creature must move in a straight line. A flyer using the run action cannot gain more than 5 feet of altitude, but it can lose any amount of altitude, and it gains the normal bonus movement for the altitude lost (5 feet per 5 feet descended, a maximum of twice its normal flying speed.) For example, a harpy could use the run action to fly 320 feet in a straight line. While doing so, it could not gain more than 5 feet of altitude.
So Myarra can't run until she's at the same height as the plant wall. So she moves at 60'/round until she reaches 50', which would take 2 rounds. (30' forward, 30' up each round), but then she can accelerate to x4 speed (240'/round) to fly over the hedge and land outside. That looks like it would take 1 more round to reach minimum safe distance (trading altitude for forward speed).
So, by my calculations, it will take 3 rounds to get Aliana to safety, and then 3 more rounds to come back.
This does not look good. I'm going to have to rethink the whole leaving thing unless the others can get to the waystone.
Your a diabolic one, Mr. BB.
<sigh>
How are everyone else at either getting out, or getting to the waystone?